Daniel Schürmann [Fri, 25 Jan 2019 12:56:49 +0000 (13:56 +0100)]
nir/algebraic: Remove unnecessary iand of [iu]bfe and bfm sources
The [iu]bfe and bfm instructions are defined to only use the five
least significant bits.
This optimizes a common pattern from D3D -> SPIR-V translation.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Daniel Schürmann [Sat, 26 Jan 2019 08:12:46 +0000 (09:12 +0100)]
nir: define behavior of nir_op_bfm and nir_op_u/ibfe according to SM5 spec.
That is: the five least significant bits provide the values of
'bits' and 'offset' which is the case for all hardware currently
supported by NIR and using the bfm/bfe instructions.
This patch also changes the lowering of bitfield_insert/extract
using shifts to not use bfm and removes the flag 'lower_bfm'.
Tested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Daniel Schürmann [Fri, 25 Jan 2019 11:48:44 +0000 (12:48 +0100)]
nir/algebraic: add optimization pattern for ('ult', a, ('and', b, a)) and friends.
These optimizations are based on the fact that
'and(a,b) <= umin(a,b)'.
For AMD, this series moves the optimization from LLVM to NIR,
so currently no vkpipeline-db changes here.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Andreas Baierl [Fri, 21 Jun 2019 14:13:44 +0000 (16:13 +0200)]
lima/ppir: Add fsat op
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Andreas Baierl [Fri, 21 Jun 2019 08:54:04 +0000 (10:54 +0200)]
lima/ppir: Add fneg op
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Andreas Baierl [Fri, 21 Jun 2019 08:50:39 +0000 (10:50 +0200)]
lima/ppir: Add fabs op
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Eric Engestrom [Fri, 21 Jun 2019 10:35:08 +0000 (11:35 +0100)]
util: support "y" and "n" in env_var_as_boolean()
Suggested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Andreas Baierl [Mon, 17 Jun 2019 15:16:24 +0000 (17:16 +0200)]
lima/ppir: lower ffma in ppir
Since we cannot handle ffma in ppir, lower it on nir level already.
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Samuel Pitoiset [Fri, 21 Jun 2019 14:17:22 +0000 (16:17 +0200)]
radv: add support for VK_AMD_buffer_marker
This simple extension might be useful for debugging purposes.
GAPID has support for it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tapani Pälli [Tue, 18 Jun 2019 10:50:52 +0000 (13:50 +0300)]
meson: error out if platforms contains empty string
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110939
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Nataraj Deshpande [Tue, 11 Jun 2019 15:01:50 +0000 (08:01 -0700)]
anv: Add HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED in vk_format
When HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED is used, then the platform
gralloc module will select a format based on the usage flags provided by
the camera device and the other endpoint of the stream.
The patch fixes crash in vulkan when the test is run with camera stream
set to HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED.
Test: android.graphics.cts.CameraVulkanGpuTest#testCameraImportAndRendering
on chromebook with camera HAL3.
v2: use AHARDWAREBUFFER_FORMAT_IMPLEMENTATION_DEFINED and take
AHARDWAREBUFFER_USAGE_CAMERA_MASK in to account (Gurchetan)
Fixes: f1654fa7e31 "anv/android: support creating images from external format"
Signed-off-by: Nataraj Deshpande <nataraj.deshpande@intel.com>
Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Timur Kristóf [Fri, 14 Jun 2019 12:03:28 +0000 (14:03 +0200)]
iris: move sysvals to their own constant buffer
This commit moves the sysvals to a separate, new constant buffer
at the end (before the shader constants). It also allows us to
remove the special handling we had for cbuf0, and enables all
constant buffers to support user-specified resources and user
buffers.
v2: (by Kenneth Graunke)
- Rebase on the previous patch to fix system value uploading.
- Fix disk cache num_cbufs calculation
- Fix passthrough TCS to report num_cbufs = 1 so upload actually occurs
- Change upload_sysvals to assert that num_cbufs > 0 when
num_system_values > 0.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 20 Jun 2019 23:28:58 +0000 (18:28 -0500)]
iris: Mark cbuf0 as not needing uploading every single time
I neglected to mark cbuf0_needs_upload = false after uploading it.
The obvious fix regressed user clip plane tests, because of a second
bug: we also forgot to mark that they may need re-uploading when
changing shader programs (which may have more or less system values).
Thanks to Timur Kristóf for catching the original issue.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Eric Engestrom [Sat, 22 Jun 2019 20:55:03 +0000 (21:55 +0100)]
Revert "egl: drop empty eglfallbacks.c" and "egl: move fallback calls to eglapi.c"
This reverts commits
cc4b68a80193e2a132cb62309292984a9428f2bb and
b27fb3eacab906ec06cd61b7d01e3425c3b3cbfc.
These caused a bunch of EGLSync tests to crash when they were previously
failing.
I have a hunch the tests are doing something wrong, like using
extensions without checking for they support, but until the issue is
investigated I'm just reverting these commits.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Engestrom [Sat, 22 Jun 2019 15:09:48 +0000 (16:09 +0100)]
egl: drop empty eglfallbacks.c
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 10 Jan 2019 16:45:53 +0000 (16:45 +0000)]
egl: move fallback calls to eglapi.c
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 10 Jan 2019 13:12:40 +0000 (13:12 +0000)]
egl: drop `_eglReturnFalse()` fallbacks
v2: drop them altogether, they should never get called in the
first place (Emil)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Thu, 10 Jan 2019 16:41:38 +0000 (16:41 +0000)]
egl: remove unnecessary eglGetProcAddress() fallback
No need to add a function that returns `false` only to be cast into
a pointer, we can just use the existing `return NULL` :)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Thu, 10 Jan 2019 13:07:29 +0000 (13:07 +0000)]
egl: remove NULL assignments after calloc()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Tue, 8 Jan 2019 11:14:35 +0000 (11:14 +0000)]
egl: move bad_param check further up
This way other functions added in these entrypoints don't need to check
anything.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Kenneth Graunke [Fri, 21 Jun 2019 23:05:27 +0000 (18:05 -0500)]
iris: Drop bo != NULL check from blorp 48b invalidate function.
There is always a BO.
Kenneth Graunke [Fri, 21 Jun 2019 23:04:52 +0000 (18:04 -0500)]
Revert "iris: Don't check VF address high bits when there is no buffer."
This reverts commit
db8f57a5cb4ab8e1ad789793678797c04e95de21.
This is bonkers. There will always be a BO.
Eric Anholt [Wed, 5 Jun 2019 22:39:22 +0000 (15:39 -0700)]
freedreno: Only upload UBO pointers for UBOs that haven't been lowered.
total constlen in shared programs:
2485933 ->
2462236 (-0.95%)
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Eric Anholt [Wed, 5 Jun 2019 18:43:13 +0000 (11:43 -0700)]
freedreno: Remove silly return from ir3_optimize_nir().
We only ever return the shader we were passed in (but internally
modified).
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Eric Anholt [Thu, 6 Jun 2019 21:27:13 +0000 (14:27 -0700)]
freedreno: Fix up end range of unaligned UBO loads.
We need the constants uploaded to cover the NIR offset plus the size,
not the aligned-down start of our upload range plus the size. Fixes
mistaken UBO analysis with mat3 loads.
Fixes: 893425a607a6 ("freedreno/ir3: Push UBOs to constant file")
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Thu, 6 Jun 2019 19:19:06 +0000 (12:19 -0700)]
freedreno: Fix UBO load range detection on booleans.
NIR 1-bit bool dests will have a bit size of 1, and thus a calculated
"bytes" of 0. load_ubo is always loading from dwords in the source.
Fixes: 893425a607a6 ("freedreno/ir3: Push UBOs to constant file")
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Wed, 5 Jun 2019 22:00:57 +0000 (15:00 -0700)]
freedreno: Stop reporting max_const in shader-db.
We end up uploading constlen regardless, so max_const would only get
you slightly improved granularity in const usage in comparison.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Wed, 5 Jun 2019 18:29:19 +0000 (11:29 -0700)]
freedreno: Include binning shaders in shader-db.
We want to see if we've improved our binning VS output, as well as the
render VS.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Marek Olšák [Tue, 11 Jun 2019 22:27:04 +0000 (18:27 -0400)]
include: update GL headers from the registry
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Alyssa Rosenzweig [Fri, 21 Jun 2019 20:06:04 +0000 (13:06 -0700)]
panfrost: Fix unused variable warning
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Wed, 19 Jun 2019 14:06:38 +0000 (16:06 +0200)]
panfrost: Remove the panfrost_driver abstraction
The non-DRM backend is gone. Let's get rid of the panfrost_driver
abstraction and call the panfrost_drm_xxx() functions directly.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Wed, 19 Jun 2019 14:05:01 +0000 (16:05 +0200)]
panfrost: Remove the perf counters interface
The DRM backend has a dummy implementation and the non-DRM backend is
gone, so let's remove this perf counter interface.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Fri, 21 Jun 2019 10:47:57 +0000 (12:47 +0200)]
panfrost: ci: Fix parsing of crashed tests
Without this fix, LAVA isn't parsing crashes as failed tests, because
the shell logging is interspersed within the fake deqp output.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 20 Jun 2019 22:35:22 +0000 (15:35 -0700)]
panfrost: Conditionally submit fragment job
If there are no tiling jobs and no clears, there is no need to submit a
fragment job (relevant for transform feedback).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 20 Jun 2019 22:25:17 +0000 (15:25 -0700)]
panfrost: Implement rasterizer discard
D'aww, look how cute that is now that scoreboarding is setup.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 20 Jun 2019 21:05:33 +0000 (14:05 -0700)]
panfrost: Track buffer initialization
We want to know if a given slice of a buffer is initialized at a
particular point in the execution of the program. This is accomplished
easily enough -- start out uninitialized and upon an operation writing
to the buffer, mark it initialized.
The motivation is to optimize away expensive operations (like wallpaper
blits) when reading from an uninitialized buffer; since it's
uninitialized, the results of these operations are undefined, and it's
legal to take the fast path ^_^
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 18:27:59 +0000 (11:27 -0700)]
panfrost: Implement command stream scoreboarding
This is a rather complex change, adding a lot of code but ideally
cleaning up quite a bit as we go.
Within a batch (single frame), there are multiple distinct Mali job
types: SET_VALUE, VERTEX, TILER, FRAGMENT for the few that we emit right
now (eventually more for compute and geometry shaders). Each hardware
job has a mali_job_descriptor_header, which contains three fields of
interest: job index, a dependencies list, and a next job pointer.
The next job pointer in each job is used to form a linked list of
submitted jobs. Easy enough.
The job index and dependencies list, however, are used to form a
dependency graph (a DAG, where each hardware job is a node and each
dependency is a directed edge). Internally, this sets up a scoreboarding
data structure for the hardware to dispatch jobs in parallel, enabling
(for example) vertex shaders from different draws to execute in parallel
while there are strict dependencies between tiling the geometry of a
draw and running that vertex shader.
For a while, we got by with an incredible series of total hacks,
manually coding indices, lists, and dependencies. That worked for a
moment, but combinatorial kaboom kicked in and it became an
unmaintainable mess of spaghetti code.
We can do better. This commit explicitly handles the scoreboarding by
providing high-level manipulation for jobs. Rather than a command like
"set dependency #2 to index 17", we can express quite naturally "add a
dependency from job T on job V". Instead of some open-coded logic to
copy a draw pointer into a delicate context array, we now have an
elegant exposed API to simple "queue a job of type XYZ".
The design is influenced by both our current requirements (standard ES2
draws and u_blitter) as well as the need for more complex scheduling in
the future. For instance, blits can be optimized to use only a tiler
job, without a vertex job first (since the screen-space vertices are
known ahead-of-time) -- causing tiler-only jobs. Likewise, when using
transform feedback with rasterizer discard enabled, vertex jobs are
created (to run vertex shaders) with no corresponding tiler job. Both of
these cases break the original model and could not be expressed with the
open-coded logic. More generally, this will make it easier to add
support for compute shaders, geometry shaders, and fused jobs (an
optimization available on Bifrost).
Incidentally, this moves quite a bit of state from the driver context to
the batch, which helps with Rohan's refactor to eventually permit
pipelining across framebuffers (one important outstanding optimization
for FBO-heavy workloads).
v2: Add comment explaining the meaning of "primary batch" as suggested
by Tomeu (trivial - not reviewed).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Anuj Phogat [Fri, 14 Jun 2019 00:34:46 +0000 (17:34 -0700)]
intel/icl: Add new ICL PCI-IDs
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 19 Jun 2019 22:07:43 +0000 (17:07 -0500)]
anv: Implement "pop-free" clipping
This is the preferred clipping mode since it doesn't mean your points
disappear the moment part of the point crosses over the edge of the
viewport and that lines have weird endpoints at viewport edges. We've
just never bothered to hook it up until now.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 19 Jun 2019 21:04:54 +0000 (16:04 -0500)]
anv: Enable the guardband clip test
In workloads where there is a lot of geometry drawn that crosses over
the edge of the viewport, this should substantially improve clipper
performance. Not really sure why it's taken 3 years to turn it on but
we never got around to it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 19 Jun 2019 20:52:55 +0000 (15:52 -0500)]
i965,iris: Move guardband calculations to a common location
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mauro Rossi [Sat, 15 Jun 2019 05:39:02 +0000 (07:39 +0200)]
android: virgl: fix libmesa_winsys_virgil_common build and dependencies
Fixes the following building errors and resolves Bug 110922
Fixes gallium_dri target missing symbols at linking.
external/mesa/src/gallium/winsys/virgl/drm/Android.mk:
error: libmesa_winsys_virgl (STATIC_LIBRARIES android-x86_64) missing libmesa_winsys_virgl_common (STATIC_LIBRARIES android-x86_64)
...
external/mesa/src/gallium/winsys/virgl/vtest/Android.mk:
error: libmesa_winsys_virgl_vtest (STATIC_LIBRARIES android-x86_64) missing libmesa_winsys_virgl_common (STATIC_LIBRARIES android-x86_64)
...
build/core/main.mk:728: error: exiting from previous errors.
In file included from external/mesa/src/gallium/winsys/virgl/vtest/virgl_vtest_socket.c:34:
external/mesa/src/gallium/winsys/virgl/vtest/virgl_vtest_winsys.h:35:10:
fatal error: 'virgl_resource_cache.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
In file included from external/mesa/src/gallium/winsys/virgl/vtest/virgl_vtest_winsys.c:32:
external/mesa/src/gallium/winsys/virgl/vtest/virgl_vtest_winsys.h:35:10:
fatal error: 'virgl_resource_cache.h' file not found
#include "virgl_resource_cache.h"
^~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Fixes: b18f09a ("virgl: Introduce virgl_resource_cache")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Mauro Rossi [Sat, 8 Jun 2019 13:15:09 +0000 (15:15 +0200)]
android: winsys/amdgpu,radv: fix generated amdgfxregs.h header dependecies
Fix android building errors in winsys/amdgpu and radv
due to 'amdgfxregs.h' not found.
Changelog:
amd/common - generated $(intermediated)/common path is added to exports
winsys/amdgpu - libmesa_amd_common static dependency is added
radv - correct generated $(intermediated)/common path is added to includes
Fixes: f480b8a ("amd/common: use generated register header")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Mon, 20 May 2019 09:46:33 +0000 (11:46 +0200)]
radv: add support for VK_KHR_depth_stencil_resolve
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 12 Jun 2019 09:39:58 +0000 (11:39 +0200)]
radv: pass sample locations for transitions before depth/stencil resolves
HTILE decompressions need the user sample locations if specified
in the current subpass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 22 May 2019 09:23:03 +0000 (11:23 +0200)]
radv: clear the depth/stencil resolve attachment if necessary
The driver might need to clear one aspect of the depth/stencil
resolve attachment before performing the resolve itself.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 22 May 2019 12:56:01 +0000 (14:56 +0200)]
radv: decompress HTILE if the resolve src image is compressed
It's required to decompress HTILE before resolving with the
compute path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 22 May 2019 07:45:19 +0000 (09:45 +0200)]
radv: select the depth/stencil resolve method based on some conditions
Only fallback to the compute path for layers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 22 May 2019 07:42:12 +0000 (09:42 +0200)]
radv: implement all depth/stencil resolve modes using compute
This path supports layers but it requires to decompress HTILE
before resolving. The driver also needs to fixup HTILE after
the resolve. This path is probably slower than the graphics one.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 22 May 2019 07:43:39 +0000 (09:43 +0200)]
radv: implement all depth/stencil resolve modes using graphics
When using graphics, the driver doesn't need to decompress HTILE
before resolving. This path currently doesn't support layers
so we have to fallback to the compute path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 20 May 2019 09:47:02 +0000 (11:47 +0200)]
radv: record if a render pass has depth/stencil resolve attachments
Only supported with vkCreateRenderPass2().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 12 Jun 2019 08:20:41 +0000 (10:20 +0200)]
radv: rename has_resolve to has_color_resolve
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 13 Jun 2019 11:56:22 +0000 (13:56 +0200)]
radv: emit framebuffer state from primary if secondary doesn't inherit it
Otherwise fast color/depth clears can't work because they depend
on the framebuffer.
This fixes the following CTS (when the small hint is disabled):
- dEQP-VK.geometry.layered.1d_array.secondary_cmd_buffer
- dEQP-VK.geometry.layered.2d_array.secondary_cmd_buffer
- dEQP-VK.geometry.layered.cube.secondary_cmd_buffer
- dEQP-VK.geometry.layered.cube_array.secondary_cmd_buffer
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110810
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107986
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Engestrom [Fri, 23 Nov 2018 17:04:25 +0000 (17:04 +0000)]
drisw: move build logic to build systems
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tomeu Vizoso [Fri, 21 Jun 2019 06:10:57 +0000 (08:10 +0200)]
panfrost: ci: Exclude two more flip-flop from results
These three tests pass on RK3399, but fail on RK3288:
dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat2_mat2_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_ivec4_vertex
dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec3
They reliably pass when run individually, but reliably fail when run in
a full CI run.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Gert Wollny [Thu, 20 Jun 2019 13:38:30 +0000 (15:38 +0200)]
gallium/st: Add Gallium hud to swrast drivers
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Iago Toral Quiroga [Wed, 19 Jun 2019 08:28:12 +0000 (10:28 +0200)]
v3d: flush jobs writing to vertex buffers used in the current draw call
This can happen when any of our vertex buffers was written by a previous
transform feedback draw.
Fixes the following piglit tests:
spec/ext_transform_feedback/position-render-bufferbase
spec/ext_transform_feedback/position-render-bufferbase-discard
spec/ext_transform_feedback/position-render-bufferoffset
spec/ext_transform_feedback/position-render-bufferoffset-discard
spec/ext_transform_feedback/position-render-bufferrange
spec/ext_transform_feedback/position-render-bufferrange-discard
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 19 Jun 2019 07:48:12 +0000 (09:48 +0200)]
v3d: flush jobs reading from transform feedback output buffers
If we are about to write to a transform feedback buffer, we should
make sure that we flush any prior work that intended to read from
any of these buffers.
Fixes piglit test:
spec/ext_transform_feedback/immediate-reuse
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 19 Jun 2019 08:23:43 +0000 (10:23 +0200)]
v3d: add a helper to check if transform feedback is enabled
v2: We should be safe assuming that bind_vs != NULL (Eric)
Reviewed-by: Eric Anholt <eric@anholt.net>
Dave Airlie [Wed, 19 Jun 2019 20:47:08 +0000 (06:47 +1000)]
llvmpipe: make remove_shader_variant static.
this isn't used outside this file.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Eric Engestrom [Wed, 1 May 2019 10:51:01 +0000 (11:51 +0100)]
util/os_file: resize buffer to what was actually needed
Fixes: 316964709e21286c2af5 "util: add os_read_file() helper"
Reported-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tomeu Vizoso [Thu, 20 Jun 2019 18:57:30 +0000 (20:57 +0200)]
panfrost: ci: Update expectations
These tests have been fixed recently.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 14:23:27 +0000 (07:23 -0700)]
panfrost/midgard: Broadcast swizzle
Fixes regression in shaders using ball/etc by explicitly passing through
the number of channels in the NIR op and broadcasting the last
components of the channel appropriately, as the Midgard ops are all vec4
implicitly but NIR can be vec2/3.
v2: Don't also regress every other swizzle in Equestria.
v3: Don't regress the swizzles at Canterlot High either.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Kenneth Graunke [Thu, 20 Jun 2019 06:08:04 +0000 (01:08 -0500)]
iris: Use stream uploader for shader draw parameters.
Most vertex data lives in user VBOs in IRIS_MEMZONE_OTHER, which
typically have high bits set to 0xffff. The shader draw parameters were
being uploaded in IRIS_MEMZONE_DYNAMIC, which have high bets set to 0x2.
This was causing a lot of ping-ponging of high bits, leading to
unnecessary VF cache flushing.
Cuts 7.2% of the flushes in the Civizilation VI demo on Kabylake GT2.
Kenneth Graunke [Thu, 20 Jun 2019 05:47:33 +0000 (00:47 -0500)]
iris: Don't check VF address high bits when there is no buffer.
If there is no buffer, then it doesn't matter. Leave the old stale
high bits in place (for next time) and don't bother invalidating.
Cuts 5.6% of the flushes in the Civilization VI demo on Kabylake GT2.
Kenneth Graunke [Thu, 20 Jun 2019 04:12:52 +0000 (23:12 -0500)]
iris: Drop RT flushes from depth stencil clearing flushes.
These write depth and stencil, not color writes, so there's no need
to flush the render target.
Kenneth Graunke [Thu, 20 Jun 2019 04:30:52 +0000 (23:30 -0500)]
iris: Don't bother with PIPE_CONTROLs for CPU writes and no history
If a buffer has no usage history, we don't have any read only cache
invalidates to do. If we've written it with the CPU, we don't need
to flush the render cache. The only bit remaining is the CS stall
from iris_flush_bits_for_history. We can just skip the PIPE_CONTROL
in this case.
This is pretty common - an app creates a buffer, fills it with data,
and then binds it for some purpose.
Cuts 36% of the flushes in Manhattan 3.0 on Kabylake GT2.
Kenneth Graunke [Thu, 20 Jun 2019 04:04:37 +0000 (23:04 -0500)]
iris: Only do an RT flush for transfer maps if using copy_region.
If we wrote the data via the CPU, there's no point in doing a render
target flush. If using BLORP, we do want a render target flush so the
data lands.
Kenneth Graunke [Thu, 20 Jun 2019 04:01:21 +0000 (23:01 -0500)]
iris: Use iris_flush_bits_for_history in iris_transfer_flush_region
Instead of using the combined iris_flush_and_dirty_for_history, use
iris_flush_bits_for_history directly - we were already using the split
out iris_dirty_for_history. There's no need to dirty twice, and we can
avoid the looping altogether for non-buffers.
Kenneth Graunke [Thu, 20 Jun 2019 03:51:51 +0000 (22:51 -0500)]
iris: Avoid double flushing in iris_transfer_flush_region when copying.
My intention was to have iris_copy_region not do flushing, and leave
that up to the callers. iris_resource_copy_region needs to do this,
but iris_transfer_flush_region was already doing it. The net result
was that we were doing it twice for transfers.
So, move the flushing from iris_copy_region to iris_resource_copy_region
so that it only happens in the callers as I intended.
Kenneth Graunke [Thu, 20 Jun 2019 04:08:25 +0000 (23:08 -0500)]
iris: Fix iris_flush_and_dirty_history to actually dirty history.
When I split iris_flush_and_dirty_history into two helper functions,
I accidentally made it stop dirtying. Which was...sort of the point.
Fixes: 21688a306b2 iris: Split iris_flush_and_dirty_for_history into two helpers.
Kenneth Graunke [Thu, 20 Jun 2019 14:50:56 +0000 (09:50 -0500)]
iris: Add maybe_flush calls to texture_barrier and memory_barrier
Otherwise, tests which loop on glMemoryBarrier may run us out of
batch space with piles of flushing. (Ideally, we'd elide those bonus
PIPE_CONTROLs, but presumably this isn't that common of a case...)
Piglit's arb_pipeline_statistics_query-comp would hit this case after
some of the next patches remove other PIPE_CONTROLs with maybe_flushes.
Kenneth Graunke [Wed, 19 Jun 2019 21:04:50 +0000 (16:04 -0500)]
iris: Implement INTEL_DEBUG=pc for pipe control logging.
This prints a log of every PIPE_CONTROL flush we emit, noting which bits
were set, and also the reason for the flush. That way we can see which
are caused by hardware workarounds, render-to-texture, buffer updates,
and so on. It should make it easier to determine whether we're doing
too many flushes and why.
Alyssa Rosenzweig [Tue, 18 Jun 2019 19:30:55 +0000 (12:30 -0700)]
panfrost: Skip shading unaffected tiles
Looking at the scissor, we can discard some tiles. We specifially don't
care about the scissor on the wallpaper, since that's a no-op if the
entire tile is culled.
v2: Clarify clear comment (not reviewed but trivial).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Eric Engestrom [Fri, 14 Jun 2019 14:15:10 +0000 (15:15 +0100)]
glx: fix glvnd pointer types
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110709
Fixes: 22a9e00aab66d3dd6890 ("glx: Implement the libglvnd interface.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Wed, 19 Jun 2019 20:31:34 +0000 (21:31 +0100)]
glx: drop misleading comment about the file being "generated"
This `gen_scrn_dispatch.pl` has never existed, in the sense that NVIDIA
never published it. There have been a number (6) of commits to fix
various things in there over the years, and never anything from NVIDIA.
For all intents and purposes this file is hand-written and
hand-maintained, and we're on our own.
Let's make this clear by removing this misleading comment.
Suggested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Boris Brezillon [Wed, 19 Jun 2019 13:05:34 +0000 (15:05 +0200)]
nir/lower_tex: Add an assert() in nir_lower_txs_lod()
We don't expect the output of a TXS instruction to be wider than a
vec3. Add an assert() to make sure this never happens.
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Thu, 20 Jun 2019 13:37:10 +0000 (15:37 +0200)]
panfrost: Set job requirements during draw
Right now we are doing it at a moment when we don't have all the
information we need.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Suggested-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Rohan Garg <rohan.garg@collabora.com>
Cc: Rohan Garg <rohan.garg@collabora.com>
Fixes: bfca21b622df ("panfrost: Figure out job requirements in pan_job.c")
Alyssa Rosenzweig [Thu, 20 Jun 2019 15:54:56 +0000 (08:54 -0700)]
panfrost/meson: Link with libpanfrost_shared
Fixes: 035a07c0 ("panfrost: Switch to lima tiling")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Hyunjun Ko [Thu, 20 Jun 2019 13:12:23 +0000 (22:12 +0900)]
freedreno/ir3: fix typo
Fixes: a9b556d3a04 ("freedreno/ir3: check the type of regs of absneg opcode in is_same_type_mov")
Reviewed-by: Rob Clark <robdclark@gmail.com>
Alyssa Rosenzweig [Tue, 18 Jun 2019 17:48:43 +0000 (10:48 -0700)]
panfrost: Load from tiled images
Now that we have lima tiling code available, use it to load from a tiled
source.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 18 Jun 2019 17:43:07 +0000 (10:43 -0700)]
panfrost: Switch to lima tiling
Lima and Panfrost both have implementations of software tiling
(the Lima one was forked off the Panfrost one which was forked off the
original Lima one...). Switch to the most recent Lima code, since it's
more complete than ours at this point.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 20 Jun 2019 15:19:06 +0000 (08:19 -0700)]
panfrost: Fix tiled NPOT textures with bpp<4
Panfrost's tiling routines (incorrectly) ignored the source stride,
masking this bug; lima's routines respect this stride, causing issues
when tiling NPOT textures whose stride is not a multiple of 64
(for instance, NPOT textures with bpp=1).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 18 Jun 2019 18:16:21 +0000 (11:16 -0700)]
lima,panfrost: Move lima_tiling.c/h to /src/panfrost
This will allow both drivers to share this code. Both drivers
build-tested with meson. Android build not tested.
v2: Change naming from tiling->shared, in case Lima and Panfrost can
share more in the future. Fix Android build system.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-and-tested-by: Qiang Yu <yuq825@gmail.com>
Kenneth Graunke [Thu, 20 Jun 2019 15:02:42 +0000 (10:02 -0500)]
iris: Use render_batch/compute_batch locals in memory_barrier
We have them, may as well use them.
Lionel Landwerlin [Sun, 21 Apr 2019 00:01:55 +0000 (01:01 +0100)]
anv: only resort to sync fds internally with no syncobj support
We can rely on only one kind of synchronization object (drm-syncobj)
when it is available. This reduces the number of file descriptors we
use in our implementation.
This will be required later for timeline semaphores implementation, at
this point we won't ever want to use anything else but syncobjs.
v2: Only use has_syncobj for semaphores (Jason)
v3: Only has_syncobj in assert on semaphores in QueueSubmit (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Alyssa Rosenzweig [Wed, 19 Jun 2019 16:36:22 +0000 (09:36 -0700)]
panfrost: Remove other commented pointers
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 16:35:57 +0000 (09:35 -0700)]
panfrost/decode: Elide more zero fields
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 16:33:19 +0000 (09:33 -0700)]
panfrost/decode: Remove memory comments
These do more harm than good at this point.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 16:31:49 +0000 (09:31 -0700)]
panfrost: Add missing 0x in invocation_count
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 16:31:16 +0000 (09:31 -0700)]
panfrost/decode: Skip decode of fragment backend in non-fragment
This is all zero for anything but fragment shaders.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 16:24:01 +0000 (09:24 -0700)]
panfrost/decode: Clip mali_compute_fbd at 64-bytes
Looking at internal evidence (later fields including a literal other
compute job inception-style, seeming memory corruption, no clear
function, and the field after this being a pointer to *itself*), it
looks like this is really a much smaller descriptor.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 16:07:13 +0000 (09:07 -0700)]
panfrost/decode: Print COMPUTE uniforms as pointers
In OpenGL, uniforms generally represent fp32 vec4s (at least in highp
mode). In OpenCL, they represent vec2s of 64-bit pointers.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 15:59:23 +0000 (08:59 -0700)]
panfrost/decode: Show int uniforms
Float is ambiguous.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 15:55:03 +0000 (08:55 -0700)]
panfrost/decode: Expand pointers in compute descriptor
Just as an aid.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 19 Jun 2019 15:41:51 +0000 (08:41 -0700)]
panfrost/decode: Identify "compute FBD"
There is fundamentally not a framebuffer associated with a compute job.
Allocate a new structure for it so we don't mess up graphics when
decoding.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Wed, 19 Jun 2019 11:16:45 +0000 (13:16 +0200)]
panfrost: Allocate panfrost_job in panfrost_context
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Wed, 19 Jun 2019 11:16:14 +0000 (13:16 +0200)]
panfrost: Release transient pools
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tomeu Vizoso [Thu, 20 Jun 2019 05:59:01 +0000 (07:59 +0200)]
panfrost: ci: Exclude flip-flops from results
These tests are failing at times, blacklist for now:
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba
dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb
dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_vertex
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alejandro Piñeiro [Thu, 20 Jun 2019 12:48:35 +0000 (14:48 +0200)]
util: add empty line before virgl options
Reviewed-by: Eric Engestrom <eric@engestrom.ch>