Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
vbo: fix initial value of ctx->Driver.CurrentSavePrimitive
This is set during context creation/initialization. We know we're
not inside glBegin/glEnd at this point so use PRIM_OUTSIDE_BEGIN_END.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
vbo: fix error detection in vbo_save_playback_vertex_list()
The old code didn't make sense. The clause in question did the
same thing as the next else-if clause. If we're already executing
a glBegin/End pair and we're starting a new primitive, that's an
error.
Fixes more failures in piglit gl-1.0-beginend-coverage test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: comments, formatting fixes in dlist code
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
vbo: remove redundant vfmt->Begin = _save_Begin assignment
The same assignment appears later in the function.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: don't install glDraw* functions into the BeginEnd dispatch table
Functions like glDrawArrays, glDrawElements, etc. are illegal between
glBegin/glEnd and should generate GL_INVALID_OPERATION.
Fixes several piglit gl-1.0-beginend-coverage failures.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
vbo: fix parameter validation for saving dlist glDraw* functions
The _save_OBE_DrawArrays/Elements/RangeElements() functions are
called when building a display list and we know we're outside
glBegin/End.
We shouldn't call the normal _mesa_validate_DrawArrays/Elements()
functions here because those functions only work properly in immediate
mode or during dlist execution. At dlist compile time, we can't call
_mesa_update_state(), etc. and examine the current state since it won't
apply when the list is executed later.
Fixes several failures in piglit's gl-1.0-beginend-coverage test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: add missing error check in _mesa_EndList()
If we're in GL_COMPILE_AND_EXECUTE mode and inside glBegin, calling
glEndList() should generate an error.
Fixes a failure in piglit's gl-1.0-beginend-coverage test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constant
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: simplify save_Begin() error checking
The old code was hard to understand and not entirely correct.
Note that PRIM_INSIDE_UNKNOWN_PRIM is no longer set anywhere so
we'll be able to remove that next.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: refactor _mesa_valid_prim_mode()
...in terms of new _mesa_is_valid_prim_mode(). We need a mode validater
function that doesn't depend on current state for the display list code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: fix CurrentSavePrimitive <= GL_POLYGON tests
Use the new PRIM_MAX value instead so that new geometry shader primitive
types are accounted for.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: adjust PRIM_x constants for geometry shaders
These values pertain to display lists, and the new types of geometry
shader primitives can be used in display lists.
And add new PRIM_MAX constant for follow-on changes.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)]
mesa: fix save_ShadeModel() logic and add new comments
This removes the test for _mesa_inside_dlist_begin_end().
If ctx->Driver.CurrentSavePrimitive==PRIM_UNKNOWN (the initial value),
_mesa_inside_dlist_begin_end() will, confusingly, return TRUE.
So we didn't set the ctx->ListState.Current.ShadeModel value and it
remained in its indeterminate state.
This didn't effect correctness, but it defeated the intended optimization
of dropping redundant glShadeModel() state changes in order to
coalesce sequences of drawing commands.
Verified with new piglit gl-1.0-dlist-shademodel test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Adam Jackson [Thu, 25 Apr 2013 19:45:38 +0000 (15:45 -0400)]
gallivm: Fix altivec intrinsics for 8xi16 add/sub
Signed-off-by: Adam Jackson <ajax@redhat.com>
Lauri Kasanen [Wed, 1 May 2013 16:35:07 +0000 (19:35 +0300)]
r600/sb: Fix build failure with non-standard libdrm installation prefix
Just like radeon/uvd, r600/sb fails to find the libdrm includes.
Signed-off-by: Lauri Kasanen <cand@gmx.com>
Lauri Kasanen [Wed, 1 May 2013 16:26:06 +0000 (19:26 +0300)]
radeon/uvd: Fix build failure with non-standard libdrm installation prefix
Without this patch, radeon_uvd failed to find the libdrm includes:
In file included from radeon_uvd.c:48:
../../winsys/radeon/drm/radeon_winsys.h:44:35: error:
libdrm/radeon_surface.h: No such file or directory
Signed-off-by: Lauri Kasanen <cand@gmx.com>
Jordan Justen [Thu, 18 Apr 2013 17:46:12 +0000 (10:46 -0700)]
mesa: implement glFramebufferTexture
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jordan Justen [Thu, 18 Apr 2013 17:20:05 +0000 (10:20 -0700)]
mesa: add Layered field to framebuffers
When checking framebuffer completeness, we test each attachment.
We verify that all attachments are consistent in terms of layers.
1. They must all be layered, or all non-layered
2. If they are layered, they must match in depth
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jordan Justen [Thu, 18 Apr 2013 17:08:50 +0000 (10:08 -0700)]
mesa: add renderbuffer attachment Layered field
If glFramebufferTexture is used, then the framebuffer attachment is
layered.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jordan Justen [Thu, 18 Apr 2013 17:05:51 +0000 (10:05 -0700)]
mesa: add renderbuffer Depth field
With glFramebufferTexture, a renderbuffer may support
all layers of the texture, so we need the depth of the
renderbuffer to check for consistency which is required
for framebuffer completeness.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Thu, 18 Apr 2013 07:32:39 +0000 (09:32 +0200)]
mesa: add usage examples to get-pick-list and shortlog scripts
NOTE: This is a candidate for the stable branches.
Andreas Boll [Wed, 17 Apr 2013 16:45:15 +0000 (18:45 +0200)]
docs: add info about bugzilla_mesa.sh script
Andreas Boll [Wed, 17 Apr 2013 16:14:44 +0000 (18:14 +0200)]
mesa: Add a script to generate the list of fixed bugs
This list appears in the fixed bugs section of the release notes.
v2: Add usage examples
NOTE: This is a candidate for the stable branches.
Andreas Boll [Fri, 19 Apr 2013 21:20:01 +0000 (23:20 +0200)]
scons: remove IN_DRI_DRIVER
Not used anymore.
Andreas Boll [Wed, 27 Feb 2013 09:10:14 +0000 (10:10 +0100)]
build: remove unused API_DEFINES
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Tue, 26 Feb 2013 15:49:34 +0000 (08:49 -0700)]
configure: remove IN_DRI_DRIVER
Not used anymore.
v2: Andreas Boll <andreas.boll.dev@gmail.com>
- split patch into two patches
- remove more unused code
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Tue, 26 Feb 2013 15:49:34 +0000 (08:49 -0700)]
configure: remove FEATURE_GL/ES1/ES2
Not used anymore.
v2: Andreas Boll <andreas.boll.dev@gmail.com>
- split patch into two patches
Reviewed-by: Matt Turner <mattst88@gmail.com>
Andreas Boll [Fri, 19 Apr 2013 18:41:08 +0000 (20:41 +0200)]
intel: use automake conditionals for defining FEATURE_{ES1,ES2}
Removes the need of API_DEFINES.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Andreas Boll [Wed, 17 Apr 2013 09:16:27 +0000 (11:16 +0200)]
egl-static: use automake conditionals for defining FEATURE_{GL,ES1,ES2}
Removes the need of API_DEFINES.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Andreas Boll [Fri, 19 Apr 2013 16:37:52 +0000 (18:37 +0200)]
intel: remove executable bit from C file
Reviewed-by: Matt Turner <mattst88@gmail.com>
Brian Paul [Wed, 1 May 2013 19:17:21 +0000 (13:17 -0600)]
docs: s/Aprile/April/
Andreas Boll [Wed, 1 May 2013 19:00:54 +0000 (21:00 +0200)]
docs: fix 9.1.2 release notes
Marek Olšák [Tue, 23 Apr 2013 23:29:26 +0000 (01:29 +0200)]
vbo: fix possible use-after-free segfault after a VAO is deleted
This like the fifth attempt to fix the issue.
Also with the new "validating" flag, we can set recalculate_inputs to FALSE
earlier in vbo_bind_arrays, because _mesa_update_state won't change it.
NOTE: This is a candidate for the stable branches.
v2: fixed a typo
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Wed, 13 Feb 2013 05:51:17 +0000 (21:51 -0800)]
i965/vs: Fix textureGrad() with shadow samplers on Haswell.
The shadow comparitor needs to be loaded into the Z component of the
last DWord.
Fixes es3conform's shadow_execution_vert and oglconform's
shadow-grad advanced.textureGrad.1D tests on Haswell.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 13 Feb 2013 05:51:16 +0000 (21:51 -0800)]
i965: Lower textureGrad() for samplerCubeShadow.
According to the Ivybridge PRM, Volume 4 Part 1, page 130, in the
section for the sample_d message: "The r coordinate contains the faceid,
and the r gradients are ignored by hardware."
This doesn't match GLSL, which provides gradients for all of the
coordinates. So we would need to do some math to compute the face ID
before using sample_d. We currently don't have any code to do that.
However, we do have a lowering pass that converts textureGrad to
textureLod, which solves this problem. Since textureGrad on three
components is sufficiently obscure, it's not a performance path.
For now, only handle samplerCubeShadow; we need tests for samplerCube
and samplerCubeArray.
Fixes es3conform's shadow_comparison_frag test on Haswell.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Christian König [Tue, 30 Apr 2013 17:38:24 +0000 (19:38 +0200)]
radeon/uvd: fix quant scan order for mpeg2
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Tue, 30 Apr 2013 12:55:14 +0000 (14:55 +0200)]
st/vdpau: fix background handling in the mixer
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Tue, 30 Apr 2013 12:40:40 +0000 (14:40 +0200)]
vl/buffer: use 2D_ARRAY instead of 3D textures
Signed-off-by: Christian König <christian.koenig@amd.com>
Christian König [Mon, 29 Apr 2013 15:43:04 +0000 (17:43 +0200)]
vl/compositor: cleanup background clearing
Add an extra parameter to specify if we should clear the render target.
Signed-off-by: Christian König <christian.koenig@amd.com>
Brian Paul [Tue, 30 Apr 2013 19:35:23 +0000 (13:35 -0600)]
swrast: add casts for ImageSlices pointer arithmetic
MSVC doesn't like pointer arithmetic with void * so use GLubyte *.
Reviewed-by: Jose Fonseca<jfonseca@vmware.com>
Chia-I Wu [Wed, 1 May 2013 09:40:50 +0000 (17:40 +0800)]
ilo: fix PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
On GEN7+, is->dev.has_gen7_sol_reset is required.
Chia-I Wu [Mon, 29 Apr 2013 00:47:33 +0000 (08:47 +0800)]
ilo: enable SO support on GEN7
Chia-I Wu [Sun, 28 Apr 2013 23:26:37 +0000 (07:26 +0800)]
ilo: reset SO write offsets for new SO targets
When the SO targets are changed and no appending is requested, we need to send
SOL_RESET on GEN7+.
Chia-I Wu [Sun, 28 Apr 2013 23:47:05 +0000 (07:47 +0800)]
ilo: correctly program SO states for GEN7
With the commands supported by GPE, we can finally program the states.
Chia-I Wu [Sun, 28 Apr 2013 19:27:29 +0000 (03:27 +0800)]
ilo: implement GEN7 SO GPE functions
They were just stubs before.
Chia-I Wu [Wed, 1 May 2013 08:58:10 +0000 (16:58 +0800)]
ilo: add gen6_pipeline_update_max_svbi()
Move max_svbi calculation to a helper function and make it available for other
GENs.
Chia-I Wu [Mon, 29 Apr 2013 00:25:27 +0000 (08:25 +0800)]
ilo: expose register indices of OUTs in ilo_shader
pipe_stream_output_info tells us which of OUT[i] needs to be written out.
We need the info to map OUT[i] to VUE offset.
Chia-I Wu [Sun, 28 Apr 2013 23:22:00 +0000 (07:22 +0800)]
ilo: allow one-off flags to be specified for CP
It will be used for SOL_RESET on GEN7.
Chia-I Wu [Tue, 30 Apr 2013 07:30:01 +0000 (15:30 +0800)]
ilo: fix tiling/size for special-purpose resources
We do not allocate such resources yet though.
Chia-I Wu [Tue, 30 Apr 2013 04:55:18 +0000 (12:55 +0800)]
ilo: use UMS layout for render targets
As we do not advertise MSAA support, this change should not make any
difference yet.
Chia-I Wu [Tue, 30 Apr 2013 04:14:29 +0000 (12:14 +0800)]
ilo: support and prefer compact array spacing
There is no reason to waste the memory when the HW can support compact array
spacing (ARYSPC_LOD0).
Chia-I Wu [Mon, 29 Apr 2013 02:56:36 +0000 (10:56 +0800)]
ilo: move device limits to ilo_dev_info or to GPEs
It seems a bit weird to have device limits in a context.
Chia-I Wu [Mon, 29 Apr 2013 02:14:04 +0000 (10:14 +0800)]
ilo: use ilo_dev_info in toy compiler
We need only dev->gen, but it makes sense to expose other information to the
compiler.
Chia-I Wu [Mon, 29 Apr 2013 01:58:51 +0000 (09:58 +0800)]
ilo: use ilo_dev_info in GPE and 3D pipeline
We need only dev->gen and dev->gt, but it makes sense to expose other
information to the pipeline.
Chia-I Wu [Mon, 29 Apr 2013 01:41:11 +0000 (09:41 +0800)]
ilo: add ilo_dev_info shared by the screen and contexts
The struct is used to describe the device information, such as PCI ID, GEN,
GT, and etc.
Chia-I Wu [Mon, 29 Apr 2013 02:03:59 +0000 (10:03 +0800)]
ilo: fix indentation of ilo_gpe_gen*.h
Kenneth Graunke [Tue, 30 Apr 2013 07:58:09 +0000 (00:58 -0700)]
glsl: Ignore redundant prototypes after a function's been defined.
Consider the following shader:
vec4 f(vec4 v) { return v; }
vec4 f(vec4 v);
The prototype exactly matches the signature of the earlier definition,
so there's absolutely no point in it. However, it doesn't appear to
be illegal. The GLSL 4.30 specification offers two relevant quotes:
"If a function name is declared twice with the same parameter types,
then the return types and all qualifiers must also match, and it is the
same function being declared."
"User-defined functions can have multiple declarations, but only one
definition."
In this case the same function was declared twice, and there's only one
definition, which fits both pieces of text. There doesn't appear to be
any text saying late prototypes are illegal, so presumably it's valid.
Unfortunately, it currently triggers an assertion failure:
ir_dereference_variable @ <p1> specifies undeclared variable `v' @ <p2>
When we process the second line, we look for an existing exact match so
we can enforce the one-definition rule. We then leave sig set to that
existing function, and hit sig->replace_parameters(&hir_parameters),
unfortunately nuking our existing definition's parameters (which have
actual dereferences) with the prototype's bogus unused parameters.
Simply bailing out and ignoring such late prototypes is the safest
thing to do.
Fixes Piglit's late-proto.vert as well as 3DMark/Ice Storm for Android.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Ian Romanick [Tue, 30 Apr 2013 22:33:01 +0000 (15:33 -0700)]
docs: Import 9.1.2 release notes, add news item.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Mon, 22 Apr 2013 21:28:50 +0000 (14:28 -0700)]
build: Remove libws_xlib.la from GALLIUM_PIPE_LOADER_LIBS.
The three users of GALLIUM_PIPE_LOADER_LIBS (OpenCL, gallium-gbm,
gallium tests) don't appear to need libws_xlib.la.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Mon, 22 Apr 2013 20:42:02 +0000 (13:42 -0700)]
build: Remove libpipe_loader.la from GALLIUM_PIPE_LOADER_LIBS.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Mon, 22 Apr 2013 19:10:27 +0000 (12:10 -0700)]
build: Remove HAVE_PIPE_LOADER_SW.
It guarded the function prototype of pipe_loader_sw_probe, whose use (in
pipe_loader.c) and definition (in pipe_loader_sw.c) were not guarded.
Both are built into libpipe_loader.la if HAVE_LOADER_GALLIUM, which is
enable_gallium_loader in configure.ac.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Mon, 22 Apr 2013 19:07:13 +0000 (12:07 -0700)]
build: Remove libws_null.la from GALLIUM_PIPE_LOADER_LIBS.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Mon, 22 Apr 2013 18:50:29 +0000 (11:50 -0700)]
build: Rename PIPE_LOADER_HAVE_XCB to HAVE_PIPE_LOADER_XCB.
For consistency, since we already have HAVE_PIPE_LOADER_{SW,DRM}.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Mon, 22 Apr 2013 18:41:26 +0000 (11:41 -0700)]
configure.ac: Remove unused HAVE_PIPE_LOADER_XLIB macro.
Added in
e1364530 but never used.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Paul Berry [Thu, 25 Apr 2013 17:57:48 +0000 (10:57 -0700)]
i965: Stop passing num_samples to intel_miptree_alloc_hiz().
The number of samples is already available in the miptree data
structure, so there's no need to pass it in.
I suspect this may fix a subtle bug because in one case
(intel_renderbuffer_update_wrapper) we were always passing zero for
num_samples, even though the buffer in question was not guaranteed to
be single-sampled. But I wasn't able to find a failing test case.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Zack Rusin [Sat, 27 Apr 2013 12:55:36 +0000 (08:55 -0400)]
draw: don't crash if GS doesn't emit anything
Technically it's legal for geometry shader to not emit any
vertices. It's silly, but perfectly legal, so lets make draw
stop crashing if it happens.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Eric Anholt [Tue, 19 Mar 2013 19:40:10 +0000 (12:40 -0700)]
i965: Implement color clears using a simple shader in blorp.
The upside is less CPU overhead in fiddling with GL error handling, the
ability to use the constant color write message in most cases, and no GLSL
clear shaders appearing in MESA_GLSL=dump output. The downside is more
batch flushing and a total recompute of GL state at the end of blorp.
However, if we're ever going to use the fast color clear feature of CMS
surfaces, we'll need this anyway since it requires very special state
setup.
This increases the fail rate of some the GLES3conform ARB_sync tests,
because of the initial flush at the start of blorp. The tests already
intermittently failed (because it's just a bad testing procedure), and we
can return it to its previous fail rate by fixing the initial flush.
Improves GLB2.7 performance 0.37% +/- 0.11% (n=71/70, outlier removed).
v2: Rename the key member, use the core helper for sRGB, and use
BRW_MASK_* enums, fix comment and indentation (review by Paul).
v3: Rewrite a comment, drop a silly temporary variable (review by Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 18 Apr 2013 16:20:55 +0000 (09:20 -0700)]
mesa: Make a Mesa core function for sRGB render encoding handling.
v2: const-qualify ctx, and add a comment about the function (recommended
by Brian and Kenneth).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Eric Anholt [Fri, 8 Feb 2013 02:46:18 +0000 (18:46 -0800)]
i965: Don't flush the batch at the end of blorp.
Improves GLB2.7 performance 0.13% +/- 0.09% (n=104/105, outliers removed).
More importantly, once color glClear()s are done through blorp in the next
commit, this reduces regression in GLES3 conformance tests that rely on
queueing up many glClear()s and having the GPU report being still busy in
an ARB_sync query after that.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Vadim Girlin [Tue, 30 Apr 2013 17:01:10 +0000 (21:01 +0400)]
r600g/sb: remove unused code
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Tue, 30 Apr 2013 16:58:52 +0000 (20:58 +0400)]
r600g/sb: collect shader statistics
Collects various statistical information for each shader
and total stats for contexts.
Printed with R600_DEBUG=sb,sbstat
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Tue, 30 Apr 2013 16:50:24 +0000 (20:50 +0400)]
r600g/sb: don't propagate dead values in GVN pass
In some cases we use value::gvn_source field to link values that
are known to be equal before gvn pass (e.g. results of DOT4 in different
slots of the same alu group), but then source value may become dead later
and this confuses further passes.
This patch resets value::gvn_source to NULL in the dce_cleanup pass
if it points to dead value.
Fixes segfault during shader optimization with ETQW.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Sat, 27 Apr 2013 08:03:39 +0000 (12:03 +0400)]
r600g/sb: use simple heuristic to limit register pressure
It's not a complete register pressure tracking, yet it helps to prevent
register allocation problems in some cases where they were observed.
The problems are uncovered by false dependencies between fetch instructions
introduced by some recent changes in TGSI and/or default backend.
Sometimes we have code like this:
...
SAMPLE R5.xyzw, R5.xyzw
... store R5.xyzw somewhere
MOV R5.x, <next x coord>
MOV R5.y, <next y coord>
SAMPLE R5.xyzw, R5.xyzw
... <may be repeated a lot of times>
With 2D resources, z and w in SAMPLE src reg aren't used and can be simply
masked, but shader backend doesn't have this information, so it's
considered as data dependency by optimization algorithms.
Vadim Girlin [Tue, 23 Apr 2013 06:34:42 +0000 (10:34 +0400)]
r600g/sb: improve error checking in ra_coalesce pass
Vadim Girlin [Tue, 23 Apr 2013 06:34:00 +0000 (10:34 +0400)]
r600g/sb: use source bytecode in case of optimization errors
Vadim Girlin [Tue, 30 Apr 2013 16:53:15 +0000 (20:53 +0400)]
r600g: plug in optimizing backend
Optimization is enabled with "R600_DEBUG=sb".
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Tue, 30 Apr 2013 16:51:36 +0000 (20:51 +0400)]
r600g/sb: initial commit of the optimizing shader backend
Vadim Girlin [Sun, 21 Apr 2013 15:10:32 +0000 (19:10 +0400)]
r600g: use enum type for domains field in struct r600_resource
This prevents the problems when the header is included in C++ code.
Vadim Girlin [Sun, 21 Apr 2013 15:11:36 +0000 (19:11 +0400)]
r600g: add new flags to isa instruction tables
Vadim Girlin [Fri, 1 Feb 2013 09:51:25 +0000 (13:51 +0400)]
r600g: always create reverse lookup isa tables
Vadim Girlin [Thu, 25 Apr 2013 15:42:31 +0000 (19:42 +0400)]
r600g: mask unused source components for SAMPLE
This results in more clean shader code and may improve the quality of
optimized code produced by r600-sb due to eliminated false dependencies
in some cases.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Eric Anholt [Fri, 19 Apr 2013 21:51:55 +0000 (14:51 -0700)]
intel: Remove the last spans code!
The remaining bits happen to do nothing that
_swrast_span_render_start()/finish() don't do.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 21:50:43 +0000 (14:50 -0700)]
intel: Move the S8 offset calc function near its remaining usage.
It's not really span code ever since we stopped using spans for S8.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 21:47:28 +0000 (14:47 -0700)]
intel: Ensure renderbuffers are current when mapping them.
In the case of renering to windows in X, we would render to stale buffers
(or not render at all!) if you hit a MapRenderbuffer as the first thing
done to your window after new buffers are ready to be collected in DRI2.
I think this also covers the weird comment about irb->mt being missing
sometimes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 20:57:17 +0000 (13:57 -0700)]
mesa: Add a clarifying comment about rowStride of compressed textures.
I always forget how we do this for compressed textures.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 20:00:02 +0000 (13:00 -0700)]
mesa: Remove the Map field from texture images.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 20:10:55 +0000 (13:10 -0700)]
swrast: Always use MapTextureImage for mapping textures for swrast.
Now that everything goes through ImageSlices[], we can rely on the
driver's existing texture mapping function.
A big block of code goes away on Radeon that looks like it was to deal with
the validate that happened at SpanRenderStart, which no longer occurs since we
don't need validation for the MapTextureImage hook.
v2: Rewrite comment about ImageSlices, fix duplicated swImages, touch up
unmap loop.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Sat, 20 Apr 2013 04:32:06 +0000 (21:32 -0700)]
nouveau: Replace swrast_texture_image->Map usage with ->Buffer.
This code is trying to deal with providing a map in the case that
AllocTexImageBuffer was called, which is hooked up to the swrast variant.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Sat, 20 Apr 2013 05:05:21 +0000 (22:05 -0700)]
nouveau: Just use MapTextureImage instead of duplicating the logic.
MapTextureImage has the exact same logic, except it can also handle
swrast-allocated buffers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 21:00:22 +0000 (14:00 -0700)]
swrast: Make a teximage's stored RowStride be in terms of bytes per row.
For hardware drivers with pitch alignment requirements, a
non-power-of-two-sized texture format won't end up being an integer number
of pixels per row. Also, avoids having to change our units between
MapTextureImage's rowStride and swrast's RowStride.
This doesn't fully convert the compressed texel fetch path, but does make
sure we don't drop any bits (not that we'd expect to).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 19:51:20 +0000 (12:51 -0700)]
swrast: Replace use of teximage Map in 1D/2D paths with ImageSlices[0].
This gets us ready for the Map field to die.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 18:44:53 +0000 (11:44 -0700)]
swrast: Replace ImageOffsets with an ImageSlices pointer.
This is a step toward allowing drivers to use their normal mapping paths,
instead of requiring that all slice mappings come from an aligned offset
from the first slice's map.
This incidentally fixes missing slice handling in FXT1 swrast.
v2: Use slice height helper function.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 18:57:28 +0000 (11:57 -0700)]
swrast: Reuse _swrast_free_texture_image_buffer from drivers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 18:56:35 +0000 (11:56 -0700)]
swrast: Move ImageOffsets allocation to shared code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 20:35:31 +0000 (13:35 -0700)]
swrast: Clean up and explain the mapping process.
v2: Move slice height calculation to a helper function (recommeded by Brian).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 20:30:34 +0000 (13:30 -0700)]
swrast: Factor out texture slice counting.
This function going to get used a lot more in upcoming patches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 22:45:33 +0000 (15:45 -0700)]
radeon: Remove some dead teximage mapping code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Fri, 19 Apr 2013 18:52:36 +0000 (11:52 -0700)]
radeon: Add missing swrast field initialization.
This is the equivalent of intel's
80513ec8b4c812b9c6249cc5824337a5f04ab34c.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Vincent Lejeune [Tue, 30 Apr 2013 14:08:58 +0000 (16:08 +0200)]
r600g/llvm: Fix opencl build
Alexander von Gluck IV [Mon, 29 Apr 2013 23:08:41 +0000 (18:08 -0500)]
Gallium: Use mmap on Haiku for executable memory vs malloc
* Haiku now has DEP enabled by default.