mesa.git
15 years agoi965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
Eric Anholt [Thu, 8 Jan 2009 00:56:02 +0000 (16:56 -0800)]
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.

15 years agoi965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Eric Anholt [Wed, 7 Jan 2009 22:26:11 +0000 (14:26 -0800)]
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.

Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or
BRW_NEW_VERTEX_PROGRAM.

15 years agomesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt [Wed, 7 Jan 2009 22:09:07 +0000 (14:09 -0800)]
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.

There was a note in state.c about _Active deserving to die, and there were
potential issues with it due to i965 forgetting to set _UseTexEnvProgram.
Removing both simplifies things.

Reviewed-by: Brian Paul <brianp@vmware.com>
15 years agoi965: Remove dead brw_vs_tnl.c
Eric Anholt [Wed, 7 Jan 2009 21:52:51 +0000 (13:52 -0800)]
i965: Remove dead brw_vs_tnl.c

15 years agoi965: allow gl_FragData[0] usage when there's only one color buffer
Brian Paul [Thu, 8 Jan 2009 01:45:49 +0000 (18:45 -0700)]
i965: allow gl_FragData[0] usage when there's only one color buffer

If gl_FragData[0] is written but not gl_FragCOlor, use the former.

15 years agomesa: additional case in file_string()
Brian Paul [Thu, 8 Jan 2009 01:44:41 +0000 (18:44 -0700)]
mesa: additional case in file_string()

15 years agoglsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul [Thu, 8 Jan 2009 01:44:00 +0000 (18:44 -0700)]
glsl: pass GLcontext::Extension info down into GLSL preprocessor

Now the #extension directives can be handled properly.

15 years agoglsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul [Thu, 8 Jan 2009 01:41:54 +0000 (18:41 -0700)]
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY

15 years agoglsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]
Brian Paul [Thu, 8 Jan 2009 01:22:56 +0000 (18:22 -0700)]
glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]

15 years agoi965: init dst reg RelAddr field to zero
Brian Paul [Wed, 7 Jan 2009 22:06:06 +0000 (15:06 -0700)]
i965: init dst reg RelAddr field to zero

15 years agoi965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt [Wed, 7 Jan 2009 20:38:34 +0000 (12:38 -0800)]
i965: Note when we drop saturate mode on the floor in a VP.

15 years agoi965: Add support for LRP in VPs.
Eric Anholt [Wed, 7 Jan 2009 20:37:58 +0000 (12:37 -0800)]
i965: Add support for LRP in VPs.

Bug #19226.

15 years agoglsl: disable some unused functions (but don't remove just yet)
Brian Paul [Wed, 7 Jan 2009 15:56:10 +0000 (08:56 -0700)]
glsl: disable some unused functions (but don't remove just yet)

15 years agoglsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul [Wed, 7 Jan 2009 15:54:09 +0000 (08:54 -0700)]
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."

15 years agoglsl: remove dead code
Brian Paul [Wed, 7 Jan 2009 15:32:21 +0000 (08:32 -0700)]
glsl: remove dead code

15 years agomesa: OSMesa Makefile fixes (use LIB_DIR)
Brian Paul [Wed, 7 Jan 2009 15:25:59 +0000 (08:25 -0700)]
mesa: OSMesa Makefile fixes (use LIB_DIR)

15 years agoglsl: loop unroll adjustments
Brian Paul [Wed, 7 Jan 2009 00:36:20 +0000 (17:36 -0700)]
glsl: loop unroll adjustments

Add a "max complexity" heuristic to allow unrolling long loops with small
bodies and short loops with large bodies.

The loop unroll limits may need further tweaking...

15 years agoglsl: implement loop unrolling for simple 'for' loops
Brian Paul [Wed, 7 Jan 2009 00:24:23 +0000 (17:24 -0700)]
glsl: implement loop unrolling for simple 'for' loops

Loops such as this will be unrolled:
  for (i = 0; i < 4; ++i) {
      body;
  }
where 'body' isn't too large.

This also helps to fix the issue reported in bug #19190.  The problem there
is indexing vector types with a variable index.  For example:
  vec4 v;
  v[2] = 1.0;  // equivalent to v.z = 1.0
  v[i] = 2.0;  // variable index into vector!!

Since the for-i loop can be unrolled, we can avoid the problems associated
with variable indexing into a vector (at least in this case).

15 years agomesa: Move var declaration to top of scope.
Brian Paul [Tue, 6 Jan 2009 21:28:49 +0000 (14:28 -0700)]
mesa: Move var declaration to top of scope.

(cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1)

15 years agoglut: Unlist file.
José Fonseca [Thu, 8 Jan 2009 12:42:25 +0000 (12:42 +0000)]
glut: Unlist file.

Again..

15 years agogdi: Add newline at end of file.
José Fonseca [Thu, 8 Jan 2009 12:42:00 +0000 (12:42 +0000)]
gdi: Add newline at end of file.

15 years agogallium: Replace uint64 by standard uint64_t.
José Fonseca [Thu, 8 Jan 2009 12:41:45 +0000 (12:41 +0000)]
gallium: Replace uint64 by standard uint64_t.

uint64 is not (so?) standard, and often redefined by third parties,
causing name clashes.

15 years agodraw: Predeclare struct.
José Fonseca [Thu, 8 Jan 2009 12:31:36 +0000 (12:31 +0000)]
draw: Predeclare struct.

15 years agoMerge commit 'origin/gallium-0.1' into gallium-0.2
José Fonseca [Thu, 8 Jan 2009 12:31:14 +0000 (12:31 +0000)]
Merge commit 'origin/gallium-0.1' into gallium-0.2

Conflicts:

src/gallium/auxiliary/tgsi/tgsi_exec.c
src/gallium/drivers/cell/spu/spu_command.h
src/gallium/include/pipe/p_shader_tokens.h
src/mesa/main/config.h
src/mesa/main/mtypes.h
src/mesa/shader/prog_execute.c
src/mesa/shader/slang/slang_emit.c
src/mesa/state_tracker/st_program.c
src/mesa/state_tracker/wgl/stw_wgl.h
src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h

15 years agomesa: Add _mesa_snprintf.
José Fonseca [Wed, 7 Jan 2009 12:02:06 +0000 (12:02 +0000)]
mesa: Add _mesa_snprintf.

On Windows snprintf is renamed as _snprintf.

15 years agomesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul [Tue, 6 Jan 2009 21:21:27 +0000 (14:21 -0700)]
mesa: fix GL_DEPTH_CLEAR_VALUE casting

15 years agomesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul [Tue, 6 Jan 2009 21:18:45 +0000 (14:18 -0700)]
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)

(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3)

Conflicts:

src/mesa/main/get.c

15 years agomesa: Move var declaration to top of scope.
José Fonseca [Tue, 6 Jan 2009 19:18:13 +0000 (19:18 +0000)]
mesa: Move var declaration to top of scope.

15 years agowgl: Do not provide DllMain inside the state tracker.
José Fonseca [Tue, 6 Jan 2009 16:45:12 +0000 (16:45 +0000)]
wgl: Do not provide DllMain inside the state tracker.

MS CRT libraries already provide a default DllMain entrypoint, and
MS Linker will complain if it finds the same symbol in two different
libraries. Therefore the DllMain has to be in (each) winsys.

15 years agogdi: Fix warning.
José Fonseca [Tue, 6 Jan 2009 16:22:54 +0000 (16:22 +0000)]
gdi: Fix warning.

15 years agowgl: Ensure public symbols get the proper DLL linkage attributes.
José Fonseca [Tue, 6 Jan 2009 16:21:47 +0000 (16:21 +0000)]
wgl: Ensure public symbols get the proper DLL linkage attributes.

15 years agoglut: Fix build.
José Fonseca [Tue, 6 Jan 2009 16:20:23 +0000 (16:20 +0000)]
glut: Fix build.

15 years agomesa: Ensure gl* symbols are marked as dllexport on windows.
José Fonseca [Tue, 6 Jan 2009 16:20:12 +0000 (16:20 +0000)]
mesa: Ensure gl* symbols are marked as dllexport on windows.

15 years agoscons: Choose the appropriate MSVC CRT.
José Fonseca [Tue, 6 Jan 2009 16:16:38 +0000 (16:16 +0000)]
scons: Choose the appropriate MSVC CRT.

15 years agomesa: Use explicit casts when precision is lost.
José Fonseca [Tue, 6 Jan 2009 16:01:11 +0000 (16:01 +0000)]
mesa: Use explicit casts when precision is lost.

Silences MSVC.

15 years agomesa: Fix windows build when UNICODE is defined.
José Fonseca [Thu, 8 Jan 2009 12:04:03 +0000 (12:04 +0000)]
mesa: Fix windows build when UNICODE is defined.

15 years agomesa: Add _mesa_snprintf.
José Fonseca [Wed, 7 Jan 2009 12:02:06 +0000 (12:02 +0000)]
mesa: Add _mesa_snprintf.

On Windows snprintf is renamed as _snprintf.

15 years agoadd GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
Brian Paul [Tue, 6 Jan 2009 21:23:07 +0000 (14:23 -0700)]
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file

(cherry picked from commit 816fbeaa813e5cdca314a39677c74c8dc700d35a)

Conflicts:

src/mesa/main/get.c

15 years agomesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul [Tue, 6 Jan 2009 21:21:27 +0000 (14:21 -0700)]
mesa: fix GL_DEPTH_CLEAR_VALUE casting

15 years agomesa: fix cast/conversion for optional code
Brian [Fri, 26 Sep 2008 01:57:34 +0000 (19:57 -0600)]
mesa: fix cast/conversion for optional code

(cherry picked from commit 1e3a44fab068f00378613456036716d0c3772969)

15 years agomesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul [Tue, 6 Jan 2009 21:18:45 +0000 (14:18 -0700)]
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)

(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3)

Conflicts:

src/mesa/main/get.c

15 years agomesa: pass ctx to link_uniform_vars() to fix build error
Brian Paul [Tue, 6 Jan 2009 20:59:14 +0000 (13:59 -0700)]
mesa: pass ctx to link_uniform_vars() to fix build error

15 years agomesa: Move var declaration to top of scope.
José Fonseca [Tue, 6 Jan 2009 19:18:13 +0000 (19:18 +0000)]
mesa: Move var declaration to top of scope.

15 years agowgl: Do not provide DllMain inside the state tracker.
José Fonseca [Tue, 6 Jan 2009 16:45:12 +0000 (16:45 +0000)]
wgl: Do not provide DllMain inside the state tracker.

MS CRT libraries already provide a default DllMain entrypoint, and
MS Linker will complain if it finds the same symbol in two different
libraries. Therefore the DllMain has to be in (each) winsys.

15 years agogdi: Fix warning.
José Fonseca [Tue, 6 Jan 2009 16:22:54 +0000 (16:22 +0000)]
gdi: Fix warning.

15 years agowgl: Ensure public symbols get the proper DLL linkage attributes.
José Fonseca [Tue, 6 Jan 2009 16:21:47 +0000 (16:21 +0000)]
wgl: Ensure public symbols get the proper DLL linkage attributes.

15 years agoglut: Fix build.
José Fonseca [Tue, 6 Jan 2009 16:20:23 +0000 (16:20 +0000)]
glut: Fix build.

15 years agomesa: Ensure gl* symbols are marked as dllexport on windows.
José Fonseca [Tue, 6 Jan 2009 16:20:12 +0000 (16:20 +0000)]
mesa: Ensure gl* symbols are marked as dllexport on windows.

15 years agoscons: Choose the appropriate MSVC CRT.
José Fonseca [Tue, 6 Jan 2009 16:16:38 +0000 (16:16 +0000)]
scons: Choose the appropriate MSVC CRT.

15 years agomesa: Use explicit casts when precision is lost.
José Fonseca [Tue, 6 Jan 2009 16:01:11 +0000 (16:01 +0000)]
mesa: Use explicit casts when precision is lost.

Silences MSVC.

15 years agomesa: fix a GLSL swizzled writemask bug
Brian Paul [Mon, 5 Jan 2009 20:12:12 +0000 (13:12 -0700)]
mesa: fix a GLSL swizzled writemask bug

This fixes cases such as:
  vec4 v4;
  vec2 v2;
  v4.xz.yx = v2;
The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw;
Helps to fix the Humus Domino demo.  See bug 19189.

(cherry picked from commit 9736d8f03364068c9ca786f88a4c2881d98d5768)

15 years agomesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul [Sat, 3 Jan 2009 00:30:08 +0000 (17:30 -0700)]
mesa: fix warning about possibly undefined var in GLSL compiler

(cherry picked from commit 724ed5b84bc2491da244d091de889d5b35503b5d)

15 years agomesa: fix another "out of samplers" problem
Brian Paul [Tue, 6 Jan 2009 16:20:55 +0000 (09:20 -0700)]
mesa: fix another "out of samplers" problem

Now only the samplers that are actually used by texture() functions are
saved in the uniform variable list.  Before, we could run out of samplers
if too many were declared while only some of them were actually used.

(cherry picked from commit 1fad6ccb756ae33ca3115f59c99ca8abbeb0321e)

Conflicts:

src/mesa/shader/slang/slang_link.c

15 years agomesa: updated comments about GLSL constants
Brian Paul [Thu, 1 Jan 2009 15:07:54 +0000 (08:07 -0700)]
mesa: updated comments about GLSL constants

(cherry picked from commit dfada459aabf1a02dc2dbdb6644283fc95df2586)

15 years agomesa: fix bug in evaluation of structure fields
Brian Paul [Wed, 31 Dec 2008 00:50:39 +0000 (17:50 -0700)]
mesa: fix bug in evaluation of structure fields

Fixes incorrect size information.  See bug 19273.

(cherry picked from commit e8d7db31e2a6784c765911233cb3d888f612837f)

15 years agomesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul [Wed, 31 Dec 2008 00:11:32 +0000 (17:11 -0700)]
mesa: allow variable indexing into the predefined uniform variable arrays

This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work.

When a built-in uniform array is indexed with a variable index we need to
"unroll" the whole array into the parameter list (aka constant buffer) because
we don't know which elements may be accessed at compile-time.  In the case of
the gl_LightSource array of size [8], we emit 64 state references into the
parameter array (8 elements times 8 vec4s per gl_LightSourceParameters
struct).

Previously, we only allowed constant-indexed references to uniform arrays
(such as gl_LightSource[2].position) which resulted in a single state reference
being added to the parameter array, not 64.  We still optimize this case.

Users should be aware that using "gl_LightSource[i].ambient" in their shaders
is a bit expensive since state validation will involve updating all 64
light source entries in the parameter list.

(cherry picked from commit c6537ac8b8130cf2271c8d1e51137a575073c762)

15 years agomesa: better error message when running out of GLSL samplers
Brian Paul [Wed, 31 Dec 2008 00:03:09 +0000 (17:03 -0700)]
mesa: better error message when running out of GLSL samplers

(cherry picked from commit ca0540e25c86b8095511868b0cbe96d7e85f7437)

15 years agomesa: disable debug output
Brian Paul [Tue, 16 Dec 2008 22:25:58 +0000 (15:25 -0700)]
mesa: disable debug output

(cherry picked from commit 3be8d6db9e8bfbd1b3ebf9ac382857ad1e6ef753)

15 years agomesa: fix some GLSL array regressions
Brian Paul [Tue, 16 Dec 2008 21:29:52 +0000 (14:29 -0700)]
mesa: fix some GLSL array regressions

array.length() wasn't working.
Swizzle mask for accessing elements of float arrays was incorrect.

(cherry picked from commit 368df1615ef65afed96a44e1f43ade8cc703696f)

15 years agomesa: updated GLSL docs
Brian Paul [Tue, 16 Dec 2008 01:30:40 +0000 (18:30 -0700)]
mesa: updated GLSL docs

(cherry picked from commit c4341fe80acf75bf5417ffeb85fe6902218b752a)

15 years agomesa: bump glsl grammar revision
Brian Paul [Tue, 16 Dec 2008 01:24:16 +0000 (18:24 -0700)]
mesa: bump glsl grammar revision

And update some copyrights.

(cherry picked from commit 4561307a27e07e37319fdf993c37f2c1b85ee3e9)

15 years agomesa: more re-org of variable declarations in glsl compiler
Brian Paul [Tue, 16 Dec 2008 01:18:08 +0000 (18:18 -0700)]
mesa: more re-org of variable declarations in glsl compiler

(cherry picked from commit 49543d7177fabc848822431891266e33bc13c818)

15 years agomesa: more comments, clean up
Brian Paul [Mon, 15 Dec 2008 23:57:37 +0000 (16:57 -0700)]
mesa: more comments, clean up

(cherry picked from commit a1229cc9e7c78c59cad8d0df30b1f28d9bc81faf)

15 years agomesa: added comments, remove unused code
Brian Paul [Mon, 15 Dec 2008 23:49:32 +0000 (16:49 -0700)]
mesa: added comments, remove unused code
(cherry picked from commit a66ff046cc169c6479b00b1e7fc5d87b93ad60ed)

15 years agomesa: checkpoint: handle uniform vars in _slang_gen_var_decl()
Brian Paul [Mon, 15 Dec 2008 23:44:55 +0000 (16:44 -0700)]
mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()

This allows uniform declarations with scalar/array initializers.
The code is rough though, and will be cleaned up.

(cherry picked from commit aa1b90463676ea71f24c1956dcf51deec1bf664c)

15 years agomesa: place glsl constant arrays in constant memory
Brian Paul [Sat, 13 Dec 2008 01:00:47 +0000 (18:00 -0700)]
mesa: place glsl constant arrays in constant memory

For example, a declaration like
   const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.

15 years agomesa: remove old size=4 limit
Brian Paul [Sat, 13 Dec 2008 01:00:19 +0000 (18:00 -0700)]
mesa: remove old size=4 limit

(cherry picked from commit 0da44c62cc91c60d392f6e57aa047473b67ffb9b)

15 years agomesa: code clean-up in glsl compiler
Brian Paul [Fri, 12 Dec 2008 23:20:31 +0000 (16:20 -0700)]
mesa: code clean-up in glsl compiler

(cherry picked from commit d4be09fb2b4a2a45a95a388f536aee566e05f96a)

15 years agomesa: remove unneeded swizzle init code in glsl compiler
Brian Paul [Fri, 12 Dec 2008 23:02:31 +0000 (16:02 -0700)]
mesa: remove unneeded swizzle init code in glsl compiler

(cherry picked from commit 240e211c711b0ebfe6c3daa6cb70a3fa8fc8b656)

15 years agomesa: disable glsl debug output
Brian Paul [Fri, 12 Dec 2008 22:34:58 +0000 (15:34 -0700)]
mesa: disable glsl debug output

(cherry picked from commit 4d49fc83f11ec2f333e06e94af5ac0d24b93caa8)

15 years agomesa: remove unused varpool code in glsl compiler
Brian Paul [Fri, 12 Dec 2008 22:11:08 +0000 (15:11 -0700)]
mesa: remove unused varpool code in glsl compiler

(cherry picked from commit 81253be3347312eb7539eb61ee9362f76370eba7)

15 years agomesa: basic array constructors work now
Brian Paul [Fri, 12 Dec 2008 22:07:21 +0000 (15:07 -0700)]
mesa: basic array constructors work now

For example: float[3] xxx = float[3](1.1, 2.2, 3.3);

Optimizations for const-qualified arrays next.

(cherry picked from commit 5c0c5e5af9c72c170991f48628673faba85bc6f4)

15 years agomesa: copy array_len in slang_fully_specified_type_copy()
Brian Paul [Fri, 12 Dec 2008 22:01:00 +0000 (15:01 -0700)]
mesa: copy array_len in slang_fully_specified_type_copy()

(cherry picked from commit c20d00f04bdbdc0d3abdae8984ff5c874c4f0a10)

15 years agomesa: remove incorrect array_len assignment
Brian Paul [Fri, 12 Dec 2008 22:00:06 +0000 (15:00 -0700)]
mesa: remove incorrect array_len assignment

(cherry picked from commit 9016331d0fd0783d1e46c9d4b651797d6af4a60f)

15 years agomesa: array size fix in _slang_typeof_operation()
Brian Paul [Fri, 12 Dec 2008 20:18:30 +0000 (13:18 -0700)]
mesa: array size fix in _slang_typeof_operation()

(cherry picked from commit 87a00959ba40ee0aeaebbc8a86ca081cf3b81c75)

15 years agomesa: fix some more GLSL 1.20 array things.
Brian Paul [Fri, 12 Dec 2008 20:05:29 +0000 (13:05 -0700)]
mesa: fix some more GLSL 1.20 array things.

Function that return arrays should work now.

(cherry picked from commit 8571401d7d7c9c91c6f053e5dc8c94a4567140fe)

15 years agomesa: more glsl function renaming
Brian Paul [Fri, 12 Dec 2008 17:32:56 +0000 (10:32 -0700)]
mesa: more glsl function renaming

(cherry picked from commit d5367622a3f1cffe67af0fb6fca99ad02eefd374)

15 years agomesa: use _slang_alloc()
Brian Paul [Fri, 12 Dec 2008 17:29:15 +0000 (10:29 -0700)]
mesa: use _slang_alloc()

(cherry picked from commit b4019483dea406e997ae1c6b61b41cc49786c8ce)

15 years agomesa: glsl compiler function renaming
Brian Paul [Fri, 12 Dec 2008 17:22:47 +0000 (10:22 -0700)]
mesa: glsl compiler function renaming

(cherry picked from commit 456a4e274ff60122ab7e23dad2d462be3d910599)

15 years agomesa: more glsl type/function movement
Brian Paul [Fri, 12 Dec 2008 17:17:58 +0000 (10:17 -0700)]
mesa: more glsl type/function movement

(cherry picked from commit 9a174ef4090189e19831092bb2bae4bfc5396968)

15 years agomesa: move some glsl compiler functions to different files to be more consistant
Brian Paul [Fri, 12 Dec 2008 17:11:41 +0000 (10:11 -0700)]
mesa: move some glsl compiler functions to different files to be more consistant

(cherry picked from commit aeeb9bca2712dbf8540486fc584e214a8af4c7c4)

15 years agomesa: move _slang_locate_function() to different file
Brian Paul [Fri, 12 Dec 2008 17:03:31 +0000 (10:03 -0700)]
mesa: move _slang_locate_function() to different file

(cherry picked from commit ea9dc3879f4cbbaa8ce9e305884a4afdc1fdd28a)

15 years agomesa: remove unused fixup table code in glsl compiler
Brian Paul [Fri, 12 Dec 2008 16:58:18 +0000 (09:58 -0700)]
mesa: remove unused fixup table code in glsl compiler

(cherry picked from commit 19ca2908be5df2240d694c67c6f190982e9f7922)

15 years agomesa: checkpoint: GLSL 1.20 array constructors
Brian Paul [Fri, 12 Dec 2008 16:56:13 +0000 (09:56 -0700)]
mesa: checkpoint: GLSL 1.20 array constructors

(cherry picked from commit ade777ea1b62e2280c9f05fa09927a8f9bb63f4f)

15 years agomesa: consolidate variable declaration initializer code for globals too
Brian Paul [Fri, 12 Dec 2008 02:34:43 +0000 (19:34 -0700)]
mesa: consolidate variable declaration initializer code for globals too

(cherry picked from commit 1737f2dbdd8d9d6b1da140340323cbf83f7bd592)

15 years agomesa: move variable initializer IR generation into _slang_gen_var_decl()
Brian Paul [Fri, 12 Dec 2008 02:28:22 +0000 (19:28 -0700)]
mesa: move variable initializer IR generation into _slang_gen_var_decl()

More code consolidation coming...

(cherry picked from commit 2760bca1e13e62943affd762ed560bc30fbcc27a)

15 years agomesa: simplify some glsl variable declaration code
Brian Paul [Fri, 12 Dec 2008 02:10:58 +0000 (19:10 -0700)]
mesa: simplify some glsl variable declaration code

(cherry picked from commit 05ed9f7fe934249eaa5a16123b5b5f7f62b0ad26)

15 years agomesa: glsl clean-ups
Brian Paul [Fri, 12 Dec 2008 01:49:28 +0000 (18:49 -0700)]
mesa: glsl clean-ups

(cherry picked from commit 929eb00b32dfea9b1ac58923c88d5573872adea1)

15 years agomesa: checkpoint commit of GLSL 1.20 array syntax.
Brian Paul [Fri, 12 Dec 2008 01:02:19 +0000 (18:02 -0700)]
mesa: checkpoint commit of GLSL 1.20 array syntax.

This allows things like float[3] x = float[3](1., 2., 3.);

Parsing and AST construction now.  Codegen not working yet.

(cherry picked from commit 2dc3de016cd0306bf5b492ed781e824864788f11)

15 years agomesa: in slang linker, replace assertion with link error when max samplers exceeded
Brian Paul [Tue, 9 Dec 2008 21:30:42 +0000 (14:30 -0700)]
mesa: in slang linker, replace assertion with link error when max samplers exceeded

(cherry picked from commit e8f5c1a5e89fe43ddfa277d7392dcaf8ac1d6c88)

15 years agomesa: fix conditional in save_Lightfv(), bug 18838
Brian [Tue, 2 Dec 2008 01:32:47 +0000 (18:32 -0700)]
mesa: fix conditional in save_Lightfv(), bug 18838

(cherry picked from commit 1e2f57425153d73646fde7c91c16aa5559491556)

15 years agomesa: add missing type check for function calls
Brian Paul [Wed, 26 Nov 2008 16:35:26 +0000 (09:35 -0700)]
mesa: add missing type check for function calls

(cherry picked from commit 001b1cbb0dacf76dd09cda56840c30226abd3534)

15 years agomesa: add missing size check for assignment optimization
Brian Paul [Wed, 26 Nov 2008 16:35:08 +0000 (09:35 -0700)]
mesa: add missing size check for assignment optimization

(cherry picked from commit aa40de5c6f7f70844d4a4c726456cceaee9f0e4d)

15 years agomesa: remove debug code
Brian Paul [Wed, 26 Nov 2008 16:02:37 +0000 (09:02 -0700)]
mesa: remove debug code

(cherry picked from commit fea3a32e17502ac16ec9a12dc9d18742cea2efd5)

15 years agogallium: added centroid/invarient fields to declarations
Brian Paul [Tue, 25 Nov 2008 16:02:27 +0000 (09:02 -0700)]
gallium: added centroid/invarient fields to declarations

(cherry picked from commit 4de360e67d83cd6503fb8ad053bb8afe507db5fa)

15 years agomesa: added support for GLSL 1.20 array.length() method
Brian Paul [Tue, 25 Nov 2008 00:18:56 +0000 (17:18 -0700)]
mesa: added support for GLSL 1.20 array.length() method

This is the only method supported in GLSL 1.20 so we take a few short-cuts.

(cherry picked from commit 8d95e66cf78921cd067c4bcf6a1053a7ec3a2ed4)

15 years agomesa: support for GLSL 1.20 array types
Brian Paul [Mon, 24 Nov 2008 22:28:21 +0000 (15:28 -0700)]
mesa: support for GLSL 1.20 array types

This allows syntax like "float[8] foo, bar;"

(cherry picked from commit 0fab514ff5e7887767936427b5e02b676abebf3a)

15 years agomesa: pass shader centroid/invariant info through to the TGSI shader
Brian Paul [Mon, 24 Nov 2008 21:36:00 +0000 (14:36 -0700)]
mesa: pass shader centroid/invariant info through to the TGSI shader

(cherry picked from commit c5b52b5e0e6f6e47c3953076fa788921b1c5a5e2)

15 years agotgsi: add tgsi_declaration fields for centroid sampling, invariant optimization
Brian Paul [Mon, 24 Nov 2008 17:02:44 +0000 (10:02 -0700)]
tgsi: add tgsi_declaration fields for centroid sampling, invariant optimization

(cherry picked from commit 434e255eae90b0f3d836d452b7d3b0c5aadf78b8)

15 years agomesa: add gl_program::Input/OutputFlags[] array
Brian Paul [Mon, 24 Nov 2008 20:04:04 +0000 (13:04 -0700)]
mesa: add gl_program::Input/OutputFlags[] array

These arrays will indicate per-input or per-output options for vertex/fragment
programs such as centroid-sampling and invariance.

(cherry picked from commit b730d0d3e9b202b17a0815cb820fc9905f35cb98)