Francisco Jerez [Thu, 28 Apr 2016 07:19:13 +0000 (00:19 -0700)]
i965: Pass devinfo pointer to is_3src() helpers.
This is not strictly required for the following changes because none
of the three-source opcodes we support at the moment in the compiler
back-end has been removed or redefined, but that's likely to change in
the future. In any case having hardware instructions specified as a
pair of hardware device and opcode number explicitly in all cases will
simplify the opcode look-up interface introduced in a subsequent
commit, since the opcode number alone is in general ambiguous.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 28 Apr 2016 07:19:12 +0000 (00:19 -0700)]
i965: Pass devinfo pointer to brw_instruction_name().
A future series will implement support for an instruction that happens
to have the same opcode number as another instruction we support
already on a disjoint set of hardware generations. In order to
disambiguate which instruction it is brw_instruction_name() will need
some way to find out which device we are generating code for.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sun, 15 Nov 2015 01:40:43 +0000 (17:40 -0800)]
i965: Write a scalar TCS backend that runs in SINGLE_PATCH mode.
Unlike most shader stages, the Hull Shader hardware makes us explicitly
tell it how many threads to dispatch and manually configure the channel
mask. One perk of this is that we have a lot of flexibility - we can
run it in either SIMD4x2 or SIMD8 mode.
Treating it as SIMD8 means that shaders with 8 or fewer output vertices
(which is overwhemingly the common case) can be handled by a single
thread. This has several intriguing properties:
- Accessing input arrays with gl_InvocationID as the index is a simple
SIMD8 URB read with g1 as the header. No indirect addressing required.
- Barriers are no-ops.
- We could potentially do output shadowing to combine writes, as the
concurrency concerns are gone. (We don't do this yet, though.)
v2: Drop first_non_payload_grf change, as it was always adding 0
(caught by Jordan Justen).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Sat, 9 Apr 2016 06:19:34 +0000 (23:19 -0700)]
i965: Rework the TCS passthrough shader to use NIR.
I'm about to implement a scalar TCS backend, and I'd rather not
duplicate all of this code there.
One change is that we now write the tessellation levels from all
TCS threads, rather than just the first. This is pretty harmless,
and was easier. The IF/ENDIF needed for that are gone; otherwise
the generated code is basically identical.
I chose to emit load/store intrinsics directly because it was easier.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Brian Paul [Tue, 3 May 2016 21:07:56 +0000 (15:07 -0600)]
gallium/util: change assertion to conditional in util_bitmask_destroy()
If we fail to create a context in the VMware driver we call this function
unconditionally to free a bunch of bit vectors. Instead of asserting on
a null pointer, just no-op.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 2 May 2016 16:24:43 +0000 (10:24 -0600)]
cso: null-out previously bound sampler states
If, for example, we previously had 2 sampler states bound and now we
are binding one, we'd leave the second sampler state unchanged.
This change nulls-out the second sampler state in this situation.
We're already doing the same thing for sampler views.
This silences an occasional warning issued by the VMware driver when
the number of sampler views and sampler states disagreed.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Brian Paul [Mon, 2 May 2016 16:29:52 +0000 (10:29 -0600)]
svga: try to flag surfaces for sampling, in addition to rendering
This silences some warnings when we try to sample from surfaces that were
created for drawing, such as when blitting from one of the framebuffer
surfaces. We were already doing the opposite situation (adding a bind
flag for rendering to surfaces declared as texture sources).
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 2 May 2016 16:33:18 +0000 (10:33 -0600)]
svga: fix copying non-zero layers of 1D array textures
Like cube maps, we need to convert the z information to a layer index.
Also rename the *_face vars to *_face_layer to make things a little more
understandable.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 2 May 2016 23:57:43 +0000 (17:57 -0600)]
svga: clean up svga_pipe_blit.c
Remove dead code. Fix formatting.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Thu, 28 Apr 2016 17:42:58 +0000 (11:42 -0600)]
rbug: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Thu, 28 Apr 2016 17:41:39 +0000 (11:41 -0600)]
freedreno: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Brian Paul [Thu, 28 Apr 2016 17:40:28 +0000 (11:40 -0600)]
trace: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Thu, 28 Apr 2016 17:39:15 +0000 (11:39 -0600)]
ilo: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Thu, 28 Apr 2016 17:37:50 +0000 (11:37 -0600)]
i915g: s/Elements/ARRAY_SIZE/
Signed-off-by: Brian Paul <brianp@vmware.com>
Samuel Pitoiset [Mon, 2 May 2016 20:12:44 +0000 (22:12 +0200)]
nvc0: compute a percentage for metric-achieved_occupancy
metric-issue_slot_utilization and metric-branch_efficiency are already
computed as percentages.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Mon, 2 May 2016 20:12:43 +0000 (22:12 +0200)]
nvc0: display some performance metrics with a percentage
This makes more sense for them.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Mon, 2 May 2016 20:12:42 +0000 (22:12 +0200)]
nvc0: store the driver query type for performance metrics
This will allow to use percentages for some metrics because the Gallium
HUD doesn't allow to display floating point numbers and 0 is printed
instead.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Mon, 2 May 2016 20:12:41 +0000 (22:12 +0200)]
nvc0: fix exposing of metric-issue_slots for SM21/SM30
This is most likely a copy-paste error when I reworked this area few
weeks ago. For SM20, metric-issue_slots is equal to inst_issued because
there is only one pipeline, so the metric is not exposed there.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reported-by: Karol Herbst <nouveau@karolherbst.de>
Mark Janes [Tue, 3 May 2016 20:50:49 +0000 (13:50 -0700)]
mesa/objectlabel: handle NULL src string
This prevents a crash when a NULL src is passed with a non-NULL length.
fixes: dEQP-GLES31.functional.debug.object_labels.query_length_only
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95252
Signed-off-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 3 May 2016 04:33:16 +0000 (14:33 +1000)]
glsl: subroutine types cannot be used in constructors.
This fixes two of the cases in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 3 May 2016 06:44:20 +0000 (16:44 +1000)]
glsl: resource is a reserved keyword in GLSL 4.20 as well
resource just appears in GLSL 4.20 without any fanfare.
Fixes GL43-CTX.CommonBugs.CommonBug_ReservedNames
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jan Vesely [Fri, 29 Apr 2016 19:46:06 +0000 (15:46 -0400)]
gallium,utils: Fix trivial sign compare warnings
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Knut Andre Tidemann [Tue, 3 May 2016 10:30:56 +0000 (12:30 +0200)]
anv: fix hang during generation of dev_icd.json.
Fixes: b370ec7c76d ("anv: tweak the %.json rule")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Anuj Phogat [Thu, 11 Feb 2016 20:33:27 +0000 (12:33 -0800)]
swrast: Add texfetch_funcs entries for astc 3d formats
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 20:29:53 +0000 (12:29 -0800)]
mesa: Enable translation between astc 3d gl formats and mesa formats
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 20:28:31 +0000 (12:28 -0800)]
mesa: Handle astc 3d formats in _mesa_get_compressed_formats()
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 20:10:52 +0000 (12:10 -0800)]
mesa: Handle astc 3d formats in _mesa_base_tex_format()
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 20:09:51 +0000 (12:09 -0800)]
mesa: Account for astc 3d formats in _mesa_is_astc_format()
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 20:08:50 +0000 (12:08 -0800)]
mesa: Add a helper function is_astc_3d_format()
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 20:12:48 +0000 (12:12 -0800)]
mesa: Add the missing defines for GL_OES_texture_compression_astc
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 19:44:21 +0000 (11:44 -0800)]
mesa: Align the values of #define's in glheader.h
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 19:27:01 +0000 (11:27 -0800)]
mesa: Add OES_texture_compression_astc to extension table and gl_extensions
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 18:51:03 +0000 (10:51 -0800)]
mesa: Add entries for astc 3d formats initializing struct gl_format_info
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 18:37:22 +0000 (10:37 -0800)]
mesa: Add mesa formats for astc 3d formats
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Fri, 12 Feb 2016 19:10:29 +0000 (11:10 -0800)]
glapi: Update dispatch XML files for OES_texture_compression_astc.xml
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 18:08:49 +0000 (10:08 -0800)]
mesa: Account for block depth in _mesa_format_image_size()
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Fri, 11 Mar 2016 23:05:38 +0000 (15:05 -0800)]
mesa: Handle 3d block sizes in _mesa_compute_compressed_pixelstore
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 18:06:13 +0000 (10:06 -0800)]
mesa: Handle 3d block sizes in teximage error checks
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 10 Mar 2016 00:39:34 +0000 (16:39 -0800)]
mesa: Handle 3d block sizes in getteximage error checks
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Wed, 9 Mar 2016 19:47:07 +0000 (11:47 -0800)]
mesa: Add an assert for BlockDepth in _mesa_get_format_block_size()
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Wed, 9 Mar 2016 19:38:54 +0000 (11:38 -0800)]
mesa: Add a helper function to query 3D block sizes
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Anuj Phogat [Thu, 11 Feb 2016 00:41:23 +0000 (16:41 -0800)]
mesa: Add block depth field in struct gl_format_info
This will be later required for 3D ASTC formats.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Dave Airlie [Tue, 3 May 2016 06:09:38 +0000 (16:09 +1000)]
mesa/copyimage: make sure number of samples match.
This fixes
GL43-CTS.copy_image.samples_missmatch
which otherwise asserts in the radeonsi driver.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 3 May 2016 07:32:28 +0000 (17:32 +1000)]
mesa/objectlabel: don't do memcpy if bufSize is 0 (v2)
This prevents GL43-CTS.khr_debug.labels_non_debug from
memcpying all over the stack and crashing.
v2: actually fix the test.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 3 May 2016 05:20:48 +0000 (15:20 +1000)]
mesa/textureview: move error checks up higher
GL43-CTS.texture_view.errors checks for GL_INVALID_VALUE
here but we catch these problems in the dimensionsOK check
and return the wrong error value.
This fixes:
GL43-CTS.texture_view.errors.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Sun, 1 May 2016 13:47:30 +0000 (15:47 +0200)]
gallium/radeon: remove stencil_tile_split from metadata
this is a leftover from the days when depth-stencil buffers were
allocated by the DDX
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 1 May 2016 12:11:16 +0000 (14:11 +0200)]
gallium/radeon: remove tile_mode_array_valid flags
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 1 May 2016 11:56:01 +0000 (13:56 +0200)]
winsys/amdgpu: pass PIPE_CONFIG to addrlib on texture import
This hasn't been needed, but I think we should set it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 1 May 2016 11:47:47 +0000 (13:47 +0200)]
winsys/amdgpu: read NUM_BANKS from buffer metadata
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 1 May 2016 11:38:32 +0000 (13:38 +0200)]
radeonsi: remove unused tile mode getters
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 1 May 2016 11:32:33 +0000 (13:32 +0200)]
radeonsi: just read tile mode arrays in SDMA setup
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 1 May 2016 11:24:49 +0000 (13:24 +0200)]
radeonsi: just read tile mode arrays in SI DMA setup
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 1 May 2016 10:56:57 +0000 (12:56 +0200)]
radeonsi: just read tile mode arrays in DB setup
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 26 Apr 2016 16:30:07 +0000 (18:30 +0200)]
gallium/radeon: add radeon_surf::macro_tile_index
for indexing cik_macrotile_mode_array
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 28 Apr 2016 13:05:29 +0000 (15:05 +0200)]
winsys/radeon: drop support for kernels lacking tile mode array queries
This will allow us to simplify a lot of code around tiling.
Kernel 3.10 is required for SI support.
Kernel 3.13 is required for CIK support.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 1 May 2016 13:29:52 +0000 (15:29 +0200)]
st/mesa: fix blit-based GetTexImage for non-finalized textures
This fixes getteximage-depth piglit failures on radeonsi.
Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 28 Apr 2016 15:30:24 +0000 (17:30 +0200)]
winsys/radeon: count buffer size only once
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 28 Apr 2016 15:30:16 +0000 (17:30 +0200)]
winsys/amdgpu: count buffer size only once
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 28 Apr 2016 14:33:54 +0000 (16:33 +0200)]
winsys/amdgpu: loosen up requirements for how much memory IBs can use
ported from winsys/radeon.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 29 Apr 2016 20:27:09 +0000 (22:27 +0200)]
radeonsi: when parsing dmesg, skip empty lines
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 30 Apr 2016 19:44:41 +0000 (21:44 +0200)]
radeonsi: use the hw MSAA resolving if formats are compatible
This allows resolving RGBA into RGBX.
This should improve HL2 Lost Coast performance.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Mon, 2 May 2016 20:25:59 +0000 (22:25 +0200)]
nv50,nvc0: re-bind old compute state after reading MP perf counters
This might be useful to avoid breaking the current compute state when
monitoring MP perf counters because we use a compute kernel to read out
those counters. This has been initially suggested by Ilia Mirkin.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Rob Clark [Sun, 1 May 2016 12:06:34 +0000 (08:06 -0400)]
nir: make lower_clamp_color pass work after lower i/o
Kinda important to work with tgsi_to_nir, which generates nir which
already has i/o lowered.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Eric Anholt [Fri, 22 Apr 2016 18:51:55 +0000 (11:51 -0700)]
vc4: Use NIR lowering for sRGB decode.
This should get us the same decode code generated, but with a lot less
custom code in the driver.
Eric Anholt [Thu, 28 Apr 2016 02:17:03 +0000 (19:17 -0700)]
vc4: Just use NIR lowering for texture projection.
This means doing Newton-Raphson on the RCP, but it's probably actually a
good thing to be accurate on.
Eric Anholt [Fri, 22 Apr 2016 23:03:07 +0000 (16:03 -0700)]
vc4: Scalarize phi nodes as well.
This makes fewer programs with loops assertion fail, replacing them with
the rendering failure warning.
Eric Anholt [Wed, 27 Apr 2016 23:10:59 +0000 (16:10 -0700)]
vc4: Add whitespace after each program stage dump.
In particular it's been hard to find the point where we switch from
dumping pre-optimization QIR and post-optimization QIR.
Eric Anholt [Thu, 28 Apr 2016 01:59:31 +0000 (18:59 -0700)]
vc4: Remove the CSE pass.
It's not doing anything according to shader-db now that we're using NIR.
It would have had to be reworked significantly anyway, to handle control
flow.
Eric Anholt [Thu, 28 Apr 2016 01:49:59 +0000 (18:49 -0700)]
vc4: Emit only one FRAG_Z or FRAG_W QIR opcode.
We were generating piles of FRAG_W for interpolation, only to CSE them
away immediately. Since this is the only thing that CSE is doing for us
any more, just avoid making the CSE work necessary.
Eric Anholt [Thu, 28 Apr 2016 02:09:01 +0000 (19:09 -0700)]
vc4: Use the NIR cubemap normalization instead of our own.
This is one of two uses of the current QIR CSE pass according to
shader-db. The NIR pass means that we'll end up doing Newton-Raphson on
our RCP, which we weren't doing before, but that's probably actually a
good thing.
Eric Anholt [Wed, 27 Apr 2016 23:48:17 +0000 (16:48 -0700)]
vc4: Drop the support for DCE of texture instructions.
Now that we're using NIR for our optimization, there's no need for this
tricky code.
Nicolai Hähnle [Fri, 29 Apr 2016 21:18:27 +0000 (16:18 -0500)]
radeonsi: fix PIPE_FORMAT_R11G11B10_FLOAT handling
That format has first_non_void < 0. This fixes a regression in piglit
arb_shader_image_load_store-semantics that was introduced by commit
76b8c5cc602,
while hopefully still shutting Coverity up (and failing in a more obvious way
if a similar error should re-appear).
Reviewed-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 23 Apr 2016 02:57:51 +0000 (21:57 -0500)]
radeonsi: correct NULL-pointer check in si_upload_const_buffer
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Tue, 26 Apr 2016 22:00:46 +0000 (08:00 +1000)]
softpipe: bump 3D texture limit to 2048
The GL4.1 spec bumps this to 2048, so we should do so.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 26 Apr 2016 21:55:20 +0000 (07:55 +1000)]
softpipe: allow r32 xchg on shader images.
This is part of OES_shader_image_atomic.txt.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Sun, 1 May 2016 02:31:26 +0000 (22:31 -0400)]
softpipe: avoid leaking local_mem on machines alloc failure
Spotted by Coverity
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Ilia Mirkin [Sun, 1 May 2016 02:29:17 +0000 (22:29 -0400)]
vbo: avoid leaking prim on vbo bind failure
Spotted by Coverity
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Edward O'Callaghan [Sun, 24 Apr 2016 02:40:41 +0000 (12:40 +1000)]
mapi/glapi: Fix dup word typo in glapi_getproc.c
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Emil Velikov [Sun, 1 May 2016 13:14:42 +0000 (14:14 +0100)]
isl: automake: don't explicitly EXTRA_DIST the tests folder
The file(s) within are already picked thanks to the build rule of the
respective test. No need to have the folder in EXTRA_DIST.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Fri, 27 Nov 2015 22:16:45 +0000 (09:16 +1100)]
mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
From Section 7.3.1.1 (Naming Active Resources) of the OpenGL 4.5 spec:
"For the property LOCATION_COMPONENT, a single integer indicating the first
component of the location assigned to an active input or output variable is
written to params. For input and output variables with a component specified
by a layout qualifier, the specified component is written. For all other
input and output variables, the value zero is written."
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Timothy Arceri [Tue, 12 Jan 2016 01:42:16 +0000 (12:42 +1100)]
glsl: add component to has_layout() helper
I don't think this will do much as it's a compiler error
to use component without location which is already in the
table but its good to be consistent.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Fri, 27 Nov 2015 02:43:20 +0000 (13:43 +1100)]
glsl: validate linking of intrastage component qualifiers
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Timothy Arceri [Tue, 22 Dec 2015 05:37:40 +0000 (16:37 +1100)]
glsl: update explicit location matching to support component qualifier
This is needed so we don't optimise away the varying when more than
one shares the same location.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Thu, 17 Dec 2015 00:34:09 +0000 (11:34 +1100)]
glsl: cross validate varyings with a component qualifier
This change checks for component overlap, including handling overlap of
locations and components by doubles. Previously there was no validation
for assigning explicit locations to a location used by the second half
of a double.
V3: simplify handling of doubles and fix double component aliasing
detection
V2: fix component matching for matricies
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Tue, 10 Nov 2015 19:24:53 +0000 (06:24 +1100)]
glsl: validate and store component layout qualifier in GLSL IR
We make use of the existing IR field location_frac used for tracking
component locations.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Sat, 5 Mar 2016 08:55:34 +0000 (19:55 +1100)]
glsl: allow component qualifier on varying inputs
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Timothy Arceri [Tue, 10 Nov 2015 01:47:46 +0000 (12:47 +1100)]
glsl: parse component layout qualifier
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
WuZhen [Thu, 28 Apr 2016 07:34:58 +0000 (15:34 +0800)]
android: enable dlopen() on all architectures
Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Jose Fonseca [Sun, 1 May 2016 09:27:06 +0000 (10:27 +0100)]
winsys/sw/xlib: use correct free function for xlib_dt->data
Analogous to previous commit.
Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
WuZhen [Thu, 28 Apr 2016 07:34:56 +0000 (15:34 +0800)]
winsys/sw/dri: use correct free function for dri_sw_dt->data
align_malloc() is used to allocate dri_sw_dt->data, thus we should not
be using FREE() but align_free().
Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
[Emil Velikov: tweak commit summary/shortlog]
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
WuZhen [Thu, 28 Apr 2016 07:34:55 +0000 (15:34 +0800)]
tgsi: initialize stack allocated struct
Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sun, 1 May 2016 08:35:56 +0000 (09:35 +0100)]
egl: android: do not feed invalid fourcc/pitch into the dri module
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Rob Herring [Sun, 1 May 2016 08:35:28 +0000 (09:35 +0100)]
egl: android: add dma-buf fd support
Add support for creating images from Android native buffers with dma-buf
fd. As dma-buf support also requires DRI image loader extension, add
that as well.
This is based on several originally patches written by Varad Gautam.
I've collapsed them into logical changes and done a bit of reformatting.
Using dma-bufs vs. GEM handles is now a runtime decision similar to the
wayland EGL instead of being compile time selection. The dma-buf support
is also re-written to use common dri2_create_image_dma_buf function in
egl_dri2.c.
Cc: Varad Gautam <varadgautam@gmail.com>
Cc: Rob Clark <robdclark@gmail.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Rob Herring [Thu, 28 Apr 2016 20:37:30 +0000 (15:37 -0500)]
egl: android: factor out back buffer handling code
In preparation to use the same code for dma-bufs, factor out the code to a
separate function.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Rob Herring [Thu, 28 Apr 2016 20:37:29 +0000 (15:37 -0500)]
egl: android: factor out format conversion code to a function
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Rob Herring [Thu, 28 Apr 2016 20:37:28 +0000 (15:37 -0500)]
egl: android: disable __DRI_DRI2_LOADER support on render nodes
Use of __DRI_DRI2_LOADER extension is only supported for card nodes. In
order to support dmabufs, Android will be moving to using render nodes and
we need to disable the DRI2 loader extension.
This is based on the Wayland EGL code.
Cc: Rob Clark <robdclark@gmail.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Rob Herring [Thu, 28 Apr 2016 19:02:01 +0000 (14:02 -0500)]
Android: fix build ordering of subdirectories
Different versions of make behave differently in whether $(wildcard) sorts
the results or not. The Android build now explicitly sorts
all-named-subdir-makefiles which breaks the build because src/gallium
must be included after src/mesa/drivers/dri.
The Android build system doesn't support doing "include $(call
all-named-subdir-makefiles,...)" twice, so rework things by generating
the included makefile list and including them in 2 steps.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Jamey Sharp [Tue, 26 Apr 2016 05:06:40 +0000 (22:06 -0700)]
glShaderSource must not change compile status.
OpenGL 4.5 Core Profile section 7.1, in the documentation for
CompileShader, says: "Changing the source code of a shader object with
ShaderSource does not change its compile status or the compiled shader
code."
According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
Edition" depends on this odd quirk of the spec.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
Signed-off-by: Jamey Sharp <jamey@minilop.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Emil Velikov [Thu, 21 Apr 2016 13:37:16 +0000 (14:37 +0100)]
gallium/radeon: nuke the final pre LLVM 3.6 codepath
Missed with commit
100796c15c3 "gallium/radeon: drop support for LLVM
3.5"
v2: s/LLVN/LLVM/ in shortlog (Nicolai)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Fri, 29 Apr 2016 18:50:29 +0000 (19:50 +0100)]
anv: include the files in the tarball
Namely the python script, the ICD header and private headers. We could
get the system version of the ICD ones, although there is no .pc file to
easily locate and/or manage them.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>