Mauro Rossi [Sun, 19 Oct 2014 15:16:49 +0000 (16:16 +0100)]
gallium/nouveau: fully build the driver under android
Fix the trivial typo in the variable name.
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Alon Levy [Tue, 22 Jul 2014 21:07:06 +0000 (00:07 +0300)]
mesa/shaderimage.c: fix inconsistent sign warning
Signed-off-by: Alon Levy <alevy@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Alon Levy [Tue, 22 Jul 2014 21:07:04 +0000 (00:07 +0300)]
wgl: stw_pixelformat_get_info: correct type for index variable
Signed-off-by: Alon Levy <alevy@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Alon Levy [Tue, 22 Jul 2014 21:07:03 +0000 (00:07 +0300)]
u_math.h: fix 64 to 32 bit truncation warning
Signed-off-by: Alon Levy <alevy@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
José Fonseca [Thu, 23 Oct 2014 09:42:12 +0000 (10:42 +0100)]
gallivm: Fix build with LLVM 3.3.
The setMCJITMemoryManager method doesn't exist in LLVM 3.3.
I thought I had tested the latest version of my earlier change with LLVM
3.3, but it looks I missed it.
Trivial.
José Fonseca [Wed, 22 Oct 2014 19:08:57 +0000 (20:08 +0100)]
gallivm: Properly update for removal of JITMemoryManager in LLVM 3.6.
JITMemoryManager was removed in LLVM 3.6, and replaced by its base class
RTDyldMemoryManager.
This change fixes our JIT memory managers specializations to derive from
RTDyldMemoryManager in LLVM 3.6 instead of JITMemoryManager.
This enables llvmpipe to run with LLVM 3.6.
However, lp_free_generated_code is basically a no-op because there are
not enough hook points in RTDyldMemoryManager to track and free the code
of a module. In other words, with MCJIT, code once created, stays
forever allocated until process destruction. This is not speicfic to
LLVM 3.6 -- it will happen whenever MCJIT is used regardless of version.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Wed, 22 Oct 2014 14:40:53 +0000 (15:40 +0100)]
gallivm: Fix white-space.
Replace tabs with spaces.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Wed, 22 Oct 2014 12:09:59 +0000 (13:09 +0100)]
gallivm,llvmpipe,clover: Bump required LLVM version to 3.3.
We'll need to update gallivm for the interface changes in LLVM 3.6, and
the fewer the number of older LLVM versions we support the less hairy that
will be.
As consequence HAVE_AVX define can disappear. (Note HAVE_AVX meant
whether LLVM version supports AVX or not. Runtime support for AVX is
always checked and enforced independently.)
Verified llvmpipe builds and runs with with LLVM 3.3, 3.4, and 3.5.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Ilia Mirkin [Wed, 22 Oct 2014 02:20:50 +0000 (22:20 -0400)]
mesa: remove conditional render and rgtc from ES3 requirements
The functionality exposed by those extensions does not appear in ES3
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Tue, 21 Oct 2014 16:30:22 +0000 (10:30 -0600)]
u_blitter: put a comment on util_blitter_cache_all_shaders()
Trivial.
Brian Paul [Tue, 21 Oct 2014 16:26:24 +0000 (10:26 -0600)]
u_blitter: use ctx->bind_fs_state(), not pipe->bind_fs_state()
Consistently use the function pointer we saved earlier.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Tue, 21 Oct 2014 18:14:06 +0000 (12:14 -0600)]
u_blitter: create basic fs shaders in util_blitter_cache_all_shaders()
We need to create all fs shaders in this function.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Tue, 21 Oct 2014 16:22:35 +0000 (10:22 -0600)]
u_blitter: do error checking assertions for shader caching
If the user calls util_blitter_cache_all_shaders() set a flag and assert
that we never try to create any new fragment shaders after that point.
If the assertions fails, it means we missed generating some shader in
util_blitter_cache_all_shaders().
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Anuj Phogat [Mon, 22 Sep 2014 22:10:28 +0000 (15:10 -0700)]
glsl: Use signed array index in update_max_array_access()
Avoids a crash in case of negative array index is used in a
shader program.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Anuj Phogat [Thu, 18 Sep 2014 23:30:31 +0000 (16:30 -0700)]
glsl: Fix crash due to negative array index
Currently Mesa crashes with a shader like this:
[fragmnet shader]
float[5] array;
int idx = -2;
void main()
{
gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]);
}
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Marek Olšák [Wed, 22 Oct 2014 08:59:49 +0000 (10:59 +0200)]
radeonsi: implement pipe_rasterizer_state::clip_halfz
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Wed, 22 Oct 2014 08:59:49 +0000 (10:59 +0200)]
r600g: implement pipe_rasterizer_state::clip_halfz
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Marek Olšák [Wed, 22 Oct 2014 08:59:49 +0000 (10:59 +0200)]
r300g: implement pipe_rasterizer_state::clip_halfz
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Michel Dänzer [Tue, 21 Oct 2014 03:40:15 +0000 (12:40 +0900)]
r600g: Drop references to destroyed blend state
Fixes use-after-free when the currently bound blend state is destroyed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85267
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84140
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Cc: mesa-stable@lists.freedesktop.org
Kenneth Graunke [Thu, 16 Oct 2014 01:57:07 +0000 (18:57 -0700)]
i965/vec4: Generate better code for ir_triop_csel.
Previously, we generated an extra CMP instruction:
cmp.ge.f0(8) g6<1>D g1<0,4,1>F 0F
cmp.nz.f0(8) null g6<4,4,1>D 0D
(+f0) sel(8) g5<1>F g1.4<0,4,1>F g2<0,4,1>F
The first operand is always a boolean, and we want to predicate the SEL
on that. Rather than producing a boolean value and comparing it against
zero, we can just produce a condition code in the flag register.
Now we generate:
cmp.ge.f0(8) null g1<0,4,1>F 0F
(+f0) sel(8) g5<1>F g1.4<0,4,1>F g2<0,4,1>F
No difference in shader-db.
v2: Remember to delete the old code (thanks Matt).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Thu, 16 Oct 2014 02:17:21 +0000 (19:17 -0700)]
i965/vec4: Simplify visit(ir_expression *)'s result_src/dst setup.
Using dst_reg(this, ir->type) automatically sets the writemask to the
proper size for the type; src_reg(dst_reg) preserves that. This should
be equivalent, but less code.
Note that src_reg(dst_reg) either uses SWIZZLE_XXXX or SWIZZLE_XYZW, so
the old code did need the manual writemask adjustment, since it
constructed the registers the other way around.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Thu, 16 Oct 2014 02:13:16 +0000 (19:13 -0700)]
i965/vec4: Delete some dead code in visit(ir_expression *).
Nothing uses the vector_elements temporary variable.
Setting this->result.file is dead because we overwrite this->result a
few lines later.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Thu, 16 Oct 2014 01:57:07 +0000 (18:57 -0700)]
i965/fs: Generate better code for ir_triop_csel.
Previously, we generated an extra CMP instruction:
cmp.ge.f0(8) g4<1>D g2<0,1,0>F 0F
cmp.nz.f0(8) null g4<8,8,1>D 0D
(+f0) sel(8) g120<1>F g2.4<0,1,0>F g3<0,1,0>F
The first operand is always a boolean, and we want to predicate the SEL
on that. Rather than producing a boolean value and comparing it against
zero, we can just produce a condition code in the flag register.
Now we generate:
cmp.ge.f0(8) null g2<0,1,0>F 0F
(+f0) sel(8) g124<1>F g2.4<0,1,0>F g3<0,1,0>F
total instructions in shared programs:
5473459 ->
5473253 (-0.00%)
instructions in affected programs: 6219 -> 6013 (-3.31%)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Thu, 16 Oct 2014 16:28:42 +0000 (09:28 -0700)]
glsl: Delete unused gl_uniform_driver_format enum values.
A while back, Matt made the uniform upload functions simply upload
ctx->Const.UniformBooleanTrue for boolean values instead of 0/1, which
removed the need to convert it later. We also set UniformBooleanTrue to
1.0f for drivers which want to treat booleans as 0.0/1.0f.
Nothing ever sets these, so they are dead.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rob Clark [Tue, 21 Oct 2014 21:08:10 +0000 (17:08 -0400)]
freedreno/a3xx: fix depth/stencil restore format
Also fix z16 restore format which was completely wrong.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 21 Oct 2014 16:25:28 +0000 (12:25 -0400)]
freedreno/a3xx: fix viewport state during clear
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 21 Oct 2014 15:28:53 +0000 (11:28 -0400)]
freedreno: mark scissor state dirty when enable bit changes
We don't have a scissor enable bit in hw, so when a raster state change
results in scissor enable bit changing, we need to also mark scissor
state as dirty.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Tue, 21 Oct 2014 14:30:49 +0000 (10:30 -0400)]
freedreno: clear vs scissor
The optimization of avoiding restore (mem2gmem) if there was a clear
falls down a bit if you don't have a fullscreen scissor. We need to
make the decision logic a bit more clever to keep track of *what* was
cleared, so that we can (a) completely skip mem2gmem if entire buffer
was cleared, or (b) skip mem2gmem on a per-tile basis for tiles that
were completely cleared.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Vinson Lee [Sun, 19 Oct 2014 07:13:33 +0000 (00:13 -0700)]
clover: Fix build error with LLVM 3.4.
DataLayoutPass was added in LLVM 3.5 r202168, commit
57edc9d4ff1648568a5dd7e9958649065b260dca "Make DataLayout a plain
object, not a pass.".
This patch fixes this build error with LLVM 3.4.
CXX llvm/libclllvm_la-invocation.lo
llvm/invocation.cpp: In function 'void {anonymous}::optimize(llvm::Module*, unsigned int, const std::vector<llvm::Function*>&)':
llvm/invocation.cpp:324:18: error: expected type-specifier
PM.add(new llvm::DataLayoutPass(mod));
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85189
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Marek Olšák [Tue, 23 Sep 2014 15:17:01 +0000 (17:17 +0200)]
r600g,radeonsi: convert TGSI shader type to LLVM shader type
The values are hardcoded in the LLVM backend, but the TGSI definitions are
going to be changed with tessellation, e.g. TGSI_PROCESSOR_COMPUTE will be
increased by 2.
We'll use VS for LS and HS, because there's nothing special about them
from the LLVM backend point of view, even though the hardware side is
different. We do the same for ES.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 5 Oct 2014 22:19:31 +0000 (00:19 +0200)]
radeonsi: add some missing register definitions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 5 Oct 2014 11:33:40 +0000 (13:33 +0200)]
radeonsi: load ring resource descriptors only once
v2: document the new functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Fri, 26 Sep 2014 21:06:32 +0000 (23:06 +0200)]
radeonsi: clarify shader constant load functions
I'll need indexed loads without the meta data flag for tessellation later.
Also rename load_const to buffer_load_const to distinguish it from indexed
const loads.
v2: add comments
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 5 Oct 2014 10:38:54 +0000 (12:38 +0200)]
radeonsi: statically declare resource and sampler arrays
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 16 Oct 2014 14:20:26 +0000 (16:20 +0200)]
radeonsi: remove conversion of DX9 FACE input to GL
st/mesa and gallium expect the DX9 format, so this is useless.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 14 Oct 2014 20:51:10 +0000 (22:51 +0200)]
radeonsi: revert hack for random failures in glsl-max-varyings
This reverts commit
032e5548b3d4b5efa52359218725cb8e31b622ad.
I've run glsl-max-varyings 30 times and it always passed.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 14 Oct 2014 15:48:52 +0000 (17:48 +0200)]
radeonsi: generate shader pm4 states right after shader compilation
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 14 Oct 2014 15:36:30 +0000 (17:36 +0200)]
radeonsi: make pm4 state generation for shaders independent of the context
The si_pm4_delete_state calls became useless, because the pm4 state is
always generated only once.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Tue, 14 Oct 2014 15:31:00 +0000 (17:31 +0200)]
radeonsi: inline si_pm4_alloc_state
It seemed like the function needed a context pointer. Let's remove it
to make it less confusing.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Mon, 20 Oct 2014 13:41:42 +0000 (15:41 +0200)]
r300g: replace r300_get_num_samples with a util variant
Marek Olšák [Mon, 6 Oct 2014 19:12:14 +0000 (21:12 +0200)]
glsl_to_tgsi: use _mesa_copy_linked_program_data
This deduplicates some code.
Marek Olšák [Thu, 16 Oct 2014 14:21:54 +0000 (16:21 +0200)]
glsl_to_tgsi: fix the value of gl_FrontFacing with native integers
We must convert it to boolean from the DX9 float encoding that Gallium
specifies.
Later, we should probably define that FACE should be 0 or ~0 if native
integers are supported.
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Sun, 5 Oct 2014 16:55:47 +0000 (18:55 +0200)]
st/mesa: add ST_DEBUG=wf option which enables wireframe rendering
Useful for tessellation.
Marek Olšák [Wed, 1 Oct 2014 18:28:17 +0000 (20:28 +0200)]
gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesa
With 5 shader stages and various combinations of enabled and disabled shaders,
the maximum number of outputs in one shader doesn't have to be equal to
the maximum number of inputs in the following shader.
v2: return 32 for softpipe and llvmpipe
Eric Anholt [Tue, 21 Oct 2014 14:46:48 +0000 (15:46 +0100)]
vc4: Fix SRC_ALPHA_SATURATE blending.
Fixes glean blendFunc.
Eric Anholt [Mon, 20 Oct 2014 20:14:57 +0000 (21:14 +0100)]
vc4: Fix stencil writemask handling.
If the writemask doesn't compress, then we want to put in the uncompressed
writemask, not the compressed writemask failure value (all-on).
Fixes glean's stencil2 and fbo-clear-formats on stencil.
Eric Anholt [Mon, 20 Oct 2014 21:53:07 +0000 (22:53 +0100)]
vc4: Don't look at back stencil state unless two-sided stencil is enabled.
Fixes regressions in the next bugfix, because gallium util stuff leaves
the back stencil state as 0 if !back->enabled.
Rob Clark [Sun, 19 Oct 2014 18:55:32 +0000 (14:55 -0400)]
freedreno/ir3: add debug flag to disable cp
FD_MESA_DEBUG=nocp will disable copy propagation pass.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Ilia Mirkin [Fri, 3 Oct 2014 20:23:19 +0000 (16:23 -0400)]
freedreno: positions come out as integers, not half-integers
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 18 Oct 2014 20:52:44 +0000 (16:52 -0400)]
freedreno/a3xx: disable early-z when we have kill's
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 18 Oct 2014 19:28:16 +0000 (15:28 -0400)]
freedreno/ir3: fix potential gpu lockup with kill
It seems like the hardware is unhappy if we execute a kill instruction
prior to last input (ei). Probably the shader thread stops executing
and the end-input flag is never set.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 18 Oct 2014 18:46:35 +0000 (14:46 -0400)]
freedreno/ir3: comment + better fxn name
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Fri, 17 Oct 2014 12:57:16 +0000 (08:57 -0400)]
freedreno/a3xx: only emit dirty consts
If app only updates (for example) vertex uniforms, it would be nice to
only re-emit those and not also frag uniforms. Means we need to mark
the first frag shader const buffer dirty after a clear.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 15 Oct 2014 21:15:06 +0000 (17:15 -0400)]
freedreno/a3xx: more layer/level fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Brian Paul [Mon, 20 Oct 2014 17:53:33 +0000 (11:53 -0600)]
mesa: fix 'feeedback' typo in comment
Trivial.
Brian Paul [Mon, 20 Oct 2014 17:49:17 +0000 (11:49 -0600)]
mesa: fix 'misalgned' typos in error messages
Trivial.
Brian Paul [Fri, 17 Oct 2014 19:31:53 +0000 (13:31 -0600)]
glsl: fix several use-after-free bugs
The get_variable_being_redeclared() function can free the 'var' argument.
Thereafter, we cannot assume that 'var' is a valid pointer. This patch
replaces 'var->name' with 'earlier->name' in two places and calls
is_gl_identifier(var->name) before 'var' might get freed.
This fixes several piglit GLSL crashes, including:
spec/glsl-1.50/execution/geometry/clip-distance-in-param
spec/glsl-1.50/execution/geometry/clip-distance-bulk-copy
spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-before-global-redeclaration.geom
I'm not sure why these were not spotted sooner.
A similar bug was previously fixed by
f9cecca7a.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Tapani Pälli [Tue, 14 Oct 2014 09:39:54 +0000 (12:39 +0300)]
mesa: validate sampler uniforms during gluniform calls
Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
test suite. No Piglit regressions, fixes gl-2.0-active-sampler-conflict.
To avoid adding potentially heavy check during draw (valid_to_render),
check is done during uniform updates by inspecting TexturesUsed mask.
A new boolean variable is introduced to cache validation state.
v2: take into account case where 2 uniforms use same unit (curro)
also do the check only when SSO is not in use, SSO has own
path for sampler validation.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
EdB [Sat, 11 Oct 2014 16:01:36 +0000 (18:01 +0200)]
clover: Don't return CL_INVALID_VALUE if there is no header.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
EdB [Sat, 11 Oct 2014 22:58:39 +0000 (01:58 +0300)]
clover: Add allow_empty_tag.
To allow empty objs() list checks.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
EdB [Mon, 20 Oct 2014 07:34:17 +0000 (10:34 +0300)]
clover: Add initial implementation of clCompileProgram for CL 1.2.
[ Francisco Jerez: General clean-up. ]
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
EdB [Wed, 8 Oct 2014 22:06:48 +0000 (01:06 +0300)]
clover: Add a simple compat::pair.
std::pair is not c++98/c++11 safe.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Francisco Jerez [Wed, 8 Oct 2014 22:02:19 +0000 (01:02 +0300)]
clover/util: Allow using key_equals with pair-like objects other than std::pair.
Francisco Jerez [Wed, 8 Oct 2014 22:06:21 +0000 (01:06 +0300)]
clover/util: Define equality operators for a couple of compat classes.
Francisco Jerez [Wed, 8 Oct 2014 17:01:26 +0000 (20:01 +0300)]
clover/util: Fix construction of compat::vector with a general container as argument.
Tapani Pälli [Wed, 6 Aug 2014 06:46:54 +0000 (09:46 +0300)]
glsl: implement switch flow control using a loop
Patch removes old variable based logic for handling a break inside
switch. Switch is put inside a loop so that existing infrastructure
for loop flow control can be used for the switch, now also dead code
elimination works properly.
Possible 'continue' call inside a switch needs now special handling
which is taken care of by detecting continue, breaking out and calling
continue for the outside loop.
v2: remove one unnecessary ir_expression (Curro)
Fixes following Piglit tests:
fs-exec-after-break.shader_test
fs-conditional-break.shader_test
No Piglit or es3conform regressions.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Eric Anholt [Sat, 18 Oct 2014 11:50:05 +0000 (12:50 +0100)]
vc4: Translate 4-byte index buffers to 2 bytes.
Fixes assertion failures in 14 piglit tests (half of which now pass).
Eric Anholt [Fri, 3 Oct 2014 05:14:03 +0000 (22:14 -0700)]
vc4: Add support for rebasing texture levels so firstlevel == 0.
GLES2 doesn't have GL_TEXTURE_BASE_LEVEL, so the hardware doesn't. Fixes
piglit levelclamp, tex-miplevel-selection, and texture-storage/2D mipmap
rendering.
Eric Anholt [Fri, 17 Oct 2014 14:28:02 +0000 (15:28 +0100)]
vc4: Apply a Newton-Raphson step to improve RSQ
Fixes all the piglit built-in-functions/*sqrt tests, among others.
Eric Anholt [Fri, 17 Oct 2014 13:01:15 +0000 (14:01 +0100)]
vc4: Apply a Newton-Raphson step to improve RCP.
Fixes all the piglit floating-point *-op-div tests, among others.
Eric Anholt [Fri, 17 Oct 2014 14:04:27 +0000 (15:04 +0100)]
vc4: Add a little bit more packet parsing to make dump reading easier.
Probably should have done this *before* staring at all those render lists
today.
Chris Forbes [Sat, 11 Oct 2014 05:19:17 +0000 (18:19 +1300)]
meta/msaa-blit: consider weird sample count case unreachable
Suppresses a bunch of warning noise about sample_map possibly being used
uninitialized.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Thu, 16 Oct 2014 19:16:08 +0000 (12:16 -0700)]
i965/fs: Change the type of booleans to UD and emit correct immediates
Before, we used the a signed d-word for booleans and the immedates we
emitted varried between signed and unsigned. This commit changes the type
to unsigned (I think that makes more sense) and makes immediates more
consistent. This allows copy propagation to work better cleans up some
instructions.
total instructions in shared programs:
5473519 ->
5465864 (-0.14%)
instructions in affected programs: 432849 -> 425194 (-1.77%)
GAINED: 27
LOST: 0
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Fri, 17 Oct 2014 19:59:18 +0000 (12:59 -0700)]
i965/fs: Don't pass ir_variable * to emit_sampleid_setup().
gl_SampleID is a built-in variable that always is of type "int".
Suggested by Connor Abbott.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Eric Anholt [Fri, 17 Oct 2014 08:43:54 +0000 (09:43 +0100)]
vc4: Make some assertions about how many flushes/EOFs the simulator sees.
This caught the previous commit's bug in the kernel validator.
Eric Anholt [Fri, 17 Oct 2014 11:14:11 +0000 (12:14 +0100)]
vc4: Fix accidental dropping of the low bits of the store tilebuffer packet.
Notably this included the EOF flag (the other bits are the full buffer
dump selection, but we don't do full dumps), which caused the kernel
checking for frame completion to trigger.
Eric Anholt [Thu, 16 Oct 2014 09:17:57 +0000 (10:17 +0100)]
vc4: Set the primitive list format at the start of rendering.
The other driver does this manually before calling into each tile, but we
can just let it get binned into the tiles (saving repeated kernel
validation on the packet).
Fixes simulator assertion failures on polygon-mode and non-auto texwrap.
Eric Anholt [Fri, 17 Oct 2014 08:42:35 +0000 (09:42 +0100)]
vc4: Replace the FLUSH_ALL with FLUSH.
We don't need to emit all of our current state at the end of each bin
list. We're going to be smashing it all at the start of the next tile's
bin list, anyway.
Eric Anholt [Fri, 17 Oct 2014 08:40:12 +0000 (09:40 +0100)]
vc4: Add some comments about state management.
Eric Anholt [Thu, 16 Oct 2014 09:42:04 +0000 (10:42 +0100)]
vc4: Make sure there's exactly 1 tile store per tile coords packet.
It's not documented that I can see, but the other driver does it (check
vg_hw_4.c), and one of the HW guys confirmed that you really do need to do
it.
Michel Dänzer [Thu, 16 Oct 2014 06:10:20 +0000 (15:10 +0900)]
winsys/radeon: Use a single buffer cache manager again
The trick is to generate a unique buffer usage value for each possible
combination of domains and flags, with only one bit set each for the
domains and flags. This ensures pb_check_usage() only returns TRUE when
the domains and flags the cached buffer was created for exactly match
the requested ones.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tom Stellard [Tue, 30 Sep 2014 14:32:33 +0000 (10:32 -0400)]
clover: Add environment variables for dumping kernel code v2
There are two debug variables:
CLOVER_DEBUG which you can set to any combination of llvm,clc,asm
(separated by commas) to dump llvm IR, OpenCL C, and native assembly.
CLOVER_DEBUG_FILE which you can set to a file name for dumping output
instead of stderr. If you set this variable, the output will be split
into three separate files with different suffixes: .cl for OpenCL C,
.ll for LLVM IR, and .asm for native assembly. Note that when data
is written, it is always appended to the files.
v2:
- Code cleanups
- Add CLOVER_DEBUG_FILE environment variable for dumping to a file.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tom Stellard [Fri, 26 Sep 2014 01:08:20 +0000 (18:08 -0700)]
clover: Register an llvm diagnostic handler v3
This will allow us to handle internal compiler errors.
v2:
- Code cleanups.
v3:
- More cleanups.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tom Stellard [Thu, 25 Sep 2014 13:23:17 +0000 (09:23 -0400)]
clover: Add support for compiling to native object code v3
v2:
- Split build_module_native() into three separate functions.
- Code cleanups.
v3:
- More cleanups.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tom Stellard [Thu, 25 Sep 2014 13:14:53 +0000 (09:14 -0400)]
gallium: Add PIPE_SHADER_IR_NATIVE to enum pipe_shader_ir
Drivers can return this value for PIPE_COMPUTE_CAP_IR_TARGET
if they want clover to give them native object code.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tom Stellard [Thu, 25 Sep 2014 13:04:25 +0000 (09:04 -0400)]
clover: Factor kernel argument parsing into its own function v2
v2:
- Code cleanups.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Marek Olšák [Thu, 16 Oct 2014 21:19:59 +0000 (23:19 +0200)]
st/mesa: use pipe_sampler_view_release for releasing sampler views
This fixes a crash when exiting Firefox. I have really no idea how Firefox
does it. It seems to involve multiple contexts and multithreading.
v2: added an XXX comment
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81680
Acked by Christian König.
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Tested-by: Benjamin Bellec <b.bellec@gmail.com>
Kenneth Graunke [Wed, 15 Oct 2014 20:00:39 +0000 (13:00 -0700)]
mesa: Drop the "target" parameter from NewBufferObject().
NewBufferObject took a "target" parameter, which it blindly passed to
_mesa_initialize_buffer_object(), which ignored it.
Not much point in passing it around.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Andres Gomez [Thu, 16 Oct 2014 08:40:39 +0000 (11:40 +0300)]
glsl: Update and fix typos in README.
Chris Forbes [Sat, 11 Oct 2014 23:28:43 +0000 (12:28 +1300)]
i965: Flag BRW_ATOMIC_COUNTER_BUFFER when a possible ABO is respecified
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Chris Forbes [Sat, 11 Oct 2014 23:27:31 +0000 (12:27 +1300)]
mesa: Mark buffer objects that are used as atomic counter buffers
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Chris Forbes [Tue, 23 Sep 2014 10:16:23 +0000 (22:16 +1200)]
i965/disasm: Add missing message type for Gen7 DP untyped surface read
This is used to implement GLSL's atomicCounter() intrinsic. Previously
it *worked*, but the disassembly was bogus.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Chris Forbes [Tue, 23 Sep 2014 10:16:21 +0000 (22:16 +1200)]
i965: Correctly use ABO count to trigger flagging of new surfaces.
This would have *almost never* actually been an issue, since other state
tends to get flagged at the same time as new ABOs -- but still bogus.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Chris Forbes [Wed, 1 Oct 2014 07:38:43 +0000 (20:38 +1300)]
i965: No longer reemit textures on BRW_NEW_UNIFORM_BUFFER
This didn't make any sense, but papered over the missing TexBO flagging
we've just fixed, in a bunch of cases.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Chris Forbes [Wed, 1 Oct 2014 06:29:25 +0000 (19:29 +1300)]
i965: Dirty state in BO reallocation based on usage history
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Chris Forbes [Wed, 1 Oct 2014 08:31:45 +0000 (21:31 +1300)]
i965: Have mesa flag BRW_NEW_TEXTURE_BUFFER when a TexBO binding changes
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Chris Forbes [Wed, 1 Oct 2014 07:09:17 +0000 (20:09 +1300)]
i965: Add new dirty flag for new TexBOs.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Chris Forbes [Wed, 1 Oct 2014 07:04:37 +0000 (20:04 +1300)]
mesa: Mark buffer objects that are used as TexBOs
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Chris Forbes [Wed, 1 Oct 2014 06:27:11 +0000 (19:27 +1300)]
mesa: Mark buffer objects which are bound as UBOs
When a buffer object is bound to one of the indexed uniform buffer
binding points, assume that from that point on it may be used as
a uniform buffer.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Chris Forbes [Wed, 1 Oct 2014 06:19:47 +0000 (19:19 +1300)]
mesa: Add usage history bitfield to buffer objects
In the drivers, we occasionally want to reallocate the backing
store for a buffer object; often to avoid waiting for the GPU
to be finished with the previous contents.
At the point that happens, we don't have a good way of determining
where else the buffer object may be bound, and so no good way of
determining which dirty flags need to be raised -- it's fairly
expensive to go looking at all the possible binding points.
Until now, we've considered any BO to be possibly bound as a UBO or
TexBO, and flagged all that state to be reemitted.
Instead, remember what kinds of binding point this buffer has ever
been used with, so that the drivers can flag only what they need.
I don't expect these bits to ever be reset, but that doesn't matter
for reasonable apps.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>