Marek Olšák [Thu, 10 Mar 2016 12:28:08 +0000 (13:28 +0100)]
st/mesa: set TGSI property NEXT_SHADER
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 10 Mar 2016 12:20:36 +0000 (13:20 +0100)]
gallium: add TGSI property NEXT_SHADER
Radeonsi needs to know which shader stage will execute after a shader
in order to make the best decision about which shader variant to compile
first.
This is only set for VS and TES, because we don't need it elsewhere.
VS has 3 variants:
- next shader is FS
- next shader is GS
- next shader is TCS
TES has 2 variants:
- next shader is FS
- next shader is GS
Currently, radeonsi always assumes the next shader is FS, which is suboptimal,
since st/mesa always knows which shader is next if the GLSL program is not
a "separate shader".
By default, ureg always sets "next shader is FS".
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Pierre Moreau [Sat, 19 Mar 2016 16:56:03 +0000 (17:56 +0100)]
nvc0/ir: Use double constant in handleSQRT
Fixes: a100d89d0998 (nv50,nvc0: Fix invalid constant.)
Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Wed, 9 Mar 2016 07:59:37 +0000 (23:59 -0800)]
mesa: Disallow GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on winsys FBO.
Fixes:
dEQP-GLES3.functional.negative_api.state.get_framebuffer_attachment_parameteriv
Apparently, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is not allowed when
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_FRAMEBUFFER_DEFAULT, and
is expected to result in a GL_INVALID_ENUM error.
No GL specification actually defines what GL_FRAMEBUFFER_DEFAULT means.
It probably means the window system FBO. It also doesn't mention the
behavior of any queries for that type. Various ARB folks seem fairly
confused about it too. For now, just do something vaguely like what
dEQP expects.
I think we probably need to check the visual bits against 0 for the
attachment, but we haven't been doing that thusfar, and given how
confusingly this is specified, I can't imagine anyone relying on it.
v2: Improve comments, move error condition above the
_mesa_get_fb0_attachment call, add forgotten "return"
(all suggested/caught by Jordan Justen).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ilia Mirkin [Sat, 19 Mar 2016 15:46:11 +0000 (11:46 -0400)]
nv50/ir: force-enable derivatives on TXD ops
This matters especially in vertex shaders, where derivatives are
disabled by default. This fixes textureGrad in vertex shaders on nv50.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sat, 19 Mar 2016 15:43:37 +0000 (11:43 -0400)]
nv50: reset TFB bufctx when we no longer hold a reference to the buffers
This fix is analogous to commit
ff085d014.
This fixes some use-after-free situations in dEQP when an xfb state is
removed, and then a clear is triggered, which only does a partial
validation. It would attempt to read the no-longer-valid buffers,
resulting in crashes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Samuel Pitoiset [Wed, 24 Feb 2016 20:35:25 +0000 (21:35 +0100)]
nvc0: avoid using magic numbers for the uniform_bo offsets
Instead make use of constants to improve readability.
The first 32 bytes of the driver constant buffer are unknown... This
doesn't seem to be used in the codegen part, but if the texBindBase
offset is shifted from 0x20 to 0x00, this breaks the universe for
really weird reasons. This sounds like to be related to textures.
Anyway, name this NVC0_CB_AUX_UNK_INFO and add a todo should be
enough for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 15 Mar 2016 12:06:44 +0000 (13:06 +0100)]
nv50/ir: make use of auxCBSlot instead of magic numbers
This avoids using magic numbers for the driver constbuf slot which
is always 15 except for compute shaders on gk104+ where the slot 0
is used.
For gk104+, some special compute-related values like the thread
index are uploaded to screen->parm which is currently bound on c0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Samuel Pitoiset [Tue, 15 Mar 2016 12:16:44 +0000 (13:16 +0100)]
nv50,nvc0: replace resInfoCBSlot by auxCBSlot
Having two different variables for the driver constant buffer slot
is confusing and really useless.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Samuel Pitoiset [Sat, 19 Mar 2016 15:52:45 +0000 (16:52 +0100)]
nv50/ir: fix compilation warning in handleSharedATOM()
In release build mode only, op may be used uninitialized because
the assertion has been removed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Vinson Lee [Sat, 19 Mar 2016 01:28:28 +0000 (18:28 -0700)]
nv50,nvc0: Fix invalid constant.
Fix clang build error.
CXX codegen/nv50_ir_lowering_nvc0.lo
codegen/nv50_ir_lowering_nvc0.cpp:1783:42: error: invalid suffix 'd' on floating constant
Value *zero = bld.loadImm(NULL, 0.0d);
^
Fixes: c1e4a6bfbf01 ("nv50,nvc0: handle SQRT lowering inside the driver")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Tue, 15 Mar 2016 07:41:16 +0000 (00:41 -0700)]
mesa: Do proper format error checks for GenerateMipmap in ES 3.x.
According to the OpenGL ES 3.2 spec's description of GenerateMipmap:
"An INVALID_OPERATION error is generated if the levelbase array was not
specified with an unsized internal format from table 8.3 or a sized
internal format that is both color-renderable and texture-filterable
according to table 8.10."
Similar text exists in the ES 3.0 specification as well.
Our existing rules are pretty close, but miss a few things. The
OpenGL specification actually doesn't have any text about internal
format checking - our existing code comes from a Khronos bug report.
The ES 3.x spec provides a clearer description.
Fixes dEQP-GLES3.functional.negative_api.texture.generatemipmap and
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level
_array_compressed.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Tue, 15 Mar 2016 07:30:05 +0000 (00:30 -0700)]
mesa: Add color renderable/texture filterable format info for ES 3.x.
OpenGL ES 3.x contains a table of sized internal formats and their
required properties. In particular, each format is marked as
"Color Renderable" or "Texture Filterable".
This patch introduces two functions that can be used to query the
information from that table.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Thu, 10 Mar 2016 22:36:25 +0000 (14:36 -0800)]
i965: Stop XY clipping point and line primitives.
Wide points and lines are not supposed to be clipped by the viewport.
Rather, they should be rendered, and any fragments outside of the
viewport should be discarded.
The traditional use case for this behavior is rendering moving wide
point particles. When the center of the point approaches the viewport
edge, clipping would make it pop out of view early.
Fixes:
- dEQP-GLES2.functional.clipping.point.wide_point_clip
- dEQP-GLES3.functional.clipping.point.wide_point_clip
- dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
- dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
- dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
- dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94453
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94454
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Thu, 10 Mar 2016 23:30:36 +0000 (15:30 -0800)]
i965: Scissor to the viewport when rendering points/lines.
We're about to start allowing wide points/lines whose vertices are
outside the viewport past the clipper. This scissoring hack ensures
that any fragments generated are still restricted to the viewport.
It is not necessary on Gen8+ as those platforms already discard
fragments which are outside the viewport.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94453
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94454
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Fri, 11 Mar 2016 00:04:01 +0000 (16:04 -0800)]
i965: Include the viewport in the scissor rectangle.
We'll need to use scissoring to restrict fragments to the viewport
soon. It seems harmless to include it generally, so let's do that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94453
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94454
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Thu, 10 Mar 2016 23:51:56 +0000 (15:51 -0800)]
i965: Introduce an is_drawing_lines() helper.
Similar to is_drawing_points().
v2: Account for isoline tessellation output topology.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Thu, 10 Mar 2016 23:46:34 +0000 (15:46 -0800)]
i965: Move is_drawing_points to brw_state.h.
I need to use this in multiple source files.
v2: Rebase on TES output domain fix.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Mon, 14 Mar 2016 21:22:39 +0000 (14:22 -0700)]
i965: Fix gl_TessLevelOuter[] for isolines.
Thanks to James Legg for finding this!
From the ARB_tessellation_shader spec:
"The number of isolines generated is derived from the first outer
tessellation level; the number of segments in each isoline is
derived from the second outer tessellation level."
According to the PRM, "TF.LineDensity determines # lines" while
"TF.LineDetail determines # segments". Line Density is stored at
DWord 6, while Line Detail is at DWord 7. So, they're not reversed
like they are for triangles and quads.
Fixes Piglit's spec/arb_tessellation_shader/execution/isoline,
and about 24 dEQP isoline tests (with GL_EXT_tessellation_shader
hacked on - it's not normally enabled).
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94524
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Thu, 17 Mar 2016 00:01:10 +0000 (17:01 -0700)]
i965: Decode non-normalized coordinates bit in SAMPLER_STATE.
We weren't printing this for some reason.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Kenneth Graunke [Tue, 15 Mar 2016 08:00:18 +0000 (01:00 -0700)]
i965: Account for TES in is_drawing_points().
Now that we implement tessellation shaders, the TES might be the last
stage enabled. If it's outputting points, then the primitive type
reaching the SF is points. We need to account for this.
Caught by Ilia Mirkin.
v2: Update dirty bit comment above caller (caught by Iago)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Pierre Moreau [Sun, 13 Mar 2016 21:11:42 +0000 (22:11 +0100)]
nv50: Mark compute states as dirty on context switch
Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
[ Samuel Pitoiset: Trivial rebase conflict ]
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Thu, 17 Mar 2016 22:24:54 +0000 (23:24 +0100)]
nv50/ir: print SUBFM subops
Only 3d subop is currently emitted.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 15 Mar 2016 14:03:26 +0000 (15:03 +0100)]
nv50: add a new validation path for compute
This makes use of the new state validation interface to be consistent
with 3d.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Samuel Pitoiset [Tue, 15 Mar 2016 13:58:20 +0000 (14:58 +0100)]
nv50: rework nv50_compute_validate_program()
Reduce the amount of duplicated code by re-using
nv50_program_validate(). While we are at it, change the prototype to
return void. We don't check anymore if the translation fails but
improving the state validation is a long process.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Samuel Pitoiset [Tue, 15 Mar 2016 13:49:39 +0000 (14:49 +0100)]
nv50: rework the validation path for 3D
This exposes an interface for state validation that will be also used
to rework the compute validation path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Samuel Pitoiset [Tue, 15 Mar 2016 13:34:34 +0000 (14:34 +0100)]
nv50: rename 3d binding points to NV50_BIND_3D_XXX
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Samuel Pitoiset [Tue, 15 Mar 2016 13:24:49 +0000 (14:24 +0100)]
nv50: rename 3d dirty flags to NV50_NEW_3D_XXX
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Samuel Pitoiset [Tue, 15 Mar 2016 13:09:05 +0000 (14:09 +0100)]
nv50: rename NV50_COMPUTE to NV50_CP
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Samuel Pitoiset [Tue, 15 Mar 2016 13:16:00 +0000 (14:16 +0100)]
nv50: rename nv50_context::dirty to nv50_context::dirty_3d
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Brian Paul [Wed, 16 Mar 2016 21:12:42 +0000 (15:12 -0600)]
st/mesa: clean up st_translate_texture_target()
Reformat code. Improve assertion.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Wed, 16 Mar 2016 21:50:21 +0000 (15:50 -0600)]
st/mesa: simplify drawpixels shader code with tgsi transform helper functions
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Wed, 16 Mar 2016 21:49:34 +0000 (15:49 -0600)]
st/mesa: simplify bitmap shader code with tgsi transform helper functions
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Wed, 16 Mar 2016 21:47:41 +0000 (15:47 -0600)]
tgsi: add tgsi_transform_op3_inst() function
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Juan A. Suarez Romero [Fri, 18 Mar 2016 16:29:55 +0000 (17:29 +0100)]
doc: add 'vec4' option in INTEL_DEBUG
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Daniel Czarnowski [Mon, 22 Feb 2016 06:00:14 +0000 (08:00 +0200)]
egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)
Patch provides a default for a set pbuffer surface size when
EGL_LARGEST_PBUFFER is used by the client. MIN2 macro is moved
to egldefines so that it can be shared.
Fixes following Piglit test:
egl-create-largest-pbuffer-surface
From EGL 1.5 spec:
"Use EGL_LARGEST_PBUFFER to get the largest available pbuffer
when the allocation of the pbuffer would otherwise fail."
Currently there exists no API to query largest available pixmap size
using xlib or xcb so right now this seems most straightforward way to
ensure that we fulfill above API and also we don't attempt to allocate
'too big' pixmap which might succeed on server side but not work in
practice when driver starts to use it as a texture.
v2: add more explanation about the change (Emil)
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
George Kyriazis [Mon, 14 Mar 2016 22:40:14 +0000 (17:40 -0500)]
gallium/swr: Cleaned up some context-resource management
Removed bound_to_context. We now pick up the context from the screen
instead of the resource itself. The resource could be out-of-date
and point to a pipe that is already freed.
Fixes manywin mesa xdemo.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Timothy Arceri [Fri, 18 Mar 2016 01:33:27 +0000 (12:33 +1100)]
mesa: remove remaining tabs in prog_parameter.c
Acked-by: Matt Turner <mattst88@gmail.com>
Timothy Arceri [Fri, 18 Mar 2016 00:32:15 +0000 (11:32 +1100)]
mesa: inline _mesa_add_unnamed_constant()
Reviewed-by: Matt Turner <mattst88@gmail.com>
Timothy Arceri [Fri, 18 Mar 2016 00:21:13 +0000 (11:21 +1100)]
mesa: simplify and inline _mesa_lookup_parameter_index()
The function has only one user and strings are always null terminated.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Timothy Arceri [Fri, 18 Mar 2016 00:10:06 +0000 (11:10 +1100)]
mesa: make _mesa_lookup_parameter_constant static
This is not used outside of prog_parameter.c
Reviewed-by: Matt Turner <mattst88@gmail.com>
Timothy Arceri [Fri, 18 Mar 2016 00:09:32 +0000 (11:09 +1100)]
mesa: remove unused function
Reviewed-by: Matt Turner <mattst88@gmail.com>
Nicolai Hähnle [Mon, 14 Mar 2016 20:33:34 +0000 (15:33 -0500)]
st/mesa: honour sized internal formats in st_choose_format (v2)
The bitcasting which is possible with shader images (and texture views?)
requires that when the user specifies a sized internal format for a
texture, we really allocate that format. To this end:
(1) find_exact_format should ignore sized internal formats and
(2) some of the entries in the mapping table corresponding to sized
internal formats are reordered to use an RGBA format instead of
a BGRA one.
This fixes arb_shader_image_load_store-bitcast in the (work in progress)
ARB_shader_image_load_store implementation for radeonsi.
v2: don't change the mapping of GL_RGB10: the change caused a regression
because it preferred a format with an alpha channel, and GL_RGB10
is not among the supported formats for shader images
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dongwon Kim [Tue, 16 Feb 2016 18:05:24 +0000 (10:05 -0800)]
configure.ac: enable_asm=yes when x-compiling across same X86 arch
Currently, configure script is forcing 'enable_asm' to be 'no'
whenever cross-compilation is performed on X86 host. This is
based on an assumption that target architecture is different
from host's (i.e. ARM). But there's always a case that we do
cross-compilation for target that is also X86 based just like
host in which same ASM codes will be supported. 'enable_asm'
should not be forced to be "no" anymore in this case.
v2: corrected commit message
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Timothy Arceri [Mon, 29 Feb 2016 00:46:37 +0000 (11:46 +1100)]
glsl: disable varying packing when its not safe
In GL 4.4+ there is no guarantee that interpolation qualifiers will
match between stages so we cannot safely pack varyings using the
current packing pass in Mesa.
We also disable packing on outerward facing interfaces for SSO
because in ES we need to retain the unpacked varying information
for draw time validation. For desktop GL we could allow packing for
SSO in versions < 4.4 but its just safer not to do so.
We do however enable packing on individual arrays, structs, and
matrices as these are required by the transform feedback code and it
is still safe to do so.
Finally we also enable packing when a varying is only used for
transform feedback and its not a SSO.
This fixes all remaining rendering issues with the dEQP SSO tests,
the only issues remaining with thoses tests are to do with validation.
Note: There is still one remaining SSO bug that this patch doesn't fix.
Their is a chance that VS -> TCS will have mismatching interfaces
because we pack VS output in case its used by transform feedback but
don't pack TCS input for performance reasons. This patch will make the
situation better but doesn't fix it.
V4: fix out of order function params after rebase, make sure packing
still disabled in tess stages. Update comments as to why we disable
packing on SSO.
V3: ES 3.1 *does* require interpolation to match so don't disable
packing there. Rebased on master rather than on enhanced layouts
component packing series.
V2: Make is_varying_packing_safe() a function in the varying_matches
class, fix spelling (Matt) and make sure to remove the outer array
when dealing with Geom and Tess shaders where appropriate.
Lastly fix piglit regression in new piglit test and document the
undefined behaviour it depends on:
arb_separate_shader_objects/execution/vs-gs-linking.shader_test
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Timothy Arceri [Tue, 24 Nov 2015 01:56:45 +0000 (12:56 +1100)]
glsl: pass disable_varying_packing bool to the lowering pass
This will allow us to choose to ignore the disable which will be
useful for more fine grained control over when to enable or disable
packing.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Tue, 15 Mar 2016 20:49:54 +0000 (21:49 +0100)]
radeonsi: fix Hyper-Z hangs on P2 configs
Cc: 11.1 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Romain Failliot [Tue, 15 Mar 2016 20:14:11 +0000 (16:14 -0400)]
docs: Renormalize older extensions.
For older extensions, there is an explanation first and the extension
name in brackets, like that:
Clamping controls (GL_ARB_color_buffer_float)
I inverted that so we have the extension first and then the explanation
in brackets, like that:
GL_ARB_color_buffer_float (Clamping controls)
It will help me later to parse the few extensions that use this syntax:
all drivers that support <GL_extension>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Romain Failliot [Tue, 15 Mar 2016 20:14:10 +0000 (16:14 -0400)]
docs: Renormalize some extensions.
This fixes some exceptions I have to deal with in mesamatrix.net.
The extensions GL_ARB_texture_buffer_object had a comment between "DONE"
and the brackets.
And the extension GL_KHR_robustness (in GL 4.5 and GLES 3.1) was using
"90% done" instead of "in progress". The "90% done" is still here
though, but as an extension comment.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Romain Failliot [Tue, 15 Mar 2016 20:14:09 +0000 (16:14 -0400)]
docs: Realign the "Status" column.
The "Status" column was misaligned in some GL sections.
This is a lot of diffs, but it's only spaces in the end.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Romain Failliot [Tue, 15 Mar 2016 20:14:08 +0000 (16:14 -0400)]
docs: howto to read and edit GL3.txt
Added a small guide on how to read and edit GL3.txt.
I think this would help as much the devs as the users reading this file.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Thu, 17 Mar 2016 15:47:21 +0000 (09:47 -0600)]
r300g: add missing layer argument to rws->buffer_get_handle() call
Fixes compilation error since
5aea0d691.
Reviewed-by: Christian König <christian.koenig@amd.com>
Christian König [Thu, 14 Jan 2016 14:01:39 +0000 (15:01 +0100)]
radeon/winsys: add layer support for BO export
Add layer support to export individual array layers.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Christian König [Tue, 12 Jan 2016 14:59:11 +0000 (15:59 +0100)]
radeon/winsys: add offset support for BO import/export
Add offset support to handle NV12 offsets as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Christian König [Thu, 14 Jan 2016 12:51:18 +0000 (13:51 +0100)]
gallium/winsys/drm: add layer to struct winsys_handle
For exporting a specific layer of an array texture.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Christian König [Tue, 12 Jan 2016 14:19:54 +0000 (15:19 +0100)]
gallium/winsys/drm: add offset to struct winsys_handle
We are going to need this for EGL_EXT_image_dma_buf_import.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Connor Abbott [Fri, 14 Aug 2015 18:45:30 +0000 (11:45 -0700)]
nir: propagate bitsize information in nir_search
When we replace an expresion we have to compute bitsize information for the
replacement. We do this in two passes to validate that bitsize information
is consistent and correct: first we propagate bitsize from child nodes to
parent, then we do it the other way around, starting from the original's
instruction destination bitsize.
v2 (Iago):
- Always use nir_type_bool32 instead of nir_type_bool when generating
algebraic optimizations. Before we used nir_type_bool32 with constants
and nir_type_bool with variables.
- Fix bool comparisons in nir_search.c to account for bitsized types.
v3 (Sam):
- Unpack the double constant value as unsigned long long (8 bytes) in
nir_algrebraic.py.
v4 (Sam):
- Use helpers to get type size and base type from nir_alu_type.
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Connor Abbott [Tue, 17 Nov 2015 12:57:54 +0000 (13:57 +0100)]
nir: add a bit_size parameter to nir_ssa_dest_init
v2: Squash multiple commits addressing the new parameter in different
files so we don't break the build (Iago)
v3: Fix tgsi (Samuel)
v4: Fix nir_clone.c (Samuel)
v5: Fix vc4 and freedreno (Iago)
v6 (Sam)
- Fix build errors in nir_lower_indirect_derefs
- Use helper to get type size from nir_alu_type.
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Iago Toral Quiroga [Wed, 16 Mar 2016 11:11:34 +0000 (12:11 +0100)]
nir: rename nir_const_value fields to include bitsize information
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Connor Abbott [Fri, 14 Aug 2015 17:45:06 +0000 (10:45 -0700)]
nir: update opcode definitions for different bit sizes
Some opcodes need explicit bitsizes, and sometimes we need to use the
double version when constant folding.
v2: fix output type for u2f (Iago)
v3: do not change vecN opcodes to be float. The next commit will add
infrastructure to enable 64-bit integer constant folding so this is isn't
really necessary. Also, that created problems with source modifiers in
some cases (Iago)
v4 (Jason):
- do not change bcsel to work in terms of floats
- leave ldexp generic
Squashed changes to handle different bit sizes when constant
folding since otherwise we would break the build.
v2:
- Use the bit-size information from the opcode information if defined (Iago)
- Use helpers to get type size and base type of nir_alu_type enum (Sam)
- Do not fallback to sized types to guess bit-size information. (Jason)
Squashed changes in i965 and gallium/nir drivers to support sized types.
These functions should only see sized types, but we can't make that change
until we make sure that nir uses the sized versions in all the relevant places.
A later commit will address this.
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Connor Abbott [Fri, 14 Aug 2015 17:18:39 +0000 (10:18 -0700)]
nir: add nir_{src,dest}_bit_size() helpers
v2: use a ternary (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Tue, 17 Nov 2015 14:45:18 +0000 (15:45 +0100)]
nir: Add a bit_size to nir_register and nir_ssa_def
This really hacky commit adds a bit size to registers and SSA values. It
also adds rules in the validator to validate that they do the right things.
It's still an open question as to whether or not we want a bit_size in
nir_alu_instr or if we just want to let it inherit from the destination.
I'm inclined to just let it inherit from the destination. A similar
question needs to be asked about intrinsics.
v2 (Connor):
- Relax validation: comparisons have explicit destination sizes
and implicit source sizes.
v3 (Sam):
- Use helpers to get size and base types of nir_alu_type enum.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Connor Abbott [Fri, 14 Aug 2015 17:36:15 +0000 (10:36 -0700)]
nir/types: add a function to get the bitsize of a base type
v2: fix it for GLSL_TYPE_SUBROUTINE (Iago)
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Samuel Iglesias Gonsálvez [Wed, 24 Feb 2016 09:51:22 +0000 (10:51 +0100)]
i965/nir: fix check to resolve booleans to work with sized nir_alu_type
As nir_alu_type has now embedded the data size, the check for the
instruction's output type (to see if a boolean resolve is required)
should ignore the data size part.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Fri, 15 May 2015 16:21:23 +0000 (09:21 -0700)]
nir: Add explicitly sized types
v2: Fix size/type mask to properly handle 8-bit types.
v3: Add helpers to get the bitsize and base type of a
nir_alu_type enum.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jordan Justen [Mon, 18 Jan 2016 17:45:46 +0000 (09:45 -0800)]
i965/nir: Lower nir compute shader shared variables
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jordan Justen [Mon, 18 Jan 2016 17:59:19 +0000 (09:59 -0800)]
nir: Lower shared var atomics during nir_lower_io
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jordan Justen [Mon, 18 Jan 2016 17:44:31 +0000 (09:44 -0800)]
nir: Add support for lowering load/stores of shared variables
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jordan Justen [Mon, 18 Jan 2016 17:53:44 +0000 (09:53 -0800)]
nir: Add atomic operations on variables
This allows us to first generate atomic operations for shared
variables using these opcodes, and then later we can lower those to
the shared atomics intrinsics with nir_lower_io.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jordan Justen [Sat, 9 Jan 2016 01:16:29 +0000 (17:16 -0800)]
nir: Add compute shader shared variable storage class
Previously we were receiving shared variable accesses via a lowered
intrinsic function from glsl. This change allows us to send in
variables instead. For example, when converting from SPIR-V.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jordan Justen [Sun, 17 Jan 2016 07:11:16 +0000 (23:11 -0800)]
nir/print: Add space after shader_storage var mode
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Iago Toral Quiroga [Thu, 3 Dec 2015 08:50:49 +0000 (09:50 +0100)]
i965: Skip execution size adjustment for instructions of width 4
This code in brw_set_dest adjusts the execution size of any instruction
with a dst.width < 8. However, we don't want to do this with instructions
operating on doubles, since these will have a width of 4, but still
need an execution size of 8 (for SIMD8). Unfortunately, we can't just check
the size of the operands involved to detect if we are doing an operation on
doubles, because we can have instructions that do operations on double
operands interpreted as UD, operating on any of its 2 32-bit components.
Previous commits have made it so we never emit instructions with a horizontal
width of 4 that don't have the correct execution size set for gen6+, so
we can skip it in this case, avoiding the conflicts with fp64 requirements.
Expanding the same fix to other hardware generations requires many more
changes but since we are not targetting fp64 support on them
wer don't really care for now.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Samuel Iglesias Gonsalvez [Tue, 15 Dec 2015 08:34:38 +0000 (09:34 +0100)]
i965/vec4/gen6: fix exec_size for MOV with a width of 4 in generate_gs_ff_sync()
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Samuel Iglesias Gonsalvez [Fri, 4 Dec 2015 09:23:15 +0000 (10:23 +0100)]
i965/vec4/gen6: fix exec_size for instructions with destination width of 4
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Samuel Iglesias Gonsalvez [Thu, 3 Dec 2015 17:27:39 +0000 (18:27 +0100)]
i965/vec4/gen6: fix exec_size for instructions with width of 4 in generate_gs_svb_write()
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Samuel Iglesias Gonsalvez [Thu, 3 Dec 2015 17:05:39 +0000 (18:05 +0100)]
i965/gs/gen6: fix execsize for instructions with width of 4 in gen6_sol_program()
v2:
- Add assert (Topi).
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Iago Toral Quiroga [Thu, 3 Dec 2015 10:11:14 +0000 (11:11 +0100)]
i965: set correct execsize for MOVS with a width of 4 in brw_find_live_channel
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Iago Toral Quiroga [Thu, 3 Dec 2015 10:10:12 +0000 (11:10 +0100)]
i965/eu: set execution size for SEND message in brw_send_indirect_message
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Iago Toral Quiroga [Thu, 3 Dec 2015 09:59:23 +0000 (10:59 +0100)]
i965/fs: Set exec size for gen7 pull const loads
v2 (Topi):
- No need to set the execsize for the indirect send message,
the next patch will handle that.
- Set the execution size explicitly instead of taking it from
the width of the dst that we set before.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Iago Toral Quiroga [Thu, 3 Dec 2015 07:49:13 +0000 (08:49 +0100)]
i965/eu: set correct execution size in brw_NOP
v2: NOP should have an execsize of 1 (Matt)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 15 Mar 2016 17:51:55 +0000 (10:51 -0700)]
meta: Don't use integer handles for shaders or programs.
Previously, we gave our internal clear/blit shaders actual GL handles
and stored them in the shader/program hash table. We used ordinary
GL API entrypoints to work with them.
We thought this shouldn't be a problem because GL doesn't allow
applications to invent their own names for shaders or programs.
GL allocates all names via glCreateShader and glCreateProgram.
However, having them in the hash table is a bit risky: if a broken
application guesses the name of our shaders or programs, it could
alter them, potentially screwing up future meta operations.
Also, test cases can observe the programs in the hash table. Running
a single dEQP process that executes the following test list:
dEQP-GLES3.functional.negative_api.buffer.clear
dEQP-GLES3.functional.negative_api.shader.compile_shader
dEQP-GLES3.functional.negative_api.shader.delete_shader
would result in the last two tests breaking. The compile_shader test
calls glCompileShader(9) straight away, and since it hasn't even created
any shaders or programs, it expects to get a GL_INVALID_VALUE error
because there's no such name. However, because the clear test ran
first, it created Meta programs, so an object named "9" did exist.
This patch reworks Meta to work with gl_shader and gl_shader_program
pointers directly. These internal programs have bogus names, and are
never stored in the hash tables, so they're invisible to applications.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94485
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 15 Mar 2016 17:51:33 +0000 (10:51 -0700)]
mesa: Expose compile_shader() and link_program() beyond the file.
This will allow me to use them directly from Meta, bypassing the
versions that work with GL integer handles.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Kenneth Graunke [Wed, 16 Mar 2016 00:08:17 +0000 (17:08 -0700)]
mesa: Make link_program() take a gl_shader_program, not a GLuint.
In half the callers, we already have a pointer, and don't need
to look it up again. This will also help with upcoming meta work.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Kenneth Graunke [Tue, 15 Mar 2016 17:24:09 +0000 (10:24 -0700)]
mesa: Make compile_shader() take a gl_shader, not a GLuint.
In half the callers, we already have a pointer, and don't need
to look it up again. This will also help with upcoming meta work.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Kenneth Graunke [Tue, 15 Mar 2016 23:21:36 +0000 (16:21 -0700)]
meta: Use the _mesa_meta_compile_and_link_program helper more places.
Less boilerplate.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Eric Anholt [Wed, 16 Mar 2016 01:00:22 +0000 (18:00 -0700)]
vc4: Move discard handling to the condition flag.
Now that the field exists in the instruction, we can make discards less
special. As a bonus, that means that we should be able to merge some more
.sf instructions together when we get around to that.
This causes some scheduling changes, as it allows tlb_color_reads to be
delayed past the discard condition setup. Since the tlb_color_read ends
up later, this may mean performance improvements, but I haven't tested.
total instructions in shared programs: 78114 -> 78035 (-0.10%)
instructions in affected programs: 1922 -> 1843 (-4.11%)
total estimated cycles in shared programs: 234318 -> 234329 (0.00%)
estimated cycles in affected programs: 8200 -> 8211 (0.13%)
Eric Anholt [Wed, 16 Mar 2016 01:58:43 +0000 (18:58 -0700)]
vc4: Don't make a temporary for setting flags.
The register allocator doesn't really do anything about the temp, so it
doesn't seem like it should matter. However, the scheduler would think
that a new def is being created.
This doesn't change anything yet, but it avoids a bunch of regressions in
the next commit.
Eric Anholt [Wed, 16 Mar 2016 01:57:20 +0000 (18:57 -0700)]
vc4: Add a safety check for setting flags.
If a pack was on the src reg, should it be a float, int, or mul unpack?
Just complain, instead.
Eric Anholt [Wed, 16 Mar 2016 01:50:32 +0000 (18:50 -0700)]
vc4: Reuse list_for_each_entry_safe_rev().
This didn't exist when I wrote the code.
Kenneth Graunke [Tue, 15 Mar 2016 18:13:25 +0000 (11:13 -0700)]
meta: Use ARB_explicit_attrib_location in the rest of the meta shaders.
This is cleaner than using glBindAttribLocation().
Not all drivers support the extension, but I don't think those drivers
use GLSL in the first place. Apparently some Meta shaders already use
GL_ARB_explicit_attrib_location, so I think it should be okay.
Honestly, I'm not sure how the old code worked anyway - we bound the
attribute location for "texcoords", while all the shaders capitalized
or spelled it differently.
v2: Convert another instance in brw_meta_fast_clear.c.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Plamena Manolova [Tue, 15 Mar 2016 18:39:49 +0000 (20:39 +0200)]
mesa: Ignore glPointSize when GL_POINT_SIZE_ARRAY_OES is enabled
When a user defines a point size array and enables it, the point
size value set via glPointSize should be ignored. To achieve this,
we can simply toggle ctx->VertexProgram.PointSizeEnabled.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42187
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Varad Gautam [Mon, 7 Mar 2016 19:31:59 +0000 (01:01 +0530)]
vc4: Coalesce instructions using VPM reads into the VPM read.
This is done instead of copy propagating the VPM reads into the
instructions using them, because VPM reads have to stay in order.
shader-db results:
total instructions in shared programs: 78509 -> 78114 (-0.50%)
instructions in affected programs: 5203 -> 4808 (-7.59%)
total estimated cycles in shared programs: 234670 -> 234318 (-0.15%)
estimated cycles in affected programs: 5345 -> 4993 (-6.59%)
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Rhys Kidd <rhyskidd@gmail.com>
Varad Gautam [Mon, 7 Mar 2016 19:31:58 +0000 (01:01 +0530)]
vc4: rename file to group vpm optimizations together
This file will contain optimization passes for both vpm reads
and writes.
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Tue, 15 Mar 2016 19:48:55 +0000 (12:48 -0700)]
vc4: Fix failures with nir_extract_* since the addition of the opcodes.
Roland Scheidegger [Tue, 15 Mar 2016 15:39:55 +0000 (16:39 +0100)]
llvmpipe: fix lp_rast_plane alignment on 32bit
Some rasterization code relies (for sse) on the first and third planes
(but not the second for now) being 128bit aligned, and we didn't get that
on 32bit - I mistakenly thought the 64bit number in the struct would get
the thing aligned to 64bit even on 32bit archs.
Stephane Marchesin really figured this out.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
CC: <mesa-stable@lists.freedesktop.org>
Roland Scheidegger [Tue, 15 Mar 2016 18:40:44 +0000 (19:40 +0100)]
draw: fix line stippling
The logic was comparing actual ints, not true/false values.
This meant that it was emitting always multiple line segments instead of just
one even if the stipple test had the same result, which looks inefficient, and
the segments also overlapped thus breaking line aa as well.
(In practice, with the no-op default line stipple pattern, for a 10-pixel
long line from 0-9 it was emitting 10 segments, with the individual segments
ranging from 0-1, 0-2, 0-3 and so on.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94193
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
CC: <mesa-stable@lists.freedesktop.org>
Roland Scheidegger [Sun, 13 Mar 2016 18:38:23 +0000 (19:38 +0100)]
softpipe: fix misleading TGSI_QUAD_SIZE usage
All these img filter loops iterate through NUM_CHANNELS, not QUAD_SIZE.
In practice both are of course the same unchangeable value (4), but it
makes the code look a bit confusing. Moreover, some of the functions were
actually given an array of 4 values according to the declaration, yet the
code was addressing values 0/4/8/12 out of it, so fix this by just saying
it's a pointer to floats like the other functions.
While here, also add comment about not quite correct filtering.
There's no actual code difference.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Sun, 13 Mar 2016 18:13:09 +0000 (19:13 +0100)]
softpipe: fix anisotropic filtering crash
The filt_args->offset wasn't assigned but was always used later leading
to a crash (as far as I can tell, texel offsets don't actually make much
sense with anisotropic filtering, but because there's no explicit setting
if offsets are enabled there the array is always accessed).
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94481
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
CC: <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Fri, 11 Mar 2016 23:20:00 +0000 (18:20 -0500)]
radeonsi: set DEPTH_BEFORE_SHADER based on FS_EARLY_DEPTH_STENCIL
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 9 Feb 2016 17:54:10 +0000 (12:54 -0500)]
tgsi: add tgsi_full_src_register_from_dst helper function
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>