mesa.git
10 years agoglx: Fix build since 679c2ef "glx/drisw: add support for DRI2rendererQueryExtension...
Jon TURNEY [Sun, 17 Aug 2014 16:22:22 +0000 (17:22 +0100)]
glx: Fix build since 679c2ef "glx/drisw: add support for DRI2rendererQueryExtension", when only building drisw renderer

v2:
- Move dri*_query_renderer_* into their respective dri*_priv.h headers
- Drop then unnneeded include of dri2.h from dri2_query_renderer.c
- Rename dri2_query_renderer.c as dri_common_query_renderer.c, as it's contents
now are used for more than dri[23]

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
10 years agoIncrement version to 10.4.0-devel
Carl Worth [Thu, 21 Aug 2014 15:37:26 +0000 (08:37 -0700)]
Increment version to 10.4.0-devel

Now that the 10.3 branch has been created

10 years agoradeonsi: add new SI pci ids
Alex Deucher [Thu, 21 Aug 2014 15:16:15 +0000 (11:16 -0400)]
radeonsi: add new SI pci ids

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
10 years agoradeonsi: add new CIK pci ids
Alex Deucher [Thu, 21 Aug 2014 15:13:17 +0000 (11:13 -0400)]
radeonsi: add new CIK pci ids

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
10 years agor600g: Fix flat/smooth shade state toggle
Glenn Kennard [Wed, 20 Aug 2014 19:55:37 +0000 (21:55 +0200)]
r600g: Fix flat/smooth shade state toggle

If only the flat/smooth shade state changed between
two render calls the prior code would miss updating the
hardware state.

Also add check for sprite coord, potentially same type
of issue otherwise for it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81967
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
10 years agor600g/compute: Don't initialize vertex_buffer_state masks to 0x2
Tom Stellard [Tue, 19 Aug 2014 23:27:38 +0000 (16:27 -0700)]
r600g/compute: Don't initialize vertex_buffer_state masks to 0x2

cs_vertex_buffer_state.enabled_mask and
cs_vertex_buffer_state.dirty_mask are both updated when
r600_set_constant_buffer() is called, so we don't need to manually
update these values.

This fixes a crash with OpenCL programs that have a kernel with no
arguments.

https://bugs.freedesktop.org/show_bug.cgi?id=82671

CC: "10.2" <mesa-stable@lists.freedesktop.org>
10 years agor600g/compute: Use the first parameter in evergreen_set_global_binding()
Tom Stellard [Tue, 19 Aug 2014 23:07:24 +0000 (16:07 -0700)]
r600g/compute: Use the first parameter in evergreen_set_global_binding()

10 years agopipe-loader: Fix memory leak v2
Tom Stellard [Tue, 19 Aug 2014 21:04:32 +0000 (14:04 -0700)]
pipe-loader: Fix memory leak v2

v2:
  - Change driver_name to char*

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: "10.2" <mesa-stable@lists.freedesktop.org>
10 years agoradeon: Add work-around for missing Hainan support in clang < 3.6 v2
Tom Stellard [Tue, 19 Aug 2014 20:18:19 +0000 (13:18 -0700)]
radeon: Add work-around for missing Hainan support in clang < 3.6 v2

v2:
  - Add missing break.

https://bugs.freedesktop.org/show_bug.cgi?id=82709

CC: "10.2" <mesa-stable@lists.freedesktop.org>
10 years agost/clover: Fix build against LLVM SVN >= r215967 v2
Michel Dänzer [Thu, 21 Aug 2014 10:30:22 +0000 (06:30 -0400)]
st/clover: Fix build against LLVM SVN >= r215967 v2

v2: Tom Stellard
  - Properly destroy the Module

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
10 years agoi965,meta: Stop unlocking the texture to try and prevent deadlocks.
Kenneth Graunke [Tue, 19 Aug 2014 00:20:21 +0000 (17:20 -0700)]
i965,meta: Stop unlocking the texture to try and prevent deadlocks.

Unlocking the texture is not safe: another thread could come in and grab
it.  Now that we use a recursive mutex, this should work.  This also fixes
texture lock deadlocks in the new meta fast clear path.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Tested-by: Chris Forbes <chrisf@ijw.co.nz>
10 years agomesa: Use a recursive mutex for the texture lock.
Kenneth Graunke [Tue, 19 Aug 2014 00:20:20 +0000 (17:20 -0700)]
mesa: Use a recursive mutex for the texture lock.

This avoids problems with things like meta operations calling functions
that want to take the lock while the lock is already held.  Basically,
the point is to guard against API reentrancy across threads...not to
guard against ourselves.

Dave Airlie opposed this change, but it makes master usable again and no
one proposed a better solution.  We can revert this if/when someone
does.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Tested-by: Chris Forbes <chrisf@ijw.co.nz>
10 years agoglcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS X
Carl Worth [Mon, 18 Aug 2014 23:26:34 +0000 (16:26 -0700)]
glcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS X

There were two problems with the way this script used sed on OS X:

  1. The OS X sed doesn't interpret "\r" in a replacement list as a
     carriage-return character, (instead it was inserting a literal
     'r' character).

     We fix this by putting an actual ^M character into the source of
     the script, (rather than a two-character escape sequence hoping
     for sed to do the right thing).

  2. When generating the test files with LF-CR ("\n\r") newlines, the
     OS X sed was adding an undesired final newline ("\n") at the end
     of the file. We avoid this by first using sed to add the ^M
     before the newlines, then using tr to swap the \r and \n
     characters. This way, sed never sees any lines ending with
     anything but \n, so it doesn't get confused and doesn't add any
     bogus extra newlines.

Tested-by: Vinson Lee <vlee@freedesktop.org>
Vinson's testing confirmed that this patch fixes FreeBSD as well.

10 years agoglcpp: Use printf instead of "echo -n" in glcpp-test
Carl Worth [Mon, 18 Aug 2014 23:26:09 +0000 (16:26 -0700)]
glcpp: Use printf instead of "echo -n" in glcpp-test

I noticed that with /bin/sh on Mac OS X, "echo -n" does not work as
desired, (it actually prints "-n" rather than suppressing the final
newline). There is a /bin/echo that could be used (it actually works)
instead of the builtin echo.

But I decided it's more robust to just use printf rather than
hardcoding /bin/echo into the script.

10 years agoi965/vec4: Allow reswizzling writemasks when swizzle is single-valued.
Matt Turner [Fri, 15 Aug 2014 19:32:23 +0000 (12:32 -0700)]
i965/vec4: Allow reswizzling writemasks when swizzle is single-valued.

total instructions in shared programs: 4288033 -> 4266151 (-0.51%)
instructions in affected programs:     930915 -> 909033 (-2.35%)

10 years agoTeach os_get_total_physical_memory about Cygwin
Jon TURNEY [Sun, 17 Aug 2014 16:21:27 +0000 (17:21 +0100)]
Teach os_get_total_physical_memory about Cygwin

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
10 years agor300g: Fix path to test programs for out-of-tree builds
Michel Dänzer [Tue, 19 Aug 2014 02:00:16 +0000 (11:00 +0900)]
r300g: Fix path to test programs for out-of-tree builds

Fixes make check in that case.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
10 years agogallivm: Fix build with LLVM >= 3.6 r215967.
Vinson Lee [Wed, 20 Aug 2014 06:17:40 +0000 (23:17 -0700)]
gallivm: Fix build with LLVM >= 3.6 r215967.

This LLVM 3.6 commit changed EngineBuilder constructor.

commit 3f4ed32b4398eaf4fe0080d8001ba01e6c2f43c8
Author: Rafael Espindola <rafael.espindola@gmail.com>
Date:   Tue Aug 19 04:04:25 2014 +0000

    Make it explicit that ExecutionEngine takes ownership of the modules.

    git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215967 91177308-0d34-0410-b5e6-96231b3b80d8

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoglsl: Use the without_array predicate in some more places
Timothy Arceri [Tue, 19 Aug 2014 23:56:42 +0000 (13:56 -1000)]
glsl: Use the without_array predicate in some more places

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
10 years agoi965: Flush the RC and TC before doing a fast clear resolve
Kristian Høgsberg [Mon, 18 Aug 2014 19:31:14 +0000 (12:31 -0700)]
i965: Flush the RC and TC before doing a fast clear resolve

The docs say "When performing a render target resolve, PIPE_CONTROL with end
of pipe sync must be delivered.", which doesn't actually tell us whether we
need to do it before or after.  Blorp did it before and after, and doing it
before certainly makes sense.  The resolve operation needs to read from the
MCS and if we don't flush the render cache it won't get up-to-date data.

On the other hand, doing it after should not be necessary, since we call
brw_render_cache_set_check_flush() after the resolve.

Fixes rendering corruption in kwin's cover switch effect and various steam
games.

Missing flush spotted by Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agodocs: Import 10.2.6 release notes, add news item.
Carl Worth [Tue, 19 Aug 2014 22:21:09 +0000 (15:21 -0700)]
docs: Import 10.2.6 release notes, add news item.

10 years agodocs: Mark off ARB_conditional_render_inverted for i965
Chris Forbes [Tue, 19 Aug 2014 11:33:24 +0000 (23:33 +1200)]
docs: Mark off ARB_conditional_render_inverted for i965

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
10 years agoi965: Enable ARB_conditional_render_inverted on Gen6+.
Chris Forbes [Tue, 19 Aug 2014 11:30:50 +0000 (23:30 +1200)]
i965: Enable ARB_conditional_render_inverted on Gen6+.

The extension requires GL 3.0, so enable on just the generations
exposing that.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
10 years agomesa: Add support for inverted s/w conditional rendering
Chris Forbes [Tue, 19 Aug 2014 11:23:08 +0000 (23:23 +1200)]
mesa: Add support for inverted s/w conditional rendering

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
10 years agoi965/vec4: Add a pass to reduce swizzles.
Matt Turner [Sun, 17 Aug 2014 22:13:54 +0000 (15:13 -0700)]
i965/vec4: Add a pass to reduce swizzles.

total instructions in shared programs: 4344280 -> 4288033 (-1.29%)
instructions in affected programs:     397468 -> 341221 (-14.15%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agovc4: Plumb the texture index from TGSI through to the sampler uniforms.
Eric Anholt [Mon, 18 Aug 2014 22:51:47 +0000 (15:51 -0700)]
vc4: Plumb the texture index from TGSI through to the sampler uniforms.

This commit and the last one fix ARB_fragment_program/sparse-samplers and
6 other tests.

10 years agovc4: Avoid a null-deref if a sampler index isn't used.
Eric Anholt [Mon, 18 Aug 2014 22:50:48 +0000 (15:50 -0700)]
vc4: Avoid a null-deref if a sampler index isn't used.

Part of fixing ARB_fragment_program/sparse-samplers

10 years agomesa: fix NULL pointer deref bug in _mesa_drawbuffers()
Brian Paul [Tue, 19 Aug 2014 13:51:07 +0000 (07:51 -0600)]
mesa: fix NULL pointer deref bug in _mesa_drawbuffers()

This is a follow-on fix to commit 39b40ad144.  Fixes a crash if the
user calls glDrawBuffers(0, NULL).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82814
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agor600g: Fix missing SET_TEXTURE_OFFSETS
Glenn Kennard [Sun, 17 Aug 2014 20:26:19 +0000 (22:26 +0200)]
r600g: Fix missing SET_TEXTURE_OFFSETS

SB needs a bit of special handling to handle
instructions without obvious side effects, to
avoid it deleting them.

Fixes failing non-const ARB_gpu_shader5
textureOffsets piglits with sb enabled.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
10 years agogallium/target: Add needed mesautil lib to haiku-softpipe
Alexander von Gluck IV [Mon, 18 Aug 2014 21:40:34 +0000 (21:40 +0000)]
gallium/target: Add needed mesautil lib to haiku-softpipe

Acked-by: Brian Paul <brianp@vmware.com>
10 years agogallium/aux: Fill in Haiku get process name code
Alexander von Gluck IV [Mon, 18 Aug 2014 21:01:48 +0000 (21:01 +0000)]
gallium/aux: Fill in Haiku get process name code

Acked-by: Brian Paul <brianp@vmware.com>
10 years agohaiku/swrast: Add missing src include search path for missing util/macros.h
Alexander von Gluck IV [Mon, 18 Aug 2014 19:47:24 +0000 (19:47 +0000)]
haiku/swrast: Add missing src include search path for missing util/macros.h

Acked-by: Brian Paul <brianp@vmware.com>
10 years agodocs: Update status of ARB_conditional_render_inverted
Tobias Klausmann [Sat, 16 Aug 2014 01:43:19 +0000 (03:43 +0200)]
docs: Update status of ARB_conditional_render_inverted

Done for: nvc0, softpipe and llvmpipe

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agollvmpipe/softpipe: enable ARB_conditional_render_inverted
Tobias Klausmann [Sun, 17 Aug 2014 15:16:08 +0000 (17:16 +0200)]
llvmpipe/softpipe: enable ARB_conditional_render_inverted

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agonvc0: Handle ARB_conditional_render_inverted and enable it
Tobias Klausmann [Sat, 16 Aug 2014 01:44:26 +0000 (03:44 +0200)]
nvc0: Handle ARB_conditional_render_inverted and enable it

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agomesa/st: Support ARB_conditional_render_inverted modes
Tobias Klausmann [Sun, 17 Aug 2014 22:41:12 +0000 (00:41 +0200)]
mesa/st: Support ARB_conditional_render_inverted modes

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agogallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTED
Tobias Klausmann [Sun, 17 Aug 2014 01:37:19 +0000 (03:37 +0200)]
gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTED

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agomesa: add ARB_conditional_render_inverted flags
Tobias Klausmann [Sat, 16 Aug 2014 01:25:28 +0000 (03:25 +0200)]
mesa: add ARB_conditional_render_inverted flags

Also add an extension bit so we can safely enable

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agoglapi: add GL_ARB_conditional_render_inverted
Tobias Klausmann [Tue, 19 Aug 2014 00:20:27 +0000 (02:20 +0200)]
glapi: add GL_ARB_conditional_render_inverted

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agoilo: fix PIPE_CAP_VIDEO_MEMORY
Chia-I Wu [Tue, 19 Aug 2014 11:52:07 +0000 (19:52 +0800)]
ilo: fix PIPE_CAP_VIDEO_MEMORY

I changed Emil's patch in f921131a5cebc233749a86cdd44b409c0cecc4ef to report
raw values in the winsys, but forgot to convert the values to megabytes in the
pipe driver.

10 years agoilo: enable HiZ in more cases on GEN6
Chia-I Wu [Sun, 17 Aug 2014 06:13:35 +0000 (14:13 +0800)]
ilo: enable HiZ in more cases on GEN6

With layer offsetting killed, we no longer need to restrict HiZ to
non-mipmapped and non-arary depth buffers.

10 years agoilo: remove layer offsetting
Chia-I Wu [Sun, 17 Aug 2014 06:09:43 +0000 (14:09 +0800)]
ilo: remove layer offsetting

Follow i965 to kill layer offsetting for GEN6.

10 years agoilo: migrate to ilo_layout
Chia-I Wu [Fri, 8 Aug 2014 07:36:36 +0000 (15:36 +0800)]
ilo: migrate to ilo_layout

Embed an ilo_layout in ilo_texture, and remove now duplicated members.

10 years agoilo: add new resource layout code
Chia-I Wu [Fri, 8 Aug 2014 04:42:50 +0000 (12:42 +0800)]
ilo: add new resource layout code

Based on the old code, the new layout code describes the layout with the new,
well-documented, ilo_layout.  It also gains new features such as MCS support
and extended ARYSPC_LOD0 that i965 comes up with (see
6345a94a9b134b1321b3b290bacde228b12af415).

10 years agogallium/radeon: Do not use u_upload_mgr for buffer downloads
Niels Ole Salscheider [Thu, 14 Aug 2014 18:22:26 +0000 (20:22 +0200)]
gallium/radeon: Do not use u_upload_mgr for buffer downloads

Instead create a staging texture with pipe_buffer_create and
PIPE_USAGE_STAGING.

u_upload_mgr sets the usage of its staging buffer to PIPE_USAGE_STREAM.
But since 150ac07b855b5c5f879bf6ce9ca421ccd1a6c938 CPU -> GPU streaming buffers
are created in VRAM. Therefore the staging texture (in VRAM) does not offer any
performance improvements for buffer downloads.

Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
10 years agor600g: copy IA_MULTI_VGT_PARAM programming from radeonsi for Cayman
Marek Olšák [Mon, 18 Aug 2014 21:16:08 +0000 (23:16 +0200)]
r600g: copy IA_MULTI_VGT_PARAM programming from radeonsi for Cayman

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: bump PRIMGROUP_SIZE for some cases
Marek Olšák [Mon, 18 Aug 2014 21:14:34 +0000 (23:14 +0200)]
radeonsi: bump PRIMGROUP_SIZE for some cases

Recommended by hw people.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: set PARTIAL_VS_WAVE(0) when appropriate
Marek Olšák [Fri, 15 Aug 2014 20:45:10 +0000 (22:45 +0200)]
radeonsi: set PARTIAL_VS_WAVE(0) when appropriate

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: set IA_MULTI_VGT_PARAM on SI the same as on CIK (v2)
Marek Olšák [Fri, 15 Aug 2014 14:32:03 +0000 (16:32 +0200)]
radeonsi: set IA_MULTI_VGT_PARAM on SI the same as on CIK (v2)

Nothing's changed for CIK here.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: simplify si_num_banks function
Marek Olšák [Sun, 17 Aug 2014 23:09:31 +0000 (01:09 +0200)]
radeonsi: simplify si_num_banks function

This makes it easier to use.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: use r600_draw_rectangle from r600g
Marek Olšák [Sun, 17 Aug 2014 22:55:40 +0000 (00:55 +0200)]
radeonsi: use r600_draw_rectangle from r600g

Rectangles are easier than triangles for the rasterizer.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: save scissor state and sample mask for u_blitter
Marek Olšák [Sun, 17 Aug 2014 14:25:01 +0000 (16:25 +0200)]
radeonsi: save scissor state and sample mask for u_blitter

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: don't set CB_SHADER_MASK=1 if there are no color outputs
Marek Olšák [Sun, 17 Aug 2014 22:51:47 +0000 (00:51 +0200)]
radeonsi: don't set CB_SHADER_MASK=1 if there are no color outputs

This hack isn't needed anymore because of the previous u_blitter commit.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agogallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer
Marek Olšák [Sun, 17 Aug 2014 22:47:01 +0000 (00:47 +0200)]
gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer

This is custom code used by some drivers.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agogallium/util: handle PIPE_BUFFER in util_pipe_tex_to_tgsi_tex
Marek Olšák [Sat, 16 Aug 2014 23:46:31 +0000 (01:46 +0200)]
gallium/util: handle PIPE_BUFFER in util_pipe_tex_to_tgsi_tex

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: only add textures to the list
Marek Olšák [Sat, 16 Aug 2014 23:36:57 +0000 (01:36 +0200)]
rbug: only add textures to the list

rbug-gui cannot display buffers, so it's pointless to add them.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: fix a crash in sampler_view_destroy caused by incorrect context
Marek Olšák [Sat, 16 Aug 2014 23:36:11 +0000 (01:36 +0200)]
rbug: fix a crash in sampler_view_destroy caused by incorrect context

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: send the actual number of layers to the client
Marek Olšák [Sat, 16 Aug 2014 23:34:33 +0000 (01:34 +0200)]
rbug: send the actual number of layers to the client

This sends the correct value for array textures.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: implement streamout context functions
Marek Olšák [Sat, 16 Aug 2014 23:33:46 +0000 (01:33 +0200)]
rbug: implement streamout context functions

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: fix crash in set_vertex_buffers
Marek Olšák [Sat, 16 Aug 2014 23:33:27 +0000 (01:33 +0200)]
rbug: fix crash in set_vertex_buffers

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: remove contexts from the list properly
Marek Olšák [Sat, 16 Aug 2014 23:32:43 +0000 (01:32 +0200)]
rbug: remove contexts from the list properly

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agoilo: fold drm_intel_get_aperture_sizes() within probe_winsys()
Emil Velikov [Tue, 19 Aug 2014 09:02:35 +0000 (10:02 +0100)]
ilo: fold drm_intel_get_aperture_sizes() within probe_winsys()

... and store the value in intel_winsys_info/ilo_dev_info.

Suggested-by: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
olv: check for errors and report raw values

10 years agoi965/cfg: Add a foreach_block_and_inst_safe macro.
Matt Turner [Tue, 15 Jul 2014 02:48:15 +0000 (19:48 -0700)]
i965/cfg: Add a foreach_block_and_inst_safe macro.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965/cfg: Add a foreach_inst_in_block_safe macro.
Matt Turner [Fri, 11 Jul 2014 00:30:40 +0000 (17:30 -0700)]
i965/cfg: Add a foreach_inst_in_block_safe macro.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965/cfg: Add a foreach_block_safe macro.
Matt Turner [Mon, 14 Jul 2014 18:15:51 +0000 (11:15 -0700)]
i965/cfg: Add a foreach_block_safe macro.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965: Pass a cfg pointer to generate_{code,assembly}.
Matt Turner [Sat, 12 Jul 2014 04:16:13 +0000 (21:16 -0700)]
i965: Pass a cfg pointer to generate_{code,assembly}.

The loop over all instructions is now two-fold, over all of the blocks
and all of the instructions in each block.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965: Add and use foreach_block macro.
Matt Turner [Sat, 12 Jul 2014 05:31:39 +0000 (22:31 -0700)]
i965: Add and use foreach_block macro.

Use this as an opportunity to rename 'block_num' to 'num'. block->num is
clear, and block->block_num has always been redundant.

10 years agoi965/cfg: Embed link in bblock_t for main block list.
Matt Turner [Fri, 11 Jul 2014 23:17:47 +0000 (16:17 -0700)]
i965/cfg: Embed link in bblock_t for main block list.

The next patch adds a foreach_block (block, cfg) macro, which works
better if it provides a direct bblock_t pointer, rather than a
bblock_link pointer that you have to use to find the actual block.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965/fs: Optimize gl_FrontFacing calculation on Gen4/5.
Matt Turner [Sun, 10 Aug 2014 17:28:34 +0000 (10:28 -0700)]
i965/fs: Optimize gl_FrontFacing calculation on Gen4/5.

Doesn't use fewer instructions, but it does avoid writing the flag
register and if we want to switch the representation of true for Gen4/5
in the future, we can just delete the AND instruction.

10 years agoi965/fs: Optimize gl_FrontFacing calculation on Gen6+.
Matt Turner [Sun, 10 Aug 2014 16:04:49 +0000 (09:04 -0700)]
i965/fs: Optimize gl_FrontFacing calculation on Gen6+.

total instructions in shared programs: 4288650 -> 4282838 (-0.14%)
instructions in affected programs:     595018 -> 589206 (-0.98%)

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoi965: Use ~0 to represent true on Gen >= 6.
Matt Turner [Sat, 9 Aug 2014 04:00:31 +0000 (21:00 -0700)]
i965: Use ~0 to represent true on Gen >= 6.

total instructions in shared programs: 4292303 -> 4288650 (-0.09%)
instructions in affected programs:     299670 -> 296017 (-1.22%)

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoi965/fs: Optimize emit_bool_to_cond_code for logical exprs.
Matt Turner [Sat, 9 Aug 2014 04:04:26 +0000 (21:04 -0700)]
i965/fs: Optimize emit_bool_to_cond_code for logical exprs.

AND, OR, and XOR can generate the conditional code directly.

total instructions in shared programs: 4293335 -> 4292303 (-0.02%)
instructions in affected programs:     121408 -> 120376 (-0.85%)

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoi965: Use UniformBooleanTrue value for boolean literal true.
Matt Turner [Sat, 9 Aug 2014 02:44:22 +0000 (19:44 -0700)]
i965: Use UniformBooleanTrue value for boolean literal true.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoglsl: Use UniformBooleanTrue value for uniform initializers.
Matt Turner [Sat, 9 Aug 2014 02:46:05 +0000 (19:46 -0700)]
glsl: Use UniformBooleanTrue value for uniform initializers.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agomesa: Upload boolean uniforms using UniformBooleanTrue.
Matt Turner [Fri, 8 Aug 2014 18:58:16 +0000 (11:58 -0700)]
mesa: Upload boolean uniforms using UniformBooleanTrue.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoi965: Remove dead call to _mesa_associate_uniform_storage().
Matt Turner [Sat, 9 Aug 2014 04:19:42 +0000 (21:19 -0700)]
i965: Remove dead call to _mesa_associate_uniform_storage().

Dead since the call to _mesa_generate_parameters_list_for_uniforms
was removed in commit 12751ef2. So this was why all of that code that
was supposed to fix up the value of a uniform bool to wasn't happening.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agomapi: Inline shared-glapi/tests/Makefile.
Matt Turner [Fri, 15 Aug 2014 17:08:14 +0000 (10:08 -0700)]
mapi: Inline shared-glapi/tests/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline glapi/tests/Makefile.
Matt Turner [Fri, 15 Aug 2014 17:01:10 +0000 (10:01 -0700)]
mapi: Inline glapi/tests/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline glapi/Makefile.
Matt Turner [Thu, 14 Aug 2014 20:58:04 +0000 (13:58 -0700)]
mapi: Inline glapi/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline es2api/Makefile.
Matt Turner [Thu, 14 Aug 2014 20:47:16 +0000 (13:47 -0700)]
mapi: Inline es2api/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline es1api/Makefile.
Matt Turner [Thu, 14 Aug 2014 19:30:22 +0000 (12:30 -0700)]
mapi: Inline es1api/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline shared-glapi/Makefile.
Matt Turner [Thu, 14 Aug 2014 19:20:12 +0000 (12:20 -0700)]
mapi: Inline shared-glapi/Makefile.

10 years agobuild: Let install-lib-links.mk handle .la files in subdirectories.
Matt Turner [Thu, 14 Aug 2014 23:07:26 +0000 (16:07 -0700)]
build: Let install-lib-links.mk handle .la files in subdirectories.

The next patches are going to combine some of the mapi subdirectories'
Makefiles into a single Makefile, giving better build parallelism.

lib_LTLIBRARIES will be set to something like

   lib_LTLIBRARIES = shared-glapi/libglapi.la es2api/libGLESv2.la

and the current code in install-lib-links.mk simply prepends .libs/ and
replaces the .la in order to create the filenames that it needs to ln/cp
into the LIBDIR. This doesn't work when the .la file is actually in a
subdirectory.

This patch fixes this and puts .libs/ in the right place.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
10 years agoi965: Enable instruction compaction on Gen8+.
Matt Turner [Sun, 17 Aug 2014 07:45:27 +0000 (00:45 -0700)]
i965: Enable instruction compaction on Gen8+.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Add support for compacting 3-src instructions on Gen8.
Matt Turner [Sun, 15 Jun 2014 18:29:22 +0000 (11:29 -0700)]
i965: Add support for compacting 3-src instructions on Gen8.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Add support for compacting 1- and 2-src instructions on Gen8.
Matt Turner [Wed, 18 Jun 2014 22:43:23 +0000 (15:43 -0700)]
i965: Add support for compacting 1- and 2-src instructions on Gen8.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen8: Add 3-src instruction compaction tables.
Matt Turner [Sat, 19 Apr 2014 20:38:59 +0000 (13:38 -0700)]
i965/gen8: Add 3-src instruction compaction tables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen8: Add instruction compaction tables.
Matt Turner [Sat, 19 Apr 2014 20:20:55 +0000 (13:20 -0700)]
i965/gen8: Add instruction compaction tables.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Update JIP/UIP compaction code to operate on bytes.
Matt Turner [Tue, 17 Jun 2014 19:14:44 +0000 (12:14 -0700)]
i965: Update JIP/UIP compaction code to operate on bytes.

JIP/UIP were previously in units of compacted instructions. On Gen8
they're in units of bytes.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Reverse condition ordering to let us support other gens.
Matt Turner [Sat, 14 Jun 2014 02:38:51 +0000 (19:38 -0700)]
i965: Reverse condition ordering to let us support other gens.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/disasm: Add CSEL.
Matt Turner [Tue, 19 Aug 2014 01:18:30 +0000 (18:18 -0700)]
i965/disasm: Add CSEL.

10 years agomesa: fix copy and paste errors in glBindVertexBuffers
Timothy Arceri [Thu, 14 Aug 2014 21:43:13 +0000 (07:43 +1000)]
mesa: fix copy and paste errors in glBindVertexBuffers

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
10 years agonv50/ir: (trivial) initialize pointer to silence warning
Tobias Klausmann [Fri, 25 Jul 2014 15:34:18 +0000 (17:34 +0200)]
nv50/ir: (trivial) initialize pointer to silence warning

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agovc4: Add support for swizzling of texture colors.
Eric Anholt [Mon, 18 Aug 2014 18:07:31 +0000 (11:07 -0700)]
vc4: Add support for swizzling of texture colors.

Fixes swapped colors on the copypix demo and some piglit tests like
pbo-teximage-tiling .

10 years agovc4: Fix handling of non-XYZW swizzles in color outputs.
Eric Anholt [Mon, 18 Aug 2014 18:23:04 +0000 (11:23 -0700)]
vc4: Fix handling of non-XYZW swizzles in color outputs.

The SWIZZLE_1 of the winsys destination was dereffing off the end of the
array, which surprisingly often worked out (since nobody reads the
rendered value anyway, so whatever junk was referenced in the QIR didn't
matter), but shader dumping would sometimes segfault.

10 years agovc4: Extract the swizzle handling from vertex fetch.
Eric Anholt [Mon, 18 Aug 2014 18:18:10 +0000 (11:18 -0700)]
vc4: Extract the swizzle handling from vertex fetch.

I want to reuse this elsewhere, and NONE debug output hasn't been useful
so I don't miss it being as detailed as it was before.

10 years agovc4: Add support for color masking.
Eric Anholt [Mon, 18 Aug 2014 18:46:58 +0000 (11:46 -0700)]
vc4: Add support for color masking.

This gets fbo-colormask-formats working for core formats, which increases
my confidence in some of the swizzle and blend handling.

10 years agovc4: Add a helper for QOP_R4_UNPACK_[ABCD].
Eric Anholt [Mon, 18 Aug 2014 17:53:35 +0000 (10:53 -0700)]
vc4: Add a helper for QOP_R4_UNPACK_[ABCD].

10 years agovc4: Don't forget to set up the offset for render targets.
Eric Anholt [Mon, 18 Aug 2014 17:24:29 +0000 (10:24 -0700)]
vc4: Don't forget to set up the offset for render targets.

This almost fixes fbo-generatemipmap rendering, except that the 1x1 level
isn't getting rendered.

10 years agovc4: Fix multi-level texture setup.
Eric Anholt [Mon, 18 Aug 2014 17:31:36 +0000 (10:31 -0700)]
vc4: Fix multi-level texture setup.

We weren't accounting for the level 0 offset in the texture setup (so it
only worked if it happened to be a single-level texture), and doing so
required that we get the level 0 offset page aligned so that the offset
bits don't get interpreted as the texture format and such.