Kenneth Graunke [Sat, 9 Jun 2012 09:33:21 +0000 (02:33 -0700)]
i965: Re-enable rendering to SNORM formats.
Commit
d73f6375f50b fixed the cause of the Piglit failure with
ARB_color_buffer_float fragment clamp modes. Now that it's fixed,
there's no reason to leave snorm format rendering disabled.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sun, 1 Jul 2012 23:21:32 +0000 (16:21 -0700)]
glsl: Remove unused ir_loop_jump::loop pointer.
Commit
0c005bd7 intended to make ir_loop_jump::mode public, but also
accidentally added a new pointer to the enclosing loop. Furthermore, it
tried to initialize the new field by adding "this->loop = loop;" to the
constructor, but since there is no loop parameter, this only initialized
the field to itself---so it will likely be a garbage pointer.
A lot of code, such as lower_jumps, allocates new loop jumps without
setting this field appropriately, so any uses would probably just crash.
Thankfully, there were none, so we can just delete the field.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51574
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Sat, 9 Jun 2012 09:33:20 +0000 (02:33 -0700)]
meta: Don't alter fragment color clamp in DrawPixels().
DrawPixels uses the MESA_META_CLAMP_FRAGMENT_COLOR flag to save/restore
the fragment color clamp mode. This is unnecessary since it never
alters it. It's also harmful: when the clamp mode is GL_FIXED_ONLY,
setting this flag causes _mesa_meta_begin to force it to GL_FALSE,
breaking clamping on SNORM formats.
DrawPixels should use the user-specified clamp mode and not change it.
Fixes Piglit's spec/ARB_color_buffer_float/GL_RGBA8_SNORM-drawpixels
test on i965/Sandybridge (with SNORM render targets re-enabled).
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Mon, 2 Jul 2012 15:10:09 +0000 (17:10 +0200)]
mesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa_validate_*
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL calls FLUSH_VERTICES, which
is not what we want.
This fixes a breakage in classic drivers, introduced in:
62b971673950148eb949ba23d7fdc47debea16f0
vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around
It should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=51629
https://bugs.freedesktop.org/show_bug.cgi?id=51642
Reviewed-by: Brian Paul <brianp@vmware.com>
Dylan Noblesmith [Thu, 28 Jun 2012 20:29:25 +0000 (20:29 +0000)]
mesa: point to Makefile.old in the srcdir
Gets out-of-tree builds slightly closer to working.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Dylan Noblesmith [Thu, 28 Jun 2012 20:28:13 +0000 (20:28 +0000)]
mesa: fix parser source gen for out-of-tree builds
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Dylan Noblesmith [Thu, 28 Jun 2012 20:27:15 +0000 (20:27 +0000)]
mesa: fix api source gen for out-of-tree builds
Add $(srcdir) where needed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Dylan Noblesmith [Thu, 28 Jun 2012 20:03:33 +0000 (20:03 +0000)]
glapi/gen: fix out of tree build
Add "-f $(srcdir)/gl_API.xml" to the arguments of all
the scripts that by default look for gl_API.xml in the
working directory when run with no arguments, and prepend
$(srcdir) to those scripts that are already using an
explicit -f argument.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
José Fonseca [Fri, 29 Jun 2012 20:18:24 +0000 (21:18 +0100)]
gallium/tgsi: Don't declare temps individually when they are all similar.
tgsi_ureg was recently enhanced to support local temporaries, and as result
temps are declared individually.
This change avoids many TEMP register declarations on common shaders.
(And fixes performance regression due to mismatches against performance
sensitive shaders.)
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Fri, 29 Jun 2012 20:31:59 +0000 (21:31 +0100)]
gallivm: Cleanup the 4 x float -> 16 ub special path in lp_build_conv.
No behaviour change intended.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Mon, 2 Jul 2012 11:08:01 +0000 (12:08 +0100)]
gallium/util: Add ULL suffix to large constants.
As suggested by Andy Furniss: it looks like some old gcc versions
require it.
Tom Stellard [Thu, 28 Jun 2012 20:05:21 +0000 (20:05 +0000)]
clover: Handle NULL devs argument in clBuildProgram
If devs is NULL, then the kernel should be compiled for all devices
associated with the program.
Francisco Jerez [Wed, 27 Jun 2012 23:16:23 +0000 (01:16 +0200)]
clover: Define non-templated copy constructor for clover::ref_ptr.
The templated copy constructor doesn't prevent the compiler from
emitting a default copy constructor, which leads to inconsistent
memory handling and was reported to cause segfaults when doing event
manipulation.
Reported-by: Tom Stellard <thomas.stellard@amd.com>
Brian Paul [Thu, 28 Jun 2012 22:26:21 +0000 (16:26 -0600)]
llvmpipe: fix comment typo
Brian Paul [Thu, 28 Jun 2012 22:07:35 +0000 (16:07 -0600)]
st/mesa: use DEBUG_INCOMPLETE_FBO debug flag
Brian Paul [Thu, 28 Jun 2012 22:07:19 +0000 (16:07 -0600)]
mesa: remove some unused gl_dlist_state fields
Tom Stellard [Thu, 21 Jun 2012 17:55:15 +0000 (13:55 -0400)]
clover: Add a function internalizer pass before LTO v2
The function internalizer pass marks non-kernel functions as internal,
which enables optimizations like function inlining and global dead-code
elimination.
v2:
- Pass vector arguments by const reference
Tom Stellard [Thu, 28 Jun 2012 20:27:55 +0000 (20:27 +0000)]
radeon/llvm: Enable vec4 loads on R600
Tom Stellard [Thu, 28 Jun 2012 20:27:32 +0000 (20:27 +0000)]
radeon/llvm: Enable floating point stores on R600
Tom Stellard [Wed, 27 Jun 2012 21:10:42 +0000 (21:10 +0000)]
radeon/llvm: Handle floating point loads on R600
Tom Stellard [Wed, 27 Jun 2012 21:09:51 +0000 (21:09 +0000)]
radeon/llvm: Expand UDIV and UREM nodes
Tom Stellard [Fri, 29 Jun 2012 16:41:32 +0000 (16:41 +0000)]
radeon/llvm: Emit raw ISA for vertex fetch instructions
José Fonseca [Fri, 29 Jun 2012 12:39:07 +0000 (13:39 +0100)]
gallium/util: Truly disable INF/NAN tests on MSVC.
Thanks to Brian for spotting this.
José Fonseca [Fri, 29 Jun 2012 12:39:07 +0000 (13:39 +0100)]
gallium/util: Disable INF/NAN tests on MSVC.
Somehow they are not recognized as constants.
José Fonseca [Wed, 20 Jun 2012 10:51:57 +0000 (11:51 +0100)]
translate: Free elt8_func/elt16_func too.
These were leaking.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
James Benton [Tue, 12 Jun 2012 11:11:14 +0000 (12:11 +0100)]
util: Reimplement half <-> float conversions.
Removed u_half.py used to generate the table for previous method.
Previous implementation of float to half conversion was faulty for
denormalised and NaNs and would require extra logic to fix,
thus making the speedup of using tables irrelevant.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
James Benton [Tue, 12 Jun 2012 11:12:16 +0000 (12:12 +0100)]
tests: Updated tests to properly handle NaN for half floats.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
James Benton [Tue, 22 May 2012 13:55:18 +0000 (14:55 +0100)]
util: Updated u_format_tests to rigidly test half-float boundary values.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
James Benton [Tue, 22 May 2012 13:53:30 +0000 (14:53 +0100)]
util: Added functions for checking NaN / Inf for double and half-floats.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
James Benton [Fri, 18 May 2012 16:27:19 +0000 (17:27 +0100)]
util: Added util_format_is_array.
This function checks whether a format description is in a simple array format.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Marek Olšák [Wed, 27 Jun 2012 04:29:42 +0000 (06:29 +0200)]
vbo: optimize validation for glMultiDrawElements
Some parameters need to be checked only once.
check_valid_to_render needs to be called only once.
The validate function is based on the one for DrawElements.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 27 Jun 2012 04:10:30 +0000 (06:10 +0200)]
vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 27 Jun 2012 03:45:47 +0000 (05:45 +0200)]
vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstance
It's called in _mesa_validate_DrawArraysInstanced already.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sun, 18 Dec 2011 01:13:17 +0000 (02:13 +0100)]
mesa: rename MaxTransformFeedbackSeparateAttribs to MaxTransformFeedbackBuffers
This is a cleanup for ARB_transform_feedback3, where
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS is introduced for interleaved attribs and
has the same meaning as GL_MAX_.._SEPARATE_ATTRIBS for separate attribs.
Also, the maximum number of TFB buffers is reduced from 32 to 4, which makes
this patch useful even without the extension.
I don't know of any hardware which can do more than 4.
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Thu, 28 Jun 2012 17:07:10 +0000 (18:07 +0100)]
gallivm: Refactor lp_build_broadcast(_scalar) to share code.
Doesn't really change the generated assembly, but produces more compact IR,
and of course, makes code more consistent.
Reviewed-by: Brian Paul <brianp@vmware.com>
Johannes Obermayr [Thu, 28 Jun 2012 08:16:47 +0000 (10:16 +0200)]
gallivm: Fix potential buffer overflowing in strncat.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Marcin Slusarz [Wed, 27 Jun 2012 12:45:17 +0000 (14:45 +0200)]
nv50: dynamically allocate space for shader local storage
Fixes 21 piglit tests:
spec/glsl-1.10/execution/variable-indexing/
fs-temp-array-mat4-index-col-row-wr
vs-temp-array-mat4-index-col-row-wr
vs-temp-array-mat4-index-row-wr
spec/glsl-1.20/execution/variable-indexing/
fs-temp-array-mat3-index-col-row-rd
fs-temp-array-mat3-index-row-rd
fs-temp-array-mat4-col-row-wr
fs-temp-array-mat4-index-col-row-rd
fs-temp-array-mat4-index-col-row-wr
fs-temp-array-mat4-index-row-rd
fs-temp-array-mat4-index-row-wr
vs-temp-array-mat3-index-col-row-rd
vs-temp-array-mat3-index-col-row-wr
vs-temp-array-mat3-index-row-rd
vs-temp-array-mat3-index-row-wr
vs-temp-array-mat4-col-row-wr
vs-temp-array-mat4-index-col-row-rd
vs-temp-array-mat4-index-col-row-wr
vs-temp-array-mat4-index-col-wr
vs-temp-array-mat4-index-row-rd
vs-temp-array-mat4-index-row-wr
vs-temp-array-mat4-index-wr
... and prevents a lot of GPU lockups
Marcin Slusarz [Tue, 26 Jun 2012 14:22:43 +0000 (16:22 +0200)]
nv50: streamline screen_create error handling
Remove macro which changes control flow (it's evil).
Make all fail paths print (correct) error message.
Marcin Slusarz [Tue, 26 Jun 2012 13:02:55 +0000 (15:02 +0200)]
nv50/ir: make colorful ir dump output optional
Brian Paul [Wed, 27 Jun 2012 16:52:55 +0000 (10:52 -0600)]
mesa: more const qualifiers to match the latest glext.h
For some reason regular gcc on Linux didn't catch these but the mingw
compiler did (generated errors, not warnings).
v2: include the changes in src/mapi/ too
Brian Paul [Wed, 27 Jun 2012 16:23:54 +0000 (10:23 -0600)]
glapi: add const qualifier to glShaderSourceARB() parameter
Fixes the es2 build with gcc.
Note: in glext.h the prototypes for glShaderSource() and glShaderSourceARB()
disagree: only the former has the extra const qualifier.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Jordan Justen [Sun, 27 May 2012 17:48:47 +0000 (10:48 -0700)]
i965: enable ARB_instanced_arrays extension
Set the step_rate value when drawing to implement
ARB_instanced_arrays for gen >= 4.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Tue, 26 Jun 2012 19:06:47 +0000 (13:06 -0600)]
glsl: be more careful about counting varying vars in the linker
Previously, we were counting gl_FrontFacing, gl_FragCoord and gl_PointCoord
against the limit of varying variables. This prevented some valid shaders
from linking.
The other potential solution to this is to have the driver advertise
more varying vars or set the GLSLSkipStrictMaxVaryingLimitCheck flag.
But the above-mentioned variables aren't conventional varying attributes
so it doesn't seem right to count them.
Reviewed-by: Eric Anholt <eric@anholt.net>
Andreas Boll [Tue, 26 Jun 2012 18:47:05 +0000 (20:47 +0200)]
docs/helpwanted: add some useful todo lists
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 26 Jun 2012 20:47:19 +0000 (14:47 -0600)]
softpipe: fix numFragsEmitted debug code
Brian Paul [Tue, 26 Jun 2012 20:47:19 +0000 (14:47 -0600)]
gallium: minor whitespace, comment changes
Brian Paul [Tue, 26 Jun 2012 20:47:19 +0000 (14:47 -0600)]
mesa: update glext.h to version 81
Brian Paul [Tue, 26 Jun 2012 20:47:19 +0000 (14:47 -0600)]
mesa: update glxext.h to version 33
Brian Paul [Tue, 26 Jun 2012 20:47:19 +0000 (14:47 -0600)]
mesa: make _mesa_reference_array_object() an inline function
As we do for texture objects, buffer objects, etc.
Brian Paul [Tue, 26 Jun 2012 20:47:19 +0000 (14:47 -0600)]
mesa: look up enum name for glEnable/Disable errors
Brian Paul [Tue, 26 Jun 2012 20:47:19 +0000 (14:47 -0600)]
mesa: move TEXGEN defines closer to gl_texgen struct
Brian Paul [Tue, 26 Jun 2012 20:47:19 +0000 (14:47 -0600)]
mesa: rename ColorMaterialBitmask to _ColorMaterialBitmask
Since it's a derived field.
Brian Paul [Tue, 26 Jun 2012 20:47:19 +0000 (14:47 -0600)]
mesa: re-order, update comments on lighting-related structs
José Fonseca [Wed, 27 Jun 2012 10:15:53 +0000 (11:15 +0100)]
gallium/util: Fix parsing of options with underscore.
For example
GALLIVM_DEBUG=no_brilinear
which was being parsed as two options, "no" and "brilinear".
James Benton [Tue, 26 Jun 2012 14:00:14 +0000 (15:00 +0100)]
gallivm: Added a generic lp_build_print_value which prints a LLVMValueRef.
Updated lp_build_printf to share common code.
Removed specific lp_build_print_vecX.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Stéphane Marchesin [Tue, 26 Jun 2012 02:45:56 +0000 (19:45 -0700)]
i915g: Implement sRGB textures
Since we don't have them in hw we emulate them in the shader. Although not
recommended by the spec it is legit.
As a side effect we also get GL 2.1. I think this is as far as we can take
the i915.
Brian Paul [Tue, 26 Jun 2012 22:37:33 +0000 (16:37 -0600)]
svga: return 120 for PIPE_CAP_GLSL_FEATURE_LEVEL
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Brian Paul [Tue, 26 Jun 2012 22:37:22 +0000 (16:37 -0600)]
llvmpipe: return 120 for PIPE_CAP_GLSL_FEATURE_LEVEL
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Carl Worth [Sat, 9 Jun 2012 23:37:08 +0000 (16:37 -0700)]
glsl: glcpp: Extend testing of #line directives
The most recent commit adds support for comments and macro expansion
on #line directives. Add testing to verify the new features.
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Carl Worth [Sat, 9 Jun 2012 23:31:06 +0000 (16:31 -0700)]
glsl: glcpp: Move handling of #line directives from lexer to parser.
The GLSL specification requires that #line directives be interpreted
after macro expansion. Our existing implementation of #line macros in
the lexer prevents conformance on this point.
Moving the handling of #line from the lexer to the parser gives us the
macro expansion we need. An additional benefit is that the
preprocessor also now supports comments on the same line as #line
directives.
Finally, the preprocessor now emits the (fully-macro-expanded) #line
directives into the output. This allows the full GLSL compiler to also
see and interpret these directives so it can also generate correct
line numbers in error messages.
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Carl Worth [Sat, 9 Jun 2012 23:29:38 +0000 (16:29 -0700)]
glsl: glcpp: Rename and document _glcpp_parser_expand_if
This function is currently used only in the expansion of #if lines,
but we will soon be using it more generally (for the expansion of
(_glcpp_parser_expand_and_lex_from) and some more documentation.
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Carl Worth [Sat, 9 Jun 2012 16:45:56 +0000 (09:45 -0700)]
glsl: Consistently use length-based ralloc string functions for info_log.
Commit
b823b99ec0f13af257dcd885f436a4d294c6222a switched from using
functions such as ralloc_asprintf and ralloc_strcat to
ralloc_asprintf_rewrite_tail. This change maintains the string's
length as a aparamter that is updated by the ralloc functions (rather
than recomputing it with strlen over and over).
However, the change failed to updated two locations (glcpp_error and
glcpp_warning), with the result that the string's length wasn't
updated by these calls. Then, subsequent calls to other
ralloc_asprintf_rewrite_tail would overwrite the text appended by
glcpp_error.
This commit fixes the two missing updates, and restores line numbers
to the output of glcpp error messages, (as noticed by a glcpp unit
test case that has been failing since the above-mentioned commit).
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Carl Worth [Fri, 8 Jun 2012 22:00:49 +0000 (15:00 -0700)]
glsl: glcpp: Allow "#if undefined-macro' to evaluate to false.
A strict reading of the GLSL specification would have this be an
error, but we've received reports from users who expect the
preprocessor to interepret undefined macros as 0. This is the standard
behavior of the rpeprocessor for C, and according to these user
reports is also the behavior of other OpenGL implementations.
So here's one of those cases where we can make our users happier by
ignoring the specification. And it's hard to imagine users who really,
really want to see an error for this case.
The two affected tests cases are updated to reflect the new behavior.
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jerome Glisse [Tue, 26 Jun 2012 16:24:08 +0000 (12:24 -0400)]
r600g: enable DUAL_EXPORT mode when possible on r6xx/r7xx
DUAL_EXPORT can be enabled on r6xx/r7xx when all CBs use 16-bit export
and there is no depth/stencil export.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Vadim Girlin [Tue, 26 Jun 2012 16:23:31 +0000 (12:23 -0400)]
r600g: enable DUAL_EXPORT mode when possible
It seems DUAL_EXPORT on evergreen may be enabled when all CBs use 16-bit export
mode (EXPORT_4C_16BPC), also there should be at least one CB, and the PS
shouldn't export depth/stencil.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Tue, 26 Jun 2012 18:47:27 +0000 (22:47 +0400)]
r600g: avoid unnecessary shader exports v2
In some cases TGSI shader has more color outputs than the number of CBs,
so it seems we need to limit the number of color exports. This requires
different shader variants depending on the nr_cbufs, but on the other hand
we are doing less exports, which are very costly.
v2: fix various piglit regressions
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Vadim Girlin [Mon, 11 Jun 2012 09:11:47 +0000 (13:11 +0400)]
r600g: cache shader variants instead of rebuilding v3
Shader variants are stored in the list, the key for lookup is based on the
states that require different hw shaders - currently it's rctx->two_side (all
gpus) and rctx->nr_cbufs (evergreen/cayman, when writes_all property is set).
v2:
- use simple list instead of keymap as suggested by Marek on irc
- call r600_adjust_gprs from r600_bind_vs_shader for r6xx/r7xx
(r600_shader_select isn't used for vertex shaders currently)
v3:
- fix call to r600_adjust_gprs - do it after updating current shader
Improves performance for some apps, e.g. FlightGear -
see https://bugs.freedesktop.org/show_bug.cgi?id=50360
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Brian Paul [Tue, 26 Jun 2012 20:41:46 +0000 (14:41 -0600)]
svga: handle missing PIPE_CAP_x queries
And fix incorrect error message for a bad shader type/number.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Brian Paul [Tue, 26 Jun 2012 20:11:00 +0000 (14:11 -0600)]
llvmpipe: handle more PIPE_CAP_x queries
As with the previous commit for softpipe.
v2: remove 'default' case to get compile-time warning
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Tue, 26 Jun 2012 20:02:43 +0000 (14:02 -0600)]
softpipe: handle more PIPE_CAP_x queries
These all return zero. Add a debug_printf() to catch the default case so
we don't accidently mishandle something important in the future.
v2: remove 'default' case to get compile-time warning
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Tue, 26 Jun 2012 18:59:30 +0000 (12:59 -0600)]
svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATS
This is actually required for GL_ARB_framebuffer_object, but the state
tracker doesn't currently check it.
Direct3D 9 allows mixed format color buffers with some restrictions.
Setting this allows Unigine Heaven 2.5 and 3.0 to run. Tested both on
GL and D3D hosts.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Brian Paul [Tue, 26 Jun 2012 15:45:29 +0000 (09:45 -0600)]
glsl: fix comment typo
Olivier Galibert [Mon, 25 Jun 2012 16:50:13 +0000 (18:50 +0200)]
u2f_emit: Fix type parameter in LLVM call.
The type is the destination type (i.e. float vector) and not the
source type. Fixes piglit fs-{in,de}crement-uint.
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Paul Berry [Mon, 25 Jun 2012 23:57:10 +0000 (16:57 -0700)]
i965/msaa: Set KILL_ENABLE when GL_ALPHA_TO_COVERAGE enabled.
i965 hardware needs to be informed of situations in which it's
possible for pixels (or samples) to be discarded for reasons other
than depth/stencil testing (e.g. due to an explicit "discard" in the
fragment shader). One of these situations is when
GL_ALPHA_TO_COVERAGE is enabled, since that can cause samples to be
discarded by the color calculator when the pixel's alpha value is less
than 1.0.
Without this patch, GL_ALPHA_TO_COVERAGE does not take effect on depth
buffers.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Paul Berry [Sat, 23 Jun 2012 03:27:18 +0000 (20:27 -0700)]
i965/msaa: Implement GL_SAMPLE_ALPHA_TO_{COVERAGE,ONE}.
This patch enables the multisampling parameters
GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_ALPHA_TO_ONE, which allow
the fragment shader's alpha output to be converted into a sample
coverage mask and ignored for blending. i965 supports these
parameters through the BLEND_STATE structure.
The GL spec allows, but does not require, the implementation to dither
the conversion from alpha to a sample coverage mask, so that alpha
values that aren't a multiple of 1/num_samples result in the correct
proportion of samples being lit. A bit exists in the BLEND_STATE
structure to enable this functionality, but according to the hardware
docs it must be disabled on Sandy Bridge (see the Sandy Bridge PRM,
Vol2, Part1, p379: AlphaToCoverage Dither Enable). So it is enabled
for Gen7 only.
Fixes piglit tests
"EXT_framebuffer_multisample/sample-alpha-to-{coverage,one} {2,4}".
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Paul Berry [Sat, 23 Jun 2012 03:45:49 +0000 (20:45 -0700)]
i965/msaa: Implement glSampleCoverage.
This patch enables glSampleCoverage() functionality, which allows the
client program to specify that only a portion of the samples be lit up
when performing multisampled rendering. i965 supports
glSampleCoverage() through the 3DSTATE_SAMPLE_MASK command packet,
which allows the driver to specify a bitfield indicating which samples
to light up.
Fixes piglit tests "EXT_framebuffer_multisample/sample-coverage {2,4}
{inverted,non-inverted}".
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
José Fonseca [Tue, 26 Jun 2012 09:13:28 +0000 (10:13 +0100)]
st/wgl: Add a few more comments.
Marek Olšák [Tue, 26 Jun 2012 01:35:25 +0000 (03:35 +0200)]
r600g: don't disable streamout if it hasn't been started
Marek Olšák [Tue, 26 Jun 2012 01:33:16 +0000 (03:33 +0200)]
u_blitter: disable streamout before rendering
This fixes piglit EXT_transform_feedback tests:
- intervening-read output
- intervening-read prims_written
Chad Versace [Thu, 21 Jun 2012 18:35:03 +0000 (11:35 -0700)]
i965/fs: Fix conversions float->bool, int->bool
Fixes gles2conform GL.equal.equal_bvec2_frag.
This fixes brw_fs_visitor's translation of ir_unop_f2b. It used CMP to
convert the float to one of 0 or ~0. However, the convention in the
compiler is that true is represented by 1, not ~0. This patch adds an AND
to convert ~0 to 1.
By inspection, a similar problem existed with ir_unop_i2b, with a similar
fix.
[v2 kayden]: eliminate extra temporary register.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49621
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Brian Paul [Mon, 25 Jun 2012 20:57:41 +0000 (14:57 -0600)]
st/wgl: 80-column wrapping
Andreas Boll [Mon, 25 Jun 2012 19:54:13 +0000 (21:54 +0200)]
docs/lists: add piglit mailing list
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Mon, 25 Jun 2012 19:54:08 +0000 (21:54 +0200)]
docs/helpwanted: update some info
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Mon, 25 Jun 2012 19:54:03 +0000 (21:54 +0200)]
docs/sourcetree: update some info
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Mon, 25 Jun 2012 19:53:06 +0000 (21:53 +0200)]
docs/devinfo: update release info
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Mon, 25 Jun 2012 19:53:01 +0000 (21:53 +0200)]
docs/systems: add some useful driver links
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Mon, 25 Jun 2012 19:52:51 +0000 (21:52 +0200)]
docs: update some broken/old links
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Mon, 25 Jun 2012 19:52:47 +0000 (21:52 +0200)]
docs: whitespace cleanup
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Mon, 25 Jun 2012 19:52:10 +0000 (21:52 +0200)]
docs: escape html special char
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Mon, 25 Jun 2012 19:51:53 +0000 (21:51 +0200)]
docs: add missing target attribute
target is needed for the frame based layout
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Mon, 25 Jun 2012 19:51:28 +0000 (21:51 +0200)]
docs/shading: use proper markup
use dl instead of ul
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Mon, 25 Jun 2012 17:44:44 +0000 (11:44 -0600)]
docs: document the GALLIUM_LOG_FILE env var
Brian Paul [Mon, 25 Jun 2012 17:43:03 +0000 (11:43 -0600)]
mesa: new MESA_LOG_FILE env var to log errors, warnings, etc., to a file
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Marek Olšák [Mon, 25 Jun 2012 21:48:33 +0000 (23:48 +0200)]
docs: update GL3.3 status
Marek Olšák [Mon, 25 Jun 2012 20:53:21 +0000 (22:53 +0200)]
r600g: inline r600_blit_push_depth and use resource_copy_region
We are going to have a separate resource for depth texturing and transfers
and this is just a transfer thing.
Marek Olšák [Mon, 25 Jun 2012 10:45:32 +0000 (12:45 +0200)]
r600g: split flushed depth texture creation and flushing
Paul Berry [Mon, 18 Jun 2012 20:52:02 +0000 (13:52 -0700)]
i965/msaa: Add backend support for centroid interpolation.
This patch causes the fragment shader to be configured correctly (and
the correct code to be generated) for centroid interpolation. This
required two changes: brw_compute_barycentric_interp_modes() needs to
determine when centroid barycentric coordinates need to be included in
the pixel shader thread payload, and
fs_visitor::emit_general_interpolation() needs to interpolate using
the correct set of barycentric coordinates.
Fixes piglit tests "EXT_framebuffer_multisample/interpolation {2,4}
centroid-edges" on i965.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Thu, 21 Jun 2012 18:33:22 +0000 (11:33 -0700)]
i965/fs: Refactor interpolation code to prepare for adding centroid support.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Mon, 18 Jun 2012 18:23:01 +0000 (11:23 -0700)]
i965/msaa: Adapt clip setup for centroid noperspective interpolation.
To save time, we only instruct the clip stage of the pipeline to
compute noperspective barycentric coordinates if those coordinates are
needed by the fragment shader. Previously, we would determine whether
the coordinates were needed by seeing whether the fragment shader used
the BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC interpolation mode.
However, with MSAA, it's possible that the fragment shader might use
BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC instead. In the future,
when we support ARB_sample_shading, it might use
BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC.
This patch modifies the upload_clip_state() functions to check for all
three possible noperspective interpolation modes.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Mon, 18 Jun 2012 19:10:13 +0000 (12:10 -0700)]
glsl: Add IsCentroid bitfield to gl_fragment_program.
This bitfield tells the back-ends which of a fragment shader's inputs
require centroid interpolation. It is only set for GLSL fragment
shaders, since assembly fragment shaders don't support centroid
interpolation.
Reviewed-by: Eric Anholt <eric@anholt.net>