Christian König [Sun, 5 Dec 2010 16:57:52 +0000 (17:57 +0100)]
[g3dvl] move vertex handling into vl_vb object
Christian König [Sun, 5 Dec 2010 15:46:10 +0000 (16:46 +0100)]
[g3dvl] cleanup empty block handling
doing empty block handling in the mc code is indeed faster
Christian König [Fri, 3 Dec 2010 17:57:23 +0000 (18:57 +0100)]
move empty block handling back into mc for testing
Christian König [Wed, 1 Dec 2010 17:47:11 +0000 (18:47 +0100)]
add rasterizer state
Christian König [Tue, 30 Nov 2010 20:15:47 +0000 (21:15 +0100)]
use CMP also for referenz frame fetch
Christian König [Tue, 30 Nov 2010 19:41:26 +0000 (20:41 +0100)]
cleanup and use CMP instead of IF ELSE ENDIF
Christian König [Mon, 29 Nov 2010 23:14:59 +0000 (00:14 +0100)]
move to four component calculation for idct code
Christian König [Mon, 29 Nov 2010 00:02:37 +0000 (01:02 +0100)]
copy only mv really needed to vb
Christian König [Sun, 28 Nov 2010 23:09:22 +0000 (00:09 +0100)]
use vertex buffer also for mc code
Christian König [Sun, 28 Nov 2010 20:09:53 +0000 (21:09 +0100)]
give each vertex element its own buffer
Christian König [Sun, 28 Nov 2010 19:20:47 +0000 (20:20 +0100)]
use vl_vb_upload_quads also for mc
Christian König [Sun, 28 Nov 2010 19:08:40 +0000 (20:08 +0100)]
move vertex elemt states into mb type handlers
Christian König [Sun, 28 Nov 2010 17:49:57 +0000 (18:49 +0100)]
move macroblock type handling into its own structure
Christian König [Sun, 28 Nov 2010 13:48:31 +0000 (14:48 +0100)]
use a shadow buffer for vertex data to optimize memory access
Christian König [Sun, 28 Nov 2010 11:23:36 +0000 (12:23 +0100)]
make nr of render targets configureable for testing
Christian König [Sun, 28 Nov 2010 00:21:41 +0000 (01:21 +0100)]
[g3dvl] join empty blocks to get larger slices
Christian König [Sat, 27 Nov 2010 17:20:38 +0000 (18:20 +0100)]
[g3dvl] use 8 zslices for idct
Christian König [Sat, 27 Nov 2010 13:08:15 +0000 (14:08 +0100)]
[g3dvl] some more bugfixing
Christian König [Sat, 27 Nov 2010 13:01:01 +0000 (14:01 +0100)]
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
Christian König [Sat, 27 Nov 2010 10:24:24 +0000 (11:24 +0100)]
[g3dvl] give idct stage 1 & 2 its own sb_state and viewport
Christian König [Fri, 26 Nov 2010 20:50:14 +0000 (21:50 +0100)]
[g3dvl] use four component fetch also for idct source
Christian König [Fri, 26 Nov 2010 20:44:22 +0000 (21:44 +0100)]
r600g: disable hardware blit for stream texture
Christian König [Fri, 26 Nov 2010 19:25:00 +0000 (20:25 +0100)]
[g3dvl] split matrix mul into seperate functions
Christian König [Fri, 26 Nov 2010 18:14:55 +0000 (19:14 +0100)]
[g3dvl] use inline constants instead of vs_const for idct
Christian König [Thu, 25 Nov 2010 21:10:21 +0000 (22:10 +0100)]
[g3dvl] no need to keep the idct matrix multiple times
Christian König [Thu, 25 Nov 2010 20:23:48 +0000 (21:23 +0100)]
[g3dvl] add dump option to xvmc
Christian König [Thu, 25 Nov 2010 18:37:12 +0000 (19:37 +0100)]
[g3dvl] also use four elemets on right side multiplikation
Christian König [Wed, 24 Nov 2010 22:54:21 +0000 (23:54 +0100)]
[g3dvl] use four elements in matrix texture fetch
Christian König [Wed, 24 Nov 2010 22:44:30 +0000 (23:44 +0100)]
r600g: disable not working formats
Christian König [Wed, 24 Nov 2010 20:40:50 +0000 (21:40 +0100)]
r600g: reenable texture uploads, but keep R16_SNORM disabled
Christian König [Wed, 24 Nov 2010 20:36:54 +0000 (21:36 +0100)]
r600g: disable R32 float also in r600_translate_colorformat
Christian König [Wed, 24 Nov 2010 19:00:52 +0000 (20:00 +0100)]
[g3dvl] no need for all samplers at all stages
Christian König [Wed, 24 Nov 2010 18:46:51 +0000 (19:46 +0100)]
[g3dvl] remove flushing between stages
Christian König [Wed, 24 Nov 2010 18:40:47 +0000 (19:40 +0100)]
[g3dvl] spread scaling between idct stages
Christian König [Tue, 23 Nov 2010 21:43:29 +0000 (22:43 +0100)]
[g3dvl] remove invalid use of assert
Christian König [Tue, 23 Nov 2010 20:26:26 +0000 (21:26 +0100)]
[g3dvl] switch to r32 float for idct matrix
Christian König [Mon, 22 Nov 2010 23:19:02 +0000 (00:19 +0100)]
[g3dvl] add some error handling
Christian König [Sun, 21 Nov 2010 18:40:52 +0000 (19:40 +0100)]
Merge remote branch 'origin/master' into pipe-video
Conflicts:
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
Brian Paul [Sun, 21 Nov 2010 17:05:47 +0000 (10:05 -0700)]
mesa: fix get_texture_dimensions() for texture array targets
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31779
Brian Paul [Sun, 21 Nov 2010 16:31:19 +0000 (09:31 -0700)]
docs: update some GL 3.0 status
Brian Paul [Sun, 21 Nov 2010 16:19:23 +0000 (09:19 -0700)]
mesa: hook up GL 3.x entrypoints
Fix up some details in the xml files and regenerate dispatch files.
Brian Paul [Sun, 21 Nov 2010 16:13:59 +0000 (09:13 -0700)]
glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions
Brian Paul [Fri, 19 Nov 2010 21:34:07 +0000 (14:34 -0700)]
mesa: fix error msg typo
Daniel Vetter [Fri, 19 Nov 2010 22:38:23 +0000 (23:38 +0100)]
i915g: kill idws->pool
The drm winsys only ever handles one gem memory manager. Rip out
the unnecessary complication.
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Fri, 19 Nov 2010 22:38:22 +0000 (23:38 +0100)]
i915g: kill buf->map_gtt
Not using the gtt is considered harmful for performance. And for
partial uploads there's always drm_intel_bo_subdata.
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Fri, 19 Nov 2010 22:38:21 +0000 (23:38 +0100)]
i915g: kill RGBA/X formats
It's intel, so always little endian!
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Fri, 19 Nov 2010 22:38:20 +0000 (23:38 +0100)]
i915g: add pineview pci ids
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Fri, 19 Nov 2010 22:38:19 +0000 (23:38 +0100)]
i915g: s/hw_tiled/tiling
More in line with other intel drivers.
Change to use enum by Jakob Bornecrantz.
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Daniel Vetter [Fri, 19 Nov 2010 22:38:18 +0000 (23:38 +0100)]
i915g: rip out ->sw_tiled
It looks like this was meant to facilitate unfenced access to textures/
color/renderbuffers. It's totally incomplete and fundamentally broken
on a few levels:
- broken: The kernel needs to about every tiled bo to fix up bit17
swizzling on swap-in.
- unflexible: fenced/unfenced relocs from execbuffer2 do the same, much
simpler.
- unneeded: with relaxed fencing tiled gem bos are as memory-efficient
as this trick.
Hence kill it.
Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
Joakim Sindholt [Sun, 21 Nov 2010 12:24:03 +0000 (13:24 +0100)]
r300g: silence guard band cap errors
Somebody should find out what these are. It can be found on Windows
getting a D3DCAPS9 from IDirect3D9::GetCaps() and reading the
GuardBand* values.
Christian König [Sun, 21 Nov 2010 13:34:38 +0000 (14:34 +0100)]
[g3dvl] inverse check for iDCT
Christian König [Sun, 21 Nov 2010 13:19:40 +0000 (14:19 +0100)]
[g3dvl] first working version of idct code
Christian König [Sun, 21 Nov 2010 12:58:23 +0000 (13:58 +0100)]
r600g: disable staging upload for now
Christian König [Sun, 21 Nov 2010 12:57:02 +0000 (13:57 +0100)]
r600g: remove accidentally added r32 float format
Chia-I Wu [Sun, 21 Nov 2010 10:58:47 +0000 (18:58 +0800)]
st/vega: Fix vgReadPixels with a subrectangle.
Fix a crash when the subrectangle is not inside the fb. Fix wrong
pipe transfer when sx > 0 or sy + height != fb->height.
This fixes "readpixels" demo.
Chia-I Wu [Sun, 21 Nov 2010 10:46:57 +0000 (18:46 +0800)]
st/vega: Set wrap_r for mask and blend samplers.
These two samplers use non-normalized texture coordinates. wrap_r
cannot be PIPE_TEX_WRAP_REPEAT (the default).
This fixes
sp_tex_sample.c:1790:get_linear_unorm_wrap: Assertion `0' failed
assertion failure.
Chia-I Wu [Sun, 21 Nov 2010 10:44:21 +0000 (18:44 +0800)]
st/vega: vegaLookupSingle should validate the state.
Fix "lookup" demo crash.
Chia-I Wu [Sun, 21 Nov 2010 10:36:41 +0000 (18:36 +0800)]
tgsi: Add STENCIL to text parser.
Fix OpenVG "filter" demo
Program received signal SIGSEGV, Segmentation fault.
0xb7153dc9 in str_match_no_case (pcur=0xbfffe564, str=0x0) at
tgsi/tgsi_text.c:86
86 while (*str != '\0' && *str == uprcase( *cur )) {
Vinson Lee [Sun, 21 Nov 2010 06:44:33 +0000 (22:44 -0800)]
mesa: Clean up header file inclusion in stencil.h.
Vinson Lee [Sun, 21 Nov 2010 06:30:27 +0000 (22:30 -0800)]
mesa: Clean up header file inclusion in shared.h.
Vinson Lee [Sun, 21 Nov 2010 06:17:28 +0000 (22:17 -0800)]
mesa: Clean up header file inclusion in shaderapi.h.
Vinson Lee [Sun, 21 Nov 2010 06:01:30 +0000 (22:01 -0800)]
mesa: Clean up header file inclusion in scissor.h.
Vinson Lee [Sun, 21 Nov 2010 05:32:07 +0000 (21:32 -0800)]
mesa: Clean up header file inclusion in renderbuffer.h.
Vinson Lee [Sun, 21 Nov 2010 05:23:35 +0000 (21:23 -0800)]
mesa: Clean up header file inclusion in readpix.h.
Vinson Lee [Sun, 21 Nov 2010 05:14:06 +0000 (21:14 -0800)]
mesa: Clean up header file inclusion in rastpos.h.
Vinson Lee [Sun, 21 Nov 2010 05:06:09 +0000 (21:06 -0800)]
mesa: Clean up header file inclusion in polygon.h.
Vinson Lee [Sun, 21 Nov 2010 04:13:50 +0000 (20:13 -0800)]
intel: Remove unnecessary header.
Vinson Lee [Sun, 21 Nov 2010 03:04:30 +0000 (19:04 -0800)]
r600: Remove unnecesary header.
Vinson Lee [Sun, 21 Nov 2010 03:00:18 +0000 (19:00 -0800)]
swrast: Remove unnecessary header.
Vinson Lee [Sun, 21 Nov 2010 02:48:09 +0000 (18:48 -0800)]
st/mesa: Remove unnecessary headers.
Chia-I Wu [Sun, 21 Nov 2010 01:47:11 +0000 (17:47 -0800)]
scons: Define IN_DRI_DRIVER.
The define is required for DRI drivers. It is not needed for
libgl-xlib, but the overhead it introduces should be minor.
Xavier Chantry [Sat, 20 Nov 2010 21:51:12 +0000 (22:51 +0100)]
nvfx: only expose one rt on nv30
We do not know how to use more, GL_ARB_draw_buffers is not exposed on blob.
Christian König [Sat, 20 Nov 2010 21:24:42 +0000 (22:24 +0100)]
[g3dvl] move empty block handling into idct code
Christian König [Sat, 20 Nov 2010 20:08:12 +0000 (21:08 +0100)]
[g3dvl] enable stage 1&2 buffers in idct code
Christian König [Sat, 20 Nov 2010 20:06:42 +0000 (21:06 +0100)]
r600g: add support for signed normalized frame buffers
Owen W. Taylor [Sat, 20 Nov 2010 17:18:56 +0000 (12:18 -0500)]
r600g: Fix location for clip plane registers
The stride between the different clip plane registers was incorrect.
https://bugs.freedesktop.org/show_bug.cgi?id=31788
agd5f: fix evergreen as well.
Marek Olšák [Sun, 14 Nov 2010 17:57:14 +0000 (18:57 +0100)]
r300g: fix rendering with no vertex elements
Fixes glsl-vs-point-size, although I meant to fix glsl-novertexdata.
Since swrast fails glsl-novertexdata too, I guess it's a core issue.
Eric Anholt [Fri, 19 Nov 2010 07:57:05 +0000 (15:57 +0800)]
i965: Remove duplicate MRF writes in the FS backend.
This is quite common for multitexture sampling, and not only cuts down
on the second and later set of MOVs, but typically also allows
compute-to-MRF on the first set.
No statistically siginficant performance difference in nexuiz (n=3),
but it reduces instruction count in one of its shaders and seems like
a good idea.
Eric Anholt [Thu, 18 Nov 2010 07:03:50 +0000 (15:03 +0800)]
i965: Improve compute-to-mrf.
We were skipping it if the instruction producing the value we were
going to compute-to-mrf used its result reg as a source reg. This
meant that the typical "write interpolated color to fragment color" or
"texture from interpolated texcoord" shader didn't compute-to-MRF.
Just don't check for the interference cases until after we've checked
if this is the instruction we wanted to compute-to-MRF.
Improves nexuiz high-settings performance on my laptop 0.48% +- 0.08%
(n=3).
Eric Anholt [Fri, 19 Nov 2010 10:50:05 +0000 (18:50 +0800)]
ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.
The goal here is to avoid regressing performance on ir_to_mesa drivers
for fixed function fragment shaders requiring saturates.
Eric Anholt [Fri, 19 Nov 2010 02:36:06 +0000 (10:36 +0800)]
i965: Recognize saturates and turn them into a saturated mov.
On pre-gen6, this turns 4 instructions into 1. We could still do
better by folding the saturate into the instruction generating the
value if nobody else uses it, but that should be a separate pass.
Eric Anholt [Fri, 19 Nov 2010 10:27:41 +0000 (18:27 +0800)]
glsl: Add a helper function for determining if an rvalue could be a saturate.
Hardware pretty commonly has saturate modifiers on instructions, and
this can be used in codegen to produce those, without everyone else
needing to understand clamping other than min and max.
Eric Anholt [Thu, 18 Nov 2010 03:34:54 +0000 (11:34 +0800)]
i965: Fold constants into the second arg of BRW_SEL as well.
This hits a common case with min/max operations.
Eric Anholt [Thu, 18 Nov 2010 03:48:47 +0000 (11:48 +0800)]
i965: Remove extra \n at the end of every instruction in INTEL_DEBUG=wm.
Eric Anholt [Fri, 19 Nov 2010 09:44:35 +0000 (17:44 +0800)]
i965: Just use memset() to clear most members in FS constructors.
This should make it a lot harder to forget to zero things.
Eric Anholt [Fri, 19 Nov 2010 05:53:28 +0000 (13:53 +0800)]
i965: Fix compute_to_mrf to not move a MRF write up into another live range.
Fixes glsl-fs-copy-propagation-texcoords-1.
Eric Anholt [Fri, 19 Nov 2010 09:19:38 +0000 (17:19 +0800)]
mesa: Include C++ files in the makedepend of DRI drivers.
Vinson Lee [Sat, 20 Nov 2010 01:28:22 +0000 (17:28 -0800)]
glsl: Fix type of label 'default' in switch statement.
Vinson Lee [Sat, 20 Nov 2010 01:22:23 +0000 (17:22 -0800)]
glsl: Add lower_vector.cpp to SConscript.
Ian Romanick [Sat, 20 Nov 2010 01:16:12 +0000 (17:16 -0800)]
glsl: Fix matrix constructors with vector parameters
When the semantics of write masks in assignments were changed, this
code was not correctly updated.
Fixes piglit test glsl-mat-from-vec-ctor-01.
Kenneth Graunke [Fri, 19 Nov 2010 01:54:07 +0000 (17:54 -0800)]
glsl: Combine many instruction lowering passes into one.
This should save on the overhead of tree-walking and provide a
convenient place to add more instruction lowering in the future.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 19 Nov 2010 01:15:13 +0000 (17:15 -0800)]
glsl: Simplify a type check by using type->is_integer().
Ian Romanick [Tue, 16 Nov 2010 20:01:42 +0000 (12:01 -0800)]
glsl: Add ir_quadop_vector expression
The vector operator collects 2, 3, or 4 scalar components into a
vector. Doing this has several advantages. First, it will make
ud-chain tracking for components of vectors much easier. Second, a
later optimization pass could collect scalars into vectors to allow
generation of SWZ instructions (or similar as operands to other
instructions on R200 and i915). It also enables an easy way to
generate IR for SWZ instructions in the ARB_vertex_program assembler.
Ian Romanick [Tue, 9 Nov 2010 22:19:10 +0000 (14:19 -0800)]
glsl: Add unary ir_expression constructor
Ian Romanick [Tue, 16 Nov 2010 19:59:22 +0000 (11:59 -0800)]
glsl: Add ir_rvalue::is_negative_one predicate
Ian Romanick [Thu, 11 Nov 2010 00:33:10 +0000 (16:33 -0800)]
glsl: Eliminate assumptions about size of ir_expression::operands
This may grow in the near future.
Ian Romanick [Thu, 18 Nov 2010 19:05:32 +0000 (11:05 -0800)]
glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
The operate just like ir_unop_sin and ir_unop_cos except that they
expect their inputs to be limited to the range [-pi, pi]. Several
GPUs require this limited range for their sine and cosine
instructions, so having these as operations (along with a to-be-written
lowering pass) helps this architectures.
These new operations also matche the semantics of the
GL_ARB_fragment_program SCS instruction. Having these as operations
helps in generating GLSL IR directly from assembly fragment programs.
Alex Deucher [Fri, 19 Nov 2010 20:51:24 +0000 (15:51 -0500)]
r600g: use full range of VS resources for vertex samplers
Now that we have fetch shaders, the full range of VS resources
can be used for sampling.
Alex Deucher [Fri, 19 Nov 2010 20:32:02 +0000 (15:32 -0500)]
r600g: use meaningful defines for chiprev
Makes the code much clearer.
Alex Deucher [Fri, 19 Nov 2010 20:19:39 +0000 (15:19 -0500)]
r600g: translate ARR instruction for evergreen
evergreen variant of:
9f7ec103e26c67cb077fd7d94d2fb68562b86c40