Brian Paul [Fri, 4 Nov 2011 20:36:59 +0000 (14:36 -0600)]
svga: fix varying var remapping for unused FS outputs
If the VS has outputs that aren't consumed by the FS we were mapping
them all to one unused VS output index, but that's illegal. Instead,
map unused VS outputs to unique indexes.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 4 Nov 2011 19:39:19 +0000 (13:39 -0600)]
svga: add comments and reformat code in svga_tgsi_decl_sm30.c
Marek Olšák [Fri, 4 Nov 2011 17:10:16 +0000 (18:10 +0100)]
st/mesa: set geometry shader to NULL when doing internal drawing
The code expects the geometry shader to be NULL.
We don't have geometry shaders now, but it's good to be prepared.
v2: check for support in the cso context
José Fonseca [Fri, 4 Nov 2011 16:57:09 +0000 (16:57 +0000)]
mesa/st: Be nice with the stack -- use malloc for large structures/arrays.
st_translate_program's data was taking 51K off the stack, causing stack
overflow on Windows.
George Sapountzis [Fri, 4 Nov 2011 14:35:49 +0000 (16:35 +0200)]
dri: cosmetic
To smooth minor diff between dri_util & drisw_util
George Sapountzis [Fri, 4 Nov 2011 14:25:51 +0000 (16:25 +0200)]
dri_util: move drawable functions
George Sapountzis [Fri, 4 Nov 2011 14:24:19 +0000 (16:24 +0200)]
dri_util: move context functions
George Sapountzis [Fri, 4 Nov 2011 14:19:22 +0000 (16:19 +0200)]
dri_util: move context functions
George Sapountzis [Fri, 4 Nov 2011 14:14:58 +0000 (16:14 +0200)]
dri_util: move screen functions
This is to reorder as screen/context/drawable similar to drisw_util
George Sapountzis [Thu, 3 Nov 2011 12:38:31 +0000 (14:38 +0200)]
dri: drop stray includes and typedef
George Sapountzis [Thu, 3 Nov 2011 12:19:41 +0000 (14:19 +0200)]
dri: move __driUtilMessage to xmlconfig.c
__driUtilMessage seems to have fallen out of favor and is only used by xmlconfig.c now
George Sapountzis [Thu, 3 Nov 2011 11:57:41 +0000 (13:57 +0200)]
dri: drop drisw_util.h
George Sapountzis [Thu, 3 Nov 2011 11:14:31 +0000 (13:14 +0200)]
dri: reorder as driver,screen,context,drawable
George Sapountzis [Thu, 3 Nov 2011 11:11:55 +0000 (13:11 +0200)]
dri: unify __DRIcontextRec, __DRIdrawableRec
George Sapountzis [Thu, 3 Nov 2011 11:04:57 +0000 (13:04 +0200)]
dri: unify __DRIscreenRec
Also drop DriverAPI field, this is a static symbol and I don't see why it
should be accessed through __DRIscreenRec
George Sapountzis [Thu, 3 Nov 2011 10:46:08 +0000 (12:46 +0200)]
dri: unify __DriverAPIRec
I dropped the comments because they don't add much.
George Sapountzis [Thu, 3 Nov 2011 09:59:57 +0000 (11:59 +0200)]
dri: drop drmLock remnants
George Sapountzis [Wed, 2 Nov 2011 16:01:01 +0000 (18:01 +0200)]
dri: drop DRI_VALIDATE macros
Marek Olšák [Fri, 4 Nov 2011 17:05:19 +0000 (18:05 +0100)]
gallium/cso_cache: remove one call to pipe_sampler_view_reference
Vadim Girlin [Fri, 4 Nov 2011 17:24:03 +0000 (21:24 +0400)]
r600g: move SPI setup to PS setup
SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.
Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.
Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.
New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Fri, 4 Nov 2011 17:24:02 +0000 (21:24 +0400)]
r600g: precalculate semantic indices for SPI setup
There is no need to duplicate semantic mapping which is done in hw, so get
rid of r600_find_vs_semantic_index.
TGSI name/sid pair is mapped to the 8-bit semantic index for SPI.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
José Fonseca [Fri, 4 Nov 2011 20:07:26 +0000 (20:07 +0000)]
svga: Tighten the register file assertions.
Untested. But should fix fdo 42576.
Dave Airlie [Fri, 4 Nov 2011 17:13:53 +0000 (17:13 +0000)]
radeon/r200: strip texture borders.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 4 Nov 2011 17:12:02 +0000 (17:12 +0000)]
radeon/r200: fix r100/r200 blit to use the offsets.
This is needed to do proper renderbuffer operation on mipmaps.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 4 Nov 2011 10:47:40 +0000 (10:47 +0000)]
radeon: drop mtface/mtlevel, use ones in base class.
This just uses the base class copies.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Fri, 4 Nov 2011 17:06:04 +0000 (18:06 +0100)]
u_vbuf_mgr: avoid one call to pipe_resource_reference in most cases
José Fonseca [Fri, 4 Nov 2011 08:54:55 +0000 (08:54 +0000)]
swrast: Avoid void * arithmetic.
An error with MSVC.
Eric Anholt [Wed, 19 Oct 2011 17:31:40 +0000 (10:31 -0700)]
i965/gen6: Improve glReadPixels() performance by blitting to a linear temp.
The readpixels microbenchmark in mesa-demos goes from 47Mpix/sec at
1000x1000 to 450Mpix/sec. The 10x10 sizes stay about the same.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 31 Oct 2011 23:59:05 +0000 (16:59 -0700)]
intel: Add safety asserts for the blit engine's pitch alignment requirements.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 19 Oct 2011 17:39:15 +0000 (10:39 -0700)]
intel: Don't force a batchbuffer flush in readpixels.
Renderbuffer mapping handles flushing the batchbuffer if required, so
all we need to do is make sure any pending rendering has reached the
batchbuffer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 17 Oct 2011 16:39:48 +0000 (09:39 -0700)]
radeon: Remove early dereference of src/dst width in glCopyTexSubImage.
There doesn't appear to be any particular reason for this -- it's not
like the width is changing between the deref and the use.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 13 Oct 2011 17:34:56 +0000 (10:34 -0700)]
swrast: Drop the global mapping of buffers across glReadPixels().
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 13 Oct 2011 17:25:15 +0000 (10:25 -0700)]
swrast: Drop the remaining GetRow-based glReadPixels() fast-path.
In all of piglit, only two tests hit it (reading to RGBA float, where
GetRow would drop floats into place from R, RG, or RGB). Mostly this
is because _ColorReadClamp has been causing transferOps to always be
set, skipping any fast-paths anyway.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 13 Oct 2011 16:56:34 +0000 (09:56 -0700)]
swrast: Remove dead _swrast_read_depth_span_uint().
All the code using it is converted to MapRenderbuffer and the core
unpack functions.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 13 Oct 2011 00:05:20 +0000 (17:05 -0700)]
swrast: Convert color glReadPixels slow path to using MapRenderbuffer.
This may be a bit slower than before because we're switching from
per-format compiled loops in GetRow to
_mesa_unpack_rgba_block_unpack's loop around a callback to unpack a
pixel. The solution there would be to make _mesa_unpack_rgba_block
fold the span loop into the format handlers.
(On the other hand, function call overhead will hardly matter if
MapRenderbuffer means the driver gets the data into cacheable memory
instead of uncached).
The adjust_colors code should no longer be required, since the unpack
function does the 565 to float conversion in a single pass instead of
converting it (poorly) through 8888 as apparently happened in the
past.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 23:55:23 +0000 (16:55 -0700)]
swrast: Skip _swrast_validate_derived in _swrast_ReadPixels().
None of the callgraph below this uses derived state (almost nothing
even dereferences the swrast context).
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 23:28:29 +0000 (16:28 -0700)]
swrast: Add a readpixels fast-path based on memcpy and MapRenderbuffer.
v2: Move _mesa_get_format_bytes out of the loop.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 23:18:14 +0000 (16:18 -0700)]
mesa: Add a function for comparing gl_format to format/type.
This should be useful in making more generic fast paths in the pixel
paths.
v2: Add note about PACK_SWAP_BYTES, and fix up for endianness by
synchronizing with memcpy_texture paths in texstore.c.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 20:39:14 +0000 (13:39 -0700)]
swrast: Switch the remaining depth readpixels to MapRenderbuffer.
This avoids the wrapper, which should improve performance on packed
depth/stencil drivers.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 20:25:24 +0000 (13:25 -0700)]
swrast: Switch the remaining depth/stencil readpixels path to MapRenderbuffer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 19:40:18 +0000 (12:40 -0700)]
swrast: MapRenderbuffer in separate depth/stencil readpixels fastpath
This introduces two new span helper functions we'll want to use in
several places as we move to MapRenderbuffer, which pull out integer
depth and stencil values from a renderbuffer mapping based on the
renderbuffer format.
v2: Use format_unpack helper for stencil read.
v3: Clean up comment after conversion to format_unpack.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 19:03:47 +0000 (12:03 -0700)]
swrast: Calculate image address/stride once for depth/stencil readpixels.
The fast and slow paths were doing these separately before.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 03:41:01 +0000 (20:41 -0700)]
swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.
This also makes it handle 24/8 vs 8/24, fixing piglit
depthstencil-default_fb-readpixels-24_8 on i965. While here, avoid
incorrectly fast-pathing if packing->SwapBytes is set.
v2: Move the unpack code to format_unpack.c, fix BUFFER_DEPTH typo
v3: Fix signed/unsigned comparison.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 00:07:37 +0000 (17:07 -0700)]
swrast: Directly map the stencil buffer in read_stencil_pixels.
This avoids going through the wrapper that has to rewrite the data for
packed depth/stencil. This isn't done in _swrast_read_stencil_span
because we don't want to map/unmap for each span.
v2: Move the unpack code to format_unpack.c.
v3: Fix signed/unsigned comparison.
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Thu, 3 Nov 2011 07:48:53 +0000 (00:48 -0700)]
radeon: Fix variable initialization typo.
Fixes Coverity uninitialized scalar variable defect.
Paul Berry [Wed, 2 Nov 2011 03:35:23 +0000 (20:35 -0700)]
i965: Fix constant propagation into 32-bit integer MUL.
i965's MUL instruction can't take an immediate value as its first
argument. So normally, if constant propagation wants to propagate a
constant into the first argument of a MUL instruction, it swaps the
order of the two arguments.
This doesn't work for 32-bit integer (and unsigned integer)
multiplies, because the MUL operation is asymmetric in that case (it
multiplies 16 bits of one operand by 32 bits of the other).
Fixes piglit tests {vs,fs}-multiply-const-{ivec4,uvec4}.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Thu, 3 Nov 2011 23:40:56 +0000 (17:40 -0600)]
svga: use the draw-module's sprite stage depending on FS inputs
If we're drawing sprites and the fragment shader needs both auto-
generated texcoords and user-defined varying vars we need to use
this fallback path.
The reason is when we enable auto texcoord generation, it gets
enabled for all texcoord sets. And that clobbers the user-defined
varying vars.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 3 Nov 2011 23:40:56 +0000 (17:40 -0600)]
svga: pass fragment shader to draw module
If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).
This fixes sprite point rendering when forcing the swtnl path.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 3 Nov 2011 23:40:56 +0000 (17:40 -0600)]
svga: implement generic variable index remapping
The state tracker may generate shaders that use generic vs outputs /
fs inputs like:
DCL IN[0], GENERIC[0]
DCL IN[1], GENERIC[10]
DCL IN[2], GENERIC[11]
This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we
stay inside the SVGA3D limit (8).
The remapping is done to both the vertex shader outputs and the
fragment shader inputs. The same mapping must be used for a vs/fs
pair.
Note that 'union svga_compile_key' is now 'struct svga_compile_key'
because we needed to add the register remapping table. The change in
size isn't really significant though (it's not a search key).
Also, add assertions when building up SVGA3D src/dst registers to we
don't try to store too large of value for the bitfield size.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 3 Nov 2011 22:55:18 +0000 (16:55 -0600)]
draw: assert that we have non-null fragment shader
Instead of just segfaulting. Recently ran into this.
nobled [Wed, 19 Oct 2011 11:54:06 +0000 (07:54 -0400)]
texgetimage: add missing return on error
Missed this back in the arb_robustness branch
<
6b329b9274b18c50f4177eef7ee087d50ebc1525>.
NOTE: This is a candidate for the 7.11 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Thu, 3 Nov 2011 16:39:26 +0000 (10:39 -0600)]
mesa: fix texture target mix-up in NV_fragment_program parser
The returned value should be a texture target index, not a bit.
I spotted this from seeing a new compiler warning caused by the increase
in the number of texture targets. This has been broken for a long time.
Note: This is a candidate for the 7.11 branch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Mon, 31 Oct 2011 21:31:07 +0000 (14:31 -0700)]
linker: Check that initializers for global variables match
This requires tracking a couple extra fields in ir_variable:
* A flag to indicate that a variable had an initializer.
* For non-const variables, a field to track the constant value of the
variable's initializer.
For variables non-constant initalizers, ir_variable::has_initializer
will be true, but ir_variable::constant_initializer will be NULL. The
linker can use the values of these fields to check adherence to the
GLSL 4.20 rules for shared global variables:
"If a shared global has multiple initializers, the initializers
must all be constant expressions, and they must all have the same
value. Otherwise, a link error will result. (A shared global
having only one initializer does not require that initializer to
be a constant expression.)"
Previous to 4.20 the GLSL spec simply said that initializers must have
the same value. In this case of non-constant initializers, this was
impossible to determine. As a result, no vendor actually implemented
that behavior. The 4.20 behavior matches the behavior of NVIDIA's
shipping implementations.
NOTE: This is candidate for the 7.11 branch. This patch also needs
the preceding patch "glsl: Refactor generate_ARB_draw_buffers_variables
to use add_builtin_constant"
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34687
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Ian Romanick [Mon, 31 Oct 2011 21:43:27 +0000 (14:43 -0700)]
glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constant
v2: Remove int cast based on feedback from Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Ian Romanick [Mon, 31 Oct 2011 21:04:10 +0000 (14:04 -0700)]
glsl: Put all bitfields in ir_variable together for better packing
The diff looks weird because ir_variable::depth_layout was between the
last two bitfields in the structure.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Ian Romanick [Mon, 31 Oct 2011 20:07:06 +0000 (13:07 -0700)]
linker: Fix the indentation of a block in cross_validate_globals
I suspect the indentation got messed up during a code merge.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Eric Anholt [Wed, 2 Nov 2011 21:38:05 +0000 (14:38 -0700)]
radeon: Check an error return instead of assigning it to a dead variable.
Fixes gcc set-but-unused-variable warning.
Reviewed-by: Alex Deucher <alexdeucher@gmail.com>
Marek Olšák [Thu, 3 Nov 2011 14:20:55 +0000 (15:20 +0100)]
r300g: force buffer placements to GTT on big endian machines
Maarten Lankhorst [Mon, 31 Oct 2011 17:37:37 +0000 (18:37 +0100)]
state_trackers/vdpau: Add support for VC-1 decoding
Add a struct with all the fields.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 17:32:05 +0000 (18:32 +0100)]
state_trackers/vdpau: Add mpeg4 part2 to PipeToProfile and ProfileToPipe
So it can actually be used when someone implements it. :)
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 10:45:37 +0000 (11:45 +0100)]
state_trackers/vdpau: Add support for MPEG4 Part 2
Just the support patch, no decoder implements it currently.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 09:26:02 +0000 (10:26 +0100)]
state_trackers/vdpau: Test if profile is supported first before trying to create decoder
So a nicer error message is returned.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 09:24:34 +0000 (10:24 +0100)]
state_trackers/vdpau: Add num_slices to mpeg12 picture structure
Bitstream parsers might need that field.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Maarten Lankhorst [Mon, 31 Oct 2011 09:23:03 +0000 (10:23 +0100)]
state_trackers/vdpau: Implement VdpGenerateCSCMatrix
With the smpte240 profile, which was missing.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Christian König [Wed, 2 Nov 2011 12:54:05 +0000 (13:54 +0100)]
g3dvl: remove some stale variable increment
Incrementing "td" before initializing it is
pointless and just leads to an uninitialized
variable warning with MSVC.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Dave Airlie [Wed, 12 Oct 2011 09:01:57 +0000 (10:01 +0100)]
r600g: more integer support
just some more trivial integer changes for r600/r700.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 2 Nov 2011 14:06:44 +0000 (14:06 +0000)]
radeon: fix some regressions in texturing code.
On a piglit run vs 7.11 this fixes 23 tests.
Signed-off-by: Dave Airlie <airlied@redhat.com>
José Fonseca [Thu, 3 Nov 2011 09:58:52 +0000 (09:58 +0000)]
scons: Use -static-libstdc++ on 32bits builds w/ Mingw-w64 too.
José Fonseca [Thu, 3 Nov 2011 09:38:43 +0000 (09:38 +0000)]
libgl-gdi: Mingw-w64 in 32bit mode matches the Mingw32's .DEF semantics.
Chia-I Wu [Tue, 1 Nov 2011 04:06:28 +0000 (12:06 +0800)]
docs: list GL_OES_EGL_image_external in 7.12 release notes
Chia-I Wu [Sat, 22 Oct 2011 16:53:21 +0000 (00:53 +0800)]
st/mesa: add support for GL_OES_EGL_image_external
To pipe drivers, external textures are just 2D textures.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sun, 23 Oct 2011 10:52:38 +0000 (18:52 +0800)]
mesa: add support for GL_OES_EGL_image_external
This is an OpenGL ES specific extension. External textures are textures that
may be sampled from, but not be updated (no glTexSubImage* and etc.). The
image data are taken from an EGLImage.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sat, 22 Oct 2011 11:56:54 +0000 (19:56 +0800)]
mesa: clean up validate_texture_wrap_mode
GL_TEXTURE_RECTANGLE_NV (and soon GL_TEXTURE_EXTERNAL_OES) is special. Handle
it in its own if-block. There should be no functional change.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sat, 22 Oct 2011 14:17:31 +0000 (22:17 +0800)]
mesa: fix a logic error in glFramebufferTexture2D
Unrecognized texture target should give an error.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sun, 23 Oct 2011 10:51:06 +0000 (18:51 +0800)]
glsl: add support for GL_OES_EGL_image_external
This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Chia-I Wu [Sun, 23 Oct 2011 10:51:13 +0000 (18:51 +0800)]
mesa: add GL_OES_EGL_image_external to the extension list
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sun, 23 Oct 2011 10:36:04 +0000 (18:36 +0800)]
mesa: add missing defines for GL_OES_EGL_image_external
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sun, 23 Oct 2011 10:29:17 +0000 (18:29 +0800)]
mesa, i965: prepare for more than 8 texture targets
3-bit fields are used store texture target in several places. That will fail
when TEXTURE_EXTERNAL_INDEX, which happends to be the 9th texture target, is
added. Make them 4-bit fields.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sat, 22 Oct 2011 12:47:37 +0000 (20:47 +0800)]
glapi: regenerate files
Chia-I Wu [Sat, 22 Oct 2011 12:46:32 +0000 (20:46 +0800)]
glapi: add entry points for OES_EGL_image_external
Only enums actually.
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Chia-I Wu [Sat, 22 Oct 2011 14:02:07 +0000 (22:02 +0800)]
GLES: upgrade glext.h to revision 13240
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Yuanhan Liu [Wed, 2 Nov 2011 06:46:06 +0000 (14:46 +0800)]
swrast: simplify the condition test for _swrast_choose_texture_sample_func
remove another long if condition test. I don't feel a strong need of
this patch. But for it make the code a little simpler(I do think so),
I send it out.
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Yuanhan Liu [Tue, 25 Oct 2011 07:36:59 +0000 (15:36 +0800)]
mesa: fix the low limit of width and height for glRenderbufferStorage
glRenderbufferStorage man page says:
GL_INVALID_VALUE is generated if either of width or height is negative,
or greater than the value of GL_MAX_RENDERBUFFER_SIZE.
NOTE: this is a candidate for the 7.11 branch
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Yuanhan Liu [Tue, 25 Oct 2011 07:28:50 +0000 (15:28 +0800)]
mesa: fix inital value for new renderbuffer
EXT_framebuffer_object bspec says:
Get Value Type Get Command Initial Value
------------------------------- ------ ----------- -----------
RENDERBUFFER_INTERNAL_FORMAT_EXT Z+ GetRenderbufferParameterivEXT RGBA
NOTE: this is a candidate for the 7.11 branch
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Yuanhan Liu [Fri, 21 Oct 2011 03:27:25 +0000 (11:27 +0800)]
mesa: complete the GL_TEXTURE_SWIZZLE* setup
The ARB_texture_swizzle spec says:
The error INVALID_OPERATION is generated if TexParameteri,
TexParameterf, TexParameteriv, or TexParameterfv, parameter <pname>
is TEXTURE_SWIZZLE_R, TEXTURE_SWIZZLE_G, TEXTURE_SWIZZLE_B,
or TEXTURE_SWIZZLE_A, and <param> is not RED, GREEN, BLUE, ALPHA,
ZERO, or ONE.
The error INVALID_OPERATION is generated if TexParameteriv, or
TexParameterfv, parameter <pname> TEXTURE_SWIZZLE_RGBA, and the four
consecutive values pointed to by <param> are not all RED, GREEN, BLUE,
ALPHA, ZERO, or ONE.
So, the GL_TEXTURE_SWIZZLE* pname is legal for glTexParameterf(v)
NOTE: this is a candidate for the 7.11 branch
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Yuanhan Liu [Fri, 21 Oct 2011 03:24:18 +0000 (11:24 +0800)]
mesa: remove the redundant check
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Carl-Philip Haensch [Tue, 30 Aug 2011 09:46:01 +0000 (11:46 +0200)]
driconf: updated german translation
Carl-Philip Haensch [Tue, 30 Aug 2011 09:46:00 +0000 (11:46 +0200)]
driconf: updated de.po
Morgan Armand [Wed, 2 Nov 2011 19:12:39 +0000 (20:12 +0100)]
wglSetPixelFormat should ignore the ppfd parameter.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Michel Dänzer [Wed, 2 Nov 2011 15:39:17 +0000 (16:39 +0100)]
r300g: Fix queries on big endian hosts.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Michel Dänzer [Wed, 2 Nov 2011 17:21:48 +0000 (18:21 +0100)]
gallium/util: Add macros for converting from little endian to CPU byte order.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Paul Berry [Tue, 1 Nov 2011 00:31:16 +0000 (17:31 -0700)]
i965: Add support for integral vertex attributes.
When a vertex shader input attribute is declared with an integral type
(e.g. ivec4), we need to ensure that the generated vertex shader code
addresses the vertex attribute register using the proper register
type. (Previously, we assumed all vertex shader input attributes were
floating-point).
In addition, when uploading vertex data that was specified with
VertexAttribIPointer, we need to instruct the vertex fetch unit to
convert the data to signed or unsigned int, rather than float. And
when filling in the implied w=1 on a vector with less than 4
components, we need to fill it in with the integer representation of 1
rather than the floating-point representation of 1.
Fixes piglit tests vs-attrib-{ivec4,uvec4}-precision.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paul Berry [Tue, 1 Nov 2011 00:29:17 +0000 (17:29 -0700)]
mesa: Set the "Integer" field of gl_client_array properly.
This patch ensures that gl_client_array::Integer is properly set to
GL_TRUE for vertex attributes specified using glVertexAttribIPointer,
and to GL_FALSE for vertex attributes specified using
glVertexAttribPointer, so that the vertex attributes can be
interpreted properly by driver back-ends.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Tue, 1 Nov 2011 01:22:48 +0000 (18:22 -0700)]
glsl: Fix type mismatch when incrementing or decrementing uint.
When converting an expression like "++x" to GLSL IR we were failing to
account for the possibility that x might be an unsigned integral type.
As a result the user would receive a bogus error message "Could not
implicitly convert operands to arithmetic operator".
Fixes piglit tests {vs,fs}-{increment,decrement}-uint.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
José Fonseca [Wed, 2 Nov 2011 16:16:50 +0000 (16:16 +0000)]
gallium/dri: Remove references to vblank.
Kristian Høgsberg [Wed, 2 Nov 2011 16:01:23 +0000 (12:01 -0400)]
Fix gallium dri compile and a merge conflict
Jakob Bornecrantz [Tue, 1 Nov 2011 04:10:17 +0000 (05:10 +0100)]
svga: Tag cursors with the scanout hint
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Kristian Høgsberg [Fri, 28 Oct 2011 21:47:53 +0000 (17:47 -0400)]
dri: Remove unused memops.h
Kristian Høgsberg [Fri, 28 Oct 2011 21:44:01 +0000 (17:44 -0400)]
dri: Remove a few unused dri helper functions
Kristian Høgsberg [Fri, 28 Oct 2011 21:39:40 +0000 (17:39 -0400)]
dri: Remove unused dri texmem.c