Julien Isorce [Fri, 27 Nov 2015 08:55:55 +0000 (08:55 +0000)]
vl/buffers: fixes vl_video_buffer_formats for RGBX
Fixes: 42a5e143a8d "vl/buffers: add RGBX and BGRX to the supported formats"
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Samuel Iglesias Gonsálvez [Mon, 30 Nov 2015 08:28:42 +0000 (09:28 +0100)]
i965/fs: remove unused fs_reg offset
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Kenneth Graunke [Fri, 20 Nov 2015 00:00:18 +0000 (16:00 -0800)]
i965: Add src/dst interference for certain instructions with hazards.
When working on tessellation shaders, I created some vec4 virtual
opcodes for creating message headers through a sequence like:
mov(8) g7<1>UD 0x00000000UD { align1 WE_all 1Q compacted };
mov(1) g7.5<1>UD 0x00000100UD { align1 WE_all };
mov(1) g7<1>UD g0<0,1,0>UD { align1 WE_all compacted };
mov(1) g7.3<1>UD g8<0,1,0>UD { align1 WE_all };
This is done in the generator since the vec4 backend can't handle align1
regioning. From the visitor's point of view, this is a single opcode:
hs_set_output_urb_offsets vgrf7.0:UD, 1U, vgrf8.xxxx:UD
Normally, there's no hazard between sources and destinations - an
instruction (naturally) reads its sources, then writes the result to the
destination. However, when the virtual instruction generates multiple
hardware instructions, we can get into trouble.
In the above example, if the register allocator assigned vgrf7 and vgrf8
to the same hardware register, then we'd clobber the source with 0 in
the first instruction, and read back the wrong value in the last one.
It occured to me that this is exactly the same problem we have with
SIMD16 instructions that use W/UW or B/UB types with 0 stride. The
hardware implicitly decodes them as two SIMD8 instructions, and with
the overlapping regions, the first would clobber the second.
Previously, we handled that by incrementing the live range end IP by 1,
which works, but is excessive: the next instruction doesn't actually
care about that. It might also be the end of control flow. This might
keep values alive too long. What we really want is to say "my source
and destinations interfere".
This patch creates new infrastructure for doing just that, and teaches
the register allocator to add interference when there's a hazard. For
my vec4 case, we can determine this by switching on opcodes. For the
SIMD16 case, we just move the existing code there.
I audited our existing virtual opcodes that generate multiple
instructions; I believe FS_OPCODE_PACK_HALF_2x16_SPLIT needs this
treatment as well, but no others.
v2: Rebased by mattst88.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 18 Nov 2015 02:24:11 +0000 (18:24 -0800)]
i965: Fix JIP to properly skip over unrelated control flow.
We've apparently always been botching JIP for sequences such as:
do
cmp.f0.0 ...
(+f0.0) break
...
if
...
else
...
endif
...
while
Normally, UIP is supposed to point to the final destination of the jump,
while in nested control flow, JIP is supposed to point to the end of the
current nesting level. It essentially bounces out of the current nested
control flow, to an instruction that has a JIP which bounces out another
level, and so on.
In the above example, when setting JIP for the BREAK, we call
brw_find_next_block_end(), which begins a search after the BREAK for the
next ENDIF, ELSE, WHILE, or HALT. It ignores the IF and finds the ELSE,
setting JIP there.
This makes no sense at all. The break is supposed to skip over the
whole if/else/endif block entirely. They have a sibling relationship,
not a nesting relationship.
This patch fixes brw_find_next_block_end() to track depth as it does
its search, and ignore anything not at depth 0. So when it sees the
IF, it ignores everything until after the ENDIF. That way, it finds
the end of the right block.
I noticed this while reading some assembly code. We believe jumping
earlier is harmless, but makes the EU walk through a bunch of disabled
instructions for no reason. I noticed that GLBenchmark Manhattan had
a shader that contained a BREAK with a bogus JIP, but didn't measure
any performance improvement (it's likely miniscule, if there is any).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Dave Airlie [Mon, 30 Nov 2015 00:37:21 +0000 (10:37 +1000)]
r600: move per-type settings into a switch statement
This will allow adding tess stuff much cleaner later.
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 30 Nov 2015 00:17:34 +0000 (10:17 +1000)]
r600: split out common alu_writes pattern.
This just splits out a common pattern into an inline function
to make things cleaner to read.
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 30 Nov 2015 01:05:42 +0000 (11:05 +1000)]
r600/llvm: fix r600/llvm build
Reported on irc by gryffus
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 29 Nov 2015 23:35:37 +0000 (09:35 +1000)]
r600: fixes for register definitions.
Forgot to add these.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 23 Nov 2015 22:44:13 +0000 (08:44 +1000)]
r600: add missing register to initial state
We really should initialise HS/LS_2 and SQ_LDS_ALLOC exists
on all evergreen not just cayman, so we should initialise
it as well.
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 23 Nov 2015 22:39:25 +0000 (08:39 +1000)]
r600: define registers required for tessellation
This adds the defines for a bunch of registers and shader
values that are required to implement tessellation.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 23 Nov 2015 20:48:20 +0000 (06:48 +1000)]
r600: consolidate clip state updates
Move some common code into one place, tess will also need
to use this function.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Sun, 29 Nov 2015 15:04:11 +0000 (16:04 +0100)]
nv50/ir: always display the opcode number for unknown instructions
This helps in debugging unknown instructions.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Emil Velikov [Fri, 27 Nov 2015 13:12:59 +0000 (13:12 +0000)]
mesa: remove len argument from _mesa_shader_debug()
There was only a single user which was using strlen(buf).
As this function is not user facing (i.e. we don't need to feed back
original length via a callback), we can simplify things.
Suggested-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Emil Velikov [Wed, 25 Nov 2015 21:31:57 +0000 (21:31 +0000)]
drivers/x11: scons: partially revert
b9b40ef9b76
As glsl_types.{cpp,h} were moved out of the sconscript (commit
b23a4859f4d "scons: Build nir/glsl_types.cpp once.") remove the dangling
includes.
Cc: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Emil Velikov [Wed, 25 Nov 2015 21:31:56 +0000 (21:31 +0000)]
nir: remove recursive inclusion in builtin_type_macros.h
The header is already included by glsl_types.{cpp,h}.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Wed, 25 Nov 2015 21:31:55 +0000 (21:31 +0000)]
nir: remove unneeded include
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Emil Velikov [Wed, 25 Nov 2015 20:17:06 +0000 (20:17 +0000)]
mesa/program: remove dead function declarations
Dead since
5e9aa9926b9 (2011) - _mesa_ir_compile_shader
69e07bdeb42 (2009) - _mesa_get_program_register
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Mon, 23 Nov 2015 20:26:59 +0000 (20:26 +0000)]
auxiliary/vl/dri: fd management cleanups
Analogous to previous commit, minus the extra dup. We are the one
opening the device thus we can directly use the fd.
Spotted by Coverity (CID
1339867,
1339877)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Mon, 23 Nov 2015 20:26:58 +0000 (20:26 +0000)]
auxiliary/vl/drm: fd management cleanups
Analogous to previous commit.
Spotted by Coverity (CID
1339868)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Mon, 23 Nov 2015 20:26:57 +0000 (20:26 +0000)]
st/xa: fd management cleanups
Analogous to previous commit.
Spotted by Coverity (CID
1339866)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Mon, 23 Nov 2015 20:26:56 +0000 (20:26 +0000)]
st/dri: fd management cleanups
Add some checks if the original/dup'd fd is valid and ensure that we
don't leak it on error. The former is implicitly handled within the
pipe_loader, although let's make things explicit and check beforehand.
Spotted by Coverity (CID
1339865)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Mon, 23 Nov 2015 20:26:55 +0000 (20:26 +0000)]
pipe-loader: check if winsys.name is non-null prior to strcmp
In theory this wouldn't be an issue, as we'll find the correct name and
break out of the loop before we hit the sentinel.
Let's fix this and avoid issues in the future.
Spotted by Coverity (CID
1339869,
1339870,
1339871)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sun, 29 Nov 2015 11:48:26 +0000 (11:48 +0000)]
st/va: add missing break statement
Earlier commit factored out the mpeg4 IQ matrix handling into separate
function, although it forgot to add a break in its case statement.
Thus the data ended up partially overwritten as the mpeg4 and h265
structs are members of the desc union.
Spotted by Coverity (CID
1341052)
Fixes: 64761a841db "st/va: move MPEG4 functions into separate file"
Cc: Julien Isorce <j.isorce@samsung.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Ilia Mirkin [Thu, 26 Nov 2015 15:32:57 +0000 (10:32 -0500)]
mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93126
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Fri, 27 Nov 2015 23:02:26 +0000 (00:02 +0100)]
radeon: only suspend queries on flush if they haven't been suspended yet
Non-timer queries are suspended during blits. When the blits end, the queries
are resumed, but this resume operation itself might run out of CS space and
trigger a flush. When this happens, we must prevent a duplicate suspend during
preflush suspend, and we must also prevent a duplicate resume when the CS flush
returns back to the original resume operation.
This fixes a regression that was introduced by:
commit
8a125afa6e88a3eeddba8c7fdc1a75c9b99d5489
Author: Nicolai Hähnle <nhaehnle@gmail.com>
Date: Wed Nov 18 18:40:22 2015 +0100
radeon: ensure that timing/profiling queries are suspended on flush
The queries_suspended_for_flush flag is redundant because suspended queries
are not removed from their respective linked list.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reported-by: Axel Davy <axel.davy@ens.fr>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jose Fonseca [Thu, 26 Nov 2015 15:06:35 +0000 (15:06 +0000)]
scons: Use LD version script for libgl-xlib.
Trivial.
Jose Fonseca [Wed, 25 Nov 2015 13:34:18 +0000 (13:34 +0000)]
svga: Don't return value from void function.
Addresses MSVC warning C4098: 'svga_destroy_query' : 'void' function
returning a value.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Jose Fonseca [Wed, 25 Nov 2015 13:33:08 +0000 (13:33 +0000)]
gallium: Make pipe_query_result::batch array length non-zero.
Zero length arrays are non standard:
warning C4200: nonstandard extension used : zero-sized array in struct/union
Cannot generate copy-ctor or copy-assignment operator when UDT contains a zero-sized array
And all code does `N * sizeof query_result->batch[0]`, so it should work
exactly the same.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Neil Roberts [Thu, 26 Nov 2015 16:53:42 +0000 (17:53 +0100)]
util: Tiny optimisation for the linear→srgb conversion
When converting 0.0 it would be nice if it didn't do any arithmetic.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eduardo Lima Mitev [Thu, 26 Nov 2015 20:57:40 +0000 (21:57 +0100)]
docs: Update GL3.txt to add ARB_internalformat_query2
Added to OpenGL 4.3 section, tagged as 'in progress (elima)'. See
https://bugs.freedesktop.org/show_bug.cgi?id=92687.
Thanks to Thomas H.P. Andersen for remainding me about this.
v1: - Update the already existing entry in section 4.3
instead (Ilia Mirkin).
- Added my BZ nickname as contact person (Felix Schwarz).
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Timothy Arceri [Thu, 26 Nov 2015 10:32:48 +0000 (21:32 +1100)]
glsl: don't generate extra errors in ValidateProgramPipeline
From Section 11.1.3.11 (Validation) of the GLES 3.1 spec:
"An INVALID_OPERATION error is generated by any command that trans-
fers vertices to the GL or launches compute work if the current set
of active program objects cannot be executed, for reasons including:"
It then goes on to list the rules we validate in the
_mesa_validate_program_pipeline() function.
For ValidateProgramPipeline the only mention of generating an error is:
"An INVALID_OPERATION error is generated if pipeline is not a name re-
turned from a previous call to GenProgramPipelines or if such a name has
since been deleted by DeleteProgramPipelines,"
Which we handle separately.
This fixes:
ES31-CTS.sepshaderobjs.PipelineApi
No regressions on the eEQP 3.1 tests.
Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Rob Clark [Thu, 26 Nov 2015 17:26:53 +0000 (12:26 -0500)]
freedreno/ir3: assign varying locations later
Rather than assigning inloc up front, when we don't yet know if it will
be unused, assign it last thing before the legalize pass.
Also, realize when inputs are unused (since for frag shader's we can't
rely on them being removed from ir->inputs[]). This doesn't make sense
if we don't also dynamically assign the inloc's, since we could end up
telling the hw the wrong # of varyings (since we currently assume that
the # of varyings and max-inloc are related..)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Thu, 26 Nov 2015 17:25:18 +0000 (12:25 -0500)]
freedreno/ir3: use instr flag to mark unused instructions
Rather than magic depth value, which won't be available in later stages.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Thu, 26 Nov 2015 17:21:21 +0000 (12:21 -0500)]
freedreno/a4xx: rework vinterp/vpsrepl
Same as previous commit, for a4xx.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Thu, 26 Nov 2015 17:18:14 +0000 (12:18 -0500)]
freedreno/a3xx: rework vinterp/vpsrepl
Make the interpolation / point-sprite replacement mode setup deal with
varying packing.
In a later commit, we switch to packing just the varying components that
are actually used by the frag shader, so we won't be able to assume
everything is vec4's aligned to vec4. Which would highly confuse the
previous vinterp/vpsrepl logic.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Serge Martin [Mon, 26 Oct 2015 15:53:00 +0000 (16:53 +0100)]
clover: fix tgsi compiler crash with invalid src
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Francisco Jerez [Mon, 23 Nov 2015 17:18:26 +0000 (19:18 +0200)]
i965/gen9+: Switch thread scratch space to non-coherent stateless access.
The thread scratch space is thread-local so using the full IA-coherent
stateless surface index (255 since Gen8) is unnecessary and
potentially expensive. On Gen8 and early steppings of Gen9 this is
not a functional change because the kernel already sets bit 4 of
HDC_CHICKEN0 which overrides all HDC memory access to be non-coherent
in order to workaround a hardware bug.
This happens to fix a full system hang when running any spilling code
on a pre-production SKL GT4e machine I have on my desk (forcing all
HDC access to non-coherent from the kernel up to stepping F0 might be
a good idea though regardless of this patch), and improves performance
of the OglPSBump2 SynMark benchmark run with INTEL_DEBUG=spill_fs by
33% (11 runs, 5% significance) on a production SKL GT2 (on which HDC
IA-coherency is apparently functional so it wouldn't make sense to
disable globally).
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Francisco Jerez [Wed, 25 Nov 2015 19:02:15 +0000 (21:02 +0200)]
i965/fs: Don't use Gen7-style scratch block reads on Gen9+.
Unfortunately Gen7 scratch block reads and writes seem to be hardwired
to BTI 255 even on Gen9+ where that index causes the dataport to do an
IA-coherent read or write. This change is required for the next patch
to be correct, since otherwise we would be writing to the scratch
space using non-coherent access and then reading it back using
IA-coherent reads, which wouldn't be guaranteed to return the value
previously written to the same location without introducing an
additional HDC flush in between.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Francisco Jerez [Mon, 23 Nov 2015 17:15:26 +0000 (19:15 +0200)]
i965: Add symbolic defines for some magic dataport surface indices.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Nicolai Hähnle [Thu, 19 Nov 2015 11:14:03 +0000 (12:14 +0100)]
radeon: use PIPE_DRIVER_QUERY_FLAG_DONT_LIST for perfcounters
Since the query names are not very enlightening, and there are thousands
of them, GALLIUM_HUD=help should only show the first and last query name
for each hardware block.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 19 Nov 2015 11:13:43 +0000 (12:13 +0100)]
gallium: add PIPE_DRIVER_QUERY_FLAG_DONT_LIST
This allows the driver to give a hint to the HUD so that GALLIUM_HUD=help is
less spammy.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 25 Nov 2015 11:32:23 +0000 (12:32 +0100)]
radeon: delay the generation of driver query names until first use
This shaves a bit more time off the startup of programs that don't
actually use performance counters.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Julien Isorce [Thu, 26 Nov 2015 08:21:45 +0000 (08:21 +0000)]
st/va: add missing profiles in PipeToProfile's switch.
Otherwise assert is raised from vlVaQueryConfigProfiles's for loop.
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Marta Lofstedt [Wed, 25 Nov 2015 11:16:02 +0000 (12:16 +0100)]
mesa: remove ARB_geometry_shader4
No drivers currently implement ARB_geometry_shader4, nor are there
any plans to implement it. We only support the version of geometry
shaders that was incorporated into OpenGL 3.2 / GLSL 1.50.
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Fri, 13 Nov 2015 09:13:05 +0000 (11:13 +0200)]
mesa: error out in indirect draw when vertex bindings mismatch
Patch adds additional mask for tracking which vertex arrays have
associated vertex buffer binding set. This array can be directly
compared to which vertex arrays are enabled and should match when
drawing.
Fixes following CTS tests:
ES31-CTS.draw_indirect.negative-noVBO-arrays
ES31-CTS.draw_indirect.negative-noVBO-elements
v2: update mask in vertex_array_attrib_binding
v3: rename mask and make it track _BoundArrays which matches what
was actually originally wanted (Fredrik Höglund)
v4: code cleanup, check for GLES 3.1 (Fredrik Höglund)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Michel Dänzer [Thu, 26 Nov 2015 03:14:28 +0000 (12:14 +0900)]
targets/xvmc: use the non-inline sw helpers
This was missed in commit
59cfb21d ("targets: use the non-inline sw
helpers").
Fixes build failure:
CXXLD libXvMCgallium.la
../../../../src/gallium/auxiliary/pipe-loader/.libs/libpipe_loader_static.a(libpipe_loader_static_la-pipe_loader_sw.o):(.data.rel.ro+0x0): undefined reference to `sw_screen_create'
collect2: error: ld returned 1 exit status
Makefile:756: recipe for target 'libXvMCgallium.la' failed
make[3]: *** [libXvMCgallium.la] Error 1
Trivial.
Emil Velikov [Mon, 23 Nov 2015 18:36:44 +0000 (18:36 +0000)]
targets/nine: remove freedreno target
Analogous to previous commit. As we no longer have anyone who uses NIR
we can drop the link.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Emil Velikov [Mon, 23 Nov 2015 18:36:43 +0000 (18:36 +0000)]
targets/nine: remove vc4 target
There are no users for it.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Sun, 22 Nov 2015 22:45:38 +0000 (22:45 +0000)]
gallium: remove unused function declarations
Unused as of commit
23fb11455b4 "{st,targets}/dri: use static/dynamic
pipe-loader"
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Emil Velikov [Mon, 23 Nov 2015 15:28:55 +0000 (15:28 +0000)]
targets: use the non-inline sw helpers
Previously (with the inline ones) things were embedded into the
pipe-loader, which means that we cannot control/select what we want in
each target.
That also meant that at runtime we ended up with the empty
sw_screen_create() as the GALLIUM_SOFTPIPE/LLVMPIPE were not set.
v2: Cover all the targets, not just dri.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Edward O'Callaghan <edward.ocallaghan@koparo.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Oded Gabbay <oded.gabbay@gmail.com>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Emil Velikov [Mon, 23 Nov 2015 11:26:39 +0000 (11:26 +0000)]
target-hepers: add non inline sw helpers
Feeling rather dirty copying the inline ones, yet we need the inline
ones for swrast only targets like libgl-xlib, osmesa.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Edward O'Callaghan <edward.ocallaghan@koparo.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Oded Gabbay <oded.gabbay@gmail.com>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Emil Velikov [Mon, 23 Nov 2015 21:37:51 +0000 (21:37 +0000)]
pipe-loader: fix off-by one error
With earlier commit we've dropped the manual iteration over the fixed
size array and prepemtively set the variable storing the size, that is
to be returned. Yet we forgot to adjust the comparison, as before we
were comparing the index, now we're comparing the size.
Fixes: ff9cd8a67ca "pipe-loader: directly use
pipe_loader_sw_probe_null() at probe time"
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93091
Reported-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Emil Velikov [Tue, 24 Nov 2015 15:33:45 +0000 (15:33 +0000)]
nir: include what we want/need
Swap core.h with macros.h, as the latter provides the required MAX2
macro.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Kenneth Graunke [Wed, 25 Nov 2015 05:33:01 +0000 (21:33 -0800)]
i965: Fix scalar vertex shader struct outputs.
While we correctly set output[] for composite varyings, we set completely
bogus values for output_components[], making emit_urb_writes() output
zeros instead of the actual values.
Unfortunately, our simple approach goes out the window, and we need to
recurse into structs to get the proper value of vector_elements for each
field.
Together with the previous patch, this fixes rendering in an upcoming
game from Feral Interactive.
v2: Use pointers instead of pass-by-mutable-reference (Jason, Matt).
Cc: "11.1 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Fri, 20 Nov 2015 04:03:25 +0000 (20:03 -0800)]
i965: Fix fragment shader struct inputs.
Apparently we have literally no support for FS varying struct inputs.
This is somewhat surprising, given that we've had tests for that very
feature that have been passing for a long time.
Normally, varying packing splits up structures for us, so we don't see
them in the backend. However, with SSO, varying packing isn't around
to save us, and we get actual structs that we have to handle.
This patch changes fs_visitor::emit_general_interpolation() to work
recursively, properly handling nested structs/arrays/and so on.
(It's easier to read with diff -b, as indentation changes.)
When using the vec4 VS backend, this fixes rendering in an upcoming
game from Feral Interactive. (The scalar VS backend requires additional
bug fixes in the next patch.)
v2: Use pointers instead of pass-by-mutable-reference (Jason, Matt).
Cc: "11.1 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tom Stellard [Mon, 16 Nov 2015 20:00:12 +0000 (20:00 +0000)]
radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values
The compiler has more information and is able to optimize the bits
it sets in these registers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
CC: <mesa-stable@lists.freedesktop.org>
Tom Stellard [Mon, 16 Nov 2015 19:58:32 +0000 (19:58 +0000)]
radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}
In the future, these will be used by other shaders types.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Iglesias Gonsálvez [Wed, 25 Nov 2015 15:33:47 +0000 (16:33 +0100)]
docs: minimum required python mako version is 0.3.4
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Nicolai Hähnle [Tue, 24 Nov 2015 15:48:04 +0000 (16:48 +0100)]
docs: update relnotes with AMD_performance_monitor for radeonsi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 25 Nov 2015 14:30:03 +0000 (15:30 +0100)]
radeonsi: implement AMD_performance_monitor for CIK+
Expose most of the performance counter groups that are exposed by Catalyst.
Ideally, the driver will work with GPUPerfStudio at some point, but we are not
quite there yet. In any case, this is the reason for grouping multiple
instances of hardware blocks in the way it is implemented.
The counters can also be shown using the Gallium HUD. If one is interested to
see how work is distributed across multiple shader engines, one can set the
environment variable RADEON_PC_SEPARATE_SE=1 to obtain finer-grained performance
counter groups.
Part of the implementation is in radeon because an implementation for
older hardware would largely follow along the same lines, but exposing
a different set of blocks which are programmed slightly differently.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 24 Nov 2015 13:54:54 +0000 (14:54 +0100)]
radeon: scale query buffer size to result size
Performance monitor queries can become very big, especially considering that
instances of a block in different shader engines are queried separately.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 6 Nov 2015 21:43:58 +0000 (22:43 +0100)]
radeonsi/sid: add performance counter registers
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 11 Nov 2015 09:49:43 +0000 (10:49 +0100)]
radeonsi/sid: add hardware constants for COPY_DATA packet
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 11 Nov 2015 13:38:59 +0000 (14:38 +0100)]
radeon: extend CIK_UCONFIG_REG_END for performance counters
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 11 Nov 2015 11:49:52 +0000 (12:49 +0100)]
radeon: add perfcounter-related EVENT_TYPEs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 18 Nov 2015 17:33:48 +0000 (18:33 +0100)]
radeon: additional constants for WAIT_REG_MEM and EVENT_WRITE_EOP
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 25 Nov 2015 13:26:41 +0000 (14:26 +0100)]
st/mesa: remove outdated comment
The enable of AMD_performance_monitor is no longer related to whether
queries are run by the GPU since the commit mentioned below.
Suggested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
commit
ddf27a3dd062c78ff49a69a1396be4de9c1b5d37
Author: Nicolai Hähnle <nhaehnle@gmail.com>
Date: Tue Nov 10 13:35:01 2015 +0100
gallium: remove pipe_driver_query_group_info field type
Nicolai Hähnle [Wed, 25 Nov 2015 11:19:03 +0000 (12:19 +0100)]
st/mesa: delay initialization of performance counters
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Nicolai Hähnle [Wed, 25 Nov 2015 10:59:23 +0000 (11:59 +0100)]
mesa/main: allow delayed initialization of performance monitors
Most applications never use performance counters, so allow drivers to
skip potentially expensive initialization steps.
A driver that wants to use this must enable the appropriate extension(s)
at context initialization and set the InitPerfMonitorGroups driver function
which will be called the first time information about the performance monitor
groups is actually used.
The init_groups helper is called for API functions that can be called before
a monitor object exists. Functions that require an existing monitor object
can rely on init_groups having been called before.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tapani Pälli [Thu, 19 Nov 2015 11:12:13 +0000 (13:12 +0200)]
glsl: handle case where index is array deref in optimize_split_arrays
Previously pass did not traverse to those array dereferences which were
used as indices to arrays. This fixes Synmark2 Gl42CSCloth application
issues.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Julien Isorce [Wed, 25 Nov 2015 08:17:34 +0000 (08:17 +0000)]
nouveau: move interlaced assert down in nouveau_vp3_video_buffer_create
templat->interlaced is 0 if not NV12 which is the case currently
when using VPP.
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Iago Toral Quiroga [Tue, 24 Nov 2015 11:49:55 +0000 (12:49 +0100)]
i965: remove trailing spaces in various files
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Iago Toral Quiroga [Tue, 24 Nov 2015 11:40:53 +0000 (12:40 +0100)]
glsl: remove trailing spaces in various files
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 25 Nov 2015 05:25:53 +0000 (21:25 -0800)]
i965: Pass brw_context pointer, not gl_context pointer.
Fixes a warning introduced by commit
dcadd855.
Timothy Arceri [Sat, 21 Nov 2015 08:02:01 +0000 (19:02 +1100)]
glsl: only call dead code pass when new inputs/outputs demoted
This will help avoid eliminating inputs/outputs needed by SSOs.
Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Timothy Arceri [Sat, 21 Nov 2015 08:02:00 +0000 (19:02 +1100)]
glsl: move and reused code to find first and last shaders
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Matt Turner [Tue, 24 Nov 2015 00:23:29 +0000 (16:23 -0800)]
mesa: Use unreachable() instead of a default case.
(And add an unreachable() in one place that didn't have a default case)
Ian Romanick [Mon, 9 Nov 2015 19:15:04 +0000 (11:15 -0800)]
meta: Don't save or restore the active client texture
This setting is only used by glTexCoordPointer and related glEnable
calls. Since the preceeding commits removed all of those, it is not
necessary to save, reset to default, or restore this state.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Thu, 5 Nov 2015 22:48:58 +0000 (14:48 -0800)]
meta: Don't save or restore the VBO binding
Nothing left in meta does anything with the VBO binding, so we don't
need to save or restore it. The VAO binding is still modified.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Mon, 9 Nov 2015 21:11:02 +0000 (13:11 -0800)]
meta/TexSubImage: Don't pollute the buffer object namespace
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.
In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions. The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.
Here's the problem scenario:
- Application calls a meta function that generates a name. The first
Gen will probably return 1.
- Application decides to use the same name for an object of the same
type without calling Gen. Many demo programs use names 1, 2, 3,
etc. without calling Gen.
- Application calls the meta function again, and the meta function
replaces the data. The application's data is lost, and the app
fails. Have fun debugging that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Thu, 5 Nov 2015 22:44:26 +0000 (14:44 -0800)]
meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.
In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions. The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.
Here's the problem scenario:
- Application calls a meta function that generates a name. The first
Gen will probably return 1.
- Application decides to use the same name for an object of the same
type without calling Gen. Many demo programs use names 1, 2, 3,
etc. without calling Gen.
- Application calls the meta function again, and the meta function
replaces the data. The application's data is lost, and the app
fails. Have fun debugging that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Thu, 5 Nov 2015 22:42:07 +0000 (14:42 -0800)]
meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Thu, 5 Nov 2015 22:31:23 +0000 (14:31 -0800)]
meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Thu, 5 Nov 2015 22:16:31 +0000 (14:16 -0800)]
meta: Partially convert _mesa_meta_DrawTex to DSA
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Wed, 4 Nov 2015 01:41:16 +0000 (17:41 -0800)]
meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.
In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions. The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.
Here's the problem scenario:
- Application calls a meta function that generates a name. The first
Gen will probably return 1.
- Application decides to use the same name for an object of the same
type without calling Gen. Many demo programs use names 1, 2, 3,
etc. without calling Gen.
- Application calls the meta function again, and the meta function
replaces the data. The application's data is lost, and the app
fails. Have fun debugging that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Wed, 4 Nov 2015 00:47:22 +0000 (16:47 -0800)]
meta: Use internal functions for buffer object and VAO access
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Tue, 3 Nov 2015 23:55:14 +0000 (15:55 -0800)]
meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects
The fixed-function attribute paths don't get the DSA treatment because
there are no DSA entry-points for fixed-function attributes. These
could have been added, but this is a temporary patch intended to make
later patches easier to review.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Tue, 3 Nov 2015 23:37:40 +0000 (15:37 -0800)]
meta: Track VBO using gl_buffer_object instead of GL API object handle
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Tue, 3 Nov 2015 04:11:02 +0000 (20:11 -0800)]
meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects
Meta currently does this, but future changes will make this impossible.
Explicitly do it as a step in the patch series now to catch any possible
kinks.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Tue, 3 Nov 2015 03:10:08 +0000 (19:10 -0800)]
i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Tue, 3 Nov 2015 02:36:34 +0000 (18:36 -0800)]
meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Tue, 3 Nov 2015 02:33:54 +0000 (18:33 -0800)]
meta: Use DSA functions for PBO in create_texture_for_pbo
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Tue, 3 Nov 2015 01:04:41 +0000 (17:04 -0800)]
i965: Don't pollute the buffer object namespace in brw_meta_fast_clear
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.
In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions. The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.
Here's the problem scenario:
- Application calls a meta function that generates a name. The first
Gen will probably return 1.
- Application decides to use the same name for an object of the same
type without calling Gen. Many demo programs use names 1, 2, 3,
etc. without calling Gen.
- Application calls the meta function again, and the meta function
replaces the data. The application's data is lost, and the app
fails. Have fun debugging that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Mon, 2 Nov 2015 22:49:03 +0000 (14:49 -0800)]
i965: Use internal functions for buffer object access
Instead of going through the GL API implementation functions, use the
lower-level functions. This means that we have to keep track of a
pointer to the gl_buffer_object and the gl_vertex_array_object.
This has two advantages. First, it avoids a bunch of CPU overhead in
looking up objects and validing API parameters. Second, and much more
importantly, it will allow us to stop calling _mesa_GenBuffers /
_mesa_CreateBuffers and pollute the buffer namespace (next patch).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Mon, 2 Nov 2015 22:31:56 +0000 (14:31 -0800)]
i965: Use DSA functions for VBOs in brw_meta_fast_clear
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Mon, 2 Nov 2015 20:41:28 +0000 (12:41 -0800)]
i965: Pass brw_context instead of gl_context to brw_draw_rectlist
Future patches will use the brw_context instead. Keeping this
non-functional change separate should make the function changes easier
to review.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Wed, 4 Nov 2015 00:16:00 +0000 (16:16 -0800)]
mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib
Pulls the parts of enable_vertex_array_attrib that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).
_mesa_enable_vertex_array_attrib can also be used to enable
fixed-function arrays.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Wed, 4 Nov 2015 00:09:22 +0000 (16:09 -0800)]
mesa: Refactor update_array_format to make _mesa_update_array_format_public
Pulls the parts of update_array_format that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Mon, 2 Nov 2015 20:40:32 +0000 (12:40 -0800)]
mesa: Make bind_vertex_buffer avilable outside varray.c
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Thu, 19 Nov 2015 08:45:49 +0000 (00:45 -0800)]
Revert "i965: Combine assembly annotations if possible."
This reverts commit
a280e83d71bb046098ed5380cb053318f9e8cf8e.
It breaks INTEL_DEBUG=fs output. For example,
glsl-fs-discard-01.shader_test has 11 instructions but only prints 5.
Acked-by: Matt Turner <mattst88@gmail.com>