Timothy Arceri [Wed, 27 Jul 2016 05:20:44 +0000 (15:20 +1000)]
glsl: use UniformHash to find storage location
There is no need to be looping over all the uniforms.
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Wed, 27 Jul 2016 05:20:43 +0000 (15:20 +1000)]
glsl: remove dead builtins before assigning varying locations
Builtins already have locations assigned so this shouldn't
change anything. We want to call it earlier so we can tranform
GLSL IR to NIR earlier.
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Wed, 27 Jul 2016 05:20:42 +0000 (15:20 +1000)]
glsl: split out varying and uniform linking code
Here a new function link_varyings_and_uniforms() is created this
should help make it easier to follow the code in link_shader()
which was getting very large.
Note the end of the new function contains a for loop with some
lowering calls that currently don't seem related to varyings or
uniforms but they are a dependancy for converting to NIR ealier
so we move things here now to keep things easy to follow.
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Wed, 20 Jul 2016 19:21:41 +0000 (12:21 -0700)]
i965/vec4: Make opt_vector_float reset at the top of each block
The pass isn't really control-flow aware and you can get into case where it
tries to combine instructions from different blocks. This can actually
lead to an assertion failure when removing unneeded instructions if part of
the vector is set in one block and part in another. This prevents
regressions in the next commit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Eric Anholt [Tue, 9 Aug 2016 07:43:15 +0000 (00:43 -0700)]
mesa: Use a temporary set to track whether we've added a resource yet.
Saves another .1s on servo.trace.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Eric Anholt [Tue, 9 Aug 2016 07:11:13 +0000 (00:11 -0700)]
prog_hash_table: Convert to using util/hash_table.h.
Improves glretrace -b servo.trace (a trace of Mozilla's servo rendering
engine booting, rendering a page, and exiting) from 1.8s to 1.1s. It uses
a large uniform array of structs, making a huge number of separate program
resources, and the fixed-size hash table was killing it. Given how many
times we've improved performance by swapping the hash table to
util/hash_table.h, just do it once and for all.
This just rebases the old hash table API on top of util/, for minimal
diff. Cleaning things up is left for later, particularly because I want
to fix up the new hash table API a little bit.
v2: Add UNUSED to the now-unused parameter.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Eric Anholt [Tue, 9 Aug 2016 07:02:44 +0000 (00:02 -0700)]
prog_hash_table: Convert compare funcs to match util/hash_table.h.
I'm going to replace this hash table with util/hash_table.h, and the first
step is to compare things the same way.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Eric Anholt [Tue, 9 Aug 2016 06:50:52 +0000 (23:50 -0700)]
nir: Drop an unused program/hash_table.h include.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tim Rowley [Tue, 9 Aug 2016 22:23:19 +0000 (17:23 -0500)]
swr: [rasterizer core] unused variable warning fixes
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 9 Aug 2016 21:29:06 +0000 (15:29 -0600)]
swr: [rasterizer jitter] add core string to JitManager
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 9 Aug 2016 16:36:58 +0000 (10:36 -0600)]
swr: [rasterizer core] fix OOB check of viewport indices
Use correct comparison intrinsic for OOB check of viewport indices.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 9 Aug 2016 06:44:39 +0000 (00:44 -0600)]
swr: [rasterizer common] add linux definition for InterlockedAdd64
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 8 Aug 2016 23:42:42 +0000 (17:42 -0600)]
swr: [rasterizer jitter] add VMASKSTOREPS intrinsic
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 8 Aug 2016 19:57:27 +0000 (13:57 -0600)]
swr: [rasterizer jitter] add mask support for odd format fetch
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Mon, 8 Aug 2016 19:08:39 +0000 (13:08 -0600)]
swr: [rasterizer core] routing of viewport indexes through frontend
Viewport transform performed based on per-prim viewport index if available.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Sun, 7 Aug 2016 02:10:14 +0000 (20:10 -0600)]
swr: [rasterizer core] split FE and BE stats
Separated FE stats out into its own structure. There are 17 FE vs 3 BE
stat fields. Since there is only one FE thread per DC then we don't have
to loop over all threads and sum up FE stats over all the worker threads.
This also reduces size of DC since we only need to store one copy of the
FE stats and not one per worker. Finally, we can use the new FE callback
mechanism to update these.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 5 Aug 2016 22:45:41 +0000 (16:45 -0600)]
swr: [rasterizer core] remove all old stats code
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 5 Aug 2016 22:42:24 +0000 (16:42 -0600)]
swr: [rasterizer core] viewport array support
Change viewport matrix storage from AOS to SOA to support viewport arrays.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 5 Aug 2016 22:19:10 +0000 (16:19 -0600)]
swr: [rasterizer jitter] fetch support for offsetting VertexID
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Fri, 5 Aug 2016 17:17:25 +0000 (11:17 -0600)]
swr: [rasterizer core] fundamentally change how stats work
Add a per draw stats callback to update driver stats.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 4 Aug 2016 23:37:19 +0000 (17:37 -0600)]
swr: [rasterizer core] add rasterizerSampleCount to PS context
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Thu, 4 Aug 2016 19:06:49 +0000 (13:06 -0600)]
swr: [rasterizer core] remove cygwin threads.cpp stubs
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 3 Aug 2016 23:59:37 +0000 (17:59 -0600)]
swr: [rasterizer core] allow override of KNOB thread settings
- Remove HYPERTHREADED_FE support
- Add threading info as optional data passed to SwrCreateContext.
If supplied this data will override any KNOB thread settings.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 3 Aug 2016 22:40:27 +0000 (16:40 -0600)]
swr: [rasterizer core] add SwrWaitForIdleFE
This is a blocking call that waits until all FE work is complete.
This is useful for waiting for FE work to complete such as for streamout.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Wed, 3 Aug 2016 21:22:20 +0000 (15:22 -0600)]
swr: [rasterizer core] change threadsDone to be a 32-bit value.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 2 Aug 2016 21:07:24 +0000 (15:07 -0600)]
swr: [rasterizer core] update trivial accept test conditions
enable/disable raster tile trivial accept test based on scissor enable trait.
Can be optimized further.
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 2 Aug 2016 19:16:52 +0000 (13:16 -0600)]
swr: [rasterizer core] improve implementation for SoWriteOffset
1. SoWriteOffset is no longer treated as a stat
2. Added callback from core to update streamout write offset
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Tim Rowley [Tue, 2 Aug 2016 00:10:18 +0000 (18:10 -0600)]
swr: [rasterizer common] make disabled asserts always print (but not break)
Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
Leo Liu [Mon, 8 Aug 2016 20:01:23 +0000 (16:01 -0400)]
vl/rbsp: add a check for emulation prevention three byte
This is the case when the "00 00 03" is very close to the beginning of
nal unit header
v2: move the check to rbsp init
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Ilia Mirkin [Fri, 1 Jul 2016 23:10:36 +0000 (19:10 -0400)]
Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.
This is a small part of the problem pointed out by the below bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Tue, 9 Aug 2016 10:58:25 +0000 (12:58 +0200)]
radeonsi: set CB_COLORn_INFO.ROUND_MODE
just do what the register spec says
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Marek Olšák [Tue, 9 Aug 2016 10:49:51 +0000 (12:49 +0200)]
radeonsi: set CB_COLORn_INFO.SIMPLE_FLOAT
This can help enable some blend optimizations (see the register spec).
Vulkan always sets this.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Marek Olšák [Tue, 9 Aug 2016 11:26:23 +0000 (13:26 +0200)]
radeonsi: disallow MIN/MAX blend equations for dual source blending
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Marek Olšák [Tue, 9 Aug 2016 10:43:13 +0000 (12:43 +0200)]
radeonsi: only set dual source blending for MRT0
This is the proper fix for Overlord and Witcher 2 hangs.
The hang condition is that 1 app must write to MRT0 and MRT1 from a pixel
shader while MRT1 is disabled in CB_TARGET_MASK (does this generate
unflushable pixel quads? I don't know), and another app (e.g. Glamor)
must enable dual source blending in both MRT0 and MRT1. The hw gets
confused, which leads to corruption and hangs.
Cc: 12.0 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Miklós Máté [Sun, 7 Aug 2016 22:48:31 +0000 (00:48 +0200)]
st/mesa: in ATI fs don't assume TEMP0=REG0
The temporaries are allocated dynamically.
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Trevor Davenport [Wed, 10 Aug 2016 03:28:07 +0000 (20:28 -0700)]
st/nine: Fix invalid attempt to use indirect draws.
Since commit
6d7177f01b231e9fe79a558c28d2b562a218d7ea, radeonsi
would take a different path if info->indirect_params was not
initialized properly. Nine was not initializating this field.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Mathias Fröhlich [Sat, 6 Aug 2016 05:26:51 +0000 (07:26 +0200)]
util: Use win32 intrinsics for util_last_bit if present.
v2: Split into two patches.
v3: Fix off by one problem.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 1 Aug 2016 22:48:04 +0000 (00:48 +0200)]
gallium/radeon: use unflushed fences for deferred flushes (v2)
+23% Bioshock Infinite performance.
v2: - use the new fence_finish interface
- allow deferred fences with multiple contexts
- clear the ctx pointer after a deferred flush
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 6 Aug 2016 15:00:20 +0000 (17:00 +0200)]
st/mesa: set the ctx parameter of fence_finish
for deferred flushes
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 6 Aug 2016 14:41:42 +0000 (16:41 +0200)]
gallium: add a pipe_context parameter to fence_finish
required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush
the context
Reviewed-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 5 Aug 2016 21:33:52 +0000 (23:33 +0200)]
st/mesa: use PIPE_USAGE_STREAM for GL_CLIENT_STORAGE_BIT without READ_BIT (v2)
v2: keep STAGING for GL_MAP_READ_BIT
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Thu, 4 Aug 2016 23:38:23 +0000 (01:38 +0200)]
gallium/radeon: add HUD queries for mapped VRAM/GTT
mainly for monitoring visible VRAM congestion
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 4 Aug 2016 23:28:17 +0000 (01:28 +0200)]
winsys/radeon: track the amount of mapped memory
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 4 Aug 2016 23:28:17 +0000 (01:28 +0200)]
winsys/amdgpu: track the amount of mapped memory
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 4 Aug 2016 23:18:08 +0000 (01:18 +0200)]
winsys/amdgpu: don't try to unmap userptr buffers
no app calls this AFAIK
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 4 Aug 2016 14:22:59 +0000 (16:22 +0200)]
gallium/radeon: increase the size of the renderer string
Mine is longer than 64 bytes.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 4 Aug 2016 17:04:02 +0000 (19:04 +0200)]
gallium/radeon: implement ARB_clear_texture (v3)
Some ideas copied from Jakob Sinclair's implementation, but the color
clearing is completely different.
v2: remove leftover code, disable conditional rendering
disable render condition cleanly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 8 Aug 2016 22:42:14 +0000 (00:42 +0200)]
gallium/radeon: handle render_condition_enable for clear_rt/ds
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 8 Aug 2016 22:37:39 +0000 (00:37 +0200)]
gallium: add render_condition_enable param to clear_render_target/depth_stencil
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Haixia Shi [Thu, 28 Jul 2016 17:51:12 +0000 (10:51 -0700)]
egl: android: query native window default width and height (v2)
On android platform, the width and height of a native window surface may
be updated after initialization. It is therefore necessary to query android
framework for the current width and height.
v2: remove Android specific #ifdef's and just implement the fallback directly
if the platform query_surface() callback is not provided.
TEST=dEQP-EGL.functional.resize.surface_size#* on cyan-cheets
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org> (v1)
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: I673f7d2f1d90c3bf572b30f63da537f2cae1496e
Anuj Phogat [Mon, 8 Aug 2016 23:10:00 +0000 (16:10 -0700)]
anv/device: Enable sample shading on gen7+
Passes all 30 min_sample_shading tests in vulkan cts.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Anuj Phogat [Mon, 8 Aug 2016 21:36:40 +0000 (14:36 -0700)]
anv/gen7_pipeline: Set multisample state using shared function
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Anuj Phogat [Mon, 8 Aug 2016 21:53:48 +0000 (14:53 -0700)]
anv/pipeline: Add sample locations for gen7-7.5
V1: Add multisample positions (Nanley)
V2: Fix 8x sample positions to match OpenGL (Anuj)
V3: Vulkan has standard sample locations. They need not be same as
in OpenGL. (Anuj)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Anuj Phogat [Mon, 8 Aug 2016 21:48:07 +0000 (14:48 -0700)]
anv/pipeline: Move emit_ms_state() to genX_pipeline_util.h
This will help sharing multisample state setting code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Mathias Fröhlich [Sat, 6 Aug 2016 05:26:59 +0000 (07:26 +0200)]
gallium: Add c99_compat.h to u_bitcast.h
We need this for 'inline'.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Tue, 2 Aug 2016 06:46:04 +0000 (08:46 +0200)]
util: Move _mesa_fsl/util_last_bit into util/bitscan.h
As requested with the initial creation of util/bitscan.h
now move other bitscan related functions into util.
v2: Split into two patches.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Nicolai Hähnle [Thu, 28 Jul 2016 16:01:54 +0000 (17:01 +0100)]
radeonsi: enable multi-draw related pipe caps
This enables GL_shader_draw_parameters and GL_ARB_indirect_parameters as well
as a properly accelerated implementation of GL_ARB_multi_draw_indirect.
Enabling the feature requires a sufficiently uptodate firmware -- those have
already been released a long time ago, although this does mean that the
feature only works with the amdgpu kernel module, since the radeon module
doesn't have a way to query the firmware version.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 Aug 2016 14:00:29 +0000 (16:00 +0200)]
radeonsi: program additional multi draw parameters
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 Aug 2016 13:54:50 +0000 (15:54 +0200)]
radeonsi: program the DRAWID SGPR
Note that for indirect draws, the new MULTI firmware packets are required.
There's also no need to reset last_{start_instance,sh_base_reg}, since
resetting last_base_vertex is sufficient.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 Aug 2016 13:38:04 +0000 (15:38 +0200)]
radeonsi: add DRAWID parameter to vertex shaders
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 Aug 2016 13:33:14 +0000 (15:33 +0200)]
radeonsi: wire up TGSI_SEMANTIC_BASEINSTANCE
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 Aug 2016 15:50:42 +0000 (17:50 +0200)]
radeonsi: remove an incorrect assertion
Byte indices don't need any alignment, so remove this assertion (it got moved
into a path where a piglit test hit it during the refactoring of
commit
64ff23a58c).
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 Aug 2016 15:06:22 +0000 (17:06 +0200)]
radeonsi: flush TC L2 cache for indirect draw data
This fixes a bug when indirect draw data is generated by transform
feedback.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 8 Aug 2016 13:54:56 +0000 (15:54 +0200)]
radeonsi/sid: add additional bits for the DRAW_(INDEX)_INDIRECT_MULTI packets
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Mon, 8 Aug 2016 22:37:00 +0000 (16:37 -0600)]
st/mesa: define ST_NEW_ flags as uint64_t values, not enums
MSVC doesn't support 64-bit enum values, at least not with C code.
The compiler was warning:
c:\users\brian\projects\mesa\src\mesa\state_tracker\st_atom_list.h(43) : warning
C4309: 'initializing' : truncation of constant value
c:\users\brian\projects\mesa\src\mesa\state_tracker\st_atom_list.h(44) : warning
C4309: 'initializing' : truncation of constant value
...
And at runtime we crashed since the high 32-bits of the 'dirty' bitmask
was always 0xffffffff and the 32+u_bit_scan() index went out of bounds of
the atoms[] array.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Miklós Máté [Sat, 6 Aug 2016 21:34:00 +0000 (15:34 -0600)]
mesa: simplify ff fs generator a bit
Literally.
Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sun, 7 Aug 2016 14:24:40 +0000 (16:24 +0200)]
ddebug: dump driver states and shaders for apitrace calls
I think this was an oversight when the PIPE_DUMP flags were added.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Fri, 5 Aug 2016 01:08:20 +0000 (11:08 +1000)]
nir: make use of nir_cf_list_extract() helper
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Tue, 22 Sep 2015 17:30:05 +0000 (10:30 -0700)]
nir: Always print non-identity swizzles.
Previously we would not print a swizzle on ssa_52 when only its .x
component is used (as seen in the definition of ssa_53):
vec3 ssa_52 = fadd ssa_51, ssa_51
vec1 ssa_53 = flog2 ssa_52
vec1 ssa_54 = flog2 ssa_52.y
vec1 ssa_55 = flog2 ssa_52.z
But this makes the interpretation of the RHS of the definition difficult
to understand and dependent on the size of the LHS. Just print swizzles
when they are not the identity swizzle, so the previous example is now
printed as:
vec3 ssa_52 = fadd ssa_51.xyz, ssa_51.xyz
vec1 ssa_53 = flog2 ssa_52.x
vec1 ssa_54 = flog2 ssa_52.y
vec1 ssa_55 = flog2 ssa_52.z
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Mon, 8 Aug 2016 19:30:08 +0000 (20:30 +0100)]
anv/pipeline/gen7: Set multisample modes
Fixes the following failures :
dEQP-VK.api.copy_and_blit.resolve_image.whole_4_bit
dEQP-VK.api.copy_and_blit.resolve_image.whole_8_bit
dEQP-VK.api.copy_and_blit.resolve_image.partial_4_bit
dEQP-VK.api.copy_and_blit.resolve_image.partial_8_bit
dEQP-VK.api.copy_and_blit.resolve_image.with_regions_4_bit
dEQP-VK.api.copy_and_blit.resolve_image.with_regions_8_bit
Tested on IVB/HSW
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Mon, 8 Aug 2016 19:30:07 +0000 (20:30 +0100)]
anv/pipeline: rename info to rs_info in emit_rs_state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Marek Olšák [Mon, 8 Aug 2016 20:05:29 +0000 (22:05 +0200)]
Revert "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
This reverts commit
a37e46323c7e18bec4160f2f66847c10b7041dc1.
It broke the game Overlord such that it hung a GCN GNU. While I don't know
how the hang happened because of its randomness and gfx corruption precedes
it, many of the shaders contain this:
out vec4 FragData[gl_MaxDrawBuffers];
Tomasz Figa [Tue, 2 Aug 2016 11:07:54 +0000 (20:07 +0900)]
egl/android: Add support for YV12 pixel format (v2)
This patch adds support for YV12 pixel format to the Android platform
backend. Only creating EGL images is supported, it is not added to the
list of available visuals.
v2: Use const array defined just for YV12 instead of trying to be overly
generic.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: I4aeb2d67a95c5cdd10b530c549b23146c8f0b983
Kenneth Graunke [Wed, 3 Aug 2016 18:39:18 +0000 (11:39 -0700)]
st/mesa: Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules.
OpenGL 4.4 specifies that BlitFramebuffer should perform sRGB encode
and decode like ES 3.x does, but only when GL_FRAMEBUFFER_SRGB is
enabled. This is technically incompatible in certain cases, but is
more consistent across GL, ES, and WebGL, and more flexible.
The NVIDIA 367.35 drivers appear to follow this behavior.
For the awful spec analysis, please read Piglit's
tests/spec/arb_framebuffer_srgb/blit.c, which explains the differences
between GL 4.1, 4.2, 4.3 (2012), 4.3 (2013), and 4.4, and why this
is the right rule to implement.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kenneth Graunke [Tue, 2 Aug 2016 23:32:52 +0000 (16:32 -0700)]
meta: Make Meta's BlitFramebuffer() follow the GL 4.4 sRGB rules.
Just avoid whacking GL_FRAMEBUFFER_SRGB altogether, so we respect
the application's setting. This appears to work.
v2: Update one more comment (requested by Ian).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Tue, 2 Aug 2016 04:56:38 +0000 (21:56 -0700)]
i965: Make BLORP's BlitFramebuffer follow the GL 4.4 sRGB rules.
OpenGL 4.4 specifies that BlitFramebuffer should perform sRGB encode
and decode like ES 3.x does, but only when GL_FRAMEBUFFER_SRGB is
enabled. This is technically incompatible in certain cases, but is
more consistent across GL, ES, and WebGL, and more flexible.
The NVIDIA 367.35 drivers appear to follow this behavior.
For the awful spec analysis, please read Piglit's
tests/spec/arb_framebuffer_srgb/blit.c, which explains the differences
between GL 4.1, 4.2, 4.3 (2012), 4.3 (2013), and 4.4, and why this
is the right rule to implement.
Note that ctx->Color.sRGBEnabled is initialized to _mesa_is_gles(ctx),
and ES doesn't have enable/disable flags for GL_FRAMEBUFFER_SRGB, so
it's effectively on all the time. This means the ES behavior should
be unchanged.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Wed, 3 Aug 2016 06:48:47 +0000 (23:48 -0700)]
i965: Make BLORP do sRGB encode/decode on ES 2 as well.
This should have no effect, as all drivers which support BLORP also
support ES 3.0 - so ES 2.0 would be promoted and follow the ES 3 rules.
ES 1.0 doesn't have BlitFramebuffer.
This is purely to clarify the next patch a bit.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Wed, 3 Aug 2016 18:32:21 +0000 (11:32 -0700)]
Revert "st/mesa: use sRGB formats for MSAA resolving if destination is sRGB"
This reverts commit
4e549ddb500cf677b6fa16d9ebdfa67cc23da097,
dropping the hack from Gallium that I just deleted from i965.
See the previous commit for rationale.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kenneth Graunke [Tue, 2 Aug 2016 18:04:01 +0000 (11:04 -0700)]
i965: Drop the "do resolves in sRGB" hack.
I've never quite understood the purpose of this hack - supposedly,
doing resolves in the sRGB colorspace is slightly more accurate.
Currently, BlitFramebuffer() ignores sRGB encoding and decoding
on OpenGL, although it encodes and decodes in GLES 3.x.
The updated OpenGL 4.4 rules also allow for encoding and decoding
if GL_FRAMEBUFFER_SRGB is enabled, allowing the application to
control what colorspace blits are done in. I don't think this hack
makes any sense in such a world - the application can do what it
wants, and we shouldn't second guess them.
A related Piglit patch, "Make multisample accuracy test set
GL_FRAMEBUFFER_SRGB when resolving." makes the Piglit MSAA accuracy
test explicitly request SRGB encoding/decoding during resolves when
running "srgb" subtests. Without that patch, this commit will regress
those tests, but with it, they should continue to work just fine.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Wed, 3 Aug 2016 03:58:30 +0000 (20:58 -0700)]
i965: Bail on the BLT path if BlitFramebuffer requires sRGB conversion.
Modern OpenGL BlitFramebuffer require sRGB encode/decode when
GL_FRAMEBUFFER_SRGB is enabled. The blitter can't handle this,
so we need to bail. On Gen4-5, this means falling back to Meta,
which should handle it.
We allow sRGB <-> sRGB blits, as decode then encode ought to be a noop
(other than potential precision loss, which nobody wants anyway).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tomasz Figa [Tue, 2 Aug 2016 11:07:53 +0000 (20:07 +0900)]
egl/android: Make get_fourcc() accept HAL formats
There are DRI_IMAGE_FOURCC macros, for which there are no corresponding
DRI_IMAGE_FORMAT macros. To support such formats we need to make the
lookup function take the native format directly. As a side effect, it
simplifies all existing calls to this function, because they all called
get_format() first to convert from native to DRI_IMAGE_FORMAT.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: I4674000fb5ccfd02e38b8fa89bc567ac1d4fc16b
Tomasz Figa [Tue, 2 Aug 2016 11:07:52 +0000 (20:07 +0900)]
egl/android: Refactor image creation to separate flink and prime paths (v2)
This patch splits current dri2_create_image_android_native_buffer() into
main entry point and two additional functions, one for creating an image
from flink name and one for handling prime FDs using the generic DMA-buf
path. This makes the code cleaner and also prepares for disabling flink
path more easily in the future.
v2: Split into separate patch.
Add error messages.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: Ifdfb5927399d56992fe707160423c29278f49172
Tomasz Figa [Tue, 2 Aug 2016 11:07:50 +0000 (20:07 +0900)]
egl/android: Respect buffer mask in droid_image_get_buffers (v2)
Drivers can request different set of buffers depending on the buffer
mask they pass to the get_buffers callback. This patch makes
droid_image_get_buffers() respect this mask.
v2: Return error only in case of real error condition and ignore requests
of unavailable buffers.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: I6c3c4eca90f4c618579f6725dec323c004cb44ba
Tomasz Figa [Tue, 2 Aug 2016 11:07:49 +0000 (20:07 +0900)]
egl/android: Remove unused variables in droid_get_buffers_with_format()
Fix compilation warnings due to unused variables left after some earlier
code changes.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: Iec09eb2a62887f3a38dff156756ed8385f3f3447
Jason Ekstrand [Sat, 6 Aug 2016 16:11:53 +0000 (09:11 -0700)]
anv/pipeline/gen7: Set the depth format in 3DSTATE_SF
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 6 Aug 2016 16:11:10 +0000 (09:11 -0700)]
isl: Add a helper for getting a depth format from an isl_format
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 6 Aug 2016 15:28:23 +0000 (08:28 -0700)]
anv/pipeline: Unify 3DSTATE_RASTER and 3DSTATE_SF setup between gen7 and gen8
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Mon, 8 Aug 2016 18:08:09 +0000 (11:08 -0700)]
anv/pipeline/gen8: Set 3DSTATE_SF::StatisticsEnable
We've been setting it in gen7 forever but never in gen8; best to make it
consistent. This hasn't caused any problems yet because we don't advertise
support for statistics queries yet.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 6 Aug 2016 15:42:51 +0000 (08:42 -0700)]
anv/pipeline/gen8: Unconditionally set DXMultisampleRasterizaitonEnable
The multisample rasterization mode is computed based on this field,
3DSTATE_RASTER::DXMultisampleRasterizationMode (only for forced
multisampling), 3DSTATE_RASTER::APIMode, and the number of samples. There
are two tables in the SKL PRM that describe how the final multisample mode
is calculated: "Windower (WM) Stage >> Multisampling >> Multisample
ModeState >> Table 1" and the formula for "SF_INT::Multisample
Rasterization Mode".
The "DX Multisample Rasterization Enable" bit changes whether multisample
mode is set to OFF_PIXEL or ON_PATTERN in the samples > 1 case. In the
samples == 1 case, the bit has no effect. Since Vulkan has no concept of
disabling multisampling for samples > 1, we can just set the bit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 6 Aug 2016 14:55:10 +0000 (07:55 -0700)]
anv/pipeline/gen8: Use fewer designated initializers in emit_rs_state
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 6 Aug 2016 15:24:00 +0000 (08:24 -0700)]
genxml: Make 3DSTATE_SF more consistent between gen7 and gen8+
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 6 Aug 2016 14:52:23 +0000 (07:52 -0700)]
anv/pipeline/gen8: Remove an old comment
This is now handled in emit_3dstate_clip
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 29 Oct 2015 07:21:18 +0000 (00:21 -0700)]
mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.
This error condition is not implementable when using tessellation or
geometry shaders. The text was also removed from the ES 3.2 spec.
I believe the intended behavior is to remove the error condition
when either OES_geometry_shader or OES_tessellation_shader are
exposed.
v2: Quote a better part of issue 13 (suggested by Ian).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 8 Jul 2016 23:18:03 +0000 (16:18 -0700)]
mesa: Share code between _mesa_validate_DrawArrays[_Instanced].
Mostly, I want to share the GLES 3 transform feedback handling,
though most of the rest of the code is identical as well.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Sat, 21 May 2016 18:46:22 +0000 (11:46 -0700)]
glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 27 May 2016 18:12:45 +0000 (11:12 -0700)]
glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 8 Jul 2016 19:00:30 +0000 (12:00 -0700)]
glsl: Add extension plumbing for OES/EXT_tessellation_shader.
This adds the #extension directive support, built-in #defines,
lexer keyword support, and updates has_tessellation_shader().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 8 Jul 2016 18:49:30 +0000 (11:49 -0700)]
mesa: Move tessellation shader gets to GL_CORE, GLES31 section.
This makes them available in the GLES 3.1 API.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 8 Jul 2016 18:48:15 +0000 (11:48 -0700)]
mesa: Add {OES,EXT}_tessellation_shader to the extensions table.
Also update _mesa_has_tessellation to know about the new extensions.
For now, these are dummy_false, to avoid turning on the extension
until everything's in place. Eventually, we'll move them over to
the "ARB_tessellation_shader" bit so that any drivers supporting
both the desktop extension and ES 3.1 get the feature.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 8 Jul 2016 18:42:08 +0000 (11:42 -0700)]
mapi: Add PatchParameteriOES and PatchParameteriEXT.
The OES_tessellation_shader and EXT_tessellation_shader specifications
have suffixed names. These are identical to the core function, so just
alias them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>