José Fonseca [Tue, 25 Nov 2014 23:06:25 +0000 (23:06 +0000)]
mapi/glapi: Fix dll linkage of GLES1 symbols.
This fixes several MSVC warnings like:
warning C4273: 'glClearColorx' : inconsistent dll linkage
In fact, we should avoid using `declspec(dllexport)` altogether, and use
exclusively the .DEF instead, which gives more precise control of which
symbols must be exported, but all the public GL/GLES headers practically
force us to pick between `declspec(dllexport)` or
`declspec(dllimport)`.
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Tue, 25 Nov 2014 23:04:05 +0000 (23:04 +0000)]
util/u_snprintf: Don't redefine HAVE_STDINT_H as 0.
We now always guarantee availability of stdint.h on MSVC -- if MSVC
doesn't supply one we use our own.
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Tue, 25 Nov 2014 23:11:43 +0000 (23:11 +0000)]
gallivm: Removed unused variable.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Tue, 25 Nov 2014 23:03:02 +0000 (23:03 +0000)]
draw,gallivm,llvmpipe: Avoid implicit casts of 32-bit shifts to 64-bits.
Addresses MSVC warnings "result of 32-bit shift implicitly converted to
64 bits (was 64-bit shift intended?)", which can often be symptom of
bugs, but in these cases were all benign.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Tue, 25 Nov 2014 22:15:40 +0000 (22:15 +0000)]
scons: Generate SSE2 floating-point arithmetic.
- SSE2 is available on all x86 processors we care about.
- It's recommended by Intel:
https://software.intel.com/en-us/blogs/2012/09/26/gcc-x86-performance-hints
- And has been the default since MSVC 2012:
http://msdn.microsoft.com/en-us/library/7t5yh4fd(v=vs.110).aspx
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
José Fonseca [Tue, 25 Nov 2014 22:11:42 +0000 (22:11 +0000)]
scons: Remove dead code/comments.
- Remove no-op if-clause.
- -mstackrealign has been enabled again on MinGW for quite some time and
appears to work alright nowadays.
- Drop -mmmx option as it is implied my -msse, and we don't use MMX
intrinsics anyway.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Axel Davy [Mon, 24 Nov 2014 23:38:13 +0000 (00:38 +0100)]
st/nine: fix formatting in query9 (cosmetic)
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 24 Nov 2014 23:38:10 +0000 (00:38 +0100)]
st/nine: Fix setting of the shift modifier in nine_shader
It is an sint_4, but it was stored in a uint_8...
The code using it was acting as if it was signed.
Problem found thanks to Coverity
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
David Heidelberg [Mon, 24 Nov 2014 23:38:09 +0000 (00:38 +0100)]
st/nine: remove unused pipe_viewport_state::translate[3] and scale[3]
2efabd9f5a711a7f6cd1846630244b7814bf25b3 removed them as unused.
This caused random memory overwrites (reported by Coverity).
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
Axel Davy [Mon, 24 Nov 2014 23:38:08 +0000 (00:38 +0100)]
st/nine: fix wrong variable reset
Error detected by Coverity (COPY_PASTE_ERROR)
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
David Heidelberg [Mon, 24 Nov 2014 23:38:07 +0000 (00:38 +0100)]
st/nine: return GetAvailableTextureMem in bytes as expected (v2)
PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes,
so need to converted it to bytes.
Fixed Warframe memory detection.
v2: also prepare for cards with more than 4GB memory
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
Axel Davy [Mon, 24 Nov 2014 23:38:06 +0000 (00:38 +0100)]
st/nine: Add pool check to SetTexture (v2)
D3DPOOL_SCRATCH is disallowed according to spec.
D3DPOOL_SYSTEMMEM should be allowed but we don't handle it right for now.
v2: Fixes segfault in SetTexture when unsetting the texture
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 24 Nov 2014 23:38:05 +0000 (00:38 +0100)]
st/nine: propertly declare constants (v2)
Fixes "Error : CONST[20]: Undeclared source register" when running
dx9_alpha_blending_material. Also artifacts on ilo.
v2: also remove unused MISC_CONST
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Stanislaw Halik [Mon, 24 Nov 2014 23:38:04 +0000 (00:38 +0100)]
st/nine: call DBG() at more external entry points
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>
Axel Davy [Mon, 24 Nov 2014 23:38:03 +0000 (00:38 +0100)]
st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
This patch moves the data field from Resource9 to Surface9 and cleans
D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast.
It also removes in Texture9 some code written to support importing
and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't
the design required to support the feature and wasn't used.
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 24 Nov 2014 23:38:02 +0000 (00:38 +0100)]
st/nine: Rework Basetexture9 and Resource9.
Instead of having parts of the structures initialised by the parents,
have them initialised by the children.
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 24 Nov 2014 23:38:01 +0000 (00:38 +0100)]
st/nine: clean device9ex.
Pass ex specific parameters as arguments to device9 ctor instead
of passing them by filling the structure.
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Emil Velikov [Sat, 22 Nov 2014 04:23:05 +0000 (04:23 +0000)]
nine: the .pc file should not follow mesa version
The version provided by it should be the same as the one
provided/handled by the module. Add the missing tiny version.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
Emil Velikov [Mon, 10 Nov 2014 18:59:34 +0000 (18:59 +0000)]
auxiliary/vl: rework the build of the VL code
Rather than shoving all the VL code for non-VL targets, increasing
their size, just split it out and use it when needed. This gives us
the side effect of building vl_winsys_dri.c once, dropping a few
automake warnings, and reducing the size of the dri modules as below
text data bss dec hex filename
5850573 187549
1977928 8016050 7a50b2 before/nouveau_dri.so
5508486 187100 391240
6086826 5ce0aa after/nouveau_dri.so
The above data is for a nouveau + swrast + kms_swrast 'megadriver'.
v2: Do not include the vl sources in the auxiliary library.
v3: Rebase. Add nine.
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sun, 9 Nov 2014 04:44:16 +0000 (04:44 +0000)]
auxiliary/vl: split the vl sources list into VL_SOURCES
With follow up commit we'll split vl static lib from the auxiliary one,
and choose the appropriate vl (galliumvl or galliumvl_stub) for the
respective targets to link against.
v2: Rebase.
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sun, 9 Nov 2014 04:44:15 +0000 (04:44 +0000)]
auxiliary/vl: add galliumvl_stub.la
Will be used by the non-VL targets, to stub out the functions called
by the drivers. The entry point to those are within the VL
state-trackers, yet the compiler cannot determine that at link time.
Thus we'll need to stub them out to prevent unresolved symbols in the
dri, egl, gbm and pipe-loader targets.
v2: Rebase.
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sun, 9 Nov 2014 04:44:14 +0000 (04:44 +0000)]
automake: rework VL dependency tracking
Set a single VL_{CFLAG,LIBS} for xcb and friends, and let each target
check for it's relevant library alone. Required as with follow up
commits we'll build aux/vl into a separate module, which needs VL_CFLAGS
Cleanup add a couple of explicit LIBDRM_LIBS linking, as aux/vl itself
requires libdrm, despite that LIBDRM_{RADEON,NOUVEAU...} may provide it
as well.
v2: Rebase. Make sure st/xvmc programs work.
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sun, 9 Nov 2014 04:44:13 +0000 (04:44 +0000)]
configure: check the package version when auto-detecting the VL targets
Or we might end up where automatically enable the build, only to error
out a couple of lines after that.
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Siavash Eliasi [Sat, 8 Nov 2014 08:35:05 +0000 (12:05 +0330)]
mesa: Permanently enable features supported by target CPU at compile time.
This will remove the need for unnecessary runtime checks for CPU features if
already supported by target CPU, resulting in smaller and less branchy code.
V2:
- Removed the SSSE3 related part for the not yet merged patch.
- Avoiding redefinition of macros.
Tested-by: David Heidelberg <david@ixit.cz>
Emil Velikov [Mon, 24 Nov 2014 01:48:39 +0000 (01:48 +0000)]
docs: add relnotes template for 10.5.0
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Timothy Arceri [Tue, 18 Nov 2014 10:58:11 +0000 (21:58 +1100)]
util: update hash type comments
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Fri, 15 Aug 2014 22:03:44 +0000 (15:03 -0700)]
i965/vec4: Handle destination writemasks in VEC4_OPCODE_PACK_BYTES.
Since pack_bytes expands to two mov(4) align1 instructions, we can't use
swizzles directly. For an instruction like
pack_bytes m4.y:UD, vgrf13.xyzw:UD
we can write into the .y component by settings the offset based on the
swizzle.
Also while we're doing this, we can set the dependency control hints
properly, so that a series of pack_bytes writing into separate
components of a register can issue without blocking.
Matt Turner [Mon, 10 Mar 2014 21:11:05 +0000 (14:11 -0700)]
i965/vec4: Optimize packSnorm4x8().
Reduces the number of instructions needed to implement packSnorm4x8()
from 13 -> 7.
Matt Turner [Mon, 10 Mar 2014 20:27:46 +0000 (13:27 -0700)]
i965/vec4: Optimize packUnorm4x8().
Reduces the number of instructions needed to implement packUnorm4x8()
from 11 -> 6.
Matt Turner [Mon, 10 Mar 2014 20:26:30 +0000 (13:26 -0700)]
i965/vec4: Add VEC4_OPCODE_PACK_4_BYTES.
Will be used by emit_pack_{s,u}norm_4x8().
Matt Turner [Mon, 10 Mar 2014 03:22:23 +0000 (20:22 -0700)]
i965/vec4: Optimize unpackSnorm4x8().
Reduces the number of instructions needed to implement unpackSnorm4x8()
from 16 -> 6.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Sun, 9 Mar 2014 01:29:33 +0000 (17:29 -0800)]
i965/vec4: Optimize unpackUnorm4x8().
Reduces the number of instructions needed to implement unpackUnorm4x8()
from 11 -> 4.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Sun, 9 Mar 2014 01:22:22 +0000 (17:22 -0800)]
i965/vec4: Add vector float immediate infrastructure.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Sun, 9 Mar 2014 01:25:34 +0000 (17:25 -0800)]
i965/fs: Add vector float immediate infrastructure.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Sun, 9 Mar 2014 01:18:26 +0000 (17:18 -0800)]
i965: Disassemble vector float immediates properly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Matt Turner [Fri, 24 Oct 2014 18:42:21 +0000 (11:42 -0700)]
i965: Add unit test for float <-> VF conversions.
Using Eric's original VF -> float conversion code to initialize the
table.
Matt Turner [Thu, 3 Apr 2014 21:59:26 +0000 (14:59 -0700)]
i965: Add functions to convert float <-> VF.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Mon, 24 Nov 2014 20:44:19 +0000 (09:44 +1300)]
i965/Gen6-7: Do not replace texcoords with point coord if not drawing points
Fixes broken rendering in Windows-based QtQuick2 apps run through Wine.
This library sets all texture units' GL_COORD_REPLACE, leaves point
sprite mode enabled, and then draws a triangle fan.
Will need a slightly different fix for Gen4-5, but I don't have my old
machines in a usable state currently.
V2: - Simplify patch -- the real changes are no longer duplicated across
the Gen6 and Gen7 atoms.
- Also don't clobber attr overrides -- which matters on Haswell too,
and fixes the other half of the problem
- Fix newly-introduced warnings
V3: - Use BRW_NEW_GEOMETRY_PROGRAM and brw->geometry_program rather than
core flag and state; keep the state flags in order.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84651
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 22 Nov 2014 22:14:05 +0000 (14:14 -0800)]
glsl: Make lower_constant_arrays_to_uniforms require dereferences.
Ilia noticed that my lowering pass was converting the constant array
used by textureGatherOffsets' offsets parameter to a uniform. This
broke textureGather for Nouveau, and is generally a horrible plan,
since it violates the GLSL constraint that offsets must be an
immediate constant.
When I wrote this pass, I neglected to consider whole array assignment.
I figured opt_array_splitting would handle constant indexing, so this
pass was really about fixing variable indexing.
textureGatherOffsets is an example of whole array access that we really
don't want to touch. Whole array copies don't appear to benefit from
this either - they're most likely initializers for temporary arrays
which are going to be mutated anyway. Since you're copying, you may
as well copy from immediates, not uniforms.
This patch makes the pass look for ir_dereference_arrays of
ir_constants, rather than looking for any ir_constant directly.
This way, it ignores whole array assignment.
No shader-db changes or Piglit regressions on Haswell. Some Piglit
tests generate different code (fixing textureGatherOffsets on Nouveau).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Mon, 24 Nov 2014 07:39:34 +0000 (23:39 -0800)]
i965: Precompile ARB programs.
We already precompile GLSL programs; it seems logical to precompile ARB
programs as well. We just never hooked it up.
This also makes the programs compile even if no drawing occurs, which is
useful for shader-db.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Mon, 24 Nov 2014 07:46:39 +0000 (23:46 -0800)]
i965: Make precompile functions accessible from C.
Previously, the prototypes for brw_vs/gs/fs_precompile were scattered
between brw_vs.h (C), brw_gs.h (C), and brw_fs.h (C++ only). Also,
brw_fs_precompile had C++ linkage, while the others were C.
This patch moves all the prototypes to a central location (brw_shader.h)
and makes brw_fs_precompile have C linkage.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Mon, 24 Nov 2014 07:26:00 +0000 (23:26 -0800)]
i965: Pass gl_program pointers into precompile functions.
We'd like to do precompiling for ARB vertex and fragment programs,
which only have gl_program structures - gl_shader_program is NULL.
This patch makes the various precompile functions take a gl_program
parameter directly, rather than accessing it via gl_shader_program.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Mon, 24 Nov 2014 07:08:10 +0000 (23:08 -0800)]
i965: Move brw->precompile checks out a level.
brw_shader_precompile should just do a precompile; it makes more sense
for the caller to decide whether we should do one. Simpler.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Roland Scheidegger [Mon, 24 Nov 2014 22:38:32 +0000 (23:38 +0100)]
llvmpipe: (trivial) remove redundant util_cpu_detect() call in lp_test_main
Already called earlier.
Roland Scheidegger [Mon, 24 Nov 2014 22:32:12 +0000 (23:32 +0100)]
llvmpipe: fix lp_test_arit denorm handling
llvmpipe disables denorms on purpose (on x86/sse only), because denorms are
generally neither required nor desired for graphic apis (and in case of d3d10,
they are forbidden).
However, this caused some arithmetic tests using denorms to fail on some
systems, because the reference did not generate the same results anymore.
(It did not fail on all systems - behavior of these math functions is sort
of undefined when called with non-standard floating point mode, hence the
result differing depending on implementation and in particular the sse
capabilities.)
So, for the reference, simply flush all (input/output) denorms manually
to zero in this case.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=67672.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Mon, 24 Nov 2014 23:22:25 +0000 (15:22 -0800)]
nouveau: Fix build after STR/BRA opcode dropping.
I missed these while git grepping for users of the dead opcodes. Sigh,
macros.
Eric Anholt [Thu, 13 Nov 2014 00:39:49 +0000 (16:39 -0800)]
mesa: Drop unused NV_fragment_program opcodes.
The extension itself was deleted 2 years ago. There are still some
prog_instruction opcodes from NV_fp that exist because they're used by
ir_to_mesa.cpp, though.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Roamnick <ian.d.romanick@intel.com>
Eric Anholt [Thu, 13 Nov 2014 00:35:05 +0000 (16:35 -0800)]
mesa: Drop unused SFL/STR opcodes.
They're part of NV_vertex_program2, which I'm pretty sure we're never
going to support.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Roamnick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 12 Nov 2014 22:23:59 +0000 (14:23 -0800)]
gallium: Drop the unused CND opcode.
Nothing in the tree generates it.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Wed, 12 Nov 2014 22:51:22 +0000 (14:51 -0800)]
gallium: Drop unused BRA opcode.
Never generated, and implemented in only nvfx vertprog.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Wed, 12 Nov 2014 22:36:19 +0000 (14:36 -0800)]
gallium: Drop the unused SFL/STR opcodes.
Nothing generated them.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Wed, 12 Nov 2014 22:32:13 +0000 (14:32 -0800)]
gallium: Drop the unused RFL opcode.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Wed, 12 Nov 2014 22:30:03 +0000 (14:30 -0800)]
gallium: Drop unused X2D opcode.
Nothing in the tree generates it.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Thu, 13 Nov 2014 18:08:02 +0000 (10:08 -0800)]
gallium: Drop the unused ARA opcode.
Nothing in the tree generated it.
v2: Only drop ARA, not ARR as well.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com> (v2)
Eric Anholt [Wed, 12 Nov 2014 21:27:49 +0000 (13:27 -0800)]
gallium: Drop the unused RCC opcode.
Nothing in the tree generated it.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Wed, 12 Nov 2014 21:13:59 +0000 (13:13 -0800)]
gallium: Drop the NRM and NRM4 opcodes.
They weren't generated in tree, and as far as I know all hardware had to
lower it to a DP, RSQ, MUL.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Eric Anholt [Wed, 12 Nov 2014 21:40:50 +0000 (13:40 -0800)]
ilo: Drop the explicit intialization of gaps in TGSI opcodes.
The nice thing about the good way of initializing arrays like this is that
you don't need to initialize everything in order, or even everything at
all. Taking advantage of that only needs a tiny fixup to deal with the
default NULL value of the pointers.
I haven't dropped the initialization of opcodes that exist and are unsupported.
Eric Anholt [Wed, 12 Nov 2014 21:28:07 +0000 (13:28 -0800)]
r300: Drop the "/* gap */" notes.
This switch statement's code structure isn't dependent on the numbers of
the opcodes at all.
Eric Anholt [Wed, 12 Nov 2014 21:24:59 +0000 (13:24 -0800)]
r600: Drop the "/* gap */" notes.
These are obviously the gaps already, due to the bare numbers with
unsupported implementations.
This makes inserting new gaps less irritating.
Jose Fonseca [Thu, 20 Nov 2014 22:25:30 +0000 (14:25 -0800)]
nine: Drop use of TGSI_OPCODE_CND.
This was the only state tracker emitting it, and hardware was just having
to lower it anyway (or failing to lower it at all).
v2: Extracted from a larger patch by Jose (which also dropped DP2A), fixed
to actually not reference TGSI_OPCODE_CND. Change by anholt.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
Jose Fonseca [Thu, 20 Nov 2014 22:21:04 +0000 (14:21 -0800)]
nine: Don't reference the dead TGSI_OPCODE_NRM.
The translation is lowering it to not using TGSI_OPCODE_NRM, anyway.
v2: Extracted from a larger patch by Jose that also dropped DP2A usage.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
Eric Anholt [Thu, 20 Nov 2014 22:17:07 +0000 (14:17 -0800)]
nine: Don't use the otherwise-dead SFL opcode in an unreachable path.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
Matt Turner [Fri, 21 Nov 2014 23:07:57 +0000 (15:07 -0800)]
i965/gen6/gs: Don't declare a src_reg with struct.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 21 Nov 2014 23:04:02 +0000 (15:04 -0800)]
i965/disasm: Fix all32h/any32h predicate disassembly.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Matt Turner [Fri, 21 Nov 2014 22:53:20 +0000 (14:53 -0800)]
glsl: Fix tautological comparison.
Caught by clang.
warning: comparison of constant -1 with expression of type
'ir_texture_opcode' is always false
[-Wtautological-constant-out-of-range-compare]
if (op == -1)
~~ ^ ~~
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 21 Nov 2014 22:29:41 +0000 (14:29 -0800)]
util: Prefer atomic intrinsics to inline assembly.
Cuts a little more than 1k of .text size from i915g.
This was previously done in commit
5f66b340 and subsequently reverted in
commit
3661f757 after bug 30514 was filed. I believe the cause of bug
30514 wasn't anything related to cross compiling, but rather that the
toolchain used defaulted to -march=i386, and i386 doesn't have the
CMPXCHG or XADD instructions used to implement the intrinsics.
So we reverted a patch that improved things so that we didn't break
compilation for a platform that never could have worked anyway.
Matt Turner [Fri, 21 Nov 2014 21:50:14 +0000 (13:50 -0800)]
util: Implement assume() for clang.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Matt Turner [Fri, 21 Nov 2014 20:20:53 +0000 (12:20 -0800)]
i965: Don't overwrite the math function with conditional mod.
Ben was asking about the undocumented restriction that the math
instruction cannot use the dependency control hints. I went to reconfirm
and disabled the is_math() check in opt_set_dependency_control() and saw
that the disassembled math instructions with dependency hints had a
bogus math function. We were mistakenly overwriting it by setting an
empty conditional mod.
Unfortunately, this wasn't the cause of the aforementioned problem (I
reproduced it). This bug is benign, since we don't set dependeny hints
on math instructions -- but maybe some day.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 21 Nov 2014 20:34:22 +0000 (12:34 -0800)]
i965: Assert that math instructions don't have conditional mod.
The math function field is at the same location as conditional mod.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Nov 2014 22:23:27 +0000 (14:23 -0800)]
glsl: Remove unused ast copy constructors.
These were added in commits
a760c738 and
43757135 to be used in
implementing C-style aggregate initializers (commit
1b0d6aef). Paul
rewrote that code in commit
0da1a2cc to use GLSL types, rather than
AST types, leaving these copy constructors unused.
Tested by making them private and providing no definition.
Matt Turner [Sat, 19 Jul 2014 04:44:38 +0000 (21:44 -0700)]
glapi: Remove dead gl_offsets.py.
Dead since commit
07b85457.
Matt Turner [Sat, 19 Jul 2014 04:37:03 +0000 (21:37 -0700)]
glapi: Remove dead extension_helper.py.
Dead since commit
3d16088f.
Eric Anholt [Fri, 21 Nov 2014 03:44:15 +0000 (19:44 -0800)]
vc4: Fix some inconsistent indentation.
Eric Anholt [Fri, 21 Nov 2014 03:43:07 +0000 (19:43 -0800)]
vc4: Don't forget to actually connect the fence code.
I thought I'd tested this.
Eric Anholt [Fri, 21 Nov 2014 03:41:26 +0000 (19:41 -0800)]
vc4: Add a note about a piece of errata I've learned about.
Right now in my environment I've only got a small CMA area, so this
constraint ends up holding.
Chris Forbes [Mon, 24 Nov 2014 08:44:38 +0000 (21:44 +1300)]
mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose
This was just returning the same value as GL_CURRENT_MATRIX_ARB.
Spotted while investigating something else in apitrace.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Tue, 18 Nov 2014 08:15:05 +0000 (21:15 +1300)]
glsl: Generate unique names for each const array lowered to uniforms
Uniform names (even for hidden uniforms) are required to be unique; some
parts of the compiler assume they can be looked up by name.
Fixes the piglit test: tests/spec/glsl-1.20/linker/array-initializers-1
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Tue, 18 Nov 2014 08:15:06 +0000 (21:15 +1300)]
i965: Handle nested uniform array indexing
When converting a uniform array reference to a pull constant load, the
`reladdr` expression itself may have its own `reladdr`, arbitrarily
deeply. This arises from expressions like:
a[b[x]] where a, b are uniform arrays (or lowered const arrays),
and x is not a constant.
Just iterate the lowering to pull constants until we stop seeing these
nested. For most shaders, there will be only one pass through this loop.
Fixes the piglit test:
tests/spec/glsl-1.20/linker/double-indirect-1.shader_test
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Dave Airlie [Wed, 19 Nov 2014 00:17:35 +0000 (10:17 +1000)]
r600g: do all CUBE ALU operations before gradient texture operations (v2.1)
This moves all the CUBE section above the gradients section,
so that the gradient emission happens on one block which
is what sb/hardware expect.
v2: avoid changes to bytecode by using spare temps
v2.1: shame gcc, oh the shame. (uninit var warnings)
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 18 Nov 2014 22:46:03 +0000 (08:46 +1000)]
r600: fix texture gradients instruction emission (v2)
The piglit tests were failing, and it appeared to be SB
optimising out things, but Glenn pointed out the gradients
are meant to be clause local, so we should emit the texture
instructions in the same clause. This moves things around
to always copy to a temp and then emit the texture clauses
for H/V.
v2: Glenn pointed out we could get another ALU fetch in
the wrong place, so load the src gpr earlier as well.
Fixes at least:
./bin/tex-miplevel-selection textureGrad 2D
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Sat, 15 Nov 2014 20:43:22 +0000 (15:43 -0500)]
nv50,nvc0: buffer resources can be bound as other things down the line
res->bind is not an indicator of how the resource is currently bound.
buffers can be rebound across different binding points without changing
underlying storage.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Tue, 14 Oct 2014 03:50:17 +0000 (23:50 -0400)]
nv50,nvc0: actually check constbufs for invalidation
The number of vertex buffers has nothing to do with the number of bound
constbufs.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sun, 23 Nov 2014 17:17:26 +0000 (12:17 -0500)]
nv50/ir: set neg modifiers on min/max args
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=86618
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Chris Forbes [Sun, 23 Nov 2014 00:31:10 +0000 (13:31 +1300)]
mesa: Fix function name in GetActiveUniformName error
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Stéphane Marchesin [Sat, 22 Nov 2014 08:11:40 +0000 (00:11 -0800)]
i915g: Fallback copy_render for ZS formats
These don't work out of the box, need more work, maybe with a proxy
format?
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Stéphane Marchesin [Sat, 22 Nov 2014 08:11:21 +0000 (00:11 -0800)]
i915g: Add back 4444 and 5551 formats
Now that we have the transfers working, we can re-add those formats.
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Stéphane Marchesin [Sat, 22 Nov 2014 08:10:50 +0000 (00:10 -0800)]
i915g: Don't limit blitter to POT textures
Now that we have NPOT support for u_blitter, there is no reason to
limit this any longer.
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Stéphane Marchesin [Sat, 22 Nov 2014 08:10:23 +0000 (00:10 -0800)]
i915g: Align all texture dimensions to the next POT
This creates a usable layout for all NPOT textures. Of course these
still have lots of limitations, but at least we can render to a
level.
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Stéphane Marchesin [Sat, 22 Nov 2014 08:10:00 +0000 (00:10 -0800)]
i915g: Fix typos
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Stéphane Marchesin [Sat, 22 Nov 2014 08:09:24 +0000 (00:09 -0800)]
i915g: Fix maxlod computation.
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Stéphane Marchesin [Sat, 22 Nov 2014 08:08:56 +0000 (00:08 -0800)]
i915g: Fix offset for level != 0
For NPOT texture layouts, we want to be able to access texture levels
other than 0 directly. Since the hw doesn't support that, We do it by
adding the offset directly.
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Stéphane Marchesin [Sat, 22 Nov 2014 08:08:24 +0000 (00:08 -0800)]
i915g: Don't write constants past I915_MAX_CONSTANT
This happens with glsl-convolution-1, where we have 64 constants. This
doesn't make the test pass (we don't have 64 constants anyway, only
32) but this prevents it from crashing.
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Stéphane Marchesin [Sat, 22 Nov 2014 08:07:52 +0000 (00:07 -0800)]
i915g: Don't hardcode array size for phase count
This is an array of temp registers, so use I915_MAX_TEMPORARY for the size.
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
David Heidelberg [Sat, 22 Nov 2014 04:29:00 +0000 (04:29 +0000)]
draw: allow LLVM use on non-SSE2 X86 cpus
This patch remove workaround related to LLVM < 3.2 bug.
Original bug has been closed as fixed in 2011.
At this moment gallium requires LLVM 3.3 (2013).
LLVM has been tested without SSE2 support in commit
ca70de9bd20bc4a11b2d2d368e0cc1f49527a947 and removed after requiring
LLVM 3.3 in commit
013ff2fae13da41c2f5619c4698b0a7b5aa6a06d
Original LLVM bug: http://llvm.org/bugs/show_bug.cgi?id=6960
Signed-off-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Emil Velikov [Sat, 22 Nov 2014 04:26:06 +0000 (04:26 +0000)]
docs: add news item and link release notes for mesa 10.3.4
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sat, 22 Nov 2014 03:51:18 +0000 (03:51 +0000)]
docs: Add sha256 sums for the 10.3.4 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
72c27d7a3acc40b8a77a277f7cd975fb8e60dca5)
Emil Velikov [Sat, 22 Nov 2014 03:31:01 +0000 (03:31 +0000)]
Add release notes for the 10.3.4 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
26c8ecd85dade7be5759c4de0b3916fbc186dc43)
Kenneth Graunke [Fri, 21 Nov 2014 08:55:11 +0000 (00:55 -0800)]
i965: Make Gen4-5 push constants call _mesa_load_state_parameters too.
In commit
5e37a2a4a8a, I made the pull constant code stop calling
_mesa_load_state_parameters() when there were no pull parameters.
This worked fine on Gen6+ because the push constant code also called
it if there were any push constants. However, the Gen4-5 push constant
code wasn't doing this. This patch makes it do so, like the Gen6+ code.
A better long term solution would be to make core Mesa just handle this
for us when necessary.
Fixes around 8766 Piglit tests on Ironlake, and probably Gen4 as well.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Ben Widawsky [Fri, 21 Nov 2014 18:47:41 +0000 (10:47 -0800)]
i965/vec4/gen8: Handle the MUL dest hazard exception
Fix one of the few cases where we can't reliable touch the destination hazard
bits. I am explicitly doing this patch individually so it is easy to backport. I
was tempted to do this patch before the previous patch which reorganized the
code, but I believe even doing that first, this is still easy to backport.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84212
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ben Widawsky [Fri, 21 Nov 2014 18:47:37 +0000 (10:47 -0800)]
i965/vec4: Extract depctrl hazards
Move this to a separate function so that we can begin to add other little
caveats without making too big a mess.
NOTE: There is some desire to improve this function eventually, but we need to
fix a bug first.
v2:
Use const for the inst for the hazard check (Matt)
Invert safe logic to get rid of the double negative (Matt)
Add PRM reference for predicates (Matt)
Add note about empirical evidence for math (Matt)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>