mesa.git
7 years agodocs: add sha256 checksums for 17.0.1
Emil Velikov [Sat, 4 Mar 2017 15:53:51 +0000 (15:53 +0000)]
docs: add sha256 checksums for 17.0.1

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 5c9273152c59777771fa6c7b546316caf3f091d8)

7 years agodocs: add release notes for 17.0.1
Emil Velikov [Sat, 4 Mar 2017 15:44:59 +0000 (15:44 +0000)]
docs: add release notes for 17.0.1

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 8fee1d348cc3d91a88319c0d72689acabaa2bf47)

7 years agogallium/targets: don't leave an empty target directory(ies)
Emil Velikov [Fri, 3 Mar 2017 19:25:40 +0000 (19:25 +0000)]
gallium/targets: don't leave an empty target directory(ies)

Some drivers do not support certain targets - for example nouveau
doesn't do VAAPI, while freedreno doesn't do of the video backends.

As such if we enter vdpau when building freedreno/ilo/etc, a vdpau/
folder will be created, empty library will be build and almost
immediately removed. Thus keeping an empty vdpau/ folder around.

There are two ways to fix this.

 * add substantial tracking in configure/makefiles so that we never end
up in targets/vdpau
 Downsides:
Error prone, as the configure checks and the 'include
gallium/drivers/foo/Automake.inc' can easily get out of sync.

 * remove the folder, if empty, alongside the empty library.
 Downsides:
In the latter case vdpau/ might be empty before the mesa build has
started, yet we'll remove it either way.

This patch implements the latter option, as the downside isn't that
significant, plus the patch is way shorter ;-)

v2: use has_drivers to track since TARGET_DRIVERS can contain space,
hence neither string comparison nor -n/-z works correctly.

Gentoo Bugzilla: https://bugs.gentoo.org/545230
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoradv: use enum_to_str util functions.
Emil Velikov [Wed, 1 Mar 2017 12:09:14 +0000 (12:09 +0000)]
radv: use enum_to_str util functions.

Port of e9dcb17962f7e58a81c93bae7bd33885675b1043
vulkan/util: Add generator for enum_to_str functions

Cc: Bas Nieuwenhuizen <basni@google.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
7 years agovulkan: Build common Vulkan code earlier
Jason Ekstrand [Thu, 2 Mar 2017 03:18:56 +0000 (19:18 -0800)]
vulkan: Build common Vulkan code earlier

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoanv: Advertise shaderInt64 on Broadwell and above
Jason Ekstrand [Fri, 24 Feb 2017 00:18:00 +0000 (16:18 -0800)]
anv: Advertise shaderInt64 on Broadwell and above

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agonir/int64: Properly handle imod/irem
Jason Ekstrand [Wed, 1 Mar 2017 23:20:31 +0000 (15:20 -0800)]
nir/int64: Properly handle imod/irem

The previous implementation was fine for GLSL which doesn't really have
a signed modulus/remainder.  They just leave the behavior undefined
whenever either source is negative.  However, in SPIR-V, there is a
defined behavior for negative arguments.  This commit beefs up the pass
so that it handles both correctly.  Tested using a hacked up version of
the Vulkan CTS test to get 64-bit support.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agonir/builder: Add an int64 immediate helper
Jason Ekstrand [Fri, 24 Feb 2017 05:35:00 +0000 (21:35 -0800)]
nir/builder: Add an int64 immediate helper

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agogenxml: Fill out Gen4 and G45 XML.
Kenneth Graunke [Sat, 4 Jun 2016 01:09:55 +0000 (18:09 -0700)]
genxml: Fill out Gen4 and G45 XML.

This is a work in progress - some things may still need fixing.
But it should be in pretty decent shape.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoac: normalize build helper names
Marek Olšák [Sat, 25 Feb 2017 23:41:37 +0000 (00:41 +0100)]
ac: normalize build helper names

s/emit/build/

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoac: replace SI.vs.load.input with amdgcn.buffer.load.format
Marek Olšák [Sat, 25 Feb 2017 22:48:23 +0000 (23:48 +0100)]
ac: replace SI.vs.load.input with amdgcn.buffer.load.format

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: move SI.vs.load.input building into amd/common
Marek Olšák [Sat, 25 Feb 2017 22:40:52 +0000 (23:40 +0100)]
radeonsi: move SI.vs.load.input building into amd/common

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: detect and mark loads/stores from read-only/write-only memory
Marek Olšák [Tue, 15 Nov 2016 23:26:47 +0000 (00:26 +0100)]
radeonsi: detect and mark loads/stores from read-only/write-only memory

7 years agoac: replace llvm.SI.tbuffer.store with llvm.amdgcn.buffer.store if ADD_TID=0
Marek Olšák [Fri, 24 Feb 2017 01:09:47 +0000 (02:09 +0100)]
ac: replace llvm.SI.tbuffer.store with llvm.amdgcn.buffer.store if ADD_TID=0

ADD_TID doesn't work. Needs more investigation.

v2: remove leftover dead code

Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
7 years agoradeonsi: use the writeonly LLVM attribute
Marek Olšák [Fri, 24 Feb 2017 01:14:52 +0000 (02:14 +0100)]
radeonsi: use the writeonly LLVM attribute

7 years agoac: remove offen parameter from ac_build_buffer_store_dword
Marek Olšák [Fri, 24 Feb 2017 19:23:23 +0000 (20:23 +0100)]
ac: remove offen parameter from ac_build_buffer_store_dword

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: enable TC L2 for tessellation offchip stores
Marek Olšák [Fri, 24 Feb 2017 00:45:31 +0000 (01:45 +0100)]
radeonsi: enable TC L2 for tessellation offchip stores

Vulkan does the same thing.

7 years agoradeonsi: merge and simplify tbuffer_store functions
Marek Olšák [Fri, 24 Feb 2017 00:20:35 +0000 (01:20 +0100)]
radeonsi: merge and simplify tbuffer_store functions

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: set noalias on input shader pointers
Marek Olšák [Fri, 24 Feb 2017 22:14:35 +0000 (23:14 +0100)]
radeonsi: set noalias on input shader pointers

7 years agoradeonsi: replace AMDGPU.bfe.* with amdgcn.*bfe
Marek Olšák [Fri, 24 Feb 2017 22:06:31 +0000 (23:06 +0100)]
radeonsi: replace AMDGPU.bfe.* with amdgcn.*bfe

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: move kill intrinsic building into amd/common
Marek Olšák [Fri, 24 Feb 2017 21:44:18 +0000 (22:44 +0100)]
radeonsi: move kill intrinsic building into amd/common

just a cleanup

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: set readnone on reads from read-only memory
Marek Olšák [Fri, 24 Feb 2017 16:16:28 +0000 (17:16 +0100)]
radeonsi: set readnone on reads from read-only memory

7 years agoradeonsi: replace SI.buffer.load.dword with amdgcn.buffer.load
Marek Olšák [Fri, 24 Feb 2017 15:54:05 +0000 (16:54 +0100)]
radeonsi: replace SI.buffer.load.dword with amdgcn.buffer.load

7 years agoradeonsi: replace SI.packf16 with amdgcn.cvt.pkrtz
Marek Olšák [Fri, 24 Feb 2017 15:38:25 +0000 (16:38 +0100)]
radeonsi: replace SI.packf16 with amdgcn.cvt.pkrtz

7 years agoac: replace old image intrinsics with new ones
Marek Olšák [Thu, 23 Feb 2017 22:37:59 +0000 (23:37 +0100)]
ac: replace old image intrinsics with new ones

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: remove last use of llvm.SI.resinfo
Marek Olšák [Thu, 23 Feb 2017 23:52:07 +0000 (00:52 +0100)]
radeonsi: remove last use of llvm.SI.resinfo

and move one function up to reuse the code.

7 years agoradeonsi: move image intrinsic building to amd/common
Marek Olšák [Thu, 23 Feb 2017 22:00:19 +0000 (23:00 +0100)]
radeonsi: move image intrinsic building to amd/common

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoac: replace SI.export with amdgcn.exp.*
Marek Olšák [Thu, 23 Feb 2017 01:15:54 +0000 (02:15 +0100)]
ac: replace SI.export with amdgcn.exp.*

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: move llvm.SI.export building to amd/common
Marek Olšák [Thu, 23 Feb 2017 01:06:40 +0000 (02:06 +0100)]
radeonsi: move llvm.SI.export building to amd/common

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoac: unify build_type_name_for_intr functions
Marek Olšák [Thu, 23 Feb 2017 21:58:49 +0000 (22:58 +0100)]
ac: unify build_type_name_for_intr functions

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoradeonsi: set unorm=1 for TGSI_TEXTURE_SHADOWRECT as well
Marek Olšák [Thu, 23 Feb 2017 21:15:17 +0000 (22:15 +0100)]
radeonsi: set unorm=1 for TGSI_TEXTURE_SHADOWRECT as well

It was harmless, because we also set unorm in the sampler state.

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agogallivm, ac: add writeonly and inaccessiblememonly attributes
Marek Olšák [Fri, 24 Feb 2017 01:11:07 +0000 (02:11 +0100)]
gallivm, ac: add writeonly and inaccessiblememonly attributes

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agotgsi/scan: record load/store/atomic image usage
Marek Olšák [Tue, 15 Nov 2016 23:47:35 +0000 (00:47 +0100)]
tgsi/scan: record load/store/atomic image usage

Reviewed-by: Dave Airlie <airlied@redhat.com>
7 years agoglapi: Fix a comment typo
Eric Anholt [Wed, 27 Feb 2013 20:58:58 +0000 (12:58 -0800)]
glapi: Fix a comment typo

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agomesa/main: *TextureSubImage* generates INVALID_OPERATION on wrong target
Alejandro Piñeiro [Thu, 2 Mar 2017 16:18:14 +0000 (17:18 +0100)]
mesa/main: *TextureSubImage* generates INVALID_OPERATION on wrong target

Equivalent *TexSubImage* methods generates INVALID_ENUM.

From OpenGL 4.5 spec, section 8.6 Alternate Texture Image
Specification Commands:

   "An INVALID_ENUM error is generated by *TexSubImage* if target does
    not match the command, as shown in table 8.15."

And:

   "An INVALID_OPERATION error is generated by *TextureSubImage* if
    the effective target of texture does not match the command, as
    shown in table 8.15."

Fixes:
GL45-CTS.direct_state_access.textures_copy_errors

v2: slightly change commit summary (Samuel)

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
7 years agoi965: Add Kaby Lake brandstrings
Ben Widawsky [Fri, 3 Mar 2017 01:47:02 +0000 (17:47 -0800)]
i965: Add Kaby Lake brandstrings

While here, use the spacing defined in Ark.
https://ark.intel.com/products/codename/82879/Kaby-Lake

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
7 years agotgsi/ureg: return correct token count in ureg_get_tokens
Grazvydas Ignotas [Thu, 2 Mar 2017 22:46:53 +0000 (00:46 +0200)]
tgsi/ureg: return correct token count in ureg_get_tokens

Valgrind reports that the shader cache writes uninitialized data to disk.
Turns out ureg_get_tokens() is returning the count of allocated tokens
instead of how many are actually used, so the cache writes out unused
space at the end. Use the real count instead.

This change should not cause regressions elsewhere because the only
ureg_get_tokens() user that cares about token count is the shader cache.

Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agoradeonsi: add support for an on-disk shader cache
Timothy Arceri [Tue, 24 Jan 2017 16:08:22 +0000 (17:08 +0100)]
radeonsi: add support for an on-disk shader cache

V2:
- when loading from disk cache also binary insert into memory cache.
- check that the binary loaded from disk is the correct size. If not
  delete the cache item and skip loading from cache.

V3:
- remove unrequired variable

Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
7 years agoutil/disk_cache: compress individual cache entries
Timothy Arceri [Wed, 1 Mar 2017 05:04:23 +0000 (16:04 +1100)]
util/disk_cache: compress individual cache entries

This reduces the cache size for Deus Ex from ~160M to ~30M for
radeonsi (these numbers differ from Grigori's results below
probably due to different graphics quality settings).

I'm also seeing the following improvements in minimum fps in the
Shadow of Mordor benchmark on an i5-6400 CPU@2.70GHz, with a HDD:

no-cache:                    ~10fps
with-cache-no-compression:   ~15fps
with-cache-and-compression:  ~20fps

Note: The with cache results are from the second run after closing
and opening the game to avoid the in-memory cache.

Since we mainly care about decompression I went with
Z_BEST_COMPRESSION as suggested on irc by Steinar H. Gunderson
who has benchmarked decompression speeds.

Grigori Goronzy provided the following stats for Deus Ex: Mankind
Divided start-up times on a Athlon X4 860k with a SSD:

No Cache                                 215 sec

Cold Cache zlib BEST_COMPRESSION         285 sec
Warm Cache zlib BEST_COMPRESSION         33 sec

Cold Cache zlib BEST_SPEED               264 sec
Warm Cache zlib BEST_SPEED               33 sec

Cold Cache no compression                266 sec
Warm Cache no compression                34 sec

The total cache size for that game is 48 MiB with BEST_COMPRESSION,
56 MiB with BEST_SPEED and 170 MiB with no compression.

These numbers suggest that it may be ok to go with Z_BEST_SPEED
but we should gather some actual decompression times before doing
so. Other options might be to do the compression in a separate
thread, this might allow us to use a higher compression algorithim
such as LZMA.

Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
Acked-by: Marek Olšák <marek.olsak@amd.com>
7 years agoutil/disk_cache: add support for detecting corrupt cache entries
Timothy Arceri [Fri, 24 Feb 2017 04:14:56 +0000 (15:14 +1100)]
util/disk_cache: add support for detecting corrupt cache entries

V2: fix pointer increments for writing/reading crc

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
7 years agoglsl: fix subroutine mismatch between declarations/definitions
Samuel Pitoiset [Wed, 1 Mar 2017 21:09:28 +0000 (22:09 +0100)]
glsl: fix subroutine mismatch between declarations/definitions

Previously, when q.subroutine was set to 1, a new subroutine
declaration was added to the AST, while 0 meant a subroutine
definition has been detected by the parser.

Thus, setting the q.subroutine flag in both situations is
obviously wrong because a new type identifier is added instead
of trying to match the declaration. To fix it up, introduce
ast_type_qualifier::is_subroutine_decl() to differentiate
declarations and definitions easily.

This fixes a regression with:
arb_shader_subroutine/compiler/direct-call.vert

Cc: Mark Janes <mark.a.janes@intel.com>
Fixes: be8aa76afd ("glsl: remove unecessary flags.q.subroutine_def")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100026
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
7 years agogenxml: Depend on Makefile.am for generated sources.
Matt Turner [Thu, 2 Mar 2017 19:05:34 +0000 (11:05 -0800)]
genxml: Depend on Makefile.am for generated sources.

Depending on the generated Makefile means that all generated sources are
recreated after ./configure.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
7 years agoclover: Work around build failure with AltiVec.
Matt Turner [Thu, 2 Mar 2017 04:43:21 +0000 (04:43 +0000)]
clover: Work around build failure with AltiVec.

Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=587210
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68504
Acked-by: Francisco Jerez <currojerez@riseup.net>
7 years agoanv/image: Allow HiZ on input attachment-capable depth/stencil images
Nanley Chery [Tue, 31 Jan 2017 20:23:18 +0000 (12:23 -0800)]
anv/image: Allow HiZ on input attachment-capable depth/stencil images

While an input attachment may only take on one of those two layouts,
other depth/stencil attachments that use the same image may have
HiZ-enabled layouts. Improves the average frame rate on a release
candidate of a proprietary Vulkan benchmark by 9.94% over 3 runs on my
SKL GT4.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Centralize automatic layout transitions
Nanley Chery [Thu, 23 Feb 2017 20:11:58 +0000 (12:11 -0800)]
anv/cmd_buffer: Centralize automatic layout transitions

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Add attachment transitioning functions
Nanley Chery [Wed, 1 Feb 2017 00:42:58 +0000 (16:42 -0800)]
anv/cmd_buffer: Add attachment transitioning functions

This is needed to transition input attachments.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/blorp: Encapsulate subpass id querying
Nanley Chery [Mon, 27 Feb 2017 20:31:36 +0000 (12:31 -0800)]
anv/blorp: Encapsulate subpass id querying

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Enable render pass awareness
Nanley Chery [Mon, 27 Feb 2017 22:09:03 +0000 (14:09 -0800)]
anv/cmd_buffer: Enable render pass awareness

v2: Update cmd_state_reset (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/pass: Store subpass attachment reference list
Nanley Chery [Sat, 25 Feb 2017 23:57:32 +0000 (15:57 -0800)]
anv/pass: Store subpass attachment reference list

We'll loop through this array when performing automatic layout
transitions.

v2: Adjust formatting of an assignment (Jason Ekstrand)

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/pass: Fix size of anv_render_pass:subpass_attachments
Nanley Chery [Mon, 27 Feb 2017 17:38:25 +0000 (09:38 -0800)]
anv/pass: Fix size of anv_render_pass:subpass_attachments

Don't allocate space for resolve attachments if the subpass has none.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Store the user's VkAttachmentReference
Nanley Chery [Wed, 1 Feb 2017 00:12:50 +0000 (16:12 -0800)]
anv: Store the user's VkAttachmentReference

We will be using the image layout. Store the full struct directly from
the user.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Remove extra resolve for certain depth buffers
Nanley Chery [Tue, 31 Jan 2017 19:36:22 +0000 (11:36 -0800)]
anv/cmd_buffer: Remove extra resolve for certain depth buffers

Due to recent commits, the sampler now bypasses the auxiliary HiZ buffer
when reading from a depth image subresource that is in the general
layout. Remove this unneeded resolve.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Conditionally choose the sampled image surface state
Nanley Chery [Tue, 31 Jan 2017 19:25:31 +0000 (11:25 -0800)]
anv/cmd_buffer: Conditionally choose the sampled image surface state

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/descriptor_set: Store aux usage of sampled image descriptors
Nanley Chery [Tue, 31 Jan 2017 19:13:44 +0000 (11:13 -0800)]
anv/descriptor_set: Store aux usage of sampled image descriptors

v2: Rebase onto latest changes
v3: Account for NULL image_view in aux_usage assignment

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/image: Create an additional surface state for sampling
Nanley Chery [Tue, 31 Jan 2017 19:04:42 +0000 (11:04 -0800)]
anv/image: Create an additional surface state for sampling

This will be used to sample a depth input attachment without having to
pass through the HiZ buffer.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/image: Simplify setup of HiZ sampler surface state
Nanley Chery [Thu, 23 Feb 2017 18:02:17 +0000 (10:02 -0800)]
anv/image: Simplify setup of HiZ sampler surface state

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/image: Remove extra dependency on HiZ-specific variable
Nanley Chery [Wed, 22 Feb 2017 02:17:59 +0000 (18:17 -0800)]
anv/image: Remove extra dependency on HiZ-specific variable

surf_usage is only useful to image views that may use HiZ buffers.
Storage image views don't use HiZ buffers.

v2: Update commit message and add an assertion.

Fixes: 055ff2ec521 ("anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZ")
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Update the HiZ sampling helper
Nanley Chery [Fri, 17 Feb 2017 18:14:59 +0000 (10:14 -0800)]
anv: Update the HiZ sampling helper

Validate the inputs, verify that this image has a depth
buffer, use gen_device_info instead of

v2:
- Add parenthesis (Jason Ekstrand)
- Make parameters const
- Use gen_device_info instead of gen
- Pass aspect to missed function in transition_depth_buffer

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/cmd_buffer: Replace layout_to_hiz_usage()
Nanley Chery [Fri, 17 Feb 2017 01:35:39 +0000 (17:35 -0800)]
anv/cmd_buffer: Replace layout_to_hiz_usage()

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/image: Add anv_layout_to_aux_usage()
Nanley Chery [Wed, 1 Feb 2017 19:27:58 +0000 (11:27 -0800)]
anv/image: Add anv_layout_to_aux_usage()

This function supersedes layout_to_hiz_usage().

v2:
- Don't find the optimal buffer for layout transitions (Jason Ekstrand).
- Pass the devinfo instead of the gen (Jason Ekstrand)
- Update the function documentation.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv/pass: Avoid accessing attachment array out of bounds
Nanley Chery [Mon, 27 Feb 2017 18:23:33 +0000 (10:23 -0800)]
anv/pass: Avoid accessing attachment array out of bounds

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoralloc: Make sure ralloc() allocations match malloc()'s alignment.
Jonas Pfeil [Wed, 1 Mar 2017 17:11:10 +0000 (18:11 +0100)]
ralloc: Make sure ralloc() allocations match malloc()'s alignment.

The header of ralloc needs to be aligned, because the compiler assumes
that malloc returns will be aligned to 8/16 bytes depending on the
platform, leading to degraded performance or alignment faults with ralloc.

Fixes SIGBUS on Raspberry Pi at high optimization levels.

This patch is not perfect for MSVC, as maybe in the future the alignment
for the most demanding data type might change to more than 8.

v2: Commit message reword/typo fix, and add a bigger explanation in the
    code (by anholt)

Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
7 years agoswr: fix crash in swr_update_derived following st/mesa state changes
Bruce Cherniak [Thu, 2 Mar 2017 04:58:36 +0000 (22:58 -0600)]
swr: fix crash in swr_update_derived following st/mesa state changes

Recent change to st/mesa state update logic caused major regressions to
swr validation code.

swr uses the same validation logic (swr_update_derived) for both draw
and Clear calls.  New st/mesa state update logic results in certain state
objects not being set/bound during Clear.  This was causing null ptr
exceptions.  Creation of static dummy state objects allows setting these
pointers during Clear validation, without interfering with relevant state
validation.

Once fixed, new logic also highlighted an error in dirty bit checking for
fragment shader and clip validation.

(The alternative is to have a simplified validation routine for Clear.
Which may do that at some point.)

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agodocs: update features.txt for GL_ARB_clear_texture with swr
Bruce Cherniak [Sun, 26 Feb 2017 03:17:07 +0000 (21:17 -0600)]
docs: update features.txt for GL_ARB_clear_texture with swr

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: enable clear_texture with util_clear_texture
Bruce Cherniak [Sun, 26 Feb 2017 03:09:57 +0000 (21:09 -0600)]
swr: enable clear_texture with util_clear_texture

Passes corresponding piglit tests.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
7 years agodoc: GL_ARB_buffer_storage is supported on llvmpipe/swr
Gregory Hainaut [Fri, 24 Feb 2017 20:45:12 +0000 (21:45 +0100)]
doc: GL_ARB_buffer_storage is supported on llvmpipe/swr

At least, the extension is exported (gallium capability
PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT is 1)

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoautomake: i965: list correct header in Makefile.source
Emil Velikov [Thu, 2 Mar 2017 15:49:48 +0000 (15:49 +0000)]
automake: i965: list correct header in Makefile.source

Fixes: 7ac47b1af767 ("i965: Add a header for brw_vec4_vs_visitor")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agosvga: fix crash regression since e027935a795
Brian Paul [Wed, 1 Mar 2017 22:29:55 +0000 (15:29 -0700)]
svga: fix crash regression since e027935a795

During the first update of the hw_clear_state atoms, we may not yet
have a current rasterizer state object.  So, svga->curr.rast may be
NULL and we crash.

Add a few null pointer checks to work around this.  Note that these
are only needed in the state update functions which are called for
'clear' validation.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agosvga: s/unsigned/pipe_prim_type/
Brian Paul [Wed, 1 Mar 2017 21:52:46 +0000 (14:52 -0700)]
svga: s/unsigned/pipe_prim_type/

And add some default switch cases to silence compiler warnings.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
7 years agosvga: whitespace fixes in svga_context.h
Brian Paul [Wed, 1 Mar 2017 20:50:48 +0000 (13:50 -0700)]
svga: whitespace fixes in svga_context.h

Trivial.

7 years agosvga: whitespace and formatting fixes in svga_stage.c
Brian Paul [Wed, 1 Mar 2017 20:48:28 +0000 (13:48 -0700)]
svga: whitespace and formatting fixes in svga_stage.c

Trivial.

7 years agomesa: Avoid read of uninitialized variable
Robert Foss [Thu, 2 Mar 2017 00:14:39 +0000 (19:14 -0500)]
mesa: Avoid read of uninitialized variable

The is_color_attachement variable is later read when handling two
separate error cases, where only one of the cases results in the
variable being initialized.

This can be avoided by giving the variable a safe default value.

Coverity-Id: 1398631
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoanv: add VK_KHR_descriptor_update_template support
Lionel Landwerlin [Tue, 17 Jan 2017 16:38:01 +0000 (16:38 +0000)]
anv: add VK_KHR_descriptor_update_template support

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: add VK_KHR_push_descriptor support
Lionel Landwerlin [Thu, 12 Jan 2017 16:12:46 +0000 (16:12 +0000)]
anv: add VK_KHR_push_descriptor support

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: descriptor: make descriptor writing take a stream allocator
Lionel Landwerlin [Tue, 17 Jan 2017 17:43:08 +0000 (17:43 +0000)]
anv: descriptor: make descriptor writing take a stream allocator

This allows us to allocate surface states from the command buffer when
pushing descriptor sets rather than allocating them through a
descriptor set pool.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: descriptors: extract writing of descriptors elements
Lionel Landwerlin [Mon, 23 Jan 2017 15:33:37 +0000 (15:33 +0000)]
anv: descriptors: extract writing of descriptors elements

This will be reused later on.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: make layout size computation helper available across compilation units
Lionel Landwerlin [Tue, 17 Jan 2017 14:30:19 +0000 (14:30 +0000)]
anv: make layout size computation helper available across compilation units

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: move buffer_view declaration
Lionel Landwerlin [Tue, 17 Jan 2017 14:28:20 +0000 (14:28 +0000)]
anv: move buffer_view declaration

We will need this declaration closer for readability later.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agomesa: Use _mesa_has_OES_geometry_shader() when validating draws
Tomasz Figa [Thu, 23 Feb 2017 08:05:18 +0000 (17:05 +0900)]
mesa: Use _mesa_has_OES_geometry_shader() when validating draws

In validate_DrawElements_common() we need to check for OES_geometry_shader
extension to determine if we should fail if transform feedback is
unpaused. However current code reads ctx->Extensions.OES_geometry_shader
directly, which does not take context version into account. This means
that if the context is GLES 3.0, which makes the OES_geometry_shader
inapplicable, we would not validate the draw properly. To fix it, let's
replace the check with a call to _mesa_has_OES_geometry_shader().

Fixes following dEQP tests on i965 with a GLES 3.0 context:

dEQP-GLES3.functional.negative_api.vertex_array#draw_elements
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements_incomplete_primitive
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements_instanced
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements_instanced_incomplete_primitive
dEQP-GLES3.functional.negative_api.vertex_array#draw_range_elements
dEQP-GLES3.functional.negative_api.vertex_array#draw_range_elements_incomplete_primitive

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Replace BRW_SURFACEFORMAT_* with ISL_FORMAT_*.
Kenneth Graunke [Thu, 2 Mar 2017 07:31:15 +0000 (23:31 -0800)]
i965: Replace BRW_SURFACEFORMAT_* with ISL_FORMAT_*.

One less set of enums.  Dropped the #defines from brw_defines.h and ran:

$ for file in *.cpp *.c *.h; do sed -i \
      -e 's/BRW_SURFACEFORMAT_/ISL_FORMAT_/g' \
      -e 's/ISL_FORMAT_ASTC_[A-Zxs0-9_]*/\U&/g' $file; \
  done

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Only flush the batchbuffer if we need to zero the SO offsets
Chris Wilson [Tue, 10 Jan 2017 21:23:26 +0000 (21:23 +0000)]
i965: Only flush the batchbuffer if we need to zero the SO offsets

If we don't have pipelined register access (e.g. Haswell before kernel
v4.2), then we can only implement EXT_transform_feedback by reseting the
SO offsets *between* batches. However, if we do have pipelined access to
the SO registers on gen7, we can simply emit an inline reset of the SO
registers without a full batch flush.

v2 [by Ken]: Simplify after recent kernel feature detection changes.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoanv: do not subtract the base layer to compute depth in 3DSTATE_DEPTH_BUFFER
Iago Toral Quiroga [Wed, 22 Feb 2017 10:33:13 +0000 (11:33 +0100)]
anv: do not subtract the base layer to compute depth in 3DSTATE_DEPTH_BUFFER

According to the PRM description of the Depth field:

  "This field specifies the total number of levels for a volume texture
   or the number of array elements allowed to be accessed starting at the
   Minimum Array Element for arrayed surfaces"

However, ISL defines array_len as the length of the range
[base_array_layer, base_array_layer + array_len], so it already represents
a value relative to the base array layer like the hardware expects.

v2: Depth is defined as a U11-1 field, so subtract 1 from
    the actual value (Jason)

This fixes a number of new CTS tests that would crash otherwise:
dEQP-VK.pipeline.render_to_image.*

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoisl: document the meaning of the array_len field in isl_view
Iago Toral Quiroga [Fri, 24 Feb 2017 07:35:39 +0000 (08:35 +0100)]
isl: document the meaning of the array_len field in isl_view

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agovulkan/wsi: Improve the DRI3 error message
Jacob Lifshay [Wed, 1 Mar 2017 04:30:57 +0000 (20:30 -0800)]
vulkan/wsi: Improve the DRI3 error message

This commit improves the message by telling them that they could probably
enable DRI3.  More importantly, it includes a little heuristic to check
to see if we're running on AMD or NVIDIA's proprietary X11 drivers and,
if we are, doesn't emit the warning.  This way, users with both a discrete
card and Intel graphics don't get the warning when they're just running
on the discrete card.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99715
Co-authored-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Rene Lindsay <rjklindsay@hotmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Cc: "17.0" <mesa-dev@lists.freedesktop.org>
7 years agoi965: Do int64 lowering in NIR
Jason Ekstrand [Thu, 23 Feb 2017 22:54:13 +0000 (14:54 -0800)]
i965: Do int64 lowering in NIR

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agonir: Add a simple int64 lowering pass
Jason Ekstrand [Thu, 23 Feb 2017 21:56:15 +0000 (13:56 -0800)]
nir: Add a simple int64 lowering pass

The algorithms used by this pass, especially for division, are heavily
based on the work Ian Romanick did for the similar int64 lowering pass
in the GLSL compiler.

v2: Properly handle vectors

v3: Get rid of log2_denom stuff.  Since we're using bcsel, we do all the
    calculations anyway and this is just extra instructions.

v4:
 - Add back in the log2_denom stuff since it's needed for ensuring that
   the shifts don't overflow.
 - Rework the looping part of the pass to be easier to expand.

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agospirv: Use nir_builder for control flow
Jason Ekstrand [Wed, 15 Feb 2017 18:47:03 +0000 (10:47 -0800)]
spirv: Use nir_builder for control flow

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agonir/lower_indirect: Use nir_builder control-flow helpers
Jason Ekstrand [Wed, 15 Feb 2017 18:15:58 +0000 (10:15 -0800)]
nir/lower_indirect: Use nir_builder control-flow helpers

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agonir/lower_gs_intrinsics: Use nir_builder control-flow helpers
Jason Ekstrand [Wed, 15 Feb 2017 18:14:47 +0000 (10:14 -0800)]
nir/lower_gs_intrinsics: Use nir_builder control-flow helpers

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agoglsl/nir: Use nir_builder's new control-flow helpers
Jason Ekstrand [Wed, 15 Feb 2017 18:04:47 +0000 (10:04 -0800)]
glsl/nir: Use nir_builder's new control-flow helpers

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agonir/builder: Add support for easily building control-flow
Jason Ekstrand [Wed, 15 Feb 2017 16:42:45 +0000 (08:42 -0800)]
nir/builder: Add support for easily building control-flow

Each of the pop functions (and push_else) take a control flow parameter as
their second argument.  If NULL, it assumes that the builder is in a block
that's a direct child of the control-flow node you want to pop off the
virtual stack.  This is what 90% of consumers will want.  The SPIR-V pass,
however, is a bit more "creative" about how it walks the CFG and it needs
to be able to pop multiple levels at a time, hence the argument.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
7 years agoi965: Move intel_debug.h to intel/common/gen_debug.h
Jason Ekstrand [Wed, 1 Mar 2017 19:20:25 +0000 (11:20 -0800)]
i965: Move intel_debug.h to intel/common/gen_debug.h

This is shared between the Vulkan and GL drivers as it's a requirement
of the back-end compiler.  However, it doesn't really belong in the
compiler.  We rename the file to match the prefix of the other stuff in
common and because libdrm defines an intel_debug.h and this avoids a
pile of possible name conflicts.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Reduce cross-pollination between the DRI driver and compiler
Jason Ekstrand [Wed, 1 Mar 2017 16:58:43 +0000 (08:58 -0800)]
i965: Reduce cross-pollination between the DRI driver and compiler

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move select_clip_planes to brw_vs.c
Jason Ekstrand [Wed, 1 Mar 2017 19:53:41 +0000 (11:53 -0800)]
i965: Move select_clip_planes to brw_vs.c

Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Delete brw_do_cubemap_normalize
Jason Ekstrand [Wed, 1 Mar 2017 03:08:22 +0000 (19:08 -0800)]
i965: Delete brw_do_cubemap_normalize

This hasn't been used for quite some time now but we never bothered to
get rid of it when we dropped GLSL IR support for vec4.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Add a header for brw_vec4_vs_visitor
Jason Ekstrand [Wed, 1 Mar 2017 03:00:45 +0000 (19:00 -0800)]
i965: Add a header for brw_vec4_vs_visitor

brw_vs.h is not a compiler file but brw_vec4_visitor is definitely a
compiler thing.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move a bunch of pre-compile and link stuff to brw_program.h
Jason Ekstrand [Wed, 1 Mar 2017 02:49:45 +0000 (18:49 -0800)]
i965: Move a bunch of pre-compile and link stuff to brw_program.h

It's all GL-specific and brw_program.h is not part of i965_compiler.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move image uniform setup to brw_nir_uniforms.cpp
Jason Ekstrand [Wed, 1 Mar 2017 02:48:58 +0000 (18:48 -0800)]
i965: Move image uniform setup to brw_nir_uniforms.cpp

It's the only thing that's using it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Move channel_expressions and vector_splitting to brw_program.h
Jason Ekstrand [Wed, 1 Mar 2017 02:48:23 +0000 (18:48 -0800)]
i965: Move channel_expressions and vector_splitting to brw_program.h

They're GL-specific.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: Make mark_surface_used a static inline in brw_compiler.h
Jason Ekstrand [Wed, 1 Mar 2017 02:52:29 +0000 (18:52 -0800)]
i965: Make mark_surface_used a static inline in brw_compiler.h

One of these days, I'd like to see this function go away all together
but for now, let's at least put it near the struct it updates.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>