Juan A. Suarez Romero [Mon, 13 Mar 2017 15:04:20 +0000 (16:04 +0100)]
vulkan/wsi: include builddir for generated headers
wayland-drm-client-protocol.h is generated in builddir, so when
builddir != srcdir the header is not found, and compilation of
wsi_common_wayland.c will fail.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jason Ekstrand [Sat, 4 Mar 2017 17:23:26 +0000 (09:23 -0800)]
anv: Use on-the-fly surface states for dynamic buffer descriptors
We have a performance problem with dynamic buffer descriptors. Because
we are currently implementing them by pushing an offset into the shader
and adding that offset onto the already existing offset for the UBO/SSBO
operation, all UBO/SSBO operations on dynamic descriptors are indirect.
The back-end compiler implements indirect pull constant loads using what
basically amounts to a texelFetch instruction. For pull constant loads
with constant offsets, however, we use an oword block read message which
goes through the constant cache and reads a whole cache line at a time.
Because of these two things, direct pull constant loads are much faster
than indirect pull constant loads. Because all loads from dynamically
bound buffers are indirect, the user takes a substantial performance
penalty when using this "performance" feature.
There are two potential solutions I have seen for this problem. The
alternate solution is to continue pushing offsets into the shader but
wire things up in the back-end compiler so that we use the oword block
read messages anyway. The only reason we can do this because we know a
priori that the dynamic offsets are uniform and 16-byte aligned.
Unfortunately, thanks to the 16-byte alignment requirement of the oword
messages, we can't do some general "if the indirect offset is uniform,
use an oword message" sort of thing.
This solution, however, is recommended for a few of reasons:
1. Surface states are relatively cheap. We've been using on-the-fly
surface state setup for some time in GL and it works well. Also,
dynamic offsets with on-the-fly surface state should still be
cheaper than allocating new descriptor sets every time you want to
change a buffer offset which is really the only requirement of the
dynamic offsets feature.
2. This requires substantially less compiler plumbing. Not only can we
delete the entire apply_dynamic_offsets pass but we can also avoid
having to add architecture for passing dynamic offsets to the back-
end compiler in such a way that it can continue using oword messages.
3. We get robust buffer access range-checking for free. Because the
offset and range are baked into the surface state, we no longer need
to pass ranges around and do bounds-checking in the shader.
4. Once we finally get UBO pushing implemented, it will be much easier
to handle pushing chunks of dynamic descriptors if the compiler
remains blissfully unaware of dynamic descriptors.
This commit improves performance of The Talos Principle on ULTRA
settings by around 50% and brings it nicely into line with OpenGL
performance.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 11 Mar 2017 07:00:49 +0000 (23:00 -0800)]
anv: Stall before fast-clear operations
During initial CCS bring-up, I discovered that you have to do a full CS
stall prior to doing a CCS resolve as well as afterwards. It appears
that the same is needed for fast-clears as well. This fixes rendering
corruptions on The Talos Principle on Sky Lake GT4. The issue hasn't
been demonstrated on any other hardware however, given that this appears
to be a "too many things in the pipe" problem, having it be easier to
reproduce on a system with more EUs makes sense. The issues with
resolves is demonstrable on a GT3 or GT2 so this is probably also a
problem on all GTs.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Sat, 4 Mar 2017 18:52:43 +0000 (10:52 -0800)]
anv: Accurately advertise dynamic descriptor limits
The number of dynamic descriptors is limited by both the number of
descriptors and the total number of dynamic things. Because there isn't
a single "maximum dynamic things" limit, we need to divide by two so
that they can create the maximum of both UBOs and SSBOs.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Sat, 4 Mar 2017 18:07:56 +0000 (10:07 -0800)]
anv: Add a helper for working with VK_WHOLE_SIZE for buffers
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Rob Clark [Tue, 31 Jan 2017 13:31:37 +0000 (08:31 -0500)]
freedreno/ir3: fragz cannot be half precision
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 30 Jan 2017 22:27:35 +0000 (17:27 -0500)]
freedreno/ir3: optimize less in glsl
Rely on nir for optimization, to reduce compile times. Very minimal impact
on shader-db:
total instructions in shared programs: 104170 -> 104199 (0.03%)
total dwords in shared programs: 209664 -> 209728 (0.03%)
total full registers used in shared programs: 7156 -> 7161 (0.07%)
total half registers used in shader programs: 109 -> 109 (0.00%)
total const registers used in shared programs: 24222 -> 24224 (0.01%)
half full const instr dwords
helped 12 107 103 112 98
hurt 11 104 105 115 102
But shader db runtime dropped from ~29.3s user to ~20.4s user.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Lionel Landwerlin [Fri, 10 Mar 2017 16:14:43 +0000 (16:14 +0000)]
aubinator/genxml: use gzipped files to store embedded genxml
This reduces the size of the aubinator binary from ~1.4Mb to ~700Kb.
With can now drop the checks on xxd in configure.
v2: Fix incorrect makefile dependency (Lionel)
v3: use $(PYTHON2) (Emil)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Lionel Landwerlin [Fri, 10 Mar 2017 16:12:51 +0000 (16:12 +0000)]
intel: genxml: add script to generate gzipped genxml
v2 (from Dylan):
Add main function
Add missing Copyright
Use print_function
v3: Add actually license (Dylan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jose Fonseca [Mon, 13 Mar 2017 12:23:11 +0000 (12:23 +0000)]
util/u_thread.h: Include stdint.h for int64_t definition.
Fixes MinGW build. Trivial.
Iago Toral Quiroga [Mon, 13 Mar 2017 11:58:44 +0000 (12:58 +0100)]
intel: fix compiler build
compiler/brw_vec4_gs_visitor.cpp:744:39: error:
‘GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES’ was not declared in this scope
output_vertex_size_bytes <= GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES);
Fixes: d0d4a5f43b4 ("i965: split EU defines to brw_eu_defines.h")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Christian König [Mon, 13 Mar 2017 11:43:18 +0000 (12:43 +0100)]
svga: handle P016 format as well
Fixes: 62cff793785 ("gallium: add P016 format")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100180
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 2 Mar 2017 19:02:44 +0000 (19:02 +0000)]
configure.ac: require pthread-stubs only where available
The project is a thing only for BSD platforms. Or in other words - for
any other platforms building/installing pthread-stubs results only in a
pthread-stub.pc file.
And even where it provides a DSO, there's a fundamental design issue
with it - see the pthread-stubs mailing list for the specifics.
v2: Update comment above the switch statement (Jon Turney).
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Acked-by: Gary Wong <gtw@gnu.org>
Tested-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Randy Fishel <randy.fishel@oracle.com>
Cc: Niveditha Rau <niveditha.rau@oracle.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 8 Mar 2017 23:46:06 +0000 (23:46 +0000)]
configure.ac: do not require the i965 driver for ANV
As of last few commits we have the two split, thus we no longer require
the i965 in order to have the ANV driver.
Even though ANV does not link against libdrm nor libdrm_intel, we still
require those as dependencies due to the headers they provide.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Thu, 2 Mar 2017 05:11:51 +0000 (21:11 -0800)]
intel/vulkan: Get rid of recursive make
v2 [Emil Velikov]
- Various fixes and initial stab at the Android build.
- Keep the generation rules/EXTRA_DIST outside the conditional
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Wed, 1 Mar 2017 21:26:40 +0000 (13:26 -0800)]
intel/tools: Use a makefile included from intel/Makefile.am
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Tue, 7 Mar 2017 15:07:49 +0000 (15:07 +0000)]
intel/compiler: whitespace cleanups
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Tue, 7 Mar 2017 16:13:42 +0000 (16:13 +0000)]
intel/compiler: link all tests again gtest, even test_eu_compact"
At the moment all the tests but test_eu_compact are actual C++ gtests.
To simplify things, we can move the gtest.la to the common TEST_LIBS.
As we're here, we can rename change the test extension [to .cpp] to
avoid using the confusing dummy.cpp.
Add a nice comment in the makefile for posterity.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Tue, 7 Mar 2017 15:57:27 +0000 (15:57 +0000)]
i965: remove i965_symbols_test reference from .gitignore
The test/binary was removed back in 2012. With that one gone, we can
drop the .gitignore file all together.
Cc: Eric Anholt <eric@anholt.net>
Fixes: c8850394423 ("i965: Drop the missing symbols link test.")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Tue, 28 Feb 2017 17:10:43 +0000 (09:10 -0800)]
i965: Move the back-end compiler to src/intel/compiler
Mostly a dummy git mv with a couple of noticable parts:
- With the earlier header cleanups, nothing in src/intel depends
files from src/mesa/drivers/dri/i965/
- Both Autoconf and Android builds are addressed. Thanks to Mauro and
Tapani for the fixups in the latter
- brw_util.[ch] is not really compiler specific, so it's moved to i965.
v2:
- move brw_eu_defines.h instead of brw_defines.h
- remove no-longer applicable includes
- add missing vulkan/ prefix in the Android build (thanks Tapani)
v3:
- don't list brw_defines.h in src/intel/Makefile.sources (Jason)
- rebase on top of the oa patches
[Emil Velikov: commit message, various small fixes througout]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 9 Mar 2017 00:44:29 +0000 (00:44 +0000)]
i965: split EU defines to brw_eu_defines.h
Split out the EU defines from the 'generic' ones, as the former are more
compiler oriented.
With a later commit we'll move brw_eu_defines.h alongside the compiler
infra to src/intel/. Pulling all the defines in there seems overzealous.
Some defines are used by both i965 and the i965 compiler. Those are
moved to brw_eu_defines.h, and annotated accordingly. The i965 users
were updated to have the extre include to indicate that.
With future work we might provide a better, split but for now this seems
reasonable.
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 9 Mar 2017 17:45:19 +0000 (17:45 +0000)]
util/bitscan: use correct signature for ffs/ffsll
Otherwise we'll get errors such as
error: conflicting types for ‘ffs’
error: conflicting types for ‘ffsll’
We might want to improve the heuristics and provide a definition only
when a native one is missing. We can address that at a later stage.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 9 Mar 2017 02:05:07 +0000 (02:05 +0000)]
i965: add missing brw_defines.h include in brw_program.c
File is using MI_LOAD_REGISTER_IMM, GEN7_CACHE_MODE_1 and others as
defined in the header.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 9 Mar 2017 01:58:30 +0000 (01:58 +0000)]
i965: add missing brw_defines.h include in brw_program.c
File is using the PIPE_CONTROL_* macros as defined in the header.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 9 Mar 2017 01:13:52 +0000 (01:13 +0000)]
i965: add missing #include <assert.h> in brw_inst.h
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 9 Mar 2017 00:38:21 +0000 (00:38 +0000)]
i965: move brw_define.h ifndef guard to the top
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Wed, 8 Mar 2017 23:38:07 +0000 (23:38 +0000)]
i965: remove unused macros from brw_defines.h
The follow three groups are not used by neither the DRI module nor the
compiler.
BRW_POLYGON_*_FACING
BRW_POLYGON_FACING_*
BRW_STATELESS_BUFFER_*
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Tue, 7 Mar 2017 18:38:34 +0000 (18:38 +0000)]
i965: remove unused brw_program.h include
Neither of the changed files requires the brw_program.h include. Since
we're about to move them [to src/intel/compiler] with the next commit
there's no point in having the include.
Let alone the very confusing compiler include directive
[-I${top_srcdir}/src/mesa/drivers/dri/i965/] that one would have to use.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Tue, 7 Mar 2017 15:35:55 +0000 (15:35 +0000)]
i965: remove duplicate declaration of brw_mark_surface_used
Function was made static and moved to another header with earlier
commit.
Fixes: 760c8a1d950 ("i965: Make mark_surface_used a static inline in brw_compiler.h")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Tue, 7 Mar 2017 15:30:45 +0000 (15:30 +0000)]
i965: remove dead brw_new_shader() declaration
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Fixes: 194537ebe44 ("mesa/glsl/i965: remove Driver.NewShader()")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Tue, 7 Mar 2017 15:29:06 +0000 (15:29 +0000)]
i965: remove unused brw_cs.h include
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Thu, 2 Mar 2017 05:14:56 +0000 (21:14 -0800)]
anv: Stop including brw_context.h
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Thu, 2 Mar 2017 04:55:17 +0000 (20:55 -0800)]
intel/isl: Stop linking libi965_compiler.la into tests
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Thu, 2 Mar 2017 03:03:17 +0000 (19:03 -0800)]
vulkan/wsi: Generate wayland protocol headers separately from EGL
Previously, we were depending on EGL for generating the headers and
providing the protocol symbols. However, since neither Vulkan driver
actually wants to link against EGL, this is kind of pointless. It also
creates a weird build dependency.
v2 [Jason]
- Add missing wsi/ prefix, MKDIR_GEN
v3 [Emil Velikov]
- include BUILT_SOURCES/generation rules outside of conditional
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Tue, 7 Mar 2017 14:54:36 +0000 (14:54 +0000)]
radv/wsi: Don't include wayland headers
Unused and we'll rework the way wayland-drm-client-protocol.h is
generated with later commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Thu, 2 Mar 2017 05:15:55 +0000 (21:15 -0800)]
anv/wsi: Don't include wayland headers
Unused and we'll rework the way wayland-drm-client-protocol.h is
generated with later commit.
v2 [Emil]
- Also remove wayland-client.h
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 2 Mar 2017 19:14:24 +0000 (19:14 +0000)]
configure.ac: provide a fall-back define for WAYLAND_SCANNER
In some cases, we can end up calling WAYLAND_SCANNER even when
there's no binary. Do follow the other's approach set by
AX_PROG_FLEX/BISON and set the variable to :
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 2 Mar 2017 19:11:06 +0000 (19:11 +0000)]
wayland: move .gitignore where applicable
Strictly speaking things work as-is, but let's move the file alongside
the artefacts it references. Analogous to all other places in mesa.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Christian König [Mon, 6 Mar 2017 16:36:29 +0000 (17:36 +0100)]
st/va: add config support for 10bit decoding v2
Advertise 10bpp support if the driver supports decoding to a P016 surface.
v2: Advertise 10bpp for the decoder as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Christian König [Tue, 7 Mar 2017 14:23:39 +0000 (15:23 +0100)]
st/va: add support for allocating 10bpp surfaces
We support P010 and P016 as targets for 10bpp video decoding.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Christian König [Mon, 6 Mar 2017 16:53:04 +0000 (17:53 +0100)]
st/va: add support for P010 and P016 formats v3
No hardware I know off can actually support P010 natively. But we can easily
support P016 and as long as nobody decodes anything into the lower 6bits it
doesn't make any difference to P010.
v2: allow P0160 for post processing as well
v3: fix post processing once more
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Christian König [Tue, 7 Mar 2017 14:20:08 +0000 (15:20 +0100)]
st/va: clear the video surface on allocation
This makes debugging of decoding problems quite a bit easier.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Christian König [Wed, 25 Jan 2017 13:46:53 +0000 (14:46 +0100)]
st/va: cleanup error handling in vlVaCreateSurfaces2
No need to have that twice.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Christian König [Mon, 16 Jan 2017 14:04:47 +0000 (15:04 +0100)]
radeon/uvd: enable 10bit HEVC decode v2
Just use whatever the state tracker allocated.
v2: fix msb mode
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Christian König [Wed, 8 Mar 2017 11:51:13 +0000 (12:51 +0100)]
radeon/UVD: fix the decoding target pitch calculation
The firmware expects the value in pixel not bytes. Didn't made a difference
so far because we only used 8bpp surfaces.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Christian König [Sat, 14 Jan 2017 12:57:02 +0000 (13:57 +0100)]
vl/video_buffer: add support for P016
Just simply the description of the planes.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Christian König [Fri, 13 Jan 2017 18:11:43 +0000 (19:11 +0100)]
gallium: add P016 format
Same layout as NV12, but 16bit per channel instead of 8.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Kenneth Graunke [Mon, 13 Mar 2017 05:39:51 +0000 (22:39 -0700)]
i965: Delete unused last_ring local.
Dead since
071d80bde2a78f464a7f54c3e6c6e42845ef52e4, and causing
warnings.
Bas Nieuwenhuizen [Sun, 12 Mar 2017 13:12:19 +0000 (14:12 +0100)]
radv: Store shaders in VRAM.
Less IFETCH latency on misses. Shader code is write once read many,
so GTT doesn't make much sense anyway.
If it turns out to fragment the CPU visible VRAM too much, we can upload with SDMA.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 5 Mar 2017 23:58:45 +0000 (09:58 +1000)]
radv/ac: move to new image intrinsics.
This hooks up radv to the new image intrinsic builders.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 7 Mar 2017 07:00:39 +0000 (17:00 +1000)]
radv: disabled scaled formats for transfers.
These really are only supported for vertex buffers.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Timothy Arceri [Fri, 10 Mar 2017 02:28:53 +0000 (13:28 +1100)]
util/u_queue: make u_queue accessible to cpp
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Fri, 10 Mar 2017 00:30:01 +0000 (11:30 +1100)]
glsl: don't use ralloc for blob creation
There is no need to use ralloc here.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 23:07:43 +0000 (10:07 +1100)]
gallium/util: replace pipe_thread_setname() with u_thread_setname()
They do the same thing we just moved the function to be
accessible to all of Mesa.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 23:03:00 +0000 (10:03 +1100)]
gallium/util: replace pipe_thread_get_time_nano() with u_thread_get_time_nano()
They do the same thing we just moved the function to be
accessible to all of Mesa.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 22:57:58 +0000 (09:57 +1100)]
gallium/util: replace pipe_thread_create() with u_thread_create()
They do the same thing we just moved the function to be
accessible to all of Mesa.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 04:33:38 +0000 (15:33 +1100)]
gallium/util: move u_queue.{c,h} to src/util
This will allow us to use it outside of gallium for things like
compressing shader cache entries.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 04:20:33 +0000 (15:20 +1100)]
gallium/util: make use of new u_thread.h in u_queue.{c,h}
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 04:18:34 +0000 (15:18 +1100)]
util: add u_thread.h
This is a minimal copy of os_thread.h from gallium in order to move
u_queue.{c,h} to this directory.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 03:58:00 +0000 (14:58 +1100)]
gallium/util: use standard malloc/calloc/free in u_queue.c
This will help us moving the file to the shared src/util dir.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 03:36:17 +0000 (14:36 +1100)]
gallium/util: move u_string.h to src/util/u_string.h
This will help us move u_queue.c here eventually and also provide
string function wrappers for anyone wishing to port disk_cache.c
to windows.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 03:36:16 +0000 (14:36 +1100)]
gallium/util: remove unused header from u_string.h
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 03:36:15 +0000 (14:36 +1100)]
gallium/util: remove unused util_strbuf*
Looks like they have been unused since 2008
b8a7eef242f6bb97d90f.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Wed, 8 Mar 2017 03:36:14 +0000 (14:36 +1100)]
gallium/util: remove unused util_memmove()
This is not used anywhere and Visual Studio looks to have
supported memmove() for a long time if not always.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 9 Mar 2017 11:58:38 +0000 (22:58 +1100)]
glsl: don't recompile a shader on fallback unless needed
Because we optimistically skip compiling shaders if we have seen them
before we may need to compile them later at link time if they haven't
yet been use in a specific combination to create a program.
Rather than always recompiling we take advantage of the
gl_compile_status enum introduced in the previous patch to only
compile when we have previously skipped compilation.
This helps with regressions in app start-up times on cold cache
runs, compared with no cache.
Deus Ex: Mankind Divided start-up times:
cache disabled: ~3m15s
cold cache master: ~4m23s
cold cache with this patch: ~3m33s
Acked-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 9 Mar 2017 11:58:37 +0000 (22:58 +1100)]
mesa/glsl: introduce new gl_compile_status enum
This will allow us to tell if a shader really has been compiled or
if the shader cache has just seen it before.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Matt Turner [Sat, 11 Mar 2017 07:15:33 +0000 (23:15 -0800)]
i965: Initialize compaction tables in unit test.
Fixes: fa4b792e833a "i965: Move brw_init_compaction_tables() to brw_create_compiler()."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100154
Matt Turner [Fri, 10 Mar 2017 00:01:30 +0000 (16:01 -0800)]
i965: Move brw_init_compaction_tables() to brw_create_compiler().
... so that we can avoid threading complications or unnecessary
compaction table initializations (which just consists of setting some
pointers based on devinfo->gen).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Thu, 23 Feb 2017 17:05:50 +0000 (17:05 +0000)]
bin/get-fixes-pick-list.sh: do not mandate bash
Silly thinko on my end, as I was writing the script. There is nothing
bash specific in there.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:58:54 +0000 (19:58 +0000)]
bin/shortlog_mesa.sh: remove the final bashism
Remove the typeset built-in and toggle to /bin/sh
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Thu, 23 Feb 2017 11:57:49 +0000 (11:57 +0000)]
bin/bugzilla_mesa.sh: rework the looping method
We don't use DRYRUN (and no others scripts have one) so just drop it.
This allows us to rework the loop to the more commonly used "git .... |
while read foo; do ... done"
That in itself gets rid of the only remaining bashism and we can toggle
the shebang to /bin/sh.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:57:31 +0000 (19:57 +0000)]
wayland-egl/wayland-egl-symbols-check: do not mandate bash
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:56:42 +0000 (19:56 +0000)]
gbm/gbm-symbols-check: do not mandate bash
Analogous to previous commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:56:07 +0000 (19:56 +0000)]
egl/egl-symbols-check: do not mandate bash
There's nothing bash specific in the script.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:54:58 +0000 (19:54 +0000)]
glsl/tests: remove any bashisms
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 18:15:59 +0000 (18:15 +0000)]
dri: use correct shebang for gen-symbol-redefs.py
This is a python2 script and the generic "python" may point to python3.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:23:16 +0000 (19:23 +0000)]
util: remove shebang from format_srgb.py
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:02:08 +0000 (19:02 +0000)]
xmlpool: remove shebang from gen_xmlpool.py
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:21:58 +0000 (19:21 +0000)]
genxml: remove shebang from gen_pack_header.py
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:39:13 +0000 (16:39 +0000)]
nir: remove shebang from python scripts
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 18:43:58 +0000 (18:43 +0000)]
st/xa: suffix xa-indent{,.sh} and add a shebang line
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 18:21:45 +0000 (18:21 +0000)]
gallium/tools: use correct shebang for python scripts
These are python2 scripts and the generic "python" may point to
python3.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:19:44 +0000 (16:19 +0000)]
gallium/tools: do not hardcode bash location
It is not guaranteed to be in /bin
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 18:36:56 +0000 (18:36 +0000)]
gallium/tests: remove execute bit from TGSI shader - vert-uadd.sh
Just like the the dozens of other shaders, the file is parsed by
separate tool and not executed.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:30:48 +0000 (16:30 +0000)]
mapi/gen: remove shebang from python scripts
All of those should be executed $PYTHON2/python2 [or equivalent] hence
why they are missing the execute bit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:04:05 +0000 (16:04 +0000)]
mapi: do not mandate bash for es*api/ABI-check
Seemingly there is nothing bash specific in these. The Debian
checkbashisms does not spot neither run in zsh.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 15:14:15 +0000 (15:14 +0000)]
bin/perf-annotate-jit: add .py suffix
To provide direct feedback about the file in question.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:56:49 +0000 (16:56 +0000)]
i965: remove shebang from brw_nir_trig_workarounds.py
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:55:45 +0000 (16:55 +0000)]
i965: remove execute bit from brw_nir_trig_workarounds.py
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:52:37 +0000 (16:52 +0000)]
mesa: remove shebang from python scripts
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:52:02 +0000 (16:52 +0000)]
mesa: remove execute bit from main/format_parser.py
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:49:46 +0000 (16:49 +0000)]
amd: remove shebang from python scripts
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:49:02 +0000 (16:49 +0000)]
amd: remove execute bit from python scripts
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:48:33 +0000 (16:48 +0000)]
gallium: remove shebang from python scripts
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 15:09:54 +0000 (15:09 +0000)]
gallium: remove execute bit from the python script(s)
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:20:31 +0000 (19:20 +0000)]
svga: remove shebang from svgadump/svga_dump.py
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:15:54 +0000 (19:15 +0000)]
svga: remove execute bit from svga_dump.py
The file is used to generate svgadump/svga_dump.c... in theory at least.
Atm. the file is checked in-tree but that is about to change later
commits.
As we get to that we'll use $PYTHON2 or equivalent as used throughout
the tree.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 19:19:36 +0000 (19:19 +0000)]
freedreno: remove shebang from ir3_nir_trig.py
Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 15:06:44 +0000 (15:06 +0000)]
freedreno: remove execute bit from ir3_nir_trig.py
The file is meant to be called with $(PYTHON2) and not executed
directly.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Wed, 22 Feb 2017 16:41:00 +0000 (16:41 +0000)]
glsl: remove shebang from python scripts
All of the scripts are [must be] executed via $PYTHON2 [or equivalent]
hence why they are missing the execute bit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>