Kenneth Graunke [Fri, 7 Dec 2018 19:02:50 +0000 (11:02 -0800)]
iris: Fill out res->aux.possible_usages
Kenneth Graunke [Fri, 7 Dec 2018 18:46:04 +0000 (10:46 -0800)]
iris: Add iris_resource fields for aux surfaces
But without fast clears or HiZ per-level tracking just yet.
Jordan Justen [Thu, 14 Feb 2019 10:26:53 +0000 (02:26 -0800)]
iris: Emit default L3 config for the render pipeline
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Fri, 15 Feb 2019 22:22:52 +0000 (14:22 -0800)]
iris: Always emit at least one BLEND_STATE
Kenneth Graunke [Thu, 14 Feb 2019 09:05:57 +0000 (01:05 -0800)]
iris: Add missing depth cache flushes
Kenneth Graunke [Thu, 14 Feb 2019 06:12:01 +0000 (22:12 -0800)]
iris: Simplify iris_get_depth_stencil_resources
We can safely assume that the given resource is depth, depth/stencil,
or stencil already. The stencil-only case is easily detectable with
a single format check, and all other cases are handled identically.
This saves some CPU overhead.
Kenneth Graunke [Thu, 14 Feb 2019 00:41:46 +0000 (16:41 -0800)]
iris: Make an IRIS_MAX_MIPLEVELS define
Rafael Antognolli [Wed, 13 Feb 2019 21:07:51 +0000 (13:07 -0800)]
iris: Store internal_format when getting resource from handle.
Kenneth Graunke [Tue, 1 Jan 2019 23:16:44 +0000 (15:16 -0800)]
iris: Move create and bind driver hooks to the end of iris_program.c
This just moves the code for dealing with pipe_shader_state /
pipe_compute_state / iris_uncompiled_shader to the end of the file.
Now that those do precompiles, they want to call the actual compile
functions. Putting them at the end eliminates the need for a bunch
of prototypes.
Timur Kristóf [Mon, 11 Feb 2019 01:13:29 +0000 (02:13 +0100)]
iris: implement clearing render target and depth stencil
v2 (Kenneth Graunke): split color/depthstencil cases, fix iris_clear
Kenneth Graunke [Tue, 12 Feb 2019 06:36:45 +0000 (22:36 -0800)]
iris: Drop XXX about checking for swizzling
Caio noted that this is not necessary on Gen8+:
"Before Gen8, there was a historical configuration control field to
swizzle address bit[6] for in X/Y tiling modes. This was set in
three different places: TILECTL[1:0], ARB_MODE[5:4], and
DISP_ARB_CTL[14:13]. For Gen8 and subsequent generations, the
swizzle fields are all reserved, and the CPU's memory controller
performs all address swizzling modifications."
Since we don't support earlier hardware, we can skip it entirely.
Kenneth Graunke [Mon, 11 Feb 2019 20:07:51 +0000 (12:07 -0800)]
iris: Set HasWriteableRT correctly
A bit of irritating state cross dependency here, but nothing too hard
Kenneth Graunke [Mon, 11 Feb 2019 22:22:50 +0000 (14:22 -0800)]
iris: Set 3DSTATE_WM::ForceThreadDispatchEnable
The Vulkan driver only sets this if color writes are disabled, which
is more conservative - but would require us to inspect blend state.
(If color writes are enabled, we don't need to force anything, because
the internal signal is already correct. But it shouldn't hurt to do so.)
Kenneth Graunke [Mon, 11 Feb 2019 19:40:38 +0000 (11:40 -0800)]
iris: Drop XXX about alpha testing
I was misreading i965 - the 3DSTATE_WM::PixelShaderKillsPixel bit from
Gen < 8 needed all of this, but the 3DSTATE_PS_EXTRA bit only needs
prog_data->uses_kill.
Andre Heider [Wed, 6 Feb 2019 09:53:18 +0000 (10:53 +0100)]
iris: improve PIPE_CAP_VIDEO_MEMORY bogus value
-1 is a little too bogus for most games ;)
Signed-off-by: Andre Heider <a.heider@gmail.com>
Andre Heider [Wed, 6 Feb 2019 01:26:45 +0000 (02:26 +0100)]
iris: fix build with gallium nine
Signed-off-by: Andre Heider <a.heider@gmail.com>
Kenneth Graunke [Mon, 11 Feb 2019 19:05:48 +0000 (11:05 -0800)]
iris: Stop chopping off the first nine characters of the renderer string
Kenneth Graunke [Sun, 13 Jan 2019 19:36:10 +0000 (11:36 -0800)]
iris: rework num textures to util_lastbit
Kenneth Graunke [Sun, 10 Feb 2019 22:23:45 +0000 (14:23 -0800)]
iris: Add PIPE_CAP_MAX_VARYINGS
Kenneth Graunke [Thu, 7 Feb 2019 16:48:38 +0000 (08:48 -0800)]
iris: Make a iris_batch_reference_signal_syncpt helper function.
Suggested by Chris Wilson. More obvious what's going on.
Kenneth Graunke [Thu, 7 Feb 2019 16:42:50 +0000 (08:42 -0800)]
iris: Use READ_ONCE and WRITE_ONCE for snapshots_landed
Suggested by Chris Wilson, if only to make it obvious to the human
readers that these are volatile reads. It may also be necessary for
the compiler in a few cases.
Kenneth Graunke [Thu, 7 Feb 2019 16:41:29 +0000 (08:41 -0800)]
iris: Fix accidental busy-looping in query waits
When switching from bo_wait to sync-points, I missed that we turned an
if (not landed) bo_wait into a while (not landed) check_syncpt(), which
has a timeout of 0. This meant, rather than sleeping until the batch
is complete, we'd busy-loop, continually asking the kernel "is the batch
done yet???". This is not what we want at all - if we wanted a busy
loop, we'd just loop on !snapshots_landed. We want to sleep.
Add an effectively infinite timeout so that we sleep.
Kenneth Graunke [Thu, 7 Feb 2019 17:40:00 +0000 (09:40 -0800)]
iris: Add a timeout_nsec parameter, rename check_syncpt to wait_syncpt
I want to be able to wait with a non-zero timeout from elsewhere.
Sagar Ghuge [Tue, 15 Jan 2019 22:15:07 +0000 (14:15 -0800)]
iris: Don't allocate a BO per query object
Instead of allocating 4K BO per query object, we can create a large blob
of memory and split it into pieces as required.
Having one BO for multiple query objects, we don't want to wait on all
of them, instead when we write last snapshot, we create a sync point, and
check syncpoints while waiting on particular object.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Kenneth Graunke [Tue, 5 Feb 2019 07:36:47 +0000 (23:36 -0800)]
iris: Implement ALT mode for ARB_{vertex,fragment}_shader
Fixes gl-1.0-spot-light
Kenneth Graunke [Mon, 7 Jan 2019 04:22:15 +0000 (20:22 -0800)]
iris: Fix bug in bound vertex buffer tracking
res might be NULL, at which point this is an unbind.
Kenneth Graunke [Thu, 24 Jan 2019 17:26:38 +0000 (09:26 -0800)]
iris: minor tidying
Kenneth Graunke [Thu, 24 Jan 2019 17:01:53 +0000 (09:01 -0800)]
iris: Unreference some more things on state module teardown
Kenneth Graunke [Thu, 24 Jan 2019 01:03:54 +0000 (17:03 -0800)]
iris: Drop dead state_size hash table
I inherited this from i965. It would be nice to track the state size
so INTEL_DEBUG=color,bat decoding can print the right number of e.g.
binding table entries or blend states, but...without a single point
of entry for state, it's a little tricky to get right. Punt for now,
and drop the dead code in the meantime.
Kenneth Graunke [Thu, 24 Jan 2019 00:58:30 +0000 (16:58 -0800)]
iris: Drop comment about ISP_DIS
i965 re-emits 3DSTATE_CONSTANT_* on every batch, so there's no point in
restoring the constants from the context. Iris actually re-pins the
constant buffers properly across the batch, and avoids re-emitting the
constant packets unless it's necessary. So, we don't want ISP_DIS.
Kenneth Graunke [Wed, 23 Jan 2019 10:58:59 +0000 (02:58 -0800)]
iris: Enable PIPE_CAP_COMPACT_ARRAYS
Kenneth Graunke [Wed, 23 Jan 2019 07:28:39 +0000 (23:28 -0800)]
iris: Remap stream output indexes back to VARYING_SLOT_*.
Previously I had a hack in st/mesa to make it stop remapping
VARYING_SLOT_* into the naively compacted slots, which aren't
what we want. But that wasn't very feasible, as we'd have to
update all drivers, or add capability bits, and it gets messy fast.
It turns out that I can map back to VARYING_SLOT_* in about 5 LOC,
so let's just do that. It removes the need for hacks, and is easy.
This also fixes KHR-GL46.enhanced_layouts.xfb_capture_struct, which
apparently with my hack was still getting the wrong slot info.
Kenneth Graunke [Tue, 22 Jan 2019 22:22:55 +0000 (14:22 -0800)]
iris: Zero the compute predicate when changing the render condition
1. Set a render condition. We emit it immediately on the render
engine, and stash q->bo as ice->state.compute_predicate in case
the compute engine needs it.
2. Clear the render condition. We were incorrectly leaving a stale
compute_predicate kicking around...
3. Dispatch compute. We would then read the stale compute predicate,
and try to load it into MI_PREDICATE_DATA. But q->bo may have been
freed altogether, causing us to try and use garbage memory as a BO,
adding it to the validation list, failing asserts, and tripping
EINVALs in execbuf.
Huge thanks to Mark Janes for narrowing this sporadic GL CTS failure
down to a list of 48 tests I could easily run to reproduce it. Huge
thanks to the Valgrind authors for the memcheck tool that immediately
pinpointed the problem.
Caio Marcelo de Oliveira Filho [Sat, 19 Jan 2019 19:32:37 +0000 (11:32 -0800)]
iris: always include an extra constbuf0 if using UBOs
In st_nir_lower_uniforms_to_ubo() all UBO access in the shader have
its index incremented to open room for uniforms in constbuf0. So if
we use UBOs, we always need to include the extra binding entry in the
table.
To avoid doing this checks both when compiling the shader and when
assigning binding tables, store the num_cbufs in iris_compiled_shader.
Fixes a bunch of tests from Piglit and CTS that use UBOs but don't use
uniforms or system values. Note that some tests fitting this criteria
were passing because the UBOs were moved to be push
constants (avoiding the problem).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Fri, 18 Jan 2019 20:26:41 +0000 (12:26 -0800)]
iris: Do binder address allocations per-context, not globally.
iris_bufmgr allocates addresses across the entire screen, since buffers
may be shared between multiple contexts. There used to be a single
special address, IRIS_BINDER_ADDRESS, that was per-context - and all
contexts used the same address. When I moved to the multi-binder
system, I made a separate memory zone for them. I wanted there to be
2-3 binders per context, so we could cycle them to avoid the stalls
inherent in pinning two buffers to the same address in back-to-back
batches. But I figured I'd allow 100 binders just to be wildly
excessive/cautious.
What I didn't realize was that we need 2-3 binders per *context*,
and what I did was allocate 100 binders per *screen*. Web browsers,
for example, might have 1-2 contexts per tab, leading to hundreds of
contexts, and thus binders.
To fix this, we stop allocating VMA for binders in bufmgr, and let
the binder handle it itself. Binders are per-context, and they can
assign context-local addresses for the buffers by simply doing a
ringbuffer style approach. We only hold on to one binder BO at a
time, so we won't ever have a conflicting address.
This fixes dEQP-EGL.functional.multicontext.non_shared_clear.
Huge thanks to Tapani Pälli for debugging this whole mess and
figuring out what was going wrong.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Kenneth Graunke [Fri, 18 Jan 2019 20:20:43 +0000 (12:20 -0800)]
iris: Fix memzone_for_address for the surface and binder zones
We use > for IRIS_MEMZONE_DYNAMIC because IRIS_BORDER_COLOR_POOL_ADDRESS
lives at the very start of that zone. However, IRIS_MEMZONE_SURFACE and
IRIS_MEMZONE_BINDER are normal zones. They used to be a single zone
(surface) with a single binder BO at the beginning, similar to the
border color pool. But when I moved us to multiple binders, I made them
have a real zone (if a small one). So both zones should use >=.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Kenneth Graunke [Fri, 18 Jan 2019 08:01:05 +0000 (00:01 -0800)]
iris: Don't whack SO dirty bits when finishing a BLORP op
Re-emitting 3DSTATE_SO_BUFFERS can be hazardous, as it could zero
offsets. Plus, it's just not necessary - BLORP doesn't change these.
Kenneth Graunke [Wed, 16 Jan 2019 09:19:44 +0000 (01:19 -0800)]
iris: Fix SO issue with INTEL_DEBUG=reemit, set fewer bits
INTEL_DEBUG=reemit was breaking streamout tests, by re-emitting
3DSTATE_SO_BUFFER commands that tell the HW to zero the SO write
offsets. We would need to alter them to use 0xFFFFFFFF for the offset.
Also, have each upload function only flag bits relevant to its own
pipeline.
Kenneth Graunke [Fri, 18 Jan 2019 07:44:09 +0000 (23:44 -0800)]
iris: CS stall on VF cache invalidate workarounds
See commit
31e4c9ce400341df9b0136419b3b3c73b8c9eb7e in i965.
Kenneth Graunke [Wed, 16 Jan 2019 10:02:19 +0000 (02:02 -0800)]
iris: Pay attention to blit masks
For combined depth/stencil formats, we may want to only blit one half.
If PIPE_BLIT_Z is set, blit depth; if PIPE_BLIT_S is set, blit stencil.
Kenneth Graunke [Wed, 16 Jan 2019 09:53:00 +0000 (01:53 -0800)]
iris: Assert about blits with color masking
st/mesa never asks for this today, but in theory someone might, and we
don't support it.
Kenneth Graunke [Wed, 16 Jan 2019 07:41:34 +0000 (23:41 -0800)]
iris: Don't enable smooth points when point sprites are enabled
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_*.primitives.points
Kenneth Graunke [Wed, 16 Jan 2019 07:22:48 +0000 (23:22 -0800)]
iris: Allow sample mask of 0
I think this was an attempt to work around various sample mask bugs I
had early on. It's not correct. A sample mask of 0 is legal and means
to disable all samples.
Fixes dEQP-GLES31.functional.texture.multisample.*.*sample_mask*
Kenneth Graunke [Mon, 14 Jan 2019 08:25:23 +0000 (00:25 -0800)]
iris: fail to create screen for older unsupported HW
loader shouldn't try, but let's be paranoid
Kenneth Graunke [Fri, 11 Jan 2019 21:39:04 +0000 (13:39 -0800)]
iris: Switch to the new PIPELINE_STATISTICS_QUERY_SINGLE capability
I had a hack in place earlier to pass the query type as q->index
for the regular statistics query, but we ended up adjusting the
interface and adding a new query type. Use that instead, fixing
pipeline statistics queries since the rebase.
Kenneth Graunke [Fri, 11 Jan 2019 08:21:06 +0000 (00:21 -0800)]
iris: Use new PIPE_STAT_QUERY enums rather than hardcoded numbers.
Kenneth Graunke [Fri, 11 Jan 2019 08:28:07 +0000 (00:28 -0800)]
iris: Fix Broadwell WaDividePSInvocationCountBy4
We were dividing by 4 in calculate_result_on_gpu(), and also in
iris_get_query_result(). We should stop doing the latter, and instead
divide by 4 in calculate_result_on_cpu() as well.
Otherwise, if snapshots were available, and you hit the
calculate_result_on_cpu() path, but requested it be written to a QBO,
you'd fail to get a divide.
Kenneth Graunke [Sun, 6 Jan 2019 23:56:26 +0000 (15:56 -0800)]
iris: Delete genx->bound_vertex_buffers
This is actually stored in ice->state, as it isn't gen-specific
Kenneth Graunke [Fri, 4 Jan 2019 06:34:49 +0000 (22:34 -0800)]
iris: Drop a dead comment
Kenneth Graunke [Wed, 2 Jan 2019 10:45:00 +0000 (02:45 -0800)]
iris: Don't check other batches for our batch BO
This is an awkward corner case. We create batches in order, each of
which creates and pins a BO. The other batches may not be set up yet,
so it may not be safe to ask whether they reference a BO.
Just avoid this for now. We could avoid it for other context-local BOs
too, but we currently don't have a flag for that (and I'm not certain
whether it's worth it).
Kenneth Graunke [Tue, 1 Jan 2019 06:03:35 +0000 (22:03 -0800)]
iris: Handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE somewhat
Various places in the transfer code need to know whether they must
read the existing resource's values. Rather than checking both flags
everywhere, just make PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE also flag
PIPE_TRANSFER_DISCARD_RANGE - if we can discard everything, we can
discard a subrange, too.
Obviously, we can do better for PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
but eventually u_threaded_context should handle swapping out buffers
for new idle buffers, anyway. In the meantime, this is at least better.
Kenneth Graunke [Sun, 23 Dec 2018 05:24:02 +0000 (21:24 -0800)]
iris: Flush the render cache in flush_and_dirty_for_history
BLORP uses the render engine to write to buffers, and we need to flush
that data out to the actual surface (finishing the write). Then, the
rest of this function invalidates any caches that might have stale data
which needs to be refetched.
Kenneth Graunke [Mon, 24 Dec 2018 07:04:37 +0000 (23:04 -0800)]
iris: Implement multi-slice copy_region
I don't know if this is required - surprisingly, I haven't seen it
matter - but I'd like to use it for multi-slice transfer maps. We may
as well do the right thing.
Kenneth Graunke [Mon, 31 Dec 2018 17:19:07 +0000 (09:19 -0800)]
iris: Leave a comment about why Broadwell images are broken
There are a variety of ways to fix this, many of which are simple, but
I could use some advice on which ones other people prefer, and so we'll
punt until after the holidays.
Kenneth Graunke [Wed, 26 Dec 2018 10:06:13 +0000 (02:06 -0800)]
iris: Fix surface states for Gen8 lowered-to-untype images
We have to use SURFTYPE_BUFFER and ISL_FORMAT_RAW for these.
Kenneth Graunke [Fri, 30 Nov 2018 10:27:07 +0000 (02:27 -0800)]
iris: Fill out brw_image_params for storage images on Broadwell
Kenneth Graunke [Thu, 27 Dec 2018 09:27:44 +0000 (01:27 -0800)]
iris: Don't make duplicate system values
We were relying on CSE/GVN/etc to coalesce all intrinsics that load the
same value, but that's a bad idea. We might have a couple intrinsics
that reload the same value. If so, we only want to set up the uniform
on the first one we see.
Kenneth Graunke [Thu, 27 Dec 2018 08:49:56 +0000 (00:49 -0800)]
iris: Don't enable push constants just because there are system values
System values are built-in uniforms. We set them up as UBO values, and
might pull or push them. UBO push analysis will take care of that. We
only want to enable push constants if there's an actual range being
pushed. Otherwise, we might get into a scenario where 3DSTATE_PS
enables push constants but 3DSTATE_CONSTANT_PS isn't pushing anything.
This fixes GPU hangs in Broadwell image load store tests which have
unused image param system values but no other uniforms. (We shouldn't
be making those anyway, but that's a separate fix...)
Kenneth Graunke [Mon, 24 Dec 2018 02:22:44 +0000 (18:22 -0800)]
iris: Fix framebuffer layer count
cso_fb->layers is only valid for no-attachment framebuffers. Use the
helper function to get the real value, then stash it so we don't have
to call the helper function on the old value for comparison, or at draw
time for Force Zero RTA Index setting.
This fixes Force Zero RTA Index being set even when attempting layered
rendering.
Dave Airlie [Fri, 9 Nov 2018 02:13:30 +0000 (12:13 +1000)]
iris: handle qbo fragment shader invocation workaround
Dave Airlie [Thu, 8 Nov 2018 07:46:22 +0000 (17:46 +1000)]
iris: add fs invocations query workaround for broadwell
Dave Airlie [Thu, 8 Nov 2018 00:38:48 +0000 (10:38 +1000)]
iris: setup gen8 caps
Dave Airlie [Thu, 8 Nov 2018 00:20:54 +0000 (10:20 +1000)]
iris: limit gen8 to 8 samples
Dave Airlie [Wed, 7 Nov 2018 04:23:27 +0000 (14:23 +1000)]
iris/WIP: add broadwell support
This adds all the state changes, MOCS changes,
Kenneth Graunke [Sun, 23 Dec 2018 07:09:16 +0000 (23:09 -0800)]
iris: Delete bogus comment about cube array counting.
Both 'z' and 'depth' are counted in slices, according to the Gallium
docs (context.rst). In our temporary memory, we allocate `box.depth`
slices, so we need to rebase the starting slice (box.z) down to 0,
and back again when writing on unmap.
There's nothing strange about cubes here.
Kenneth Graunke [Fri, 21 Dec 2018 09:00:34 +0000 (01:00 -0800)]
iris: Fix compute scratch pinning
Thanks to Eero Tamminen for helping catch this.
Kenneth Graunke [Fri, 14 Dec 2018 08:51:00 +0000 (00:51 -0800)]
iris: Add a more long term TODO about timebase scaling
Kenneth Graunke [Thu, 20 Dec 2018 04:34:55 +0000 (20:34 -0800)]
iris: Only resolve inputs for actual shader stages
We don't need to consider compute at render time, and don't need to
consider disabled stages. 4% on drawoverhead.
Rhys Kidd [Mon, 17 Dec 2018 06:25:11 +0000 (01:25 -0500)]
iris: Fix assertion in iris_resource_from_handle() tiling usage
Assertion error:
iris_resource_from_handle: Assertion `res->bo->tiling_mode ==
isl_tiling_to_i915_tiling(res->surf.tiling)' failed.
This patch fixes 16 piglit tests on KBL:
glx/glx-multithread-texture
glx/glx-query-drawable-glx_fbconfig_id-glxpbuffer
glx/glx-query-drawable-glx_fbconfig_id-glxpixmap
glx/glx-query-drawable-glx_preserved_contents
glx/glx-query-drawable-glxpbuffer-glx_height
glx/glx-query-drawable-glxpbuffer-glx_width
glx/glx-query-drawable-glxpixmap-glx_height
glx/glx-query-drawable-glxpixmap-glx_width
glx/glx-swap-pixmap
glx/glx-swap-pixmap-bad
glx/glx-tfp
glx/glx-visuals-depth -pixmap
glx/glx-visuals-stencil -pixmap
spec/egl 1.4/eglcreatepbuffersurface and then glclear
spec/egl 1.4/largest possible eglcreatepbuffersurface and then glclear
spec/egl_nok_texture_from_pixmap/basic
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Kenneth Graunke [Fri, 14 Dec 2018 23:48:07 +0000 (15:48 -0800)]
iris: Fix scratch space allocation on Icelake.
Gen9-10 have fewer than 4 subslices per slice, so they need this to be
rounded up. Gen11 isn't documented as needing this hack, and it can
also have more than 4 subslices, so the hack actually can break things.
Fixes tests/spec/arb_enhanced_layouts/execution/component-layout/
sso-vs-gs-fs-array-interleave
Kenneth Graunke [Wed, 12 Dec 2018 08:02:25 +0000 (00:02 -0800)]
iris: better MOCS
Dave Airlie [Fri, 14 Dec 2018 04:05:27 +0000 (14:05 +1000)]
iris: fix gpu calcs for timestamp queries
Kenneth Graunke [Wed, 12 Dec 2018 10:03:57 +0000 (02:03 -0800)]
iris: only mark depth/stencil as writable if writes are actually enabled
Kenneth Graunke [Wed, 12 Dec 2018 09:52:23 +0000 (01:52 -0800)]
iris: more dead comments
Kenneth Graunke [Wed, 12 Dec 2018 09:41:39 +0000 (01:41 -0800)]
iris: pin and re-pin the scratch BO
Kenneth Graunke [Wed, 12 Dec 2018 06:51:15 +0000 (22:51 -0800)]
iris: delete finished comments
Kenneth Graunke [Wed, 12 Dec 2018 06:46:40 +0000 (22:46 -0800)]
iris: always pin the binder...in the compute context, too.
not sure why this hasn't tripped things up
Kenneth Graunke [Tue, 11 Dec 2018 07:22:54 +0000 (23:22 -0800)]
iris: Track blend enables, save outbound for resolve code
Kenneth Graunke [Mon, 10 Dec 2018 08:49:35 +0000 (00:49 -0800)]
iris: whitespace fixes
Kenneth Graunke [Fri, 7 Dec 2018 19:20:39 +0000 (11:20 -0800)]
iris: Make a alloc_surface_state helper
This does the gtt_offset addition for us
Kenneth Graunke [Fri, 7 Dec 2018 07:29:20 +0000 (23:29 -0800)]
iris: Use a surface state fill helper
This will check aux_usage eventually
Kenneth Graunke [Sat, 8 Dec 2018 19:21:48 +0000 (11:21 -0800)]
iris: don't print the pointer in INTEL_DEBUG=submit
lots of noise in diff, hope was it would be useful for gdb, but the
the GEM handle is good enough
Kenneth Graunke [Fri, 7 Dec 2018 07:05:14 +0000 (23:05 -0800)]
iris: Fix the prototype for iris_bo_alloc_tiled
This now matches the actual function in iris_bufmgr.c, as well as the
equivalent brw_bufmgr.c function...
Kenneth Graunke [Wed, 5 Dec 2018 11:30:42 +0000 (03:30 -0800)]
iris: Fix for PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
This fixes ext_transform_feedback-builtin-varyings gl_Position after the
combination of my transform feedback reworks and my vertex buffer
reworks (?)
Kenneth Graunke [Wed, 5 Dec 2018 11:16:54 +0000 (03:16 -0800)]
iris: drop unnecessary genx->streamout field
Kenneth Graunke [Wed, 5 Dec 2018 06:19:33 +0000 (22:19 -0800)]
iris: Implement DrawTransformFeedback()
We get the count by dividing the offset by the stride.
Jason Ekstrand [Wed, 5 Dec 2018 06:00:33 +0000 (22:00 -0800)]
iris: Copy anv's MI_MATH helpers for multiplication and division
(import done by Ken but with author set to Jason because it's his
code that's being imported, so he deserves the credit)
Kenneth Graunke [Wed, 5 Dec 2018 09:16:23 +0000 (01:16 -0800)]
iris: only get space for one offset in stream output targets
Target corresponds to a buffer, buffer only records one offset, not
multiple.
Kenneth Graunke [Wed, 5 Dec 2018 08:57:07 +0000 (00:57 -0800)]
iris: Move iris_stream_output_target def to iris_context.h
now that it doesn't have genxml
Kenneth Graunke [Wed, 5 Dec 2018 08:55:45 +0000 (00:55 -0800)]
iris: Don't bother packing 3DSTATE_SO_BUFFER at create time
We have to do half the packet late anyway, we may as well just do it
all at set time. This also lets us move the struct def out of genxml
Kenneth Graunke [Wed, 5 Dec 2018 06:04:16 +0000 (22:04 -0800)]
iris: Add _MI_ALU helpers that don't paste
This lets you pass arguments as function parameters
Kenneth Graunke [Wed, 5 Dec 2018 06:02:50 +0000 (22:02 -0800)]
iris: Reorder LRR parameters to have dst first.
LRI and LRM both put dst first, be consistent.
Kenneth Graunke [Wed, 5 Dec 2018 00:38:14 +0000 (16:38 -0800)]
iris: rewrite set_vertex_buffer and VB handling
I was using the Gallium API wrong. set_* functions with start_slot
and count parameters are supposed to update a subrange of the items.
I had been trashing all bound vertex buffers and starting over.
This should hopefully also make it easier to slot in additional
VERTEX_BUFFER_STATEs at draw time, say, for shader draw parameters.
Kenneth Graunke [Tue, 4 Dec 2018 22:11:51 +0000 (14:11 -0800)]
iris: handle PatchVerticesIn as a system value.
Tapani Pälli [Mon, 3 Dec 2018 12:15:13 +0000 (14:15 +0200)]
iris: add Android build
Note that at least following additional libs/components require changes
since they refer to BOARD_GPU_DRIVERS variable which is used to select
the driver:
- mixins
- minigbm
- libdrm
- drm_gralloc
v2: (feedback by Gustaw Smolarczyk) Fix trailing \ in a few cases
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Kenneth Graunke [Tue, 4 Dec 2018 08:18:41 +0000 (00:18 -0800)]
iris: override alpha to one src1 blend factors
No idea why this used to pass and doesn't after updating...seems like
we should have been handling it all along...
Kenneth Graunke [Mon, 3 Dec 2018 10:59:08 +0000 (02:59 -0800)]
iris: Always do rasterizer discard in clipper
but continue doing it in SOL if possible because it's faster
Fixes ./bin/ext_transform_feedback-discard-drawarrays - simpler too
Kenneth Graunke [Mon, 3 Dec 2018 10:59:08 +0000 (02:59 -0800)]
iris: Fix primitive generated query active flag
Kenneth Graunke [Mon, 3 Dec 2018 10:08:23 +0000 (02:08 -0800)]
iris: Enable guardband clipping
Kenneth Graunke [Mon, 3 Dec 2018 10:02:49 +0000 (02:02 -0800)]
iris: Clamp viewport extents to the framebuffer dimensions
Fixes arb_framebuffer_no_attachments-query's resize subtest.