Dan Nicholson [Fri, 5 Jun 2009 02:42:08 +0000 (19:42 -0700)]
osmesa: Link with -ldl for dlopen code
Now that the dlopen wrappers are built into libmesa.a, we need to link
standalone libOSMesa with libdl to resolve dlopen and friends on
platforms that need it.
Dan Nicholson [Thu, 4 Jun 2009 13:21:10 +0000 (06:21 -0700)]
osmesa: Allow building standalone in all three channel widths
autoconf had been designating the 8 bit libOSMesa as the default
standalone osmesa, but the Makefile expected it to be linked to libGL.
Fix up the osmesa Makefile so that it allows any of the combinations of
standalone and channel width to be built.
Fixes bug #21980.
Jakob Bornecrantz [Fri, 5 Jun 2009 02:01:34 +0000 (03:01 +0100)]
trace/rbug: Use condvar on system that has it for blocking
Jakob Bornecrantz [Fri, 5 Jun 2009 01:57:19 +0000 (02:57 +0100)]
gallium: Make pipe thread say if it has condvars or not
Jakob Bornecrantz [Thu, 4 Jun 2009 22:40:10 +0000 (23:40 +0100)]
trace/rbug: Add new contexts functions to trace rbug
Jakob Bornecrantz [Thu, 4 Jun 2009 13:36:10 +0000 (14:36 +0100)]
rbug: Update rbug protocol with new context calls
Brian Paul [Thu, 4 Jun 2009 20:26:51 +0000 (14:26 -0600)]
mesa: call _mesa_ funcs, not gl funcs for debugging
Brian Paul [Thu, 4 Jun 2009 19:16:13 +0000 (13:16 -0600)]
Merge branch 'mesa_7_5_branch'
Conflicts:
src/mesa/main/context.c
Brian Paul [Thu, 4 Jun 2009 19:13:14 +0000 (13:13 -0600)]
softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit
a59575d8fbe8b0ca053cc8366ce7a42bc660158a.
(cherry picked from commit
086ecea179ed572c89aa77c5f465671a5cef87a7)
Brian Paul [Thu, 4 Jun 2009 19:12:13 +0000 (13:12 -0600)]
softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
This fixes incorrect front/back-face orientation.
(cherry picked from commit
a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
Brian Paul [Thu, 4 Jun 2009 19:10:19 +0000 (13:10 -0600)]
st/mesa: increase ST_MAX_SHADER_TOKENS to 8k
Brian Paul [Thu, 4 Jun 2009 19:08:52 +0000 (13:08 -0600)]
tgsi: increase MAX_LABELS to 4096
Brian Paul [Thu, 4 Jun 2009 16:30:25 +0000 (10:30 -0600)]
mesa: update wglext.h to latest version
Brian Paul [Thu, 4 Jun 2009 16:29:44 +0000 (10:29 -0600)]
mesa: remove PFNGL typedefs that are in glext.h
Brian Paul [Thu, 4 Jun 2009 16:27:47 +0000 (10:27 -0600)]
mesa: upgrade glext.h to version 52
A number of the PFNGL* function typedefs are now in glext.h and must be
omitted from the gl.h file. gl.h will be pruned in the next commit.
Eric Anholt [Wed, 3 Jun 2009 16:40:20 +0000 (16:40 +0000)]
intel: Add support for tiled textures.
This is about a 30% performance win in OA with high settings on my GM45,
and experiments with 915GM indicate that it'll be around a 20% win there.
Currently, 915-class hardware is seriously hurt by the fact that we use
fence regs to control the tiling even for 3D instructions that could live
without them, so we spend a bunch of time waiting on previous rendering in
order to pull fences off. Thus, the texture_tiling driconf option defaults
off there for now.
Eric Anholt [Thu, 4 Jun 2009 10:21:29 +0000 (10:21 +0000)]
i915: Don't rely on fence regs when we don't have to.
We're on the way to telling the kernel about when we need fence regs on our
objects or not, and this will cut the number of places needing them.
Eric Anholt [Thu, 4 Jun 2009 09:40:44 +0000 (09:40 +0000)]
i915: Remove some long-dead i830 code.
Brian Paul [Thu, 4 Jun 2009 00:33:07 +0000 (18:33 -0600)]
softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit
a59575d8fbe8b0ca053cc8366ce7a42bc660158a.
Brian Paul [Thu, 4 Jun 2009 00:31:55 +0000 (18:31 -0600)]
softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
This fixes incorrect front/back-face orientation.
Brian Paul [Wed, 3 Jun 2009 23:09:03 +0000 (17:09 -0600)]
swrast: always do span clipping in _swrast_write_rgba_span()
It's possible for mis-behaving vertex programs to produce vertex data
with very large/NaN values. This doesn't get handled reliably by the
clipper code so we may try to rasterize triangles that extend beyond
the viewport/window. Always clip spans to avoid invalid memory accesses
later.
Brian Paul [Wed, 3 Jun 2009 23:05:37 +0000 (17:05 -0600)]
vbo: minor reformatting
Brian Paul [Wed, 3 Jun 2009 23:03:11 +0000 (17:03 -0600)]
vbo: move/refactor debug code
Brian Paul [Wed, 3 Jun 2009 22:59:44 +0000 (16:59 -0600)]
vbo: added debug code to check array data validity (disabled)
Brian Paul [Wed, 3 Jun 2009 21:46:56 +0000 (15:46 -0600)]
vbo: new debug/dump code (disabled)
Brian Paul [Wed, 3 Jun 2009 21:43:53 +0000 (15:43 -0600)]
mesa: added NaN checking code (disabled)
Brian Paul [Wed, 3 Jun 2009 21:42:52 +0000 (15:42 -0600)]
mesa: check/prevent NaN for EX2/LG2
Brian Paul [Wed, 3 Jun 2009 21:40:05 +0000 (15:40 -0600)]
tnl: updated clip debug code (disabled)
Brian Paul [Wed, 3 Jun 2009 21:38:57 +0000 (15:38 -0600)]
mesa: added buffer object debug code (disabled)
Brian Paul [Wed, 3 Jun 2009 21:36:24 +0000 (15:36 -0600)]
tnl: add some floating point sanity checks (disabled)
Brian Paul [Tue, 2 Jun 2009 15:16:33 +0000 (09:16 -0600)]
vbo: tweak out-of-bounds VBO access error message
Subtract 1 from _MaxElement to be clearer.
Ian Romanick [Wed, 3 Jun 2009 16:55:42 +0000 (17:55 +0100)]
Thank you git for doing the right thing.
Ian Romanick [Tue, 2 Jun 2009 17:33:55 +0000 (18:33 +0100)]
Fix compiling indirect.c when GLX_DIRECT_RENDERING is not defined
DO NOT HAND-EDIT GLX PROTOCOL FILES. Seriously. How can you miss the giant
comment at the top of the file?
Ian Romanick [Wed, 3 Jun 2009 16:49:05 +0000 (17:49 +0100)]
Fast path when rebinding the same texture in single context environment
If there is no shared context, there is no purpose in rebinding the same
texture. In some artificial tests this improves performance 10% - 30%.
Brian Paul [Wed, 3 Jun 2009 03:46:17 +0000 (21:46 -0600)]
st/mesa: minor clean-ups, reformatting, etc
Brian Paul [Wed, 3 Jun 2009 03:41:03 +0000 (21:41 -0600)]
docs: remove version info carried over from 7.5
Brian Paul [Wed, 3 Jun 2009 03:30:22 +0000 (21:30 -0600)]
docs: clarify GL_ARB_copy_buffer driver support
Brian Paul [Wed, 3 Jun 2009 03:24:28 +0000 (21:24 -0600)]
st/mesa: implement/enable GL_ARB_copy_buffer extension
Brian Paul [Wed, 3 Jun 2009 03:23:28 +0000 (21:23 -0600)]
mesa: fix error test mistake in _mesa_CopyBufferSubData()
Brian Paul [Wed, 3 Jun 2009 02:33:09 +0000 (20:33 -0600)]
docs: added GL_ARB_copy_buffer extension
Brian Paul [Wed, 3 Jun 2009 02:32:34 +0000 (20:32 -0600)]
mesa: enable GL_ARB_copy_buffer for software drivers
Brian Paul [Wed, 3 Jun 2009 02:32:15 +0000 (20:32 -0600)]
mesa: plug in new _mesa_CopyBufferSubData() functions
Brian Paul [Wed, 3 Jun 2009 02:29:57 +0000 (20:29 -0600)]
mesa: _mesa_CopyBufferSubData() function, and driver fall-back
Brian Paul [Wed, 3 Jun 2009 02:31:41 +0000 (20:31 -0600)]
mesa: new state for GL_ARB_copy_buffer
Brian Paul [Wed, 3 Jun 2009 02:31:02 +0000 (20:31 -0600)]
mesa: new CopyBufferSubData() driver hook
Brian Paul [Wed, 3 Jun 2009 02:29:11 +0000 (20:29 -0600)]
glapi: regenerated files for GL_ARB_copy_buffer
Brian Paul [Wed, 3 Jun 2009 02:28:04 +0000 (20:28 -0600)]
glapi: include ARB_copy_buffer.xml
Brian Paul [Wed, 3 Jun 2009 02:27:08 +0000 (20:27 -0600)]
glapi: GL_ARB_copy_buffer xml info
José Fonseca [Wed, 3 Jun 2009 01:41:12 +0000 (18:41 -0700)]
scons: Less aggressive optimizations for MSVC 64bit compiler.
MSVC 64bit compiler takes forever on some of the files.
Might want to revisit this again later.
José Fonseca [Wed, 3 Jun 2009 01:23:12 +0000 (18:23 -0700)]
scons: Output nice summary messages instead of long command lines.
You can still get the old behavior by passing the option quiet=no to scons.
José Fonseca [Tue, 2 Jun 2009 23:41:45 +0000 (16:41 -0700)]
util: Unsaved change missing from last commit.
Joakim Sindholt [Tue, 2 Jun 2009 20:23:17 +0000 (22:23 +0200)]
r300-gallium: strip swtcl to the bare minimum
This was originally taken from i915 and it shows.
Basically most the stuff in r300_render.c was never needed and
shouldn't have worked in the first place
José Fonseca [Tue, 2 Jun 2009 18:46:53 +0000 (11:46 -0700)]
util: Support Z24S8/Z24X8 -> unsigned conversion.
José Fonseca [Tue, 2 Jun 2009 18:46:06 +0000 (11:46 -0700)]
util: Fix 24 to 32 bit expansion binary arithmetic expression.
When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the
8 least significant bits of y should come from the
8 most significant bits of x.
Brian Paul [Tue, 2 Jun 2009 16:27:05 +0000 (10:27 -0600)]
mesa: release VBO and PBO references upon context destruction
Brian Paul [Tue, 2 Jun 2009 16:26:50 +0000 (10:26 -0600)]
mesa: add #define FEATURE_ARB_pixel_buffer_object
Ian Romanick [Mon, 18 May 2009 20:26:16 +0000 (13:26 -0700)]
intel: Clip to window after calling Driver.TexImage2D
This prevents the width / height from being clipped to the window size before
the texture is allocated. This matches intelCopyTexImage1D.
This should fix bug #21227
Signed-off-by: Ian Romanick <ian.romanick@intel.com>
(cherry picked from commit
129f311673c99eb912d659023e50bc5f0ef53249)
Ian Romanick [Mon, 18 May 2009 20:26:16 +0000 (13:26 -0700)]
intel: Clip to window after calling Driver.TexImage2D
This prevents the width / height from being clipped to the window size before
the texture is allocated. This matches intelCopyTexImage1D.
This should fix bug #21227
Signed-off-by: Ian Romanick <ian.romanick@intel.com>
Eric Anholt [Tue, 2 Jun 2009 13:53:40 +0000 (06:53 -0700)]
i915: Don't put VBOs in graphics memory unless required for an operation.
This saves doing swtnl from uncached memory, which is painful. Improves
clutter test-text performance by 10% since it started using VBOs.
Eric Anholt [Thu, 28 May 2009 17:34:08 +0000 (10:34 -0700)]
i965: Support OPCODE_TRUNC in the brw_wm_fp.c code.
This gets two more glean glsl1 tests using the non-GLSL path.
Keith Whitwell [Tue, 2 Jun 2009 03:16:20 +0000 (20:16 -0700)]
gallium/draw: Free specialized versions of driver shaders
The pstipple, aaline and aapoint code would create specialized versions
of shaders and upload them to the driver -- but never free them.
Keith Whitwell [Tue, 2 Jun 2009 03:15:28 +0000 (20:15 -0700)]
draw: free more token arrays
The AA line and point code also needs to free token arrays after
building driver shaders.
Keith Whitwell [Tue, 2 Jun 2009 02:48:40 +0000 (19:48 -0700)]
draw: avoid leaking tokens when building pstipple fragment shader
Add missing FREE() after MALLOC().
Keith Whitwell [Thu, 14 May 2009 09:26:56 +0000 (10:26 +0100)]
mesa/st: restore flush to copy_texsubimage (was previously finish)
Need a flush here even though the original finish was overkill.
José Fonseca [Tue, 2 Jun 2009 03:20:48 +0000 (20:20 -0700)]
wgl: Destroy the framebuffer when the window is destroyed.
Keith Whitwell [Thu, 14 May 2009 14:57:27 +0000 (15:57 +0100)]
progs/vpglsl: add similar support for point rendering as progs/vp
Jakob Bornecrantz [Wed, 13 May 2009 20:35:06 +0000 (22:35 +0200)]
st/gl: Fix mip gen for compressed textures
Keith Whitwell [Wed, 13 May 2009 12:47:38 +0000 (13:47 +0100)]
trivial/tri-z: add controls for depthrange min/max
Also add key to set up quake-1 style ztrick rendering with clear depth
1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER.
José Fonseca [Thu, 14 May 2009 14:32:10 +0000 (15:32 +0100)]
progs/wgl: Small cleanup to wglinfo.
José Fonseca [Thu, 14 May 2009 12:28:09 +0000 (13:28 +0100)]
progs/wgl: Use an invisible window in wglinfo.
Brian Paul [Mon, 1 Jun 2009 21:01:33 +0000 (15:01 -0600)]
Merge branch 'mesa_7_5_branch'
Brian Paul [Mon, 1 Jun 2009 20:59:11 +0000 (14:59 -0600)]
st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Need to take the draw buffer's up/down orientation into consideration
when setting the sprite_coord_mode field.
Fixes inverted sprites when drawing into an FBO.
Brian Paul [Mon, 1 Jun 2009 20:28:57 +0000 (14:28 -0600)]
draw: reset extra_vp_outputs.slot to zero in widepoint_flush()
Fixes a crash when clearing the window with a quad after drawing large
points. We were asking the draw module how many vertex shader outputs
there were and got 3 instead of 2. This led to creating vertices with
too many attributes and trying to read invalid memory.
We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's
flush functions already.
This omission was just an oversight in the wide_point stage.
Corbin Simpson [Mon, 1 Jun 2009 19:04:29 +0000 (12:04 -0700)]
r300-gallium: Slightly hacky fix for glxgears-style TCL.
Brian Paul [Mon, 1 Jun 2009 17:23:39 +0000 (11:23 -0600)]
demos: add missing dependencies for util files
Dan Nicholson [Fri, 22 May 2009 16:39:02 +0000 (09:39 -0700)]
Use separate $(MINSTALL) for installing libraries
The special feature of bin/minstall to copy symlinks is only ever needed
when installing libraries which may have .so symlinks. All the headers
and directories can use a normal install program.
These two modes are separated as $(INSTALL) and $(MINSTALL) to allow the
user (or autoconf) to override installing normal files as they please.
An autoconf check for the install program has been added and will be
used in preference to minstall when available.
Fixes bug 16053.
Jakob Bornecrantz [Mon, 1 Jun 2009 10:20:05 +0000 (11:20 +0100)]
progs/rbug: Add small remote debugging cli applications
Jakob Bornecrantz [Mon, 1 Jun 2009 10:19:55 +0000 (11:19 +0100)]
trace/rbug: Add rbug integration for remote debugging
Jakob Bornecrantz [Thu, 14 May 2009 23:07:05 +0000 (01:07 +0200)]
rbug: Add Gallium Remote Debugger Protocol code
This is the (de)marshalling and connection managment code
Jakob Bornecrantz [Sun, 22 Mar 2009 03:22:33 +0000 (04:22 +0100)]
util: Add simple network functions
José Fonseca [Mon, 1 Jun 2009 00:16:26 +0000 (17:16 -0700)]
wgl: Cleanup framebuffer destruction logic.
José Fonseca [Sun, 31 May 2009 18:10:22 +0000 (11:10 -0700)]
wgl: Ensure we only create framebuffers for HDC associated with a window.
José Fonseca [Sun, 31 May 2009 02:58:50 +0000 (19:58 -0700)]
wgl: Use the right pixel format.
There is no current pixel format. Each HDC has its pixelformat which is
kept by gdi and set/get via the SetPixelFormat/GetPixelFormat functions.
Now the HDC's pixelformat is kept in the stw_framebuffer, which is
created during the SetPixelFormat.
José Fonseca [Sun, 31 May 2009 02:51:33 +0000 (19:51 -0700)]
wgl: Fix debugging output.
José Fonseca [Sun, 31 May 2009 01:00:18 +0000 (18:00 -0700)]
wgl: Rename function.
José Fonseca [Sat, 30 May 2009 21:33:11 +0000 (14:33 -0700)]
wgl: Remove unused field.
José Fonseca [Sat, 30 May 2009 19:42:55 +0000 (12:42 -0700)]
mesa: Output warnings to debugger on Windows.
Stderr of Windows applications without console is not usually
visible.
José Fonseca [Sat, 30 May 2009 19:41:14 +0000 (12:41 -0700)]
mesa: Check/propagate return value on st_make_current.
Prevents segmentation fault when trying to set the viewport/scissor
after a context/drawable visual mismatch.
José Fonseca [Sat, 30 May 2009 19:38:45 +0000 (12:38 -0700)]
mesa: Add success/failures return value to _mesa_make_current.
Brian Paul [Sun, 31 May 2009 02:10:04 +0000 (20:10 -0600)]
Merge branch 'mesa_7_5_branch'
Brian Paul [Sun, 31 May 2009 02:09:19 +0000 (20:09 -0600)]
Revert "softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGON"
This reverts commit
5d75124db480b37977c353511b4e228905b7cc95.
This fixed unclipped polygons, but broke clipped polygons.
A better fix from the mesa 7.5 branch will be merged next...
Brian Paul [Sun, 31 May 2009 02:07:18 +0000 (20:07 -0600)]
softpipe: fix incorrect provoking vertex color for PIPE_PRIM_POLYGON
This fixes the incorrect colors seen when rendering flat-shaded polygons.
Note that clipped polygons were correct, but unclipped polygons were wrong.
See the glean/clipFlat test for regression testing.
Brian Paul [Fri, 29 May 2009 14:22:21 +0000 (08:22 -0600)]
softpipe: update comments for max texture size
Brian Paul [Fri, 29 May 2009 06:55:54 +0000 (00:55 -0600)]
softpipe: increase max 2D/cube texture size to 4K x 4K
Corbin Simpson [Thu, 28 May 2009 14:46:34 +0000 (07:46 -0700)]
r300-gallium, radeon-gallium: Make add_buffer indicate when a flush is needed.
On a side note, why is RADEON_MAX_BOS 24? Should ask airlied about that.
Ben Skeggs [Thu, 28 May 2009 05:47:54 +0000 (15:47 +1000)]
nv50: some mipmapping fixes
Christoph Bumiller [Wed, 27 May 2009 22:17:14 +0000 (00:17 +0200)]
nv50: negate sources directly where supported
Christoph Bumiller [Sat, 23 May 2009 14:14:37 +0000 (16:14 +0200)]
nv50: introduce emit_cvt and use it
This makes some code cleaner, and we can now easily
do CEIL and TRUNC.
Christoph Bumiller [Sat, 23 May 2009 14:14:06 +0000 (16:14 +0200)]
nv50: fix TXP
For TXP we need to divide texture coords by their w component, or
use the coords' 1/w in the perspective interpolation instruction.
This also tries to support 1D, 3D and CUBE textures, and lets the
instruction only load the components that are used.
Christoph Bumiller [Sat, 23 May 2009 14:13:24 +0000 (16:13 +0200)]
nv50: use multiple constant buffers
Use different buffers for immds, FP params, and VP params.
One has to map constant buffer indices in shader code to buffers
defined via CB_DEF. In principle, we could use more buffers so
we'd have to change the shader code less frequently.