Rob Clark [Mon, 11 Jul 2016 20:23:10 +0000 (16:23 -0400)]
freedreno: use prsc for hw queries
Switch to using a pipe_resource (rather than an fd_bo directly) for hw
query result buffers. This is first step towards making queries work
properly with reordered batches, since we'll need the additional
dependency tracking to know which batches to flush.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 1 Jul 2016 16:38:16 +0000 (12:38 -0400)]
freedreno: support discarding previous rendering in special cases
Basically, to "DCE" blits triggered by resource shadowing, in cases
where the levels are immediately completely overwritten. For example,
mid-frame texture upload to level zero triggers shadowing and back-blits
to the remaining levels, which are immediately overwritten by
glGenerateMipmap().
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 29 Jun 2016 17:51:26 +0000 (13:51 -0400)]
freedreno: shadow textures if possible to avoid stall/flush
To make batch re-ordering useful, we need to be able to create shadow
resources to avoid a flush/stall in transfer_map(). For example,
uploading new texture contents or updating a UBO mid-batch. In these
cases, we want to clone the buffer, and update the new buffer, leaving
the old buffer (whose reference is held by cmdstream) as a shadow.
This is done by blitting the remaining other levels (and whatever part
of current level that is not discarded) from the old/shadow buffer to
the new one.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 28 Jun 2016 11:53:34 +0000 (07:53 -0400)]
freedreno: spiff up some debug traces
Make it easier to track batches, to ensure things happen properly when
they are reordered.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 27 Jun 2016 13:44:15 +0000 (09:44 -0400)]
freedreno: add batch-cache and batch reordering
Note that I originally also had a entry-point that would construct a key
and do lookup from a pipe_surface. I ended up not needing that (yet?)
but it is easy-enough to re-introduce later if we need it for the blit
path.
For now, not enabled by default, but can be enabled (on a3xx/a4xx) with
FD_MESA_DEBUG=reorder.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 27 Jun 2016 15:28:37 +0000 (11:28 -0400)]
freedreno: move more batch related tracking to fd_batch
To flush batches out of order, the gmem code needs to not depend on
state from fd_context (since that may apply to a more recent batch).
So this all moves into batch.
The one exception is the gmem/pipe/tile state itself. But this is
only used from gmem code (and batches are flushed serially). The
alternative would be having to re-calculate GMEM layout on every
batch, even if the dimensions of the render targets are the same.
Note: This opens up the possibility of pushing gmem/submit into a
helper thread.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 21 Jun 2016 16:39:32 +0000 (12:39 -0400)]
freedreno: dynamically sized/growable cmd buffers
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 21 May 2016 00:05:26 +0000 (20:05 -0400)]
freedreno: push resource tracking down into batch
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 20 May 2016 19:36:10 +0000 (15:36 -0400)]
freedreno: introduce fd_batch
Introduce the batch object, to track a batch/submit's worth of
ringbuffers and other bookkeeping. In this first step, just move
the ringbuffers into batch, since that is mostly uninteresting
churn.
For now there is just a single batch at a time. Note that one
outcome of this change is that rb's are allocated/freed on each
use. But the expectation is that the bo pool in libdrm_freedreno
will save us the GEM bo alloc/free which was the initial reason
to implement a rb pool in gallium.
The purpose of the batch is to eventually facilitate out-of-order
rendering, with batches associated to framebuffer state, and
tracking the dependencies on other batches.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Marek Olšák [Sun, 17 Jul 2016 18:54:51 +0000 (20:54 +0200)]
mesa: remove dd_function_table::UseProgram
finally unused
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 17 Jul 2016 19:37:58 +0000 (21:37 +0200)]
st/mesa: update sampler states when shaders are changed
This bug seems to have always been there. Applications changing shaders
but not textures between draw calls would have gotten undefined behavior.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 17 Jul 2016 18:59:42 +0000 (20:59 +0200)]
st/mesa: don't dirty sample shading on _NEW_PROGRAM
Already done as part of ST_NEW_FRAGMENT_PROGRAM in st_validate_state.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 17 Jul 2016 18:37:58 +0000 (20:37 +0200)]
st/mesa: remove excessive shader state dirtying
This just needs to be done by st_validate_state.
v2: add "shaders_may_be_dirty" flags for not skipping st_validate_state
on _NEW_PROGRAM to detect real shader changes
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 17 Jul 2016 18:32:46 +0000 (20:32 +0200)]
st/mesa: unreference optional shaders when unbinding
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 17 Jul 2016 17:47:12 +0000 (19:47 +0200)]
st/mesa: skip updates of states that have no effect
v2: - also don't check edge flags for GLES
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 17 Jul 2016 16:38:38 +0000 (18:38 +0200)]
st/mesa: completely rewrite state atoms
The goal is to do this in st_validate_state:
while (dirty)
atoms[u_bit_scan(&dirty)]->update(st);
That implies that atoms can't specify which flags they consume.
There is exactly one ST_NEW_* flag for each atom. (58 flags in total)
There are macros that combine multiple flags into one for easier use.
All _NEW_* flags are translated into ST_NEW_* flags in st_invalidate_state.
st/mesa doesn't keep the _NEW_* flags after that.
torcs is 2% faster between the previous patch and the end of this series.
v2: - add st_atom_list.h to Makefile.sources
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 17 Jul 2016 13:49:56 +0000 (15:49 +0200)]
st/mesa: remove st_tracked_state::name
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 17 Jul 2016 13:25:01 +0000 (15:25 +0200)]
st/mesa: remove atom debugging code
This won't be needed after the rewrite.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kenneth Graunke [Tue, 26 Jul 2016 20:19:46 +0000 (13:19 -0700)]
i965: Fix move_interpolation_to_top() pass.
The pass I introduced in commit
a2dc11a7818c04d8dc0324e8fcba98d60bae
was entirely broken. A missing "break" made the load_interpolated_input
case always fall through to "default" and hit a "continue", making it
not actually move any load_interpolated_input intrinsics at all.
It would only move the simple load_barycentric_* intrinsics, which
don't emit any code anyway, making it basically useless.
The initial version I sent of the pass worked, but I apparently
failed to verify that the simplified version in v2 actually worked.
With the obvious fix applied (so we actually tried to move
load_interpolated_input intrinsics), I discovered a second bug: we
weren't moving the offset SSA def to the top, breaking SSA validation.
The new version of the pass actually moves load_interpolated_input
intrinsics and all their dependencies, as intended.
Papers over GPU hangs on Ivybridge and Baytrail caused by the
recent NIR FS input rework by restoring the old behavior.
(I'm not honestly sure why they hang with PLN not at the top.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97083
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rob Clark [Fri, 29 Jul 2016 18:58:39 +0000 (14:58 -0400)]
freedreno: limit non-user constant buffers to a4xx
Seems to mostly work on a3xx. Except when it doesn't and kills gpu
quite badly.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jan Ziak [Fri, 29 Jul 2016 11:56:00 +0000 (13:56 +0200)]
glsl: fix uninitialized instance variable
Valgrind detected that variable ir_copy_propagation_visitor::killed_all
is uninitialized.
Signed-off-by: Jan Ziak (http://atom-symbol.net) <0xe2.0x9a.0x9b@gmail.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jan Ziak [Wed, 27 Jul 2016 11:36:16 +0000 (13:36 +0200)]
configure: add support for LLVM 4.0.0svn static libs
Signed-off-by: Jan Ziak (http://atom-symbol.net) <0xe2.0x9a.0x9b@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Rob Herring [Fri, 17 Jun 2016 22:25:35 +0000 (17:25 -0500)]
virgl: add exported dmabuf to BO hash table
Exported dmabufs can get imported by the same process, but the handle was
not getting added to the hash table on export. Add the handle to the hash
table on export.
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Anuj Phogat [Wed, 20 Jul 2016 18:40:31 +0000 (11:40 -0700)]
anv: Enable per sample shading on gen8+
Vulkan CTS test results on gen9:
./deqp-vk --deqp-case=dEQP-VK.pipeline.multisample.min_sample_shading*
Test run totals:
Passed: 60/90 (66.7%)
Failed: 0/90 (0.0%)
Not supported: 30/90 (33.3%)
Warnings: 0/90 (0.0%)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Anuj Phogat [Thu, 28 Jul 2016 16:36:26 +0000 (09:36 -0700)]
anv/pipeline: Fix setting per sample shading in pixel shader
We should use the persample_dispatch variable in prog_data.
Fixes all (~60) the DEQP sample shading tests. Many tests exited with
VK_ERROR_OUT_OF_DEVICE_MEMORY without this patch.
V2: Use the shader key bits set in brw_compile_fs (Jason)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nicolas Boichat [Fri, 22 Jul 2016 03:27:41 +0000 (11:27 +0800)]
egl/dri2: Add reference count for dri2_egl_display
android.opengl.cts.WrapperTest#testGetIntegerv1 CTS test calls
eglTerminate, followed by eglReleaseThread. A similar case is
observed in this bug: https://bugs.freedesktop.org/show_bug.cgi?id=69622,
where the test calls eglTerminate, then eglMakeCurrent(dpy, NULL, NULL, NULL).
With the current code, dri2_dpy structure is freed on eglTerminate
call, so the display is not initialized when eglReleaseThread calls
MakeCurrent with NULL parameters, to unbind the context, which
causes a a segfault in drv->API.MakeCurrent (dri2_make_current),
either in glFlush or in a latter call.
eglTerminate specifies that "If contexts or surfaces associated
with display is current to any thread, they are not released until
they are no longer current as a result of eglMakeCurrent."
However, to properly free the current context/surface (i.e., call
glFlush, unbindContext, driDestroyContext), we still need the
display vtbl (and possibly an active dri dpy connection). Therefore,
we add some reference counter to dri2_egl_display, to make sure
the structure is kept allocated as long as it is required.
One drawback of this is that eglInitialize may not completely reinitialize
the display (if eglTerminate was called with a current context), however,
this seems to meet the EGL spec quite well, and does not permanently
leak any context/display even for incorrectly written apps.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Tue, 26 Jul 2016 08:46:02 +0000 (09:46 +0100)]
vc4: automake: remove vc4_drm.h from the sources lists
The file was removed with earlier commit breaking 'make dist'.
Drop it from Makefile.sources since it's no longer around.
Fixes: 16985eb308e ("vc4: Switch to using the libdrm-provided
vc4_drm.h.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Nicolai Hähnle [Wed, 27 Jul 2016 14:48:07 +0000 (16:48 +0200)]
ddebug: use pclose to close a popen()'d FILE
Found by Coverity.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 26 Jul 2016 08:04:57 +0000 (10:04 +0200)]
glsl: fix optimization of discard nested multiple levels
The order of optimizations can lead to the conditional discard optimization
being applied twice to the same discard statement. In this case, we must
ensure that both conditions are applied.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96762
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Nicolai Hähnle [Mon, 25 Jul 2016 16:05:46 +0000 (18:05 +0200)]
st_glsl_to_tgsi: only skip over slots of an input array that are present
When an application declares varying arrays but does not actually do any
indirect indexing, some array indices may end up unused in the consuming
shader, so the number of input slots that correspond to the array ends
up less than the array_size.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dieter Nützel [Wed, 27 Jul 2016 22:20:25 +0000 (00:20 +0200)]
clover: make GCC 4.8 happy
Without this GCC 4.8.x throws below error:
error: invalid initialization of non-const reference of type
'clover::llvm::compat::raw_ostream_to_emit_file {aka llvm::raw_svector_ostream&}'
from an rvalue of type '<brace-enclosed initializer list>'
v2: change commit title and add error message like Eric Engestrom requested
Signed-off-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97019
[ Francisco Jerez: Trivial formatting fix. ]
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Timothy Arceri [Thu, 28 Jul 2016 00:24:57 +0000 (10:24 +1000)]
i965: remove unnecessary null check
We would have hit a segfault already if this could be null.
Fixes Coverity warning spotted by Matt.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Timothy Arceri [Tue, 26 Jul 2016 23:52:04 +0000 (09:52 +1000)]
glsl: free hash tables earlier
These are only used by get_matching_input() which has been call
at this point so free the hash tables.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Samuel Pitoiset [Tue, 14 Jun 2016 16:27:31 +0000 (18:27 +0200)]
nvc0: enable ARB_tessellation_shader on GM107+
This exposes OpenGL 4.1 on Maxwell (tested on GM107 and GM206).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Wed, 20 Jul 2016 23:18:45 +0000 (01:18 +0200)]
gm107/ir: add a legalize SSA pass for PFETCH
PFETCH, actually ISBERD on GM107+ ISA only accepts a GPR for src0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 14 Jun 2016 16:40:29 +0000 (18:40 +0200)]
nvc0: fix up TCP header on GM107+
The number of outputs patch (limited to 255) has moved in the TCP
header, but blob seems to also set the old position. Also, the high
8-bits are now located inbetween the min/max parallel output read
address at position 20.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Mathias Fröhlich [Fri, 22 Jul 2016 08:58:58 +0000 (10:58 +0200)]
vbo: Fix handling of POS/GENERIC0 attributes.
In case of split primitives we need to restore
the original setting of the vtx.attrsz array to make
immediate mode attribute array tracking work.
v2: Use bool instead of boolean.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96950
Marek Olšák [Mon, 25 Jul 2016 19:26:05 +0000 (21:26 +0200)]
radeon/llvm: Use alloca instructions for larger arrays [revert a revert]
This reverts commit
f84e9d749fbb6da73a60fb70e6725db773c9b8f8.
Bioshock Infinite no longer hangs.
Marek Olšák [Mon, 11 Jul 2016 22:48:00 +0000 (00:48 +0200)]
r600g: add support for B5G6R5 PBO uploads via texture buffers (v2)
v2: set endian swap to 16
untested
Marek Olšák [Fri, 22 Jul 2016 21:40:45 +0000 (23:40 +0200)]
radeonsi: pre-generate shader logs for ddebug
This cuts down the overhead of si_dump_shader when ddebug is capturing
shader logs, which is done for every draw call unconditionally (that's
quite a lot of work for a draw call).
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 22 Jul 2016 21:47:49 +0000 (23:47 +0200)]
radeonsi: add empty lines after shader stats
to separate individual shaders dumped consecutively.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 22 Jul 2016 21:23:11 +0000 (23:23 +0200)]
radeonsi: move the shader key dumping to si_shader_dump
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 19 Jul 2016 16:28:24 +0000 (18:28 +0200)]
ddebug: implement pipelined hang detection mode
For good performance while being able to generate decent hang reports.
The report doesn't contain the parsed IB and the buffer list, but it
isolates the draw call and dumps shaders while not having to flush
the context.
This is for GPU hangs that are harder to reproduce and require interactive
playing for minutes or even hours.
dd_pipe.h explains some implementation details. Initializing, copying
(recording) and clearing states is most of the code.
The performance should be at least 50% of the normal performance depending
on the circumstances. (i.e. 50% is expected to be the worst case scenario,
not the best case) The majority of time is spent in
dump_debug_state(PIPE_DUMP_CURRENT_SHADERS) and that's after all
the optimizations in later patches. There is no obvious way to optimize
that further.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 21 Jul 2016 23:36:55 +0000 (01:36 +0200)]
ddebug: don't save pointers to call parameters
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 21 Jul 2016 23:09:19 +0000 (01:09 +0200)]
ddebug: move dd_call into dd_pipe.h
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 19 Jul 2016 19:31:02 +0000 (21:31 +0200)]
ddebug: separate draw call dumping logic
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 13 Jul 2016 14:00:06 +0000 (16:00 +0200)]
ddebug: move all states into a separate structure
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 20 Jul 2016 14:23:48 +0000 (16:23 +0200)]
ddebug: write contents of dmesg into hang reports
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 22 Jul 2016 15:30:06 +0000 (17:30 +0200)]
ddebug: implement create_batch_query
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 19 Jul 2016 19:18:25 +0000 (21:18 +0200)]
ddebug: don't use abort()
We don't want a core dump.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 19 Jul 2016 16:23:02 +0000 (18:23 +0200)]
ddebug: make dd_get_file_stream accept the screen only
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 18 Jul 2016 19:42:14 +0000 (21:42 +0200)]
ddebug: clean up ddebug_screen_create
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 19 Jul 2016 19:41:03 +0000 (21:41 +0200)]
gallium: rework flags for pipe_context::dump_debug_state
The pipelined hang detection mode will not want to dump everything.
(and it's also time consuming) It will only dump shaders after a draw call
and then dump the status registers separately if a hang is detected.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Rob Herring [Fri, 22 Jul 2016 20:28:30 +0000 (15:28 -0500)]
vc4: add hash table look-up for exported dmabufs
It is necessary to reuse existing BOs when dmabufs are imported. There
are 2 cases that need to be handled. dmabufs can be created/exported and
imported by the same process and can be imported multiple times.
Copying other drivers, add a hash table to track exported BOs so the
BOs get reused.
v2: Whitespace fixup (by anholt)
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Tue, 19 Jul 2016 18:10:36 +0000 (11:10 -0700)]
vc4: Disable early Z with computed depth.
We don't tell the hardware whether we're computing depth, so we need
to manage early Z state manually. Fixes piglit early-z.
Eric Anholt [Tue, 19 Jul 2016 17:55:47 +0000 (10:55 -0700)]
ttn: Update shader->info as we generate code.
We could use the nir_shader_gather_info() pass to update it after the
fact, but this is what glsl_to_nir and prog_to_nir do.
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Vedran Miletić [Thu, 14 Jul 2016 10:17:21 +0000 (12:17 +0200)]
mesa: standardize naming Mesa3D, MESA -> Mesa
Signed-off-by: Vedran Miletić <vedran@miletic.net>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Kenneth Graunke [Mon, 25 Jul 2016 21:49:28 +0000 (14:49 -0700)]
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Shaders with shProg->Name == ~0 (aka
4294967295) are internal meta
shaders that we don't really want to capture.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Matt Turner [Thu, 21 Jul 2016 18:46:23 +0000 (11:46 -0700)]
mesa: Use AC_HEADER_MAJOR to include correct header for major().
Gentoo has been smoke testing an upcoming change to glibc.
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=580392
Matt Turner [Mon, 25 Jul 2016 22:10:42 +0000 (15:10 -0700)]
glsl: Remove references to tail_pred.
Matt Turner [Wed, 24 Jun 2015 01:41:38 +0000 (18:41 -0700)]
glx: Avoid aliasing violations.
Compilers are perfectly capable of generating efficient code for calls
like these to memcpy().
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Thu, 26 May 2016 22:53:58 +0000 (15:53 -0700)]
mesa: Avoid aliasing violation in uniform_query.cpp.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Thu, 26 May 2016 22:53:30 +0000 (15:53 -0700)]
mesa: Avoid aliasing violation in FXT1.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Thu, 26 May 2016 22:52:33 +0000 (15:52 -0700)]
swrast: Avoid aliasing violation.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Thu, 26 May 2016 22:53:00 +0000 (15:53 -0700)]
glsl: Avoid aliasing violations.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Mon, 27 Jun 2016 21:42:57 +0000 (14:42 -0700)]
glsl: Separate overlapping sentinel nodes in exec_list.
I do appreciate the cleverness, but unfortunately it prevents a lot more
cleverness in the form of additional compiler optimizations brought on
by -fstrict-aliasing.
No difference in OglBatch7 (n=20).
Co-authored-by: Davin McCall <davmac@davmac.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Wed, 20 Jul 2016 15:24:15 +0000 (08:24 -0700)]
i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations
intel_mipmap_tree::logical_depth0 is now in number of 2D slices so we no
longer need to be multiplying by 6.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Wed, 20 Jul 2016 15:22:53 +0000 (08:22 -0700)]
i965/miptree/isl: Stop multiplying depth by 6 for cubes
Now that the logical_depth0 field is in number of 2D slices, we don't need
to be multiplying by 6 when creating the surface. It wasn't hurting
anything primarily because we get the actual length from the view which was
already handling it correctly.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Sat, 23 Jul 2016 02:53:59 +0000 (19:53 -0700)]
i965/blorp/gen8: Stop multiplying depth by 6 for cubes
intel_mipmap_tree::logical_depth0 is now in 2-D slices so there is no need
for us to multiply by 6 when we go to fill out a blorp surface state.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Samuel Pitoiset [Mon, 25 Jul 2016 22:46:47 +0000 (00:46 +0200)]
nvc0: use nvc0_m2mf_push_linear() to reduce code duplication
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 25 Jul 2016 23:38:49 +0000 (01:38 +0200)]
nvc0: use nve4_p2mf_push_linear() to reduce code duplication
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Andreas Boll [Wed, 20 Jul 2016 08:37:45 +0000 (10:37 +0200)]
build: Remove unused AX_CHECK_COMPILE_FLAG macro
Unused since
1a6ae840413d7fb6d2e83f6a83081d5246c7ac9e
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Nils Wallménius [Fri, 22 Jul 2016 11:10:03 +0000 (13:10 +0200)]
main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storage
When possible, do the memcpy on larger blocks. This reduces cycles
spent in _mesa_propagate_uniforms_to_driver_storage from
1.51 % to 0.62% according to perf during the Unigine Heaven benchmark.
It did not affect the framerate of the benchmark. The system used for
testing was an i5 6600K with a Radeon R9 380.
Piglit hangs randomly on this system both with and without the patch
so i could not make a comparison.
v2: fixed whitespace
Signed-off-by: Nils Wallménius <nils.wallmenius@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Boyuan Zhang [Thu, 21 Jul 2016 23:40:22 +0000 (19:40 -0400)]
st/va: enable h264 VAAPI encode
Enable H.264 VAAPI encoding through config. Currently only H.264 baseline is supported. Encode entrypoint is not accepted by driver.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Boyuan Zhang [Thu, 21 Jul 2016 23:40:21 +0000 (19:40 -0400)]
st/va: add function to handle misc param type frame rate
Frame rate can be passed to driver either through VAEncSequenceParameterBufferType or VAEncMiscParameterTypeFrameRate. Previous code only implement the former one, which is used by Gstreamer-Vaapi. Now adding implementation for VAEncMiscParameterTypeFrameRate. Also adding default frame rate as 30 just in case application never provides frame rate information to driver.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Boyuan Zhang [Thu, 21 Jul 2016 23:40:20 +0000 (19:40 -0400)]
st/va: add enviromental variable to disable interlace
Add environmental variable to disable interlace mode. At VAAPI decoding stage, driver can not distinguish b/w pure decoding case and transcoding case. And since interlace encoding is not supported, we have to disable interlace for transcoding case. The temporary solution is to use enviromental variable to disable interlace mode.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Boyuan Zhang [Thu, 21 Jul 2016 23:40:19 +0000 (19:40 -0400)]
st/va: add preset values for VAAPI encode
Add some hardcoded values hardware needs mainly for rate control purpose. With previously hardcoded values for OMX, the rate control result is not correct. This change fixed the rate control result by setting correct values for Vaapi.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Boyuan Zhang [Thu, 21 Jul 2016 23:40:18 +0000 (19:40 -0400)]
st/va: add functions for VAAPI encode
Add necessary functions/changes for VAAPI encoding to buffer and picture. These changes will allow driver to handle all Vaapi encode related operations. This patch doesn't change the Vaapi decode behaviour.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Boyuan Zhang [Thu, 21 Jul 2016 23:40:17 +0000 (19:40 -0400)]
st/va: get rate control method from configattrib v2
Rate control method is passed from app to driver through config attrib list.
That is why we need to store this rate control method to config. And later
on, we will pass this value to context->desc.h264enc.rate_ctrl.rate_ctrl_method.
v2 (chk): fix broken build and commit message
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Boyuan Zhang [Thu, 21 Jul 2016 23:40:16 +0000 (19:40 -0400)]
st/va: add conversion for yv12 to nv12in putimage v2
For putimage call, if image format is yv12 (or IYUV with U V field swap) and
surface format is nv12, then we need to convert yv12 to nv12 and then copy
the converted data from image to surface. We can't use the existing logic
where surface is destroyed and re-created with yv12 format.
v2 (chk): fix some compiler warnings and commit message
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Boyuan Zhang [Thu, 21 Jul 2016 23:40:15 +0000 (19:40 -0400)]
vl/util: add copy func for yv12image to nv12surface v2
Add function to copy from yv12 image to nv12 surface for VAAPI putimage call.
We need this function in VaPutImage call where copying from yv12 image to nv12
surface for encoding. Existing function can't be used because it only work for
copying from yv12 surface to nv12 image in Vaapi.
v2: cleanup variable types and commit message
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Boyuan Zhang [Thu, 21 Jul 2016 23:40:14 +0000 (19:40 -0400)]
st/va: add encode entrypoint v2
VAAPI passes PIPE_VIDEO_ENTRYPOINT_ENCODE as entry point for encoding case. We
will save this encode entry point in config. config_id was used as profile
previously. Now, config has both profile and entrypoint field, and config_id is
used to get the config object. Later on, we pass this entrypoint to
context->templat.entrypoint instead of always hardcoded to
PIPE_VIDEO_ENTRYPOINT_BITSTREAM for decoding case previously. Encode entrypoint
is not accepted by driver until we enable Vaapi encode in later patch.
v2 (chk): fix commit message to match 80 chars, use switch instead of ifs,
fix memory leaks in the error path, implement vlVaQueryConfigEntrypoints
as well, drop VAEntrypointEncPicture (only used for JPEG).
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Samuel Pitoiset [Sun, 24 Jul 2016 22:02:12 +0000 (00:02 +0200)]
nvc0: upload sample locations on GM20x
This fixes a bunch of multisample piglit tests on GM206, like
bin/arb_texture_multisample-texelfetch 2 -auto -fbo
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rob Clark [Sun, 24 Jul 2016 13:32:09 +0000 (09:32 -0400)]
freedreno/a4xx: time-elapsed query should be active for clears
Signed-off-by: Rob Clark <robdclark@gmail.com>
Samuel Pitoiset [Sat, 23 Jul 2016 01:08:34 +0000 (03:08 +0200)]
nvc0/ir: fix up an assertion in emitUADD()
It's illegal to have neg modifiers on both sources for OP_ADD,
and it's illegal to have OP_SUB with just src0 neg.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Sat, 23 Jul 2016 22:28:11 +0000 (00:28 +0200)]
nvc0: fix wrong indentation in nvc0_validate_fb()
Trivial.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ilia Mirkin [Sun, 12 Jun 2016 22:56:43 +0000 (18:56 -0400)]
glsl: reuse main extension table to appropriately restrict extensions
Previously we were only restricting based on ES/non-ES-ness and whether
the overall enable bit had been flipped on. However we have been adding
more fine-grained restrictions, such as based on compat profiles, as
well as specific ES versions. Most of the time this doesn't matter, but
it can create awkward situations and duplication of logic.
Here we separate the main extension table into a separate object file,
linked to the glsl compiler, which makes use of it with a custom
function which takes the ES-ness of the shader into account (thus
allowing desktop shaders to properly use ES extensions that would
otherwise have been disallowed.) We can also now use this logic to
generate #define's for all supported extensions automatically, removing
the duplicate (and often inaccurate) list in glcpp.
The effect of this change should be nil in most cases. However in some
situations, extensions like GL_ARB_gpu_shader5 which were formerly
available in compat contexts on the GLSL side of things will now become
inaccessible.
This regresses two ES CTS tests:
ES3-CTS.shaders.shader_integer_mix.define
ES31-CTS.shader_integer_mix.define
however that is due to them using #version 100 instead of 300 es. As the
extension is only defined for ES3, I believe this is the correct
behavior.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v2)
v2 -> v3: integrate glcpp defines into the same mechanism
Rob Clark [Sun, 14 Feb 2016 16:14:06 +0000 (11:14 -0500)]
freedreno/a4xx: timestamp queries
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 23 Feb 2016 17:03:43 +0000 (12:03 -0500)]
freedreno: hw timestamp support
If the kernel supports it, use hw counter for timestamps.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 1 Mar 2016 15:45:32 +0000 (10:45 -0500)]
freedreno: prep work for timestamp queries
We need "NULL" state to be a valid bit in the bitmask, because timestamp
queries are not restricted to draw/etc stages (ie. the only commands to
submit may just be to read the timestamp). And just because there are
no draws, isn't a reason to skip the flush and return zero.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Nicolai Hähnle [Sat, 16 Jul 2016 18:41:18 +0000 (20:41 +0200)]
radeonsi: ensure sample locations are set for line and polygon smoothing
Since commit
d938b8c, the sample locations are no longer set unconditionally,
so we need to set the atom to dirty on all chips, not just Polaris.
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Sat, 16 Jul 2016 18:37:29 +0000 (20:37 +0200)]
radeonsi: fix Polaris MSAA regression
The regression was introduced by commit
d938b8c. The problem here is that in
order to use the small primitive filter, we need to explicitly set the sample
locations to 0. But the DB doesn't properly process the change of sample
locations without a flush, and so we can end up with incorrect Z values.
Instead of doing a flush, just disable the small primitive filter when MSAA
is force-disabled.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96908
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
francians@gmail.com [Wed, 20 Jul 2016 07:49:34 +0000 (09:49 +0200)]
freedreno/ir3: Add missing braces in initializer
Signed-off-by: Rob Clark <robdclark@gmail.com>
francians@gmail.com [Fri, 22 Jul 2016 06:28:46 +0000 (08:28 +0200)]
freedreno/a2xx: silence missing case 'SHADER_COMPUTE' warning (v2)
v2: no need for break after an unreachable (Matt Turner)
Signed-off-by: Francesco Ansanelli <francians@gmail.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Marek Olšák [Sat, 16 Jul 2016 19:52:20 +0000 (21:52 +0200)]
radeonsi: implement buffer_subdata without indirect calls
There is less noise in CPU profile data now.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 17 Jul 2016 12:34:50 +0000 (14:34 +0200)]
gallium/util: don't modify usage in pipe_buffer_write
All drivers were already doing it except virgl.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 16 Jul 2016 19:19:48 +0000 (21:19 +0200)]
gallium: split transfer_inline_write into buffer and texture callbacks
to reduce the call indirections with u_resource_vtbl.
The worst call tree you could get was:
- u_transfer_inline_write_vtbl
- u_default_transfer_inline_write
- u_transfer_map_vtbl
- driver_transfer_map
- u_transfer_unmap_vtbl
- driver_transfer_unmap
That's 6 indirect calls. Some drivers only had 5. The goal is to have
1 indirect call for drivers that care. The resource type can be determined
statically at most call sites.
The new interface is:
pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data)
pipe_context::texture_subdata(ctx, resource, level, usage, box, data,
stride, layer_stride)
v2: fix whitespace, correct ilo's behavior
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
Kenneth Graunke [Fri, 22 Jul 2016 00:42:01 +0000 (17:42 -0700)]
nir: Lower interp_var_at_* like a normal load_var for flat inputs.
"flat centroid" and "flat sample" both just mean "flat", so we should
ignore interpolateAtCentroid/Sample and just return the flat value.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97032
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Fri, 22 Jul 2016 05:13:38 +0000 (22:13 -0700)]
mesa: Don't call GenerateMipmap if Width or Height == 0.
One of the WebGL 2.0 conformance tests is trying to call
glGenerateMipmaps with a width and height of 0. With the meta
implementation, this generates a "framebuffer attachment incomplete"
status, and falls back to the CPU path, calling MapTextureImage.
Except that there's no actual texture to map, and we assert fail.
There's no work to do in this case. The test expects it to succeed,
so just return early with no error and avoid hassling the driver.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96911
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Fri, 22 Jul 2016 22:59:22 +0000 (15:59 -0700)]
anv/pipeline: Set up point coord enables
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>