Tapani Pälli [Wed, 20 Sep 2017 06:29:16 +0000 (09:29 +0300)]
mesa: free current ComputeProgram state in _mesa_free_context_data
This is already done for other programs stages, fixes a leak when using
compute programs.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102844
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Thu, 21 Sep 2017 02:11:48 +0000 (12:11 +1000)]
mesa/st: fix infinite loops
Fixes: 9ac8fece63a9 (glsl: Unify ir_constant::const_elements and ::components)
Reviewed-by: Dylan Baker <dylanx.c.baker@intel.com
Timothy Arceri [Tue, 19 Sep 2017 02:14:12 +0000 (12:14 +1000)]
glsl: merge loop_controls.cpp with loop_unroll.cpp
Having this separate just makes the code harder to follow, and
requires an extra walk of the IR.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Timothy Arceri [Tue, 19 Sep 2017 02:14:11 +0000 (12:14 +1000)]
glsl: move loop analysis helpers to loop_analysis.cpp
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Jason Ekstrand [Fri, 28 Apr 2017 13:08:31 +0000 (06:08 -0700)]
anv: Advertise VK_KHR_maintenance2
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 22:32:30 +0000 (15:32 -0700)]
anv/image: Use RENDER_SURFACE_STATE::X/Y Offset on SKL+
The Broadwell method of handling uncompressed views of compressed
textures was to make the texture linear and have a tiled shadow copy.
This isn't needed on Sky Lake because the HALIGN and VALIGN parameters
are specified in surface elements and required to be a multiple of 4.
This means that we can just use the X/Y Offset fields and we can avoid
the shadow copy song and dance. This also makes ASTC work because ASTC
can't be linear and so the shadow copy method doesn't work there.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Thu, 10 Aug 2017 17:44:15 +0000 (10:44 -0700)]
intel/blorp: Handle clearing compressed surfaces
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Thu, 10 Aug 2017 17:43:46 +0000 (10:43 -0700)]
intel/blorp: Internally expose surf_convert_to_uncompressed
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 20:17:06 +0000 (13:17 -0700)]
anv/image: Support creating uncompressed views of compressed images
In order to get support everywhere, this gets a bit complicated. On Sky
Lake and later, everything is fine because HALIGN/VALIGN are specified
in surface elements and are required to be at least 4 so any offsetting
we may need to do falls neatly within the heavy restrictions placed on
the X/Y Offset parameter of RENDER_SURFACE_STATE. On Broadwell and
earlier, HALIGN/VALIGN are specified in pixels and are hard-coded to
align to exactly the block size of the compressed texture. This means
that, when reinterpreted as a non-compressed texture, the tile offsets
may be anything and we can't rely on X/Y Offset.
In order to work around this issue, we fall back to linear where we can
trivially offset to whatever element we so choose. However, since
linear texturing performance is terrible, we create a tiled shadow copy
of the image to use for texturing. Whenever the user does a layout
transition from anything to SHADER_READ_ONLY_OPTIMAL, we use blorp to
copy the contents of the texture from the linear copy to the tiled
shadow copy. This assumes that the client will use the image far more
for texturing than as a storage image or render target.
Even though we don't need the shadow copy on Sky Lake, we implement it
this way first to make testing easier. Due to the hardware restriction
that ASTC must not be linear, ASTC does not work yet.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 18:06:49 +0000 (11:06 -0700)]
anv: Add a new anv_surface_state struct
This struct represents a full surface state including the addresses of
the referenced main and auxiliary surfaces (if any). This makes
relocation setup substantially simpler and allows us to move 100% of the
surface state setup logic into anv_image where it belongs. Before, we
were manually fishing data out of surface states when emitting
relocations so we knew how to offset aux address. It's best to keep all
of the surface state emit logic together. This also gets us closer, at
least cosmetically, to a world of no relocations where addresses are
placed in surface states up-front.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 17:06:36 +0000 (10:06 -0700)]
anv/image: Break surface state fill logic into a helper
This gives us a single centralized place where we take an image view and
use it to fill out a surface state.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 11 Jul 2017 16:07:36 +0000 (09:07 -0700)]
anv/image: Add support for the VkImageViewUsageCreateInfoKHR struct
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Samuel Iglesias Gonsálvez [Wed, 17 May 2017 08:02:24 +0000 (10:02 +0200)]
anv: Advertise point clipping properties
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Wed, 24 May 2017 18:38:06 +0000 (11:38 -0700)]
anv: Add support for tessellation domain origin control
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 28 Apr 2017 14:12:24 +0000 (07:12 -0700)]
spirv: Flip the tessellation winding order
It's not SPIR-V that's backwards from GLSL, it's Vulkan that's backwards
from GL. Let's make NIR consistent with the source language and do the
flipping inside the Vulkan driver instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 28 Apr 2017 13:10:29 +0000 (06:10 -0700)]
anv/image: Add support for the new depth/stencil layouts
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jan Vesely [Wed, 2 Aug 2017 21:04:24 +0000 (17:04 -0400)]
clover: Wait for requested operation if blocking flag is set
v2: wait in map_buffer and map_image as well
v3: use event::wait instead of wait (skips fence wait for hard_event)
v4: use wait_signalled()
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Aaron Watry <awatry@gmail.com>
Francisco Jerez [Tue, 9 Jun 2015 19:59:43 +0000 (22:59 +0300)]
clover: Run the associated action before an event is signalled.
And define a method for other threads to wait until the action
function associated with an event has been executed to completion.
For hard events, this will mean waiting until the corresponding
command has been submitted to the pipe driver, without necessarily
flushing the pipe_context and waiting for the actual command to be
processed by the GPU (which is what hard_event::wait() already does).
This weaker kind of event wait will allow implementing blocking memory
transfers efficiently.
Acked-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Francisco Jerez [Tue, 9 Jun 2015 19:52:25 +0000 (22:52 +0300)]
clover: Wrap event::wait_count in a method taking care of the required locking.
Acked-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Jason Ekstrand [Wed, 20 Sep 2017 14:09:08 +0000 (07:09 -0700)]
anv/entrypoints_gen: Dedent the C code
This makes the C code be justified over to the left.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bas Nieuwenhuizen [Sun, 17 Sep 2017 10:15:02 +0000 (12:15 +0200)]
radv: Don't use a virtual function for getting the buffer virtual address.
We are really not going to use a winsys which does not need to store
the va, so might as well store it in a standard field.
Not sure this helps perf much though, as most of the cost is in the
cache miss accessing the bo anyway, which we stil need to do.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sun, 17 Sep 2017 10:59:24 +0000 (12:59 +0200)]
radv: Only enter the immutable samplers init loop when we have some.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sun, 17 Sep 2017 10:03:03 +0000 (12:03 +0200)]
radv: Use for_each_bit in the descriptor set flush.
Since most games use only a few, iterating through all of them is
a waste. Simplifies the code too.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Sun, 17 Sep 2017 11:55:16 +0000 (13:55 +0200)]
radv: Add VK_KHR_bind_memory2 support.
Nothing too exciting, just adding the possibility for a pNext pointer,
and batch binding. Our binding is pretty much trivial.
It also adds VK_IMAGE_CREATE_ALIAS_BIT_KHR, but since we store no
state in radv_image, I don't think we have to do anything there.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Roland Scheidegger [Mon, 18 Sep 2017 02:52:26 +0000 (04:52 +0200)]
llvmpipe, gallivm: implement lod queries (LODQ opcode)
This uses all the existing code to calculate lod values for mip linear
filtering. Though we'll have to disable the simplifications (if we know some
parts of the lod calculation won't actually matter for filtering purposes due
to mip clamps etc.). For better or worse, we'll also disable lod calculation
hacks (mostly should make a difference for cube maps) always - the issue with
per-pixel lod being difficult is mostly because we then have different mipmaps
needed for the actual texel fetch, which isn't a problem with lodq.
We still use approximation for the log2 - for that reason I believe the float
part of the lod is only accurate to about 4-5 bits (and one bit less with 1d
textures actually) which is hopefully good enough (though d3d10 technically
requires 6 bits - could use quadratic interpolation instead of linear to get
8 bits or so).
Since lodq requires unclamped lod, we also have to move some sampler key
calculations to texture sampling code - even if we know we're going to access
mipmap 0 we still have to calculate lod and apply lod_bias for lodq.
Passes piglit ARB_texture_query_lod tests (after having fixed the test).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Louis-Francis Ratté-Boulianne [Thu, 31 Aug 2017 04:20:46 +0000 (00:20 -0400)]
i965: Fix duplication of DRI images
Some DRI image properties weren't properly duplicated in the
new image. Some properties are still missing, but I'm not
certain if there was a good reason to let them out in the first
place.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nicolai Hähnle [Sun, 17 Sep 2017 16:03:04 +0000 (18:03 +0200)]
radeonsi: set MIP_POINT_PRECLAMP to 0
This fixes a bug with nearest ("point") mip selection when the fractional
part of max_lod is in (0.5,1). In this case, the spec mandates that
we still select the mip level ceil(max_lod) in the clamping case. However,
MIP_POINT_PRECLAMP will clamp before the mip selection, which is wrong.
Supposedly this setting was originally copied from the closed Vulkan
driver, but as far as I can tell, closed Vulkan was actually changed back
recently :)
Fixes dEQP-GLES3.functional.texture.mipmap.2d.max_lod.{nearest,linear}_nearest
Fixes: f7420ef5b464 ("radeonsi: enable some sampler fields to match the closed driver")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Nicolai Hähnle [Sun, 17 Sep 2017 14:00:38 +0000 (16:00 +0200)]
radeonsi: fix array textures layer coordinate
Like for cube map (array) gather, we need to round to nearest on <= VI.
Fixes tests in dEQP-GLES3.functional.shaders.texture_functions.texture.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 17 Sep 2017 16:25:39 +0000 (18:25 +0200)]
glsl/linker: fix output variable overlap check
Prevent an overflow caused by too many output variables. To limit the
scope of the issue, write to the assigned array only for the non-ES
fragment shader path, which is the only place where it's needed.
Since the function will bail with an error when output variables with
overlapping components are found, (max # of FS outputs) * 4 is an upper
limit to the space we need.
Found by address sanitizer.
Fixes dEQP-GLES3.functional.attribute_location.bind_aliasing.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Christian Gmeiner [Tue, 19 Sep 2017 16:16:05 +0000 (18:16 +0200)]
etnaviv: move sw query defines to etnaviv_query_sw.h
Also add new define ETNA_SW_QUERY_BASE.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Christian Gmeiner [Tue, 19 Sep 2017 16:16:04 +0000 (18:16 +0200)]
etnaviv: move sw get_driver_query_info(..)
This change makes etna_get_driver_query_info(..) more generic
and puts the knowledge of supported queries directly besides
the implementation.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Józef Kucia [Sat, 16 Sep 2017 12:23:43 +0000 (14:23 +0200)]
anv: Fix descriptors copying
Trivial.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Samuel Pitoiset [Mon, 18 Sep 2017 09:47:53 +0000 (11:47 +0200)]
radv: do not update the number of scissors in vkCmdSetScissor()
The Vulkan spec (1.0.61) says:
"The number of scissors used by a pipeline is still specified
by the scissorCount member of VkPipelinescissorStateCreateInfo."
So, the number of scissors is defined at pipeline creation
time and shouldn't be updated when they are set dynamically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 18 Sep 2017 09:45:55 +0000 (11:45 +0200)]
radv: do not update the number of viewports in vkCmdSetViewport()
The Vulkan spec (1.0.61) says:
"The number of viewports used by a pipeline is still specified
by the viewportCount member of VkPipelineViewportStateCreateInfo."
So, the number of viewports is defined at pipeline creation
time and shouldn't be updated when they are set dynamically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 18 Sep 2017 09:44:54 +0000 (11:44 +0200)]
radv: add some assertions in vkCmdSetScissor()
To check some valid usage requirements.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 18 Sep 2017 09:42:53 +0000 (11:42 +0200)]
radv: add some assertions in vkCmdSetViewport()
To check some valid usage requirements.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Thu, 14 Sep 2017 12:13:30 +0000 (14:13 +0200)]
radv: inline radv_flush_compute_state() into radv_dispatch()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Thu, 14 Sep 2017 12:12:00 +0000 (14:12 +0200)]
radv: add radv_dispatch() helper
To share common dispatch compute code.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Thu, 14 Sep 2017 12:07:52 +0000 (14:07 +0200)]
radv: add radv_emit_dispatch_packets() helper
To share common dispatch compute code.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 18 Sep 2017 03:17:33 +0000 (20:17 -0700)]
ac/surface: handle S8 on gfx9
If we don't have a depth piece, we don't get a correct
swizzle mode and we hit an assert in addrlib.
In case of no depth get the preferrred swizzle mode for
stencil alone.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Krzysztof Sobiecki [Tue, 19 Sep 2017 20:20:48 +0000 (21:20 +0100)]
egl: fix build fallouts from
1d0be5b3fe5
Fixes: 1d0be5b3fe5 ("wayland-drm: constify the callbacks struct")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jason Ekstrand [Fri, 30 Jun 2017 01:52:03 +0000 (18:52 -0700)]
anv: Advertise support VK_FORMAT_R8_SRGB
Unreal Engine 4 seems to really like this format for some reason. We
don't technically have the hardware format but we do have L8_SRGB. It's
easy enough to fake with that and a swizzle.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 2 Aug 2017 22:07:33 +0000 (15:07 -0700)]
intel/blorp: Support clearing L8_UNORM_SRGB surfaces
Vulkan needs to be able to clear any texture you can create. We want to
add support for VK_FORMAT_R8_SRGB and we need to use L8_UNORM_SRGB to do
that so we need to be able to clear it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Emil Velikov [Thu, 7 Sep 2017 16:03:53 +0000 (17:03 +0100)]
egl: use switch statements over if/else chain
Shorter, explicit and consistent with the rest of the co debase.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Thu, 7 Sep 2017 16:03:51 +0000 (17:03 +0100)]
egl: remove unneeded braces around since line if statements
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Thu, 7 Sep 2017 16:03:50 +0000 (17:03 +0100)]
egl: simplify _eglDebugReport* API
Instead of having three, almost identical but not quite,
_eglDebugReport* functions, simply fold them into one.
While doing so drop the unnecessary arguments 'command' and
'objectLabel'. Former is identical to funcName, while the latter is
already stored (yet unused) in _EGLThreadInfo::CurrentObjectLabel.
Cc: Kyle Brenneman <kbrenneman@nvidia.com>
Cc: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (IRC)
Emil Velikov [Thu, 7 Sep 2017 16:03:52 +0000 (17:03 +0100)]
egl: use _eglError's 'msg' as an actual message in EGL_KHR_debug
Seemingly, the original intent behind _eglError's 'msg' was aimed to
provide a function name.
At some point, people started using it the way EGL_KHR_debug's
callback() message is meant to be used. Aka providing meaningful
information to the developer/user.
Swap the funcName/msg argument order in the _eglDebugReport() call.
The 'funcName' variable is implicitly set, props to the
_eglSetFuncName() call at the start of each public entrypoint.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Thu, 7 Sep 2017 16:58:02 +0000 (17:58 +0100)]
automake: adjust wayland-drm comment
Vulkan does not depend on the library or any of the objects
created in the process.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Emil Velikov [Fri, 1 Sep 2017 16:39:36 +0000 (17:39 +0100)]
configure.ac: split the wayland client/server confusion
At the moment wayland-clients, such as the Vulkan drivers were
over-linking against libwayland-server.so.
That went unnoticed, since both client and server code uses the
wl*interface symbols, which are present in both libwayland-client.so and
libwayland-server.so.
I've looked at correcting that, although that's orthogonal to this fix.
Note: wayland-egl does _not_ depend on wayland-client, although it does
need wayland-egl.h. There's no distinct package that provides it (I have
a WIP on the topic) so current solution will do for now.
v2: Rebase with the "...inline wayland_drm_buffer_get" patch removed.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Emil Velikov [Fri, 1 Sep 2017 13:18:50 +0000 (14:18 +0100)]
wayland-drm: constify the callbacks struct
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Emil Velikov [Fri, 1 Sep 2017 13:17:41 +0000 (14:17 +0100)]
wayland-drm: add wl_display/wl_resource forward declarations
... making the header self-contained.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Emil Velikov [Fri, 1 Sep 2017 10:51:49 +0000 (11:51 +0100)]
configure.ac: define WL_HIDE_DEPRECATED at global scale
Due to GCC feature described in previous commit, the expected
deprecation warnings may be missing.
Set the WL_HIDE_DEPRECATED macro which will omit the deprecated
functionality, resulting in more distinct build issues.
That is safe since the symbols guarded within the macro is static.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Micah Fedke [Tue, 7 Feb 2017 22:29:53 +0000 (17:29 -0500)]
wayland-drm: avoid deprecated use of struct wl_resource
Wayland v1.2 with commit
1488c96a5db ("Add accessor functions for
wl_resource and deprecate wl_client_add_resource") paves the way towards
making wl_resource opaque.
Namely, new helpers were introduced and the struct was annotated as
deprecated.
Since wayland headers are normally installed in /usr/include, which is
in -isystem, GCC did not generate warnings as documented in the manual.
"Warnings from system headers are normally suppressed..."
Signed-off-by: Micah Fedke <micah.fedke@collabora.co.uk>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
[Emil Velikov: add commit message]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Emil Velikov [Fri, 1 Sep 2017 10:26:11 +0000 (11:26 +0100)]
wayland-drm: remove unused wayland_drm_buffer_get_{format,buffer}
Unused anywhere throughout the codebase. We could start using it,
although that contradicts to an evil plan* of mine.
* Only wayland servers will make use of the static library, providing
actual distinction between server vs client.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Emil Velikov [Fri, 1 Sep 2017 10:23:28 +0000 (11:23 +0100)]
wayland-drm: remove hardcoded enum wl_drm_format
The exact same copy is generated in the client/server protocol header.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Eric Anholt [Fri, 8 Sep 2017 18:52:36 +0000 (11:52 -0700)]
broadcom/genxml: Set up enums for VC5 blending, depth, stencil, and prims.
These will be used in tables in the Vulkan driver, and give us pretty CLIF
dump output.
Eric Anholt [Fri, 8 Sep 2017 22:31:37 +0000 (15:31 -0700)]
broadcom/genxml: Add support for enum-typed fields.
This basically comes from the intel genxml script. This will help improve
gdb and CLIF output once we convert fields over.
Juan A. Suarez Romero [Tue, 19 Sep 2017 14:49:46 +0000 (16:49 +0200)]
intel: automake: add isl_genX_priv.h in the source list
Fixes:
CC isl/isl_format_layout.lo
In file included from
../../../../src/intel/isl/isl_storage_image.c:24:0:
../../../../src/intel/isl/isl_priv.h:170:29: fatal error:
isl_genX_priv.h: No such file or directory
compilation terminated.
Makefile:2936: recipe for target 'isl/isl_storage_image.lo' failed
make[5]: *** [isl/isl_storage_image.lo] Error 1
make[5]: *** Waiting for unfinished jobs....
In file included from ../../../../src/intel/isl/isl.c:36:0:
../../../../src/intel/isl/isl_priv.h:170:29: fatal error:
isl_genX_priv.h: No such file or directory
compilation terminated.
make[5]: *** [isl/isl.lo] Error 1
Makefile:2936: recipe for target 'isl/isl.lo' failed
make[4]: *** [all] Error 2
when running `make distcheck`.
v2: Fix commit title (Emil)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Juan A. Suarez Romero [Tue, 19 Sep 2017 14:26:56 +0000 (16:26 +0200)]
vulkan: automake: add vk_android_native_buffer.h in the source list
Fixes:
CCLD libvulkan_wsi.la
ar: `u' modifier ignored since `D' is the default (see `U')
../../../../src/vulkan/util/vk_enum_to_str.c:26:45: fatal error:
vulkan/vk_android_native_buffer.h: No such file or directory
compilation terminated.
make[5]: *** [util/vk_enum_to_str.lo] Error 1
When running `make distcheck`.
v2: Fix commit title (Emil)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Ian Romanick [Fri, 8 Sep 2017 02:23:51 +0000 (19:23 -0700)]
glsl: Unify ir_constant::const_elements and ::components
There was no reason to treat array types and record types differently.
Unifying them saves a bunch of code and saves a few bytes in every
ir_constant.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Ian Romanick [Fri, 8 Sep 2017 02:02:48 +0000 (19:02 -0700)]
glsl: Rename ir_constant::array_elements to ::const_elements
The next patch will unify ::array_elements and ::components, so the
name ::array_elements wouldn't be appropriate. A lot of things use
the names array_elements and components, so grepping for either is
pretty useless.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Ian Romanick [Fri, 8 Sep 2017 01:40:11 +0000 (18:40 -0700)]
glsl: Silence unused parameter warnings
glsl/ast_type.cpp: In function ‘void merge_bindless_qualifier(YYLTYPE*, _mesa_glsl_parse_state*, const ast_type_qualifier&, const ast_type_qualifier&)’:
glsl/ast_type.cpp:189:35: warning: unused parameter ‘loc’ [-Wunused-parameter]
merge_bindless_qualifier(YYLTYPE *loc,
^~~
glsl/ast_type.cpp:191:52: warning: unused parameter ‘qualifier’ [-Wunused-parameter]
const ast_type_qualifier &qualifier,
^~~~~~~~~
glsl/ast_type.cpp:192:52: warning: unused parameter ‘new_qualifier’ [-Wunused-parameter]
const ast_type_qualifier &new_qualifier)
^~~~~~~~~~~~~
glsl/ir_constant_expression.cpp: In member function ‘virtual ir_constant* ir_rvalue::constant_expression_value(void*, hash_table*)’:
glsl/ir_constant_expression.cpp:512:44: warning: unused parameter ‘mem_ctx’ [-Wunused-parameter]
ir_rvalue::constant_expression_value(void *mem_ctx, struct hash_table *)
^~~~~~~
glsl/ir_constant_expression.cpp: In member function ‘virtual ir_constant* ir_texture::constant_expression_value(void*, hash_table*)’:
glsl/ir_constant_expression.cpp:705:45: warning: unused parameter ‘mem_ctx’ [-Wunused-parameter]
ir_texture::constant_expression_value(void *mem_ctx, struct hash_table *)
^~~~~~~
glsl/ir_constant_expression.cpp: In member function ‘virtual ir_constant* ir_assignment::constant_expression_value(void*, hash_table*)’:
glsl/ir_constant_expression.cpp:851:48: warning: unused parameter ‘mem_ctx’ [-Wunused-parameter]
ir_assignment::constant_expression_value(void *mem_ctx, struct hash_table *)
^~~~~~~
glsl/ir_constant_expression.cpp: In member function ‘virtual ir_constant* ir_constant::constant_expression_value(void*, hash_table*)’:
glsl/ir_constant_expression.cpp:859:46: warning: unused parameter ‘mem_ctx’ [-Wunused-parameter]
ir_constant::constant_expression_value(void *mem_ctx, struct hash_table *)
^~~~~~~
glsl/linker.cpp: In function ‘void link_xfb_stride_layout_qualifiers(gl_context*, gl_shader_program*, gl_linked_shader*, gl_shader**, unsigned int)’:
glsl/linker.cpp:1655:60: warning: unused parameter ‘linked_shader’ [-Wunused-parameter]
struct gl_linked_shader *linked_shader,
^~~~~~~~~~~~~
glsl/linker.cpp: In function ‘void link_bindless_layout_qualifiers(gl_shader_program*, gl_program*, gl_shader**, unsigned int)’:
glsl/linker.cpp:1693:52: warning: unused parameter ‘gl_prog’ [-Wunused-parameter]
struct gl_program *gl_prog,
^~~~~~~
glsl/lower_distance.cpp: In member function ‘virtual void {anonymous}::lower_distance_visitor_counter::handle_rvalue(ir_rvalue**)’:
glsl/lower_distance.cpp:652:59: warning: unused parameter ‘rv’ [-Wunused-parameter]
lower_distance_visitor_counter::handle_rvalue(ir_rvalue **rv)
^~
glsl/opt_array_splitting.cpp: In member function ‘virtual ir_visitor_status {anonymous}::ir_array_reference_visitor::visit_leave(ir_assignment*)’:
glsl/opt_array_splitting.cpp:198:56: warning: unused parameter ‘ir’ [-Wunused-parameter]
ir_array_reference_visitor::visit_leave(ir_assignment *ir)
^~
glsl/glsl_parser_extras.cpp: In function ‘void assign_subroutine_indexes(gl_shader*, _mesa_glsl_parse_state*)’:
glsl/glsl_parser_extras.cpp:1869:45: warning: unused parameter ‘sh’ [-Wunused-parameter]
assign_subroutine_indexes(struct gl_shader *sh,
^~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Juan A. Suarez Romero [Thu, 14 Sep 2017 16:21:24 +0000 (16:21 +0000)]
glsl: buffer variables can be readonly and writeonly
In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the
following description:
"A variable could be qualified as both readonly and writeonly,
disallowing both read and write, but still be passed to
imageSize() to have the size queried.".
This is for image variable, but not for buffer variables.
According to https://github.com/KhronosGroup/OpenGL-API/issues/7 Khronos
intent is to allow both readonly and writeonly in buffer variables, and
as such it will update the GLSL specification.
This commit address this issue, and fixes:
KHR-GL{43,44,45}.shader_storage_buffer_object.basic-readonly-writeonly
KHR-GLES31.core.shader_storage_buffer_object.basic-readonly-writeonly
v2: set correctly fields[i] memory flags (Samuel Pitoiset).
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Jason Ekstrand [Tue, 19 Sep 2017 13:55:32 +0000 (06:55 -0700)]
Revert "i965: Reset miptree aux state on update_image_buffer"
This reverts commit
e97f4b748094466567c7f3bad1a02ecee13db9c8.
Zhongmin Wu [Fri, 15 Sep 2017 17:32:43 +0000 (18:32 +0100)]
egl/android: Use per surface out fence
Use the plumbing introduced with previous patch to interact with the
Android framework.
Namely: currently we use an invalid fd of -1 for our calls to
ANativeWindow::{queue,cancel}Buffer.
At the same time applications (like flatland) may rely on it being
a valid one. Thus as they attempt to query the timestamp of the fence,
they get unexpected results/behaviour.
In the case of flatland - the benchmark hang inside getSignalTime().
Make use of the out fence and pass the correct fd to Android.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101655
Signed-off-by: Zhongmin Wu <zhongmin.wu@intel.com>
Signed-off-by: Yogesh Marathe <yogesh.marathe@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
[Emil Velikov: split from larger patch]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Zhongmin Wu [Fri, 15 Sep 2017 17:32:42 +0000 (18:32 +0100)]
egl: Allow creation of per surface out fence
Add plumbing to allow creation of per display surface out fence.
This can be used to implement explicit sync. One user of which is
Android - which will be addressed with next commit.
Signed-off-by: Zhongmin Wu <zhongmin.wu@intel.com>
Signed-off-by: Yogesh Marathe <yogesh.marathe@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
[Emil Velikov: reorder so there's no intermetent regressions, split]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Yogesh Marathe [Fri, 15 Sep 2017 17:32:41 +0000 (18:32 +0100)]
egl: Wrap dri3 surface primitive around dri2 egl surface
Originally dri3 egl surface was wrapped around _EGLSurface.
With next commit we'll add additional attributes, which will be checked
from generic code. Thus in order to access that we need to use
dri2_egl_surface.
The name of the latter is a misnomer - it should really be dri or
dri_common...
Signed-off-by: Yogesh Marathe <yogesh.marathe@intel.com>
[Emil Velikov: commit message, squash the patches appropriately, add
relevant _eglInitSurface hunk to prevent build breakage]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Alexandru-Liviu Prodea [Fri, 15 Sep 2017 07:26:33 +0000 (07:26 +0000)]
Scons: Add LLVM 5.0 support
1 new required library - LLVMBinaryFormat
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org=/show_bug.cgi?id=
3D102318
Signed-off-by: Alexandru-Liviu Prodea <liviuprodea@yahoo.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Mon, 18 Sep 2017 15:35:11 +0000 (16:35 +0100)]
radv: replace conditional compilation with MAYBE_UNUSED
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Engestrom [Mon, 18 Sep 2017 15:35:28 +0000 (16:35 +0100)]
glsl: replace conditional compilation with MAYBE_UNUSED
Suggested-by: Nicolai Hähnle <nhaehnle@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Anholt [Tue, 19 Sep 2017 00:47:44 +0000 (17:47 -0700)]
broadcom/vc4: Fix use-after-free when deleting a program.
By leaving the compiled shader in the context's stage state, the next
compile of a new FS would look in the old compiled FS for figuring out
whether to set various dirty flags for the VS compile. Clear out the
pointer when deleting the program, and make sure that we always mark the
state as dirty if the previous program had been lost. Fixes valgrind
warnings on glsl-max-varyings.
Fixes: 2350569a78c6 ("vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.")
Kenneth Graunke [Tue, 19 Sep 2017 01:50:06 +0000 (18:50 -0700)]
i965: Fix batch map failure check in INTEL_DEBUG=bat handling.
I originally wrote the code to call the maps 'batch' and 'state',
until I remembered that 'batch' is the intel_batchbuffer struct pointer.
The NULL check was still using the wrong variable.
Caught by Coverity.
CID:
1418109
Eric Anholt [Mon, 18 Sep 2017 19:58:05 +0000 (12:58 -0700)]
broadcom/vc4: Fix crashes since the gallium blitter reworks.
Even if we're not clearing color, the blitter has started dereferencing
the color value.
Eric Anholt [Mon, 18 Sep 2017 22:17:31 +0000 (15:17 -0700)]
broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.
The blitter will bind just the depth buffer, which flushes the current job
if we had both a color and depth/stencil. If the clear was doing partial
depth/stencil (quad-based) and color (tile-based), we'd go on to try to
set up the rest of the tile clear in the now flushed job.
Instead, move the partial clear up before we start setting up the job for
the current FBO state, and re-fetch the job if we're continuing on to a
tile-based clear. Fixes valgrind failures in fbo-depthtex.
Fixes: 9421a6065c4e ("vc4: Fix fallback to quad clears of depth in GLX.")
Eric Anholt [Mon, 18 Sep 2017 21:52:32 +0000 (14:52 -0700)]
broadcom/vc4: Fix use-after-free for flushing when writing to a texture.
I was trying to continue the hash table loop, not the inner loop. This
tended to work out, because we would have *just* freed the job struct.
Fixes some valgrind failures in fbo-depthtex.
Fixes: f597ac396640 ("vc4: Implement job shuffling")
Eric Anholt [Thu, 7 Sep 2017 17:17:02 +0000 (10:17 -0700)]
ttn: Fix out-of-bounds accesses since the always-2D-constants change.
Only one of the three checks for dim was updated, so we would try to set a
UBO buffer index source value on a nir_load_uniform, and wouldn't actually
declare non-UBO uniforms.
Fixes: 37dd8e8dee1d ("gallium: all drivers should accept two-dimensional constant buffer indexing")
Tested-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Chad Versace [Fri, 1 Sep 2017 22:54:38 +0000 (15:54 -0700)]
anv/android: Disable surface and swapchain extensions (v2)
Android's Vulkan loader implements VK_KHR_surface and VK_KHR_swapchain,
and applications cannot access the driver's implementation. Moreoever,
if the driver exposes the those extension strings, then tests
dEQP-VK.api.info.instance.extensions and dEQP-VK.api.info.device fail
due to the duplicated strings.
v2: Replace !ANDROID with ANV_HAS_SURFACE. (for jekstrand)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Chad Versace [Tue, 22 Aug 2017 23:26:03 +0000 (16:26 -0700)]
anv: Feed vk_android_native_buffer.xml to generators (v2)
Feed the XML to anv_extensions.py and anv_entrypoints_gen.py.
Do it on all platforms, not just Android. Tested on Android and Fedora.
We always parse the Android XML, regardless of target platform, to
help reduce the chance that people working on non-Android break the
Android build.
v2:
- Squash in Tapani's changes to Android.*.mk.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Chad Versace [Tue, 22 Aug 2017 23:23:26 +0000 (16:23 -0700)]
anv: Teach generator scripts how to parse mutliple XML files
The taught scripts are anv_extensions.py and anv_entrypoints_gen.py. To
give a script multiple XML files, call it like so:
anv_extensions.py --xml a.xml --xml b.xml --xml c.xml ...
The scripts parse the XML files in the given order.
This will allow us to feed the scripts XML files for extensions that are
missing from the official vk.xml, such as VK_ANDROID_native_buffer.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Chad Versace [Tue, 15 Aug 2017 23:48:38 +0000 (16:48 -0700)]
vulkan/registry: Feed vk_android_native_buffer.xml to gen_enum_to_str.py
Tested on Android and Fedora.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Chad Versace [Tue, 15 Aug 2017 23:34:20 +0000 (16:34 -0700)]
vulkan/util: Teach gen_enum_to_str.py to parse mutliple XML files
To give the script multiple XML files, call it like so:
gen_enum_to_str.py --xml a.xml --xml b.xml --xml c.xml ...
The script parses the XML files in the given order.
This will allow us to feed the script XML files for extensions that are
missing from the official vk.xml, such as VK_ANDROID_native_buffer.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Chad Versace [Mon, 10 Jul 2017 17:43:08 +0000 (10:43 -0700)]
vulkan/registry: Add VK_ANDROID_native_buffer
The VK_ANDROID_native_buffer extension is missing from the official
vk.xml. This patch defines the extension in a separate, minimal XML
file: vk_android_native_buffer.xml.
I chose to add the extension to a new XML file instead of adding it to
the official vk.xml in order to avoid conflicts each time we sync the
vk.xml from Khronos.
This should be only a temporary solution until Jesse Hall is persuaded
to add it to the official vk.xml.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Chad Versace [Tue, 29 Aug 2017 21:41:24 +0000 (14:41 -0700)]
vulkan: Add #ifdef hack to vk_android_native_buffer.h
This patch consolidates many potential `#ifdef ANDROID` messes
throughout src/vulkan and src/intel/vulkan into a simple, localized
hack. The hack is an `#ifdef ANDROID` in vk_android_native_buffer.h
that, on non-Android platorms, avoids including the Android platform
headers and typedefs any Android-specific types to void*.
This hack doesn't remove *all* the `#ifdef ANDROID`s in upcoming
patches, but it does remove a lot.
I first tried implementing VK_ANDROID_native_buffer without this hack,
but eventually gave up when the yak shaving became too much.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Chad Versace [Tue, 15 Nov 2016 00:05:40 +0000 (16:05 -0800)]
vulkan: Import vk_android_native_buffer.h
Just as Mesa imports the Khronos Vulkan headers, it should import this
Android-private Vulkan header too. This guarantees that Mesa will
continue to build even when upstream Android breaks header
compatibility.
This header is only for *implementers* of Vulkan, not for consumers of
Vulkan.
Imported from tag 'android-7.1.1_r28' in aosp/frameworks/native.
References: https://android.googlesource.com/platform/frameworks/native/+/android-7.1.1_r28/vulkan/include/vulkan/vk_android_native_buffer.h
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Jason Ekstrand [Tue, 12 Sep 2017 22:40:19 +0000 (15:40 -0700)]
i965: Use prepare_external instead of make_shareable in setTexBuffer2
The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
which has tighter restrictions than just "it's shared". In particular,
it says that any rendering to the image while it is bound causes the
contents to become undefined. This means that we can do whatever aux
tracking we want between glxBindTexImageEXT and glxReleaseTexImageEXT so
long as we always transition from external in Bind and to external in
Release.
The fact that we were using make_shareable before was a problem because
it would resolve away 100% of the aux data and then throw away our
reference to the aux buffer. If the aux data was shared with some other
application (i.e. if we're using I915_FORMAT_MOD_Y_TILED_CCS) then we
would forget that the aux data even existed for the rest of eternity.
This is fine for the first frame but any subsequent calls to
glxBindTexImageEXT would bind the texture as if it has no aux
whatsoever and no resolves would happen and texturing would happen as if
there is no aux. This was causing rendering corruption in mutter when
running on top of X11 with modifiers.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Tue, 12 Sep 2017 21:26:04 +0000 (14:26 -0700)]
i965/tex_image: Reference the renderbuffer miptree in setTexBuffer2
The old code made a new miptree that referenced the same BO as the
renderbuffer and just trusted in the memory aliasing to work. There are
only two ways in which the new miptree is liable to differ from the one
in the renderbuffer and neither of them matter:
1) It may have a different target. The only targets that we can ever
see in intelSetTexBuffer2 are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
and the difference between the two doesn't matter as far as the
miptree is concerned; genX(update_sampler_state) only looks at the
gl_texture_object and not the miptree when determining whether or
not to use normalized coordinates.
2) It may have a very slightly different format. Again, this doesn't
matter because we've supported texture views for quite some time so
we always look at the gl_texture_object format instead of the
miptree format for hardware setup anyway.
On the other hand, because we were recreating the miptree, we were using
intel_miptree_create_for_bo which doesn't understand modifiers. We
really want this function to work without doing a resolve so long as you
have modifiers so we need to fix that.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Tue, 12 Sep 2017 22:24:40 +0000 (15:24 -0700)]
i965: Reset miptree aux state on update_image_buffer
When we get a miptree in through glxBindImageEXT, we don't know the
current aux state so we have to assume the worst-case. If the image
gets recreated, everything is fine because miptreecreate_for_dri_image
sets it to the default. However, if our miptree is recycled, then we
may have stale aux_usage and we need to reset to the default otherwise
our aux_state tracking will get messed up.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Tue, 12 Sep 2017 22:20:26 +0000 (15:20 -0700)]
intel/isl: Add a drm_modifier_get_default_aux_state helper
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Kenneth Graunke [Sat, 16 Sep 2017 07:24:41 +0000 (00:24 -0700)]
i965: Warn for GTT fallbacks when mapping the batch/state buffers.
This shouldn't really happen in practice, but I hit it a couple of times
when running a driver with a bad memory leak. We may as well hook up
the warning, because if it ever triggers, we'll know something is wrong.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Sat, 16 Sep 2017 07:23:51 +0000 (00:23 -0700)]
i965: Plumb brw through to intel_batchbuffer_reset().
We'll want to pass this to brw_bo_map in a moment.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Marek Olšák [Thu, 14 Sep 2017 13:41:09 +0000 (15:41 +0200)]
radeonsi: reallocate if a non-sharable textures is being shared
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 14 Sep 2017 13:40:45 +0000 (15:40 +0200)]
radeonsi: PIPE_BIND_SHARED should allow inter-process sharing
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Mon, 18 Sep 2017 15:38:41 +0000 (17:38 +0200)]
freedreno: compile fix
Fixes: 3f6b3d9db ("gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE")
Reported-by: Jan Vesely <jan.vesely@rutgers.edu>
Jan Vesely [Sun, 17 Sep 2017 02:05:39 +0000 (22:05 -0400)]
clover: add missing include to compat.h
Fixes build issues with llvm-3.6
Fixes: 3115687f9b9830417c408228db2bc679e346bba6 (clover: Fix build after
LLVM r313390)
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Tested-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Jan Vesely [Fri, 1 Sep 2017 21:48:39 +0000 (17:48 -0400)]
clover: Query and export half precision support
v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16
has_halfs -> has_halves
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Jan Vesely [Fri, 1 Sep 2017 21:47:55 +0000 (17:47 -0400)]
gallium: Add PIPE_SHADER_CAP_FP16
Denotes native half precision float operations capability
v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16
fix indentation
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Jason Ekstrand [Mon, 19 Jun 2017 15:38:48 +0000 (08:38 -0700)]
anv: Implement VK_KHR_image_format_list
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 18 Jul 2017 16:02:53 +0000 (09:02 -0700)]
anv: Implement VK_KHR_bind_memory2
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Benedikt Schemmer [Mon, 18 Sep 2017 13:27:26 +0000 (15:27 +0200)]
nvc0: fix compile error
Fixes: 3f6b3d9db ("gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE")
Signed-off-by: Benedikt Schemmer <ben@besd.de>
Previously-pointed-out-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Mon, 18 Sep 2017 09:24:10 +0000 (11:24 +0200)]
radeonsi: allow out-of-order rasterization in commutative blending cases
We do not enable this by default for additive blending, since it slightly
breaks OpenGL invariance guarantees due to non-determinism.
Still, there may be some applications can benefit from white-listing
via the radeonsi_commutative_blend_add drirc setting without any real
visible artifacts.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>