Marek Olšák [Thu, 11 Feb 2016 20:09:38 +0000 (21:09 +0100)]
radeonsi: move some struct si_shader members to new struct si_shader_info
This will be part of shader binaries.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 11 Feb 2016 20:06:33 +0000 (21:06 +0100)]
radeonsi: use smaller types for some si_shader members
in order to decrease the shader size for a shader cache.
v2: add & use SI_MAX_VS_OUTPUTS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 28 Jan 2016 00:29:59 +0000 (01:29 +0100)]
radeonsi: enable compiling one variant per shader
Shader stats from VERDE:
Default scheduler:
Totals:
SGPRS: 491272 -> 488672 (-0.53 %)
VGPRS: 289980 -> 311093 (7.28 %)
Code Size:
11091656 ->
11219948 (1.16 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch:
1732608 ->
2246656 (29.67 %) bytes per wave
Max Waves: 78063 -> 77352 (-0.91 %)
Wait states: 0 -> 0 (0.00 %)
Looking at some of the worst regressions, I get:
- The VGPR increase seems to be caused by the fact that if PS has used less
than 16 VGPRs, now it will always use 16 VGPRs and sometimes even 20.
However, the wave count remains at 10 if VGPRs <= 24, so no harm there.
- The scratch increase seems to be caused by SGPR spilling.
The unnecessary SGPR spilling has been an ongoing issue with the compiler
and it's completely fixable by rematerializing s_loads or reordering
instructions.
SI scheduler:
Totals:
SGPRS: 374848 -> 374576 (-0.07 %)
VGPRS: 284456 -> 307515 (8.11 %)
Code Size:
11433068 ->
11535452 (0.90 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch: 509952 -> 522240 (2.41 %) bytes per wave
Max Waves: 79456 -> 78217 (-1.56 %)
Wait states: 0 -> 0 (0.00 %)
VGPRs - same story as before. The SI scheduler doesn't spill SGPRs so much
and generally spills way less than the default scheduler.
(522240 spills vs
2246656 spills)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 5 Feb 2016 22:30:01 +0000 (23:30 +0100)]
radeonsi: print full shader name before disassembly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 28 Jan 2016 01:53:13 +0000 (02:53 +0100)]
radeonsi: compile non-GS middle parts of shaders immediately if enabled
Still disabled.
Only prologs & epilogs are compiled in draw calls, but each variant of those
is compiled only once per process.
VS is always compiled as hw VS.
TES is always compiled as hw VS.
LS and ES stages are always compiled on demand.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 27 Jan 2016 01:59:23 +0000 (02:59 +0100)]
radeonsi: rework polygon stippling for PS prolog
Don't use the pstipple module.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 15 Feb 2016 22:57:54 +0000 (23:57 +0100)]
radeonsi: add PS prolog
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jan 2016 23:50:29 +0000 (00:50 +0100)]
radeonsi: add PS epilog
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jan 2016 23:38:03 +0000 (00:38 +0100)]
radeonsi: add TCS epilog
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jan 2016 23:33:07 +0000 (00:33 +0100)]
radeonsi: add VS epilog
It only exports the primitive ID.
Also used by TES when it's compiled as VS.
The VS input location of the primitive ID input is v2.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jan 2016 23:29:53 +0000 (00:29 +0100)]
radeonsi: add VS prolog
This is disabled with use_monolithic_shaders = true.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 15 Feb 2016 22:16:32 +0000 (23:16 +0100)]
radeonsi: first bits for non-monolithic shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jan 2016 21:15:27 +0000 (22:15 +0100)]
radeonsi: add code for dumping all shader parts together (v2)
v2: unify some code into si_get_shader_binary_size
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 26 Jan 2016 21:12:26 +0000 (22:12 +0100)]
radeonsi: add code for combining and uploading shaders from 3 shader parts
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 11 Feb 2016 21:04:35 +0000 (22:04 +0100)]
radeonsi: fail compilation if non-GS non-CS shaders have rodata
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jan 2016 21:05:16 +0000 (22:05 +0100)]
radeonsi: separate 2 pieces of code from create_function
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jan 2016 20:57:57 +0000 (21:57 +0100)]
radeonsi: add samplemask parameter to si_export_mrt_color
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jan 2016 20:55:28 +0000 (21:55 +0100)]
radeonsi: add start_instance parameter to get_instance_index_for_fetch
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 26 Jan 2016 17:46:31 +0000 (18:46 +0100)]
radeonsi: separate out shader key bits for prologs & epilogs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 3 Jan 2016 02:26:28 +0000 (03:26 +0100)]
radeonsi: compute how many input VGPRs fragment shaders have
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 1 Jan 2016 19:37:38 +0000 (20:37 +0100)]
radeonsi: compute how many input SGPRs and VGPRs shaders have
Prologs (shader binaries inserted before the API shader binary) need to
know this, so that they won't change the input registers unintentionally.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 22 Dec 2015 19:55:53 +0000 (20:55 +0100)]
gallium/radeon: add basic code for setting shader return values
LLVMBuildInsertValue will be used on return_value.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Fri, 5 Feb 2016 12:32:59 +0000 (13:32 +0100)]
nvc0: enable compute shaders on Fermi
Kepler compute support is really different than Fermi and it's not
ready yet.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 26 Jan 2016 00:32:23 +0000 (01:32 +0100)]
nv50/ir: add atomics support on shared memory for Fermi
Changes from v3:
- move the previous OP_SELP change to the previous commit
Changes from v2:
- make sure the op is OP_SELP when emitting the predicate and add one
assert
- use bld.getSSA() for mkOp2()
- add cross edge between tryLockAndSetBB and joinBB
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 5 Feb 2016 14:09:07 +0000 (15:09 +0100)]
nv50/ir: make OP_SELP a compare instruction
This OP_SELP insn will be used to handle compare and swap subops.
Changes from v2:
- fix logic for GK110+
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 25 Jan 2016 20:43:13 +0000 (21:43 +0100)]
nv50/ir: add lock/unlock subops for load/store
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Sat, 16 Jan 2016 14:34:34 +0000 (15:34 +0100)]
nv50/ir: use s[] addr space for shared buffers
Shared memory address space (FILE_MEMORY_SHARED) must be used instead
of global memory when a shared memory area is declared.
Changes from v2:
- oops, do not remove TGSI_FILE_BUFFER in a switch in
nv50_ir_from_tgsi.cpp
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Thu, 11 Feb 2016 22:49:45 +0000 (23:49 +0100)]
nvc0: reduce likelihood of collision for real buffers on Fermi
Reduce likelihood of collision with real buffers by placing the
hole at the top of the 4G area. This fixes some indirect draw+compute
tests with large buffers.
Suggested by Ilia Mirkin.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Wed, 17 Feb 2016 21:01:18 +0000 (22:01 +0100)]
nvc0: invalidate compute state when switching pipe contexts
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 12 Jan 2016 22:51:00 +0000 (23:51 +0100)]
nvc0: add support for indirect compute on Fermi
When indirect compute is used, the size of the grid (in blocks) is
stored as three integers inside a buffer. This requires a macro to
set up GRIDDIM_YX and GRIDDIM_Z.
Changes from v2:
- do not launch the grid if the number of groups for a dimension is 0
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 11 Jan 2016 22:21:45 +0000 (23:21 +0100)]
nvc0: bind textures/samplers for compute on Fermi
Textures and samplers don't seem to be aliased between COMPUTE and 3D.
Changes from v2:
- refactor the code to share (almost) the same logic between 3d and
compute
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Wed, 6 Jan 2016 17:46:00 +0000 (18:46 +0100)]
nvc0: bind shader buffers for compute on Fermi
This is loosely based on 3D. Shader buffers are bound on c15 (the
driver constbuf) at offset 0x200.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 11 Jan 2016 21:11:19 +0000 (22:11 +0100)]
nvc0: bind driver constbuf for compute on Fermi
Changes from v3:
- add new validation state for COMPUTE driver constbuf
Changes from v2:
- always bind the driver consts even if user params come in via clover
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Wed, 17 Feb 2016 20:43:40 +0000 (21:43 +0100)]
nvc0: add a new validation state for 3D driver constbuf
This will be used to invalidate 3D driver constbuf when using COMPUTE
and vice-versa. This is needed because this CB contains a bunch of
useful information like the addrs of shader buffers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 11 Jan 2016 14:35:21 +0000 (15:35 +0100)]
nvc0: bind constant buffers for compute on Fermi
Loosely based on 3D.
Changs from v3:
- invalidate COMPUTE CBs after validating 3D CBs because they are
aliased
Changes from v2:
- get rid of the 's' param to nvc0_cb_bo_push() because it doesn't
matter to upload constbufs for compute using the 3d chan
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Mon, 11 Jan 2016 13:59:08 +0000 (14:59 +0100)]
nvc0: allocate an area for compute user constbufs
For compute shaders, we might need to upload uniforms.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Fri, 19 Feb 2016 19:25:10 +0000 (20:25 +0100)]
nv50: do not advertise about compute shaders
Compute shaders are totally unsupported. This avoids Clover to
report that OpenCL is supported on Tesla because it's a lie.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rhys Kidd [Sat, 20 Feb 2016 15:15:35 +0000 (16:15 +0100)]
docs: Correct typo in LLVMpipe envvar description
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Ilia Mirkin [Wed, 17 Feb 2016 13:17:35 +0000 (08:17 -0500)]
st/mesa: force depth mode to GL_RED for sized depth/stencil formats
See commit
9db2098d for the i965 version of this.
This fixes depth in a bunch of dEQP EXT_texture_border_clamp tests. And
probably other ones as well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Daniel Czarnowski [Mon, 15 Feb 2016 07:31:09 +0000 (09:31 +0200)]
egl_dri2: set correct error code if swapbuffers fails
A return value of '-1' means that there was error during swap with a
window drawable, in this case we set error as EGL_BAD_NATIVE_WINDOW.
v2: coding style cleanup, better commit message
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Dongwon Kim [Tue, 2 Feb 2016 23:06:28 +0000 (15:06 -0800)]
egl: move Null check to eglGetSyncAttribKHR to prevent Segfault
Null-check on "*value" is currently done in _eglGetSyncAttrib, which is
after eglGetSyncAttribKHR dereferences it.
Move the check a layer up (in the beginning of eglGetSyncAttribKHR) to
avoid segfaults.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
[Emil Velikov: tweak commit message, add stable tag]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Ilia Mirkin [Wed, 17 Feb 2016 17:28:04 +0000 (12:28 -0500)]
meta/copy_image: use precomputed dst_internal_format to avoid segfault
If the destination is a renderbuffer, dst_tex_image will be NULL. This
fixes the *to_renderbuffer dEQP copy image tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Tue, 16 Feb 2016 04:57:06 +0000 (23:57 -0500)]
mesa: add GL_OES_texture_stencil8 support
It's basically the same thing as GL_ARB_texture_stencil8 except that
glCopyTexImage isn't supported, so add STENCIL_INDEX to the list of
invalid GLES formats for glCopyTexImage.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Ilia Mirkin [Thu, 18 Feb 2016 06:04:13 +0000 (01:04 -0500)]
st/mesa: fix pbo uploads
- LOD must be provided in .w for TXF (even for buffer textures)
- User buffer must be valid at draw time
- Must have a sampler associated with the sampler view
This makes PBO uploads work again on nouveau.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Ilia Mirkin [Thu, 18 Feb 2016 01:31:38 +0000 (20:31 -0500)]
mesa: check fbo completeness based on internal format, not driver format
The base format is a function of the user-requested format, while the
driver format is not. So we should use the base format instead.
The driver format can be anything. Specifically in the stencil-only
case, it might be a depth/stencil format. However we still want to
refuse such an attachment when bound to GL_DEPTH.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 19 Feb 2016 15:51:51 +0000 (08:51 -0700)]
mesa: small optimization of _mesa_expand_bitmap()
Avoid a per-pixel multiply.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Fri, 19 Feb 2016 15:51:51 +0000 (08:51 -0700)]
mesa: add special case ubyte[4] / BGRA conversion function
This reduces a glTexImage(GL_RGBA, GL_UNSIGNED_BYTE) hot spot in when
storing the texture as BGRA.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Fri, 19 Feb 2016 15:51:51 +0000 (08:51 -0700)]
st/mesa: implement a simple cache for glDrawPixels
Instead of discarding the texture we created, keep it around in case
the next glDrawPixels draws the same image again. This is intended
to help application which draw the same image several times in a row,
either within a frame or subsequent frames.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Fri, 19 Feb 2016 15:51:51 +0000 (08:51 -0700)]
llvmpipe: add a few const qualifiers
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Fri, 19 Feb 2016 00:30:03 +0000 (17:30 -0700)]
trace: assorted whitespace and formatting fixes
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Brian Paul [Fri, 19 Feb 2016 00:30:03 +0000 (17:30 -0700)]
trace: remove unneeded inline qualifiers
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Iago Toral Quiroga [Fri, 19 Feb 2016 08:16:14 +0000 (09:16 +0100)]
glsl: fix emit_inline_matrix_constructor for doubles
Specifically, for the case where we initialize a dmat with a source
matrix that has fewer columns/rows.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Iago Toral Quiroga [Fri, 19 Feb 2016 08:18:41 +0000 (09:18 +0100)]
glsl: Mark float constants as such
So we don't generate double to float conversion code
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Iago Toral Quiroga [Fri, 19 Feb 2016 08:14:19 +0000 (09:14 +0100)]
glsl: fix indentation in emit_inline_matrix_constructor
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rob Clark [Wed, 17 Feb 2016 20:59:12 +0000 (15:59 -0500)]
glsl: fix standalone compiler
Need to set some non-zero limits for MaxCombinedUniformComponents,
otherwise we hit an "Too many <type> shader uniform components" error
in the linker.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Nicolai Hähnle [Thu, 18 Feb 2016 19:31:38 +0000 (14:31 -0500)]
st/mesa: disable depth/stencil/alpha tests in PBO upload
Noticed by Brian Paul.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 18 Feb 2016 15:41:16 +0000 (08:41 -0700)]
svga: allow non-contiguous VS input declarations
This fixes a glDrawPixels regression since
b63fe0552b5f. The new
quad-drawing utility code uses 3 vertex attributes (xyz, rgba, st).
For glDrawPixels path we don't use the rgba attribute so there's a
gap in the TGSI VS input declarations (INPUT[0] = pos, INPUT[2] =
texcoord). The TGSI->VGPU10 translations code did not handle this
correctly. I missed this because my VM was configured for HWv11
while testing.
Another way to fix this would be to change the tgsi_scan.c code so
that the tgsi_shader_info::num_inputs (and num_outputs) included
the unused inputs/outputs. These counts would then actually be
"max input register index + 1" rather than "number of used inputs".
But that change could impact all drivers so put it off for now.
No regressions found with piglit or typical GL apps.
v2: also update alloc_system_value_index() to use info.file_max[]
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Oded Gabbay [Thu, 18 Feb 2016 14:39:06 +0000 (16:39 +0200)]
gallivm: Check whether to stop disassemble only for x86
Because the if statement that checks whether we have a return
statement is valid only on x86, surround it with X86 or X86-64
arch defines
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Oded Gabbay [Thu, 18 Feb 2016 13:53:23 +0000 (15:53 +0200)]
gallivm: use sstream for dissasembling
Currently, disassemble() directly prints to stdout. This has broke the
profiling support for llvmpipe JIT code.
This patch redirects the output to an sstream object, which is then
either gets printed to stdout (for assembly debugging) or gets written
to a file in /tmp/ (for profiling support).
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Rob Clark [Tue, 16 Feb 2016 18:01:03 +0000 (13:01 -0500)]
trace: fix new gcc6 warnings
src/gallium/drivers/trace/tr_context.c:1713:39: warning: ‘rbug_blocker_flags’ defined but not used [-Wunused-const-variable]
static const struct debug_named_value rbug_blocker_flags[] = {
^~~~~~~~~~~~~~~~~~
Note that use of rbug_blocker_flags was removed in:
commit
5494332128da0b2826e85df5eeaa878bb5c30a4e
Author: Jakob Bornecrantz <jakob@vmware.com>
Date: Wed May 12 19:26:19 2010 +0100
trace: Remove rbug from trace
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 16 Feb 2016 17:54:03 +0000 (12:54 -0500)]
gallium/auxiliary: fix new gcc6 warnings
src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c: In function ‘mm_bufmgr_create_from_buffer’:
src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c:288:4:
warning: statement is indented as if it were guarded by... [-Wmisleading-indentation]
if(mm->map)
^~
src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c:286:1: note:
...this ‘if’ clause, but it is not
if(mm->heap)
^~
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 16 Feb 2016 17:50:27 +0000 (12:50 -0500)]
gallium/hud: fix new gcc6 warnings
src/gallium/auxiliary/hud/font.c:234:22: warning: ‘Fixed8x13_Character_159’ defined but not used [-Wunused-const-variable]
static const GLubyte Fixed8x13_Character_159[] = { 9, 0, 0, 0, 0, 0, 0,170, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,130, 0, 0, 0,170, 0, 0, 0, 0, 0};
^~~~~~~~~~~~~~~~~~~~~~~
.... many more..
These are simply unused, just #if 0 them out for now, in case someone
wants to use them in the future.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 16 Feb 2016 18:42:41 +0000 (13:42 -0500)]
mesa: fix new gcc6 warnings
src/mesa/main/texstore.c:92:22: warning: ‘map_1032’ defined but not used [-Wunused-const-variable]
static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
^~~~~~~~
src/mesa/main/texstore.c:91:22: warning: ‘map_3210’ defined but not used [-Wunused-const-variable]
static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
^~~~~~~~
src/mesa/main/texstore.c:90:22: warning: ‘map_identity’ defined but not used [-Wunused-const-variable]
static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
^~~~~~~~~~~~
These appear to be unused since:
commit
8ec6534b266549cdc2798e2523bf6753924f6cde
Author: Iago Toral Quiroga <itoral@igalia.com>
AuthorDate: Wed Oct 15 13:42:11 2014 +0200
mesa: Use _mesa_format_convert to implement texstore_rgba.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rob Clark [Tue, 16 Feb 2016 18:31:27 +0000 (13:31 -0500)]
glsl: fix new gcc6 warnings
src/compiler/glsl/lower_discard_flow.cpp:79:1: warning: ‘ir_visitor_status {anonymous}::lower_discard_flow_visitor::visit_enter(ir_loop_jump*)’ defined but not used [-Wunused-function]
lower_discard_flow_visitor::visit_enter(ir_loop_jump *ir)
^~~~~~~~~~~~~~~~~~~~~~~~~~
The base class method that was intended to be overridden was
'visit(ir_loop_jump *ir)', not visit_enter().
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rob Clark [Tue, 16 Feb 2016 18:35:58 +0000 (13:35 -0500)]
glsl: fix new gcc6 warnings
src/compiler/glsl/ast_to_hir.cpp: In function ‘unsigned int ast_process_struct_or_iface_block_members(exec_list*, _mesa_glsl_parse_state*, exec_list*, glsl_struct_field**, bool, glsl_matrix_layout, bool, ir_variable_mode, ast_type_qualifier*,
unsigned int, unsigned int)’:
src/compiler/glsl/ast_to_hir.cpp:6339:52: warning: ‘first_member_has_explicit_location’ may be used uninitialized in this function [-Wmaybe-uninitialized]
if (!layout->flags.q.explicit_location &&
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~
((first_member_has_explicit_location &&
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!qual->flags.q.explicit_location) ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(!first_member_has_explicit_location &&
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
qual->flags.q.explicit_location))) {
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rob Clark [Tue, 16 Feb 2016 18:18:44 +0000 (13:18 -0500)]
i965: fix new gcc6 warnings
src/mesa/drivers/dri/i965/brw_fs_copy_propagation.cpp:244:1: warning:
‘void {anonymous}::fs_copy_prop_dataflow::dump_block_data() const’ defined but not used [-Wunused-function]
fs_copy_prop_dataflow::dump_block_data() const
^~~~~~~~~~~~~~~~~~~~~
From looking at git history, it looks like this is intended to be unused
(ie. just for adding on-demand debug prints)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rob Clark [Tue, 16 Feb 2016 17:45:04 +0000 (12:45 -0500)]
util: fix new gcc6 warnings
src/util/hash_table.h:111:23: warning: ‘_mesa_fnv32_1a_offset_bias’ defined but not used [-Wunused-const-variable]
static const uint32_t _mesa_fnv32_1a_offset_bias = 2166136261u;
^~~~~~~~~~~~~~~~~~~~~~~~~~
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 18 Feb 2016 01:15:23 +0000 (17:15 -0800)]
glcpp: Disallow "defined" as a macro name.
Both GCC and Clang disallow this, and glslang has recently started
disallowing it as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94188
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Samuel Pitoiset [Wed, 17 Feb 2016 23:18:29 +0000 (00:18 +0100)]
gallium/cso: only enable compute shaders when TGSI is supported
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94186
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rob Herring [Fri, 29 Jan 2016 18:52:27 +0000 (12:52 -0600)]
Android: disable unused-parameter warning
Android builds with -Wunused-parameter enabled which results in spewing
lots of warnings. Disable it so more meaningful warnings are more visible.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Rob Herring [Tue, 2 Feb 2016 20:45:09 +0000 (14:45 -0600)]
Android: enable building on arm64
Use the LOCAL_CFLAGS_{32/64} instead of arch specific variants to define
the DEFAULT_DRIVER_DIR. This enables building for arm64.
Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Rob Herring [Tue, 2 Feb 2016 20:45:08 +0000 (14:45 -0600)]
Android: Fix building secondary arch in mixed 32/64-bit builds
TARGET_CC is not defined for the secondary arch on combined 32/64-bit
builds. The build system uses 2ND_TARGET_CC instead and it is not meant
to be used in module makefiles. LOCAL_CC was used to provide C only
flags as -std=c99 is not valid for C++ files. Since Android 4.4,
LOCAL_CONLYFLAGS was added to set compiler flags on C files only, so it
can be used now instead of LOCAL_CC.
This will break on pre-4.4 versions of Android, but it unlikely anyone
is using current Mesa with such an old version of Android.
Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Rob Herring [Tue, 2 Feb 2016 20:23:10 +0000 (14:23 -0600)]
egl: android: clean-up config attribute setting
Pass the additional config attributes to dri2_add_config to set them
instead of open coding them. This is in preparation to add more attributes.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Varad Gautam [Tue, 2 Feb 2016 20:23:09 +0000 (14:23 -0600)]
egl: android: fix visuals declaration
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Rob Herring [Mon, 15 Feb 2016 14:24:43 +0000 (08:24 -0600)]
Android: fix build break in libmesa_program
Commit
5fd848f6c9ee ("program: Use _mesa_geometric_samples to calculate
gl_NumSamples") broken Android builds. Add the missing include path "main"
to framebuffer.h like other includes in prog_statevars.c.
Cc: Neil Roberts <neil@linux.intel.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Ilia Mirkin [Tue, 16 Feb 2016 06:18:30 +0000 (01:18 -0500)]
mesa: gl_NumSamples should always be at least one
From ARB_sample_shading:
"gl_NumSamples is the total number of samples in the framebuffer,
or one if rendering to a non-multisample framebuffer"
So make sure to always pass in at least 1.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O`Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Plamena Manolova [Thu, 11 Feb 2016 13:00:02 +0000 (15:00 +0200)]
compiler/glsl: Fix uniform location counting.
This patch moves the calculation of current uniforms to
link_uniforms, which makes use of UniformRemapTable which
stores all the reserved uniform locations.
Location assignment for implicit uniforms now tries to use
any gaps left in the table after the location assignment
for explicit uniforms. This gives us more space to store more
uniforms.
Patch is based on earlier patch with following changes/additions:
1: Move the counting of explicit locations to
check_explicit_uniform_locations and then pass
the number to link_assign_uniform_locations.
2: Count the number of empty slots in UniformRemapTable
and store them in a list_head.
3: Try to find an empty slot for implicit locations from
the list, if that fails resize UniformRemapTable.
Fixes following CTS tests:
ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max
ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93696
Roland Scheidegger [Wed, 17 Feb 2016 19:42:11 +0000 (20:42 +0100)]
gallivm, tgsi: provide fake sample_i_ms implementations
Just like the rest of the msaa "implementation" it's just fake for now...
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 3 Feb 2016 16:40:08 +0000 (09:40 -0700)]
st/mesa: new st_DrawAtlasBitmaps() function for drawing bitmap text
This basically saves the current pipeline state, sets up state for
rendering, constructs a set of textured quads, renders, then restores
the previous pipeline state.
It shouldn't be hard to implement a similar function for non-gallium
drives. With some code refactoring, the vertex definition code could
probably be shared.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 3 Feb 2016 16:35:42 +0000 (09:35 -0700)]
mesa: implement a display list / glBitmap texture atlas
This improves the performance of applications which use glXUseXFont()
or wglUseFontBitmaps() and glCallLists() to draw bitmap text.
Basically, we collect all the glBitmap images from the display lists
and put them into a texture atlas. To render the bitmaps for a
glCallLists() command, we render a set of textured quads where each
quad is textured with one bitmap image. Actually, the rendering part
has to be done by the Mesa driver or Mesa/gallium state tracker.
Note that GLUT demos that use glutBitmapCharacter() don't benefit
from this.
v2, per Nicolai Hähnle:
- check the max tex rect size is at least 1024.
- add comment in dd.h that texture_rectangle is required.
- in _mesa_DeleteLists(), try to delete the atlas before the list(s)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Ilia Mirkin [Tue, 16 Feb 2016 23:58:42 +0000 (18:58 -0500)]
st/mesa: apply DepthMode swizzle to stencil texturing as well
Gallium doesn't present these as GL_RED-style. A swizzle is necessary to
present the proper data in the unused components.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Ben Widawsky [Tue, 16 Feb 2016 23:08:40 +0000 (15:08 -0800)]
i965/skl: Update Skylake renderer strings
Also adds some of the Iris/Pro parts which we previously didn't have named.
v2: 0x192d is gt3, not gt4
Adding some 'e' tags for eDRAM parts
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Michał Winiarski <michal.winiarski@intel.com>
Ben Widawsky [Tue, 16 Feb 2016 23:10:24 +0000 (15:10 -0800)]
i965/skl: Add two missing device IDs
The Iris part is left unbranded because we did not have these with original SKL.
v2: 0x192d is gt3, not gt4
v3: Forgot to update the temporary brand string when I did v2.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Acked-by: Michał Winiarski <michal.winiarski@intel.com>
Ilia Mirkin [Thu, 11 Feb 2016 20:02:30 +0000 (15:02 -0500)]
mesa: allow multisampled format info to be returned on GLES 3.1
The restriction on multisampled integer texture formats only applies to
GLES 3.0, so don't apply it to GLES 3.1 contexts. This fixes a slew of
dEQP-GLES31.functional.state_query.internal_format.*
tests, which now all pass.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Ben Widawsky [Thu, 30 Jul 2015 21:31:20 +0000 (14:31 -0700)]
i965: Extract push constant state to a new file
Every stage has a corresponding 3DSTATE_CONSTANT_XS packet, so having
the code to create and emit push constant buffers in genX_vs_state.c
is a little strange. Moving it to a separate file seems more logical.
v2 [Ken]: Rebase on master, explain motivation in the commit message.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 11 Feb 2016 21:41:58 +0000 (13:41 -0800)]
i965: Make emit_minmax return an instruction*.
And use it in brw_fs_nir.cpp.
Matt Turner [Thu, 11 Feb 2016 20:27:02 +0000 (12:27 -0800)]
i965: Lower min/max after optimization on Gen4/5.
Gen4/5's SEL instruction cannot use conditional modifiers, so min/max
are implemented as CMP + SEL. Handling that after optimization lets us
CSE more.
On Ironlake:
total instructions in shared programs:
6426035 ->
6422753 (-0.05%)
instructions in affected programs: 326604 -> 323322 (-1.00%)
helped: 1411
total cycles in shared programs:
129184700 ->
129101586 (-0.06%)
cycles in affected programs:
18950290 ->
18867176 (-0.44%)
helped: 2419
HURT: 328
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Matt Turner [Thu, 11 Feb 2016 20:23:53 +0000 (12:23 -0800)]
i965/vec4: Initialize force_writemask_all in vec4_builder().
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tom Stellard [Thu, 4 Feb 2016 19:37:31 +0000 (19:37 +0000)]
radeon/llvm: Add TargetLibraryInfo to the pass manager
This will prevent optimization passes from introducing unsupported
library calls.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tom Stellard [Thu, 4 Feb 2016 02:34:55 +0000 (02:34 +0000)]
radeon/llvm: Set the target triple on the module
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tom Stellard [Thu, 4 Feb 2016 19:36:50 +0000 (19:36 +0000)]
gallivm: Add helpers for creating and destroying TargetLibraryInfo
This functionality is not exposed via the LLVM C API.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 17 Feb 2016 20:14:24 +0000 (21:14 +0100)]
nvc0: invalidate all buffers when switching pipe contexts
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Tue, 16 Feb 2016 07:12:29 +0000 (02:12 -0500)]
st/mesa: fix up result_src.type when doing i2u/u2i conversions
Even though it's a no-op, it's important to keep track of the type so
that we can pick the properly-signed op later on.
This fixes dEQP-GLES3.functional.shaders.precision.uint.highp_div_fragment,
which ended up using IDIV instead of UDIV.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Brian Paul [Tue, 16 Feb 2016 00:27:15 +0000 (17:27 -0700)]
st/mesa: use cso_set_viewport_dims() in try_pbo_upload_common()
Note that this results in a different transformation for the viewport's
Z axis (depth range), but that doesn't matter for this case.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Jordan Justen [Mon, 15 Feb 2016 23:17:15 +0000 (15:17 -0800)]
i965/gen7: Use predicated rendering for indirect compute
On gen7 (Ivy Bridge, Haswell), we will get a GPU hang if an indirect
dispatch is used, but one of the dimensions is 0.
Therefore we use predicated rendering on the GPGPU_WALKER command to
handle this case.
Fixes piglit test: spec/arb_compute_shader/zero-dispatch-size
From the ARB_compute_shader spec, under DispatchCompute:
"If the work group count in any dimension is zero, no work groups are
dispatched."
And then for DispatchComputeIndirect:
... "is equivalent (assuming no errors are generated) to calling
DispatchCompute with <num_groups_x>, <num_groups_y> and
<num_groups_z>" ...
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94100
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rob Clark [Wed, 10 Feb 2016 19:40:24 +0000 (14:40 -0500)]
freedreno: expose time-elapsed query
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 10 Feb 2016 19:40:01 +0000 (14:40 -0500)]
freedreno/a4xx: implement time-elapsed query
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 14 Feb 2016 14:59:41 +0000 (09:59 -0500)]
freedreno/a4xx: better occlusion/sample counting
This seems to give more reliable results. More similar to what we do on
a3xx, although I think it breaks the a3xx theory that the four sets of
results map to each MRT (since we appear to still only have four sets on
a4xx). The divide-by-two is a bit odd, but seems to be needed for some
reason.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 13 Feb 2016 18:46:05 +0000 (13:46 -0500)]
freedreno/query: fix refcnt'ing issue
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 14 Feb 2016 15:02:13 +0000 (10:02 -0500)]
freedreno/query: some queries don't have ->begin_query()
Signed-off-by: Rob Clark <robclark@freedesktop.org>