Dave Airlie [Wed, 25 May 2016 03:31:41 +0000 (13:31 +1000)]
glsl: handle implicit sized arrays in ssbo
The current code disallows unsized arrays except at the end of
an SSBO but it is a bit overzealous in doing so.
struct a {
int b[];
int f[4];
};
is valid as long as b is implicitly sized within the shader,
i.e. it is accessed only by integer indices.
I've submitted some piglit tests to test for this.
This also has no regressions on piglit on my Haswell.
This fixes:
GL45-CTS.shader_storage_buffer_object.basic-syntax
GL45-CTS.shader_storage_buffer_object.basic-syntaxSSO
This patch moves a chunk of the linker code down, so
that we don't link the uniform blocks until after we've
merged all the variables. The logic went something like:
Removing the checks for last ssbo member unsized from
the compiler and into the linker, meant doing the check
in the link_uniform_blocks code. However to do that the
array sizing had to happen first, so we knew that the
only unsized arrays were in the last block. But array
sizing required the variable to be merged, otherwise
you'd get two different array sizes in different
version of two variables, and one would get lost
when merged. So the solution was to move array sizing
up, after variable merging, but before uniform block
visiting.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 25 May 2016 21:42:16 +0000 (07:42 +1000)]
glsl: fix error message on uniform block mismatch
This looks like a cut-paste from above.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 25 May 2016 23:23:54 +0000 (09:23 +1000)]
glsl/ast: assign explicit_xfb_buffer from correct place
This fixes:
GL44-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through
As the OUT_TC interface structures weren't matching because
one of them had explicit_xfb_buffer set when it shouldn't.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Bruce Cherniak [Tue, 24 May 2016 20:00:17 +0000 (15:00 -0500)]
swr: [rasterizer] Correctly select optimized primitive assembly.
Indexed primitives were always using cut-aware primitive assembly,
whether primitive_restart was enabled or not. Correctly pass down
primitive_restart and select optimized PA when possible.
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Kenneth Graunke [Wed, 25 May 2016 21:22:56 +0000 (14:22 -0700)]
docs: Mention i965/gen8+ supports GL 4.2 in release notes.
Kenneth Graunke [Wed, 25 May 2016 21:22:30 +0000 (14:22 -0700)]
docs: Update GL_OES_copy_image status.
Kenneth Graunke [Fri, 20 May 2016 04:44:59 +0000 (21:44 -0700)]
i965: Enable OES_copy_image (and EXT) on Gen8+ and Baytrail.
For now, only enable it on platforms that actually support ETC2.
At this point, Broadwell is only failing 5 (out of 8358) dEQP tests:
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.
srgb8_alpha8_r11f_g11f_b10f.renderbuffer_to_texture3d
srgb8_alpha8_rgb10_a2ui.renderbuffer_to_cubemap
srgb8_alpha8_rgb10_a2ui.renderbuffer_to_renderbuffer
srgb8_alpha8_rgb10_a2.renderbuffer_to_texture2d
srgb8_alpha8_rgb9_e5.renderbuffer_to_texture3d
These fail with all methods (meta, blorp, blitter, memcpy).
All are blacklisted from the Android mustpass list, which makes me
wonder whether there's an issue with the tests. The formats in
question work with other targets, and the targets in question work
with other formats...
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Kenneth Graunke [Fri, 20 May 2016 04:13:29 +0000 (21:13 -0700)]
i965: Implement a BLORP path for CopyImage and prefer it over Meta.
We're dropping Meta in favor of BLORP everywhere we can.
This also fixes bugs when copying cubemaps to 2D, which is currently
broken in the meta pass. BLORP just works.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94198
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Kenneth Graunke [Fri, 20 May 2016 04:10:14 +0000 (21:10 -0700)]
i965: Make the CopyImage BLT path bail for stencil images.
The BLT can't handle S8 because it's W-tiled (at least without
additional funny business, and I'm not sure we care). Disallow
it so it falls back to the CPU path, which works.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Kenneth Graunke [Fri, 20 May 2016 03:50:06 +0000 (20:50 -0700)]
i965: Also copy stencil miptree data.
The Meta path handles this, but the CPU/BLT fallbacks did not.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Kenneth Graunke [Fri, 20 May 2016 03:46:22 +0000 (20:46 -0700)]
i965: Make a helper function for CopyImage of a miptree.
Currently, it only contains the BLT/CPU fallbacks, so the name is a bit
too generic. But eventually this will use BLORP as well, at which point
the name will make more sense.
The next patch will introduce a second call.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Kenneth Graunke [Fri, 20 May 2016 03:29:04 +0000 (20:29 -0700)]
i965: Combine src/dest tex vs. rb checks in intel_copy_image_sub_data.
This simplifies things a little - now we only have one (tex or rb?)
if-ladder for src, and a second for dst, rather than four.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Kenneth Graunke [Fri, 20 May 2016 02:20:12 +0000 (19:20 -0700)]
i965: Account for MinLayer in CopyImageSubData's blitter/CPU paths.
Fixes Piglit's arb_copy_image-texview test with the Meta path disabled
(so we hit the blitter/CPU fallback paths).
v2: Add MinLayer even for cube maps (suggested by Ilia).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Rob Clark [Sat, 14 May 2016 17:38:13 +0000 (13:38 -0400)]
freedreno/ir3: cmdline compiler for glsl
Use glsl/libstandalone.la to add support for taking glsl src files (in
addition to .tgsi) as input. Then glsl->nir and feed the result into
the ir3 backend as normal.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sat, 14 May 2016 15:59:26 +0000 (11:59 -0400)]
glsl: split out libstandalone
Split standalone glsl_compiler into a libstandalone.la and a thin
main.cpp. This way drivers can re-use the glsl standalone frontend in
their own standalone compilers.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Rob Clark [Wed, 25 May 2016 13:59:02 +0000 (09:59 -0400)]
android: drop build of standalone glsl_compiler
It's only a tool for debugging the glsl compiler, and should not be
installed.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Rob Herring <robh@kernel.org>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
Matt Turner [Tue, 24 May 2016 19:23:00 +0000 (12:23 -0700)]
i965: Mark fallthrough in switch statement.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Matt Turner [Tue, 24 May 2016 20:06:36 +0000 (13:06 -0700)]
i965: Assert that a depth_mt exists when using HiZ.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Matt Turner [Tue, 24 May 2016 19:24:56 +0000 (12:24 -0700)]
nir: Strengthen assertion that 'out' is nonnull.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Matt Turner [Tue, 24 May 2016 19:29:30 +0000 (12:29 -0700)]
spirv: Mark default cases unreachable().
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Matt Turner [Tue, 24 May 2016 20:13:04 +0000 (13:13 -0700)]
isl: Mark default cases unreachable.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Matt Turner [Tue, 24 May 2016 19:29:51 +0000 (12:29 -0700)]
isl: Remove useless qualifier from return type.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Samuel Pitoiset [Wed, 25 May 2016 09:22:44 +0000 (11:22 +0200)]
nvc0: add descriptions for hardware perf counters/metrics
The GALLIUM_HUD does not yet expose a description for each events, but
this might be useful for developers who want to have a long description
of hw perf counters directly in the source code.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Brian Paul [Wed, 25 May 2016 17:49:31 +0000 (11:49 -0600)]
mesa: 80-column wrapping for _context_lost_GetSynciv()
Reviewed-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Brian Paul [Wed, 25 May 2016 17:45:13 +0000 (11:45 -0600)]
mesa: add GLAPIENTRY to new _context_lost_X functions
To fix MSVC build. Any function which goes into the dispatch table
needs to have the GLAPIENTRY (__stdcall) tag.
Reviewed-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Giuseppe Bilotta [Wed, 25 May 2016 13:32:08 +0000 (07:32 -0600)]
scons: support 2.5.0
The get_implicit_deps changed in SCons 2.5, expecting a callable rather
than a path as third argument. Detect the SCons versions and set the
argument appropriately to support both 2.5 and earlier versions.
This closes #95211.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95211
Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Giuseppe Bilotta [Wed, 25 May 2016 13:30:06 +0000 (07:30 -0600)]
scons: whitespace cleanup
This text transformation was done automatically via the following shell
command:
$ find -name SCons\* -exec sed -i s/\\s\\+$// '{}' \;
Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Alejandro Piñeiro [Tue, 24 May 2016 13:00:30 +0000 (15:00 +0200)]
i965/fs: take into account doubles when emitting system values
Fixes the following cts test:
GL42-CTS.vertex_attrib_64bit.limits_test
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kristian Høgsberg Kristensen [Wed, 25 May 2016 16:30:26 +0000 (09:30 -0700)]
i965: Fix shadowing of 'height' parameter
The nested declaration of 'height' shadows a parameter and uses
uninitialized memory. Fix by renaming to 'plane_height' which also makes
the code clearer.
This would typically break the bo size computation, but we don't use
that except when mmaping, and we don't mmap YUV buffers much.
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Reported-by: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kristian Høgsberg Kristensen [Wed, 25 May 2016 04:07:10 +0000 (21:07 -0700)]
mesa: Add .gitignore entries for make check binaries
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Acked-by: Matt Turner <mattst88@gmail.com>
Kristian Høgsberg Kristensen [Tue, 24 May 2016 05:49:51 +0000 (22:49 -0700)]
i965: Enable GL_KHR_robustness
GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry
points that we already implement. This patch adds a new dispatch table
that returns GL_CONTEXT_LOST from all entry points and implements the
GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn
that we've lost the context.
With the GL_CONTEXT_LOST reporting in place and dispatch for the new
entry points we can turn on GL_KHR_robustness.
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Emil Velikov [Wed, 25 May 2016 16:38:06 +0000 (17:38 +0100)]
.mailmap: Use Chia-I Wu personal e-mail.
The LunarG one is bouncing.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Wed, 25 May 2016 16:28:22 +0000 (17:28 +0100)]
.mailmap: Use my (Emil Velikov) personal e-mail.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Ilia Mirkin [Wed, 25 May 2016 00:03:22 +0000 (20:03 -0400)]
docs: add missing GL_OES/EXT_gpu_shader5 enablement note
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Tue, 24 May 2016 23:57:47 +0000 (19:57 -0400)]
glsl: add GL_EXT_clip_cull_distance define, add helpers
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Brian Paul [Tue, 24 May 2016 23:44:30 +0000 (17:44 -0600)]
tgsi: print TGSI_PROPERTY_NEXT_SHADER value as string, not an integer
Print "GEOM" instead of "2", for example.
v2: also update the text parsing code, per Ilia.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Brian Paul [Tue, 24 May 2016 23:44:08 +0000 (17:44 -0600)]
tgsi: s/6/PIPE_SHADER_TYPES/ for tgsi_processor_type_names array size
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jason Ekstrand [Tue, 24 May 2016 21:17:16 +0000 (14:17 -0700)]
nir/spirv: Handle location decorations on structure members
Jason Ekstrand [Tue, 24 May 2016 20:59:10 +0000 (13:59 -0700)]
nir/spirv: Add explicit handling for all decorations
From time to time we have had cases where glslang has added a decoration we
don't handle and it has caused problems. This audit ensures that, for
every decoration, we either handle it or hit an unreachable() with an
accurate description of why we don't have to.
Jason Ekstrand [Tue, 24 May 2016 23:57:38 +0000 (16:57 -0700)]
i965/draw: Use the correct buffer index for interleaved VBO sizes
The buffer_range_* arrays are indexed by buffer index not element index.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Jordan Justen [Tue, 24 May 2016 00:34:51 +0000 (17:34 -0700)]
i965/gen7: Fix gl_HelperInvocation
It appears that UV immediates aren't working on Ivy Bridge. In this
case, a signed version will work, and this fixes the piglit
tests/spec/glsl-4.50/execution/helper-invocation.shader_test test.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Thu, 21 Apr 2016 16:29:16 +0000 (17:29 +0100)]
mesa_glinterop: make GL interop version field bidirectional
This allows clear and easy communication between the two.
Caller: Requesting information (struct vN)
Callee: I know how to deal with older version (vN-1) only. Here is your
data and the version I support.
Caller: Older version ? Sure I'll cap all access to the fields provided
by the older version (vN-1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Thu, 21 Apr 2016 16:16:49 +0000 (17:16 +0100)]
mesa_glinterop: drop mesa_glinterop_device_info::interop_version
One cannot use a single version to control both export_in and export_out
versions. Using this forces us to always extend/bump both structs at the
same time.
An alternative scheme is coming with next patch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Tue, 3 May 2016 10:13:12 +0000 (11:13 +0100)]
st/dri: add note about GL interop version checks
... and make them more explicit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Tue, 3 May 2016 10:10:54 +0000 (11:10 +0100)]
mesa_glinterop: rename MESA_GLINTEROP_INVALID_{VALUE,VERSION}
Be more explicit what it actually does.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Thu, 21 Apr 2016 15:18:39 +0000 (16:18 +0100)]
mesa_glinterop: s/struct_version/version/
OCD polish for consistency with other mesa interfaces.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Thu, 21 Apr 2016 15:16:07 +0000 (16:16 +0100)]
mesa_glinterop: fix GL interop *_VERSION comments
Using the macro to set the version is wrong and ill-advised. Please don't
do it.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Tue, 3 May 2016 11:25:53 +0000 (12:25 +0100)]
mesa_glinterop: remove inclusion of EGL header
Analogous to previous commit, but for EGL.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Tue, 3 May 2016 11:25:34 +0000 (12:25 +0100)]
mesa_glinterop: remove inclusion of GLX header
Since we only need partial information about the GLX symbols we can
forward declare them and drop the include. Obviously each user of the
said API will needs more than what's provides, so they'll include the
GLX header.
If they don't, the compiler will give us a nice warning ;-)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Tue, 3 May 2016 11:14:26 +0000 (12:14 +0100)]
mesa_glinterop: remove unneeded GLAPI/GLAPIENTRY/APIENTRYP symbols
These come from windows.h, gl.h, glcorearb.h and/or glext.h.
The interop interface is aimed at non-Windows platforms while the macros
are used/derived due to Windows specifics. Thus we can safely remove
them.
Strictly speaking there should be GLXAPIENTRY/EGLAPIENTRY and alike
macros, although a) there is no GLX ones and b) this brings us even
further from decoupling the file from the GLX/EGL header dependency.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Tue, 3 May 2016 11:13:43 +0000 (12:13 +0100)]
mesa_glinterop: replace GL types with their native counterpart.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Thu, 21 Apr 2016 15:36:01 +0000 (16:36 +0100)]
mesa_glinterop: use generic variable types for the GL interop
Thus we can preserve the ABI, while avoiding the inclusion of some/all
of the following:
EGL/egl.h
GL/gl.h
GL/glcorearb.h
GLES/gl.h
GLES2/gl2.h
GLES3/gl3.h
GLES3/gl31.h
This will allow us to build/use it alongside any combination of APIs.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Thu, 21 Apr 2016 15:20:45 +0000 (16:20 +0100)]
mesa_glinterop: use consistent naming scheme for GL interop
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Emil Velikov [Tue, 24 May 2016 13:21:31 +0000 (14:21 +0100)]
Revert "mesa: Build EGL without X11 headers after interop patchset"
This reverts commit
4e2c9a04354b6b133845b8b93c0c5d34261a91d0.
The solution was incomplete and fragile. An alternative one is coming
shortly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Ian Romanick [Tue, 24 May 2016 19:43:18 +0000 (12:43 -0700)]
docs: Note that GL_OES_geometry_shader and GL_OES_tessellation_shader are started
The GL_OES_geometry_shader work is on the oes_shader_io_blocks branch
of idr's fd.o repository.
The GL_OES_tessellation_shader work is on the tess-gles branch
of kwg's fd.o repository.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Emil Velikov [Tue, 24 May 2016 15:23:09 +0000 (16:23 +0100)]
c11/threads: resolve link issues with -O0
Add weak symbol notation for the pthread_mutexattr* symbols, thus making
the linker happy. When building with -O1 or greater the optimiser will
kick in and remove the said functions as they are dead/unreachable code.
Ideally we'll enable the optimisations locally, yet that does not seem
to work atm.
v2: Add the AX_GCC_FUNC_ATTRIBUTE([weak]) hunk in configure.
Cc: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Rob Herring <robh@kernel.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Tim Rowley [Fri, 20 May 2016 00:08:53 +0000 (18:08 -0600)]
swr: [rasterizer] remove containers.hpp
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 19 May 2016 22:23:07 +0000 (16:23 -0600)]
swr: [rasterizer core] remove utility dead code
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Tue, 17 May 2016 23:26:27 +0000 (17:26 -0600)]
swr: [rasterizer core] buckets fixes
1. Don't clear bucket descriptions to fix issues with sim level
buckets getting out of sync.
2. Close out threadviz file descriptors in ClearThreads().
3. Skip buckets for jitter based buckets when multithreaded. We need
thread local storage through llvm jit functions to be fixed before
we can enable this.
4. Fix buckets StopCapture to correctly detect capture complete.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Tue, 17 May 2016 22:32:08 +0000 (16:32 -0600)]
swr: [rasterizer core] move centroid setup out of CalcCentroidBarycentrics
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 20 May 2016 16:15:43 +0000 (11:15 -0500)]
swr: [rasterizer jitter] implement InstanceID/VertexID in fetch jit
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Ian Romanick [Thu, 19 May 2016 01:26:34 +0000 (18:26 -0700)]
mesa: Silence unused parameter warnings
Neither shProg nor name was used. Remove them both.
main/shader_query.cpp:779:53: warning: unused parameter ‘shProg’ [-Wunused-parameter]
program_resource_location(struct gl_shader_program *shProg,
^
main/shader_query.cpp:780:72: warning: unused parameter ‘name’ [-Wunused-parameter]
struct gl_program_resource *res, const char *name,
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Ian Romanick [Thu, 19 May 2016 19:06:55 +0000 (12:06 -0700)]
glsl/linker: Silence unused parameter warning
The parameter is required for the interface.
glsl/link_uniforms.cpp:689:61: warning: unused parameter ‘record_type’ [-Wunused-parameter]
bool row_major, const glsl_type *record_type,
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Kristian Høgsberg Kristensen [Wed, 27 Apr 2016 22:00:54 +0000 (15:00 -0700)]
dri: Add YVU formats
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg Kristensen [Mon, 2 May 2016 04:25:35 +0000 (21:25 -0700)]
i965: Allow creating planar YUV __DRIimages
Lift the resctriction we had before and allow creation of images with
multiple planes. We still require all the planes to be within the same
bo.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Kristian Høgsberg Kristensen [Mon, 2 May 2016 04:22:54 +0000 (21:22 -0700)]
i965: Invoke lowering pass for YUV textures
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg Kristensen [Mon, 2 May 2016 04:20:02 +0000 (21:20 -0700)]
i965: Support textures with multiple planes
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg Kristensen [Mon, 2 May 2016 04:24:00 +0000 (21:24 -0700)]
i965: Create multiple miptrees for planar YUV images
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg Kristensen [Tue, 10 May 2016 05:53:47 +0000 (22:53 -0700)]
i965: Refactor intel_set_texture_image_bo() to create_mt_for_dri_image()
This function now only creates the mt and we then call
intel_set_texture_image_mt() in intel_image_target_texture_2d() to set
it for the texture image.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg Kristensen [Tue, 10 May 2016 00:02:45 +0000 (17:02 -0700)]
i965: Use intel_set_texture_image_mt() in intelSetTexBuffer2()
Create the mt for the drawable bo directly and call our new
intel_miptree_create_for_bo() helper instead.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Kristian Høgsberg Kristensen [Mon, 9 May 2016 23:53:06 +0000 (16:53 -0700)]
i965: Add new intel_set_texture_image_mt() helper
This factors out the work of setting up a miptree as the backing for a
texture image into a new helper.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Kristian Høgsberg Kristensen [Mon, 2 May 2016 04:13:37 +0000 (21:13 -0700)]
nir: Add a lowering pass for YUV textures
This lowers sampling from YUV textures to 1) one or more texture
instructions to sample each plane and 2) color space conversion to RGB.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kristian Høgsberg Kristensen [Tue, 10 May 2016 22:08:38 +0000 (15:08 -0700)]
nir: Handle NULL in nir_copy_deref()
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kristian Høgsberg Kristensen [Mon, 2 May 2016 04:12:48 +0000 (21:12 -0700)]
nir: Add new 'plane' texture source type
This will be used to select the plane to sample from for planar
textures.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Brian Paul [Mon, 23 May 2016 20:58:02 +0000 (14:58 -0600)]
mesa: log buffer ID numbers in decimal, not hexadecimal
All the other error messages use decimal. Let's be consistent.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Brian Paul [Mon, 23 May 2016 20:56:38 +0000 (14:56 -0600)]
mesa: use enum name in bind_buffer_object() error message
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Brian Paul [Mon, 23 May 2016 16:28:24 +0000 (10:28 -0600)]
mesa: raise error for glEnable(GL_VERTEX_ARRAY), etc. in core profile
Otherwise, if the call executes normally we'll hit an assertion later
in the VBO code when we draw something. Note that these cases were
already handled correctly for the glIsEnabled() function (and the API
checks were copied from there).
Tested with new piglit gl-3.1-enable-vertex-array test.
v2: fix compat/es mix-up, per Ilia.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Nicolas Boichat [Tue, 24 May 2016 05:55:20 +0000 (13:55 +0800)]
docs/egl: Android platform can also be build using autotools
We added support for Android build using autotools (configure),
update the documentation to reflect that.
Signed-off-by: Nicolas Boichat <drinkcat@google.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Juan A. Suarez Romero [Fri, 20 May 2016 14:35:52 +0000 (16:35 +0200)]
i965: fix double-precision vertex inputs measurement
For double-precision vertex inputs we need to measure them in dvec4
terms, and for single-precision vertex inputs we need to measure them in
vec4 terms.
For the later case, we use type_size_vec4() function. For the former
case, we had a wrong implementation based on type_size_vec4().
This commit introduces a proper type_size_dvec4() function, that we use
to measure vertex inputs.
Measuring double-precision vertex inputs as dvec4 is required because
ARB_vertex_attrib_64bit states that these uses the same number of
locations than the single-precision version. That is, two consecutives
dvec4 would be located in location "x" and location "x+1", not "x+2".
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ilia Mirkin [Tue, 24 May 2016 03:04:06 +0000 (23:04 -0400)]
docs: true up nvc0 status - images, etc
Images aren't supported on maxwell, but neither is tessellation. Don't
overly confuse matters by trying to expose those subtleties in the
GL3.txt file/relnotes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Tue, 24 May 2016 03:00:45 +0000 (23:00 -0400)]
st/mesa: enable ARB_ES3_1_compatibility when ES 3.1 would be exposed
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Tue, 24 May 2016 02:41:23 +0000 (22:41 -0400)]
mesa: remove separate enable for KHR_robust_buffer_access_behavior
This extension appears to be a strict subset of the ARB version. Also
remove it from GL3.txt since it doesn't seem relevant.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Tue, 17 May 2016 01:15:27 +0000 (11:15 +1000)]
glsl: add support for explicit components to frag outputs
V2: fix error checking for arrays and components. V1 was
only taking into account all the array elements and all the
components of one of the varyings during the comparision
and treating the other as a single slot/component.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ilia Mirkin [Sun, 8 May 2016 21:21:45 +0000 (17:21 -0400)]
mesa: add view classes for 3d astc formats
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ilia Mirkin [Tue, 24 May 2016 01:38:38 +0000 (21:38 -0400)]
glsl: add EXT_clip_cull_distance support based on ARB_cull_distance
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Tue, 17 May 2016 05:30:52 +0000 (01:30 -0400)]
nvc0: expose robust buffer access
We apparently pass all the relevant CTS tests. There are probably some
shortcomings, but they can be addressed down the line.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Fri, 20 May 2016 23:10:41 +0000 (16:10 -0700)]
i965: Use ISL for surface format introspection
With this, we can delete the surface format table in brw_surface_formats.c
because all of the information we need is now in ISL.
Jason Ekstrand [Fri, 20 May 2016 23:07:04 +0000 (16:07 -0700)]
anv/formats: Use isl_format_supports* for format introspection
Jason Ekstrand [Fri, 20 May 2016 22:42:34 +0000 (15:42 -0700)]
isl: Add per-gen format introspection
This is just a copy-and-paste from brw_surface_formats.c. For the
supports_vertex_fetch function, we do a bit more work so that it properly
handles Bay Trail.
Jason Ekstrand [Fri, 20 May 2016 22:41:57 +0000 (15:41 -0700)]
isl: Add the ISL_FORMAT_R32G32_FLOAT_LD format
Jason Ekstrand [Fri, 20 May 2016 22:41:20 +0000 (15:41 -0700)]
isl: Add support for quering the string name of a format
Jason Ekstrand [Tue, 17 May 2016 20:46:43 +0000 (13:46 -0700)]
i965: Enable ARB/KHR_robust_buffer_access_behavior on BYT and HSW+
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 20 May 2016 23:45:31 +0000 (16:45 -0700)]
main: Add extension enable bits for KHR_robust_buffer_access_behavior
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 18 May 2016 21:56:19 +0000 (14:56 -0700)]
nir/lower_samplers: Protect against sampler index overflow
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 19 May 2016 03:28:07 +0000 (20:28 -0700)]
glsl: Add an option to clamp block indices when lowering UBO/SSBOs
This prevents array overflow when the block is actually an array of UBOs or
SSBOs. On some hardware such as i965, such overflows can cause GPU hangs.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 19 May 2016 03:29:59 +0000 (20:29 -0700)]
glsl/linker: Add a helper variable for compiler options
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 17 May 2016 22:34:40 +0000 (15:34 -0700)]
i965/draw: Use the real size for index buffers
Previously, we were using the size of the whole BO which may be
substantially larger than the actual index buffer size.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 17 May 2016 22:34:07 +0000 (15:34 -0700)]
i965/draw: Use the real size for vertex buffers
Previously, we were using the size of the BO which may be substantially
larger than the actual vertex buffer size.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 19 May 2016 21:33:50 +0000 (14:33 -0700)]
i965/draw: Use 3-channel formats for vertex fetch when possible.
For a long time, several of the 3-channel vertex formats didn't exist so we
faked them with 4-channel versions. Starting with Sandy Bridge, we can use
R16G16B16_FLOAT and 8 and 16-bit integer formats become available on
Haswell and Bay Trail.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 19 May 2016 22:43:43 +0000 (15:43 -0700)]
i965/surface_formats: Update the VB column for new formats added on BYT
Bay Trail and Haswell added a bunch of new vertex formats. There was also
the addition of 64-bit passthrough formats for BDW+.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>