Daniel Vetter [Sun, 25 Sep 2011 16:49:02 +0000 (18:49 +0200)]
i915g: handle seperate stencil clear
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 16:35:12 +0000 (18:35 +0200)]
i915g: actually try to clear 16bit depth bufs
... with the right value.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 16:14:16 +0000 (18:14 +0200)]
i915g: hw can't fastclear both depth and color when bbp doesn't match
Do it in two passes in that case.
v2: Don't forget to handle stencil clears.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 16:02:34 +0000 (18:02 +0200)]
i915g: disable scissor in fast clear
Docs say this is obeyed.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 13:54:30 +0000 (15:54 +0200)]
i915g: add some obscure sampler formats
4bit palette ftw!
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 13:53:55 +0000 (15:53 +0200)]
i915g: fixup clear params emission
Docs say that default shader input color input need to be spec
as ARGB8888. And a clear rect prim essentially uses this value
instead of default diffuse. Depth on the other hands is an ieee
32 bit float. Clear stencil is U8.
Completely different are the clear values for zone init prims.
These are speced in the actual output pixel layout (and need
to be repeated for 16 bit formats).
Clear up the confusion by adding some comments.
v2: Retain the target swizzling support added by Stephan Marchesin.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Mon, 26 Sep 2011 07:47:38 +0000 (09:47 +0200)]
i915g: make fixup swizzle into a real hw state
This way it can be reused in the fastclear path.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Jason Wood [Fri, 7 Oct 2011 05:37:48 +0000 (22:37 -0700)]
glsl: Remove version check when looking for identifiers containing "__".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Stéphane Marchesin [Fri, 7 Oct 2011 03:36:47 +0000 (20:36 -0700)]
i915g: Announce GL 2.0.
We leave the debug code in place to troubleshoot issues while we complete the transition. That code might be removed after that.
Paul Berry [Tue, 27 Sep 2011 19:57:08 +0000 (12:57 -0700)]
i965 Gen6+: De-compact clip planes.
Previously, if the user enabled a non-consecutive set of clip planes
(e.g. 0, 1, and 3), the driver would compact them down to a
consecutive set starting at 0. This optimization was of dubious
value, and complicated the implementation of gl_ClipDistance.
This patch changes the driver so that with Gen6 and later chipsets, we
no longer compact the clip planes. However, we still discard any clip
planes beyond the highest number that is in use, so performance should
not be affected for applications that use clip planes consecutively
from 0.
With chipsets previous to Gen6, we still compact the clip planes,
since the pre-Gen6 clipper thread relies on this behavior.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Thu, 29 Sep 2011 22:36:41 +0000 (15:36 -0700)]
i965 VS: Change nr_userclip to nr_userclip_planes.
The only remaining uses of brw_vs_prog_key::nr_userclip only occurred
when using clip planes (as opposed to gl_ClipDistance). This patch
renames the value to nr_userclip_planes and sets it to zero when
gl_ClipDistance is in use. This avoids unnecessary VS recompiles.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Tue, 27 Sep 2011 19:33:28 +0000 (12:33 -0700)]
i965: Make brw_compute_vue_map's userclip dependency a boolean.
Previously, brw_compute_vue_map required an argument indicating the
number of clip planes in use, but all it did with it was check if it
was nonzero.
This patch changes brw_compute_vue_map to take a boolean instead.
This allows us to avoid some unnecessary recompilation of the Gen4/5
GS and SF threads.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Wed, 28 Sep 2011 18:26:57 +0000 (11:26 -0700)]
i965: Move ClipPlanesEnabled state to VS cache key.
Previous to this patch, setup_uniform_clipplane_values() was setting
up clip plane uniforms based on ctx->Transform.ClipPlanesEnabled, a
piece of state not stored in the vertex shader cache key. As a
result, a change to this piece of state might not trigger a necessary
vertex shader recompile.
The patch adds a field to the vertex shader cache key,
userclip_planes_enabled, to store the current value of
ctx->Transform.ClipPlanesEnabled. Also, it changes
setup_uniform_clipplane_values() to read from this new field, so that
it's manifestly clear that the vertex shader isn't depending on state
not stored in the cache key.
Note: when the vertex shader uses gl_ClipDistance, the VS backend
doesn't need to know which clip planes are in use, so we leave the
field as zero in that case to avoid unnecessary recompiles.
Fixes Piglit test vs-clip-vertex-enables.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Thu, 29 Sep 2011 21:16:29 +0000 (14:16 -0700)]
i965: Rearrange VS cache key struct.
No functional change. This patch rearranges the struct
brw_vs_prog_key so that the two fields related to clipping are
together, and documents those fields. This should make the patches
that follow easier to comprehend, since they add additional
clipping-related fields to this structure.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Wed, 28 Sep 2011 20:18:09 +0000 (13:18 -0700)]
mesa: Create _mesa_bitcount_64() to replace i965's brw_count_bits()
The i965 driver already had a function to count bits in a 64-bit uint
(brw_count_bits()), but it was buggy (it only counted the bottom 32
bits) and it was clumsy (it had a strange and broken fallback for
non-GCC-like compilers, which fortunately was never used). Since Mesa
already has a _mesa_bitcount() function, it seems better to just
create a _mesa_bitcount_64() function rather than special-case this in
the i965 driver.
This patch creates the new _mesa_bitcount_64() function and rewrites
all of the old brw_count_bits() calls to refer to it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Tue, 4 Oct 2011 18:29:08 +0000 (11:29 -0700)]
mesa/es: Allow GL_CLIP_PLANE0+6 and GL_CLIP_PLANE0+7.
Fixes the ES1 conformance 'userclip' test, which broke when we increased
MAX_CLIP_PLANES to 8. Core Mesa already validates incoming values
against MAX_CLIP_PLANES; we just need the ES wrapper to pass everything
through.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Mon, 3 Oct 2011 21:28:43 +0000 (14:28 -0700)]
mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.
It's required for ES 1.0 and 1.1, and isn't specified for ES 2.
While the comment says Mesa depends on it internally, removing it from
ES2 doesn't seem to regress any Piglit or ES2 conformance tests.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Mon, 3 Oct 2011 21:01:59 +0000 (14:01 -0700)]
meta: Don't enable TEXTURE_RECTANGLE when it's unsupported.
In particular, drivers don't enable this in ES 1.1 contexts.
Prior to this, none of the OpenGL ES 1.1 conformance tests passed.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Stéphane Marchesin [Thu, 6 Oct 2011 08:02:02 +0000 (01:02 -0700)]
i915g: Silence warning.
We still need to investigate LIS7 though.
Stéphane Marchesin [Sat, 24 Sep 2011 19:56:22 +0000 (12:56 -0700)]
i915g: Fix comment.
Brian Paul [Thu, 6 Oct 2011 03:43:43 +0000 (21:43 -0600)]
mesa: remove some unneeded forward struct declarations
Brian Paul [Thu, 6 Oct 2011 03:43:21 +0000 (21:43 -0600)]
st/mesa: fix comment
Brian Paul [Thu, 6 Oct 2011 03:14:37 +0000 (21:14 -0600)]
mesa: remove unused _mesa_rescale_teximage2d() function
It was only used by the old tdfx driver, IIRC.
Brian Paul [Thu, 6 Oct 2011 03:14:37 +0000 (21:14 -0600)]
mesa: remove unused gl_texture_image::DriverData field
Was only used by some older/removed DRI drivers.
Brian Paul [Thu, 6 Oct 2011 03:14:37 +0000 (21:14 -0600)]
st/mesa: don't use gl_texture_image::RowStride
It's always the same as the texture width.
Brian Paul [Wed, 5 Oct 2011 00:26:39 +0000 (18:26 -0600)]
st/mesa: completely stop using gl_texture_image::Data
Instead, use the new st_texture_image::TexData field to hold texture
images that don't fit the parent object's mipmap buffer.
Brian Paul [Wed, 5 Oct 2011 00:26:39 +0000 (18:26 -0600)]
st/mesa: stop using gl_texture_image::Data when mapping/unmapping textures
Since core Mesa no longer depends on gl_texture_image::Data pointing to
mapped texture buffers we don't have to mess with it all over the place
in the state tracker. Now Data is only used to point to malloc'd memory
that holds images which don't fit in the texture object's mipmap buffer.
Brian Paul [Wed, 5 Oct 2011 00:26:39 +0000 (18:26 -0600)]
mesa: get rid of imageOffsets arrays in texstore code
These were used to find the start of a 3D image slice (or 2D array texture
slice) given a base address. Instead, use a simple array of address of
image slices instead.
This is a step toward getting rid of the gl_texture_image::ImageOffsets
field.
Reviewed-by: Eric Anholt <eric@anholt.net>
Stéphane Marchesin [Thu, 6 Oct 2011 00:36:32 +0000 (17:36 -0700)]
st/glx: remove the duplicated Drawable member.
If you want to access it, you should use the Drawable in xlib_drawable instead.
Eric Anholt [Mon, 3 Oct 2011 23:27:59 +0000 (16:27 -0700)]
glsl: Consider "__" in identifers as reserved.
Fixes double-underscore-*.frag.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Wed, 5 Oct 2011 19:35:33 +0000 (13:35 -0600)]
swrast: update texfetch_funcs table for new int/uint formats
This only adds dummy entries to the table to fix failed assertions.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41491
Paul Berry [Mon, 26 Sep 2011 20:43:04 +0000 (13:43 -0700)]
i965 Gen6: Implement gl_ClipVertex.
This patch implements proper support for gl_ClipVertex by causing the
new VS backend to populate the clip distance VUE slots using
VERT_RESULT_CLIP_VERTEX when appropriate, and by using the
untransformed clip planes in ctx->Transform.EyeUserPlane rather than
the transformed clip planes in ctx->Transform._ClipUserPlane when a
GLSL-based vertex shader is in use.
When not using a GLSL-based vertex shader, we use
ctx->Transform._ClipUserPlane (which is what we used prior to this
patch). This ensures that clipping is still performed correctly for
fixed function and ARB vertex programs. A new function,
brw_select_clip_planes() is used to determine whether to use
_ClipUserPlane or EyeUserPlane, so that the logic for making this
decision is shared between the new and old vertex shaders.
Fixes the following Piglit tests on i965 Gen6:
- vs-clip-vertex-const-accept
- vs-clip-vertex-const-reject
- vs-clip-vertex-different-from-position
- vs-clip-vertex-equal-to-position
- vs-clip-vertex-homogeneity
- vs-clip-based-on-position
- vs-clip-based-on-position-homogeneity
- clip-plane-transformation clipvert_pos
- clip-plane-transformation pos_clipvert
- clip-plane-transformation pos
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad@chad-versace.us>
Paul Berry [Mon, 26 Sep 2011 20:15:57 +0000 (13:15 -0700)]
mesa: Add a gl_vert_result for gl_ClipVertex.
Before this patch, clip planes didn't work properly in Mesa when using
vertex shaders, because Mesa assigned both gl_ClipVertex and
gl_Position to the same gl_vert_result (VERT_RESULT_HPOS). As a
result, backends couldn't distinguish between the two variables, so
any shader that wrote different values to them would fail to work
properly.
This patch paves the way for proper support of gl_ClipVertex by
creating a new enumerated value in gl_vert_result for it
(VERT_RESULT_CLIP_VERTEX). After this patch, a back-end may add
support for gl_ClipVertex using the following algorithm:
- If using a user-supplied GLSL vertex shader:
- If the bit corresponding to VERT_RESULT_CLIP_VERTEX is set in
gl_program::OutputsWritten:
- Clip using the vertex shader output VERT_RESULT_CLIP_VERTEX and
the clip planes defined in gl_context::Transform.EyeUserPlane.
- Else:
- Clip using the vertex shader output VERT_RESULT_HPOS and the
clip planes defined in gl_context::Transform.EyeUserPlane.
- Else (either using fixed function or an ARB vertex program):
- Clip using the vertex shader output VERT_RESULT_HPOS and the clip
planes defined in gl_context::Transform._ClipUserPlane (*)
where (*) represents the normal Mesa behavior before this patch.
An example of implementing the above algorithm can be found in the
patch that follows this one, which implements gl_ClipVertex in i965
Gen6.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
José Fonseca [Wed, 5 Oct 2011 12:27:08 +0000 (13:27 +0100)]
llvmpipe: Fix the 4 planes (lines) case properly.
The previous change was not effective for lines, because there is no
4 planes 4x4 block rasterization path: it is handled by the 16x16 block
case too, and the 16x16 block was not being budged as it should.
This fixes assertion failures on line rasterization.
José Fonseca [Wed, 5 Oct 2011 10:31:15 +0000 (11:31 +0100)]
llvmpipe: Ensure the 16x16 special rasterization path does not touch outside the tile.
llvmpipe has a few special rasterization paths for triangles contained in
16x16 blocks, but it allows the 16x16 block to be aligned only to a 4x4
grid.
Some 16x16 blocks could actually intersect the tile
if the triangle is 16 pixels in one dimension but 4 in the other, causing
a buffer overflow.
The fix consists of budging the 16x16 blocks back inside the tile.
Dave Airlie [Tue, 4 Oct 2011 19:59:40 +0000 (20:59 +0100)]
mesa: update fbo format tablet for integer types.
This updates the fbo format table for the integer types.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sat, 1 Oct 2011 12:44:49 +0000 (13:44 +0100)]
mesa/texstore: add texstore paths for all the integer types.
This just adds the entries to the table and fixes the asserts up.
The int32 one is definitely wrong, since it uses a float temp
which will lose precision, but its no worse than now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 30 Sep 2011 07:41:20 +0000 (08:41 +0100)]
mesa/texformat: update choose_tex_format for integer types.
This adds the integer types to the tex format chooser.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 26 Sep 2011 20:14:10 +0000 (21:14 +0100)]
mesa/formats: add rest of integer formats.
This is taken from reading EXT_texture_integer + EXT_texture_rg in combination,
Comments on necessity of each format, naming of formats and bugs in the
formats tables please.
Is there any formats I've missed?
Eric looked over this to make sure its consistent at least.
As I've changed the ordering of things in the format table, the follow
patches are required to avoid regression.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 5 Oct 2011 12:18:17 +0000 (13:18 +0100)]
texstore: create texstore table on first access.
As per Brian's suggestion we can generate this table at first start
to make sure its correct. This is a sad workaround for compilers which
don't support named initialiser. (its 2011).
Signed-off-by: Dave Airlie <airlied@redhat.com>
Stéphane Marchesin [Wed, 5 Oct 2011 01:03:22 +0000 (18:03 -0700)]
glsl: Remove unneeded headers.
Brian Paul [Tue, 4 Oct 2011 22:53:46 +0000 (16:53 -0600)]
egl: restore missing \ in Makefile
Paul Berry [Wed, 28 Sep 2011 19:58:13 +0000 (12:58 -0700)]
r200/r300/r600: remove dangling radeon_tex_getimage.c symlinks.
Commit
d1fda903 (radeon: Drop mapping we were doing around
glGetTexImage()) removed the common Radeon source file
radeon_tex_getimage.c, and pulled it out of the r200, r300, r600, and
radeon makefiles. But it left behind the symlinks that were being
used to share that file among the four directories.
This patch removes the dangling symlinks.
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Tue, 4 Oct 2011 09:53:45 +0000 (02:53 -0700)]
glapi: Enclose glapi.h in an extern "C" block when included by C++.
Fixes a build failure introduced in commit
b7fa0d0727a3a9e1f64d3cfc7a0f157b35dec09e.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-and-tested-by: Paul Berry <stereotype441@gmail.com>
Brian Paul [Tue, 4 Oct 2011 21:59:09 +0000 (15:59 -0600)]
scons: add new files to src/mesa/SConscript
Brian Paul [Tue, 4 Oct 2011 21:01:05 +0000 (15:01 -0600)]
softpipe: fix Z interpolation invariance bug
We want quad/pixel Z values to be interpolated exactly the same for
multi-pass algorithms. Because of how the optimized Z-test code is
written, we can't cull the first quad in a run even if it's totally
killed. See the comment for more info.
NOTE: This is a candidate for the 7.11 branch.
Brian Paul [Tue, 4 Oct 2011 20:45:13 +0000 (14:45 -0600)]
softpipe: add check for DO_PSTIPPLE_IN_HELPER_MODULE
We only want to generate the fragment shader variant that does
stippling if DO_PSTIPPLE_IN_HELPER_MODULE is being used.
Ian Romanick [Thu, 18 Aug 2011 22:43:50 +0000 (15:43 -0700)]
mesa: Remove unused gl_program::Attributes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 18 Aug 2011 22:27:18 +0000 (15:27 -0700)]
mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 18 Aug 2011 22:22:21 +0000 (15:22 -0700)]
mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 18 Aug 2011 22:08:51 +0000 (15:08 -0700)]
mesa: Remove unused gl_shader_program::Attributes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 18 Aug 2011 22:06:07 +0000 (15:06 -0700)]
mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR
Instead of relying on the mirror in the Mesa IR assembly shader, just
use the variables actually stored in the GLSL IR. This will be a bit
slower, but nobody cares about the performance of glGetActiveAttrib.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 17 Aug 2011 22:44:48 +0000 (15:44 -0700)]
mesa: Move _mesa_GetActiveAttribARB to shader_query.cpp
This just folds get_active_attrib into _mesa_GetActiveAttribARB
and moves the resulting function function to the other source file.
More changes are coming soon.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 17 Aug 2011 22:40:03 +0000 (15:40 -0700)]
linker: Use gl_shader_program::AttributeBindings for attrib locations
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 17 Aug 2011 22:38:53 +0000 (15:38 -0700)]
mesa: Add gl_shader_program::AttributeBindings
This currently mirrors the state tracking
gl_shader_program::Attributes, but I'm working towards eliminating
that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 17 Aug 2011 22:35:09 +0000 (15:35 -0700)]
mesa: Move _mesa_BindAttribLocationARB to shader_query.cpp
This just folds bind_attrib_location into _mesa_BindAttribLocationARB
and moves the resulting function function to the other source file.
More changes are coming soon.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 30 Sep 2011 21:58:29 +0000 (14:58 -0700)]
mesa: Add string_to_uint_map facade class
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
Ian Romanick [Wed, 17 Aug 2011 18:51:15 +0000 (11:51 -0700)]
mesa: Add hash_table_replace
hash_table_replace doesn't use get_node to avoid having to hash the key twice.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 16 Aug 2011 19:51:25 +0000 (12:51 -0700)]
mesa: Move _mesa_GetAttribLocationARB to shader_query.cpp
This allows querying the linked shader itself rather than the Mesa IR.
This is the first step towards removing gl_program::Attributes.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 30 Sep 2011 21:21:10 +0000 (14:21 -0700)]
glsl: Delete symbol table in post-link shaders
The symbol table in the linked shaders may contain references to
variables that were removed (e.g., unused uniforms). Since it may
contain junk, there is no possible valid use. Delete it and set the
pointer to NULL.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 20 Sep 2011 16:58:26 +0000 (09:58 -0700)]
glapi: regen API files for new extension
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Sun, 2 Oct 2011 22:22:18 +0000 (15:22 -0700)]
mesa: Remove ARB_draw_buffers extension enable flag
All drivers in Mesa have supported this extension for eons. This
extension is an optional features in desktop OpenGL (via
GL_ARB_draw_buffers) and OpenGL ES 2.x (via GL_NV_draw_buffers).
The extension is not usable in OpenGL ES 1.x. There is no
glDrawBuffers* entry point in OpenGL ES 1.x contexts, and glGet*v
generate errors when MAX_DRAW_BUFFERS or DRAW_BUFFERi is queried.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 20 Sep 2011 21:48:56 +0000 (14:48 -0700)]
mesa: Advertise NV_fbo_color_attachments on OpenGL ES 2.0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 20 Sep 2011 16:47:52 +0000 (09:47 -0700)]
mesa: Advertise NV_draw_buffers in OpenGL ES 2.0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Sun, 2 Oct 2011 22:27:22 +0000 (15:27 -0700)]
mesa/es: Allow querying GL_DRAW_BUFFERi in OpenGL ES 2.0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Sun, 2 Oct 2011 22:12:11 +0000 (15:12 -0700)]
mesa/es: Allow querying GL_MAX_COLOR_ATTACHMENTS in OpenGL ES 2.0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Sun, 2 Oct 2011 22:03:07 +0000 (15:03 -0700)]
mesa/es: Allow other color attachments in OpenGL ES 2.0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 20 Sep 2011 22:14:34 +0000 (15:14 -0700)]
mesa/es: Make glDrawBuffersNV available in OpenGL ES 2.0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 20 Sep 2011 16:31:55 +0000 (09:31 -0700)]
glapi: Add entry point for NV_draw_buffers
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 20 Sep 2011 16:25:31 +0000 (09:25 -0700)]
glapi: Move ARB_draw_buffers extension to a separate file
This also moves ATI_draw_buffers. This is to facilitate enabling
NV_draw_buffers in OpenGL ES 2.0.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 20 Sep 2011 22:13:27 +0000 (15:13 -0700)]
mesa/es: Remove redundant renderbuffer target validation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 20 Sep 2011 22:10:50 +0000 (15:10 -0700)]
mesa/es: Validate FBO target enum in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Sun, 2 Oct 2011 21:50:21 +0000 (14:50 -0700)]
mesa/es: Validate FBO attachment enum in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Stéphane Marchesin [Sat, 1 Oct 2011 00:49:48 +0000 (17:49 -0700)]
configure: replace pkg-config calls with $(PKG_CONFIG) in the makefiles.
Us poor souls who cross compile mesa want to be able to specify which pkg-config to pick, or at least just change one place.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Stephen White [Mon, 3 Oct 2011 22:18:22 +0000 (15:18 -0700)]
st/glx: Set the drawable attribute on xmesa_buffer creation.
Otherwise we'll be unable to use our pbuffers.
Marek Olšák [Mon, 3 Oct 2011 19:45:15 +0000 (21:45 +0200)]
r300g: fix rendering with a non-zero index bias in draw_elements_immediate
NOTE: This is a candidate for the stable branches.
Guillem Jover [Tue, 4 Oct 2011 06:46:35 +0000 (08:46 +0200)]
docs: Update references to README files
Signed-off-by: Guillem Jover <guillem@hadrons.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Guillem Jover [Tue, 4 Oct 2011 06:46:34 +0000 (08:46 +0200)]
Remove remnants of legacy glide support
Signed-off-by: Guillem Jover <guillem@hadrons.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Guillem Jover [Tue, 4 Oct 2011 06:46:33 +0000 (08:46 +0200)]
Ignore all shared objects
Signed-off-by: Guillem Jover <guillem@hadrons.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 1 Oct 2011 23:55:58 +0000 (01:55 +0200)]
r600g: fix parsing TGSI declarations
It was a lucky coincidence that it worked.
Brian Paul [Tue, 4 Oct 2011 00:20:59 +0000 (18:20 -0600)]
nouveau: remove unused code, unused var
Brian Paul [Tue, 4 Oct 2011 00:20:59 +0000 (18:20 -0600)]
i915: don't include texstore.h
Brian Paul [Tue, 4 Oct 2011 00:20:59 +0000 (18:20 -0600)]
i965: remove unneeded includes of texstore.h
Brian Paul [Mon, 3 Oct 2011 23:48:53 +0000 (17:48 -0600)]
swrast: fix delayed texel buffer allocation regression
Commit
617cdcd4c7b1cffb584c829c35bdf9c9bf04627b delayed the texel
buffer allocation until texture_combine() is called. But the
texel buffer is needed sooner in _swrast_texture_span() at line 649.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41433
Brian Paul [Mon, 3 Oct 2011 23:37:04 +0000 (17:37 -0600)]
mesa: fix warning (MSVC error) about void pointer arithmetic
Eric Anholt [Tue, 6 Sep 2011 17:21:54 +0000 (10:21 -0700)]
i965: Add support for GL_EXT_texture_array and GL_MESA_texture_array.
Eric Anholt [Thu, 29 Sep 2011 21:54:23 +0000 (14:54 -0700)]
intel: Add a safety check for mapping 1D texture arrays.
So easy to screw up with the crazy way GL manages them.
Eric Anholt [Thu, 29 Sep 2011 21:01:42 +0000 (14:01 -0700)]
intel: Add debug output to intel_map_texture_image.
Eric Anholt [Thu, 29 Sep 2011 18:30:18 +0000 (11:30 -0700)]
intel: Add a helper function for getting miptree size from a texture image.
With 1D array textures, we no longer agree between the GL information
about width/height/depth of a texture and how we lay out a miptree.
Eric Anholt [Thu, 29 Sep 2011 20:40:12 +0000 (13:40 -0700)]
i965: Refactor out the cube map setup for general texture array setup.
This is just moving the code out with s/6/slices/.
Eric Anholt [Thu, 29 Sep 2011 21:48:04 +0000 (14:48 -0700)]
mesa: Reuse existing make_2d_mipmap for 2D array generation.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 29 Sep 2011 21:09:07 +0000 (14:09 -0700)]
mesa: Make the uncompressed sw mipmap gen path do a Map per 1D array slice.
This also fixes what was probably a bug in 1D arrays with border.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 28 Sep 2011 18:17:11 +0000 (11:17 -0700)]
mesa: When storing texture data for a 1D array, map each slice separately.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 28 Sep 2011 18:15:01 +0000 (11:15 -0700)]
swrast: When asked to map a slice of a 1D array, give back that slice.
Until now, we've been treating 1D arrays as a single slice, and each
array slice is actually just a row of the 2D texture. While swrast
still stores them this way, hardware drivers think that 1D arrays have
actual separate slices not stored as contiguous rows.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 28 Sep 2011 23:07:56 +0000 (16:07 -0700)]
intel: Consolidate texture validation copy code, and reuse it correctly.
The path for ->Data was failing to be called for the FBO draw offset
fallback, and also had mismatched compressed texture support code.
This drops the intel_prepare_render() in the blit path. We aren't
copying to/from a GL_FRONT buffer, so it doesn't matter.
Eric Anholt [Wed, 28 Sep 2011 22:25:30 +0000 (15:25 -0700)]
intel: Clean up the function chain for mapping texture images for swrast.
Too many separate functions each called from one location (in
different files). This code should all die soon when swrast starts
using MapTextureImage.
Eric Anholt [Wed, 28 Sep 2011 19:27:56 +0000 (12:27 -0700)]
intel: Make PBO TexImage use AllocTextureImageBuffer like non-PBO does.
Now that whole block that also lives in AllocTextureImageBuffer can go
away.
Eric Anholt [Mon, 1 Aug 2011 22:24:14 +0000 (15:24 -0700)]
intel: Rely on Mesa core for glTexImage storage.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 28 Sep 2011 19:30:45 +0000 (12:30 -0700)]
intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().
Before, we were only allocating these from our TexImage, so if the
texture image was set up in any other way (non-accelerated
glGenerateMipmaps()), they'd be missing or wrong.
Eric Anholt [Wed, 21 Sep 2011 21:43:20 +0000 (14:43 -0700)]
intel: Add an AllocTextureImageBuffer() implementation using miptrees.
Now we can rely on Mesa core for uploads of data without introducing
an extra copy at validate time.