Tom Stellard [Tue, 17 Apr 2012 12:37:38 +0000 (08:37 -0400)]
r600g: Add TGSI->LLVM implementation v2
v2: Add case for ARUBA in r600_llvm_gpu_string()
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tom Stellard [Mon, 16 Apr 2012 21:48:44 +0000 (17:48 -0400)]
radeon: Move radeon_llvm_emit.cpp declarations into their own header
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tom Stellard [Mon, 16 Apr 2012 21:47:04 +0000 (17:47 -0400)]
radeon: Remove HAVE_LLVM ifdefs
Only LLVM 3.1 is supported, so these are not necessary.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Vadim Girlin [Fri, 16 Dec 2011 03:32:07 +0000 (07:32 +0400)]
r600g: fix gpr number calculation
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Tom Stellard <thomas.stellard@amd.com>
Tom Stellard [Tue, 17 Apr 2012 13:24:29 +0000 (09:24 -0400)]
configure.ac: Move HAVE_LLVM definition into configure.ac
Otherwise HAVE_LLVM won't be included in the $(DEFINES) variable for
Automake generated Makefiles.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Dave Airlie [Mon, 23 Apr 2012 09:20:10 +0000 (10:20 +0100)]
r600g: split add_reg into add_reg and add_reg_bo variants
This shaves 2k off the final dri.so, and removes lots of pointless
NULL, 0 passing.
most like pointless - but it looked nicer to me.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jonas Maebe [Mon, 23 Apr 2012 03:39:32 +0000 (20:39 -0700)]
glapi: Correct size of allocated _glapi_table struct
The __glapi_gentable_set_remaining_noop() routine treats the _glapi_struct
as an array of _glapi_get_dispatch_table_size() pointers, so we have to
allocate _glapi_get_dispatch_table_size()*sizeof(void*) bytes rather
than sizeof(struct _glapi_struct) bytes.
Reviewed-by: Jeremy Huddleston <jeremyhu@apple.com>
Dave Airlie [Sun, 22 Apr 2012 07:09:05 +0000 (08:09 +0100)]
r600g: enable GLSL130 on all cards
Alexandre Demers sent me some cayman results with no major problems.
I'll rip out the env var in a week or so.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sat, 21 Apr 2012 16:46:35 +0000 (17:46 +0100)]
r600g: enable dual src blending on r600 cards
tested on my rv610 and it passes the tests with no hangs.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sat, 21 Apr 2012 16:40:32 +0000 (17:40 +0100)]
r600g: enable GLSL 1.30 for r600 class
Full piglit run on my rv610 with no regressions.
This only leaves cayman, however my cayman is resisting my attempt
to get through a full piglit run.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sat, 21 Apr 2012 09:37:08 +0000 (10:37 +0100)]
r600: enable glsl 1.30 on r700
I've done a piglit run on rv740 and confirmed no regressions.
We don't get GL3 on r700 due to transform feedback being busted still.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Apr 2012 18:33:22 +0000 (19:33 +0100)]
r600g: report INTEGERS cap if glsl130 is on.
This cap is used by u_blitter to decide if it can use integers
in vertex data.
fixes some crashes with glsl130 in piglit
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 20 Apr 2012 18:01:57 +0000 (19:01 +0100)]
r600g: enable glsl 130 on evergreen.
I've done a piglit run on my SUMO machine and I see no regressions.
Lots of things to fix (skip->fail), but hey maybe we can fix them
if we can see them.
I'll try and work my way across r600,700,cayman sometime if nobody
else gets to them.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Vadim Girlin [Mon, 9 Apr 2012 15:35:40 +0000 (19:35 +0400)]
r600g: disable I2F conversion for InstanceID if integers are supported
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Vadim Girlin [Mon, 9 Apr 2012 15:35:39 +0000 (19:35 +0400)]
r600g: store glsl_feature_level in the r600_screen
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Wed, 18 Apr 2012 16:47:10 +0000 (10:47 -0600)]
mesa: move gl_array_attrib::NewState to gl_array_object::NewArrays
The field wasn't actually used before and it's not used now either.
But this is a more logical place for it and will hopefully allow
doing smarter draw/array validation (per array object) in the future.
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Brian Paul [Thu, 19 Apr 2012 20:38:45 +0000 (14:38 -0600)]
docs: recommend 2GB of RAM for Viewperf tests
Eric Anholt [Wed, 11 Apr 2012 20:24:22 +0000 (13:24 -0700)]
i965: Convert live interval computation to using live variable analysis.
Our previous live interval analysis just said that anything in a loop
was live for the whole loop. If you had to spill a reg in a loop,
then we would consider the unspilled value live across the loop too,
so you never made progress by spilling. Eventually it would consider
everything in the loop unspillable and fail out.
With the new analysis, things completely deffed and used inside the
loop won't be marked live across the loop, so even if you
spill/unspill something that used to be live across the loop, you
reduce register pressure. But you usually don't even have to spill
any more, since our intervals are smaller than before.
This fixes assertion failure trying to compile the shader for the
"glyphy" text rasterier and piglit glsl-fs-unroll-explosion.
Improves Unigine Tropics performance 1.3% +/- 0.2% (n=5), by allowing
more shaders to be compiled in 16-wide mode.
Eric Anholt [Wed, 11 Apr 2012 20:14:27 +0000 (13:14 -0700)]
i965: Move the old live interval analysis code next to the new live vars code.
I'm about to replace the insides of this using the new analysis.
Eric Anholt [Wed, 11 Apr 2012 20:12:33 +0000 (13:12 -0700)]
i965: Add support for live variable analysis using dataflow analysis.
Eric Anholt [Tue, 10 Apr 2012 19:01:50 +0000 (12:01 -0700)]
i965: Add basic block generator.
This takes the fs_inst list generated by the visitor, and generates a
list of basic blocks with edges between them. This is a building
block for data-flow analysis.
Eric Anholt [Wed, 11 Apr 2012 20:45:55 +0000 (13:45 -0700)]
i965/fs: Suppress printing the whole loop in BRW_OPCODE_DO annotation.
Eric Anholt [Fri, 30 Mar 2012 00:29:20 +0000 (17:29 -0700)]
glsl: Properly throw compile-time errors for conflicting FS output writes.
We were checking for these at link time previously, which is not as
early as mandated, and would actually fail to detect conflicting
writes if dead code removal removed some writes.
Fixes failures in piglit
glsl-*/compiler/fragment-outputs/write-gl_Frag*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 30 Mar 2012 00:02:15 +0000 (17:02 -0700)]
glsl: Track in each ir_variable whether it was ever assigned.
This will be used for some compile-and-link-time error checking, where
currently we've been doing error checking only at link time.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 16 Apr 2012 16:53:29 +0000 (09:53 -0700)]
glsl: Convert the tests directory to automake.
This runs optimization-test and produces the usual automake test
output, which may be interesting to automated build systems.
This doesn't convert the tests to be individually exposed to the
automake runner, because automake doesn't like wildcards (due to being
nonportable in make, not that we care).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 16 Apr 2012 16:52:45 +0000 (09:52 -0700)]
glsl: Fix up some comments in structure splitting, based on array-split work.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 16 Apr 2012 16:45:07 +0000 (09:45 -0700)]
glsl: Don't allow array splitting on function arguments.
This is the reason the declaration member existed in the reference
visitor, but I didn't copy the code from structure splitting that
avoided setting it.
This wasn't currently a problem, because we don't allow splitting of
in/out variables. But that would be nice to change some day.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 16 Apr 2012 16:26:32 +0000 (09:26 -0700)]
glsl: Rename the "whole_array_access" member in array splitting.
This was carried over from structure splitting, without thinking about
whether the name still made sense in this context.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 16 Apr 2012 16:17:46 +0000 (09:17 -0700)]
glsl: Fix up a comment explaining what a visitor class does.
Ken noted that some of the "actual work" was happening in the caller
of this class.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 16 Apr 2012 16:15:36 +0000 (09:15 -0700)]
glsl: Use the column_types() helper method.
Ken noted this in a review of this patch that I pushed early.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Mon, 16 Apr 2012 21:33:34 +0000 (14:33 -0700)]
glx: Use AM_CPPFLAGS to pass -I and -D to both C and C++ compiles.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Marek Olšák [Thu, 19 Apr 2012 18:47:22 +0000 (20:47 +0200)]
Revert "mesa: only update _MaxElement when we actually need it"
This reverts commit
0de5a21470b3bff9b7c8714e5d960d5ed9d01b9c.
I was wrong, we use it in the vbo module too.
This fixes a performance regression in Nexuiz.
Michel Dänzer [Thu, 19 Apr 2012 17:14:45 +0000 (19:14 +0200)]
radeonsi: Fix VGPR_BIT() definition.
Fixes encoding of VOP3 shader instructions.
The shift was wrong for source registers 2 and 3, and the resulting value was
only 32 bits, so the shift in SICodeEmitter::VOPPostEncode() didn't work as
intended.
Michel Dänzer [Thu, 19 Apr 2012 14:46:15 +0000 (16:46 +0200)]
radeonsi: Replace magic numbers for vertex buffer resource.
Michel Dänzer [Thu, 19 Apr 2012 09:41:48 +0000 (11:41 +0200)]
radeonsi: (User) SGPR related cleanups.
Use the same user SGPRs for the same purpose in vertex and pixel shaders.
Better calculation of the number of SGPRs to reserve.
Michel Dänzer [Thu, 19 Apr 2012 08:35:31 +0000 (10:35 +0200)]
radeonsi: Fix sampler offsets for shader intrinsic.
The sampler number is in TGSI source register 1, and the S_LOAD_DWORD*
instructions take offsets in DWORDs, not bytes.
Brian Paul [Thu, 19 Apr 2012 15:56:36 +0000 (09:56 -0600)]
docs: overhaul the Mesa build/install instructions
Rearrange thing in general. Mark the legacy Makefile system as deprecated.
Brian Paul [Thu, 19 Apr 2012 14:56:02 +0000 (08:56 -0600)]
docs: freshen up the download/unpack instructions
Brian Paul [Thu, 19 Apr 2012 13:56:05 +0000 (07:56 -0600)]
mesa: move unrefs of array objects earlier in _mesa_free_context_data()
If a non-default array object was bound at context destruction time
we'd try to unreference the array object after it was already deleted
in _mesa_free_varray_data(). Now do the unref first.
Fixes a regression from commit
86f53e6d6bd07e2bc3ffcadeb9a4418fbae06e0b.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Christoph Bumiller [Thu, 19 Apr 2012 12:44:56 +0000 (14:44 +0200)]
nv50,nvc0: prevent multiple flushes when user spins on get_query_result
Christoph Bumiller [Wed, 18 Apr 2012 15:00:52 +0000 (17:00 +0200)]
nv50/ir/opt: swap VP inputs to first source where possible
Marek Olšák [Mon, 16 Apr 2012 14:41:09 +0000 (16:41 +0200)]
vbo: remove vbo_context::mat_currval
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 14:35:58 +0000 (16:35 +0200)]
vbo: remove vbo_context::generic_currval
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 14:24:39 +0000 (16:24 +0200)]
vbo: remove vbo_context::legacy_currval
It's not nice when you have several variables pointing to the same array
and you wanna ask your editor "where is this used" and you only get an answer
for one of the four currval, legacy_currval, generic_currval, mat_currval,
which is quite useless, because you never see the whole picture.
Let's get rid of the additional pointers.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 12:37:29 +0000 (14:37 +0200)]
vbo: remove unused variables in vbo_context
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 03:55:08 +0000 (05:55 +0200)]
vbo: don't check twice whether it's valid to render
It's already done in _mesa_validate_Draw* and it's not needed to do it again
unless I am missing something.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 14:04:52 +0000 (16:04 +0200)]
mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & valid
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 02:21:03 +0000 (04:21 +0200)]
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs
This is a frequently-updated state and _NEW_ARRAY already causes revalidation
of the vbo module. It's kinda counter-productive to recompute arrays
in the vbo module if _NEW_ARRAY is set and then set _NEW_ARRAY again.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 01:34:22 +0000 (03:34 +0200)]
mesa,vbo: properly detect when vertex arrays need to be recalculated
This moves the RebindArrays flag into the vbo module, consolidates the code,
and adds missing vbo_draw_method calls.
Also with this change, the vertex arrays are not needlessly recalculated twice.
The issue with the old code was:
- If recalculate_input_bindings updates vp_varying_inputs, _NEW_ARRAY is set.
- _mesa_update_state is called and the vp_varying_inputs change causes
regeneration of the fixed-function shaders, which also sets _NEW_PROGRAM.
- The occurence of either _NEW_ARRAY or _NEW_PROGRAM sets
the recalculate_inputs flag to TRUE again.
- The new code sets the flag to FALSE after the second _mesa_update_state,
because there can't possibly be any change which would require recalculating
the arrays.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 00:14:18 +0000 (02:14 +0200)]
mesa: only update _MaxElement when we actually need it
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Sun, 15 Apr 2012 21:12:19 +0000 (23:12 +0200)]
st/mesa: use bitshifting to define state flags
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Michel Dänzer [Thu, 19 Apr 2012 07:36:52 +0000 (09:36 +0200)]
radeonsi: MIMG shader instructions require waiting for the results.
Michel Dänzer [Thu, 19 Apr 2012 07:36:52 +0000 (09:36 +0200)]
radeonsi: Replace more magic numbers for sampler state.
Michel Dänzer [Thu, 19 Apr 2012 07:36:51 +0000 (09:36 +0200)]
radeonsi: Fix mip filter encoding in sampler state.
Blits are starting to work.
Michel Dänzer [Thu, 19 Apr 2012 07:36:51 +0000 (09:36 +0200)]
radeonsi: Set tiling mode index for depth/stencil buffers.
Kenneth Graunke [Thu, 19 Apr 2012 02:10:03 +0000 (19:10 -0700)]
glsl: Remove unused mem_ctx field from ir_array_splitting_visitor.
Vinson reported that we failed to initialize this, which would lead to
all kinds of crashes if we actually used it. Since we don't use it,
we may as well just delete the broken code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 19 Apr 2012 01:25:01 +0000 (18:25 -0700)]
i965: Rename BRW_MAX_SURFACES to BRW_MAX_WM_SURFACES.
Now that we use separate binding tables for WM, VS, and GS, and have
BRW_MAX_VS_SURFACES and BRW_MAX_GS_SURFACES macros, we really shouldn't
have an unqualified BRW_MAX_SURFACES macro. It's confusing.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 19 Apr 2012 01:21:24 +0000 (18:21 -0700)]
i965: Fix outdated comments about binding tables.
They had a number of issues:
- A paragraph states that we use a single binding table, but we don't.
- We labelled the WM binding table diagram as SOL/WM.
- The WM diagram had an "Only relevant to the WM" comment. Duh.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Mathias Fröhlich [Wed, 2 Nov 2011 18:54:26 +0000 (19:54 +0100)]
mesa: Use array object constructor.
This change uses the array object factory for gl_array_objects. This
prevents crashes when deriving from gl_array_object.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Brian Paul [Wed, 18 Apr 2012 14:31:45 +0000 (08:31 -0600)]
svga: flush drawing before clearing
We don't normally clear immediately after drawing something. But as it
was, the drawing would incorrectly appear after the clear.
Fixes piglit clear-varray-2.0 failure.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 18 Apr 2012 14:30:30 +0000 (08:30 -0600)]
pipebuffer: split up assertion
The problem with assert(a && b) is you don't know which term is zero
when there's a failure.
Brian Paul [Tue, 17 Apr 2012 19:58:05 +0000 (13:58 -0600)]
svga: return PIPE_OK instead of 0
Marek Olšák [Fri, 13 Apr 2012 19:20:18 +0000 (21:20 +0200)]
gallium/u_gen_mipmap: don't release vertex buffer at end of frame / in glFlush
There's no reason to do that. The buffer being used for rendering is always
mapped as unsynchronized.
Marek Olšák [Fri, 13 Apr 2012 19:20:18 +0000 (21:20 +0200)]
gallium/u_blit: don't release vertex buffer at end of frame / in glFlush
There's no reason to do that. The buffer being used for rendering is always
mapped as unsynchronized.
Marek Olšák [Fri, 13 Apr 2012 19:10:21 +0000 (21:10 +0200)]
gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZED
Marek Olšák [Fri, 13 Apr 2012 18:37:41 +0000 (20:37 +0200)]
st/mesa: write vertices directly into the buffer for glClear fallback
Marek Olšák [Fri, 13 Apr 2012 17:27:45 +0000 (19:27 +0200)]
st/mesa: use u_upload_mgr to upload vertices for glClear fallback
Marek Olšák [Fri, 13 Apr 2012 18:37:41 +0000 (20:37 +0200)]
st/mesa: write vertices directly into the buffer in glDrawPixels
Marek Olšák [Fri, 13 Apr 2012 17:27:45 +0000 (19:27 +0200)]
st/mesa: use u_upload_mgr to upload vertices for glDrawPixels
Marek Olšák [Fri, 13 Apr 2012 17:27:45 +0000 (19:27 +0200)]
st/mesa: use u_upload_mgr to upload vertices for glDrawTexOES
Marek Olšák [Fri, 13 Apr 2012 18:37:41 +0000 (20:37 +0200)]
st/mesa: write vertices directly into the buffer for glBitmap
Marek Olšák [Fri, 13 Apr 2012 17:27:45 +0000 (19:27 +0200)]
st/mesa: use u_upload_mgr to upload vertices for glBitmap
instead of recreating the vertex buffer for each draw_vbo call.
Michel Dänzer [Wed, 18 Apr 2012 08:44:03 +0000 (10:44 +0200)]
radeonsi: Improve calculation of number of pixel shader interpolants.
Michel Dänzer [Wed, 18 Apr 2012 08:37:15 +0000 (10:37 +0200)]
radeonsi: Fix calculation of pitch value in sampler view state.
Michel Dänzer [Wed, 18 Apr 2012 08:51:48 +0000 (10:51 +0200)]
radeonsi: Set tiling mode index in sampler view state.
Hardcode index for linear mode for now.
Michel Dänzer [Wed, 18 Apr 2012 08:29:23 +0000 (10:29 +0200)]
radeonsi: Replace magic numbers with register definitions in sampler state.
Michel Dänzer [Wed, 18 Apr 2012 08:48:26 +0000 (10:48 +0200)]
radeonsi: Fix white border color type in sampler state.
Kenneth Graunke [Mon, 16 Apr 2012 20:29:42 +0000 (13:29 -0700)]
glsl/builtins: Rework profiles to use the new '.glsl' common suffix.
Deletes a lot of pointless duplication, as well as some run-time effort.
Conveniently, GLSL 1.40 no longer needs a .vert variant, since it
doesn't define any built-ins specific to the vertex shader stage.
ARB_texture_rectangle and OES_EGL_image_external also only need a single
profile, since the .vert and .frag variants were identical.
I didn't bother with EXT_texture_array and OES_texture_3D because
they're so tiny that the savings would be miniscule.
Cuts the generated builtin_function.cpp from 1.7MB to 1.0MB (41%).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Tue, 17 Apr 2012 18:26:29 +0000 (11:26 -0700)]
glsl/builtins: Support stage-agnostic built-in profiles.
The built-in subsystem uses "profiles," or GLSL shaders containing
prototypes for all built-ins supported within a particular language
version (or extension) and shader stage.
Since profiles were stage-specific, we had to cut and paste almost all
the prototypes between (e.g.) 110.vert and 110.frag. Naturally, this
led to sundry cut and paste bugs, where someone fixed an issue in .frag
but neglected to update .vert, or vice-versa. Geometry shaders would
have only made this worse.
This patch introduces support for a new '.glsl' profile suffix which
contains prototypes common to all shader stages. The existing '.frag'
and '.vert' profiles need only contain the few stage-specific built-ins.
Not only does this remove duplication, it makes built-in setup slightly
faster: we don't need to re-read the common prototypes and function
bodies for both the vertex and fragment shader stage.
Internally, this was trivial. We already create a list of gl_shader
objects to search through for built-ins: one for the core language
version/stage, and additional shaders for any extensions in use. This
patch simply adds another shader to the list: core/common, core/stage,
and extensions.
The next patch will update the profiles to remove the duplication.
It's separated out purely to make review easier.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Mon, 16 Apr 2012 21:40:45 +0000 (14:40 -0700)]
glsl: Make the standalone compiler accept '.glsl' files.
These ought to be treated as 'any stage', but for now, they're just
treated as vertex shaders.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Tue, 17 Apr 2012 16:49:16 +0000 (10:49 -0600)]
mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
Accelerates a few glReadPixels cases for WebGL.
See https://bugs.freedesktop.org/show_bug.cgi?id=48545
v2: Per Jose, use bit twiddling for the swizzle case instead of ubyte
arrays (it's about 44% faster).
Note: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Dave Airlie [Tue, 17 Apr 2012 18:58:39 +0000 (19:58 +0100)]
configure.ac: add IA64 support.
ia64 on Linux can use DRI as well.
Reported-by: russiane39 on #radeon
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=48788
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Mon, 16 Apr 2012 20:37:20 +0000 (13:37 -0700)]
glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
The GLSL 1.30 -> 4.10 specs all erroneously say "vec2" for a few
overloads of textureProjGradOffset, while most overloads and all other
texturing functions use ivec types.
The GLSL 4.20 specification corrects these to "ivec2", but doesn't
mention this as being a conscious change in behavior. Nor does the
ARB_shading_language_420pack extension. So presumably it was a typo.
At any rate, our builtin functions all use ivec already, so the fact
that these prototypes use plain vecs will only lead to applications
dying in a fire when trying to use them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Christoph Bumiller [Tue, 17 Apr 2012 16:35:16 +0000 (18:35 +0200)]
nv50: specify location of UCPs to code generator
Was made configurable in
e44089b2f79aa2dcaacf348911433d1e21235c0c
for Kepler but forgot to update nv50.
Tom Stellard [Fri, 13 Apr 2012 18:29:49 +0000 (14:29 -0400)]
r600g: Use automake to generate Makefile
Eric Anholt [Mon, 16 Apr 2012 20:37:04 +0000 (13:37 -0700)]
Revert "glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function."
This reverts commit
4ec449a6ed1d2cea3bf83d6518b3b352ce5daceb.
I meant to not push this one. Review found that a link error is not
mandated: it should link, but you get undefined rendering if you rely
on a missing stage.
page 42/55 section 2.11 "Vertex Shaders":
"If the program object has no vertex shader, or no program object
is currently in use, the results of vertex shader execution are
undefined."
(and similar for page 160/173 section 3.9 "Fragment Shaders" for FS,
and page 45/58 section 2.11.2 "Program Objects" for program being 0)
It turns out the commit was broken anyway, because it was missing a
"goto done", so linkstatus got smashed back to true later and the
error just showed up as a warning in the infolog.
Eric Anholt [Fri, 13 Apr 2012 19:18:46 +0000 (12:18 -0700)]
docs: Update GLSL 1.40 status.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:09:59 +0000 (12:09 -0700)]
docs: Update that int textures got done for GL3.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:09:11 +0000 (12:09 -0700)]
docs: Update that ARB_draw_instanced is on in i965.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:07:01 +0000 (12:07 -0700)]
docs: Update TBO support.
All I know of that needs finishing in Mesa is to enable the extension
in a GL3.1 core context on i965 -- we're not going to expose it in
non-3.1 core contexts.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 20:51:34 +0000 (13:51 -0700)]
glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 22:43:41 +0000 (15:43 -0700)]
glsl: Add remaining *sampler2DRect* texture functions.
Fixes the new piglit texelFetch() tests on these. Note that the rest
of the new functions are not tested (same as the non-2DRect versions
of most of them).
Eric Anholt [Mon, 16 Apr 2012 18:43:47 +0000 (11:43 -0700)]
glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
Indirectly caught by Ken's review of my GLSL 1.40 changes where I
copy-and-pasted this line.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:34:45 +0000 (12:34 -0700)]
glsl: Mark [iu]sampler{Buffer,2DRect}as reserved in GLSL 1.40.
The non-integer versions were already reserved in 1.30, but apparently
these were forgotten.
Fixes piglit glsl-1.40/compiler/reserved/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 12 Apr 2012 23:28:37 +0000 (16:28 -0700)]
glsl: Add textureSize(*samplerBuffer) support.
Fixes the corresponding new tests in piglit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:44:33 +0000 (12:44 -0700)]
glsl: Fix comment typo in 1.40 work.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:43:15 +0000 (12:43 -0700)]
mesa: Remove dead _mesa_sizeof_glsl_type().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 16:59:00 +0000 (09:59 -0700)]
gtest: Don't actually install a library.
The whole point of importing it was that you're not supposed to
install this library.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: https://bugs.gentoo.org/show_bug.cgi?id=411825
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Mon, 16 Apr 2012 16:35:20 +0000 (10:35 -0600)]
svga: add case for PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
Dylan Noblesmith [Mon, 2 Apr 2012 15:35:38 +0000 (15:35 +0000)]
autoconf: add AM_PROG_CC_C_O
Prevents this error with Automake 1.9:
src/gallium/drivers/Makefile.am: C objects in subdir but
`AM_PROG_CC_C_O' not in `configure.ac'
autoreconf: automake failed with exit status: 1
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>