Alex Deucher [Wed, 10 May 2017 15:40:01 +0000 (11:40 -0400)]
radeonsi: add new vega10 pci ids
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Mon, 8 May 2017 00:15:08 +0000 (02:15 +0200)]
st/mesa: move the logic of all_varyings_in_vbos into st_update_array
The function was pretty slow. This brings a substantial decrease in draw
call overhead when min/max index bounds are not needed:
Before: DrawElements (1 VBO) w/ no state change: 5.75 million
After: DrawElements (1 VBO) w/ no state change: 7.03 million
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 8 May 2017 00:11:31 +0000 (02:11 +0200)]
st/mesa: unify common code in st_draw_vbo functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 8 May 2017 00:08:17 +0000 (02:08 +0200)]
st/mesa: make st_draw_vbo static
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 29 Apr 2017 23:24:29 +0000 (01:24 +0200)]
radeonsi: remove upload code for zero-stride vertex attribs
st/mesa takes care of it now.
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 29 Apr 2017 23:20:19 +0000 (01:20 +0200)]
st/mesa: upload zero-stride vertex attributes here
This is the best place to do it. Now drivers without u_vbuf don't have to
do it.
v2: use correct upload size and optimal alignment
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 29 Apr 2017 23:18:43 +0000 (01:18 +0200)]
gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
The next patch will use it. This is really for svga and GL2-level drivers.
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sun, 30 Apr 2017 12:57:35 +0000 (14:57 +0200)]
st/mesa: simplify the signature of get_client_array
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 12:42:45 +0000 (14:42 +0200)]
st/mesa: remove vpv->num_inputs dereferences in st_update_array
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 12:42:45 +0000 (14:42 +0200)]
st/mesa: fold error handling into setup_(non_)interleaved_attribs
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 12:42:45 +0000 (14:42 +0200)]
st/mesa: fold cso calls into setup_(non_)interleaved_attribs
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 9 Apr 2017 11:17:54 +0000 (13:17 +0200)]
st/mesa: don't call util_draw_init_info in st_draw_vbo
Marek Olšák [Sun, 2 Apr 2017 14:24:39 +0000 (16:24 +0200)]
gallium: remove pipe_index_buffer and set_index_buffer
pipe_draw_info::indexed is replaced with index_size. index_size == 0 means
non-indexed.
Instead of pipe_index_buffer::offset, pipe_draw_info::start is used.
For indexed indirect draws, pipe_draw_info::start is added to the indirect
start. This is the only case when "start" affects indirect draws.
pipe_draw_info::index is a union. Use either index::resource or
index::user depending on the value of pipe_draw_info::has_user_indices.
v2: fixes for nine, svga
Marek Olšák [Sun, 2 Apr 2017 13:24:19 +0000 (15:24 +0200)]
gallium: separate indirect stuff from pipe_draw_info - 80 -> 56 bytes
For faster initialization of non-indirect draws.
Marek Olšák [Sun, 2 Apr 2017 12:30:16 +0000 (14:30 +0200)]
gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytes
Emil Velikov [Wed, 10 May 2017 14:24:03 +0000 (15:24 +0100)]
docs: add news item and link release notes for 17.1.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 10 May 2017 14:20:37 +0000 (15:20 +0100)]
docs: add sha256 checksums for 17.1.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
806f802e7b6a898a4f8c47bc56b97579a86a873e)
Emil Velikov [Wed, 10 May 2017 11:11:03 +0000 (12:11 +0100)]
docs: Update 17.1.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
15a38605fc3aa49c01943f9ec2be19d58fef4aac)
Samuel Pitoiset [Fri, 5 May 2017 13:36:27 +0000 (15:36 +0200)]
st/glsl_to_tgsi: make sure resource file for samplers is PROGRAM_SAMPLER
Similar to how image resources are handled. That way we are sure
that inst->resource.file is PROGRAM_SAMPLER for "bound" samplers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Wed, 10 May 2017 10:20:41 +0000 (12:20 +0200)]
radeonsi: silent a compiler warning
This fixes:
si_shader.c: In function ‘si_shader_dump_stats’:
si_shader.c:6704:31: warning: passing argument 1 of ‘si_get_max_workgroup_size’ discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
si_get_max_workgroup_size(shader);
^~~~~~
si_shader.c:5832:17: note: expected ‘struct si_shader *’ but argument is of type ‘const struct si_shader *’
static unsigned si_get_max_workgroup_size(struct si_shader *shader)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Tue, 9 May 2017 21:33:27 +0000 (23:33 +0200)]
mesa: use u_bit_scan() in update_program_texture_state()
The check in update_single_program_texture() can also be
removed.
v2: - remove unused 's' variable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Mon, 8 May 2017 20:54:06 +0000 (22:54 +0200)]
mesa: remove never used gl_shader_compiler_options::EmitNoFunctions
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Nicolai Hähnle [Mon, 8 May 2017 11:10:02 +0000 (13:10 +0200)]
radeonsi: dump compute descriptor lists
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 11:10:35 +0000 (13:10 +0200)]
radeonsi: dump both enabled and required descriptor slots
This allows a meaningful dump with info == NULL (for compute shaders).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 11:01:37 +0000 (13:01 +0200)]
radeonsi: dump compute shader as part of debug dump
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 11:01:18 +0000 (13:01 +0200)]
radeonsi: move struct si_compute into a header
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 11:02:33 +0000 (13:02 +0200)]
radeonsi: split descriptor list dumping
Prepare for dumping CS descriptor list.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 11:00:12 +0000 (13:00 +0200)]
radeonsi: split shader dumping
Prepare for dumping compute shaders.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 10:59:26 +0000 (12:59 +0200)]
radeonsi: more const qualifiers in shader dump functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 11:29:50 +0000 (13:29 +0200)]
ddebug: implement dd_dump_launch_grid
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 11:29:33 +0000 (13:29 +0200)]
ddebug: extract dd_dump_shader
Will be re-used for compute shaders.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 15:29:03 +0000 (17:29 +0200)]
gallium/util: dump tokens in util_dump_shader_state only if type is TGSI
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 May 2017 11:29:02 +0000 (13:29 +0200)]
gallium/util: add util_dump_grid_info
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Grazvydas Ignotas [Tue, 2 May 2017 19:46:06 +0000 (22:46 +0300)]
radv: always free nir shaders from modules on stack
valgrind reports them as leaked, and I could not find anything making a
copy of the nir pointer. Also, radv_device_init_meta_blit_color() is
already freeing them unconditionally like this.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Grazvydas Ignotas [Tue, 2 May 2017 17:11:06 +0000 (20:11 +0300)]
anv: don't leak DRM devices
After successful drmGetDevices2() call, drmFreeDevices() needs to be
called.
Fixes: b1fb6e8d "anv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> # radv version
Grazvydas Ignotas [Tue, 2 May 2017 16:26:17 +0000 (19:26 +0300)]
anv: fix possible stack corruption
drmGetDevices2 takes count and not size. Probably hasn't caused problems
yet in practice and was missed as setups with more than 8 DRM devices
are not very common.
Fixes: b1fb6e8d "anv: do not open random render node(s)"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 5 May 2017 21:31:41 +0000 (14:31 -0700)]
i965/vec4: Delete the system value infastructure
The only thing still using it is INVOCATION_ID for geometry shaders.
That's easily enough inlined into the nir_intrinsic_load_invocation_id
handling code.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 4 May 2017 23:36:26 +0000 (16:36 -0700)]
i965/vec4: Use NIR to do GS input remapping
We're already doing this in the FS back-end. This just does the same
thing in the vec4 back-end.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 4 May 2017 23:33:32 +0000 (16:33 -0700)]
i965/fs: Move remapping of gl_PointSize to the NIR level
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 4 May 2017 21:57:52 +0000 (14:57 -0700)]
i965/nir: Inline remap_inputs_with_vue_map
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 4 May 2017 00:40:54 +0000 (17:40 -0700)]
i965/vec4: Use NIR remapping for VS attributes
The NIR pass already handles remapping system values to attributes for
us so we delete the system value code as part of the conversion.
We also change nir_lower_vs_inputs to take an explicit inputs_read
bitmask and pass in the inputs_read from prog_data instead from pulling
it out of NIR. This is because the version in prog_data may get
EDGEFLAG added to it on some old platforms.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 4 May 2017 21:50:20 +0000 (14:50 -0700)]
intel/compiler/vs: Move inputs_read handling to generic code
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 9 May 2017 19:34:10 +0000 (12:34 -0700)]
i965/vec4: Set VERT_BIT_EDGEFLAG based on the VUE map
We also add a nice little comment to make it more clear exactly what
happens with the edge flag copy.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 3 May 2017 23:53:40 +0000 (16:53 -0700)]
i965/fs: Lower gl_VertexID and friends to inputs at the NIR level
NIR calls these system values but they come in from the VF unit as
vertex data. It's terribly convenient to just be able to treat them as
such in the back-end.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 4 May 2017 00:24:43 +0000 (17:24 -0700)]
i965/vs: Set uses_vertexid and friends from brw_compile_vs
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 3 May 2017 23:56:15 +0000 (16:56 -0700)]
i965: Move multiply by 4 for VS ATTR setup into the scalar backend.
The vec4 backend will want to count in units of vec4s, not scalar
components. The simplest solution is to move the multiplication by 4
into the scalar backend. This also improves consistency with how we
count varyings.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 3 May 2017 23:41:43 +0000 (16:41 -0700)]
i965/nir: Inline remap_vs_attrs
Now that we have nice block iterators, there's no good reason for this
to be off on it's own. While we're here, we convert to using the NIR
const index getters/setters instead of whacking const_index values
directly.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Mon, 8 May 2017 16:20:21 +0000 (09:20 -0700)]
nir: Embed the shader_info in the nir_shader again
Commit
e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info
from being embedded into being just a pointer. The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct. This, however, has
caused a few problems:
1) There are many things which generate NIR without GLSL. This means
we have to support both NIR shaders which come from GLSL and ones
that don't and need to have an info elsewhere.
2) The solution to (1) raises all sorts of ownership issues which have
to be resolved with ralloc_parent checks.
3) Ever since
00620782c92100d77c660f9783504c6d80fa1d58, we've been
using nir_gather_info to fill out the final shader_info. Thanks to
cloning and the above ownership issues, the nir_shader::info may not
point back to the gl_shader anymore and so we have to do a copy of
the shader_info from NIR back to GLSL anyway.
All of these issues go away if we just embed the shader_info in the
nir_shader. There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 6 May 2017 23:11:03 +0000 (16:11 -0700)]
mesa: Make _mesa_primitive_restart_index a static inline in the header.
It's now basically a single expression, so it probably makes sense to
have it inlined into the callers.
Suggested by Marek.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rob Herring [Tue, 9 May 2017 16:56:49 +0000 (11:56 -0500)]
freedreno: fix clang error in fd_get_compute_param
With commit
10c17f23b752 ("freedreno: core compute state support"),
Android builds fail with the following error:
external/mesa3d/src/gallium/drivers/freedreno/freedreno_screen.c:610:17: error: format string is not a string literal (potentially insecure) [-Werror,-Wformat-security]
sprintf(ret, ir);
^~
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 8 May 2017 20:31:56 +0000 (16:31 -0400)]
mesa/vbo: fix invalid min/max indexes
Fixes: c3f37e9b ("st/mesa: use min_index and max_index directly from vbo")
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Lionel Landwerlin [Mon, 8 May 2017 17:55:06 +0000 (18:55 +0100)]
intel: compiler: prevent integer overflow
CID:
1399477,
1399478 (Integer handling issues)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Lionel Landwerlin [Mon, 8 May 2017 17:50:53 +0000 (18:50 +0100)]
intel: compiler: remove duplicated code
CID:
1399470: (Control flow issues)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Lionel Landwerlin [Mon, 8 May 2017 17:47:06 +0000 (18:47 +0100)]
intel: gen decoder: don't check for size_t negative values
We should get either 0 or 1 here.
CID:
1373562 (Control flow issues)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Andres Gomez [Fri, 5 May 2017 13:09:42 +0000 (16:09 +0300)]
bin/*py: honor editorconfig formatting
Replace the two stray tabs with respective space.
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Andres Gomez [Fri, 5 May 2017 14:49:52 +0000 (17:49 +0300)]
bin: use tabs for coding style on *.sh files
v2: Instead of changing *.sh, adapt the editorconfig file (Emil).
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Mauro Rossi [Sat, 6 May 2017 14:03:23 +0000 (16:03 +0200)]
android: i965: add per-gen libmesa_i965_gen{4,45,5} static
Needed to fix android building errors:
external/mesa/src/mesa/drivers/dri/i965/brw_state_upload.c:148: error: undefined reference to 'gen5_init_atoms'
external/mesa/src/mesa/drivers/dri/i965/brw_state_upload.c:150: error: undefined reference to 'gen45_init_atoms'
external/mesa/src/mesa/drivers/dri/i965/brw_state_upload.c:152: error: undefined reference to 'gen4_init_atoms'
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
Fixes: 5a19d0b ("i965: Get real per-gen atom lists")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
George Kyriazis [Wed, 19 Apr 2017 18:55:26 +0000 (13:55 -0500)]
swr: fix polygonmode for front==back
Rasterizer core only supports polygonmode front==back. Add logic for
populating fillMode for the rasterizer only for that case correctly.
Provide enum conversion between mesa enums and core enums.
The core renders lines/points as tris. Previously, code would enable
stipple for polygonmode != FILL. Modify stipple enable logic so that
this works correctly.
No regressions in vtk tests.
Fixes the following piglit tests:
pointsprite
gl-1.0-edgeflag-const
v2: remove cc stable, and remove "not implemented" assert
v3: modified commit message
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
George Kyriazis [Mon, 1 May 2017 19:02:51 +0000 (14:02 -0500)]
swr/rast: support polygonmode point
Add support for polygonmode point in the binner. This is done by
splitting BinPostSetupPoints from BinPoints, so the earlier call can be
called from BinTriangles. Setup has already been done at the time
BinPostSetupPoints needs to be called.
This checkin just adds support in the rasterizer. A separate checkin
will add the appropriate driver support.
v2: remove cc stable
v3: modified commit message and subject line
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Timothy Arceri [Sun, 7 May 2017 22:01:05 +0000 (08:01 +1000)]
util: move ALWAYS_INLINE macro to util/macro.h
Also added clang check.
macro.h is include by p_compiler.h so no other change is needed.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bruce Cherniak [Fri, 5 May 2017 00:33:36 +0000 (19:33 -0500)]
swr: move msaa resolve to generalized StoreTile
v3: list piglit tests fixed by this patch. Fixed typo Tim pointed out.
v2: Reword commit message to more closely adhere to community
guidelines.
This patch moves msaa resolve down into core/StoreTiles where the
surface format conversion routines are available. The previous
"experimental" resolve was limited to 8-bit unsigned render targets.
This fixes a number of piglit msaa tests by adding resolve support for
all the render target formats we support.
Specifically:
layered-rendering/gl-layer-render: fail->pass
layered-rendering/gl-layer-render-storage: fail->pass
multisample-formats *[2,4,8,16] gl_arb_texture_rg: crash->pass
multisample-formats *[2,4,8,16] gl_ext_texture_snorm: crash->pass
multisample-formats *[2,4,8,16] gl_arb_texture_float: fail->pass
multisample-formats *[2,4,8,16] gl_arb_texture_rg-float: fail->pass
MSAA is still disabled by default, but can be enabled with
"export SWR_MSAA_MAX_COUNT=4" (1,2,4,8,16 are options)
The default is 0, which is disabled.
This patch improves the number of multisample-formats supported by swr,
and fixes several crashes currently in the 17.1 branch. Therefore, it
should be considered for inclusion in the 17.1 stable release. Being
disabled by default, it poses no risk to most users of swr.
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
cc: mesa-stable@lists.freedesktop.org
Eric Anholt [Mon, 1 May 2017 23:49:27 +0000 (16:49 -0700)]
glsl: Don't allow redefining builtin functions on GLSL 1.00.
The spec text cited above says you can't, but only the GLSL 3.00 (redefine
or overload) case was implemented.
Fixes dEQP scoping.invalid.redefine_builtin_fragment/vertex.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Mon, 1 May 2017 23:42:03 +0000 (16:42 -0700)]
glsl: Restrict func redeclarations (not just redefinitions) on GLSL 1.00.
Fixes DEQP's scoping.invalid.redeclare_function_fragment/vertex.
v2: Fix accidental rejection of prototype+decl.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (v1)
Tested-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Mon, 1 May 2017 23:35:34 +0000 (16:35 -0700)]
glsl: Ban #undefining __LINE__ and friends on GLES2.
Fixes deqp_gles2 undefine_invalid_object_* failures.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Mon, 1 May 2017 23:00:47 +0000 (16:00 -0700)]
glsl: Restrict functions to not return arrays or SOAs in GLSL 1.00.
From the spec,
Arrays are allowed as arguments, but not as the return type. [...] The
return type can also be a structure if the structure does not contain
an array.
Fixes DEQP shaders.functions.invalid.return_array_in_struct_fragment.
v2: Spec cite wording change
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Rob Clark [Mon, 8 May 2017 17:34:53 +0000 (13:34 -0400)]
nir: fix (hopefully) windows build
Fixes: 53aa109b ("nir: add pass to lower atomic counters to SSBO")
Signed-off-by: Rob Clark <robdclark@gmail.com>
Marek Olšák [Mon, 8 May 2017 14:41:09 +0000 (16:41 +0200)]
radeonsi: rename si_eliminate_const_vs_outputs -> si_optimize_vs_outputs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 8 May 2017 14:37:26 +0000 (16:37 +0200)]
ac: fix broken elimination of duplicated VS exports
The renumbering code didn't take into account that multiple VS exports
can have the same PARAM index. This also significantly simplifies
the renumbering. Thankfully, we have piglits for this:
spec@arb_gpu_shader5@arb_gpu_shader5-interpolateatcentroid-packing
spec@glsl-1.50@execution@interface-blocks-complex-vs-fs
Reported by Michel Dänzer.
Fixes: b08715499e61 ("ac: eliminate duplicated VS exports")
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Chad Versace [Fri, 5 May 2017 19:27:03 +0000 (12:27 -0700)]
egl: Fix -Wint-to-pointer-cast
main/egldisplay.c: In function '_eglParseX11DisplayAttribList':
main/egldisplay.c:491:38: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast]
display->Options.Platform = (void *)value;
The fix: cast to uinptr_t before void*.
^
Fixes: ddb99127 egl/x11: Honor the EGL_PLATFORM_X11_SCREEN_EXT attribute
Cc: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Marek Olšák [Sun, 30 Apr 2017 12:49:45 +0000 (14:49 +0200)]
st/mesa: remove unused st parameter in init_velement_lowered
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 12:28:34 +0000 (14:28 +0200)]
st/mesa: use PIPE_MAX_ATTRIBS as the max number of vertex buffers
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 14:31:07 +0000 (16:31 +0200)]
st/mesa: simplify code due to unification to st_common_program
v2: use the st_common_program() helper
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 14:20:10 +0000 (16:20 +0200)]
st/mesa: simplify update_constants functions
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sun, 30 Apr 2017 14:05:42 +0000 (16:05 +0200)]
st/mesa: unify TCS, TES, GS st_*_program structures
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 13:53:10 +0000 (15:53 +0200)]
st/mesa: decrease the size of remaining st_translate_program array params
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 13:49:21 +0000 (15:49 +0200)]
st/mesa: remove unused outputSlotToAttr
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 13:45:18 +0000 (15:45 +0200)]
st/mesa: remove st_context::vertex_result_to_slot
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 30 Apr 2017 12:33:03 +0000 (14:33 +0200)]
st/mesa: decrease the size of st_vertex_program
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 29 Apr 2017 22:42:16 +0000 (00:42 +0200)]
st/mesa: remove struct st_tracked_state
It contains only one member: the update function. Let's use the update
function directly.
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Tue, 2 May 2017 14:21:30 +0000 (16:21 +0200)]
radeonsi: split per-patch from per-vertex indices
Make it a bit clearer that the index spaces are logically seperate by
having them defined in different functions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 3 May 2017 09:34:33 +0000 (11:34 +0200)]
radeonsi: clarify documentation of existing SI workaround
Limiting LS-HS to a single wave is required on all SI chips due to an
issue with a power management feature.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 3 May 2017 09:26:27 +0000 (11:26 +0200)]
radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 3 May 2017 08:02:59 +0000 (10:02 +0200)]
radeonsi: load patch_id for TES-as-ES when exporting for PS
For some reason, this change is only necessary on SI.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 3 May 2017 09:40:07 +0000 (11:40 +0200)]
radeonsi: fix primitive ID in fragment shader when using tessellation
In a VS->TCS->TES->PS pipeline, the primitive ID is read from TES exports,
so it is as if TES were using the primitive ID.
Specifically, this fixes a bug where the primitive ID is not reset at
the start of a new instance.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 4 May 2017 13:20:48 +0000 (15:20 +0200)]
radeonsi: mark fast-cleared textures as compressed when dirtying
There are a bunch of piglit fast clear tests that regressed on SI, for
example ./bin/ext_framebuffer_multisample-fast-clear single-sample.
The problem is that a texture is bound as a framebuffer, cleared, and
then rendered from in a loop that loops through different clear colors.
The texture is never rebound during all this, so the change to
tex->dirty_level_mask during fast clear was not taken into account
when checking for compressed textures.
I have considered simply reverting the problematic commit. However,
I think this solution is better. It does require looping through all
bound textures after a fast clear, but the alternative would require
visiting more textures needless on every draw. Draws are much more
common than clears.
Note that the rendering feedback loop rules do not apply here, because
the framebuffer binding is changed between the glClear and the draw
that samples from the texture that was cleared.
Fixes: bdd644976952 ("radeonsi: don't mark non-dirty textures with CMASK as compressed")
Cc: 17.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Fri, 31 Mar 2017 11:08:38 +0000 (12:08 +0100)]
egl: use designated initializers
All the compilers used to build Mesa support them.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Emil Velikov [Thu, 4 May 2017 18:34:43 +0000 (19:34 +0100)]
egl: drop unneeded sentinel from level_strings[]
The array is local so we already know its size.
v2: Correct loop condition (Bartosz)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Emil Velikov [Thu, 4 May 2017 17:55:36 +0000 (18:55 +0100)]
egl: remove suprous header eglcompiler.h
The header is used only to provide STATIC_ASSERT. The latter is already
available in utils/macros.h so use that instead and kill of the header.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Emil Velikov [Thu, 4 May 2017 18:31:12 +0000 (19:31 +0100)]
egl: remove unneeded else statement in _eglInitLogger
The variable level is already initialized to -1 which is already
interpreted as FALLBACK_LOG_LEVEL.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Emil Velikov [Thu, 4 May 2017 18:20:17 +0000 (19:20 +0100)]
egl: remove no longer needed logger infra
As of last commit nobody requires anything else but the
_eglDefaultLogger(). As such use it directly and simplify the
implementation.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Emil Velikov [Thu, 4 May 2017 18:10:21 +0000 (19:10 +0100)]
egl: fold Android logger into main/
Will allow us to greatly simplify a lot of the code in egllog.c
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Emil Velikov [Fri, 31 Mar 2017 11:17:19 +0000 (12:17 +0100)]
egl: remove unused _eglSetLogLevel()
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Samuel Pitoiset [Sat, 6 May 2017 14:55:47 +0000 (16:55 +0200)]
glsl: apply the image format for members of structures
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Sat, 6 May 2017 14:55:46 +0000 (16:55 +0200)]
glsl: store the image format in glsl_struct_field
ARB_bindless_texture allows to declare image types inside
structures, which means we need to keep track of the format.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Fri, 5 May 2017 09:01:37 +0000 (11:01 +0200)]
st/glsl_to_tgsi: don't use rzalloc_array() when it's unnecessary
When the arrays are initialized later on with -1, that's useless
to use rzalloc_array().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Lionel Landwerlin [Mon, 8 May 2017 08:01:56 +0000 (09:01 +0100)]
anv: check return value of anv_execbuf_add_bo
CID:
1405919 (Error handling issues)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Lionel Landwerlin [Wed, 3 May 2017 05:06:01 +0000 (22:06 -0700)]
anv: avoid null pointer dereference
The application might not give an output structure.
CID:
1405765 (Null pointer dereferences)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Eric Engestrom [Sun, 7 May 2017 22:44:12 +0000 (23:44 +0100)]
egl: avoid dereferencing a null display
Fixes: ddb99127a6f6c ("egl/x11: Honor the EGL_PLATFORM_X11_SCREEN_EXT attribute")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Andres Gomez [Mon, 27 Mar 2017 18:48:16 +0000 (21:48 +0300)]
docs/releasing: added relevant people for build/check with MacOSX
Signed-off-by: Andres Gomez <agomez@igalia.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Jeremy Sequoia <jeremyhu@apple.com>
Andres Gomez [Fri, 5 May 2017 09:44:16 +0000 (12:44 +0300)]
docs/releasing: added relevant people for build/check with Android
v2: Tapani as main contact and Mauro just for help with
debugging/building (Mauro).
v3: Mauro my provide feedback for android-x86 only (Mauro).
Signed-off-by: Andres Gomez <agomez@igalia.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>