Dave Airlie [Sun, 4 Sep 2011 07:45:32 +0000 (08:45 +0100)]
glapi: regen API files for new extension
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 21 Nov 2010 22:11:46 +0000 (08:11 +1000)]
glapi: add ARB_vertex_type_2_10_10_10_rev entrypoints. (v2)
These are the new API entrypoints for ARB_vertex_type_2_10_10_10_rev
extension, along with the new INT_2_10_10_10_REV enum.
v2: fixup crazy whitespace cut-n-paste mess
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Bryan Cain [Mon, 5 Sep 2011 19:54:37 +0000 (14:54 -0500)]
mesa: add a UniformBooleanTrue option
Drivers supporting native integers set UniformBooleanTrue to the integer value
that should be used for true when uploading uniform booleans. This is ~0 for
Gallium and 1 for i965.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Dave Airlie [Mon, 5 Sep 2011 14:03:34 +0000 (15:03 +0100)]
r600g: add 10/10/10/2 vertex format conversion.
Dave Airlie [Sun, 21 Nov 2010 22:11:03 +0000 (08:11 +1000)]
gallium: add missing formats for ARB_vertex_type_2_10_10_10_rev
This just reorgs one define in csv file, and adds all the new formats
that are needed for this extension.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Tobias Droste [Sun, 4 Sep 2011 01:14:23 +0000 (03:14 +0200)]
gallivm: fix build with LLVM 3.0svn
LLVM 3.0svn moved TargetRegistry.h and TargetSelect.h.
See revision 138450 of LLVM.
Signed-off-by: Tobias Droste <tdroste@gmx.de>
Bryan Cain [Sun, 4 Sep 2011 19:31:16 +0000 (14:31 -0500)]
glsl_to_tgsi: fixes for native integers and integer booleans
This fixes all but one of the piglit regressions from enabling native integers
in softpipe. The change to fix the last regression is still being discussed.
Maarten Lankhorst [Fri, 2 Sep 2011 14:20:02 +0000 (16:20 +0200)]
xvmc: Replace frame_started by picture_structure
The preferred solution to keeping track of the picture structure
has been putting it in the state tracker, so use picture_structure
instead of frame_started to check if a frame needs to begin.
If picture_structure has been changed, end the frame and start again.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Yuanhan Liu [Sat, 3 Sep 2011 22:02:14 +0000 (06:02 +0800)]
intel: fix build error
Fix a build error introduced by commit
6862b54f:
i965_dri.so.tmp: undefined reference to `strerr'
Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Marek Olšák [Tue, 30 Aug 2011 17:10:06 +0000 (19:10 +0200)]
mesa: handle zero-size buffers in MapBuffer and ranges in MapBufferRange (v3)
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Tue, 30 Aug 2011 15:11:34 +0000 (17:11 +0200)]
glsl_to_tgsi: fix more potential shader reference leaks
The last one has been pointed out by Ian.
Eugeni Dodonov [Fri, 2 Sep 2011 13:29:31 +0000 (10:29 -0300)]
intel: Give an explanation why we are exiting for debugging.
This could happen in 3 different cases, and ERRNO can explain what
happened. First case would be EIO (gpu hang), second EINVAL (something is
wrong inside the batch), and we also discovered that sometimes it happens
with ENOSPACE. All of those cases are different it it could be worth to at
least know what happened.
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Kenneth Graunke [Tue, 30 Aug 2011 19:34:13 +0000 (12:34 -0700)]
i965/vs: Fix NULL pointer dereference in pre-Gen6 push constant loading.
According to the comment, we need to load /some/ push constants on
pre-Gen6 hardware or the GPU will hang. The existing code set these
bogus parameters to NULL pointers; unfortunately, the code in
brw_curbe.c that loads them dereferences those pointers. So, change
them to be pointers to an actual floating point value of 0.0.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Wed, 31 Aug 2011 00:36:57 +0000 (17:36 -0700)]
intel: Upload batchbuffer contents even if INTEL_NO_HW is set.
It is useful for debugging to dump batchbuffers while not actually
executing them.
Dave Airlie [Mon, 29 Aug 2011 13:35:16 +0000 (14:35 +0100)]
gallium: add caps for MIN/MAX texel offsets.
As per Brian's suggestion, add caps for drivers that support texture
offsets to advertise a min/max via TGSI, also use it in the state tracker.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Dave Airlie [Fri, 26 Aug 2011 09:59:18 +0000 (10:59 +0100)]
tgsi: add support for texture offsets to the TGSI IR. (v2)
This adds tokens for texture offsets, to store 4 * swizzled vec 3
for use in TXF and other opcodes.
It also contains TGSI exec changes for softpipe to use this code,
along with GLSL->TGSI support for TXF.
v2: add some more comments, add back padding I removed.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Christian König [Thu, 1 Sep 2011 11:54:08 +0000 (13:54 +0200)]
st/vdpau: Implement VdpOutputSurfacePutBitsIndexed and VdpOutputSurfaceRenderOutputSurface
This gets mplayers menu overlay working.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Christian König [Thu, 1 Sep 2011 11:41:12 +0000 (13:41 +0200)]
st/xvmc: the alpha component of palette entries isn't used
Christian König [Thu, 1 Sep 2011 11:37:17 +0000 (13:37 +0200)]
g3dvl: extend the functionality of the compositor
Prepares for vdpau menu overlay.
Christian König [Thu, 1 Sep 2011 16:36:21 +0000 (18:36 +0200)]
gallium: add R8A8 and A8R8 UNORM formats
They are mostly used for menu overlay in video decoding.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Christian König [Tue, 30 Aug 2011 13:51:42 +0000 (15:51 +0200)]
st/xvmc: remove L4A4_UNORM workaround
This is no longer needed, since we now have native support for IA44 and AI44.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Christian König [Tue, 30 Aug 2011 13:43:03 +0000 (15:43 +0200)]
r600g: add support for R4A4 and A4R4 textures.
Sampling worked out of the box, but this make them work as surface as well.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Christian König [Tue, 30 Aug 2011 11:56:31 +0000 (13:56 +0200)]
gallium: try to cleanup a bit of the format mess created with pipe-video merge
Start with correctly defining IA44 and AI44 formats.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Kristian Høgsberg [Thu, 1 Sep 2011 13:54:10 +0000 (09:54 -0400)]
wayland: Use wl_resource_* error functions
Benjamin Franzke [Thu, 1 Sep 2011 07:17:04 +0000 (09:17 +0200)]
egl_dri2: Destroy callback in release_pending_buffer
Benjamin Franzke [Thu, 1 Sep 2011 06:48:27 +0000 (08:48 +0200)]
wayland-drm: Fix compilation with wayland master
c661ecce introduced some not-yet-upstream stuff.
Brian Paul [Thu, 1 Sep 2011 03:30:02 +0000 (21:30 -0600)]
swrast: get rid of needless do/while
Brian Paul [Thu, 1 Sep 2011 03:22:52 +0000 (21:22 -0600)]
mesa: fix broken store_texel() functions
This fixes the swrast failures for piglit's fbo-generatemipmap-formats
test (for uncompressed formats). At some point down the road this code
will go away so I haven't checked all the other store_texel() functions.
Chia-I Wu [Sun, 21 Aug 2011 13:47:28 +0000 (21:47 +0800)]
intel: fix GLESv1 support
Add intelInitExtensionsES1 to enable required and optional GLESv1
extensions.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Chia-I Wu [Sun, 21 Aug 2011 13:45:21 +0000 (21:45 +0800)]
intel: rename intel_extensions_es2.c to intel_extensions_es.c
We'd like to add intelInitExtensionsES1 to it later.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Chia-I Wu [Wed, 31 Aug 2011 04:31:02 +0000 (12:31 +0800)]
i915: build i915_dri.so for Android
Simple demos such as test-opengl-gl_basic work. SurfaceFlinger does not
work yet due to missing GL_OES_draw_texture support (and maybe more).
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Wed, 31 Aug 2011 04:21:28 +0000 (12:21 +0800)]
i915: factor our source lists into Makefile.sources
In preparation for porting i915 to Android, factor its source lists into
a shared makefile. This prevents duplication of source lists, and hence
prevents the Android build from breaking as often.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Wed, 31 Aug 2011 04:31:59 +0000 (12:31 +0800)]
i965: fix Android build
Use $(TARGET_CC) instead of $(CC). Correctly name and set LOCAL_CFLAGS.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Bryan Cain [Wed, 31 Aug 2011 22:28:53 +0000 (17:28 -0500)]
mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.
This is a better, more fine-grained way of lowering if statements. Fixes the
game And Yet It Moves on nv50.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kristian Høgsberg [Wed, 31 Aug 2011 20:45:04 +0000 (16:45 -0400)]
wayland: Track changes to drop wl_visual
Kristian Høgsberg [Wed, 31 Aug 2011 22:20:06 +0000 (18:20 -0400)]
egl_dri2: Only clear EGL_PIXMAP_BIT if DRI config is double buffered
We don't want to set the pixmap bit in the EGL config if the DRI
config we're adding is a double buffered config. However, don't clear
any other bits the platform might pass in in the surface_type
argument.
Kristian Høgsberg [Mon, 22 Aug 2011 17:53:22 +0000 (13:53 -0400)]
wayland: Track server side wayland changes
Kristian Høgsberg [Wed, 17 Aug 2011 02:38:22 +0000 (22:38 -0400)]
wayland: Use new wl_callback mechanism
Brian Paul [Wed, 31 Aug 2011 20:34:24 +0000 (14:34 -0600)]
mesa: fix comment typo: s/GL_SIGNED_NORMALED/GL_SIGNED_NORMALIZED/
Bryan Cain [Sat, 27 Aug 2011 23:32:58 +0000 (18:32 -0500)]
glsl: Use a separate div_to_mul_rcp lowering flag for integers.
Using multiply and reciprocal for integer division involves potentially
lossy floating point conversions. This is okay for older GPUs that
represent integers as floating point, but undesirable for GPUs with
native integer division instructions.
TGSI, for example, has UDIV/IDIV instructions for integer division,
so it makes sense to handle this directly. Likewise for i965.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Bryan Cain <bryancain3@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Tue, 30 Aug 2011 20:24:55 +0000 (14:24 -0600)]
mesa: bump max program local params, max uniforms limit
Some driver support more than 1024.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Tue, 30 Aug 2011 20:24:15 +0000 (14:24 -0600)]
swrast: initialize program native limits
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Sat, 27 Aug 2011 18:13:33 +0000 (11:13 -0700)]
i965/vs: Avoid the emit(), remove(), insert_before() for array instructions.
v2: Add generator instructions for the scratch opcodes.
Add emit_before() for handling ->ir and ->annotation inheritance.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Sat, 27 Aug 2011 17:59:43 +0000 (10:59 -0700)]
i965/vs: Move logic for weird CMP type handling to CMP generators.
v2: Don't bother with the no-dst-reg version of CMP()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Sat, 27 Aug 2011 17:52:16 +0000 (10:52 -0700)]
i965/vs: Convert emit() calls to the new instruction generators.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Sat, 27 Aug 2011 18:07:05 +0000 (11:07 -0700)]
i965/vs: Convert gen6 userclip handling to new generators.
This DP4 had one of its operands missing, so we were generating
garbage clip distances. Using the per-opcode instruction generators
made it obvious.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 26 Aug 2011 23:43:06 +0000 (16:43 -0700)]
i965/vs: Create instruction generators outside of the emit() functions.
v2: Fixed gen6 IF().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Benjamin Franzke [Wed, 31 Aug 2011 09:40:50 +0000 (11:40 +0200)]
egl_dri2: Drop dri2_surface_type enum
Was only used in platform_wayland, and the remaining egl stack
uses _EGLSurface::Type with one of EGL_{WINDOW,PIXMAP,PBUFFER}_BIT.
Chia-I Wu [Fri, 26 Aug 2011 16:00:18 +0000 (00:00 +0800)]
egl_dri2: add pbuffer support to platform_android
This is a simple change thanks to allocateBuffer.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 26 Aug 2011 14:09:56 +0000 (22:09 +0800)]
egl_dri2: check the surface type in platform_android
Check the surface type is EGL_WINDOW_BIT before doing anything, in
preparation for pbuffer support.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 26 Aug 2011 15:49:04 +0000 (23:49 +0800)]
egl_dri2: refactor droid_get_buffers_with_format
Move the loop to parse attachments to its own function.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Chia-I Wu [Fri, 26 Aug 2011 17:42:16 +0000 (01:42 +0800)]
egl_dri2: set ctx->WindowRenderBuffer
Set ctx->WindowRenderBuffer to EGL_BACK_BUFFER. As EGL_WINDOW_BIT of a
config is set only when there is dri_double_buffer, that makes sure
window surfaces are always double-buffered and contexts will render to
the back buffer.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Christoph Bumiller [Tue, 30 Aug 2011 21:44:27 +0000 (23:44 +0200)]
nv50,nvc0: fix multisample format hack
Advertising different format support based on sample count was a
bad idea, it made resolve to window work, but resolve to anything
else would fail.
See
9f4998639c3c47f0b7ee3e2a29b7f3609d3f7796.
Eric Anholt [Tue, 30 Aug 2011 17:31:41 +0000 (10:31 -0700)]
intel: Restructure TexSubImage as just the 2D implementation and blit func.
Fixes a segfault in piglit copyteximage where I accidentally removed
the dst_bo setup in the previous cleanup.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40474
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Sean McNamara <gm.potato.ul@gmail.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 30 Aug 2011 17:33:23 +0000 (10:33 -0700)]
intel: Remove the passthrough TexSubImage[13]D functions.
All we need for these is _mesa_store_texsubimage[13]d(), since we
don't do the blit path.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 23 Aug 2011 20:30:42 +0000 (13:30 -0700)]
i965/vs: Fix GL_FIXED setup when a writemask is present.
By emitting code before generate_code(), we ended up in align1 mode
where writemasks don't exist, so we rescaled gl_Vertex.w and things
went badly. By moving GL_FIXED support to the visitor, we end up with
normal codegen, and as a bonus the GL_FIXED setup ends up getting
printed appropriately in debug output.
Fixes gtf/GL2Tests/fixed_data_type
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 23 Aug 2011 19:13:14 +0000 (12:13 -0700)]
i965/vs: Pack live uniform vectors together in the push constant upload.
At some point we need to also move uniform accesses out to pull
constants when there are just too many in use, but we lack tests for
that at the moment.
Fixes glsl-vs-large-uniform-array.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 23 Aug 2011 17:22:50 +0000 (10:22 -0700)]
i965/vs: Track uniforms as separate vectors once we've done array access.
This will make it easier to figure out which elements are totally
unused and not upload them.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 22 Aug 2011 18:48:04 +0000 (11:48 -0700)]
i965/vs: Don't lower uniform array indexing.
This avoids the massive conditional move array access, and brings code
generation quality for the new VS backend into the realm of efficiency
of the old backend (roughly 20% more instructions generated than
before across shader-db, instead of assertion failing for generating
over 10,000 instructions on many shaders!).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 22 Aug 2011 17:35:24 +0000 (10:35 -0700)]
i965/vs: Add support for pull constant loads for uniform arrays.
v2: reworked the instruction emit and made use of gen6_resolve_implied_move,
from Ken's review
Eric Anholt [Fri, 26 Aug 2011 23:37:37 +0000 (16:37 -0700)]
i965/vs: Restructure emit() functions around a vec4_instruction constructor.
We sometimes want to put an instruction somewhere besides the end of
the instruction stream, and we also want per-opcode instruction
generation to enable compile-time checking of operands.
Eric Anholt [Mon, 22 Aug 2011 18:32:11 +0000 (11:32 -0700)]
i965: Make the old VS backend record pull constant references in pull_params[].
We'll be using that to track things for the new VS backend, and this will
avoid cluttering brw_vs_surface_state.c for it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Tue, 23 Aug 2011 20:46:12 +0000 (13:46 -0700)]
mesa: Fix glGetUniform() type conversions.
We were primarily failing to convert in the NativeIntegers case, which
this fixes. However, we were also just truncating float uniforms when
converting to integer, which does not appear to be the correct
behavior. Note, however, that the NVIDIA drivers also truncate
instead of rounding.
GL_DOUBLE return type is dropped because it was never used and
completely broken. It can be added when there's test code.
Fixes piglit ARB_shader_objects/getuniform
v2: This is a rewrite of my previous glGetUniform patch, which Ken
pointed out missed storage_type-based conversions to integer,
which was totally broken still thanks to a typo in the testcase.
v3: Quote the spec justifying the rounding behavior.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Fri, 19 Aug 2011 18:58:43 +0000 (11:58 -0700)]
mesa: Make the gl_constant_value's bool occupy the same space as float/int.
At least for Intel, all our uniform components are of uint32_t size, either
float or signed or unsigned int. For uploading uniform data in the driver,
it's much easier to upload a full dword per uniform element instead of trying
to pick out the bool byte and then fill in the top 3 bytes of pad with 0.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 19 Aug 2011 18:51:43 +0000 (11:51 -0700)]
i965: Use native integer uniforms when the new VS backend is in use.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 19 Aug 2011 18:42:50 +0000 (11:42 -0700)]
i965/vs: Move the flag for whether to use the new backend to the context.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chad Versace [Fri, 26 Aug 2011 22:35:47 +0000 (15:35 -0700)]
i965: Build i965_dri.so for Android
Compile tested only.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 20:58:41 +0000 (13:58 -0700)]
i965: Fix Android build by removing relative includes
Replace each occurence of
#include "../glsl/*.h"
with
#include "glsl/*.h"
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 23:00:33 +0000 (16:00 -0700)]
dri: Build libmesa_dri_common for Android
libmesa_dri_common is a static library that contains the sources in
src/mesa/drivers/dri/common. Each DRI driver should link to it.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 22:48:29 +0000 (15:48 -0700)]
make: Document imported variables
In src/mesa/Android.mk, it is non-trivial to determine which variables are
imported by `include sources.mak`. So document them.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 20:29:20 +0000 (13:29 -0700)]
mesa: Build libmesa_dricore.a for Android
libmesa_dricore.a is analogous to the libmesa.a built by the Autoconf
build.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Brian Paul [Tue, 30 Aug 2011 15:49:00 +0000 (09:49 -0600)]
tnl: fix regression in bind_indices()
Commit
2ea1ff38164d95f8291ef2e5dfe2cb13936a60f2 caused the regression.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40413
Brian Paul [Tue, 30 Aug 2011 15:47:25 +0000 (09:47 -0600)]
tnl: add const qualifier to silence warning
Brian Paul [Tue, 30 Aug 2011 15:44:47 +0000 (09:44 -0600)]
tnl: use buffer helper functions to improve readbility
Chad Versace [Fri, 26 Aug 2011 00:55:42 +0000 (17:55 -0700)]
make: Factor out source lists from drivers/dri/common into Makefile.sources
In order that the Autoconf and Android build can share the same source
lists, move the lists from
src/mesa/drivers/dri/Makefile.defines
into
src/mesa/drivers/dri/common/Makefile.sources
I would like for Android to just reuse Makefile.defines, but the file is
unsuitable for reuse.
Reviewed-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off: Chad Versace <chad@chad-versace.us>
Chad Versace [Fri, 26 Aug 2011 03:32:13 +0000 (20:32 -0700)]
make: Remove duplicate occurence of driverfuncs.c
driverfuncs.o is already contained in libmesa.a, so remove it from the
following source lists:
src/mesa/drivers/dri/Makefiles.defines:COMMON_SOURCES.
src/mesa/drivers/dri/swrast/Makefile:SWRAST_COMMON_SOURCES
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Sun, 28 Aug 2011 14:58:28 +0000 (07:58 -0700)]
make: Remove duplicate defintion of COMMON_SOURCES in Radeon makefiles
Remove defintion of COMMON_SOURCES from {r300,r660}/Makefile. The
defintion is a duplicate of that found in
src/mesa/drivers/dri/Makefile.defines.
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Christian König [Mon, 29 Aug 2011 10:14:30 +0000 (12:14 +0200)]
r600g: Make unaligned 3D textures work on +evergreen
The layersize calculation is slightly different on +evergreen.
This makes mpeg2 video decoding and piglits texture-packed-formats
test work correctly on this hardware.
Christoph Bumiller [Tue, 30 Aug 2011 12:41:13 +0000 (14:41 +0200)]
nouveau: use PRIu64 for printing uint64_t
Christoph Bumiller [Tue, 30 Aug 2011 12:29:23 +0000 (14:29 +0200)]
nouveau/mm: move slabs to correct list on memory release
Should get rid of "destroying GPU memory cache with some buffers
still in use" message.
Maarten Lankhorst [Sat, 27 Aug 2011 20:57:19 +0000 (22:57 +0200)]
winsys/radeon: Create async thread only once
I noticed that a thread was created for every time async flush was called, so I moved it and used some semaphores to synch.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Christoph Bumiller [Tue, 30 Aug 2011 11:44:31 +0000 (13:44 +0200)]
nvfx: use common NOUVEAU_RESOURCE_FLAG_LINEAR define
Christoph Bumiller [Tue, 30 Aug 2011 11:08:27 +0000 (13:08 +0200)]
nv50: add support for linear textures and render targets
Christoph Bumiller [Tue, 30 Aug 2011 11:06:03 +0000 (13:06 +0200)]
nv50: align pitch of linear surfaces correctly
Christoph Bumiller [Sat, 27 Aug 2011 19:00:39 +0000 (21:00 +0200)]
nv50: handle TGSI_OPCODE_ROUND
Will round to nearest-even.
Christoph Bumiller [Sat, 27 Aug 2011 18:49:36 +0000 (20:49 +0200)]
nv50,nvc0: add states mask to state validation function
This prevents null dereferences in validation of interdependent
state after a switch to a pipe context where we mark all state
as dirty but where not all state is valid / set yet.
Christoph Bumiller [Sat, 27 Aug 2011 15:31:04 +0000 (17:31 +0200)]
nv50,nvc0: reject R8G8B8A8/X8_UNORM for multisample surfaces
The window system buffer will be BGRA and applications will try to
directly resolve to it, which would trigger an INVALID_OPERATION in
BlitFramebuffer if the multisample renderbuffer is RGBA.
Christoph Bumiller [Sat, 27 Aug 2011 15:28:01 +0000 (17:28 +0200)]
mesa: update multisample state on _NEW_BUFFERS
A change in sampleBuffers affects the final enable value.
José Fonseca [Mon, 29 Aug 2011 13:18:26 +0000 (14:18 +0100)]
glu: Avoid defining conflicting DEBUG NDEBUG macros.
José Fonseca [Mon, 29 Aug 2011 13:18:06 +0000 (14:18 +0100)]
glu: Fix build on mingw-w64.
José Fonseca [Mon, 29 Aug 2011 12:59:18 +0000 (13:59 +0100)]
Remove dead Makefiles.
José Fonseca [Mon, 29 Aug 2011 12:56:20 +0000 (13:56 +0100)]
docs: Update scons info regarding mingw.
José Fonseca [Mon, 29 Aug 2011 12:35:49 +0000 (13:35 +0100)]
Remote *.mgw stuff.
Totally broken, and deprecated by scons.
José Fonseca [Mon, 29 Aug 2011 12:28:41 +0000 (13:28 +0100)]
libgl-gdi: Fix mingw-w64 build.
Mingw-w64 actually seems to be closer to MSVC in terms of .DEF parsing.
José Fonseca [Mon, 29 Aug 2011 12:28:02 +0000 (13:28 +0100)]
st/wgl: Fix build on mingw-w64
Which already declares wglSwapMultipleBuffers and WGLSWAP.
José Fonseca [Mon, 29 Aug 2011 12:26:36 +0000 (13:26 +0100)]
gdi: Remove mesa_wgl.h
All commonly used windows toolchains define wgl entrypoints in the windows
headers, and mesa_wgl.h not only is unnecessary but actually often stands
in the waydue to slight inconsistencies.
So remove it.
José Fonseca [Mon, 29 Aug 2011 12:21:24 +0000 (13:21 +0100)]
scons: Prefer x86_64-w64-mingw32- prefix.
This allows to use mingw-w64 binaries on debian systems which already
include a (typically incomplete) 64 cross compiler.
Maarten Lankhorst [Sat, 27 Aug 2011 23:58:23 +0000 (01:58 +0200)]
xorg/xvmc: Only set decode buffer when available
The nouveau xvmc decoder doesn't need it.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
Marek Olšák [Thu, 25 Aug 2011 02:11:05 +0000 (04:11 +0200)]
glsl_to_tgsi: fix a reference leak on an error path
Kenneth Graunke [Fri, 26 Aug 2011 19:24:43 +0000 (12:24 -0700)]
i965: Avoid generating MOVs for most ir_assignment handling.
This is a port of vec4_visitor::try_rewrite_rhs_to_dst to fs_visitor.
Not only is this technique less invasive and more robust, it also
generates better code. Over and above the previous technique, this
reduced instruction count in shader-db by 0.28% on average and 1.4% in
the best case.
In no case did this technique result in more code than the prior method.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eric Anholt <eric@anholt.net>