Matt Turner [Sun, 4 Aug 2013 21:01:30 +0000 (14:01 -0700)]
glsl: Add heuristics to print floating-point numbers better.
v2: Fix *.expected files to match.
Reviewed-by: Paul Berry <strereotype441@gmail.com>
Jonathan Gray [Thu, 18 Jul 2013 13:05:13 +0000 (23:05 +1000)]
radeonsi: Make sure libdrm_radeon headers are picked up from the right place
And remove libdrm/ from a winsys include statement.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Brian Paul [Wed, 28 Aug 2013 23:13:11 +0000 (17:13 -0600)]
draw: fix point/line/triangle determination in draw_need_pipeline()
The previous point/line/triangle() functions didn't handle GS primitives.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Christian König [Wed, 28 Aug 2013 16:55:56 +0000 (18:55 +0200)]
radeon/uvd: fix MPEG2/4 ref frame index limit
Otherwise the first few frames have an incorrect reference index.
Signed-off-by: Christian König <christian.koenig@amd.com>
Vinson Lee [Sat, 17 Aug 2013 22:23:15 +0000 (15:23 -0700)]
nouveau: Copy m4x4 and m8x8 separately.
Silences Coverity "Out-of-bounds access" defect.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Kenneth Graunke [Mon, 26 Aug 2013 04:38:29 +0000 (21:38 -0700)]
i965: Allocate just enough space for user clip planes in uniform arrays.
Previously, we allocated space in brw_vs_prog_data's params and
pull_params arrays for MAX_CLIP_PLANES vec4s---even when it wasn't
necessary.
On a 64-bit architecture, this used 0.5 kB of space (8 clip planes *
4 floats per plane * 8 bytes per float pointer * 2 arrays of pointers =
512 bytes). Since this cost was per-vertex shader, it added up.
Conveniently, we already store the number of clip plane constants in the
program key. By using that, we can allocate the exact amount of space
needed. For the common case where user clipping is disabled, this means
0 bytes.
While we're here, mention exactly what code requires this extra space,
since it wasn't obvious.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Chad Versace [Tue, 27 Aug 2013 22:08:00 +0000 (15:08 -0700)]
i965: Silence unused variable warning in release build
Use `(void) success;` to silence this warning:
i965/brw_vs.c:481:12:
warning: unused variable 'success' [-Wunused-variable]
bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Brian Paul [Wed, 28 Aug 2013 00:57:35 +0000 (18:57 -0600)]
docs: minor fixes for 9.2 release notes
Fix incorrect </li> tag, fix language.
(cherry picked from commit
2377205bcb3bb0b5db48772224f5f80f2cf9abf7)
Ian Romanick [Tue, 27 Aug 2013 23:38:09 +0000 (16:38 -0700)]
docs: Add news item for 9.2 release
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Tue, 27 Aug 2013 23:37:13 +0000 (16:37 -0700)]
docs: Import 9.2 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Fabian Bieler [Sat, 25 May 2013 11:33:42 +0000 (13:33 +0200)]
mesa/main: Check for 0 size draws after validation.
When validating draw parameters move check for 0 draw count last
(drawing with count 0 is not an error), so that other parameters (e.g.: the
primitive type) are validated and the correct errors (if applicable) are
generated.
>From the OpenGL 3.3 spec page 33 (page 48 of the PDF):
"[Regarding DrawArraysOneInstance, in terms of which other draw operations
are defined:]
If count is negative, an INVALID_VALUE error is generated."
This patch also changes the bahavior of MultiDrawElements to perform the draw
operation if some primitive's index counts are zero.
Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Matt Turner [Wed, 7 Aug 2013 04:45:30 +0000 (21:45 -0700)]
glsl: Add built-ins from ARB_shader_bit_encoding to ARB_gpu_shader5.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Matt Turner [Fri, 2 Aug 2013 17:28:16 +0000 (10:28 -0700)]
i965/vs: Add support for translating ir_triop_fma into MAD.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Wed, 24 Apr 2013 00:32:26 +0000 (17:32 -0700)]
i965/fs: Add support for translating ir_triop_fma into MAD.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Tue, 27 Aug 2013 05:01:17 +0000 (22:01 -0700)]
i965/fs: Assert that ir_expressions are usable by 3-src instructions.
MAD will be generated directly from ir_triop_fma, so this assertion
checks that all ir_expressions are usable.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Matt Turner [Wed, 24 Apr 2013 00:19:06 +0000 (17:19 -0700)]
glsl: Add support for new fma built-in in ARB_gpu_shader5.
v2: Add constant folding support.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Wed, 24 Apr 2013 00:10:20 +0000 (17:10 -0700)]
glsl: Add new fma built-in IR and prototype from ARB_gpu_shader5.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 11 Aug 2013 00:15:12 +0000 (02:15 +0200)]
r300g: enable MSAA on r300-r400, be careful about using color compression
MSAA was tested by one user on RS690 and it works for him with color
compression (CMASK) disabled. Our theory is that his chipset lacks CMASK RAM.
Since we don't have hardware documentation about which chipsets actually have
CMASK RAM, I had to take a guess based on the presence of HiZ.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Fabio Pedretti [Mon, 12 Aug 2013 11:48:04 +0000 (13:48 +0200)]
configure.ac: Bump Wayland requirement to 1.2.0
Since
8d29b52 wayland 1.2.0 is required.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Roland Scheidegger [Fri, 23 Aug 2013 21:08:43 +0000 (23:08 +0200)]
draw: clean up setting stream out information a bit
In particular noone is interested in the vertex count, so drop that,
and also drop the duplicated num_primitives_generated /
so.primitives_storage_needed variables in drivers. I am unable for now to figure
out if primitives_storage_needed in SO stats (used for d3d10) should
increase if SO is disabled, though the equivalent num_primitives_generated
used for OpenGL definitely should increase. In any case we were only counting
when SO is active both in softpipe and llvmpipe anyway so don't pretend there's
an independent num_primitives_generated counter which would count always.
(This means the PIPE_QUERY_PRIMITIVES_GENERATED count will still be wrong just
as before, should eventually fix this by doing either separate counting for this
query or adjust the code so it always counts this even if SO is inactive depending
on what's correct for d3d10.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Fri, 23 Aug 2013 19:25:01 +0000 (21:25 +0200)]
llvmpipe: support nested/overlapping queries for all query types
There's just no way resetting the counters is working with nested/overlapping
queries.
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Fri, 23 Aug 2013 19:23:07 +0000 (21:23 +0200)]
softpipe: support nested/overlapping queries for all query types
There's just no way resetting the counters is working with nested/overlapping
queries.
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Mon, 26 Aug 2013 21:14:03 +0000 (14:14 -0700)]
glsl: Disallow uniform block layout qualifiers on non-uniform block vars.
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68460
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kristian Lehmann [Mon, 26 Aug 2013 19:19:50 +0000 (21:19 +0200)]
Fixed and/or order mistake, resulting in compiling llvmpipe without llvm installed
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68544
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Thu, 22 Aug 2013 02:37:30 +0000 (19:37 -0700)]
i915: Optimize SEQ and SNE when two operands are uniforms
SEQ and SNE are not native i915 instructions, so they each generate at
least 3 instructions. If both operands are uniforms or constants, we
get 5 instructions like:
U[1] = MOV CONST[1]
U[0].xyz = SGE CONST[0].xxxx, U[1]
U[1] = MOV CONST[1].-x-y-z-w
R[0].xyz = SGE CONST[0].-x-x-x-x, U[1]
R[0].xyz = MUL R[0], U[0]
This code is stupid. Instead of having the individual calls to
i915_emit_arith generate the moves to utemps, do it in the caller. This
results in code like:
U[1] = MOV CONST[1]
U[0].xyz = SGE CONST[0].xxxx, U[1]
R[0].xyz = SGE CONST[0].-x-x-x-x, U[1].-x-y-z-w
R[0].xyz = MUL R[0], U[0]
This allows fs-temp-array-mat2-index-col-wr and
fs-temp-array-mat2-index-row-wr to fit in hardware limits (instead of
falling back to software rasterization).
NOTE: Without pending patches to the piglit tests, these tests will now
fail. This is an unrelated, pre-existing issue.
v2: Copy most of the body of the commit message into comments in the
code. Suggested by Eric.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tom Stellard [Tue, 27 Aug 2013 00:52:47 +0000 (17:52 -0700)]
clover: Don't use PIPE_TRANSFER_UNSYNCHRONIZED for blocking copies
CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Niels Ole Salscheider [Fri, 9 Aug 2013 09:59:26 +0000 (11:59 +0200)]
st/clover: Add event to deps even if it has been triggered
The command is submitted once the event has been triggered, but it might not
have completed yet. Therefore, we have to add it to deps in order to wait on it.
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Niels Ole Salscheider [Fri, 9 Aug 2013 09:59:25 +0000 (11:59 +0200)]
st/clover: Profiling support
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Acked-by: Francisco Jerez <currojerez@riseup.net>
Dave Airlie [Tue, 13 Aug 2013 00:13:12 +0000 (10:13 +1000)]
tgsi_build: fix order of arguments for ind register build
This was broken when arrayid was added.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 12 Aug 2013 07:34:27 +0000 (17:34 +1000)]
tgsi: finish declaration parsing for arrays.
I previously fixed this partly in
9e8400f4c95bde1f955c7977066583b507159a10,
however I didn't go far enough in testing it, now when I parse a TGSI shader
with arrays in it my iterator can see the ArrayID set to the proper value.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Mon, 26 Aug 2013 21:49:16 +0000 (15:49 -0600)]
svga: replace 0 with PIPE_OK in a few places
Brian Paul [Fri, 23 Aug 2013 21:33:14 +0000 (15:33 -0600)]
swrast: init i0, i1 values to silence warnings
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Brian Paul [Fri, 23 Aug 2013 21:32:28 +0000 (15:32 -0600)]
mesa: init dst values in COPY_CLEAN_4V_TYPE_AS_FLOAT()
to silence gcc 4.8.1 warnings. And improve the ASSERT(0) call.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Brian Paul [Fri, 23 Aug 2013 21:12:07 +0000 (15:12 -0600)]
glsl: init limit=0 to silence uninitialized var warning
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Wed, 21 Aug 2013 23:27:11 +0000 (16:27 -0700)]
i965/vs: Allocate register set once at context creation.
Now that we use a fixed set of register classes, we can set up the
register set and conflict graphs once, at context creation, rather than
on every VS compile. This is obviously less expensive, and also what
we already do in the FS backend.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Thu, 22 Aug 2013 05:06:15 +0000 (22:06 -0700)]
i965/vs: Move base_reg_count computation to brw_alloc_reg_set().
We're soon going to be calling brw_alloc_reg_set() from outside of the
visitor, where we don't have the precomputed "max_grf" variable handy.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Thu, 22 Aug 2013 04:55:40 +0000 (21:55 -0700)]
i965/vs: Expose the payload registers to the register allocator.
For now, nothing else can get allocated over them. That may change at
some point in the future.
This also means that base_reg_count can be computed without knowing the
number of registers used for the payload, which is required if we want
to allocate the register set once at context creation time.
See commit
551e1cd44f6857f7e29ea4c8f892da5a97844377, which implemented
virtually identical code in the FS backend.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Kenneth Graunke [Wed, 21 Aug 2013 23:01:45 +0000 (16:01 -0700)]
i965/vs: Use a fixed set of register classes.
Arrays, structures, and matrices use large VGRFs of arbitrary sizes.
However, split_virtual_grfs() breaks those down into VGRFs of size 1.
For reference, commit
5d90b988791e51cfb6413109271ad102fd7a304c is the
analogous change to the FS backend.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Paul Berry [Fri, 23 Aug 2013 20:19:19 +0000 (13:19 -0700)]
i965: Allow C++ type safety in the use of enum brw_urb_write_flags.
(From a suggestion by Francisco Jerez)
If an enum represents a bitfield of flags, e.g.:
enum E {
A = 1,
B = 2,
C = 4,
D = 8,
};
then C++ normally prohibits statements like this:
enum E x = A | B;
because A and B are implicitly converted to ints before OR-ing them,
and an int can't be stored in an enum without a type cast. C, on the
other hand, allows an int to be implicitly converted to an enum
without casting.
In the past we've dealt with this situation by storing flag bitfields
as ints. This avoids ugly casting at the expense of some type safety
that C++ would normally have offered (e.g. we get no warning if we
accidentally use the wrong enum type).
However, we can get the best of both worlds if we override the |
operator. The ugly casting is confined to the operator overload, and
we still get the benefit of C++ making sure we don't use the wrong
enum type.
v2: Remove unnecessary comment and unnecessary use of "enum" keyword.
Use static_cast.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Paul Berry [Fri, 23 Aug 2013 00:15:04 +0000 (17:15 -0700)]
i965: Remove redundant (and uninitialized) field vec4_generator::ctx.
We never noticed that this field was uninitialized because it is only
used in an error path that reports internal Mesa errors.
But it's silly to have it around anyway because &brw->ctx is
equivalent.
Should fix Coverity defect CID
1063351: Uninitialized pointer field
(UNINIT_CTOR) /src/mesa/drivers/dri/i965/brw_vec4_emit.cpp: 148
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Paul Berry [Fri, 23 Aug 2013 18:43:26 +0000 (11:43 -0700)]
i965: Don't try to fall back when creating unrecognized program targets.
If brwNewProgram is asked to create a program for an unrecognized
target, don't bother falling back on _mesa_new_program(). That just
hides bugs.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
v2: Use assert() rather than _mesa_problem().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Michel Dänzer [Fri, 23 Aug 2013 12:55:45 +0000 (14:55 +0200)]
radeonsi: Also set the depth component mask bit for stencil-only exports
The stencil values come out wrong without this for some reason.
50 more little piglits.
Cc: mesa-stable@lists.freedesktop.org
Kenneth Graunke [Fri, 23 Aug 2013 23:03:03 +0000 (16:03 -0700)]
glsl: Add built-in function prototypes for GLSL 3.30
330.frag is a direct copy of 150.frag.
330.glsl is 150.glsl combined with ARB_shader_bit_encoding.glsl.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Fri, 23 Aug 2013 23:52:07 +0000 (16:52 -0700)]
glsl: Bump standalone compiler versions to 3.30.
These are necessary in order to compile the built-in functions.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Fri, 23 Aug 2013 17:35:34 +0000 (10:35 -0700)]
mesa: Set query->EverBound in glQueryCounter().
glIsQuery is supposed to return false for names returned by glGenQueries
until their first use. BeginQuery is a use, but QueryCounter is also a
use.
From the ARB_timer_query spec:
"A timer query object is created with the command
void QueryCounter(uint id, enum target);
[...] If <id> is an unused query object name, the
name is marked as used [...]"
Fixes Piglit's spec/ARB_timer_query/query-lifetime.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
Henri Verbeet [Sat, 24 Aug 2013 19:45:44 +0000 (21:45 +0200)]
r600g: Implement the new float comparison instructions for Cayman as well.
I assume this should have been part of commit
7727fbb7c5d64348994bce6682e681d6181a91e9. This (obviously) fixes a lot tests.
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Ilia Mirkin [Mon, 19 Aug 2013 10:49:45 +0000 (06:49 -0400)]
nv30: add forgotten PIPE_CAP_CUBE_MAP_ARRAY cap to list
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sat, 24 Aug 2013 04:50:52 +0000 (00:50 -0400)]
nouveau/video: avoid overwriting base codec init with template
Commit
53e20b8b introduced the use of a template to initialize some
common fields. Move this copying of fields to before the common vp3
fields are initialized.
Reported-by: Martin Peres <martin.peres@labri.fr>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Christian König <christian.koenig@amd.com>
Rob Clark [Tue, 18 Jun 2013 00:11:54 +0000 (20:11 -0400)]
freedreno/a3xx: don't leak so much
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 24 Aug 2013 17:02:53 +0000 (13:02 -0400)]
freedreno/a3xx/compiler: fix SGT/SLT/etc
The cmps.f.* instruction doesn't actually seem to give a float 1.0 or
0.0 output. It either needs a cov.u16f16 or add.s + sel.f16. This
makes SGT/SLT/etc more similar to CMP, so handle them in trans_cmp().
This fixes a bunch of piglit tests.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 24 Aug 2013 17:00:07 +0000 (13:00 -0400)]
freedreno/a3xx/compiler: bit of re-arrange/cleanup
It seems there are a number of cases where instructions have limitations
about taking reading src's from const register file, so make
get_unconst() a bit easier to use.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 24 Aug 2013 16:56:22 +0000 (12:56 -0400)]
freedreno/a3xx/compiler: make compiler errors more useful
We probably should get rid of assert() entirely, but at this stage it is
more useful for things to crash where we can catch it in a debugger.
With compile_error() we have a single place to set an error flag (to
bail out and return an error on the next instruction) so that will be a
small change later when enough of the compiler bugs are sorted.
But re-arrange/cleanup the error/assert stuff so we at least get a dump
of the TGSI that triggered it. So we see some useful output in piglit
logs.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 21 Aug 2013 17:20:05 +0000 (13:20 -0400)]
freedreno: fix segfault when no color buffer bound
Don't crash when no color buffer bound. Something caught when starting
to run piglit, fixes a hanful of piglit tests.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 20 Aug 2013 17:57:22 +0000 (13:57 -0400)]
freedreno/a3xx/compiler: cat4 cannot use const reg as src
Category 4 instructions (rsq, rcp, sqrt, etc) seem to be unable to take
a const register as src. In these cases we need to move the src to a
temporary gpr first.
This is the second case of such a restriction, where the instruction
encoding appears to support a const src, but in fact the hw appears to
ignore that bit. So split things out into a helper that can be re-used
for any instructions which have this limitation.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 20 Aug 2013 17:54:01 +0000 (13:54 -0400)]
freedreno/a3xx/compiler: use max_reg rather than file_count
Our current (rather naive) register assignment is based on mapping
different register files (INPUT, OUTPUT, TEMP, CONST, etc) based on the
max register index of the preceding file. But in some cases, the lowest
used register in a file might not be zero. In which case
file_count[file] != file_max[file] + 1.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 20 Aug 2013 17:51:35 +0000 (13:51 -0400)]
freedreno/a3xx/compiler: handle saturate on dst
Sometimes things other than color dst need saturating, like if there is
a 'clamp(foo, 0.0, 1.0)'. So for saturated dst add the extra
instructions to fix up dst.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 20 Aug 2013 17:46:30 +0000 (13:46 -0400)]
freedreno/a3xx/compiler: fix CMP
The 1st src to add.s needs (r) flag (repeat), otherwise it will end up:
add.s dst.xyzw, tmp.xxxx -1
instead of:
add.s dst.xyzw, tmp.xyzw, -1
Also, if we are using a temporary dst to avoid clobbering one of the src
registers, we actually need to use that as the dst for the sel
instruction.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Mon, 5 Aug 2013 22:03:33 +0000 (18:03 -0400)]
freedreno/a3xx: some texture fixes
Stop hard coding bits that indicate texture type (2d/3d/cube/etc).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Mon, 5 Aug 2013 21:57:24 +0000 (17:57 -0400)]
freedreno: update register headers
resync w/ rnndb database
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 29 May 2013 14:16:33 +0000 (10:16 -0400)]
freedreno: add debug option to disable scissor optimization
Useful for testing and debugging.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 13 Jul 2013 17:08:22 +0000 (13:08 -0400)]
freedreno/a3xx: fix viewport on gmem->mem resolve
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 13 Jul 2013 17:07:46 +0000 (13:07 -0400)]
freedreno/a3xx: fix color inversion on mem->gmem restore
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Niels Ole Salscheider [Fri, 9 Aug 2013 09:59:30 +0000 (11:59 +0200)]
radeonsi: Handle additional PIPE_COMPUTE_CAP_*
This patch adds support for:
PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
Return the values reported by the closed source driver for now.
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Niels Ole Salscheider [Fri, 9 Aug 2013 09:59:29 +0000 (11:59 +0200)]
radeonsi: copy r600_get_timestamp
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Niels Ole Salscheider [Fri, 9 Aug 2013 09:59:28 +0000 (11:59 +0200)]
radeonsi: Implement PIPE_QUERY_TIMESTAMP
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Roland Scheidegger [Fri, 23 Aug 2013 02:33:32 +0000 (04:33 +0200)]
gallivm: fix min/mag switchover point for nearest/none mip filter
Previously, the min/mag switchover point when using nearest/none mip
filter was effectively -0.5 which can't be right. Looks like new OpenGL
thinks it's ok if it's always 0.0 (older versions required 0.5 in some
cases), let's hope everybody else thinks that's fine too.
Refactor this slightly and get the per-quad/per-pixel min/mag decision
values further down to sampling, though still only the first component
is used yet.
While here also fix code trying to skip lod bias application etc. when
mipfilter is none, as this is still needed for determining min/mag filter.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Jon Severinsson [Fri, 23 Aug 2013 09:19:01 +0000 (11:19 +0200)]
gallium/osmesa: Link, not copy, the shared library to the LIB_DIR.
Just like all other mesa libraries...
CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jon Severinsson [Fri, 23 Aug 2013 09:19:00 +0000 (11:19 +0200)]
gallium/osmesa: Always link with the c++ linker.
Just like all other gallium targets...
CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jon Severinsson [Fri, 23 Aug 2013 09:18:59 +0000 (11:18 +0200)]
gallium/osmesa: Make and install an osmesa.pc.
As of "
2f142d59 build: Add --enable-gallium-osmesa flag." the pkgconfig
file from classic osmesa is no longer installed when building gallium
osmesa, so copy it to gallium osmesa and install the copy instead.
CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Fri, 22 Mar 2013 19:34:19 +0000 (12:34 -0700)]
i965/gs: Add a data structure for tracking VS output VUE map.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Tue, 11 Jun 2013 21:23:12 +0000 (14:23 -0700)]
i965/vec4: Make a function for setting up vec4 program key clip info.
This functionality will need to be reused by geometry shaders.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Wed, 27 Mar 2013 19:39:37 +0000 (12:39 -0700)]
i965: Make prim_to_hw_prim accessible outside brw_draw.c.
We will need access to this array in order to configure the geometry
shader.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Tue, 19 Feb 2013 15:31:16 +0000 (07:31 -0800)]
i965/gs: add GS visitors.
This patch introduces the vec4_gs_visitor class, which translates
geometry shaders from GLSL IR to back-end opcodes.
This class is derived from vec4_visitor (which is also the base class
for vec4_vs_visitor), so as a result most of the back end code is
shared. The only parts that differ are:
- Geometry shaders use a different input payload organization, since
the inputs need to match up with the outputs of the previous
pipeline stage (vec4_gs_visitor::setup_payload() and
vec4_gs_visitor::setup_varying_inputs()).
- Geometry shader input array dereferences need a special stride
computation, since all geometry shader inputs are interleaved into
one giant array (vec4_gs_visitor::compute_array_stride()).
- There are no geometry shader system values
(vec4_gs_visitor::make_reg_for_system_value()).
- At the beginning of a geometry shader, extra data in R0 needs to be
zeroed out, and a vertex counter needs to be initialized
(vec4_gs_visitor::emit_prolog()).
- When EmitVertex() appears in the shader, the current contents of
output variables need to be emitted to the URB, and the vertex
counter needs to be incremented
(vec4_gs_visitor::visit(ir_emit_vertex *)).
- When generating a URB_WRITE message to output vertex data, the
current state of the vertex counter needs to be used to store a
write offset in the message header
(vec4_gs_visitor::emit_urb_write_header()).
- The URB_WRITE message that outputs vertex data needs to be sent
using GS_OPCODE_URB_WRITE, since VS_OPCODE_URB_WRITE would overwrite
the offsets in the message header
(vec4_gs_visitor::emit_urb_write_opcode()).
- At the end of a geometry shader, the final vertex count needs to be
delivered using a URB WRITE message
(vec4_gs_visitor::emit_thread_end()).
- EndPrimitive() functionality is not implemented yet
(vec4_gs_visitor::visit(ir_end_primitive *)).
- There is no support for assembly shaders
(vec4_gs_visitor::emit_program_code()).
v2: Make num_input_vertices const. Refer to registers as rN rather
than gN, for consistency with the PRM. Fix misspelling. Improve
comment in the ir_emit_vertex visitor explaining why we emit vertices
inside a conditional. Enclose the conditional code in the
ir_emit_vertex visitor between curly braces.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Tue, 19 Feb 2013 15:31:16 +0000 (07:31 -0800)]
i965/gs: Add GS_OPCODE_SET_DWORD_2_IMMED.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Sat, 23 Mar 2013 15:18:43 +0000 (08:18 -0700)]
i965/gs: Add GS_OPCODE_SET_VERTEX_COUNT.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Sat, 23 Mar 2013 14:59:13 +0000 (07:59 -0700)]
i965/gs: Add GS_OPCODE_SET_WRITE_OFFSET.
v2: Added a comment to vec4_generator::generate_gs_set_write_offset().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Sat, 23 Mar 2013 14:42:32 +0000 (07:42 -0700)]
i965/gs: Add GS_OPCODE_THREAD_END.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Thu, 21 Mar 2013 16:11:12 +0000 (09:11 -0700)]
i965/gs: Add GS_OPCODE_URB_WRITE.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Thu, 21 Mar 2013 16:11:12 +0000 (09:11 -0700)]
i965/gs: Add a flag allowing URB write messages to use a per-slot offset.
This will be used by geometry shaders to implement the EmitVertex()
function, since it requires writing data to a dynamically-determined
offset within the geometry shader's URB entry.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Sun, 11 Aug 2013 04:13:33 +0000 (21:13 -0700)]
i965: Combine 4 boolean args of brw_urb_WRITE into a flags bitfield.
The arguments to brw_urb_WRITE() were getting pretty unwieldy, and we
have to add more flags to support geometry shaders anyhow.
Also plumb these flags through brw_clip_emit_vue(),
brw_set_urb_message(), and the vec4_instruction class.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Tue, 2 Jul 2013 15:02:47 +0000 (08:02 -0700)]
i965/gs: Add a case to brwNewProgram() for geometry shaders.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Tue, 19 Feb 2013 15:31:16 +0000 (07:31 -0800)]
i965/gs: Create structs for use by GS program compilation.
v2: Make id "unsigned" rather than "GLuint".
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Tue, 2 Jul 2013 14:48:04 +0000 (07:48 -0700)]
i965/gs: Add a case to brwBindProgram() for geometry shaders.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Fri, 22 Mar 2013 19:49:11 +0000 (12:49 -0700)]
i965/gs: Add brw->geometry_program.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Sat, 13 Jul 2013 16:03:18 +0000 (09:03 -0700)]
i965/vec4: Virtualize setup_payload instead of setup_attributes.
When I initially generalized the vec4_visitor class in preparation for
geometry shaders, I assumed that the setup_attributes() function would
need to be different between vertex and geometry shaders, but its
caller, setup_payload(), could be shared. So I made
setup_attributes() a virtual function.
It turns out this isn't true; setup_payload() needs to be different
too, since the geometry shader payload sometimes includes an extra
register (primitive ID) that has to come before uniforms.
So setup_payload() needs to be the virtual function instead of
setup_attributes().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Sat, 13 Jul 2013 14:09:54 +0000 (07:09 -0700)]
i965/vec4: Allow for dispatch_grf_start_reg to vary.
Both 3DSTATE_VS and 3DSTATE_GS have a dispatch_grf_start_reg control,
which determines the register where the hardware delivers data sourced
from the URB (push constants followed by per-vertex input data).
For vertex shaders, we always set dispatch_grf_start_reg to 1, since
R1 is always the first register available for push constants in vertex
shaders.
For geometry shaders, we'll need the flexibility to set
dispatch_grf_start_reg to different values depending on the behvaiour
of the geometry shader; if it accesses gl_PrimitiveIDIn, we'll need to
set it to 2 to allow the primitive ID to be delivered to the thread in
R1.
This patch eliminates the assumption that dispatch_grf_start_reg is
always 1. In vec4_visitor, we record the regnum that was passed to
vec4_visitor::setup_uniforms() in prog_data for later use. In
vec4_generator, we consult this value when converting an abstract
UNIFORM register to a concrete hardware register. And in the code
that emits 3DSTATE_VS, we set dispatch_grf_start_reg based on the
value recorded in prog_data.
This will allow us to set dispatch_grf_start_reg to the appropriate
value when compiling geometry shaders. Vertex shaders will continue
to always use a dispatch_grf_start_reg of 1.
v2: Make dispatch_grf_start_reg "unsigned" rather than "GLuint".
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Thu, 15 Aug 2013 00:20:04 +0000 (17:20 -0700)]
i965/vec4: Move vec4 data structures and functions to brw_vec4.{cpp,h}.
This patch moves the following things into brw_vec4.{cpp,h}:
- struct brw_vec4_compile
- struct brw_vec4_prog_key
- brw_vec4_prog_data_compare()
- brw_vec4_prog_data_free()
This will allow us to avoid having to include brw_vs.h in
geometry-shader-specific files.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Wed, 21 Aug 2013 14:53:42 +0000 (07:53 -0700)]
i965: Make brw_{shader,vec4}.h safe to include from C.
The patch that follows will move the definition of struct
brw_vec4_prog_key from brw_vs.h to brw_vec4.h, making it necessary for
brw_vs.h to include brw_vec4.h (because brw_vs.h defines struct
brw_vs_prog_key, which contains brw_vec4_prog_key as a member). Since
brw_vs.h is included from C source files, that means that brw_vec4.h
will need to be safe to include from C. Same for brw_shader.h, since
it is included by brw_vec4.h.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Wed, 20 Mar 2013 18:54:33 +0000 (11:54 -0700)]
i965: Stop including brw_vs.h from brw_vec4.h.
This is backwards from what we are going to want in the long term, which is:
- brw_vec4.h declares general-purpose vec4 infrastructure needed by
both VS and GS
- brw_vs.h includes brw_vec4.h and adds VS-specific parts.
- brw_gs.h includes brw_vec4.h and adds GS-specific parts.
Note that at the moment brw_vec.h contains a fair amount of
VS-specific declarations--I plan to address that in a later patch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Mon, 10 Jun 2013 17:29:20 +0000 (10:29 -0700)]
i965: Initialize all elements of ctx->ShaderCompilerOptions.
Otherwise any GS that requires lowering (e.g. one that uses
gl_ClipDistance as an input or output) will fail to work.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Wed, 20 Mar 2013 18:35:34 +0000 (11:35 -0700)]
i965: Make brw_{program,vs}.h safe to include from C++.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Wed, 20 Mar 2013 18:35:34 +0000 (11:35 -0700)]
mesa/program: Make prog_instruction.h and program.h safe to include from C++.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Tue, 11 Jun 2013 21:11:05 +0000 (14:11 -0700)]
glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.
This patch extracts the following logic from
validate_vertex_shader_executable():
(a) Generate an error if the shader writes to both gl_ClipDistance and
gl_ClipVertex.
(b) Record whether the shader writes to gl_ClipDistance in
gl_shader_program for use by the back-end.
(c) Record the size of gl_ClipDistance in gl_shader_program for use by
transform feedback logic.
And moves it into a function that is shared between vertex and
geometry shaders.
Strictly speaking we only need to have shared logic for (b) and (c)
right now (since (a) only matters in compatibility contexts, and we're
only implementing geometry shaders in core contexts right now). But
the three are closely related enough that it seems sensible to keep
them together.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Timothy Arceri [Wed, 21 Aug 2013 06:18:00 +0000 (00:18 -0600)]
mesa: Fix assertion error with glDebugMessageControl
enums were being converted twice resulting in incorrect values.
The extra conversion has been removed and the redundant assert is
removed also.
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Wed, 7 Aug 2013 19:56:37 +0000 (12:56 -0700)]
mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.
The previous value of (GLuint64) ~0 has some problems:
GL_MAX_SERVER_WAIT_TIMEOUT is supposed to be a GLuint64 value, but has
to be queried via GetInteger64v(), which returns a GLint64. This means
that some applications are likely to treat it as a signed integer, where
~0 means -1. Negative values are nonsensical and problematic.
When interpreted correctly, ~0 translates to about 0.58 million years,
which seems rather excessive.
This patch changes it to 0x1fff7fffffff, which is about 1.11 years.
This is still plenty long, and is the same as both an int64 and uint64.
Applications that accidentally store it in a 32-bit int/unsigned also
get a non-negative value, which is again the same as both int and
unsigned. This value was suggested by Ian Romanick.
v2: Add the ULL prefix on the constant (suggested by Ian).
Fixes Piglit's spec/!OpenGL 3.2/get-integer-64v.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Kenneth Graunke [Thu, 22 Aug 2013 08:29:11 +0000 (01:29 -0700)]
meta: Set correct viewport and projection in decompress_texture_image.
_mesa_meta_begin() sets up an orthographic project and initializes the
viewport based on the current drawbuffer's width and height. This is
likely the window size, since it occurs before the meta operation binds
any temporary buffers.
decompress_texture_image needs the viewport to be the size of the image
it's trying to draw. Otherwise, it may only draw part of the image.
v2: Actually set the projection properly too.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68250
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Mak Nazecic-Andrlon <owlberteinstein@gmail.com>
Chad Versace [Wed, 21 Aug 2013 00:36:24 +0000 (17:36 -0700)]
i965: Fix misapplication of gles3 srgb workaround
Fixes inconsistent failure of gles2conform/GL2Tests/glUniform/glUniform.test
under gnome-shell. What follows is a description of the bug and its fix.
When intel_update_renderbuffers() allocates a miptree for a winsys
renderbuffer, it propagates the renderbuffer's format to become also the
miptree's format.
If the winsys color buffer format is SARGB, then, in the first call to
eglMakeCurrent, intel_gles3_srgb_workaround() changes the renderbuffer's
format to ARGB. That is, it changes the format from sRGB to non-sRGB.
However, it changes the renderbuffer's format *after*
intel_update_renderbuffers() has allocated the renderbuffer's miptree.
Therefore, when eglMakeCurrent returns, the miptree format (SARGB)
differs from the renderbuffer format (ARGB).
If the X server reallocates the color buffer,
intel_update_renderbuffers() will create a new miptree for the
renderbuffer. The new miptree's format (ARGB) will differ from old
miptree's format (SARGB). This mismatch between old and new miptrees
causes bugs.
Fix the bug by moving intel_gles3_srgb_workaround() to occur *before*
intel_update_renderbuffers().
CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67934
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Roland Scheidegger [Thu, 22 Aug 2013 17:05:00 +0000 (19:05 +0200)]
gallivm: do per-element lod for lod bias and explicit derivs too
Except for explicit derivs with cube maps which are very bogus anyway.
Just like explicit lod this is only used if no_quad_lod is set in
GALLIVM_DEBUG env var.
Minification is terrible on cpus which don't support true vector shifts
(but should work correctly). Cannot do the min/mag filter decision (if
they are different) per pixel though, only selecting different mip levels
works.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Thu, 22 Aug 2013 01:59:41 +0000 (03:59 +0200)]
gallivm: (trivial) fix int/uint border color clamping
Just a copy & paste error.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=68409.
Note that the test passing before probably simply means it doesn't verify
clamping of the border color itself as required by the OpenGL spec.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Thu, 22 Aug 2013 01:28:11 +0000 (03:28 +0200)]
gallivm: (trivial) fix linear aos sampling of 3d compressed formats
block size depth is always 1 even for compressed formats (unless someone
invents true 3d compressed formats at least which we can't represent).
Nearest (and soa) path had it right.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>