Marek Olšák [Mon, 27 May 2019 22:47:31 +0000 (18:47 -0400)]
u_blitter: don't fail mipmap generation for depth formats containing stencil
Bugzilla: https://bugzilla.freedesktop.org/show_bug.cgi?id=109754
Cc: 19.0 19.1 <mesa-stable@lists.freedesktop.org>
Tested-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Christian Gmeiner [Mon, 27 May 2019 18:49:58 +0000 (20:49 +0200)]
etnaviv: drop a bunch of duplicated gallium PIPE_CAP default code
Now that we have the util function for the default values, we can get
rid of the boilerplate.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Samuel Pitoiset [Fri, 24 May 2019 08:10:08 +0000 (10:10 +0200)]
radv: flush pending query reset caches before copying results
From the Vulkan spec 1.1.108:
"vkCmdCopyQueryPoolResults is guaranteed to see the effect of
previous uses of vkCmdResetQueryPool in the same queue, without any
additional synchronization."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jonathan Marek [Sun, 2 Jun 2019 19:16:06 +0000 (15:16 -0400)]
nir: copy intrinsic type when lowering load input/uniform and store output
Fixes: c1275052 "nir: add type information to load uniform/input and store output intrinsics"
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Tested-by: Erico Nunes <nunes.erico@gmail.com>
Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
Samuel Pitoiset [Thu, 2 May 2019 14:15:03 +0000 (16:15 +0200)]
ac,radv: remove the vec3 restriction with LLVM 9+
This changes requires LLVM r356755.
32706 shaders in 16744 tests
Totals:
SGPRS:
1448848 ->
1455984 (0.49 %)
VGPRS:
1016684 ->
1016220 (-0.05 %)
Spilled SGPRs: 25871 -> 25815 (-0.22 %)
Spilled VGPRs: 122 -> 122 (0.00 %)
Scratch size: 11964 -> 11956 (-0.07 %) dwords per thread
Code Size:
55324500 ->
55301152 (-0.04 %) bytes
Max Waves: 235660 -> 235586 (-0.03 %)
Totals from affected shaders:
SGPRS: 293704 -> 300840 (2.43 %)
VGPRS: 246716 -> 246252 (-0.19 %)
Spilled SGPRs: 159 -> 103 (-35.22 %)
Scratch size: 188 -> 180 (-4.26 %) dwords per thread
Code Size:
8653664 ->
8630316 (-0.27 %) bytes
Max Waves: 60811 -> 60737 (-0.12 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Caio Marcelo de Oliveira Filho [Fri, 31 May 2019 23:15:02 +0000 (16:15 -0700)]
nir: Return nir_type_invalid for non-numeric base types
Now that the type gathering function look at instructions that might
have other types, return invalid type instead of crashing. That
invalid will be properly ignored later.
Fixes: c12750527b7 "nir: add type information to load uniform/input and store output intrinsics"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Fri, 31 May 2019 21:30:18 +0000 (14:30 -0700)]
iris: Drop unused locals from iris_clear.c to avoid warning
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jonathan Marek [Fri, 31 May 2019 20:17:06 +0000 (16:17 -0400)]
nir: remove bool lowering from lower_int_to_float
Removes the bool_to_float logic from the int_to_float pass, so that both
can be used separately. By having separate passes we have better validation
and it makes it possible to use with the lower_ftrunc option (int lowering
generates ftrunc, but lower_ftrunc generates bools, ftrunc lowering should
probably be reworked). For now we always expect lower_bool to come after
lower_int.
Also fixes f2i32 to become ftrunc and adds u2f/f2u cases.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Marek [Fri, 31 May 2019 20:04:10 +0000 (16:04 -0400)]
nir: fix lower_{int,bool}_to_float for new mov opcode
It is treated like the vecN instructions which also have no type.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Marek [Fri, 31 May 2019 17:54:12 +0000 (13:54 -0400)]
nir: add lower_bitshift option
Add a "lower_bitshift" option, which disables optimizations introducing
bitshifts and lowers ishl by constant to a multiply, so that we don't have
to deal with bitshifts in int_to_float lowering.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Marek [Fri, 31 May 2019 19:08:54 +0000 (15:08 -0400)]
nir: fix gather_ssa_types
Consts and undefs can be used as different types (common with "0" constant)
so don't copy types from consts/undefs, only to them. It doesn't entirely
solve the problem that the type given to the const could be wrong , but
now the only realistic case is with "0" which is the same when casted to
float, so it doesn't matter for lower_int_to_float.
The other change is to get type information for load input/uniform and
store output, and use that to get correct results.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Marek [Fri, 31 May 2019 17:44:40 +0000 (13:44 -0400)]
nir: add type information to load uniform/input and store output intrinsics
This type information will be used by gather_ssa_types to get usable results
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Marek [Wed, 8 May 2019 20:22:45 +0000 (16:22 -0400)]
nir: improvements to native_integers removal
Improvements related to the patch that removed native_integers:
* In glsl_to_nir, special cases for i2f,u2f,etc are no longer needed
* In prog_to_nir, use sge/slt and let lower_scmp lower it if needed
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rob Clark [Fri, 31 May 2019 15:44:55 +0000 (08:44 -0700)]
freedreno/a6xx: add 'type' to shader state key
We could have identical texture state for both VS and FS.. which would
result in VS state getting created first, and FS state mapping to the
identical cmdstream. Resulting in VS state getting emitted twice and no
FS state emitted.
Fixes:
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.sampler2D_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both
dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.sampler2D_samplerCube_both
dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both
dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Rob Clark [Fri, 31 May 2019 14:40:16 +0000 (07:40 -0700)]
freedreno/ir3: fix constlen versus indirect UBO
If we access the address of the UBO indirectly, and there is no higher
const emitted w/ direct access (like an immediate lowered to uniform)
the assembler won't figure out the correct constlen.
Fixes:
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_vertex
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_fragment
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Fri, 31 May 2019 14:07:57 +0000 (07:07 -0700)]
freedreno/a6xx: fix GPU crash on small render targets
Fixes dEQP-GLES2.functional.multisampled_render_to_texture.readpixels
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Anholt <eric@anholt.net>
Rob Clark [Thu, 30 May 2019 16:04:57 +0000 (09:04 -0700)]
freedreno/ir3: set more barrier bits
Blob is also setting the .l bit, and it seems to solve some intermittent
failures with a couple of deqp's:
dEQP-GLES31.functional.image_load_store.2d.qualifiers.coherent_r32i
dEQP-GLES31.functional.image_load_store.2d.qualifiers.volatile_r32f
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Anholt <eric@anholt.net>
Rob Clark [Wed, 29 May 2019 20:25:11 +0000 (13:25 -0700)]
freedreno/ir3: set (ss) on last_input if ldlv
It seems like (ei) handling doesn't sync on (ss), so we could end up in
a situation where we release varying storage before an ldlv for flat
shaded varyings completes. Keep track if we've done an (ss) since the
last ldlv, and if not add (ss) flag to last_input which gets (ei).
Noticed with dEQP-GLES3.functional.fragment_out.random.24 and
dEQP-GLES3.functional.fragment_out.random.27, which previously passed by
luck because ir3_sched ordered instructions in a way that resulted in a
lucky (ss).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Anholt <eric@anholt.net>
Rob Clark [Wed, 29 May 2019 19:26:08 +0000 (12:26 -0700)]
freedreno/ir3: add assert
The special handling for last_input assumes that all the varying loads
are in the first block. Add an assert to catch if anyone breaks that
assumption.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Connor Abbott [Tue, 21 May 2019 10:56:31 +0000 (12:56 +0200)]
util/hash_table: Use fast modulo computation
While we're here, copy the size table from set.c to get rid of hard tabs
in the hash_table.c version.
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Mon, 20 May 2019 13:14:04 +0000 (15:14 +0200)]
util/set: Use fast modulo computation
Compilation times with my shader-db database:
Difference at 95.0% confidence
-1.22312 +/- 0.726033
-0.283979% +/- 0.168254%
(Student's t, pooled s = 1.02177)
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Fri, 29 Mar 2019 14:08:17 +0000 (15:08 +0100)]
util: Add a helper for faster remainders
This should be at least as fast as using fast_idiv_by_const, and has the
advantage that the precomputation is simple enough to be evaluated at
Mesa-compile time for hash tables and sets which have a fixed table of
possible divisors.
Acked-by: Eric Anholt <eric@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Tue, 21 May 2019 10:36:56 +0000 (12:36 +0200)]
util/hash_table: Add specialized resizing add function
To keep it in sync with the set implementation.
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Mon, 20 May 2019 12:59:40 +0000 (14:59 +0200)]
util/set: Add specialized resizing add function
A significant portion of the time spent in nir_opt_cse for the Dolphin
ubershaders was in resizing the set. When resizing a hash table, we know
in advance that each new element to be inserted will be different from
every other element, so we don't have to compare them, and there will be
no tombstone elements, so we don't have to worry about caching the
first-seen tombstone. We add a specialized add function which skips
these steps entirely, speeding up resizing.
Compile-time results from my shader-db database:
Difference at 95.0% confidence
-2.29143 +/- 0.845534
-0.529475% +/- 0.194767%
(Student's t, pooled s = 1.08807)
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Tue, 21 May 2019 10:21:53 +0000 (12:21 +0200)]
util/hash_table: Pull out loop-invariant computations
To keep the set and hash table in sync. Note that some of this had
already been done for hash tables, in particular pulling out the
hash % ht->size computation.
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Mon, 20 May 2019 12:58:06 +0000 (14:58 +0200)]
util/set: Pull out loop-invariant computations
Unfortunately GCC can't do this for us, probably because we call the key
comparison function which GCC can't prove won't modify arbitrary memory.
This is a pretty hot function, so do the optimization manually to be
sure the compiler will get it right.
While we're here, make the computation of the new probe address use a
single conditional subtract instead of a modulo, since we know that it
won't ever get as big as 2 * ht->size before the modulo. Modulos tend to
be pretty expensive operations.
shader-db compile time results for my database:
Difference at 95.0% confidence
-2.24934 +/- 0.69897
-0.516296% +/- 0.159993%
(Student's t, pooled s = 0.983684)
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Wed, 27 Mar 2019 11:11:36 +0000 (12:11 +0100)]
nir/instr_set: Use _mesa_set_search_or_add()
Before this change, we were searching for each instruction twice, once
when checking if it exists and once when figuring out where to insert
it. By using the new function, we can do everything we need to do in one
operation.
Compilation time numbers for my shader-db database:
Difference at 95.0% confidence
-4.04706 +/- 0.669508
-0.922142% +/- 0.151948%
(Student's t, pooled s = 0.95824)
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Wed, 27 Mar 2019 11:00:54 +0000 (12:00 +0100)]
util/set: Add a _mesa_set_search_or_add() function
Unlike _mesa_set_search_and_add(), it doesn't replace an entry if it's
found, returning it instead. This is useful for nir_instr_set, where
we have to know both the original original instruction and its
equivalent.
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Marek [Fri, 31 May 2019 16:17:06 +0000 (12:17 -0400)]
freedreno/ir3: fix input ncomp for vertex shaders
ncomp is never set for vertex shaders, but a3xx and a4xx still use it.
Fixes: 831f1a05c0d freedreno/ir3: rework varying packing
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Ian Romanick [Mon, 20 May 2019 18:24:57 +0000 (11:24 -0700)]
intel/compiler: Use compare rematerialization pass
Almost all of the spill / fill benefit is in Deus Ex.
Haswell and all Gen8+ platforms had similar results. (Ice Lake shown)
total instructions in shared programs:
17224438 ->
17196395 (-0.16%)
instructions in affected programs:
1518658 ->
1490615 (-1.85%)
helped: 1550
HURT: 3
helped stats (abs) min: 1 max: 170 x̄: 18.11 x̃: 2
helped stats (rel) min: 0.04% max: 8.35% x̄: 1.12% x̃: 0.45%
HURT stats (abs) min: 5 max: 10 x̄: 6.67 x̃: 5
HURT stats (rel) min: 0.32% max: 0.41% x̄: 0.35% x̃: 0.32%
95% mean confidence interval for instructions value: -19.86 -16.26
95% mean confidence interval for instructions %-change: -1.19% -1.04%
Instructions are helped.
total cycles in shared programs:
361468455 ->
361288721 (-0.05%)
cycles in affected programs:
197367688 ->
197187954 (-0.09%)
helped: 990
HURT: 683
helped stats (abs) min: 1 max: 119045 x̄: 806.00 x̃: 16
helped stats (rel) min: <.01% max: 38.56% x̄: 1.06% x̃: 0.26%
HURT stats (abs) min: 1 max: 12190 x̄: 905.14 x̃: 22
HURT stats (rel) min: <.01% max: 25.18% x̄: 1.16% x̃: 0.47%
95% mean confidence interval for cycles value: -315.45 100.58
95% mean confidence interval for cycles %-change: -0.31% <.01%
Inconclusive result (value mean confidence interval includes 0).
total spills in shared programs: 12147 -> 8948 (-26.34%)
spills in affected programs: 5433 -> 2234 (-58.88%)
helped: 343
HURT: 0
total fills in shared programs: 25262 -> 21814 (-13.65%)
fills in affected programs: 7771 -> 4323 (-44.37%)
helped: 343
HURT: 3
LOST: 0
GAINED: 17
Ivy Bridge
total instructions in shared programs:
12083517 ->
12081427 (-0.02%)
instructions in affected programs: 540744 -> 538654 (-0.39%)
helped: 786
HURT: 29
helped stats (abs) min: 1 max: 42 x̄: 2.70 x̃: 2
helped stats (rel) min: 0.06% max: 5.44% x̄: 0.55% x̃: 0.36%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 0.16% max: 0.95% x̄: 0.38% x̃: 0.31%
95% mean confidence interval for instructions value: -2.83 -2.30
95% mean confidence interval for instructions %-change: -0.57% -0.47%
Instructions are helped.
total cycles in shared programs:
180153463 ->
180124798 (-0.02%)
cycles in affected programs:
72597920 ->
72569255 (-0.04%)
helped: 572
HURT: 249
helped stats (abs) min: 1 max: 14830 x̄: 109.48 x̃: 13
helped stats (rel) min: <.01% max: 8.92% x̄: 0.71% x̃: 0.26%
HURT stats (abs) min: 1 max: 11060 x̄: 136.37 x̃: 10
HURT stats (rel) min: <.01% max: 10.85% x̄: 0.54% x̃: 0.32%
95% mean confidence interval for cycles value: -96.22 26.39
95% mean confidence interval for cycles %-change: -0.43% -0.23%
Inconclusive result (value mean confidence interval includes 0).
total spills in shared programs: 3625 -> 3623 (-0.06%)
spills in affected programs: 46 -> 44 (-4.35%)
helped: 1
HURT: 0
total fills in shared programs: 4065 -> 4061 (-0.10%)
fills in affected programs: 104 -> 100 (-3.85%)
helped: 1
HURT: 0
LOST: 0
GAINED: 8
Sandy Bridge
total instructions in shared programs:
10879656 ->
10878699 (<.01%)
instructions in affected programs: 275167 -> 274210 (-0.35%)
helped: 544
HURT: 0
helped stats (abs) min: 1 max: 20 x̄: 1.76 x̃: 1
helped stats (rel) min: 0.06% max: 3.11% x̄: 0.39% x̃: 0.25%
95% mean confidence interval for instructions value: -1.97 -1.55
95% mean confidence interval for instructions %-change: -0.43% -0.36%
Instructions are helped.
total cycles in shared programs:
154089096 ->
154081132 (<.01%)
cycles in affected programs:
4422722 ->
4414758 (-0.18%)
helped: 459
HURT: 214
helped stats (abs) min: 1 max: 258 x̄: 26.67 x̃: 8
helped stats (rel) min: <.01% max: 5.45% x̄: 0.51% x̃: 0.14%
HURT stats (abs) min: 1 max: 226 x̄: 19.99 x̃: 4
HURT stats (rel) min: <.01% max: 3.15% x̄: 0.34% x̃: 0.09%
95% mean confidence interval for cycles value: -15.51 -8.15
95% mean confidence interval for cycles %-change: -0.31% -0.17%
Cycles are helped.
total spills in shared programs: 2880 -> 2876 (-0.14%)
spills in affected programs: 636 -> 632 (-0.63%)
helped: 2
HURT: 0
total fills in shared programs: 3161 -> 3157 (-0.13%)
fills in affected programs: 1519 -> 1515 (-0.26%)
helped: 2
HURT: 0
LOST: 0
GAINED: 2
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs:
8157361 ->
8155067 (-0.03%)
instructions in affected programs: 382491 -> 380197 (-0.60%)
helped: 677
HURT: 0
helped stats (abs) min: 1 max: 43 x̄: 3.39 x̃: 2
helped stats (rel) min: 0.09% max: 5.19% x̄: 0.66% x̃: 0.42%
95% mean confidence interval for instructions value: -3.76 -3.01
95% mean confidence interval for instructions %-change: -0.72% -0.59%
Instructions are helped.
total cycles in shared programs:
188588292 ->
188583040 (<.01%)
cycles in affected programs:
3155064 ->
3149812 (-0.17%)
helped: 377
HURT: 13
helped stats (abs) min: 2 max: 180 x̄: 14.13 x̃: 6
helped stats (rel) min: <.01% max: 3.96% x̄: 0.39% x̃: 0.12%
HURT stats (abs) min: 2 max: 8 x̄: 5.85 x̃: 6
HURT stats (rel) min: <.01% max: 0.22% x̄: 0.06% x̃: 0.04%
95% mean confidence interval for cycles value: -15.67 -11.27
95% mean confidence interval for cycles %-change: -0.45% -0.30%
Cycles are helped.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Mon, 20 May 2019 18:22:12 +0000 (11:22 -0700)]
nir: Rematerialize compare instructions
On some architectures, Boolean values used to control conditional
branches or condtional selection must be propagated into a flag. This
generally means that a stored Boolean value must be compared with zero.
Rather than force the generation of extra compares with zero, re-emit
the original comparison instruction. This can save register pressure by
not needing to store the Boolean value.
There are several possible ares for future improvement to this pass:
1. Be more conservative. If both sources to the comparison instruction
are non-constants, it may be better for register pressure to emit the
extra compare. The current shader-db results on Intel GPUs (next
commit) lead me to believe that this is not currently a problem.
2. Be less conservative. Currently the pass requires that all users of
the comparison match the pattern. The idea is that after the pass is
complete, no instruction will use the resulting Boolean value. The only
uses will be of the flag value. It may be beneficial to relax this
requirement in some cases.
3. Be less conservative. Also try to rematerialize comparisons used for
discard_if intrinsics. After changing the way the Intel compiler
generates cod e for discard_if (see MR!935), I tried implementing this
already. The changes were pretty small. Instructions were helped in 19
shaders, but, overall, cycles were hurt. A commit "nir: Rematerialize
comparisons for nir_intrinsic_discard_if too" is on my fd.o cgit.
4. Copy the preceeding ALU instruction. If the comparison is a
comparison with zero, and it is the only user of a particular ALU
instruction (e.g., (a+b) != 0.0), it may be a further improvment to also
copy the preceeding ALU instruction. On Intel GPUs, this may enable
cmod propagation to make additional progress.
v2: Use much simpler method to get the prev_block for an if-statement.
Suggested by Tim.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Wed, 29 May 2019 23:48:17 +0000 (16:48 -0700)]
nir: Add a shallow clone function for nir_alu_instr
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Suggested-by: Matt Turner <mattst88@gmail.com>
Tomeu Vizoso [Wed, 29 May 2019 09:25:20 +0000 (11:25 +0200)]
panfrost: Remove link stage for jobs
And instead, link them as they are added.
Makes things a bit clearer and prepares future work such as FB reload
jobs.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tomeu Vizoso [Mon, 20 May 2019 09:33:25 +0000 (11:33 +0200)]
panfrost: ci: Switch to kernel 5.2-rc2
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Tomeu Vizoso [Fri, 31 May 2019 10:34:16 +0000 (12:34 +0200)]
panfrost: ci: Update expectations
A bunch of tests have been fixed, but some regressions have appeared on
T760.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Connor Abbott [Wed, 29 May 2019 14:03:25 +0000 (16:03 +0200)]
radeonsi/nir: Remove hack for builtins
We now bounds check properly in the uniform loading fast path, so
there's no need to disable it by pretending there are other UBO bindings
in use. The way this looks at the variable name was causing problems
when two piglit shaders, one with a name that triggered the hack and one
that didn't, got hashed to the same thing after stripping out the names.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Connor Abbott [Wed, 29 May 2019 15:09:45 +0000 (17:09 +0200)]
radeonsi/nir: Use correct location for uniform access bound
location is the API-level location, but driver_location is the actual
location the uniform gets passed to the driver. This apparently only
caused failures with builtins, where the location is 0 because it's
represented via the state tokens instead.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Connor Abbott [Wed, 29 May 2019 13:48:06 +0000 (15:48 +0200)]
radeonsi/nir: Correctly handle double TCS/TES varyings
ac expands the store to 32-bit components for us, but we still have to
deal with storing up to 8 components, and when a varying is split across
two vec4 slots we have to calculate the address again for the second
slot, since they aren't adjacent in memory. I didn't do this on the ac
level because we should generate better indexing arithmetic for the lds
store, where slots are contiguous.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Christian Gmeiner [Fri, 24 May 2019 10:45:20 +0000 (12:45 +0200)]
etnaviv: blt: s/TRUE/true && s/FALSE/false
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Christian Gmeiner [Fri, 24 May 2019 10:45:19 +0000 (12:45 +0200)]
etnaviv: rs: s/TRUE/true && s/FALSE/false
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Bas Nieuwenhuizen [Thu, 30 May 2019 20:48:46 +0000 (22:48 +0200)]
nir: Actually propagate progress in nir_opt_move_load_ubo.
Found with Jasons new metadata rework (https://gitlab.freedesktop.org/mesa/mesa/merge_requests/950).
Fixes: af355aaa071 "nir: add nir_opt_move_load_ubo() optimization pass"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Thu, 30 May 2019 10:29:40 +0000 (12:29 +0200)]
radv: use RADV_CMD_DIRTY_DYNAMIC_* when restoring viewport/scissor
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 30 May 2019 10:29:39 +0000 (12:29 +0200)]
radv: use CmdPushConstants when restoring constants after meta operations
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Wed, 22 May 2019 20:54:39 +0000 (15:54 -0500)]
nir/split_vars: Properly bail in the presence of complex derefs
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jason Ekstrand [Mon, 4 Mar 2019 18:12:48 +0000 (12:12 -0600)]
nir/vars_to_ssa: Properly ignore variables with complex derefs
Because the core principle of the vars_to_ssa pass is that it globally
(within a function) looks at all of the uses of a never-indirected path
and does a full into-SSA on that path, it can't handle a path which has
any chance of having aliasing. If a function_temp variable has a cast
or anything else which may cause aliasing, we have to assume that all
paths to that variable may alias and ignore the entire variable.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jason Ekstrand [Wed, 22 May 2019 23:01:14 +0000 (18:01 -0500)]
nir/vars_to_ssa: Use a non-null UNDEF_NODE pointer
We're about to change the meaning of get_deref_node returning NULL so we
need a non-NULL value to mean properly undefined.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jason Ekstrand [Wed, 22 May 2019 20:00:20 +0000 (15:00 -0500)]
nir/deref: Add a has_complex_use helper
This lets passes easily detect derefs which have uses that fall outside
the standard load/store/copy pattern so they can bail appropriately.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jason Ekstrand [Thu, 23 May 2019 03:13:15 +0000 (22:13 -0500)]
nir/dead_cf: Call instructions aren't dead
When we inlined cf_node_has_side_effects into node_is_dead, all the
conditions flipped and we forgot to flip one. Fortunately, it doesn't
matter right now because no one uses this pass on shaders with more than
one function.
Fixes: b50465d197 "nir/dead_cf: Inline cf_node_has_side_effects"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Dave Airlie [Mon, 27 May 2019 01:07:52 +0000 (11:07 +1000)]
vtn: create cast with type stride.
When creating function parameters, we create pointers from ssa
values, this creates nir casts with stride 0, however we have
no where else to get this value from. Later passes to lower
explicit io need this stride value to do the right thing.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Rob Clark [Sat, 25 May 2019 17:50:41 +0000 (10:50 -0700)]
list: add some iterator debug
Debugging use of unsafe iterators when you should have used the _safe
version sucks. Add some DEBUG build support to catch and assert if
someone does that.
I didn't update the UPPERCASE verions of the iterators. They should
probably be deprecated/removed.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Caio Marcelo de Oliveira Filho [Thu, 30 May 2019 20:49:19 +0000 (13:49 -0700)]
nir: Accept nir_var_mem_global in derefs used by phis
This mode is used by PhysicalStorageBufferEXT storage class.
Fixes: 8bdf5a008b3 "nir: Allow derefs to be used as phi sources"
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Tue, 15 May 2018 22:28:05 +0000 (15:28 -0700)]
intel/blorp: Use the hardware op for CCS ambiguate on gen10+
Cannonlake hardware adds a new resolve type in 3DSTATE_PS called
FAST_CLEAR_0 which does an ambiguate. Now that the hardware can do it
directly, we should use that instead of binding the CCS as a render
target and doing it manually. This was tested with a full Vulkan CTS
run on Cannonlake.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jan Zielinski [Mon, 27 May 2019 12:21:49 +0000 (14:21 +0200)]
swr/rast: Enable ARB_GL_texture_buffer_range
No significant changes in the code needed to enable
the extension. Just updating SWR capabilities
and the documentation
Reviewed-by: Alok Hota <alok.hota@intel.com>
Jan Zielinski [Mon, 27 May 2019 12:15:53 +0000 (14:15 +0200)]
swr/rast: fix 32-bit compilation on Linux
Removing unused but problematic code from simdlib header to fix
compilation problem on 32-bit Linux.
Reviewed-by: Alok Hota <alok.hota@intel.com>
Jason Ekstrand [Wed, 22 May 2019 17:36:17 +0000 (12:36 -0500)]
intel/fs: Do a stalling MFENCE in endInvocationInterlock()
Fixes: 939312702e "i965: Add ARB_fragment_shader_interlock support"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 22 May 2019 17:20:01 +0000 (12:20 -0500)]
intel/fs,vec4: Use g0 as the header for MFENCE
We set header_present but then pass it some random garbage. Give it g0
instead. I'm not actually sure this does anything but g0 is the usual
header data and this is what the windows driver does so it seems like a
good idea.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Pitoiset [Thu, 30 May 2019 08:08:48 +0000 (10:08 +0200)]
radv: enable transformFeedbackStreamsLinesTriangles
The driver should already support this without any changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 16 May 2019 09:55:02 +0000 (11:55 +0200)]
radv: implement VK_EXT_sample_locations and disable it
Basically, this extension allows applications to use custom
sample locations. It doesn't support variable sample locations
during subpass. Note that we don't have to upload the user
sample locations because the spec doesn't allow this.
The extension is currently disabled because the driver needs to
support variable sample locations during layout transitions. The
depth decompress needs to know them and that's a bit invasive.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Kenneth Graunke [Thu, 30 May 2019 07:04:38 +0000 (00:04 -0700)]
iris: Avoid holding the lock while allocating pages.
We only need the lock for:
1. Rummaging through the cache
2. Allocating VMA
We don't need it for alloc_fresh_bo(), which does GEM_CREATE, and also
SET_DOMAIN to allocate the underlying pages. The idea behind calling
SET_DOMAIN was to avoid a lock in the kernel while allocating pages,
now we avoid our own global lock as well.
We do have to re-lock around VMA. Hopefully this shouldn't happen too
much in practice because we'll find a cached BO in the right memzone
and not have to reallocate it.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Thu, 30 May 2019 06:40:20 +0000 (23:40 -0700)]
iris: Move SET_DOMAIN to alloc_fresh_bo()
Chris pointed out that the order between SET_DOMAIN and SET_TILING
doesn't matter, so we can just do the page allocation when creating
a new BO. Simplifies the flow a bit.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Thu, 30 May 2019 06:20:31 +0000 (23:20 -0700)]
iris: Be lazy about cleaning up purged BOs in the cache.
Mathias Fröhlich reported that commit
6244da8e23e5470d067680 crashes.
list_for_each_entry_safe is safe against removing the current entry,
but iris_bo_cache_purge_bucket was potentially removing next entries
too, which broke our saved next pointer.
To fix this, don't bother with the iris_bo_cache_purge_bucket step.
We just detected a single entry where the kernel has purged the BO's
memory, and so it isn't a usable entry for our cache. We're about to
continue the search with the next BO. If that one's purged, we'll
clean it up too. And so on.
We may miss cleaning up purged BOs that are further down the list
after non-purged BOs...but that's probably fine. We still have the
time-based cleaner (cleanup_bo_cache) which will take care of them
eventually, and the kernel's already freed their memory, so it's not
that harmful to have a few kicking around a little longer.
Fixes: 6244da8e23e iris: Dig through the cache to find a BO in the right memzone
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Mon, 27 May 2019 00:11:59 +0000 (17:11 -0700)]
iris: Dig through the cache to find a BO in the right memzone
This saves some util_vma thrash when the first entry in the cache
happens to be in a different memory zone, but one just a tiny bit
ahead is already there and instantly reusable. Hopefully the cost
of a little extra searching won't break the bank - if it does, we
can consider having separate list heads or keeping a separate VMA
cache.
Improves OglDrvRes performance by 22%, restoring a regression from
deleting the bucket allocators in
694d1a08d3e5883d97d5352895f8431f.
Thanks to Clayton Craft for alerting me to the regression.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Sun, 26 May 2019 23:21:55 +0000 (16:21 -0700)]
iris: Tidy BO sizing code and comments
Buckets haven't been power of two sized in over a decade.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Sun, 26 May 2019 23:11:46 +0000 (16:11 -0700)]
iris: Move some field setting after we drop the lock.
It's not much, but we may as well hold the lock for a bit less time.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Sun, 26 May 2019 22:52:56 +0000 (15:52 -0700)]
iris: Move cached BO allocation into a helper function.
There's enough going on here to warrant a helper. This also simplifies
the control flow and eliminates the last non-error-case goto.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Sun, 26 May 2019 20:48:42 +0000 (13:48 -0700)]
iris: Fall back to fresh allocations of mapping for zero-memset fails.
It is unlikely that we would fail to map a cached BO in order to zero
its contents. When we did, we would free the first BO in the cache and
try again with the second. It's possible that this next BO already had
a map setup, in which case we'd succeed. But if it didn't, we'd likely
fail again in the same manner.
There's not much point in optimizing this case (and frankly, if we're
out of CPU-side VMA we should probably dump the cache entirely)...so
instead, just fall back to allocating a fresh BO from the kernel which
will already be zeroed so we don't have to try and map it.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Sun, 26 May 2019 20:43:32 +0000 (13:43 -0700)]
iris: Move fresh BO allocation into a helper function.
There's enough going on here to warrant a helper. More cleaning coming.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Sun, 26 May 2019 20:34:28 +0000 (13:34 -0700)]
iris: Do SET_TILING at a single point rather than in two places.
Both the from-cache and fresh-from-GEM cases were calling SET_TILING.
In the cached case, we would retry the allocation on failure, pitching
one BO from the cache each time. This is silly, because the only time
it should fail is if the tiling or stride parameters are unacceptable,
which has nothing to do with the particular BO in question. So there's
no point in retrying - we should simply fail the allocation.
This patch moves both calls to bo_set_tiling_internal() below the
cache/fresh split, so we have it at a single point in time instead
of two.
To preserve the ordering between SET_TILING and SET_DOMAIN, we move
that below as well. (I am unsure if the order matters.)
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Sun, 26 May 2019 20:03:20 +0000 (13:03 -0700)]
iris: Use the BO cache even for coherent buffers on non-LLC.
We mark snooped BOs as non-reusable, so we never return them to the
cache. This means that we'd need to call I915_GEM_SET_CACHING to make
any BO we find in the cache snooped. But then again, any BO we freshly
allocate from the kernel will also be non-snooped, so it has the same
issue. There's really no reason to skip the cache - we may as well use
it to avoid the I915_GEM_CREATE overhead.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Sun, 26 May 2019 22:57:55 +0000 (15:57 -0700)]
iris: Fix locking around vma_alloc in iris_bo_create_userptr
util_vma needs to be protected by a lock. All other callers of
vma_alloc and vma_free appear to be holding a lock already.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Kenneth Graunke [Sun, 26 May 2019 19:58:42 +0000 (12:58 -0700)]
iris: Fix lock/unlock mismatch for non-LLC coherent BO allocation.
The goto jumped over the mtx_lock, but proceeded to hit the mtx_unlock.
We can simply set the bucket to NULL and it will skip the cache without
goto, and without messing up locking.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Marek Olšák [Mon, 27 May 2019 20:09:33 +0000 (16:09 -0400)]
radeonsi: fix timestamp queries for compute-only contexts
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Jan Vesely <jan.vesely@rutgers.edu>
Marek Olšák [Fri, 10 May 2019 01:04:23 +0000 (21:04 -0400)]
Change a few frequented uses of DEBUG to !NDEBUG
debugoptimized builds don't define NDEBUG, but they also don't define
DEBUG. We want to enable cheap debug code for these builds.
I only chose those occurences that I care about.
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Kenneth Graunke [Wed, 29 May 2019 21:48:41 +0000 (14:48 -0700)]
iris: Re-emit Surface State Base Address when context is lost.
When we hit a GPU hang, we failed to reset Surface State Base Address
right away, and would keep hanging until we filled up the binder. Then
we'd finally get it right after a lot of repeated stumbles. Update it
right away so we hopefully hang fewer times before succeeding.
Jason Ekstrand [Tue, 28 May 2019 22:33:58 +0000 (17:33 -0500)]
iris: Enable nir_opt_large_constants
Shader-db results on Kaby Lake:
total instructions in shared programs:
15306230 ->
15304726 (<.01%)
instructions in affected programs: 4570 -> 3066 (-32.91%)
helped: 16
HURT: 0
total cycles in shared programs:
361703436 ->
361680041 (<.01%)
cycles in affected programs: 129388 -> 105993 (-18.08%)
helped: 16
HURT: 0
LOST: 0
GAINED: 2
The helped programs were in XCom 2, Deus Ex: Mankind Divided, and Kerbal
Space Program
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 29 May 2019 02:56:04 +0000 (21:56 -0500)]
iris: Don't assume UBO indices are constant
It will be true for the constant/system value buffer because they use a
constant zero but it's not true in general. If we ever got here when
the source wasn't constant, nir_src_as_uint would assert.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Tue, 28 May 2019 22:52:58 +0000 (17:52 -0500)]
iris: Move upload_ubo_ssbo_surf_state to iris_program.c
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Mon, 20 May 2019 13:33:14 +0000 (07:33 -0600)]
nir: silence three compiler warnings seen with MinGW
Silence two unused var warnings. And init elem_size, elem_align to
zero to silence "maybe uninitialized" warnings.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Brian Paul [Mon, 20 May 2019 12:24:06 +0000 (06:24 -0600)]
svga: clamp max_const_buffers to SVGA_MAX_CONST_BUFS
In case the device reports 15 (or more) buffers.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Kenneth Graunke [Tue, 28 May 2019 22:39:24 +0000 (15:39 -0700)]
iris: Clone before calling nir_strip and serializing
This is non-destructive and leaves the debugging information in place.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 28 May 2019 22:34:52 +0000 (15:34 -0700)]
iris: Only store the SHA1 of the NIR in iris_uncompiled_shader
Jason pointed out that we don't need to keep an entire copy of the
serialized NIR around, we just need the SHA1. This does change our
disk cache key to be taking a SHA1 of a SHA1, which is a bit odd,
but should work out and be faster and use less memory.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Sun, 19 May 2019 07:22:17 +0000 (00:22 -0700)]
spirv: Change spirv_to_nir() to return a nir_shader
spirv_to_nir() returned the nir_function corresponding to the
entrypoint, as a way to identify it. There's now a bool is_entrypoint
in nir_function and also a helper function to get the entry_point from
a nir_shader.
The return type reflects better what the function name suggests. It
also helps drivers avoid the mistake of reusing internal shader
references after running NIR_PASS on it. When using NIR_TEST_CLONE or
NIR_TEST_SERIALIZE, those would be invalidated right in the first pass
executed.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Sun, 19 May 2019 07:11:37 +0000 (00:11 -0700)]
radv: Don't re-use entry_point pointer from spirv_to_nir
Replace its uses with checking for is_entrypoint and calling
nir_shader_get_entrypoint().
This is a preparation to change spirv_to_nir() return type.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Caio Marcelo de Oliveira Filho [Sun, 19 May 2019 06:57:25 +0000 (23:57 -0700)]
glspirv: Don't re-use entry_point pointer from spirv_to_nir
Replace its use with checking for is_entrypoint.
This is a preparation to change spirv_to_nir() return type.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Caio Marcelo de Oliveira Filho [Sun, 19 May 2019 06:55:01 +0000 (23:55 -0700)]
turnip: Don't re-use entry_point pointer from spirv_to_nir
Replace its uses with nir_shader_get_entrypoint(), and change the
helper function to return nir_shader *.
This is a preparation to change spirv_to_nir() return type.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Chia-I Wu [Tue, 21 May 2019 23:21:27 +0000 (23:21 +0000)]
virgl: fix readback with pending transfers
When readback is true, and there are pending writes in the transfer
queue, we should flush to avoid reading back outdated data. This
fixes piglit arb_copy_buffer/dlist and a subtest of
arb_copy_buffer/data-sync.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Caio Marcelo de Oliveira Filho [Tue, 7 May 2019 09:03:59 +0000 (02:03 -0700)]
nir: Allow derefs to be used as phi sources
It is possible and valid for a pointer to be selected based on a
conditional before used, and depending on the mode, those cases will
result in a phi with derefs as sources.
To achieve this, we don't rematerialize derefs that are used by phis.
As a consequence, when converting from SSA to regs, we may have phis
that come from different blocks and are used by phis. We now convert
those to regs too.
Validation was added to ensure only derefs of certain modes can be
used as phi sources. No extra validation is needed for the presence
of cast, any instruction that uses derefs will validate the
deref-chain is complete (ending in a cast or a var).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Fri, 17 May 2019 13:04:21 +0000 (15:04 +0200)]
radeonsi: Fix editorconfig
At least on vim, indenting doesn't work without this. Copied from
src/amd/vulkan.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Erik Faye-Lund [Mon, 25 Feb 2019 11:23:27 +0000 (12:23 +0100)]
mesa/main: clean up extension-check for GL_SAMPLE_MASK
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Erik Faye-Lund [Mon, 25 Feb 2019 11:21:43 +0000 (12:21 +0100)]
mesa/main: clean up extension-check for GL_SAMPLE_SHADING
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Erik Faye-Lund [Mon, 25 Feb 2019 12:34:41 +0000 (13:34 +0100)]
mesa/main: correct extension-checks for GL_PRIMITIVE_RESTART_FIXED_INDEX
This shouldn't be allowed in GLES 1/2.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Erik Faye-Lund [Mon, 25 Feb 2019 12:27:07 +0000 (13:27 +0100)]
mesa/main: correct extension-checks for GL_BLEND_ADVANCED_COHERENT_KHR
KHR_blend_equation_advanced_coherent isn't exposed on OpenGL ES 1.x, so
we shouldn't allow its enums there either.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Erik Faye-Lund [Mon, 25 Feb 2019 12:18:05 +0000 (13:18 +0100)]
mesa/main: correct extension-checks for GL_FRAMEBUFFER_SRGB
This enum shouldn't be allowed on OpenGL ES 1.x, so let's instead
use the extenion-helpers, and check for desktop and gles extensions
separately.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Erik Faye-Lund [Mon, 25 Feb 2019 12:14:50 +0000 (13:14 +0100)]
mesa/main: correct extension-checks for MESA_tile_raster_order
This extension isn't enabled for GLES 1.x, so we shouldn't allow the
state there. Let's use the extension-helpers instead of CHECK_EXTENSION
for this.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Erik Faye-Lund [Mon, 25 Feb 2019 12:28:39 +0000 (13:28 +0100)]
mesa/main: make the CONSERVATIVE_RASTERIZATION_NV checks consistent
This just makes the logic of the checks for this enum the same for
gl{Enable,Disable} and for glIsEnabled. They are already functionally
the same, so this is just a minor code-cleanup.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Erik Faye-Lund [Mon, 25 Feb 2019 11:06:23 +0000 (12:06 +0100)]
mesa/main: make the PRIMITIVE_RESTART_NV checks consistent
{En,Dis}ableClientState(PRIMITIVE_RESTART_NV) should only work on
compatibility contextxs. While we're at it, modernize the code a bit,
by using the extension helpers instead of open-coding.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Samuel Pitoiset [Tue, 28 May 2019 09:03:29 +0000 (11:03 +0200)]
radv: use view format when selecting the resolve path for subpasses
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 28 May 2019 08:47:12 +0000 (10:47 +0200)]
radv: always use view format when performing subpass resolves
It makes sense to use the image view formats when resolving
inside subpasses, while we have to use the image formats for
normal resolves.
Original patch by Philip Rebohle.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110348
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 28 May 2019 09:08:32 +0000 (11:08 +0200)]
radv: sync before resetting a pool if there is active pending queries
Make sure to sync all previous work if the given command buffer
has pending active queries. Otherwise the GPU might write queries
data after the reset operation.
This fixes a bunch of new dEQP-VK.query_pool.* CTS failures.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Kenneth Graunke [Thu, 23 May 2019 01:11:50 +0000 (18:11 -0700)]
intel/decoder: Use get_state_size() over guessed counts in more cases
This makes the following packets use actual driver provided sizes rather
than guessing an arbitrary number:
- CC_VIEWPORT
- SF_CLIP_VIEWPORT
- BLEND_STATE
- COLOR_CALC_STATE
- SCISSOR_RECT
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>