Dylan Baker [Thu, 18 Jan 2018 00:08:51 +0000 (16:08 -0800)]
meson: ensure that xmlpool_options.h is generated for targets that need it
Currently a couple of gallium targets race with xmlpool_options.h being
generated, don't do that.
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Thu, 18 Jan 2018 01:01:33 +0000 (12:01 +1100)]
ac: fix visit_ssa_undef() for doubles
V2: use LLVMIntTypeInContext()
Fixes: f4e499ec7914 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Thu, 18 Jan 2018 02:31:40 +0000 (02:31 +0000)]
ac/nir: account for view index in the user sgpr allocation.
The view index user sgpr wasn't being accounted for properly,
this refactors out the code to decide if it's required and then
uses that info to account for it.
Fixes: 180c1b924e (ac/nir: Add shader support for multiviews.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 18 Jan 2018 04:09:38 +0000 (14:09 +1000)]
r600: enable ARB_enhanced_layouts
Only one piglit test fails,
sso-vs-gs-fs-array-interleave
There are 3 tests using ssbo without checking sizes failing also
but those are test bugs.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Chris Wilson [Wed, 17 Jan 2018 15:41:25 +0000 (15:41 +0000)]
intel: Future-proof ring names for aubinator_error_decode
The kernel is moving to a $class$instance naming scheme in preparation
for accommodating more rings in the future in a consistent manner. It is
already using the naming scheme internally, and now we are looking at
updating some soft-ABI such as the error state to use the new naming
scheme. This of course means we need to teach aubinator_error_decode how
to map both sets of ring names onto its register maps.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Michel Thierry <michel.thierry@intel.com>
Cc: Michal Wajdeczko <michal.wajdeczko@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Kenneth Graunke [Wed, 17 Jan 2018 22:16:04 +0000 (14:16 -0800)]
i965: Bind null render targets for shadow sampling + color.
Portal 2 appears to bind RGBA8888_UNORM textures to a sampler2DShadow,
and calls shadow2D() on it. This causes undefined behavior in OpenGL.
Unfortunately, our sampler appears to hang in this scenario, which is
not acceptable. Just give them a null surface instead, which returns
all zeroes.
Fixes GPU hangs in Portal 2 on Kabylake.
Huge thanks to Jason Ekstrand for noticing this crazy behavior while
sifting through crash dumps.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104487
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Iago Toral Quiroga [Thu, 4 Jan 2018 02:45:56 +0000 (03:45 +0100)]
anv/query: implement multiview interactions
From the Vulkan spec with KHX extensions:
"If queries are used while executing a render pass instance that has
multiview enabled, the query uses N consecutive query indices
in the query pool (starting at query) where N is the number of bits
set in the view mask in the subpass the query is used in.
How the numerical results of the query are distributed among the
queries is implementation-dependent. For example, some implementations
may write each view's results to a distinct query, while other
implementations may write the total result to the first query and write
zero to the other queries. However, the sum of the results in all the
queries must accurately reflect the total result of the query summed
over all views. Applications can sum the results from all the queries to
compute the total result."
In our case we only really emit a single query (in the first query index)
that stores the aggregated result for all views, but we still need to manage
availability for all the other query indices involved, even if we don't
actually use them.
This is relevant when clients call vkGetQueryPoolResults and pass all N
queries to retrieve the results. In that scenario, without this patch,
we will never see queries other than the first being available since we
never emit them.
v2: we need the same treatment for timestamp queries.
v3 (Jason):
- Better an if instead of an early return.
- We can't write to this memory in the CPU, we should use
MI_STORE_DATA_IMM and emit_query_availability (Jason).
v4 (Jason):
- No need to take the value to write as parameter, just hard code it to 0.
Fixes test failures in some work-in-progress CTS multiview+query tests.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Wed, 17 Jan 2018 16:34:48 +0000 (16:34 +0000)]
vc5: add missing files to the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 17 Jan 2018 16:27:52 +0000 (16:27 +0000)]
broadcom: add missing headers to the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Mario Kleiner [Thu, 18 Jan 2018 06:16:20 +0000 (08:16 +0200)]
i965/screen: Allow drirc to set 'allow_rgb10_configs' again.
Since setup of ALLOW_RGB10_CONFIGS was moved to i965's own
brw_config_options.xml, this was hard-coded to false and
could not be overriden by drirc. Add some parsing into
i965's private screen->optionCache to enable drirc again.
Fixes: b391fb26df9f1b ("dri_util: remove ALLOW_RGB10_CONFIGS option (v2)")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Samuel Iglesias Gonsálvez [Fri, 12 Jan 2018 08:41:17 +0000 (09:41 +0100)]
anv: return VK_ERROR_OUT_OF_DEVICE_MEMORY when surface size is out of HW limits
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Thu, 18 Jan 2018 04:46:35 +0000 (15:46 +1100)]
ac: tidy up array indexing logic
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rob Clark [Wed, 10 Jan 2018 02:54:14 +0000 (03:54 +0100)]
mesa/st: translate SO info in glsl_to_nir() case
This was handled for VS, but not for GS.
Fixes for gallium drivers using nir:
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams-without-invocations
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams*
spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_gs*
spec@ext_transform_feedback@geometry-shaders-basic
spec@ext_transform_feedback@* use_gs
spec@glsl-1.50@execution@geometry@primitive-id*
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip *
spec@glsl-1.50@transform-feedback-builtins
spec@glsl-1.50@transform-feedback-type-and-size
v2: don't call st_translate_program_stream_output) for TCS
v3: drop scanning patch outputs as TCS can't output xfb
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Karol Herbst <kherbst@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 06:08:48 +0000 (06:08 +0000)]
r600/sb: add lds related peepholes.
if no destination:
a) convert _RET instructions to non _RET variants if no dst
b) set src0 to undefined if it's a READ, this should get DCE then.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 05:49:16 +0000 (05:49 +0000)]
r600/sb: use different stacks for tracking lds and queue usage.
The normal ssa renumbering isn't sufficient for LDS queue access,
this uses two stacks, one for the lds queue, and one for the
lds r/w ordering.
The LDS oq values are incremented in their use in a linear
fashion.
The LDS rw values are incremented in their definitions and used
in the next lds operation to ensure reordering doesn't occur.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 04:41:02 +0000 (04:41 +0000)]
r600/sb: schedule LDS ops in appropriate places.
So LDS ops have to be SLOT_X,
and LDS OQ reads have read port restrictions so we try
and force those into only having one per slot and avoiding
bank swizzles.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 04:38:07 +0000 (04:38 +0000)]
r600/sb: hit the scheduler with a big hammer to avoid lds splits.
This tries to avoid an lds queue read getting scheduled separately
from an lds ret read, the non-sb code uses the same style of hammer,
this isn't foolproof.
We can do better, but it's a bit tricky, as you have to scan ahead
and either schedule more lds oq moves and more lds reads and that
could lead to you running out of space anyways.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 04:36:37 +0000 (04:36 +0000)]
r600/sb: adding lds oq tracking to the scheduler
This adds support for tracking the lds oq read/writes
so can avoid scheduling other things in between.
This patch just adds the tracking and assert to show
problems.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 04:30:23 +0000 (04:30 +0000)]
r600/sb: add gcm support to avoid clause between lds read/queue read
You have to schedule LDS_READ_RET _, x and MOV reg, LDS_OQ_A_POP
in the same basic block/clause. This makes sure once we've issues
and MOV we don't add another block until we balance it with an
LDS read.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 04:25:41 +0000 (04:25 +0000)]
r600/sb: handle lds special dest registers.
This adds lds to the geom emit handling
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 04:25:20 +0000 (04:25 +0000)]
r600/sb: handle LDS operations in folding.
Don't try and fold LDS using expressions.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 04:22:28 +0000 (04:22 +0000)]
r600/sb: add finalising for lds output queue special values.
We need to convert these to the hw special registers.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 04:20:52 +0000 (04:20 +0000)]
r600/sb: add initial support for parsing lds operations.
This handles parsing the LDS ops and queue accessess.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 03:57:52 +0000 (03:57 +0000)]
r600/sb: disable if conversion for hs
This fixes bad interactions with the LDS special values.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 03:56:37 +0000 (03:56 +0000)]
r600/sb: lds ops have no dst register.
Although these are op3s they don't have a dst reg.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 03:52:50 +0000 (03:52 +0000)]
r600/sb: introduce special register values for lds support.
For LDS read/write ordering we use the LDS_RW value, reads
will wait on previous writes.
For LDS read/read from LDS queue ordering we use the LDS_OQ
values, we define two for now, though initially we'll just
support OQA.
Also add the check for the lds oq values
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 03:46:50 +0000 (03:46 +0000)]
r600/sb: update last_cf if alu is the last clause
It's rare to have a final alu clause on normal shaders (exports)
but tess shaders write to LDS as their output, so we see some
alu clauses, and the CF_END get put in the wrong place.
This makes sure to update last_cf correctly.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 7 Dec 2017 02:14:45 +0000 (02:14 +0000)]
r600/sb: start adding GDS support
This adds support for GDS ops to sb backend.
This seems to work for atomics and tess factor writes.
Acked-By: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 7 Dec 2017 03:31:41 +0000 (03:31 +0000)]
r600/sb: add tess/compute initial state registers.
This stops them being optimised out.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 03:41:57 +0000 (03:41 +0000)]
r600/sb: fix a bug emitting ar load from a constant.
Some tess shaders were doing MOVA_INT _, c0.x on cayman, and then
hitting an assert in sb_bc_finalize.cpp:translate_kcache.
This makes sure the toplevel kcache tracker gets updated,
and the clause gets fixed up.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 02:56:15 +0000 (02:56 +0000)]
r600/shader: only emit add instruction if param has a value.
Just saves a pointless a = a + 0;
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 10 Jan 2018 02:54:33 +0000 (02:54 +0000)]
r600: emit 0 gds_op for tf write.
This field is ignored for tf writes so should be 0.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 20 Nov 2017 21:29:09 +0000 (07:29 +1000)]
r600: add support for ARB_shader_clock.
Reviewed-by: Gert Wollny <gw.fossedev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 18 Jan 2018 01:37:59 +0000 (01:37 +0000)]
radv/ws: get rid of useless return value
This also used boolean, so nice to kill that.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Thu, 11 Jan 2018 12:21:50 +0000 (13:21 +0100)]
radv: Initialize DCC on transition from preinitialized.
Looks like the decompress does not handle invalid encodings well,
which happens with random memory. Of course apps should not use it
with random memory, but they are allowed to ....
Fixes: 44fcf58744 "radv: Disable DCC for GENERAL layout and compute transfer dest."
Reviewed-by: Dave Airlie <airlied@redhat.com>
Timothy Arceri [Tue, 16 Jan 2018 06:45:30 +0000 (17:45 +1100)]
ac: fix buffer overflow bug in 64bit SSBO loads
Fixes: 441ee1e65b04 "radv/ac: Implement Float64 SSBO loads"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Tue, 16 Jan 2018 07:02:37 +0000 (18:02 +1100)]
ac: fix nir_intrinsic_get_buffer_size for radeonsi
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kenneth Graunke [Mon, 8 Jan 2018 06:40:13 +0000 (22:40 -0800)]
i965: Pass brw_growing_bo to grow_buffer().
Cleaner.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Kenneth Graunke [Sun, 7 Jan 2018 04:34:35 +0000 (20:34 -0800)]
i965: Make a helper for recreating growing buffers.
Now that we have two of these, we're duplicating a bunch of this logic.
The next commit will add more logic, which would make the duplication
seem worse.
This ends up setting EXEC_OBJECT_CAPTURE on the batch, which isn't
necessary (it's already captured), but it should be harmless.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Kenneth Graunke [Fri, 5 Jan 2018 19:44:50 +0000 (11:44 -0800)]
i965: Replace cpu_map pointers with a "use_shadow_copy" boolean.
Having a boolean for "we're using malloc'd shadow copies for all
buffers" is cleaner than having a cpu_map pointer for each. It was
okay when we had one buffer, but this is more obvious.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Francisco Jerez [Mon, 18 Dec 2017 23:22:04 +0000 (15:22 -0800)]
intel/fs: Optimize and simplify the copy propagation dataflow logic.
Previously the dataflow propagation algorithm would calculate the ACP
live-in and -out sets in a two-pass fixed-point algorithm. The first
pass would update the live-out sets of all basic blocks of the program
based on their live-in sets, while the second pass would update the
live-in sets based on the live-out sets. This is incredibly
inefficient in the typical case where the CFG of the program is
approximately acyclic, because it can take up to 2*n passes for an ACP
entry introduced at the top of the program to reach the bottom (where
n is the number of basic blocks in the program), until which point the
algorithm won't be able to reach a fixed point.
The same effect can be achieved in a single pass by computing the
live-in and -out sets in lock-step, because that makes sure that
processing of any basic block will pick up the updated live-out sets
of the lexically preceding blocks. This gives the dataflow
propagation algorithm effectively O(n) run-time instead of O(n^2) in
the acyclic case.
The time spent in dataflow propagation is reduced by 30x in the
GLES31.functional.ssbo.layout.random.all_shared_buffer.5 dEQP
test-case on my CHV system (the improvement is likely to be of the
same order of magnitude on other platforms). This more than reverses
an apparent run-time regression in this test-case from my previous
copy-propagation undefined-value handling patch, which was ultimately
caused by the additional work introduced in that commit to account for
undefined values being multiplied by a huge quadratic factor.
According to Chad this test was failing on CHV due to a 30s time-out
imposed by the Android CTS (this was the case regardless of my
undefined-value handling patch, even though my patch substantially
exacerbated the issue). On my CHV system this patch reduces the
overall run-time of the test by approximately 12x, getting us to
around 13s, well below the time-out.
v2: Initialize live-out set to the universal set to avoid rather
pessimistic dataflow estimation in shaders with cycles (Addresses
performance regression reported by Eero in GpuTest Piano).
Performance numbers given above still apply. No shader-db changes
with respect to master.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104271
Reported-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Wed, 10 Jan 2018 19:03:54 +0000 (20:03 +0100)]
gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERS
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Wed, 10 Jan 2018 19:03:28 +0000 (20:03 +0100)]
st/mesa: assume that user constant buffers are always supported
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Wed, 10 Jan 2018 19:02:48 +0000 (20:02 +0100)]
nine: assume that user constant buffers are always supported
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Wed, 10 Jan 2018 12:45:33 +0000 (13:45 +0100)]
gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Tue, 9 Jan 2018 14:48:52 +0000 (15:48 +0100)]
st/mesa: expose ARB_sync unconditionally
All drivers support it.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Marek Olšák [Wed, 10 Jan 2018 12:40:55 +0000 (13:40 +0100)]
gallium: remove PIPE_CAP_TWO_SIDED_STENCIL
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Brian Paul [Wed, 17 Jan 2018 04:58:58 +0000 (21:58 -0700)]
glsl: remove unneeded extern "C" {} bracketing around Mesa includes
The two headers already have the right extern "C" annotations.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 17 Jan 2018 04:53:29 +0000 (21:53 -0700)]
mesa: move gl_external_samplers() to program.[ch]
The function is only called from a couple places. It doesn't make
sense to have it in mtypes.h
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 17 Jan 2018 04:57:57 +0000 (21:57 -0700)]
st/mesa: include util/bitscan.h in st_glsl_to_tgsi_temprename.cpp
And use "" instead of <> for including Mesa headers, as we do elsewhere.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 17 Jan 2018 04:52:22 +0000 (21:52 -0700)]
glsl: include util/bitscan.h in serialize.cpp
Instead of relying on indirect inclusion of the header.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 17 Jan 2018 04:49:09 +0000 (21:49 -0700)]
util: include string.h in u_dynarray.h
To get memset() prototype.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 17 Jan 2018 04:44:43 +0000 (21:44 -0700)]
mesa: remove unneeded #includes of main/compiler.h
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 17 Jan 2018 04:44:17 +0000 (21:44 -0700)]
st/mesa: remove unneeded #includes of main/compiler.h
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 17 Jan 2018 05:14:20 +0000 (22:14 -0700)]
st/mesa: include main/compiler.h in st_cb_queryobj.c
To get CPU_TO_LE32() macro.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 17 Jan 2018 05:13:41 +0000 (22:13 -0700)]
mesa: include util/macros.h in format_fallback.c
To get definition of unreachable() macro.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Wed, 17 Jan 2018 05:12:49 +0000 (22:12 -0700)]
mesa: include compiler.h in disk_cache.c
Instead of indirect inclusion to get CPU_TO_LE32() macro.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Tue, 16 Jan 2018 15:40:36 +0000 (08:40 -0700)]
mesa/program: change validate_inputs() local var 'inputs' to GLbitfield64
Both state->prog->info.inputs_read and state->InputsBound are GLbitfield64
so it seems that the OR of those values should be of the same type.
I'm not sure this fixes any actual issues though.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 17 Jan 2018 03:22:56 +0000 (20:22 -0700)]
vbo: reindent vbo_attrib.h to use 3 spaces
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Tue, 16 Jan 2018 21:46:54 +0000 (14:46 -0700)]
vbo: whitespace, formatting fixes in vbo_exec_api.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Tue, 16 Jan 2018 21:28:01 +0000 (14:28 -0700)]
vbo: add assertions, comments in vbo_exec_api.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Tue, 16 Jan 2018 16:34:30 +0000 (09:34 -0700)]
vbo: whitespace, formatting fixes in vbo_exec_draw.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Tue, 16 Jan 2018 16:31:01 +0000 (09:31 -0700)]
vbo: use inputs_read var to simplify code
v2: add some const qualifiers, per Ian.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Mon, 15 Jan 2018 21:53:47 +0000 (14:53 -0700)]
vbo: whitespace, formatting fixes in vbo_split_copy.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Mon, 15 Jan 2018 21:48:07 +0000 (14:48 -0700)]
vbo: use a new local 'array' variable in bind_vertex_list() loop
Make the code a bit more concise.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Mon, 15 Jan 2018 21:44:39 +0000 (14:44 -0700)]
vbo: remove unneeded #includes in vbo_context.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Mon, 15 Jan 2018 21:41:18 +0000 (14:41 -0700)]
vbo: whitespace, formatting fixes in vbo_context.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Mon, 15 Jan 2018 21:37:04 +0000 (14:37 -0700)]
vbo: change vbo_context attribute map arrays to GLubyte
The values will never be larger than VBO_ATTRIB_MAX (currently 44).
v2: add STATIC_ASSERT to be sure VBO_ATTRIB_MAX can fit in ubyte,
per Emil.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Mon, 15 Jan 2018 21:34:53 +0000 (14:34 -0700)]
vbo: lift common code out of switch cases
Both switch cases began with the same code.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Fri, 12 Jan 2018 20:18:25 +0000 (13:18 -0700)]
vbo: optimize some display list drawing (v2)
The vbo_save_vertex_list structure records one or more glBegin/End
primitives which all have the same vertex format.
To draw these primitives, we setup the vertex array state, then
issue the drawing command. Before, the 'start' vertex was typically
zero and we used the vertex array pointer to indicate where the
vertex data starts.
This patch checks if the vertex buffer offset is an exact multiple of
the vertex size. If so, that means we can use zero-based vertex array
pointers and use the draw's start value to indicate where the vertex
data starts.
This means a series of display list drawing commands may have
identical vertex array state. This will get filtered out by the
Gallium CSO module so we can issue a tight series of drawing commands
without state changes to the device.
Note that this also works for a series of glCallList commands (not
just one list that contains multiple glBegin/End pairs).
No Piglit or conform changes.
v2: minor fixes suggested by Ian.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 20:17:10 +0000 (13:17 -0700)]
vbo: rewrite some code in playback_copy_to_current()
I think this is a little easier to understand.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 17:28:14 +0000 (10:28 -0700)]
vbo: add some comments in vbo_save_api.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 17:21:48 +0000 (10:21 -0700)]
vbo: rename some functions in vbo_save_api.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 17:16:40 +0000 (10:16 -0700)]
vbo: rename some functions in vbo_save_draw.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:57:29 +0000 (09:57 -0700)]
vbo: add comment that vbo_save_vertex_list::buffer_offset is in bytes
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:56:42 +0000 (09:56 -0700)]
vbo: minor code simplification in _save_compile_vertex_list()
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:52:05 +0000 (09:52 -0700)]
vbo: rename prim to prims
Using a plural name makes it easier to see that this is an array and
not a pointer to a single object.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:48:17 +0000 (09:48 -0700)]
vbo: removed unused ctx parameter for alloc_prim_store()
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:30:42 +0000 (09:30 -0700)]
vbo: rename vbo_save_context::buffer to buffer_map
And move the field and improve comments.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:28:37 +0000 (09:28 -0700)]
vbo: remove unused vbo_save_context::count field
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:27:16 +0000 (09:27 -0700)]
vbo: s/GLuint/GLbitfield/ for vbo_save_context::replay_flags
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:23:37 +0000 (09:23 -0700)]
vbo: rename vbo_save_vertex_list::count to vertex_count
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:18:32 +0000 (09:18 -0700)]
vbo: rename vbo_save_vertex_store::buffer to buffer_map
To match other parts of the VBO code and make things easier to understand.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:12:35 +0000 (09:12 -0700)]
vbo: rename vbo_save_primitive_store::buffer to prims
A little easier to understand.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Fri, 12 Jan 2018 16:07:05 +0000 (09:07 -0700)]
vbo: whitespace fixes in vbo_save.h
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Thu, 11 Jan 2018 23:18:38 +0000 (16:18 -0700)]
vbo: whitespace fixes in vbo_save_draw.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Thu, 11 Jan 2018 18:17:45 +0000 (11:17 -0700)]
svga: add num-commands-per-draw HUD query
This query shows the ratio of total commands vs. drawing commands sent
to the vgpu device. This gives some idea of how many state changes
are sent per draw call. The closer the ratio is to 1.0, the better.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Thu, 11 Jan 2018 18:11:04 +0000 (11:11 -0700)]
gallium/hud: Fix support for PIPE_DRIVER_QUERY_TYPE_FLOAT
Evidently, nobody has used PIPE_DRIVER_QUERY_TYPE_FLOAT up to this
point. Adding a driver query of this type which returns the query
value in pipe_query_result::f resulted in garbage output in the HUD.
The problem is the pipe_query_result::f field was being accessed as
through the u64 field and being added to the query_info::results_cumulative
field. This patch checks for PIPE_DRIVER_QUERY_TYPE_FLOAT in a few
places and scales the float by 1000 before converting to uint64_t.
Also, add some comments to explain the query_info::result_index field.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 11 Jan 2018 16:57:50 +0000 (09:57 -0700)]
gallium/hud: remove uint64_t casts in sensor query_sti_load() function
The hud_graph_add_value() function takes a double value, so just pass
the current/critical values as-is since they're doubles.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 11 Jan 2018 16:56:12 +0000 (09:56 -0700)]
gallium/hud: compute cpu load, percent with doubles
The hud_graph_add_value() function takes a double precision value,
so compute it that way.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Thu, 11 Jan 2018 16:50:42 +0000 (09:50 -0700)]
gallium/hud: s/unsigned/enum pipe_query_type/
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jon Turney [Mon, 15 Jan 2018 19:39:46 +0000 (19:39 +0000)]
meson: Set with_dri from with_gallium when DRI glx is explicitly configured
Set with_dri from with_gallium when DRI GLX is explicitly configured, as
well as when DRI GLX is chosen automatically.
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
George Kyriazis [Wed, 10 Jan 2018 19:54:26 +0000 (13:54 -0600)]
meson: add llvm dependency for swr build
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Leo Liu [Fri, 12 Jan 2018 15:23:35 +0000 (10:23 -0500)]
st/va: add break for MPEG4 data buffer handling case
Signed-off-by: Leo Liu <leo.liu@amd.com>
Leo Liu [Fri, 12 Jan 2018 15:20:06 +0000 (10:20 -0500)]
st/va: remove TODO line for JPEG data buffer handling
Nothing to do
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Rhys Kidd [Wed, 17 Jan 2018 05:48:07 +0000 (00:48 -0500)]
i915: No longer rely on compatability define in intel_bufmgr.h
Symbol rename from dri_* to drm_intel_* introduced a number of compatability
defines within intel_bufmgr.h.
Replace the old function with the new function, consistent with the balance
of this file.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Fri, 12 Jan 2018 01:38:13 +0000 (12:38 +1100)]
radeonsi: bump glsl version to 450 for nir backend
We still have more work to do but piglit results are looking
pretty good.
At GLSL 1.50 we have 30647/31118 piglit tests passing.
At GLSL 4.50 we have 37927/38551 piglit tests passing.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Wed, 10 Jan 2018 02:52:29 +0000 (13:52 +1100)]
radeonsi/nir: add some missing tcs bits to the nir scan pass
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Tue, 9 Jan 2018 02:50:08 +0000 (13:50 +1100)]
ac: rework load_tcs_{inputs,outputs}
This shares more code and calls the new shared load_tess_varyings()
abi so that the radeonsi nir path now supports tcs output loads.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Tue, 9 Jan 2018 01:12:45 +0000 (12:12 +1100)]
ac/radeonsi: add tcs load outputs support
The code to load outputs is essentially the same as load inputs
so we make the interface more generic to maximise code sharing.
We will make use of the new support in the following patch.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>