Ian Romanick [Fri, 14 Oct 2011 03:18:31 +0000 (20:18 -0700)]
mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrix
v2: Update a comment block about the different treatment of
location=-1 based on feedback from Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Ian Romanick [Thu, 13 Oct 2011 20:42:56 +0000 (13:42 -0700)]
mesa: Move {split,merge}_location_offset to uniforms.h
Prepend _mesa_uniform_ to the names and rework the calling
convention. The calling convention was changed for a couple reasons.
1. Having a single variable named 'location' have completely different
meanings at different places in the function is confusing. Before
calling split_location_offset the location is the encoded value
returned by glGetUniformLocation. After calling split_location_offset
it's the index of the uniform in the gl_uniform_list::Uniforms array.
2. In a later commit the original value of 'location' is needed after
split_location_offset has been called.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Ian Romanick [Wed, 12 Oct 2011 00:16:18 +0000 (17:16 -0700)]
glsl: Add new structures for tracking uniforms in linked shaders
v2: Update some comments based on feedback from Eric Anholt.
v3: Remove gl_uniform_storage::dirty field. Make
gl_uniform_storage::initialized be bool, and make
gl_uniform_storage::sampler be uint8_t.
v4: Include stdbool.h after Tom Stellard noticed a build failure that
was introduced by the changes in v2. Oops.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Ian Romanick [Wed, 12 Oct 2011 00:02:06 +0000 (17:02 -0700)]
mesa: Make get_uniform available outside compilation unit
Also rename to _mesa_get_uniform.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Ian Romanick [Tue, 11 Oct 2011 23:55:54 +0000 (16:55 -0700)]
mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniformLocationARB
There are cases where we might want to internally query the location
of a uniform in a shader that failed linking.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Ian Romanick [Tue, 11 Oct 2011 23:15:47 +0000 (16:15 -0700)]
linker: Make invalidate_variable_locations available outside the compilation unit
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Ian Romanick [Tue, 11 Oct 2011 23:11:40 +0000 (16:11 -0700)]
glsl: Allow glsl_types.h to be included in C sources
Some C code will want access to the glsl_base_type and
glsl_sampler_dim enums in the near future.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Ian Romanick [Tue, 11 Oct 2011 22:25:00 +0000 (15:25 -0700)]
mesa: Add string_to_uint_map::clear method to clear the map
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Ian Romanick [Tue, 1 Nov 2011 22:11:12 +0000 (15:11 -0700)]
mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCIL
The spec says "Only ClearBufferiv should be used to clear
stencil buffers." and "Only ClearBufferfv should be used to clear
depth buffers." However, on the following page it also says:
"The result of ClearBuffer is undefined if no conversion between
the type of the specified value and the type of the buffer being
cleared is defined (for example, if ClearBufferiv is called for a
fixed- or floating-point buffer, or if ClearBufferfv is called
for a signed or unsigned integer buffer). *This is not an error.*"
Emphasis mine.
Fixes problems with piglit's clearbuffer-invalid-drawbuffer test.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 5 Nov 2011 18:59:12 +0000 (12:59 -0600)]
mesa: fix the selection of soft renderbuffer color formats
This fixes a regression from the recent glReadPixels changes found
with the piglit hiz tests.
Use either MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV for color
buffers depending on endian-ness. Before, the gl_renderbuffer::Format
field was MESA_FORMAT_RGBA8888 but the data was really stored as
MESA_FORMAT_RGBA8888_REV when using a little endian machine.
Getting this right matters now that we can access renderbuffer data
without going through the span functions (namely glReadPixels() +
MapRenderbuffer()).
Brian Paul [Sat, 5 Nov 2011 18:54:06 +0000 (12:54 -0600)]
mesa: remove unneeded soft renderbuffer format-setting code
These vars will just get overwritten when we call _mesa_add_renderbuffer()
anyway. We only need to set the InternalFormat field when we create the
software renderbuffer.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Sat, 5 Nov 2011 16:48:18 +0000 (10:48 -0600)]
mesa: fix comment typo in intel_renderbuffer
Brian Paul [Sat, 5 Nov 2011 16:48:18 +0000 (10:48 -0600)]
intel: update intel_texture_image comment
Brian Paul [Sat, 5 Nov 2011 16:48:18 +0000 (10:48 -0600)]
intel: wrap comment and fix typo
Brian Paul [Sat, 5 Nov 2011 16:48:18 +0000 (10:48 -0600)]
st/mesa: first implementation of Map/UnmapRenderbuffer()
Untested, but also unused at this point.
Brian Paul [Sat, 5 Nov 2011 16:48:18 +0000 (10:48 -0600)]
xlib: implement renderbuffer mapping/unmapping
This fixes the glReadPixels() regression for reading from the front/back
color buffers.
Note, we only allow one mapping of an XImage/Pixmap renderbuffer
at any time. That might need to be revisited in the future.
Brian Paul [Fri, 4 Nov 2011 01:56:51 +0000 (19:56 -0600)]
mesa: check for immutable texture in _mesa_test_texobj_completeness()
One of the points of GL_ARB_texture_storage is to make it impossible
to have malformed mipmap stacks. If we know the texture object is
immutable, we can skip a bunch of size checking.
Brian Paul [Fri, 4 Nov 2011 01:56:51 +0000 (19:56 -0600)]
swrast: update program type assertion
Fixes bogus failed assertion when using NV_fragment_program, such
as with demos/fplight.c
Note: This is a candidate for the 7.11 branch.
Brian Paul [Fri, 4 Nov 2011 01:56:51 +0000 (19:56 -0600)]
st/mesa: clean-up st_translate_interp()
Brian Paul [Mon, 7 Nov 2011 19:28:26 +0000 (12:28 -0700)]
st/mesa: add some null pointer checking to better handle out of memory
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Morgan Armand [Mon, 7 Nov 2011 18:38:32 +0000 (19:38 +0100)]
st/mesa: fix memory leaks
Signed-off-by: Brian Paul <brianp@vmware.com>
Morgan Armand [Mon, 7 Nov 2011 18:38:13 +0000 (19:38 +0100)]
st/mesa: fix indentation
Signed-off-by: Brian Paul <brianp@vmware.com>
Morgan Armand [Mon, 7 Nov 2011 18:37:48 +0000 (19:37 +0100)]
softpipe: fix memory leaks
This series of patches is a splitted version of my previous one, as suggested by Brian.
Signed-off-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Mon, 7 Nov 2011 20:07:44 +0000 (12:07 -0800)]
i965: Fix Sandybridge regression introduced by workaround-free math.
Commit
a73c65c5342bf41fa0dfefe7daa9197ce6a11db4 had a typo which
accidentally enabled the workaround-free Gen7 code on Gen6.
Fixes GPU hangs in anything using pow() or integer division/modulus.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Tue, 18 Oct 2011 19:24:47 +0000 (12:24 -0700)]
i965: Enable faster workaround-free math on Ivybridge.
According to the documentation, Ivybridge's math instruction works in
SIMD16 mode for the fragment shader, and no longer forbids align16 mode
for the vertex shader.
The documentation claims that SIMD16 mode isn't supported for INT DIV,
but empirical evidence shows that it works fine. Presumably the note
is trying to warn us that the variant that returns both quotient and
remainder in (dst, dst + 1) doesn't work in SIMD16 mode since dst + 1
would be sechalf(dst), trashing half your results. Since we don't use
that variant, we don't care and can just enable SIMD16 everywhere.
The documentation also still claims that source modifiers and
conditional modifiers aren't supported, but empirical evidence and
study of the simulator both show that they work just fine.
Goodbye workarounds. Math just works now.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Marek Olšák [Fri, 4 Nov 2011 18:12:16 +0000 (19:12 +0100)]
mesa: add missing checks to compute_version
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fabio Pedretti [Mon, 7 Nov 2011 09:21:38 +0000 (09:21 +0000)]
radeon: cleanup radeon shared code after r300 and r600 classic drivers removal
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Tue, 1 Nov 2011 22:30:52 +0000 (15:30 -0700)]
i965: Fix struct vs class warnings in brw_fs_vector_splitting.cpp.
Makes clang happier.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Dave Airlie [Sun, 6 Nov 2011 20:55:25 +0000 (20:55 +0000)]
llvmpipe: fix typo in the depth sampling aos code.
Just found by reading llvmpipe code for no great reason.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 6 Nov 2011 19:33:00 +0000 (19:33 +0000)]
llvmpipe: enable RGTC after u_format fix.
The two piglit tests pass + render correctly.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 6 Nov 2011 19:32:22 +0000 (19:32 +0000)]
u_format: fix RGTC support in fits 8unorm.
Signed RGTC won't fit in a unorm, so don't allow them.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Chia-I Wu [Sun, 6 Nov 2011 13:59:47 +0000 (06:59 -0700)]
scons: add CPP_SOURCES for nv50/nvc0
Chia-I Wu [Sun, 6 Nov 2011 14:02:04 +0000 (07:02 -0700)]
android: add CPP_SOURCES for nv50/nvc0
Chia-I Wu [Sun, 6 Nov 2011 14:43:32 +0000 (07:43 -0700)]
android: reorder nouveau pipe drivers
To match targerts/dri-nouveau, and to fix a potential
"undefined reference to `nv50_ir::getTargetNVC0(unsigned int)'"
error.
Dave Airlie [Sun, 6 Nov 2011 19:38:50 +0000 (19:38 +0000)]
gl3.txt: update for ARB_texture_storage.
As per Brian's suggestion.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 6 Nov 2011 12:49:21 +0000 (12:49 +0000)]
r600g: add initial linestipple support.
It seems line loop stipple in hardware needs something I don't know, it might
need a proper geometry shader who knows.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Christian Inci [Sun, 6 Nov 2011 07:32:54 +0000 (07:32 +0000)]
gallivm: change sys::getHostTriple to sys::getDefaultTargetTriple for LLVM >= 0x0301
LLVM change r143502
Signed-off-by: José Fonseca <jose.r.fonseca@gmail.com>
Vinson Lee [Fri, 4 Nov 2011 04:10:45 +0000 (21:10 -0700)]
g3dvl: Fix memory leaks on error paths.
Fixes Coverity resource leak defect.
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Fri, 4 Nov 2011 03:55:10 +0000 (20:55 -0700)]
pp: Reorder calloc to avoid memory leak on error path.
Fixes Coverity resource leak defect.
Reviewed-by: Brian Paul <brianp@vmware.com>
Vadim Girlin [Fri, 4 Nov 2011 17:24:03 +0000 (21:24 +0400)]
r600g: move SPI setup to PS setup
SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.
Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.
Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.
New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Vadim Girlin [Sat, 5 Nov 2011 04:48:02 +0000 (08:48 +0400)]
r600g: precalculate semantic indices for SPI setup
There is no need to duplicate semantic mapping which is done in hw, so get
rid of r600_find_vs_semantic_index.
TGSI name/sid pair is mapped to the 8-bit semantic index for SPI.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Matt Turner [Sat, 5 Nov 2011 21:11:59 +0000 (17:11 -0400)]
docs: fix grammar and punctuation in llvmpipe docs.
Dave Airlie [Sat, 5 Nov 2011 17:18:34 +0000 (17:18 +0000)]
gl3.txt: add not of ARB_texture_storage work started.
José Fonseca [Sat, 5 Nov 2011 10:38:16 +0000 (10:38 +0000)]
docs: Update llvmpipe docs.
Recommend LLVM 2.9, it has been working quite well, and unlike earlier
versions, it works out-of-the-box without patches.
Update Windows instructions.
Chia-I Wu [Sat, 5 Nov 2011 07:09:36 +0000 (15:09 +0800)]
configure.ac: gbm_gallium requires DRI_LIB_DEPS to link
gbm_gallium does not depend on DRI, but its build rules depend on DRI_LIB_DEPS
being set. Output an error when the user enables gbm_gallium but disables
DRI. This is just a workaround.
Chia-I Wu [Fri, 4 Nov 2011 08:32:17 +0000 (16:32 +0800)]
shared-glapi: fix a linking error for SELinux
Link with -lselinux when SELinux is enabled.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41571
Alex Deucher [Fri, 4 Nov 2011 22:33:31 +0000 (18:33 -0400)]
Revert "r600g: precalculate semantic indices for SPI setup"
This reverts commit
c15f8569fddac5f8aee77863922fd5bb992cfe8a.
This breaks r6xx.
Alex Deucher [Fri, 4 Nov 2011 22:32:42 +0000 (18:32 -0400)]
Revert "r600g: move SPI setup to PS setup"
This reverts commit
9804cf3118ae7249098af2a9c78b36f4fb576ee4.
This breaks r6xx.
Brian Paul [Fri, 4 Nov 2011 20:36:59 +0000 (14:36 -0600)]
svga: fix varying var remapping for unused FS outputs
If the VS has outputs that aren't consumed by the FS we were mapping
them all to one unused VS output index, but that's illegal. Instead,
map unused VS outputs to unique indexes.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Fri, 4 Nov 2011 19:39:19 +0000 (13:39 -0600)]
svga: add comments and reformat code in svga_tgsi_decl_sm30.c
Marek Olšák [Fri, 4 Nov 2011 17:10:16 +0000 (18:10 +0100)]
st/mesa: set geometry shader to NULL when doing internal drawing
The code expects the geometry shader to be NULL.
We don't have geometry shaders now, but it's good to be prepared.
v2: check for support in the cso context
José Fonseca [Fri, 4 Nov 2011 16:57:09 +0000 (16:57 +0000)]
mesa/st: Be nice with the stack -- use malloc for large structures/arrays.
st_translate_program's data was taking 51K off the stack, causing stack
overflow on Windows.
George Sapountzis [Fri, 4 Nov 2011 14:35:49 +0000 (16:35 +0200)]
dri: cosmetic
To smooth minor diff between dri_util & drisw_util
George Sapountzis [Fri, 4 Nov 2011 14:25:51 +0000 (16:25 +0200)]
dri_util: move drawable functions
George Sapountzis [Fri, 4 Nov 2011 14:24:19 +0000 (16:24 +0200)]
dri_util: move context functions
George Sapountzis [Fri, 4 Nov 2011 14:19:22 +0000 (16:19 +0200)]
dri_util: move context functions
George Sapountzis [Fri, 4 Nov 2011 14:14:58 +0000 (16:14 +0200)]
dri_util: move screen functions
This is to reorder as screen/context/drawable similar to drisw_util
George Sapountzis [Thu, 3 Nov 2011 12:38:31 +0000 (14:38 +0200)]
dri: drop stray includes and typedef
George Sapountzis [Thu, 3 Nov 2011 12:19:41 +0000 (14:19 +0200)]
dri: move __driUtilMessage to xmlconfig.c
__driUtilMessage seems to have fallen out of favor and is only used by xmlconfig.c now
George Sapountzis [Thu, 3 Nov 2011 11:57:41 +0000 (13:57 +0200)]
dri: drop drisw_util.h
George Sapountzis [Thu, 3 Nov 2011 11:14:31 +0000 (13:14 +0200)]
dri: reorder as driver,screen,context,drawable
George Sapountzis [Thu, 3 Nov 2011 11:11:55 +0000 (13:11 +0200)]
dri: unify __DRIcontextRec, __DRIdrawableRec
George Sapountzis [Thu, 3 Nov 2011 11:04:57 +0000 (13:04 +0200)]
dri: unify __DRIscreenRec
Also drop DriverAPI field, this is a static symbol and I don't see why it
should be accessed through __DRIscreenRec
George Sapountzis [Thu, 3 Nov 2011 10:46:08 +0000 (12:46 +0200)]
dri: unify __DriverAPIRec
I dropped the comments because they don't add much.
George Sapountzis [Thu, 3 Nov 2011 09:59:57 +0000 (11:59 +0200)]
dri: drop drmLock remnants
George Sapountzis [Wed, 2 Nov 2011 16:01:01 +0000 (18:01 +0200)]
dri: drop DRI_VALIDATE macros
Marek Olšák [Fri, 4 Nov 2011 17:05:19 +0000 (18:05 +0100)]
gallium/cso_cache: remove one call to pipe_sampler_view_reference
Vadim Girlin [Fri, 4 Nov 2011 17:24:03 +0000 (21:24 +0400)]
r600g: move SPI setup to PS setup
SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.
Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.
Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.
New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Vadim Girlin [Fri, 4 Nov 2011 17:24:02 +0000 (21:24 +0400)]
r600g: precalculate semantic indices for SPI setup
There is no need to duplicate semantic mapping which is done in hw, so get
rid of r600_find_vs_semantic_index.
TGSI name/sid pair is mapped to the 8-bit semantic index for SPI.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
José Fonseca [Fri, 4 Nov 2011 20:07:26 +0000 (20:07 +0000)]
svga: Tighten the register file assertions.
Untested. But should fix fdo 42576.
Dave Airlie [Fri, 4 Nov 2011 17:13:53 +0000 (17:13 +0000)]
radeon/r200: strip texture borders.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 4 Nov 2011 17:12:02 +0000 (17:12 +0000)]
radeon/r200: fix r100/r200 blit to use the offsets.
This is needed to do proper renderbuffer operation on mipmaps.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 4 Nov 2011 10:47:40 +0000 (10:47 +0000)]
radeon: drop mtface/mtlevel, use ones in base class.
This just uses the base class copies.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Fri, 4 Nov 2011 17:06:04 +0000 (18:06 +0100)]
u_vbuf_mgr: avoid one call to pipe_resource_reference in most cases
José Fonseca [Fri, 4 Nov 2011 08:54:55 +0000 (08:54 +0000)]
swrast: Avoid void * arithmetic.
An error with MSVC.
Eric Anholt [Wed, 19 Oct 2011 17:31:40 +0000 (10:31 -0700)]
i965/gen6: Improve glReadPixels() performance by blitting to a linear temp.
The readpixels microbenchmark in mesa-demos goes from 47Mpix/sec at
1000x1000 to 450Mpix/sec. The 10x10 sizes stay about the same.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 31 Oct 2011 23:59:05 +0000 (16:59 -0700)]
intel: Add safety asserts for the blit engine's pitch alignment requirements.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 19 Oct 2011 17:39:15 +0000 (10:39 -0700)]
intel: Don't force a batchbuffer flush in readpixels.
Renderbuffer mapping handles flushing the batchbuffer if required, so
all we need to do is make sure any pending rendering has reached the
batchbuffer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Mon, 17 Oct 2011 16:39:48 +0000 (09:39 -0700)]
radeon: Remove early dereference of src/dst width in glCopyTexSubImage.
There doesn't appear to be any particular reason for this -- it's not
like the width is changing between the deref and the use.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 13 Oct 2011 17:34:56 +0000 (10:34 -0700)]
swrast: Drop the global mapping of buffers across glReadPixels().
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 13 Oct 2011 17:25:15 +0000 (10:25 -0700)]
swrast: Drop the remaining GetRow-based glReadPixels() fast-path.
In all of piglit, only two tests hit it (reading to RGBA float, where
GetRow would drop floats into place from R, RG, or RGB). Mostly this
is because _ColorReadClamp has been causing transferOps to always be
set, skipping any fast-paths anyway.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 13 Oct 2011 16:56:34 +0000 (09:56 -0700)]
swrast: Remove dead _swrast_read_depth_span_uint().
All the code using it is converted to MapRenderbuffer and the core
unpack functions.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 13 Oct 2011 00:05:20 +0000 (17:05 -0700)]
swrast: Convert color glReadPixels slow path to using MapRenderbuffer.
This may be a bit slower than before because we're switching from
per-format compiled loops in GetRow to
_mesa_unpack_rgba_block_unpack's loop around a callback to unpack a
pixel. The solution there would be to make _mesa_unpack_rgba_block
fold the span loop into the format handlers.
(On the other hand, function call overhead will hardly matter if
MapRenderbuffer means the driver gets the data into cacheable memory
instead of uncached).
The adjust_colors code should no longer be required, since the unpack
function does the 565 to float conversion in a single pass instead of
converting it (poorly) through 8888 as apparently happened in the
past.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 23:55:23 +0000 (16:55 -0700)]
swrast: Skip _swrast_validate_derived in _swrast_ReadPixels().
None of the callgraph below this uses derived state (almost nothing
even dereferences the swrast context).
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 23:28:29 +0000 (16:28 -0700)]
swrast: Add a readpixels fast-path based on memcpy and MapRenderbuffer.
v2: Move _mesa_get_format_bytes out of the loop.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 23:18:14 +0000 (16:18 -0700)]
mesa: Add a function for comparing gl_format to format/type.
This should be useful in making more generic fast paths in the pixel
paths.
v2: Add note about PACK_SWAP_BYTES, and fix up for endianness by
synchronizing with memcpy_texture paths in texstore.c.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 20:39:14 +0000 (13:39 -0700)]
swrast: Switch the remaining depth readpixels to MapRenderbuffer.
This avoids the wrapper, which should improve performance on packed
depth/stencil drivers.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 20:25:24 +0000 (13:25 -0700)]
swrast: Switch the remaining depth/stencil readpixels path to MapRenderbuffer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 19:40:18 +0000 (12:40 -0700)]
swrast: MapRenderbuffer in separate depth/stencil readpixels fastpath
This introduces two new span helper functions we'll want to use in
several places as we move to MapRenderbuffer, which pull out integer
depth and stencil values from a renderbuffer mapping based on the
renderbuffer format.
v2: Use format_unpack helper for stencil read.
v3: Clean up comment after conversion to format_unpack.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 19:03:47 +0000 (12:03 -0700)]
swrast: Calculate image address/stride once for depth/stencil readpixels.
The fast and slow paths were doing these separately before.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 03:41:01 +0000 (20:41 -0700)]
swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.
This also makes it handle 24/8 vs 8/24, fixing piglit
depthstencil-default_fb-readpixels-24_8 on i965. While here, avoid
incorrectly fast-pathing if packing->SwapBytes is set.
v2: Move the unpack code to format_unpack.c, fix BUFFER_DEPTH typo
v3: Fix signed/unsigned comparison.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Wed, 12 Oct 2011 00:07:37 +0000 (17:07 -0700)]
swrast: Directly map the stencil buffer in read_stencil_pixels.
This avoids going through the wrapper that has to rewrite the data for
packed depth/stencil. This isn't done in _swrast_read_stencil_span
because we don't want to map/unmap for each span.
v2: Move the unpack code to format_unpack.c.
v3: Fix signed/unsigned comparison.
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Thu, 3 Nov 2011 07:48:53 +0000 (00:48 -0700)]
radeon: Fix variable initialization typo.
Fixes Coverity uninitialized scalar variable defect.
Paul Berry [Wed, 2 Nov 2011 03:35:23 +0000 (20:35 -0700)]
i965: Fix constant propagation into 32-bit integer MUL.
i965's MUL instruction can't take an immediate value as its first
argument. So normally, if constant propagation wants to propagate a
constant into the first argument of a MUL instruction, it swaps the
order of the two arguments.
This doesn't work for 32-bit integer (and unsigned integer)
multiplies, because the MUL operation is asymmetric in that case (it
multiplies 16 bits of one operand by 32 bits of the other).
Fixes piglit tests {vs,fs}-multiply-const-{ivec4,uvec4}.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Thu, 3 Nov 2011 23:40:56 +0000 (17:40 -0600)]
svga: use the draw-module's sprite stage depending on FS inputs
If we're drawing sprites and the fragment shader needs both auto-
generated texcoords and user-defined varying vars we need to use
this fallback path.
The reason is when we enable auto texcoord generation, it gets
enabled for all texcoord sets. And that clobbers the user-defined
varying vars.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 3 Nov 2011 23:40:56 +0000 (17:40 -0600)]
svga: pass fragment shader to draw module
If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).
This fixes sprite point rendering when forcing the swtnl path.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 3 Nov 2011 23:40:56 +0000 (17:40 -0600)]
svga: implement generic variable index remapping
The state tracker may generate shaders that use generic vs outputs /
fs inputs like:
DCL IN[0], GENERIC[0]
DCL IN[1], GENERIC[10]
DCL IN[2], GENERIC[11]
This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we
stay inside the SVGA3D limit (8).
The remapping is done to both the vertex shader outputs and the
fragment shader inputs. The same mapping must be used for a vs/fs
pair.
Note that 'union svga_compile_key' is now 'struct svga_compile_key'
because we needed to add the register remapping table. The change in
size isn't really significant though (it's not a search key).
Also, add assertions when building up SVGA3D src/dst registers to we
don't try to store too large of value for the bitfield size.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 3 Nov 2011 22:55:18 +0000 (16:55 -0600)]
draw: assert that we have non-null fragment shader
Instead of just segfaulting. Recently ran into this.
nobled [Wed, 19 Oct 2011 11:54:06 +0000 (07:54 -0400)]
texgetimage: add missing return on error
Missed this back in the arb_robustness branch
<
6b329b9274b18c50f4177eef7ee087d50ebc1525>.
NOTE: This is a candidate for the 7.11 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Thu, 3 Nov 2011 16:39:26 +0000 (10:39 -0600)]
mesa: fix texture target mix-up in NV_fragment_program parser
The returned value should be a texture target index, not a bit.
I spotted this from seeing a new compiler warning caused by the increase
in the number of texture targets. This has been broken for a long time.
Note: This is a candidate for the 7.11 branch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>