Ilia Mirkin [Sat, 13 Aug 2016 19:45:35 +0000 (15:45 -0400)]
nv50/ir: properly clear upper bits of a bitset fill
Found by inspection. In practice, val is always == 0, so this never got
triggered.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Francisco Jerez [Fri, 12 Aug 2016 21:05:19 +0000 (14:05 -0700)]
i965/fs: Estimate maximum sampler message execution size more accurately.
The current logic used to determine the execution size of sampler
messages was based on special-casing several argument and opcode
combinations, which unsurprisingly missed the possibility that some
messages could exceed the payload size limit or not depending on the
number of coordinate components present. In particular:
- The TXL, TXB and TEX messages (the latter on non-FS stages only)
would attempt to use SIMD16 on Gen7+ hardware even if a shadow
reference was present and the texture was a cubemap array, causing
it to overflow the maximum supported sampler payload size and
crash.
- The TG4_OFFSET message with shadow comparison was falling back to
SIMD8 regardless of the number of coordinate components, which is
unnecessary when two coordinates or less are present.
Both cases have been handled incorrectly ever since cubemap arrays and
texture gather were respectively enabled (the current logic used by
the SIMD lowering pass is almost unchanged from the previous no16
fall-back logic used pre-SIMD lowering times).
Fixes the following GL4.5 conformance test on Gen7-8 (the bug also
affects Gen9+ in principle, but SKL passes the test by luck because it
manages to use the TXL_LZ message instead of TXL):
GL45-CTS.texture_cube_map_array.sampling
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97267
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Sat, 13 Aug 2016 01:33:58 +0000 (18:33 -0700)]
i965/fs: Return zero from fs_inst::components_read for non-present sources.
This makes it easier for the caller to find out how many scalar
components are actually read by the instruction. As a bonus we no
longer need to special-case BAD_FILE in the implementation of
fs_inst::regs_read.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Fri, 12 Aug 2016 18:38:29 +0000 (11:38 -0700)]
i965/fs: Lower TEX to TXL during NIR translation.
This simplifies the code slightly and will allow the SIMD lowering
pass to find out easily what the actual texturing opcode is in order
to determine the maximum execution size of texturing instructions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rob Clark [Tue, 16 Aug 2016 23:13:55 +0000 (19:13 -0400)]
freedreno/a3xx: fix generic clear path
Signed-off-by: Rob Clark <robdclark@gmail.com>
Brian Paul [Fri, 12 Aug 2016 18:37:02 +0000 (12:37 -0600)]
st/mesa: use pipe var instead of st->pipe in st_create_context_priv()
As is done in most other places in the function.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 11 Aug 2016 15:32:18 +0000 (09:32 -0600)]
gallium: remove unused u_clear.h file
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 11 Aug 2016 15:30:51 +0000 (09:30 -0600)]
gallium/i915: inline the util_clear() code into i915_clear_blitter()
This is the only place the util_clear() function was used.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 11 Aug 2016 15:16:39 +0000 (09:16 -0600)]
gallium/util: minor reformatting in u_box.h
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Tue, 16 Aug 2016 14:27:49 +0000 (08:27 -0600)]
svga: remove unused var in svga_mark_surfaces_dirty()
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 2 Aug 2016 20:30:41 +0000 (14:30 -0600)]
svga: avoid a calloc in svga_buffer_transfer_map()
Just initialize the two other pipe_transfer fields explicitly.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 2 Aug 2016 20:27:33 +0000 (14:27 -0600)]
svga: don't call os_get_time() when not needed by Gallium HUD
The calls to os_get_time() were showing up higher than expected in
profiles.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 1 Aug 2016 22:31:13 +0000 (16:31 -0600)]
svga: remove unneeded memset() call in draw_vgpu10()
All three fields of the vbuffer_attrs[] array are assigned in the following
loop. The remaining elements of the array are not used.
Tested with full Piglit run, Heaven 4.0, etc.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 1 Aug 2016 22:30:14 +0000 (16:30 -0600)]
svga: reduce looping in svga_mark_surfaces_dirty()
We don't need to loop over the max number of color buffers, just the
current number (which is usually one).
Tested with full Piglit run, Heaven 4.0, etc.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Fri, 29 Jul 2016 15:10:02 +0000 (09:10 -0600)]
svga: minor clean-ups in define_rasterizer_object()
Add const qualifiers, new comment.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 15 Aug 2016 22:33:16 +0000 (16:33 -0600)]
svga: remove incorrect buffer invalidation code
Fixes regression with team_fortress_2 trace.
This change has been in our in-house tree for some time.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Fri, 12 Aug 2016 19:13:22 +0000 (13:13 -0600)]
svga: additional comments for svga_hw_draw_state members
And re-order a few fields.
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Mon, 15 Aug 2016 17:38:39 +0000 (11:38 -0600)]
svga: use the sws local var to simplify some code
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Thu, 11 Aug 2016 15:52:31 +0000 (09:52 -0600)]
svga: minor whitespace and code clean-ups
Signed-off-by: Brian Paul <brianp@vmware.com>
Rob Clark [Thu, 11 Aug 2016 16:00:52 +0000 (12:00 -0400)]
freedreno/a4xx: use generic clear path
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 11 Aug 2016 15:59:51 +0000 (11:59 -0400)]
freedreno/a3xx: use generic clear path
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 11 Aug 2016 15:57:28 +0000 (11:57 -0400)]
freedreno: support for using generic clear path
Since clears are more or less just normal draws, there isn't that much
benefit in having hand-rolled clear path. Add support to use u_blitter
instead if gen specific backend doesn't implement ctx->clear().
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 13 Aug 2016 14:51:51 +0000 (10:51 -0400)]
gallium/u_blitter: split out a helper for common clear state
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rob Clark [Sat, 13 Aug 2016 14:36:00 +0000 (10:36 -0400)]
gallium/u_blitter: add helper to save FS const buffer state
Not (currently) state that is overwridden by u_blitter itself, but
drivers with custom blit/clear which are reusing part of the u_blitter
infrastructure will use it.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rob Clark [Sat, 13 Aug 2016 14:35:23 +0000 (10:35 -0400)]
gallium/u_blitter: export some functions
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolas Boichat [Thu, 11 Aug 2016 08:43:32 +0000 (16:43 +0800)]
egl/dri2: dri2_make_current: Release previous context's display
eglMakeCurrent can also be used to change the active display. In that
case, we need to decrement ref_count of the previous display (possibly
destroying it), and increment it on the next display.
Also, old_dsurf/old_rsurf cannot be non-NULL if old_ctx is NULL, so
we only need to test if old_ctx is non-NULL.
v2: Save the old display before destroying the context.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97214
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reported-by: Alexandr Zelinsky <mexahotabop@w1l.ru>
Tested-by: Alexandr Zelinsky <mexahotabop@w1l.ru>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Nayan Deshmukh [Fri, 12 Aug 2016 14:02:51 +0000 (19:32 +0530)]
st/vdpau: change the order in which filters are applied(v3)
Apply the median and matrix filter before the compostioning
we apply the deinterlacing first to avoid the extra overhead
in processing the past and the future surfaces in deinterlacing.
v2: apply the filters on all the surfaces (Christian)
v3: use get_sampler_view_planes() instead of
get_sampler_view_components() and iterate over
VL_MAX_SURFACES (Christian)
Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Kenneth Graunke [Mon, 15 Aug 2016 04:00:31 +0000 (21:00 -0700)]
glcpp: Update tests for new #undef of built-in macro rules.
Ian recently changed the preprocessor to allow this in most GLSL
versions, but not GLSL ES 3.00+. This patch converts the existing
test that expects a failure to a #version 300 es shader, and adds
a #version 110 shader to make sure that it's allowed.
Fixes 'make check'.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97307
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Dave Airlie [Tue, 16 Aug 2016 00:00:28 +0000 (10:00 +1000)]
anv: fix writemask on blit fragment shader.
I'm not sure if anything even uses this, but I found this on radv, so
just fix it on anv for consistency.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
Nicolas Boichat [Thu, 4 Aug 2016 02:07:54 +0000 (10:07 +0800)]
egl/android: Set dpy->DriverData to NULL on error
Avoid use-after-free on error.
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Tested-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Nicolas Boichat [Thu, 4 Aug 2016 02:07:53 +0000 (10:07 +0800)]
egl/drm: Set disp->DriverData to NULL on error
Avoid use-after-free on error.
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Tested-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Nicolas Boichat [Thu, 4 Aug 2016 02:07:52 +0000 (10:07 +0800)]
egl/surfaceless: Set disp->DriverData to NULL on error
Avoid use-after-free on error.
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Tested-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Nicolas Boichat [Thu, 4 Aug 2016 02:07:51 +0000 (10:07 +0800)]
egl/wayland: Set disp->DriverData to NULL on error
Avoid use-after-free, fix spec@egl_khr_fence_sync@conformance.
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reported-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Tested-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jan Ziak [Sun, 31 Jul 2016 13:44:18 +0000 (15:44 +0200)]
egl/x11: avoid using freed memory if dri2 init fails
Found with valgrind:
==4841== Invalid read of size 4
==4841== at 0x56BDC80: dri2_initialize (egl_dri2.c:783)
==4841== by 0x56BAFE5: _eglMatchAndInitialize (egldriver.c:261)
==4841== by 0x56BB15E: _eglMatchDriver (egldriver.c:295)
==4841== by 0x56B58C9: eglInitialize (eglapi.c:480)
==4841== by 0x4F537DC: _glfwInitEGL (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F4BEFB: _glfwPlatformInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F46F40: glfwInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x402E59: main
==4841== Address 0x6a05824 is 148 bytes inside a block of size 480 free'd
==4841== at 0x4C2B680: free (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==4841== by 0x56C2AAE: dri2_initialize_x11_swrast (platform_x11.c:1233)
==4841== by 0x56C2AAE: dri2_initialize_x11 (platform_x11.c:1493)
==4841== by 0x56BDCEB: dri2_initialize (egl_dri2.c:805)
==4841== by 0x56BAFAF: _eglMatchAndInitialize (egldriver.c:261)
==4841== by 0x56BB0C9: _eglMatchDriver (egldriver.c:292)
==4841== by 0x56B58C9: eglInitialize (eglapi.c:480)
==4841== by 0x4F537DC: _glfwInitEGL (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F4BEFB: _glfwPlatformInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F46F40: glfwInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x402E59: main
==4841== Block was alloc'd at
==4841== at 0x4C2A868: calloc (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==4841== by 0x56C2A47: dri2_initialize_x11_swrast (platform_x11.c:1171)
==4841== by 0x56C2A47: dri2_initialize_x11 (platform_x11.c:1493)
==4841== by 0x56BDCEB: dri2_initialize (egl_dri2.c:805)
==4841== by 0x56BAFAF: _eglMatchAndInitialize (egldriver.c:261)
==4841== by 0x56BB0C9: _eglMatchDriver (egldriver.c:292)
==4841== by 0x56B58C9: eglInitialize (eglapi.c:480)
==4841== by 0x4F537DC: _glfwInitEGL (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F4BEFB: _glfwPlatformInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F46F40: glfwInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x402E59: main
Signed-off-by: Jan Ziak (http://atom-symbol.net) <0xe2.0x9a.0x9b@gmail.com>
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 15 Aug 2016 11:10:47 +0000 (12:10 +0100)]
anv: add genX_multisample.h to the sources list(s).
Otherwise it won't end up in the release tarball.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Kevin Strasser [Fri, 12 Aug 2016 21:17:20 +0000 (14:17 -0700)]
anv/x11: Add support for Xlib platform
Some applications continue to use the Xlib client library and expect that
VK_KHR_xlib_surface will be available in the driver. Service these
applications by converting the Display pointer to xcb_connection_t and use
the existing xcb code in the driver.
Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tapani Pälli [Tue, 7 Jun 2016 10:33:34 +0000 (13:33 +0300)]
glx: apple specific occurences of dummyContext check
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Cc: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Bernard Kilarski [Tue, 7 Jun 2016 10:33:33 +0000 (13:33 +0300)]
glx: fix error code when there is no context bound
v2: change all related NULL checks to check against dummyContext
v3: really check for dummyContext *only* when ctx was from
__glXGetCurrentContext
v4: cover more checks, add dummyBuffer, dummyVtable (Emil)
Signed-off-by: Bernard Kilarski <bernard.r.kilarski@intel.com>
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Mathias Fröhlich [Sun, 14 Aug 2016 12:03:58 +0000 (14:03 +0200)]
mesa: Remove duplicate include.
In api_validate.c stdbool.h was included twice.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Sun, 14 Aug 2016 12:03:58 +0000 (14:03 +0200)]
vbo: Remove always true return from vbo_bind_arrays.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Sun, 14 Aug 2016 12:03:58 +0000 (14:03 +0200)]
mesa: Move check for vbo mapping into api_validate.c.
Instead of checking for mapped buffers in vbo_bind_arrays
do this check in api_validate.c. This additionally
enables printing the draw calls name into the error
string.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Sun, 14 Aug 2016 12:03:58 +0000 (14:03 +0200)]
mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.
Move the function to check if all vao buffers are
unmapped into the vao implementation file.
Rename the function to _mesa_all_buffers_are_unmapped.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Mathias Fröhlich [Sun, 14 Aug 2016 12:03:58 +0000 (14:03 +0200)]
vbo: Array draw must not care about glBegin/glEnd vbo mapping.
In array draw do not check if the vertex buffer object that
is used to implement immediate mode glBegin/glEnd is mapped.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ilia Mirkin [Sat, 13 Aug 2016 01:40:52 +0000 (21:40 -0400)]
nv50,nvc0: fix depth range when halfz is enabled
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sun, 14 Aug 2016 17:01:45 +0000 (13:01 -0400)]
gallium/util: add helper to compute zmin/zmax for a viewport state
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sun, 14 Aug 2016 06:28:35 +0000 (02:28 -0400)]
vbo: allow DrawElementsBaseVertex in display lists
Looks like it was missed originally. The multi version is there already.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97331
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Rob Clark [Sat, 13 Aug 2016 15:39:25 +0000 (11:39 -0400)]
freedreno/a3xx+a4xx: move common VBOs to fd_context
These are the same for a3xx and later. (a2xx could probably use them
too, but due to limited hw support and ancient downstream kernels, it
isn't so easy to test.)
Signed-off-by: Rob Clark <robdclark@gmail.com>
francians@gmail.com [Tue, 9 Aug 2016 17:38:32 +0000 (19:38 +0200)]
freedreno/a2xx: add missing casts to silence notices
Signed-off-by: Francesco Ansanelli <francians@gmail.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 11 Aug 2016 17:27:37 +0000 (13:27 -0400)]
freedreno/ir3: fix issue with emit_tex()
For various tex fetch instructions, coord's get fixed up in different
ways. But modifying the array returned from get_src() has side-effects
if the same SSA src is used again.. the later instruction will see the
previous fixups.
Fix this, and const'ify things to prevent this sort of mistake in the
future.
Noticed by Varad when adding support for txf_ms.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Ilia Mirkin [Sat, 9 Jul 2016 03:28:22 +0000 (23:28 -0400)]
glsl: emit a specific error when ast_*_assign changes type
For regular ast_add, we can implicitly change either a or b's type.
However in an assignment situation, the type of the lvalue is fixed. So
if the implicit conversion logic decides to change it, it means that the
rhs's type could not be converted to the lhs type.
Emit a specific error for this rather than the rather mysterious "is not
an lvalue" error that results from having a i2f or other operation as
the lvalue.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96729
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Ilia Mirkin [Fri, 8 Jul 2016 06:44:57 +0000 (02:44 -0400)]
st/mesa: provide GL_OES_copy_image support by caching the original ETC data
The additional provision of GL_OES_copy_image is that it work for ETC.
However many desktop GPUs don't have native ETC support, so st/mesa does
the decoding by hand. Instead of discarding the compressed data, keep it
around in CPU memory. Use it when performing image copies.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Fri, 8 Jul 2016 03:59:03 +0000 (23:59 -0400)]
st/mesa: refactor duplicated etc fallback checks
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Wed, 6 Jul 2016 23:35:16 +0000 (19:35 -0400)]
glsl: look for frag data bindings with [0] tacked onto the end for arrays
The GL spec is very unclear on this point. Apparently this is discussed
without resolution in the closed Khronos bugtracker at
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7829 . The
recommendation is to allow dropping the [0] for looking up the bindings.
The approach taken in this patch is to instead tack on [0]'s for each
arrayness level of the output's type, and doing the lookup again. That
way, for
out vec4 foo[2][2][2]
we will end up looking for bindings for foo, foo[0], foo[0][0], and
foo[0][0][0], in that order of preference.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Anholt <eric@anholt.net>
Lionel Landwerlin [Thu, 11 Aug 2016 17:25:09 +0000 (18:25 +0100)]
anv: pipeline: gen7: fix assert in debug mode
SampleMask is only 8bits long on gen7.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97278
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Haixia Shi [Fri, 12 Aug 2016 22:34:09 +0000 (15:34 -0700)]
mesa: change state query return value for RGB565
The GL_BGR and GL_UNSIGNED_SHORT_5_6_5_REV are not defined anywhere in
OpenGL ES 3.2 (or earlier) specification, and there are no known extensions
in the Khronos registry that would add these enums as valid responses for
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE) and
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT) queries.
Note that this patch does not change the bit layout returned by the query. As
defined by the GL spec, the bit layout of GL_RGB + GL_UNSIGNED_SHORT_5_6_5 and
GL_BGR + GL_UNSIGNED_SHORT_5_6_5_REV are identical.
TEST=dEQP-GLES3.functional.state_query.integers.*
Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: Stéphane Marchesin <marcheu@chromium.org>
Change-Id: I81bbc8ccdc7e125edaeae443baf6fa8fdefcc6b6
Anuj Phogat [Fri, 29 Jul 2016 00:37:20 +0000 (17:37 -0700)]
anv/device: Add limits for InterpolationOffset
Fixes the vulkan cts regression in test dEQP-VK.api.info.device.properties
Cc: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Anuj Phogat [Thu, 11 Aug 2016 19:05:45 +0000 (12:05 -0700)]
i965: Change 8X MSAA sample mapping
This is required following the change in 8X sample positions.
Fixes the recently modified multisample-scaled-blit piglit tests.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Anuj Phogat [Tue, 9 Aug 2016 22:41:24 +0000 (15:41 -0700)]
i965: Change 8x multisample positions
There are no standard sample positions defined in OpenGL and OpenGL
ES specs. Implementations have the freedom to pick the positions
which give plausible results. But the Vulkan 1.0 spec does define
standard sample positions for different sample counts. Defined
positions in Vulkan for all the sample counts except 8X match with
the positions we set in i965. We have an upcoming plan to share the
blorp code between OpenGL and Vulkan driver in near future. Keeping
the 8X sample positions same on both the drivers will help us move
in that direction.
Here is an argument by Neil Roberts (from commit
20250e85) against
any advantage of current 8X sample positions over the new ones:
"The comment above for the 8x sample positions says that the hardware
implements centroid interpolation by picking the centre-most sample
that is inside the primitive. That implies that it might be worthwhile
to pick a pattern that includes 0.5,0.5. However by experimentation
this doesn't seem to actually be the case. With the sample positions
in this patch, if I modify the piglit test below so that it instead
reports the centroid position, it reports 0.492188,0.421875 which
doesn't match any of the positions. If I modify the sample positions
so that they include one at exactly 0.5,0.5 it doesn't help and it
reports another position which is even further from the center for
some reason.
arb_gpu_shader5-interpolateAtSample-different
Kenneth Graunke experimented with some other patterns that have a
higher standard deviation but I think after some discussion it was
decided that it would be better to pick the same pattern as the other
graphics API in case there are games that rely on this pattern."
Observed no regressions in jenkins testing.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Anuj Phogat [Wed, 10 Aug 2016 22:22:10 +0000 (15:22 -0700)]
anv: Use macro to avoid code duplication for sample positions
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Marek Olšák [Sun, 7 Aug 2016 00:45:30 +0000 (02:45 +0200)]
st/mesa: BufferData should flag NewDriverState
because NewDriverState is filtered depending on active shader states,
while st->dirty isn't.
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 2 Aug 2016 16:38:45 +0000 (18:38 +0200)]
st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effect
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 2 Aug 2016 14:59:41 +0000 (16:59 +0200)]
st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't used
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 2 Aug 2016 14:40:50 +0000 (16:40 +0200)]
st/mesa: when changing shaders, only dirty states that are affected by them
This reduces the amount of state processing that has no effect.
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 2 Aug 2016 14:40:50 +0000 (16:40 +0200)]
st/mesa: determine states used or affected by shaders at compile time
At compile time, each shader determines which ST_NEW flags should be set
at shader bind time.
This just sets the new field for all shaders. The next commit will use it.
v2: small code unification
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
Marek Olšák [Tue, 2 Aug 2016 16:40:20 +0000 (18:40 +0200)]
st/mesa: remove TES/TCS/GS state dirtying optimization
This will be replaced with a better mechanism.
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 2 Aug 2016 13:26:19 +0000 (15:26 +0200)]
st/mesa: don't update clip state on VS changes if it has no effect
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 2 Aug 2016 13:17:27 +0000 (15:17 +0200)]
st/mesa: don't update clip state if it has no effect
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Chad Versace [Thu, 11 Aug 2016 15:28:57 +0000 (08:28 -0700)]
mesa: Document that _mesa_enum_to_string() returns non-null (v2)
It always returns non-null, even if the number is an invalid enum.
Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Change-Id: I26e8843c96130be972e66f48a49e362442e1bf97
Kenneth Graunke [Thu, 11 Aug 2016 13:12:53 +0000 (06:12 -0700)]
glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
Old languages (GLSL <= 4.20 and GLSL ES 1.00) require "invariant"
to be specified on both inputs and outputs, and match when linking.
New languages only allow outputs to be qualified as "invariant"
and remove the "invariant must match" restriction when linking
varyings (because no input can have that qualifier).
Commit
426a50e2089b12d33f5c075aa5622f64076914a3 introduced the new
behavior for ES 3.00. It also removed the "must match" restriction
for ES 1.00 shaders, which I believe is incorrect. This patch adds
that back, as well as making 4.30+ follow the new rules.
Thanks to Qiankun Miao for noticing this discrepancy.
Fixes a WebGL 2.0 conformance test when run in Chromium:
https://www.khronos.org/registry/webgl/sdk/tests/deqp/data/gles3/shaders/qualification_order.html?webglVersion=2
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96971
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Kenneth Graunke [Thu, 11 Aug 2016 18:44:09 +0000 (11:44 -0700)]
glsl: Tidy stream handling in merge_qualifier().
The previous commit fixed xfb_buffer handling, which was largely copy
and pasted from the stream handling. The difference is that stream
was set in input_layout_mask, so it worked.
However, that's totally rubbish: stream is only valid on geometry shader
outputs. Presumably this was to hack around inout. Instead, apply the
solution I used in the previous fix.
Really, we just need to separate shader interface and parameter
qualifier handling so this isn't a mess, but this patch at least
tidies it slightly.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Kenneth Graunke [Thu, 11 Aug 2016 18:40:25 +0000 (11:40 -0700)]
glsl: Fix inout qualifier handling in GLSL 4.40.
inout variables have q.in and q.out set. We were trying to set
xfb_buffer = 1 for shader output variables (and inadvertantly setting
it on inout parameters, too). But input_layout_mask doesn't have
xfb_buffer set, so it was seen as in invalid input qualifier.
This meant that all 'inout' parameters were broken.
Caught by running a WebGL conformance test in Chromium:
https://www.khronos.org/registry/webgl/sdk/tests/deqp/data/gles3/shaders/qualification_order.html?webglVersion=2
Fixes Piglit's tests/spec/glsl-4.40/compiler/inout-parameter-qualifier.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Miklós Máté [Sun, 26 Jun 2016 19:48:00 +0000 (13:48 -0600)]
swrast: fix active attribs with atifragshader
Only include the ones that can be used by the shader.
This fixes texture coordinates, which were completely wrong,
because WPOS was included in the list of attribs. It also
increases performance noticeably.
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Indrajit Das [Tue, 9 Aug 2016 05:13:13 +0000 (10:43 +0530)]
st/omx/dec/h264: pass default scaling lists in raster format
Tested-by: Leo Liu <leo.liu@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Jose Fonseca [Thu, 11 Aug 2016 13:11:00 +0000 (14:11 +0100)]
appveyor: Force Visual Studio 2013 image.
It seems the default build image is now Visual Studio 2015, and Visual
Studio 2013 is not installed.
Jose Fonseca [Thu, 11 Aug 2016 13:00:35 +0000 (14:00 +0100)]
appveyor: Install pywin32 extensions.
AppVeyor build images seem to have been upgraded to Python 2.7.12, but
no longer have pywin32 pre-installed.
Timothy Arceri [Thu, 11 Aug 2016 00:34:52 +0000 (10:34 +1000)]
glsl/tests: fix segfault in uniform initializer test
Caused by
549222f5
Tested-by: Aaron Watry <awatry@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97286
Ian Romanick [Tue, 9 Aug 2016 21:32:24 +0000 (14:32 -0700)]
glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shaders
Section 3.4 (Preprocessor) of the GLSL ES 3.00 spec says:
It is an error to undefine or to redefine a built-in (pre-defined)
macro name.
The GLSL ES 1.00 spec does not contain this text.
Section 3.3 (Preprocessor) of the GLSL 1.30 spec says:
#define and #undef functionality are defined as is standard for C++
preprocessors for macro definitions both with and without macro
parameters.
At least as far as I can tell GCC allow '#undef __FILE__'. Furthermore,
there are desktop OpenGL conformance tests that expect '#undef
__VERSION__' and '#undef GL_core_profile' to work.
Fixes:
GL45-CTS.shaders.preprocessor.definitions.undefine_version_vertex
GL45-CTS.shaders.preprocessor.definitions.undefine_version_fragment
GL45-CTS.shaders.preprocessor.definitions.undefine_core_profile_vertex
GL45-CTS.shaders.preprocessor.definitions.undefine_core_profile_fragment
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Ian Romanick [Tue, 9 Aug 2016 21:31:49 +0000 (14:31 -0700)]
glcpp: Track the actual version instead of just the version_resolved flag
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Timothy Arceri [Wed, 27 Jul 2016 05:20:45 +0000 (15:20 +1000)]
glsl: remove remaining tabs in link_uniform_initializers.cpp
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Wed, 27 Jul 2016 05:20:44 +0000 (15:20 +1000)]
glsl: use UniformHash to find storage location
There is no need to be looping over all the uniforms.
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Wed, 27 Jul 2016 05:20:43 +0000 (15:20 +1000)]
glsl: remove dead builtins before assigning varying locations
Builtins already have locations assigned so this shouldn't
change anything. We want to call it earlier so we can tranform
GLSL IR to NIR earlier.
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Wed, 27 Jul 2016 05:20:42 +0000 (15:20 +1000)]
glsl: split out varying and uniform linking code
Here a new function link_varyings_and_uniforms() is created this
should help make it easier to follow the code in link_shader()
which was getting very large.
Note the end of the new function contains a for loop with some
lowering calls that currently don't seem related to varyings or
uniforms but they are a dependancy for converting to NIR ealier
so we move things here now to keep things easy to follow.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Wed, 20 Jul 2016 19:21:41 +0000 (12:21 -0700)]
i965/vec4: Make opt_vector_float reset at the top of each block
The pass isn't really control-flow aware and you can get into case where it
tries to combine instructions from different blocks. This can actually
lead to an assertion failure when removing unneeded instructions if part of
the vector is set in one block and part in another. This prevents
regressions in the next commit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Eric Anholt [Tue, 9 Aug 2016 07:43:15 +0000 (00:43 -0700)]
mesa: Use a temporary set to track whether we've added a resource yet.
Saves another .1s on servo.trace.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Eric Anholt [Tue, 9 Aug 2016 07:11:13 +0000 (00:11 -0700)]
prog_hash_table: Convert to using util/hash_table.h.
Improves glretrace -b servo.trace (a trace of Mozilla's servo rendering
engine booting, rendering a page, and exiting) from 1.8s to 1.1s. It uses
a large uniform array of structs, making a huge number of separate program
resources, and the fixed-size hash table was killing it. Given how many
times we've improved performance by swapping the hash table to
util/hash_table.h, just do it once and for all.
This just rebases the old hash table API on top of util/, for minimal
diff. Cleaning things up is left for later, particularly because I want
to fix up the new hash table API a little bit.
v2: Add UNUSED to the now-unused parameter.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Eric Anholt [Tue, 9 Aug 2016 07:02:44 +0000 (00:02 -0700)]
prog_hash_table: Convert compare funcs to match util/hash_table.h.
I'm going to replace this hash table with util/hash_table.h, and the first
step is to compare things the same way.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Eric Anholt [Tue, 9 Aug 2016 06:50:52 +0000 (23:50 -0700)]
nir: Drop an unused program/hash_table.h include.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tim Rowley [Tue, 9 Aug 2016 22:23:19 +0000 (17:23 -0500)]
swr: [rasterizer core] unused variable warning fixes
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 9 Aug 2016 21:29:06 +0000 (15:29 -0600)]
swr: [rasterizer jitter] add core string to JitManager
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 9 Aug 2016 16:36:58 +0000 (10:36 -0600)]
swr: [rasterizer core] fix OOB check of viewport indices
Use correct comparison intrinsic for OOB check of viewport indices.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 9 Aug 2016 06:44:39 +0000 (00:44 -0600)]
swr: [rasterizer common] add linux definition for InterlockedAdd64
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 8 Aug 2016 23:42:42 +0000 (17:42 -0600)]
swr: [rasterizer jitter] add VMASKSTOREPS intrinsic
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 8 Aug 2016 19:57:27 +0000 (13:57 -0600)]
swr: [rasterizer jitter] add mask support for odd format fetch
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 8 Aug 2016 19:08:39 +0000 (13:08 -0600)]
swr: [rasterizer core] routing of viewport indexes through frontend
Viewport transform performed based on per-prim viewport index if available.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Sun, 7 Aug 2016 02:10:14 +0000 (20:10 -0600)]
swr: [rasterizer core] split FE and BE stats
Separated FE stats out into its own structure. There are 17 FE vs 3 BE
stat fields. Since there is only one FE thread per DC then we don't have
to loop over all threads and sum up FE stats over all the worker threads.
This also reduces size of DC since we only need to store one copy of the
FE stats and not one per worker. Finally, we can use the new FE callback
mechanism to update these.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 5 Aug 2016 22:45:41 +0000 (16:45 -0600)]
swr: [rasterizer core] remove all old stats code
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 5 Aug 2016 22:42:24 +0000 (16:42 -0600)]
swr: [rasterizer core] viewport array support
Change viewport matrix storage from AOS to SOA to support viewport arrays.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 5 Aug 2016 22:19:10 +0000 (16:19 -0600)]
swr: [rasterizer jitter] fetch support for offsetting VertexID
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 5 Aug 2016 17:17:25 +0000 (11:17 -0600)]
swr: [rasterizer core] fundamentally change how stats work
Add a per draw stats callback to update driver stats.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 4 Aug 2016 23:37:19 +0000 (17:37 -0600)]
swr: [rasterizer core] add rasterizerSampleCount to PS context
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>