Eric Anholt [Tue, 30 Sep 2014 20:08:56 +0000 (13:08 -0700)]
gallium: Reformat tgsi_lowering.c for the normal style.
Acked-by: Rob Clark <robclark@freedesktop.org>
Eric Anholt [Tue, 30 Sep 2014 20:07:23 +0000 (13:07 -0700)]
gallium: Copy fd_lowering.[ch] to tgsi_lowering.[ch] for code sharing.
Lots of drivers need to transform the weird instructions in TGSI into
reasonable scalar ops, and this code can make those translations
canonical.
Acked-by: Rob Clark <robclark@freedesktop.org>
Eric Anholt [Fri, 3 Oct 2014 06:32:59 +0000 (23:32 -0700)]
vc4: Set unused raddr fields to QPU_R_NOP.
The simulator assertion fails if you have a write to a reg and then a read
(for example, in the NOP side of an instruction), even if the read isn't
used for anything. By setting unused raddrs to NOP, we avoid the problem
(since only the phsyical registers are tracked).
Eric Anholt [Fri, 3 Oct 2014 06:22:03 +0000 (23:22 -0700)]
vc4: Abstract out the field-merging logic for instructions.
I'm going to be doing the same logic for some more fields next.
Niels Ole Salscheider [Mon, 8 Sep 2014 18:10:31 +0000 (20:10 +0200)]
r600: Use DMA transfers in r600_copy_global_buffer
v2: Do not demote items that are already in the pool
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Iago Toral Quiroga [Tue, 29 Jul 2014 09:36:31 +0000 (12:36 +0300)]
glsl: Optimize min/max expression trees
Original patch by Petri Latvala <petri.latvala@intel.com>:
Add an optimization pass that drops min/max expression operands that
can be proven to not contribute to the final result. The algorithm is
similar to alpha-beta pruning on a minmax search, from the field of
AI.
This optimization pass can optimize min/max expressions where operands
are min/max expressions. Such code can appear in shaders by itself, or
as the result of clamp() or AMD_shader_trinary_minmax functions.
This optimization pass improves the generated code for piglit's
AMD_shader_trinary_minmax tests as follows:
total instructions in shared programs: 75 -> 67 (-10.67%)
instructions in affected programs: 60 -> 52 (-13.33%)
GAINED: 0
LOST: 0
All tests (max3, min3, mid3) improved.
A full shader-db run:
total instructions in shared programs:
4293603 ->
4293575 (-0.00%)
instructions in affected programs: 1188 -> 1160 (-2.36%)
GAINED: 0
LOST: 0
Improvements happen in Guacamelee and Serious Sam 3. One shader from
Dungeon Defenders is hurt by shader-db metrics (26 -> 28), because of
dropping of a (constant float (0.00000)) operand, which was
compiled to a saturate modifier.
Version 2 by Iago Toral Quiroga <itoral@igalia.com>:
Changes from review feedback:
- Squashed various cosmetic changes sent by Matt Turner.
- Make less_all_components return an enum rather than setting a class member.
(Suggested by Mat Turner). Also, renamed it to compare_components.
- Make less_all_components, smaller_constant and larger_constant static.
(Suggested by Mat Turner)
- Change mixmax_range to call its limits "low" and "high" instead of
"range[0]" and "range[1]". (Suggested by Connor Abbot).
- Use ir_builder swizzle helpers in swizzle_if_required(). (Suggested by
Connor Abbot).
- Make the logic more clearer by rearrenging the code and commenting.
(Suggested by Connor Abbot).
- Added comment to explain why we need to recurse twice. (Suggested by
Connor Abbot).
- If we cannot prune an expression, do not return early. Instead, attempt
to prune its children. (Suggested by Connor Abbot).
Other changes:
- Instead of having a global "valid" visitor member, let the various functions
that can determine this status return a boolean and check for its value
to decide what to do in each case. This is more flexible and allows to
recurse into children of parents that could not be prunned due to invalid
ranges (so related to the last bullet in the review feedback).
- Make sure we always check if a range is valid before working with it. Since
any use of get_range, combine_range or range_intersection can invalidate
a range we should check for this situation every time we use any of these
functions.
Version 3 by Iago Toral Quiroga <itoral@igalia.com>:
Changes from review feedback:
- Now we can make get_range, combine_range and range_intersection static too
(suggested by Connor Abbot).
- Do not return NULL when looking for the larger or greater constant into
mixed vector constants. Instead, produce a new constant by doing a
component-wise minmax. With this we can also remove of the validations when
we call into these functions (suggested by Connor Abbot).
- Add a comment explaining the meaning of the baserange argument in
prune_expression (suggested by Connor Abbot).
Other changes:
- Eliminate minmax expressions operating on constant vectors with mixed values
by resolving them.
No piglit regressions observed with Version 3.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76861
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Tapani Pälli [Tue, 16 Sep 2014 17:18:41 +0000 (20:18 +0300)]
glsl: do not emit error for non written varyings on OpenGL ES
Patch fixes following test case from 'shaders-with-varyings' WebGL
conformance suite: "vertex shader with unused varying and fragment
shader with used varying must succeed"
v2: emit still a warning if the condition happens (Ian)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Michel Dänzer [Mon, 6 Oct 2014 08:05:38 +0000 (17:05 +0900)]
radeonsi: Use dummy pixel shader if compilation of the real shader failed
Instead of crashing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79155#c5
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Chia-I Wu [Mon, 6 Oct 2014 04:42:56 +0000 (12:42 +0800)]
ilo: let shaders determine surface counts
When a shader needs N surfaces, we should upload N surfaces and not depend on
how many are bound. This commit is larger than it should be because we did
not export how many surfaces a surface uses before.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Chia-I Wu [Sat, 4 Oct 2014 02:51:20 +0000 (10:51 +0800)]
ilo: let shaders determine sampler counts
When a shader needs N samplers, we should upload N samplers and not depend on
how many are bound.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Marek Olšák [Thu, 2 Oct 2014 14:36:51 +0000 (16:36 +0200)]
tgsi: change tgsi_shader_info::properties to a one-dimensional array
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
v2: fix svga too
Marek Olšák [Tue, 23 Sep 2014 17:42:28 +0000 (19:42 +0200)]
radeonsi: set number of userdata SGPRs of GS copy shader to 4
It only needs the constant buffer with clip planes and read-write resources
for the GS->VS ring and streamout. That's 2 pointers.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 30 Sep 2014 16:15:17 +0000 (18:15 +0200)]
radeonsi: pass the GS shader directly to si_generate_gs_copy_shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 30 Sep 2014 16:13:06 +0000 (18:13 +0200)]
radeonsi: set LLVMByValAttribute for all descriptor arrays
I hope this is correct.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 25 Sep 2014 14:47:55 +0000 (16:47 +0200)]
radeonsi: make the vertex shader key smaller
We only support 16 vertex attribs, not 32.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 23 Sep 2014 15:25:41 +0000 (17:25 +0200)]
radeonsi: don't flush shader caches when building PM4 shader states
This is a wrong place to flush caches to say the least.
I don't think we need to flush the instruction caches if we don't patch
shaders with DMA.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 30 Sep 2014 15:09:13 +0000 (17:09 +0200)]
radeonsi: remove interp_at_sample from the key, use TGSI_INTERPOLATE_LOC_SAMPLE
st/mesa has the same flag in its shader key, we don't need to do it
in the driver anymore.
Instead, use TGSI_INTERPOLATE_LOC_SAMPLE, which is what st/mesa sets.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 30 Sep 2014 14:55:36 +0000 (16:55 +0200)]
radeonsi: move geometry shader properties from si_shader to si_shader_selector
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 30 Sep 2014 14:25:18 +0000 (16:25 +0200)]
radeonsi: always compile shaders on demand
The first compiled shader is sometimes useless, because the key doesn't match
the key for the draw call where it's used.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 30 Sep 2014 14:11:59 +0000 (16:11 +0200)]
radeonsi: remove unused variable si_shader::gs_input_prim
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 30 Sep 2014 13:59:37 +0000 (15:59 +0200)]
tgsi: remove some not so useful variables from tgsi_shader_info
Marek Olšák [Tue, 30 Sep 2014 13:56:14 +0000 (15:56 +0200)]
radeonsi: get fs_write_all from tgsi_shader_info directly
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 30 Sep 2014 13:48:22 +0000 (15:48 +0200)]
tgsi: simplify shader properties in tgsi_shader_info
Use an array of properties indexed by TGSI_PROPERTY_* definitions.
Marek Olšák [Tue, 30 Sep 2014 13:12:09 +0000 (15:12 +0200)]
radeonsi: get tgsi_shader_info only once before compilation
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Wed, 24 Sep 2014 16:26:21 +0000 (18:26 +0200)]
gallium/util: add util_bitcount64
I'll need this in radeonsi.
v2: use __builtin_popcountll if available
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Fri, 5 Sep 2014 09:59:10 +0000 (11:59 +0200)]
radeonsi: fix CS tracing and remove excessive CS dumping
Ilia Mirkin [Sun, 28 Sep 2014 16:07:03 +0000 (12:07 -0400)]
gk110/ir: add dnz flag emission for fmul/fmad
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sun, 28 Sep 2014 05:52:11 +0000 (01:52 -0400)]
gm107/ir: add dnz emission for fmul
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Brian Paul [Fri, 3 Oct 2014 15:55:34 +0000 (09:55 -0600)]
st/wgl: add WINAPI qualifiers on wgl function typedefs
Fixes a release build segfault when wglCreateContextAttribsARB()
calls the wglCreateContext() function.
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
Rob Clark [Fri, 3 Oct 2014 16:48:31 +0000 (12:48 -0400)]
freedreno: query fixes
Fixes a few issues, including a potential empty-IB (which triggers gpu
hangs in piglit occlusion_query_meta_no_fragments)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Fri, 3 Oct 2014 14:08:59 +0000 (10:08 -0400)]
freedreno/a3xx: handle VS only outputting BCOLOR
Possibly we should map the front color to black (zeroes). But not sure
there is a way to do that without generating a shader variant.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Fri, 3 Oct 2014 14:02:31 +0000 (10:02 -0400)]
freedreno/ir3: fix lockups with lame FRAG shaders
Shaders like:
FRAG
PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1
DCL IN[0], GENERIC[0], PERSPECTIVE
DCL OUT[0], COLOR
DCL SAMP[0]
DCL TEMP[0], LOCAL
IMM[0] FLT32 { 0.0000, 1.0000, 0.0000, 0.0000}
0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D
1: MOV OUT[0], IMM[0].xyxx
2: END
cause unhappyness. They have an IN[], but once this is compiled the
useless TEX instruction goes away. Leaving a varying that is never
fetched, which makes the hw unhappy.
In the process fix a signed vs unsigned compare. If the vertex shader
has max_reg=-1, MAX2() vs an unsigned would not give the desired result.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Matt Turner [Fri, 3 Oct 2014 17:01:54 +0000 (10:01 -0700)]
i965/compaction: Disable compaction on SNB temporarily.
Will investigate after XDC.
Matt Turner [Fri, 3 Oct 2014 16:58:41 +0000 (09:58 -0700)]
Revert "i965: Emit ELSE/ENDIF JIP with type D on Gen 7."
This reverts commit
54e30dbf4db437748509d1319c3f6e4185f76c69.
Will investigate after XDC.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84557
Matt Turner [Wed, 1 Oct 2014 06:18:34 +0000 (23:18 -0700)]
i965/fs: Remove dead generate_rep_fb_write prototype.
Added in commit
f9dc7aab.
Brian Paul [Thu, 2 Oct 2014 15:36:54 +0000 (09:36 -0600)]
mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION error
On Windows, the Piglit primitive-restart test was failing a
glGetError()==0 assertion when it was run w/out any command line
arguments. Piglit's all.py script only runs primitive-restart
with arguments so this case isn't normally hit during a full
piglit run.
The basic problem is Microsoft's opengl32.dll calls glFlush
from wglGetProcAddress() and Piglit uses wglGetProcAddress() to
resolve glPrimitiveRestartNV() which is called inside glBegin/End.
See comments in the code for more info.
Plus, improve the comments for _mesa_alloc_dispatch_table().
Cc: <mesa-stable@lists.freedesktop.org>
Acked-by: Sinclair Yeh <syeh@vmware.com>
Ilia Mirkin [Wed, 24 Sep 2014 21:42:03 +0000 (17:42 -0400)]
freedreno/ir3: add TXF support
Still failing a bunch of the fairly picky texelFetch tests, but the
1D(Array) ones are full passes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sat, 27 Sep 2014 14:50:40 +0000 (10:50 -0400)]
freedreno/ir3: add TXD support and expose ARB_shader_texture_lod
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sat, 27 Sep 2014 06:52:42 +0000 (02:52 -0400)]
freedreno/ir3: add texture offset support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Wed, 1 Oct 2014 00:02:37 +0000 (20:02 -0400)]
freedreno/ir3: shadow comes before array
Experimentally, this makes *ArrayShadow tex-miplevel-selection tests
pass.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 28 Sep 2014 23:37:27 +0000 (19:37 -0400)]
freedreno/ir3: make TXQ return integers, not floats
We're still doing something wrong for array textures.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Wed, 1 Oct 2014 05:13:38 +0000 (01:13 -0400)]
freedreno/ir3: add UMAD support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Mon, 29 Sep 2014 02:00:34 +0000 (22:00 -0400)]
freedreno/ir3: add ISSG support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Wed, 1 Oct 2014 05:03:31 +0000 (01:03 -0400)]
freedreno/ir3: add MOD support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Mon, 29 Sep 2014 01:05:05 +0000 (21:05 -0400)]
freedreno/ir3: add UMOD support, based on UDIV
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Fri, 12 Sep 2014 03:15:11 +0000 (23:15 -0400)]
freedreno/ir3: add IDIV/UDIV support
Logic shamelessly copied from nv50 lowering pass.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Michel Dänzer [Thu, 2 Oct 2014 07:00:26 +0000 (16:00 +0900)]
radeonsi: Clear sampler view flags when binding a buffer
Fixes assertion failure while running the Unreal Engine 4 Elemental demo:
.../si_blit.c:322:si_decompress_color_textures: Assertion `tex->cmask.size || tex->fmask.size' failed.
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Anholt [Thu, 2 Oct 2014 21:14:48 +0000 (14:14 -0700)]
vc4: Add support for framebuffer sRGB encoding.
Eric Anholt [Thu, 2 Oct 2014 21:01:29 +0000 (14:01 -0700)]
vc4: Add support for sampling from sRGB.
This isn't perfect -- the filtering is happening on the srgb values, and
we're decoding afterwards, which is not what you want. I think that's the
cause of some additional texwrap(GL_CLAMP, LINEAR) failures, though many
other texwrap tests on srgb start to pass since unfiltered values come out
correct.
Ilia Mirkin [Wed, 1 Oct 2014 03:27:25 +0000 (23:27 -0400)]
freedreno/ir3: avoid fan-in sources referring to same instruction
Since the RA has to be done s.t. each one gets its own (adjacent)
register, it would complicate matters if instructions were allowed to be
repeated. This enables copy-propagation use in situations where
previously that might have happened.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 1 Oct 2014 15:28:17 +0000 (11:28 -0400)]
freedreno/a3xx: emit all immediates in one shot
Makes the command stream a bit tighter when there are lots of
immediates.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Ilia Mirkin [Thu, 2 Oct 2014 07:39:05 +0000 (03:39 -0400)]
freedreno: instanced drawing/compute not yet supported
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Dave Airlie [Tue, 30 Sep 2014 23:22:13 +0000 (09:22 +1000)]
mesa: fix GetTexImage for 1D array depth textures
While running piglit in virgl, I hit an assert in intel driver.
"qemu-system-x86_64: intel_tex.c:219: intel_map_texture_image: Assertion `tex_image->TexObject->Target != 0x8C18 || h == 1' failed."
Thanks to Eric and Ken for pointing me in the right direction,
Fix the get_tex_depth to do the same fixup as get_tex_rgba does
for 1D array textures.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
Tomasz Figa [Sat, 27 Sep 2014 14:20:01 +0000 (16:20 +0200)]
st/mesa: Fix paths used in Android builds
With current makefiles the build fails because source and build paths
are generated incorrectly. With Android build system the top_srcdir and
top_builddir variables are undefined and all paths are relative to where
Android.mk is located. This ends up with path likes
external/mesa/src/mesa/src/mesa/ for both source and build paths, which
are obviously wrong.
This patch fixes this by overriding resulting SRCDIR and BUILDDIR
variables with empty string, so that paths end up being relative to
Android.mk file again. Appending correct build path to generated files
is already done in Android.gen.mk.
Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Tomasz Figa [Sat, 27 Sep 2014 14:20:00 +0000 (16:20 +0200)]
st/mesa: Generate format_info.c in Android builds
Current Android makefiles lack generation of format_info.c, which is
a dependency of main/format.c. This patch adds necessary code to
Android.gen.mk.
Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Tomasz Figa [Sat, 27 Sep 2014 14:19:59 +0000 (16:19 +0200)]
util: Include in Android builds
This patch fixes Android build failures by including src/util directory
in compilation. Files inside of this directory are compiled into
libmesa_util static library and linked with resulting libGLES_mesa.
Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Jason Ekstrand [Thu, 2 Oct 2014 23:04:57 +0000 (16:04 -0700)]
i965/fs: Use the correct base_mrf for spilling pairs in SIMD8
Before, we were hard-coding the base_mrf based on dispatch width not number
of registers spilled at a time. This caused us to emit instructions with a
base_mrf or 14 and a mlen of 3 so we used the magical non-existant m16
register. This fixes the problem.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Wed, 1 Oct 2014 17:54:59 +0000 (10:54 -0700)]
i965/fs: Add a MAX_GRF_SIZE define and use it various places
Previously, we had a MAX_SAMPLER_MESSAGE_SIZE which we used instead.
However, some FB write messages can validly be longer than this so we need
something different. Since MAX_SAMPLER_MESSAGE_SIZE is validly useful on
its own, we leave it alone and add a new MAX_GRF_SIZE that's big enough for
FB writes.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84539
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Wed, 1 Oct 2014 17:46:48 +0000 (10:46 -0700)]
i965/fs: Use the actual regsister width in brw_reg_from_fs_reg
This fixes a bug where 1-wide operations don't properly translate down to
1-wide instructions.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Wed, 1 Oct 2014 17:27:24 +0000 (10:27 -0700)]
i965/fs_fp: Use null_reg from fs_visitor instead of rolling our own
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84529
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rob Clark [Wed, 1 Oct 2014 19:26:26 +0000 (15:26 -0400)]
freedreno/a3xx: handle large shader program sizes
Above a certain limit use CACHE mode instead of BUFFER mode. This
should solve gpu hangs with large shader programs.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 1 Oct 2014 18:57:34 +0000 (14:57 -0400)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Ilia Mirkin [Wed, 1 Oct 2014 04:26:03 +0000 (00:26 -0400)]
freedreno: dual-source render targets are not supported
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Ilia Mirkin [Wed, 1 Oct 2014 23:43:38 +0000 (19:43 -0400)]
gallium/hud: use u_sampler_view_default_template helper
The existing code was not setting several fields, most importantly the
target, which is required on nv50/nvc0.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Wed, 1 Oct 2014 10:12:38 +0000 (12:12 +0200)]
glsl: Fix memory leak in builtin_builder::_image_prototype.
in_var calls the ir_variable constructor, which dups the variable name.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tapani Pälli [Tue, 30 Sep 2014 07:28:26 +0000 (10:28 +0300)]
mesa: relax draw api validation on ES2
Patch fixes failing test in WebGL conformance test
'point-no-attributes' when running Chrome on OpenGL ES.
(Shader program may draw points using constant data in shader.)
No Piglit regressions.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ilia Mirkin [Tue, 30 Sep 2014 04:12:40 +0000 (00:12 -0400)]
glsl: make consistent use of DECLARE_RALLOC_CXX_OPERATORS
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 1 Oct 2014 18:58:22 +0000 (11:58 -0700)]
vc4: Fix the mapping of the minification filter to HW values.
They're actually as documented in the HW specs and the GL mipmapping enums
order. Fixes fbo-generatemipmap-filtering , and some other tests where we
were off by a few bits due to unexpected linear filtering.
Eric Anholt [Wed, 1 Oct 2014 17:58:02 +0000 (10:58 -0700)]
vc4: Make the last static array in vc4_program.c dynamically sized.
Eric Anholt [Tue, 30 Sep 2014 23:10:09 +0000 (16:10 -0700)]
vc4: Fix some broken indentation.
Eric Anholt [Tue, 30 Sep 2014 23:08:23 +0000 (16:08 -0700)]
vc4: Add support for the FACE semantic.
Fixes glsl-fs-frontfacing.
Eric Anholt [Tue, 30 Sep 2014 21:19:25 +0000 (14:19 -0700)]
vc4: Add support for TGSI_OPCODE_CLAMP.
This will be used by the shared LIT lowering code.
Eric Anholt [Tue, 30 Sep 2014 23:26:51 +0000 (16:26 -0700)]
vc4: Fix compiler warning
Anuj Phogat [Wed, 1 Oct 2014 22:24:27 +0000 (15:24 -0700)]
meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader()
introduced by commit
68ee950.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reported-by: Mark Janes <mark.a.janes@intel.com>
Brian Paul [Wed, 1 Oct 2014 15:03:13 +0000 (09:03 -0600)]
mesa: fix _mesa_alloc_dispatch_table() declaration
Insert 'void' parameter to match declaration in api_exec.h. Trivial.
Roland Scheidegger [Wed, 1 Oct 2014 21:14:46 +0000 (23:14 +0200)]
meta: (trivial) remove accidental double semicolon
Anuj Phogat [Thu, 4 Sep 2014 20:49:04 +0000 (13:49 -0700)]
i965: Enable EXT_framebuffer_multisample_blit_scaled for gen8
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Anuj Phogat [Fri, 5 Sep 2014 19:19:22 +0000 (12:19 -0700)]
meta: Implement ext_framebuffer_multisample_blit_scaled extension
Extension enables doing a multisample buffer resolve and buffer
scaling using a single glBlitFrameBuffer() call. Currently, we
have this extension implemented in BLORP which is only used by
SNB and IVB. This patch implements the extension in meta path
which makes it available to Broadwell.
Implementation features:
- Supports scaled resolves of 2X, 4X and 8X multisample buffers.
- Avoids unnecessary shader compilations by storing the pre compiled
shaders for each supported sample count.
- Uses bilinear filtering for both GL_SCALED_RESOLVE_FASTEST_EXT and
GL_SCALED_RESOLVE_NICEST_EXT filter options. This is an allowed
behavior in the extension's spec.
- I tried doing bicubic filtering for GL_SCALED_RESOLVE_NICEST_EXT
filter. It made the edges in the image look little smoother but
the image gets blurred causing no overall quality improvement.
For now I have dropped the idea of doing different filtering for
nicest filter.
V2:
- Minor changes to simplify the fragment shader.
- Refactor the code to move i965 specific sample_map computation out
of Meta. We now use ctx->Const.SampleMap{2,4,8}x variables initialized
by the driver.
- Use a simple msaa resolve shader for scaled resolves with scaling
factor = 1.0.
V3:
- Make changes to create a string out of ctx->Const.SampleMap{2,4,8}x
variables and use it in fragment shader.
V4:
- Make changes to use uint8_t type ctx->Const.SampleMap{2,4,8}x
variables.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Anuj Phogat [Tue, 23 Sep 2014 18:58:02 +0000 (11:58 -0700)]
i965: Initialize the SampleMap{2,4,8}x variables
with values specific to Intel hardware.
V2: Define and use gen6_get_sample_map() function to initialize
the variables.
V3: Change the function name to gen6_set_sample_maps() and use
memcpy() to fill in the data.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Anuj Phogat [Tue, 23 Sep 2014 18:56:54 +0000 (11:56 -0700)]
mesa: Add new variables in gl_context to store sample layout
SampleMap{2,4,8}x variables are used in later patches to implement
EXT_framebuffer_multisample_blit_scaled extension.
V2: Use integer array instead of a string.
Bump up the comment.
V3: Use uint8_t type array.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Leo Liu [Thu, 18 Sep 2014 16:21:58 +0000 (12:21 -0400)]
st/va: implement vlVa(Query|Create|Get|Put|Destroy)Image
This patch implements functions for images support,
which basically supports copy data between video
surface and user buffers, in this case supports
SW decode, and other video output
v2: fix buffer size for odd-sized image case
expose I420 format as well
v3: fix YUV 4:2:2 format data buffer size
cleanup I420 format exposure
Signed-off-by: Leo Liu <leo.liu@amd.com>
Christian König [Thu, 18 Sep 2014 15:57:46 +0000 (11:57 -0400)]
st/va: implement Picture functions for mpeg2 h264 and vc1
This patch implements codec for mpeg2 h264 and vc1,
populates codec parameters and pass them to HW driver.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Christian König [Fri, 4 Jul 2014 16:44:36 +0000 (12:44 -0400)]
st/va: implement Context Surface and Buffer
This patch implements context managements, relate it HW driver,
functions for video surface managements, and functions for
application data memory buffer managements.
implemented functions:
vlVa(Create|Destroy)Context
vlVa(Create|Destroy|Put)Surfaces
vlVa(Create|Destroy)Buffer
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Christian König [Tue, 28 May 2013 16:02:58 +0000 (18:02 +0200)]
st/va: implement vlVa(Create|Destroy|Query|Get)Config
This patch is for application to query configuration,
such as profiles, entrypoints, and attributes
v2: fix missing profile with query
Signed-off-by: Michael Varga <michael.varga@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Christian König [Wed, 2 Jul 2014 20:35:28 +0000 (16:35 -0400)]
st/va: skeleton VAAPI state tracker
This patch adds a skeleton VA-API state tracker,
which is filled with live in the subsequent patches.
v2: fixes in configure.ac and va state_tracker Makefile.am
v3: do not link against libva.
detect libva version, and correctly set driver entrypoint name.
rebase(cleanup) targets/va/Makefile.am
v4: cleanup va version auto detection
add back targets/va/va.sym
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Leo Liu [Mon, 22 Sep 2014 18:07:13 +0000 (14:07 -0400)]
st/vdpau: move common functions to util
Break out these functions so that they can be shared with a other
state trackers. They will be used in subsequent patches for the new
VA-API state tracker.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Rob Clark [Wed, 1 Oct 2014 11:26:39 +0000 (07:26 -0400)]
freedreno: max-texture-lod-bias should be 15.0f
Fixes piglit lodbias test.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Kenneth Graunke [Fri, 26 Sep 2014 22:13:30 +0000 (15:13 -0700)]
mesa: Avoid flagging _NEW_VIEWPORT on redundant viewport updates.
Cuts the number of i965 color calculator viewport uploads by 100x
(
11017983 -> 113385) in 'x11perf -gc' with Glamor in Xephyr.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 26 Sep 2014 22:13:29 +0000 (15:13 -0700)]
i965: Drop CACHE_NEW_VS_PROG from the gen7_sf_state atom.
I believe when I wrote this code, gen6_sf_state used CACHE_NEW_VS_PROG,
which has since been replaced by BRW_NEW_VUE_MAP_GEOM_OUT. It's not
needed here anyway - only SBE needs it. Just a copy and paste mistake.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 26 Sep 2014 18:12:34 +0000 (11:12 -0700)]
i965: Drop brwBindProgram driver hook.
This function flagged BRW_NEW_*_PROGRAM
When ctx->{Vertex,Geometry,Fragment}Program._Current changes, core Mesa
calls the BindProgram driver hook, which flagged BRW_NEW_*_PROGRAM.
However, brw_upload_state also checks for that changing, sets the same
flags, and also updates brw->fragment_program and so on. So, this looks
to be entirely redundant.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Kenneth Graunke [Fri, 26 Sep 2014 17:13:02 +0000 (10:13 -0700)]
i965: Add missing /* BRW_NEW_FRAGMENT_PROGRAM */ comments.
I had to dig a bit to figure out why this was necessary.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Kenneth Graunke [Fri, 26 Sep 2014 08:44:51 +0000 (01:44 -0700)]
i965: Use "1ull" instead of "1" in BRW_NEW_* defines.
Now that the bitfield is a uint64_t, we should use 1ull. Currently, we
only have 32 entries, so 1 works fine, but it's not future-proof.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Kenneth Graunke [Fri, 26 Sep 2014 22:50:14 +0000 (15:50 -0700)]
i965: Use ~0ull when flagging all BRW_NEW_* dirty flags.
~0 is 0xFFFFFFFF, which only covers the first 32 bits. We need all 64.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Kenneth Graunke [Fri, 26 Sep 2014 17:29:25 +0000 (10:29 -0700)]
i965: Fix INTEL_DEBUG=state to work with 64-bit dirty bits.
This will keep INTEL_DEBUG=state working when we add BRW_NEW_* bits
beyond 1 << 31. We missed doing this when widening the driver flags
from uint32_t to uint64_t.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Kenneth Graunke [Fri, 26 Sep 2014 08:27:11 +0000 (01:27 -0700)]
i965: Delete CACHE_NEW_BLORP_CONST_COLOR_PROG.
Unused since krh rewrote fast clears to use meta.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Chris Forbes [Tue, 23 Sep 2014 09:27:24 +0000 (21:27 +1200)]
i965: Fix typo in comment
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Chris Forbes [Sun, 28 Sep 2014 04:07:37 +0000 (17:07 +1300)]
i965: Fix spelling of GEN7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Vinson Lee [Wed, 1 Oct 2014 04:52:13 +0000 (21:52 -0700)]
llvmpipe: Add missing LLVMGetGlobalContext() arg in lp_test_format.c.
Fix build error introduced with commit
eedbce9c63a3f385908bdc8a69e8be98dd3522ff.
lp_test_format.c: In function ‘test_format_unorm8’:
lp_test_format.c:226:4: error: too few arguments to function ‘gallivm_create’
gallivm = gallivm_create("test_module_unorm8");
^
In file included from ../../../../src/gallium/auxiliary/gallivm/lp_bld_format.h:38:0,
from lp_test_format.c:42:
../../../../src/gallium/auxiliary/gallivm/lp_bld_init.h:58:1: note: declared here
gallivm_create(const char *name, LLVMContextRef context);
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84538
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Keith Packard [Wed, 1 Oct 2014 03:03:29 +0000 (20:03 -0700)]
glx/dri3: Provide error diagnostics when DRI3 allocation fails
Instead of just segfaulting in the driver when a buffer allocation fails,
report error messages indicating what went wrong so that we can debug things.
As a simple example, chromium wraps Mesa in a sandbox which doesn't allow
access to most syscalls, including the ability to create shared memory
segments for fences. Before, you'd get a simple segfault in mesa and your 3D
acceleration would fail. Now you get:
$ chromium --disable-gpu-blacklist
[10618:10643:0930/200525:ERROR:nss_util.cc(856)] After loading Root Certs, loaded==false: NSS error code: -8018
libGL: pci id for fd 12: 8086:0a16, driver i965
libGL: OpenDriver: trying /local-miki/src/mesa/mesa/lib/i965_dri.so
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL error: DRI3 Fence object allocation failure Operation not permitted
[10618:10618:0930/200525:ERROR:command_buffer_proxy_impl.cc(153)] Could not send GpuCommandBufferMsg_Initialize.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(236)] CommandBufferProxy::Initialize failed.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer.
This made it pretty easy to diagnose the problem in the referenced bug report.
Bugzilla: https://code.google.com/p/chromium/issues/detail?id=415681
Signed-off-by: Keith Packard <keithp@keithp.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
Keith Packard [Wed, 2 Jul 2014 20:26:22 +0000 (13:26 -0700)]
glx/dri3: Use four buffers until X driver supports async flips
A driver which doesn't have async flip support will queue up flips without any
way to replace them afterwards. This means we've got a scanout buffer pinned
as soon as we schedule a flip and so we need another buffer to keep from
stalling.
When vblank_mode=0, if there are only three buffers we do:
current scanout buffer = 0 at MSC 0
Render frame 1 to buffer 1
PresentPixmap for buffer 1 at MSC 1
This is sitting down in the kernel waiting for vblank to
become the next scanout buffer
Render frame 2 to buffer 2
PresentPixmap for buffer 2 at MSC 1
This cannot be displayed at MSC 1 because the
kernel doesn't have any way to replace buffer 1 as the pending
scanout buffer. So, best case this will get displayed at MSC 2.
Now we block after this, waiting for one of the three buffers to become idle.
We can't use buffer 0 because it is the scanout buffer. We can't use buffer 1
because it's sitting in the kernel waiting to become the next scanout buffer
and we can't use buffer 2 because that's the most recent frame which will
become the next scanout buffer if the application doesn't manage to generate
another complete frame by MSC 2.
With four buffers, we get:
current scanout buffer = 0 at MSC 0
Render frame 1 to buffer 1
PresentPixmap for buffer 1 at MSC 1
This is sitting down in the kernel waiting for vblank to
become the next scanout buffer
Render frame 2 to buffer 2
PresentPixmap for buffer 2 at MSC 1
This cannot be displayed at MSC 1 because the
kernel doesn't have any way to replace buffer 1 as the pending
scanout buffer. So, best case this will get displayed at MSC
2. The X server will queue this swap until buffer 1 becomes
the scanout buffer.
Render frame 3 to buffer 3
PresentPixmap for buffer 3 at MSC 1
As soon as the X server sees this, it will replace the pending
buffer 2 swap with this swap and release buffer 2 back to the
application
Render frame 4 to buffer 2
PresentPixmap for buffer 2 at MSC 1
Now we're in a steady state, flipping between buffer 2 and 3
waiting for one of them to be queued to the kernel.
...
current scanout buffer = 1 at MSC 1
Now buffer 0 is free and (e.g.) buffer 2 is queued in
the kernel to be the scanout buffer at MSC 2
Render frames, flipping between buffer 0 and 3
When the system can replace a queued buffer, and we update Present to take
advantage of that, we can use three buffers and get:
current scanout buffer = 0 at MSC 0
Render frame 1 to buffer 1
PresentPixmap for buffer 1 at MSC 1
This is sitting waiting for vblank to become the next scanout
buffer
Render frame 2 to buffer 2
PresentPixmap for buffer 2 at MSC 1
Queue this for display at MSC 1
1. There are three possible results:
1) We're still before MSC 1. Buffer 1 is released,
buffer 2 is queued waiting for MSC 1.
2) We're now after MSC 1. Buffer 0 was released at MSC 1.
Buffer 1 is the current scanout buffer.
a) If the user asked for a tearing update, we swap
scanout from buffer 1 to buffer 2 and release buffer
1.
b) If the user asked for non-tearing update, we
queue buffer 2 for the MSC 2.
In all three cases, we have a buffer released (call it 'n'),
ready to receive the next frame.
Render frame 3 to buffer n
PresentPixmap for buffer n
If we're still before MSC 1, then we'll ask to present at MSC
1. Otherwise, we'll ask to present at MSC 2.
Present already does this if the driver offers async flips, however it does
this by waiting for the right vblank event and sending an async flip right at
that point.
I've hacked the intel driver to offer this, but I get tearing at the top of
the screen. I think this is because flips are always done from within the
ring, and so the latency between the vblank event and the async flip happening
can cause tearing at the top of the screen.
That's why I'm keying the need for the extra buffer on the lack of 2D
driver support for async flips.
Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>