Brian Paul [Thu, 2 Aug 2012 15:40:40 +0000 (09:40 -0600)]
mesa: default_access_mode() returns a GLbitfield, not GLenum
José Fonseca [Thu, 2 Aug 2012 15:40:40 +0000 (09:40 -0600)]
scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parser
Before, the GLSL parser was getting rebuilt every time that scons was
run. The problem was scons was expecting a glsl_parser.hpp file but
we were generating a glsl_parser.h file.
Signed-off-by: Brian Paul <brianp@vmware.com>
Christian König [Fri, 13 Jul 2012 09:23:10 +0000 (11:23 +0200)]
radeonsi: initial VDPAU target
Windowed speed is of course way to slow, but fullscreen
works like a charm now.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Wed, 1 Aug 2012 18:46:39 +0000 (20:46 +0200)]
radeon/llvm: fix fp immediates on SI
I don't know if this is a good idea, but it
fixes the problem at hand.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Christian König [Wed, 1 Aug 2012 21:18:14 +0000 (23:18 +0200)]
radeonsi: fix TEX writemask
Using the writemask in the sampler results in packet
VGPRS. For now just sample all components and let
llvm chose the right one.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Wed, 1 Aug 2012 20:35:24 +0000 (22:35 +0200)]
radeonsi: fix shader param and color count
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Wed, 1 Aug 2012 13:20:07 +0000 (15:20 +0200)]
radeonsi: fix texture loads from sampler > 0
The backend is multiplying the offset by the numbers of
elements anyway, so doing it twice just makes everything
crash.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Wed, 1 Aug 2012 09:21:19 +0000 (11:21 +0200)]
radeonsi: disable tiling until we fixed all bugs
Currently there are more important things to worry about.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Vinson Lee [Wed, 1 Aug 2012 05:55:39 +0000 (22:55 -0700)]
scons: Add support for Intel Compiler.
The patch makes the SCons build with Intel Compiler successful.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Pauli Nieminen [Tue, 12 Jun 2012 18:39:01 +0000 (21:39 +0300)]
meta: Use sampler object in framebuffer blit
Framebuffer blit needs to setup texture sampling with no reference to the
user's texturing state, and a sampler object lets us avoid a bunch of changes
to the user's state setup.
We don't bother caching the sampler object since we're changing parameters in
it based on the filtering option to glBlitFramebuffer().
Fixes piglit GL_ARB_sampler_objects/framebufferblit and rendering in l4d2 (our
setting of srgb decode wasn't being respected due to the user's sampler object
being active).
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Pauli Nieminen [Tue, 12 Jun 2012 18:39:00 +0000 (21:39 +0300)]
meta: Add sampler object to texture decompression
Sampler objects can be used to shadow texture object state without
modifying original application state. Decompression path feels a bit
like path where caching shouldn't happen. But as everything else is
cached already I decided to cache sampler state too.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:57 +0000 (21:38 +0300)]
mesa: Allow meta module to call sampler functions
To allow meta module to use sample objects mesa GL functions need to be
visible and linkable for meta module.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:56 +0000 (21:38 +0300)]
swrast: Support sampler object for texture fetching state
swrast needs to pass sampler object into all texture fetching functions
to use correct sampling state when sampler object is bound to the unit.
The changes were made using half manual regular expression replace.
v2: Fix NULL deref in _swrast_choose_triangle(), because the _Current
values aren't set yet, so we need to look at our texObj2D. (anholt)
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:55 +0000 (21:38 +0300)]
mesa: Make ARB_sampler_objects mandatory
To allow meta acceleration operations to use sampler objects the
ARB_sampler_objects extension needs to be mandatory for all drivers.
Because the extension doesn't have any hardware dependencies it is
trivial to implement.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:54 +0000 (21:38 +0300)]
mesa/program: Use sampler object state if present
CompareFailValue is part of Sampler state that needs to be read from
bound sampler object if present.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:53 +0000 (21:38 +0300)]
mesa/ff_shader: Fix sampler state reading
Fixed function fragment shader generator was incorrectly read texture
sampling state directly from texture object. To make sure that
ARB_sampler_object works correctly shader generator has to use the
bound sampler if one exist.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:52 +0000 (21:38 +0300)]
radeon&r200: Add support for ARB_sampler_objects
Preparation for the mandatory support of ARB_sampler_objects. I have tested
this patch with rv280 only.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:51 +0000 (21:38 +0300)]
radeon: Fix printf format not to warn in 64bit
When I build tested radeon changes I noticed two warnings about format
size missmatch in 64bit. I decided to clean them to make relevant
compiler warnings easier to spot.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:50 +0000 (21:38 +0300)]
nouveau: Add support for ARB_sampler_objects
ARB_sampler_objects is very simple software only extension to support. I want
to make it a mandatory extension for Mesa drivers to allow the meta module to
use it.
This patch add support for the extension to nouveau. It is completely untested
search and replace patch, except for flagging the texture state as needing to
be recomputed when a sampler object is present.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:47 +0000 (21:38 +0300)]
mesa/samplerobj: Support EXT_texture_sRGB_decode
sRGBDecode state is part of sampler object state but mesa was missing
handlers to access the state. This patch adds the support for required
state changes and queries.
GL_EXT_texture_sRGB_decode issue 4:
"4) Should we add forward-looking support for ARB_sampler_objects?
RESOLVED: YES
If ARB_sampler_objects exists in the implementation, the sampler
objects should also include this parameter per sampler."
Fixes piglit GL_ARB_sampler_objects/GL_EXT_texture_sRGB_decode.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Pauli Nieminen [Tue, 12 Jun 2012 18:38:46 +0000 (21:38 +0300)]
mesa: Move DepthMode to texture object
GL_DEPTH_TEXTURE_MODE isn't meant to be part of sampler state based on
compatibility profile specifications.
OpenGL specification 4.1 compatibility
20100725 3.9.2:
"... The values accepted in the pname parameter
are TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_WRAP_R, TEXTURE_MIN_-
FILTER, TEXTURE_MAG_FILTER, TEXTURE_BORDER_COLOR, TEXTURE_MIN_-
LOD, TEXTURE_MAX_LOD, TEXTURE_LOD_BIAS, TEXTURE_COMPARE_MODE, and
TEXTURE_COMPARE_FUNC. Texture state listed in table 6.25 but not listed here and
in the sampler state in table 6.26 is not part of the sampler state, and remains in the
texture object."
The list of states is in Table 6.24 "Textures (state per texture
object)" instead of 6.25 mentioned in the specification text.
Same can be found from 3.3 compatibility specification.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Fri, 27 Jul 2012 01:02:20 +0000 (18:02 -0700)]
i965/msaa: Allow GL_SAMPLES to be set to 1 prior to Gen6.
This patch allows GL_SAMPLES to be set to either 0 or 1 on i965
platforms that don't support MSAA (those prior to Gen6). Setting
GL_SAMPLES=1 has the same effect as setting it to 0 on these platforms
(because MSAA is unsupported), but is distinguishable via the GL API.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50165
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Paul Berry [Fri, 27 Jul 2012 01:01:28 +0000 (18:01 -0700)]
i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.
EXT_framebuffer_multisample is a required subpart of
ARB_framebuffer_object, which means that we must support it even on
platforms that don't support MSAA. Fortunately
EXT_framebuffer_multisample allows for this by allowing GL_MAX_SAMPLES
to be set to 1.
This leads to a tricky quirk in the GL spec: since
GlRenderbufferStorageMultisamples() accepts any value for its
"samples" parameter up to and including GL_MAX_SAMPLES, that means
that on platforms that don't support MSAA, GL_SAMPLES is allowed to be
set to either 0 or 1. On platforms that do support MSAA, GL_SAMPLES=1
is not used; 0 means no MSAA, and 2 or higher means MSAA.
In other words, GL_SAMPLES needs to be interpreted as follows:
=0 no MSAA (possible on all platforms)
=1 no MSAA (only possible on platforms where MSAA unsupported)
>1 MSAA (only possible on platforms where MSAA supported)
This patch modifies all MSAA-related code to choose between
multisampling and single-sampling based on the condition (GL_SAMPLES >
1) instead of (GL_SAMPLES > 0) so that GL_SAMPLES=1 will be treated as
"no MSAA".
Note that since GL_SAMPLES=1 implies GL_SAMPLE_BUFFERS=1, we can no
longer use GL_SAMPLE_BUFFERS to distinguish between MSAA and non-MSAA
rendering.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tomeu Vizoso [Mon, 16 Jul 2012 18:45:17 +0000 (20:45 +0200)]
glsl: Add support for OES_standard_derivatives in GLSL ES.
Previously, we advertised the extension but the builtin functions
were enabled only for GLSL and not for ES.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=52003
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chad Versace [Tue, 10 Jul 2012 00:01:29 +0000 (17:01 -0700)]
intel: Use consistent pattern in intelCreateBuffer
The 16-bit depth case did not follow the function's prevalent pattern.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Chad Versace [Mon, 9 Jul 2012 23:51:23 +0000 (16:51 -0700)]
intel: Decrease nesting level in intelCreateBuffer
Nearly the whole function body was contained in the 'else' branch. The
'if' branch did one thing: return early with an error. Clean things up by
moving all the code out of the 'else' branch. Decreases max nesting level
from 4 to 3.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Chad Versace [Mon, 9 Jul 2012 22:51:06 +0000 (15:51 -0700)]
intel: Remove dead code in intelAllocateBuffer
After commit "intel: Convert to using private depth/stencil buffers", we
request from DRI2GetBuffersWithFormat only the front left and back left
buffers. We no longer request depth and stencil buffers.
Assert that in intelAllocateBuffer and remove the related dead code.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Matt Turner [Wed, 1 Aug 2012 17:11:46 +0000 (10:11 -0700)]
configure.ac: Remove extra ;;
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=53053
Matt Turner [Wed, 1 Aug 2012 15:38:35 +0000 (08:38 -0700)]
configure.ac: Don't duplicate CFLAGS
These assignments caused CFLAGS specified on the configure line to
appear twice in the final CFLAGS. Removing them makes the behavior
reasonable -- USER_CFLAGS are appended at the end of CFLAGS, allowing
the builder to override flags added by configure.ac like
-fno-strict-aliasing.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Matt Turner [Wed, 1 Aug 2012 15:32:49 +0000 (08:32 -0700)]
configure.ac: Remove contractions to stop breaking syntax highlighting
Reviewed-by: Adam Jackson <ajax@redhat.com>
Matt Turner [Wed, 1 Aug 2012 15:27:37 +0000 (08:27 -0700)]
configure.ac: remove remnants of ppc asm support
Missed by
d387899388bd7090bda50593e35f8ed3cb730c47.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Adam Jackson [Wed, 1 Aug 2012 15:44:28 +0000 (11:44 -0400)]
linux: Default to dri not xlib on all arches
Even on s390{,x} where there's no video card, you still want this so GLX
protocol works.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Christoph Bumiller [Tue, 31 Jul 2012 21:32:14 +0000 (23:32 +0200)]
nv50,nvc0: make resolve sampler objects allow sRGB conversion
Just figured out what that bit does.
Note: It's converted back to sRGB on write, so no effective
conversion occurs.
Christoph Bumiller [Tue, 31 Jul 2012 13:56:09 +0000 (15:56 +0200)]
Revert "gallium: specify resource_resolve destination via a pipe_surface"
This reverts commit
5d5af7d359e0060fa00b90a8f04900b96f9058b0.
It turns out the issue this was supposed to fix merely counter-acted
a bug in the hardware driver that I wasn't aware of.
The resource_resolve is not supposed to do sRGB conversion, period.
(This would violate the requirement that source and destination must
be of the same format).
Roland Scheidegger [Fri, 27 Jul 2012 01:58:45 +0000 (03:58 +0200)]
r200: get rid of dubious aux scissor bits
no point in emitting aux scissor values if we
a) never enable them
b) never set the actual values
plus it is enough to have that aux scissor enable reg (which we never set to
enable) in one place not two.
Roland Scheidegger [Fri, 27 Jul 2012 01:49:25 +0000 (03:49 +0200)]
radeon/r200: get rid of some unneeded cliprect/scissor code
Noone was interested in the number of cliprects, and noone cared
about the intersect result neither. So just nuke this.
Roland Scheidegger [Fri, 27 Jul 2012 01:46:41 +0000 (03:46 +0200)]
r200: get rid of old gart memory functions from old dri1
Those functions are SO dead.
Roland Scheidegger [Fri, 27 Jul 2012 01:43:11 +0000 (03:43 +0200)]
radeon/r200: fix bogus clears
There were several problems with these functions (which are a remnant
of dri1 hyperz mostly - should bring it back somehow someday).
First, it would always do a swrast clear if the buffer to clear was a fbo.
Second, for buffers we wouldn't handle the clear (I guess aux/accum?) we
would actually still have tried to clear that later even when we already
cleared it with swrast.
Roland Scheidegger [Fri, 27 Jul 2012 02:03:45 +0000 (04:03 +0200)]
radeon/r200: fix bogus assert/scissor wrt width/height 2048
This addresses one issue raised in bug #51658 discovered by Eugene St Leger.
The assert is bogus since there's no problem with texture width/height being
2048 (the width/height programmed is width/height minus one).
OTOH though the programmed size for scissor rect should be width/height
minus one too otherwise bad things may happen (as it is inclusive, and there's
not enough bits for more than a value of 2047).
Christian König [Tue, 31 Jul 2012 16:30:45 +0000 (18:30 +0200)]
radeon/llvm: fix calculation of max register number
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Tom Stellard [Tue, 31 Jul 2012 20:05:54 +0000 (20:05 +0000)]
radeon/llvm: Add pseudo-support for 64-bit immediate types on SI
SI does not support 64-bit immediates natively, but llvm will generate
i64 immediates when indexing loads and stores (since SI has 64-bit
pointers). The i64 indices will always be small enough to fit into
32-bits (i.e. the high 32 bits will always be all zeros), so we can
treat these index values as 32-bits.
Tom Stellard [Tue, 31 Jul 2012 16:17:59 +0000 (16:17 +0000)]
radeon/llvm: Fix incorrect return value in SelectADDRReg()
We need to return true when we match the pattern.
Tom Stellard [Tue, 31 Jul 2012 16:42:15 +0000 (16:42 +0000)]
radeon/llvm: Move SMRD IMM pattern before SMRD SGPR pattern
In tablegen, if two patterns match, the one that comes first in the file
is given preference. We want the SMRD IMM pattern to be given
preference, because it encodes the pointer offset in its immediate
field, which saves us an add instruction.
Eric Anholt [Mon, 25 Jun 2012 19:47:01 +0000 (12:47 -0700)]
glsl: Reject linking shaders with too many uniform blocks.
Part of fixing piglit maxblocks.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Mon, 25 Jun 2012 17:10:26 +0000 (10:10 -0700)]
mesa: Return -1 for glGetUniformLocation on UBOs.
Fixes piglit ARB_uniform_buffer_object/getuniformlocation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Fri, 22 Jun 2012 21:34:33 +0000 (14:34 -0700)]
glsl: Assign array and matrix stride values according to std140 layout.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Fri, 22 Jun 2012 20:36:35 +0000 (13:36 -0700)]
glsl: Add support for default layout qualifiers for uniforms.
I ended up having to add rallocing of the ast_type_qualifier in order
to avoid pulling in ast.h for glsl_parser_extras.h, because I wanted
to track an ast_type_qualifier in the state.
Fixes piglit ARB_uniform_buffer_object/row-major.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Fri, 22 Jun 2012 20:31:56 +0000 (13:31 -0700)]
glsl: Merge UBO layout qualifiers in a qualifier list.
Yes, you get to say things like "layout(row_major, column_major)" and
get column major.
Part of fixing piglit ARB_uniform_buffer_object/row_major.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Thu, 21 Jun 2012 21:58:58 +0000 (14:58 -0700)]
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
This is like a stripped-down version of glGetActiveUniform that just
returns the name, since the other return values (type and size) of
that function are now meant to be handled with
glGetActiveUniformsiv().
Fixes piglit ARB_uniform_buffer_object/getactiveuniformname
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 19 Jun 2012 21:29:49 +0000 (14:29 -0700)]
mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 19 Jun 2012 22:24:30 +0000 (15:24 -0700)]
mesa: Add support for getting active uniform block names.
Fixes piglit ARB_uniform_buffer_object/getactiveuniformblockname.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Tue, 19 Jun 2012 20:43:00 +0000 (13:43 -0700)]
mesa: Add support for glUniformBlockBinding() and the API to get it back.
Fixes piglit ARB_uniform_buffer_object/uniformbufferbinding.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Mon, 18 Jun 2012 23:47:04 +0000 (16:47 -0700)]
glsl: Incorporate all UBO language changes into GLSL 1.40.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Thu, 14 Jun 2012 15:57:04 +0000 (08:57 -0700)]
mesa: Add support for glGetProgramiv pnames for UBOs.
Fixes piglit ARB_uniform_buffer_object/getprogramiv.
v2: Add extension checks.
v3: Appease MSVC.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Tue, 31 Jul 2012 08:28:35 +0000 (01:28 -0700)]
glsl: Refactor #version validation to be more future-proof.
The previous implementation required a flag in _mesa_glsl_parse_state
and line of code to initialize it for every version of the shading
language we intend to support. As we look to add 150, 330, 400, 410,
420, and beyond, this gets rather unwieldy.
This patch retains the switch statement (to reject, say, #version 111),
but removes all the bits. Code to check for ctx->API == API_OPENGL_CORE
could easily be added to the 110 and 120 cases to reject those.
v2: Use _mesa_is_desktop_gl to preserve the existing behavior in the
presence of the new API_OPENGL_CORE enumeration.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Eric Anholt [Mon, 30 Jul 2012 18:04:57 +0000 (11:04 -0700)]
i965: Add support for GL_SKIP_DECODE_EXT on other SRGB formats.
Fixes some failures in getteximage-formats.
v2: Remove stray include, and drop extra test for encoding == GL_SRGB --
_mesa_get_srgb_format_linear() returns the same format if it wasn't SRGB.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48120
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
NOTE: This is a candidate for the 8.0 branch.
Kenneth Graunke [Tue, 31 Jul 2012 17:40:43 +0000 (10:40 -0700)]
glsl: Fix #pragma invariant(all) language version check.
It was using state->Const.GLSL_100ES, which is set if the driver
supports ARB_ES2_compatibility or we're in ES2 mode. Instead, it should
use state->language_version, as that represents the actual GLSL version
of the shader being compiled.
Since the correct logic is < 120 && !100, just make it == 110.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 26 Jul 2012 22:54:25 +0000 (15:54 -0700)]
mesa: Support glGetString(GL_SHADING_LANGUAGE_VERSION) for >= 1.40.
This will need to get refactored when we add support for core profiles
or forward-compatible contexts, but we may as well have it in the
meantime. This allows us to override the GLSL version and experiment.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Tue, 31 Jul 2012 15:00:41 +0000 (09:00 -0600)]
ir_to_mesa: make size_swizzles[] array static const
Jon TURNEY [Thu, 26 Jul 2012 10:07:37 +0000 (11:07 +0100)]
Move installing osmesa.pc to drivers/osmesa
Move installing osmesa.pc to drivers/osmesa, where it belongs better
This also restores the installation of gl.pc if we are building osmesa at the
same time as libGL, which was broken in commit
39785488 when the .pc
installation was converted to automake
v2:
Remove HAVE_OSMESA_DRIVER automake conditional, it's now pointless as we
will only be building in the drivers/osmesa directory if the condition it
checked was true.
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Eric Anholt <eric@anholt.net>
Vinson Lee [Sun, 29 Jul 2012 22:12:05 +0000 (15:12 -0700)]
gallium/util: Use GCC built-in functions for NaN and infinity.
This patch fixes this build failure with Intel Compiler.
src/gallium/auxiliary/util/u_format_tests.c(903): error: floating-point operation result is out of range
{PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0x7c01), UNPACKED_1x1( NAN, 0.0, 0.0, 1.0)},
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Jordan Justen [Tue, 24 Jul 2012 22:37:01 +0000 (15:37 -0700)]
mesa: don't enable legacy GL functions when using API_OPENGL_CORE
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Tue, 24 Jul 2012 21:52:33 +0000 (14:52 -0700)]
intel: add support for using API_OPENGL_CORE
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Tue, 24 Jul 2012 21:51:05 +0000 (14:51 -0700)]
meta: add support for using API_OPENGL_CORE
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Tue, 24 Jul 2012 21:48:57 +0000 (14:48 -0700)]
glsl: add support for using API_OPENGL_CORE
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Thu, 19 Jul 2012 18:27:16 +0000 (11:27 -0700)]
mesa: add support for using API_OPENGL_CORE
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Thu, 19 Jul 2012 18:01:27 +0000 (11:01 -0700)]
mesa: add api check functions
These functions make it easier to check for multiple API types.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jordan Justen [Thu, 19 Jul 2012 17:38:28 +0000 (10:38 -0700)]
mesa: add API_OPENGL_CORE api
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Thu, 29 Mar 2012 17:51:24 +0000 (10:51 -0700)]
glsl: Fix ir_last_opcode value.
Now that ir_quadop_vector exists, ir_last_binop and ir_last_opcode are
no longer the same. Only one place currently uses this enumeration, and
already handles ir_quadop_vector correctly.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Olivier Galibert <galibert@pobox.com>
Ian Romanick [Thu, 22 Mar 2012 22:09:40 +0000 (15:09 -0700)]
glsl: Request an Nx1 type instance in ir_quadop_vector lowering pass.
No types have 0 columns. The glsl_type::get_instance method contains
if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
return error_type;
To get a vector, use columns = 1.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Olivier Galibert <galibert@pobox.com>
Kenneth Graunke [Thu, 26 Jul 2012 06:07:16 +0000 (23:07 -0700)]
glsl: Make bvec and ivec types accessible without using get_instance.
It's more convenient to use shortcuts like glsl_type::bvec2_type than
the longwinded glsl_type::get_instance(GLSL_TYPE_BOOL, 2, 1).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Olivier Galibert <galibert@pobox.com>
Tom Stellard [Mon, 30 Jul 2012 16:28:50 +0000 (16:28 +0000)]
radeon/llvm: Cleanup AMDIL.h
Tom Stellard [Mon, 30 Jul 2012 15:57:50 +0000 (15:57 +0000)]
radeon/llvm: Rename all AMDIL* classes to AMDGPU*
Tom Stellard [Mon, 30 Jul 2012 15:51:21 +0000 (15:51 +0000)]
radeon/llvm: Merge AMDILSubtarget into AMDGPUSubtarget
Tom Stellard [Mon, 30 Jul 2012 15:23:21 +0000 (15:23 +0000)]
radeon/llvm: Merge AMDILTargetLowering class into AMDGPUTargetLowering
Tom Stellard [Mon, 30 Jul 2012 14:21:16 +0000 (14:21 +0000)]
radeon/llvm: Remove IL_cmp DAG node
Tom Stellard [Fri, 27 Jul 2012 21:04:36 +0000 (21:04 +0000)]
radeon/llvm: Cleanup and reorganize AMDIL .td files
Tom Stellard [Fri, 27 Jul 2012 20:06:43 +0000 (20:06 +0000)]
radeon/llvm: Remove lowering code for unsupported features
e.g. function calls, load/store from stack
Tom Stellard [Fri, 27 Jul 2012 19:31:08 +0000 (19:31 +0000)]
radeon/llvm: Remove AMDILVersion.td
Tom Stellard [Fri, 27 Jul 2012 19:26:31 +0000 (19:26 +0000)]
radeon/llvm: Remove AMDILAlgorithms.tpp
Tom Stellard [Fri, 27 Jul 2012 19:18:04 +0000 (19:18 +0000)]
radeon/llvm: Merge AMDILInstrInfo.cpp into AMDGPUInstrInfo.cpp
Tom Stellard [Fri, 27 Jul 2012 18:54:46 +0000 (18:54 +0000)]
radeon/llvm: Merge AMDILRegisterInfo into AMDGPURegisterInfo
Tom Stellard [Fri, 27 Jul 2012 17:46:40 +0000 (17:46 +0000)]
radeon/llvm: Change the tablegen target from AMDIL to AMDGPU
Kenneth Graunke [Sat, 9 Jun 2012 09:33:22 +0000 (02:33 -0700)]
i965: Support MESA_FORMAT_SIGNED_RGBA_16.
The hardware supports this format with no known quirks, so we may as
well enable it.
Alpha blending is not supported until Sandybridge, but as far as I can
tell, OpenGL doesn't require alpha blending on SNORM formats. Plus, we
already expose R8G8B8A8_SNORM which has a similar restriction.
Fixes 6 piglit texwrap-2D-*SNORM* cases,
gl-3.1/required-sized-texture-formats, and 10 oglconform snorm-textures
subcases
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Elvis Lee [Thu, 19 Jul 2012 04:54:05 +0000 (13:54 +0900)]
gbm: Fix build for wayland include
backends/gbm_dri.c fails to find wayland-server.h.
Signed-off-by: Elvis Lee <kwangwoong.lee@lge.com>
Brian Paul [Mon, 30 Jul 2012 14:29:08 +0000 (08:29 -0600)]
mesa: fix _math_matrix_copy(), again
The matrix is 16 GLfloats in size. Since from->inv is just a pointer (not
an array), sizeof(*from->inv) wasn't right.
Vinson Lee [Mon, 30 Jul 2012 00:54:55 +0000 (17:54 -0700)]
mesa: Fix wrong sizeof argument in _math_matrix_copy.
Fixes Coverity wrong sizeof argument defect.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Christian König [Fri, 27 Jul 2012 19:57:40 +0000 (21:57 +0200)]
radeonsi: fix db and stencil setup v2
v2: fix tiling for small pitches, that finally makes
glxgears and readPixSanity work
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Thu, 26 Jul 2012 11:53:42 +0000 (13:53 +0200)]
radeonsi: fix stencil op mapping
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Wed, 25 Jul 2012 20:45:08 +0000 (22:45 +0200)]
radeonsi: fix assertion in si_bind_vs_sampler
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Wed, 25 Jul 2012 20:39:15 +0000 (22:39 +0200)]
radeonsi: fix shader binding
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Wed, 25 Jul 2012 19:58:46 +0000 (21:58 +0200)]
radeonsi: fix dummy export in shaders v2
v2: add assertion for vertex shader
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Wed, 25 Jul 2012 09:22:59 +0000 (11:22 +0200)]
radeonsi: fix vertex buffer and elements
Let's just use the T# descriptors until we get a fetch shader.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Tue, 24 Jul 2012 16:50:49 +0000 (18:50 +0200)]
radeonsi: fix shader size and handling
We should always upload the shader here.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Christian König [Tue, 24 Jul 2012 16:47:19 +0000 (18:47 +0200)]
radeonsi: rename r600_resource to si_resource
Also split it into seperate header and add
some helper functions.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Kenneth Graunke [Sat, 28 Jul 2012 20:04:53 +0000 (13:04 -0700)]
glcpp: Add a newline to expanded #line directives.
Otherwise, the preprocessor happily outputs
#line 2 4 <your next line of code>
and the main compiler gets horribly confused and fails to compile.
This is not the right solution (line numbers in error messages will
likely be off-by-one in certain circumstances), but until Carl comes
up with a proper fix, this gets programs running again.
Fixes regressions in Regnum Online, Overgrowth, Piglit, and others since
commit
aac78ce8234d96932c38b3f48b1d828077bc0027.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51802
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51506
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41152
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Christoph Bumiller [Wed, 25 Jul 2012 11:47:58 +0000 (13:47 +0200)]
gallium: specify resource_resolve destination via a pipe_surface
The format member of pipe_surface may differ from that of the
pipe_resource, which is used to communicate, for instance, whether
sRGB encode should be enabled in the resolve operation or not.
Fixes resolve to sRGB surfaces in mesa/st when GL_FRAMEBUFFER_SRGB
is disabled.
Reviewed-by: Brian Paul <brianp@vmware.com>
Christoph Bumiller [Fri, 20 Jul 2012 18:57:45 +0000 (20:57 +0200)]
st/mesa: call update_renderbuffer_surface for sRGB renderbuffers, too
sRGBEnabled should affect both textures and renderbuffers, so we need
to check/update the pipe_surface format for both.
Fixes, for instance, rendering appearing too bright in wine applications
using sRGB multisample renderbuffers.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
Christoph Bumiller [Wed, 25 Jul 2012 14:16:11 +0000 (16:16 +0200)]
nv50: fix depth/stencil multisample memory storage types
Leftover from libdrm_nouveau v2 interface change.
Christoph Bumiller [Mon, 23 Jul 2012 11:04:34 +0000 (13:04 +0200)]
nv50: fix resource_resolve shader start offsets