RALOVICH, Kristóf [Tue, 4 Nov 2008 10:53:32 +0000 (11:53 +0100)]
configure.ac: advertise XCB
RALOVICH, Kristóf [Tue, 4 Nov 2008 10:31:53 +0000 (11:31 +0100)]
glx: no graphics context during initialization
RALOVICH, Kristóf [Tue, 4 Nov 2008 09:59:39 +0000 (10:59 +0100)]
glx: xcbified __glXIsDirect
RALOVICH, Kristóf [Tue, 4 Nov 2008 09:43:06 +0000 (10:43 +0100)]
glx: missing static on local function
RALOVICH, Kristóf [Mon, 3 Nov 2008 17:32:35 +0000 (18:32 +0100)]
glx: use __glXGetString
RALOVICH, Kristóf [Mon, 3 Nov 2008 17:32:20 +0000 (18:32 +0100)]
glx: use __glXQueryServerString
RALOVICH, Kristóf [Mon, 3 Nov 2008 17:31:22 +0000 (18:31 +0100)]
glx: implement __glXGetString, hide __glXGetStringFromServer
RALOVICH, Kristóf [Sat, 18 Oct 2008 15:00:13 +0000 (17:00 +0200)]
glx: implement QueryVersion using XCB
RALOVICH, Kristóf [Sat, 18 Oct 2008 14:53:08 +0000 (16:53 +0200)]
glx: implement __glXQueryServerString using XCB
Thomas Henn [Wed, 26 Nov 2008 16:51:29 +0000 (09:51 -0700)]
windows: fix visual object memleak
Thomas Henn [Wed, 26 Nov 2008 16:49:32 +0000 (09:49 -0700)]
windows: fix _mesa_unreference_framebuffer() to pass ** type.
Brian Paul [Wed, 26 Nov 2008 16:35:26 +0000 (09:35 -0700)]
mesa: add missing type check for function calls
Brian Paul [Wed, 26 Nov 2008 16:35:08 +0000 (09:35 -0700)]
mesa: add missing size check for assignment optimization
Brian Paul [Wed, 26 Nov 2008 16:02:37 +0000 (09:02 -0700)]
mesa: remove debug code
Brian Paul [Wed, 26 Nov 2008 16:00:44 +0000 (09:00 -0700)]
demos: press SPACE to toggle fbo_firecube animation
Brian Paul [Wed, 26 Nov 2008 14:21:12 +0000 (07:21 -0700)]
mesa: add some missing switch cases for generating state var strings
Daniel Zimmermann [Wed, 26 Nov 2008 10:48:53 +0000 (11:48 +0100)]
fix possible memory leak in bezierPatchMeshMake
Brian Paul [Tue, 25 Nov 2008 00:18:56 +0000 (17:18 -0700)]
mesa: added support for GLSL 1.20 array.length() method
This is the only method supported in GLSL 1.20 so we take a few short-cuts.
Brian Paul [Mon, 24 Nov 2008 22:28:21 +0000 (15:28 -0700)]
mesa: support for GLSL 1.20 array types
This allows syntax like "float[8] foo, bar;"
Brian Paul [Mon, 24 Nov 2008 20:04:04 +0000 (13:04 -0700)]
mesa: add gl_program::Input/OutputFlags[] array
These arrays will indicate per-input or per-output options for vertex/fragment
programs such as centroid-sampling and invariance.
Bernd Buschinski [Mon, 24 Nov 2008 19:39:07 +0000 (11:39 -0800)]
glx: Add missing include for XCB, fixing crash on 64-bit.
Bug #18689
Brian Paul [Mon, 24 Nov 2008 18:10:58 +0000 (11:10 -0700)]
windows: replace free() with _mesa_unreference_framebuffer()
Fixes invalid memory reference bug when exiting.
Brian Paul [Mon, 24 Nov 2008 16:28:25 +0000 (09:28 -0700)]
mesa: copy centroid/invariance/precision info in parse_init_declarator()
Brian Paul [Mon, 24 Nov 2008 16:25:05 +0000 (09:25 -0700)]
mesa: check that varying variable qualifiers agree
Brian Paul [Mon, 24 Nov 2008 16:13:14 +0000 (09:13 -0700)]
mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()
Brian Paul [Mon, 24 Nov 2008 16:05:49 +0000 (09:05 -0700)]
mesa: set flags for varying vars
Brian Paul [Mon, 24 Nov 2008 16:04:52 +0000 (09:04 -0700)]
mesa: rename program parameter flags to match other Mesa conventions
Brian Paul [Mon, 24 Nov 2008 16:04:11 +0000 (09:04 -0700)]
mesa: copy Flags in _mesa_clone_parameter_list()
Brian Paul [Mon, 24 Nov 2008 16:03:47 +0000 (09:03 -0700)]
mesa: dump/debug varying vars list
Brian Paul [Mon, 24 Nov 2008 15:43:38 +0000 (08:43 -0700)]
mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation
Plus, update the print/debug code.
Brian Paul [Mon, 24 Nov 2008 15:33:49 +0000 (08:33 -0700)]
mesa: add Flags field to gl_program_parameter
Only one flag defined so far: PROG_PARAM_CENTROID_BIT
Brian Paul [Mon, 24 Nov 2008 15:14:28 +0000 (08:14 -0700)]
docs: update webmaster email addr
Brian Paul [Sat, 22 Nov 2008 00:22:16 +0000 (17:22 -0700)]
mesa: issue error, don't crash, when calling a prototyped, but undefined function
Bug #18659.
Brian Paul [Fri, 21 Nov 2008 21:24:28 +0000 (14:24 -0700)]
mesa: better variable name: s/aux/store/
Brian Paul [Fri, 21 Nov 2008 17:03:19 +0000 (10:03 -0700)]
added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shader
Fragment's red/greenb/blue is a function gl_FragCoord.xyz
Eric Anholt [Fri, 21 Nov 2008 09:09:47 +0000 (17:09 +0800)]
i965: Add support for accelerated CopyTexSubImage.
There were hacks in EmitCopyBlit before to adjust offsets so that y=0 after
the offsets had been adjusted for a negative pitch. It appears that those
hacks were due to an unclear and surprising aspect of the hardware: inverting
the pitch results in the blit into the specified rectangle being inverted,
without the user needing to adjust y and base offset.
Tested with piglit copytexsubimage test on 915GM and GM965. Should fix
serious performance issues with ETQW and other applications.
Eric Anholt [Fri, 21 Nov 2008 04:05:21 +0000 (12:05 +0800)]
intel: Don't glBitmap fallback with scissoring enabled.
The blit bitmap code already handles scissoring. This is a 15-100% speedup on
blender benchmark.blend thanks to avoiding fallbacks. Bug #17951.
Eric Anholt [Fri, 14 Nov 2008 02:32:44 +0000 (18:32 -0800)]
i915: Don't overwrite i915's Viewport function from generic code.
Instead, have i965 and i915 both call the generic function from their Viewport.
Xiang, Haihao [Thu, 20 Nov 2008 08:54:16 +0000 (16:54 +0800)]
mesa: fix shadow sampling unit issue.
texture comparison logic is bypassed if the currently bound texture is not
a depth/depth_stencil texture.
airlied [Thu, 20 Nov 2008 11:27:45 +0000 (21:27 +1000)]
intel: fix i830 comment + backwards VB offsets.
According to Keith the docs have these offsets the other way around
airlied [Thu, 20 Nov 2008 11:14:45 +0000 (21:14 +1000)]
intel: fix i8xx vbo enable bit
airlied [Thu, 20 Nov 2008 08:18:20 +0000 (18:18 +1000)]
intel: add lots of i830 engine to intel_decode debug
Brian Paul [Wed, 19 Nov 2008 23:04:37 +0000 (16:04 -0700)]
mesa: minor comment reformattting
Brian Paul [Wed, 19 Nov 2008 22:08:46 +0000 (15:08 -0700)]
mesa: glsl compiler debug code
RETURN0 macro reports file/line before returning zero.
Brian Paul [Wed, 19 Nov 2008 21:12:25 +0000 (14:12 -0700)]
mesa: rework GLSL array code generation
We now express arrays in terms of indirect addressing. For example:
dst = a[i];
becomes:
MOV dst, TEMP[1 + TEMP[2].y];
At instruction-emit time indirect addressing is converted into ARL/
ADDR-relative form:
ARL ADDR.x, TEMP[2].y;
MOV dst, TEMP[1 + ADDR.x];
This fixes a number of array-related issues. Arrays of arrays and complex
array/struct nesting works now.
There may be some regressions, but more work is coming.
Brian Paul [Fri, 14 Nov 2008 20:19:42 +0000 (13:19 -0700)]
mesa: don't realloc instruction buffer so often
Brian Paul [Fri, 14 Nov 2008 20:19:31 +0000 (13:19 -0700)]
mesa: updated comment
Xiang, Haihao [Wed, 19 Nov 2008 03:22:35 +0000 (11:22 +0800)]
mesa: clamp luminance if needed.
This fixes glReadPixels(GL_LUMINANCE, GL_FLOAT)/glGetTexImage(GL_LUMINANCE, GL_FLOAT) issue
on fixed-point color buffers.
Brian Paul [Fri, 14 Nov 2008 01:18:07 +0000 (18:18 -0700)]
mesa: no longer need Writemask field in GLSL IR nodes
The Swizzle and Size fields carry all the info we need now.
Brian Paul [Fri, 14 Nov 2008 00:02:11 +0000 (17:02 -0700)]
mesa: revamp GLSL instruction emit code
This is a step toward better array handling code. In particular, when more
than one operand of an instruction uses indirect addressing, we'll need some
temporary instructions and registers. By converting IR storage to instruction
operands all in one place (emit_instruction()) we can be smarter about this.
Also, somewhat better handling of dst register swizzle/writemask handling.
This results in tighter writemasks on some instructions which is good for
SOA execution.
And, cleaner instruction commenting with inst_comment().
Next: remove some more dead code and additional clean-ups...
Brian Paul [Thu, 13 Nov 2008 23:37:52 +0000 (16:37 -0700)]
mesa: make writemask_string() non-static
Brian Paul [Thu, 13 Nov 2008 23:31:27 +0000 (16:31 -0700)]
mesa: remove some do-nothing GLSL code
Brian Paul [Thu, 13 Nov 2008 15:47:36 +0000 (08:47 -0700)]
mesa: fix accidental regression in GLSL built-in texture matrix lookup
Was broken by commit
9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
Brian Paul [Thu, 13 Nov 2008 15:46:45 +0000 (08:46 -0700)]
mesa: use the tighter definition of GLSL ftransform() from the gallium branches
Brian Paul [Wed, 12 Nov 2008 23:47:03 +0000 (16:47 -0700)]
mesa: remove unused/obsolete __NormalMatrixTranspose matrix
Brian Paul [Wed, 12 Nov 2008 23:44:47 +0000 (16:44 -0700)]
mesa: fix bug in GLSL built-in matrix state lookup
Brian Paul [Wed, 12 Nov 2008 18:12:10 +0000 (11:12 -0700)]
mesa: tweak program register printing for RelAddr case
Alan Hourihane [Thu, 13 Nov 2008 13:16:03 +0000 (13:16 +0000)]
mesa: fix generation of fixed function state when no vp exists
Eric Anholt [Wed, 12 Nov 2008 21:37:16 +0000 (13:37 -0800)]
i965: Upload state on primitive switch, don't just prepare it.
This was a regression in
59b2c2adbbece27ccf54e58b598ea29cb3a5aa85 that broke
blender, among other apps.
Eric Anholt [Wed, 12 Nov 2008 21:34:20 +0000 (13:34 -0800)]
i965: Fix VB refcount leak on aperture overflow.
Eric Anholt [Tue, 4 Nov 2008 20:34:29 +0000 (12:34 -0800)]
Add glsync demo program from jbarnes for testing vblank synchronization.
Eric Anholt [Mon, 3 Nov 2008 02:50:59 +0000 (18:50 -0800)]
i965: Fix up VS max_threads for G4X and removing a magic number.
As far as I can read in the docs, VS threads can be 1:1 with the pairs of
VUE handles allocated for them. Also, G4X can run twice as many threads as
before (though we won't unless the we bump the preferred URB entries for VS).
Eric Anholt [Mon, 3 Nov 2008 02:49:33 +0000 (18:49 -0800)]
i965: Fix up SF max_threads.
We were dividing the number of URB entries by two to get number of threads,
which looks suspiciously like a copy'n'paste-o from brw_vs_state.c. Also, the
maximum number of threads is 24, not 12.
Eric Anholt [Mon, 3 Nov 2008 02:43:10 +0000 (18:43 -0800)]
i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.
The clip thread could potentially deadlock when processing tristrips since
being moved back to dual-thread mode, as the two threads could each have 4 VUEs
referenced and not be able to allocate another one since SF processing
wasn't able to continue (needing 5 entries before it freed 2).
In constrained URB mode, similar deadlock could even have occurred with
polygons (so we cut back max_threads if we can't handle it any primitive type).
Eric Anholt [Mon, 3 Nov 2008 02:42:17 +0000 (18:42 -0800)]
i965: Update WM maximum threads for G4X.
Eric Anholt [Mon, 3 Nov 2008 02:48:25 +0000 (18:48 -0800)]
i965: Add a big comment explaining my understanding of URB management.
It shouldn't offer anything new over what's in the docs (except for G4X notes),
but here it's all in one place.
Kristian Høgsberg [Wed, 12 Nov 2008 20:24:45 +0000 (15:24 -0500)]
glFlush before CopySubBuffer, fix coordinates and extension name typo.
Hanno Böck [Wed, 12 Nov 2008 13:56:42 +0000 (06:56 -0700)]
glx: fix xcb build
Brian Paul [Tue, 11 Nov 2008 21:33:11 +0000 (14:33 -0700)]
mesa: fix version check in dinoshade.c
Brian Paul [Tue, 11 Nov 2008 17:47:10 +0000 (10:47 -0700)]
mesa: allow relative indexing into all register files and indirect dst register indexing
Kristian Høgsberg [Tue, 11 Nov 2008 18:39:52 +0000 (13:39 -0500)]
Don't mess with emacs tab width.
Xiang, Haihao [Tue, 11 Nov 2008 05:42:13 +0000 (13:42 +0800)]
intel: reset cliprect_mode to IGNORE_CLIPRECTS.
This ensures all batchbuffers have a same cliprect mode after calling
_intel_batchbuffer_flush even if there aren't invalid commands in the
current batch buffer. (fix bug#18362).
Xiang, Haihao [Tue, 11 Nov 2008 05:36:32 +0000 (13:36 +0800)]
mesa: restore the negate flag of dots in build_lighting.
Dots is re-used if more than one light is enabled. Previously
the negate flag of dots may affect next light.
Xiang, Haihao [Tue, 11 Nov 2008 05:16:20 +0000 (13:16 +0800)]
mesa: update new state for RasterPos like other operations.
This fixes a lighting issue when drawing a bitmap.
Brian [Tue, 11 Nov 2008 03:15:28 +0000 (20:15 -0700)]
mesa: new _mesa_is_pow_two() function
Brian Paul [Mon, 10 Nov 2008 23:38:47 +0000 (16:38 -0700)]
mesa: restore glapi/ prefix on #include
Brian Paul [Mon, 10 Nov 2008 21:42:02 +0000 (14:42 -0700)]
mesa: fix some misc breakage caused by editing auto-generated files rather than the python generators
Specifically:
#include "glapitable.h" in src/mesa/main/glapi/dispatch.h
Call _mesa_bsearch() in src/mesa/main/enums.c.
Brian Paul [Mon, 10 Nov 2008 21:27:42 +0000 (14:27 -0700)]
GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()
See bug 18445.
When getting array results, __glXReadReply() always reads a multiple of
four bytes. This can cause writing to invalid memory when 'n' is not a
multiple of four.
Special-case the glAreTexturesResident() functions now.
To fix the bug, we use a temporary buffer that's a multiple of four bytes
in length.
NOTE: this commit also reverts part of commit
919ec22ecf72aa163e1b97d8c7381002131ed32c
(glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which
directly edited the indirect.c file rather than the python generator!
I'm not repairing that issue at this time.
Brian Paul [Mon, 10 Nov 2008 19:37:08 +0000 (12:37 -0700)]
dri: alloc __DRIscreen object with calloc()
Brian Paul [Mon, 10 Nov 2008 19:33:17 +0000 (12:33 -0700)]
mesa: track initialization status of uniform variables. Plus, asst clean-ups.
Brian Paul [Mon, 10 Nov 2008 18:42:42 +0000 (11:42 -0700)]
mesa: initial support for uniform variable initializers.
This lets one specify initial values for uniforms in the code, avoiding
the need to call glUniform() in some cases.
Brian Paul [Mon, 10 Nov 2008 17:45:50 +0000 (10:45 -0700)]
mesa: fix logic error in GLSL linker when looking for main() shaders
Brian Paul [Mon, 10 Nov 2008 17:25:01 +0000 (10:25 -0700)]
mesa: allows 'f' suffix on GLSL float literals
Brian Paul [Mon, 10 Nov 2008 17:21:13 +0000 (10:21 -0700)]
undo accidental changes to multitex.frag shader
Brian [Sat, 8 Nov 2008 17:33:30 +0000 (10:33 -0700)]
mesa: remove OPCODE_INT #define
Brian [Sat, 8 Nov 2008 17:29:03 +0000 (10:29 -0700)]
mesa: use NRM3 in emit_normalize_vec3() when drivers are ready
Brian Paul [Fri, 7 Nov 2008 23:08:21 +0000 (16:08 -0700)]
mesa: add support for 'centroid' qualifier in GLSL 1.20
Brian Paul [Fri, 7 Nov 2008 22:51:10 +0000 (15:51 -0700)]
mesa: add support for 'invariant' keyword for GLSL 1.20
Brian Paul [Fri, 7 Nov 2008 21:28:00 +0000 (14:28 -0700)]
mesa: reformat comments, rewrap lines, etc for a little better readability
Brian Paul [Fri, 7 Nov 2008 19:59:36 +0000 (12:59 -0700)]
mesa: forgot sqrt in NRM3/4 instructions
Brian Paul [Fri, 7 Nov 2008 19:59:08 +0000 (12:59 -0700)]
mesa: fix opcode table order bug
Brian Paul [Fri, 7 Nov 2008 16:49:26 +0000 (09:49 -0700)]
mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted yet though)
Brian Paul [Fri, 7 Nov 2008 16:41:00 +0000 (09:41 -0700)]
mesa: added DP2, DP2A instructions
Brian Paul [Fri, 7 Nov 2008 16:33:55 +0000 (09:33 -0700)]
mesa: added AND/OR/NOT/XOR instructions
Brian Paul [Fri, 7 Nov 2008 16:06:09 +0000 (09:06 -0700)]
mesa: include shader/prog_instruction.h
Seems to fix a mysteriously missing build dependency.
Brian Paul [Fri, 7 Nov 2008 15:51:31 +0000 (08:51 -0700)]
mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.
We may emit these instructions from GLSL instead of DP3/RCP/MUL.
Also, implement SSG (set sign) instruction in the interpreter.
Xiang, Haihao [Fri, 7 Nov 2008 06:58:04 +0000 (14:58 +0800)]
mesa: use _bfc0 instead of _col0 when building back face lighting.
Brian Paul [Fri, 7 Nov 2008 00:14:33 +0000 (17:14 -0700)]
mesa: rename OPCODE_INT -> OPCODE_TRUNC
Trunc is a more accurate description; there's no type conversion involved.
Brian Paul [Thu, 6 Nov 2008 22:04:11 +0000 (15:04 -0700)]
mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called. program->TextureUsed[] will then be correct for state
validation.
Xiang, Haihao [Thu, 6 Nov 2008 07:25:55 +0000 (15:25 +0800)]
i965: Always check vertex program.
Now i965 also uses the vertex program created by Mesa Core, but this vertex program
is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex
program is updated or not. This fixes broken demo cubemap.