Paul Berry [Tue, 7 May 2013 21:55:42 +0000 (14:55 -0700)]
i965/gen7+: Resolve color buffers when necessary.
Resolve color buffers that have been fast-color cleared:
1. before texturing from the buffer (brw_predraw_resolve_buffers())
2. before using the buffer as the source in a blorp blit
(brw_blorp_blit_miptrees())
3. before mapping the buffer's miptree (intel_miptree_map_raw(),
intel_texsubimage_tiled_memcpy())
4. before accessing the buffer using the hardware blitter
(intel_miptree_blit(), do_blit_bitmap())
v2: Rework based on the fact that we have decided not to use an
accessor function to protect access to the region.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Tue, 7 May 2013 22:38:45 +0000 (15:38 -0700)]
i965/gen7+: Ensure that front/back buffers are fast-clear resolved.
We already had code in intel_downsample_for_dri2_flush() for
downsampling front and back buffers when multisampling was in use.
This patch extends that function to perform fast color clear resolves
when necessary.
To account for the additional functionality, the function is renamed
to simply intel_resolve_for_dri2_flush().
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Mon, 6 May 2013 17:37:04 +0000 (10:37 -0700)]
i965/blorp: Write blorp code to do render target resolves.
This patch implements the "render target resolve" blorp operation.
This will be needed when a buffer that has experienced a fast color
clear is later used for a purpose other than as a render target
(texturing, glReadPixels, or swapped to the screen). It resolves any
remaining deferred clear operation that was not taken care of during
normal rendering.
Fortunately not much work is necessary; all we need to do is scale
down the size of the rectangle primitive being emitted, run the
fragment shader with the "Render Target Resolve Enable" bit set, and
ensure that the fragment shader writes to the render target using the
"replicated color" message. We already have a fragment shader that
does that (the shader that we use for fast color clears), so for
simplicity we re-use it.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Mon, 6 May 2013 16:38:42 +0000 (09:38 -0700)]
i965/blorp: Expand clear class hierarchy to prepare for RT resolves.
The fragment shaders that to do color clears will be re-used to
perform so-called "render target resolves" (the resolves associated
with fast color clears). To prepare for that, this patch expands the
class hierarchy for blorp params by adding
brw_blorp_const_color_params (which will be used for all blorp
operations where the fragment shader outputs a constant color).
Some other data structures and functions were also renamed to use
"const_color" nomenclature where appropriate.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Wed, 1 May 2013 15:04:12 +0000 (08:04 -0700)]
i965/gen7+: Implement fast color clear operation in BLORP.
Since we defer allocation of the MCS miptree until the time of the
fast clear operation, this patch also implements creation of the MCS
miptree.
In addition, this patch adds the field
intel_mipmap_tree::fast_clear_color_value, which holds the most recent
fast color clear value, if any. We use it to set the SURFACE_STATE's
clear color for render targets.
v2: Flag BRW_NEW_SURFACES when allocating the MCS miptree. Generate a
perf_debug message if clearing to a color that isn't compatible with
fast color clear. Fix "control reaches end of non-void function"
build warning.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Wed, 1 May 2013 01:51:51 +0000 (18:51 -0700)]
i965/gen7+: Create helper functions for single-sample MCS buffers.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Wed, 1 May 2013 14:16:52 +0000 (07:16 -0700)]
i965/gen7+: Set up MCS in SURFACE_STATE whenever MCS is present.
On Gen7+, MCS buffers are used both for compressed multisampled color
buffers and for "fast clear" of single-sampled color buffers.
Previous to this patch series, we didn't support fast clear, so we
only used MCS with multisampled bolor buffers.
As a first step to implementing fast clears, this patch modifies the
code that sets up SURFACE_STATE so that it configures the MCS buffer
whenever it is present, regardless of whether we are multisampling or
not.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Tue, 7 May 2013 21:04:29 +0000 (14:04 -0700)]
i965/gen7+: Create an enum for keeping track of fast color clear state.
This patch includes code to update the fast color clear state
appropriately when rendering occurs. The state will also need to be
updated when a fast clear or a resolve operation is performed; those
state updates will be added when the fast clear and resolve operations
are added.
v2: Create a new function, intel_miptree_used_for_rendering() to
handle updating the fast color clear state when rendering occurs.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Mon, 20 May 2013 20:29:39 +0000 (13:29 -0700)]
intel: Conditionally compile mcs-related code for i965 only.
This patch ifdefs out intel_mipmap_tree::mcs_mt when building the i915
(pre-Gen4) driver (MCS buffers aren't supported until Gen7, so there
is no need for this field in the i915 driver). This should make it a
bit easier to implement fast color clears without undue risk to i915.
Reviewed-by: Eric Anholt <eric@anholt.net>
Paul Berry [Tue, 28 May 2013 20:29:53 +0000 (13:29 -0700)]
intel: Keep region name in intel_miptree_create_for_dri2_buffer().
When processing a buffer received from the X server,
intel_process_dri2_buffer() examines intel_region::name to determine
whether it's received a brand new buffer, or the same buffer it
received from the X server the last time it made a request.
However, this didn't work properly, because in the call to
intel_miptree_create_for_dri2_buffer(), we create a fresh intel_region
object to represent the buffer, and this was causing us to forget the
buffer's previous name.
This patch fixes things by copying over the region name when creating
the fresh intel_region object.
At the moment, this is just a minor performance optimization.
However, when fast color clears are added, it will be necessary to
ensure that the fast color clear state for a buffer doesn't get
discarded the next time we receive that buffer from the X server.
Reviewed-by: Eric Anholt <eric@anholt.net>
Chia-I Wu [Wed, 12 Jun 2013 09:05:26 +0000 (17:05 +0800)]
winsys/intel: make struct intel_bo alias drm_intel_bo
There is really nothing in struct intel_bo, and having it alias drm_intel_bo
makes the winsys impose almost zero overhead.
We can make the overhead gone completely by making the functions static
inline, if needed.
Chia-I Wu [Wed, 12 Jun 2013 08:56:49 +0000 (16:56 +0800)]
winsys/intel: reorganize functions
Move functions around to match the order of the declarations in the header.
Chia-I Wu [Wed, 12 Jun 2013 08:38:38 +0000 (16:38 +0800)]
ilo: update winsys interface
The motivation is to kill tiling and pitch in struct intel_bo. That requires
us to make tiling and pitch not queryable, and be passed around as function
parameters.
Chia-I Wu [Wed, 12 Jun 2013 08:21:00 +0000 (16:21 +0800)]
ilo: get rid of function tables in winsys
We are moving toward making struct intel_bo alias drm_intel_bo. As a first
step, we cannot have function tables.
Chia-I Wu [Tue, 11 Jun 2013 11:00:32 +0000 (19:00 +0800)]
ilo: access bo size directly
buf->bo_size is readily avaiable, no need to go via buf->bo->get_size().
Chia-I Wu [Tue, 11 Jun 2013 10:51:22 +0000 (18:51 +0800)]
ilo: remove unnecessary tex_set_bo/buf_set_bo
Merge the bodies to tex_create_bo/buf_create_bo respectively.
Kenneth Graunke [Sat, 8 Jun 2013 20:20:43 +0000 (13:20 -0700)]
i965: Emit the depth/stencil state pointer directly, not via atoms.
See two commits ago for the rationale. This allows us to delete the
whole gen7_cc_state.c file.
This does move these commands before the depth stall flushes from
brw_emit_depthbuffer, which may be a problem. The documentation for
3DSTATE_DEPTH_BUFFER mentions that depth stall flushes are required
before changing any depth/stencil buffer state, but explicitly lists
3DSTATE_DEPTH_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER,
and 3DSTATE_CLEAR_PARAMS. It does not mention this particular packet
(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS).
No observed Piglit regressions on Sandybridge or Ivybridge.
Together with the last two commits, this makes a cairo-gl benchmark
faster by 0.324552% +/- 0.258355% on Ivybridge. No statistically
significant change on Sandybridge. (Thanks to Eric for the numbers.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 20:14:41 +0000 (13:14 -0700)]
i965: Emit the CC state pointer directly rather than via atoms.
See the previous commit for the rationale.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 19:58:17 +0000 (12:58 -0700)]
i965: Emit the BLEND_STATE pointer directly rather than via atoms.
Previously, we would:
1. Emit the new indirect state.
2. Flag CACHE_NEW_BLEND_STATE.
3. Rely on later state atoms to notice CACHE_NEW_BLEND_STATE and emit a
pointer to the new indirect state.
This is rather cumbersome: it requires two state atoms instead of one,
and there's a strict ordering dependency in the list. Plus, the code
gets spread across two functions (or even files in the case of Gen7+).
Gen7+ has a packet to update just the blend state pointer, so it makes a
lot of sense to simply emit that right away. Gen6 has a combined packet
which updates blending, the color calculator, and depth/stencil state;
however, each can still be modified independently.
This drops the Gen6 micro-optimization where we tried to only emit one
packet that changed all three states. State updates are pretty cheap.
CACHE_NEW_BLEND_STATE is no longer necessary, so drop it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Zack Rusin [Thu, 6 Jun 2013 13:07:33 +0000 (09:07 -0400)]
draw: implement distance culling
Works similarly to clip distance. If the cull distance is negative
for all vertices against a specific plane then the primitive
is culled.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zack Rusin [Thu, 6 Jun 2013 13:04:11 +0000 (09:04 -0400)]
gallium: add a cull distance semantic
cull distance is analogous to clip distance. If a register is
given this semantic, then the values in it are assumed to be a
float32 distance to a plane. Primitives will be completely
discarded if the plane distance for all of the vertices in
the primitive are < 0.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zack Rusin [Thu, 6 Jun 2013 12:49:09 +0000 (08:49 -0400)]
draw: fix clipper invocation statistics
We need to figure out the number of invocations of the clipper
before the emit, because in the emit we are after clipping
where the number of primitives will be equal to number of clipper
invocations minus the clipped primitives. So our computations
were always off by the number of clipped primitives.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zack Rusin [Thu, 6 Jun 2013 03:17:10 +0000 (23:17 -0400)]
draw: enable user plane clipping when clipdistance is used
Draw depended on clip_plane_enable being set in the rasterizer
to use clipdistance registers for clipping. That's really
unfriendly because it requires that rasterizer state to have
variants for every shader out there. Instead of depending on
the rasterizer lets extract the info from the available state:
if a shader writes clipdistance then we need to use it and we
need to clip using a number of planes equal to the number
of writen clipdistance components. This way clipdistances
just work.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Zack Rusin [Wed, 5 Jun 2013 22:06:06 +0000 (18:06 -0400)]
draw: make sure clipdistances work with geometry shaders
we were always fetching the info from the vertex shader, but if
geometry shader is present it should be used as the source of
that info.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Kenneth Graunke [Tue, 11 Jun 2013 17:31:39 +0000 (10:31 -0700)]
Revert "i965: Disable unused pipeline stages once at startup on Gen7+."
This reverts commit
6c966ccf07bcaf64fba1a9b699440c30dc96e732.
Apparently causes GPU hangs.
Conflicts:
src/mesa/drivers/dri/i965/brw_state.h
src/mesa/drivers/dri/i965/brw_state_upload.c
Brian Paul [Mon, 10 Jun 2013 14:36:33 +0000 (07:36 -0700)]
swrast: add texfetch code for some XBGR formats
Fixes piglit texture-packed-formats regression. We need to implement
more XBGR formats here eventually, but many are UINT/SINT formats
which swrast doesn't handle yet anyway (integer textures).
Bugzilla https://bugs.freedesktop.org/show_bug.cgi?id=64935
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Sun, 9 Jun 2013 16:13:00 +0000 (09:13 -0700)]
mesa: add missing texture strings in tex_target_name()
And add a static assert for the future.
Alex Deucher [Fri, 7 Jun 2013 17:55:27 +0000 (13:55 -0400)]
winsys/radeon: add env var to disable VM on Cayman/Trinity
Set env var RADEON_VA=0 to disable VM on Cayman/Trinity.
Useful for debugging.
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Eric Anholt [Thu, 6 Jun 2013 06:19:27 +0000 (23:19 -0700)]
mesa: Add a _mesa_problem to document a piglit failure on i965.
Having figured out what was going on with piglit fbo-depth copypixels
GL_DEPTH_COMPONENT32F (falling all the way back to swrast on CopyPixels to
a float depth buffer), I'm not inclined to fix the problem currently but
it seems worth saving someone else the debug time.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Sat, 8 Jun 2013 01:29:50 +0000 (18:29 -0700)]
i965/vs: Avoid the MUL/MACH/MOV sequence for small integer multiplies.
We do a lot of multiplies by 3 or 4 for skinning shaders, and we can avoid
the sequence if we just move them into the right argument of the MUL.
On pre-IVB, this means reliably putting a constant in a position where it
can't be constant folded, but that's still better than MUL/MACH/MOV.
Improves GLB 2.7 trex performance by 0.788648% +/- 0.23865% (n=29/30)
v2: Fix test for pre-sandybridge.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Eric Anholt [Sat, 8 Jun 2013 00:58:18 +0000 (17:58 -0700)]
i965/vs: Allow copy propagation into MUL/MACH.
This is a trivial port of
1d6ead38042cc0d1e667d8ff55937c1e32d108b1 from
the FS.
No significant performance difference on trex (misplaced the data, but it
was about n=20).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Anholt [Thu, 6 Jun 2013 17:14:41 +0000 (10:14 -0700)]
i965/vs: Use the MAD instruction when possible.
This is different from how we do it in the FS - we are using MAD even when
some of the args are constants, because with the relatively unrestrained
ability to schedule a MOV to prepare a temporary with that data, we can
get lower latency for the sequence of instructions.
No significant performance difference on GLB2.7 trex (n=33/34), though it
doesn't have that many MADs. I noticed MAD opportunities while reading
the code for the DOTA2 bug.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Richard Sandiford [Thu, 25 Apr 2013 20:50:07 +0000 (16:50 -0400)]
draw: Add A8R8G8B8 to draw_print_arrays
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <r.sandiford@uk.ibm.com>
Richard Sandiford [Tue, 4 Jun 2013 20:19:41 +0000 (21:19 +0100)]
draw: Fix type mismatch between draw_private.h and LLVM
draw_vertex_buffer declared the size field to be a size_t, but the LLVM
code used an int32 instead. This caused problems on big-endian 64-bit
targets, because the first 32-bit chunk of the 64-bit size_t was always 0.
In one sense size_t seems like a good choice for a size, so one fix
would have been to try to get the LLVM code to use the equivalent of
size_t too. However, in practice, the size is taken from things like ~0
or width0, both of which are int-sized, so it seemed simpler to make the
size field int-sized as well.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Richard Sandiford [Wed, 5 Jun 2013 14:38:27 +0000 (15:38 +0100)]
util: Use sizeof(void *) rather than 0 as the fallback cache line size
Without this, llvmpipe ends up giving a zero size to all uncompressed textures
on non-x86 systems, since align() cannot handle a 0 alignment.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Richard Sandiford [Fri, 7 Jun 2013 12:31:58 +0000 (13:31 +0100)]
llvmpipe: Use saturating add/sub for UNORM formats
lp_build_add and lp_build_sub have fallback code for cases
that cannot be handled by known intrinsics. For UNORM formats,
this code was using modulo rather than saturating arithmetic.
This fixes some rendering issues for a gnome session on System z.
It also fixes various piglit tests on z, such as
spec/ARB_color_buffer_float/GL_RGBA8-render.
The patch deliberately doesn't tackle the more complicated
SNORM case.
Tested against piglit on x86_64 and System z with no regressions.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Kenneth Graunke [Sat, 8 Jun 2013 17:17:22 +0000 (10:17 -0700)]
intel: Reserve less batchbuffer space.
Now that Gen6+ relies on hardware contexts, we don't need to record an
occlusion query value at the end of each batch. That means we no longer
need to reserve space for the absurd number of PIPE_CONTROLs required to
do that on Sandybridge.
See commit
4e087de51ad0e7ba4a7199d3664e1d096f8dc510, which bumped this
up to 60 bytes. This is not quite a revert, as it uses 24 bytes instead
of 16, and saves the comments. As far as I can tell, the old value of
16 bytes was just wrong, so we shouldn't go back to that.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 17:06:21 +0000 (10:06 -0700)]
i965: Allocate push constant L3 space once at startup on Gen7+.
We always allocate the maximum amount of space and never change it, so
it makes sense to do it once. Programming it on startup also lets us
skip re-programming it from BLORP.
This removes a tiny amount of overhead from our drawing loop.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 16:57:54 +0000 (09:57 -0700)]
i965: Disable unused pipeline stages once at startup on Gen7+.
This removes a tiny bit of code from our drawing loop.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 17:01:34 +0000 (10:01 -0700)]
i965: Don't emit PIPELINE_SELECT from BLORP.
Now that we emit invariant state at startup (and never select the media
pipeline), the 3D pipeline will always already be selected, even if BLORP
is the first operation. So this is unnecessary.
v2: Fix unused variable warning (intel_context is no longer used).
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 16:55:36 +0000 (09:55 -0700)]
i965: Emit invariant state once at startup on Gen6+.
Now that we have hardware contexts, we can safely initialize our GPU
state once at startup, rather than needing a state atom with the
BRW_NEW_CONTEXT flag set.
This removes a tiny bit of code from our drawing loop.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 16:31:31 +0000 (09:31 -0700)]
i965: Delete some dead state atom prototypes.
These atoms don't actually exist.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 15:48:18 +0000 (08:48 -0700)]
i965: Change return type of check_state() to bool.
The existing code already returned a boolean; this just clarifies that.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 15:46:14 +0000 (08:46 -0700)]
i965: Remove unused second parameter of brw_print_dirty_count().
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 07:06:52 +0000 (00:06 -0700)]
glsl: Allow the use of determinant() in GLSL 1.50.
We already implemented this for ES3, so we just need to turn it on.
Fixes 6 Piglit tests:
spec/glsl-1.50/compiler/built-in-functions/determinant-mat[234].{vert,frag}
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 05:04:23 +0000 (22:04 -0700)]
glcpp: Automatically #define GL_core_profile 1 on GLSL 1.50+.
Page 17 of the GLSL 1.50.11 specification states:
"There is a built-in macro definition for each profile the
implementation supports. All implementations provide the following
macro:
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 04:28:59 +0000 (21:28 -0700)]
glsl: Parse "#version 150 core" directives.
Previously we only supported "#version 150". This patch recognizes
"compatibility" to give the user a more descriptive error message.
Fixes Piglit's version-150-core-profile test.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 8 Jun 2013 04:46:04 +0000 (21:46 -0700)]
glsl: Bail on parsing if the #version directive is bogus.
If we didn't successfully parse the #version line, there's no point in
continuing with parsing and compiling: it's already failed.
Furthermore, it can actually be harmful: right after handling #version,
we call _mesa_glsl_initialize_types(), which checks state->es_shader and
language_version. If it isn't valid, it hits an assertion failure.
Fixes Piglit's "invalid-version-es." When processing "#version 110 es",
our code set state->es_shader and state->language_version = 110. It
then properly determined that this was invalid and flagged an error.
Since we continued anyway, we hit the assertion mentioned above.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Sun, 9 Jun 2013 21:17:16 +0000 (09:17 +1200)]
dlist: fix save_SamplerParameteri
This was building the temporary array to pass to
save_SamplerParameteriv, and then not passing it.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Vinson Lee [Thu, 6 Jun 2013 06:01:00 +0000 (23:01 -0700)]
mesa: Prevent possible out-of-bounds read by save_SamplerParameteriv.
Fixes "Out-of-bounds access" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Maarten Lankhorst [Sat, 8 Jun 2013 18:09:25 +0000 (20:09 +0200)]
nvc0: fix up video buffer alignment requirements
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Rob Clark [Sat, 1 Jun 2013 18:16:30 +0000 (14:16 -0400)]
freedreno: better scissor fix
Actually respect rasterizer state.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Mon, 27 May 2013 00:36:35 +0000 (20:36 -0400)]
freedreno: gmem bypass
The GPU (at least a3xx, but I think also a2xx) can render directly to
memory, bypassing tiling. Although it can't do this if blend, depth,
and a few other features of the pipeline are enabled. This direct
memory mode can be faster for some sorts of operations, such as simple
blits. In particular, this significantly speeds up XA by avoiding to
pull the entire dest pixmap into GMEM, render tiles, and write it all
back out again. This should also speed up resource copy-region and
blit.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 26 May 2013 21:13:44 +0000 (17:13 -0400)]
freedreno: add a3xx support
The adreno a3xx GPU is found in newer snapdragon devices, such as the
nexus4. The a3xx is GLESv3 and OpenCL capable, although that is not
enabled yet in gallium.
Compared to a2xx, it introduces an entirely new unified shader ISA, and
re-shuffles all or nearly all of the registers. The good news is that
(for the most part) the registers are more orthogonal, not combining
unrelated state in a single register. And that there is a lot more
flexibility, so we don't need to patch and re-emit the shader like we
did on a2xx.
The shader compiler is currently quite dumb, there would be a lot of
room for improvement with an optimizing pass. Despite that, with the
a320 in my nexus4 it seems to be ~2-3x faster compared to the a220 in my
HP touchpad.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 26 May 2013 21:13:27 +0000 (17:13 -0400)]
freedreno: prepare for a3xx
Split the parts that are specific to adreno a2xx series GPUs from the
parts that will be in common with a3xx, so that a3xx support can be
added more cleanly.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Roland Scheidegger [Fri, 7 Jun 2013 19:20:01 +0000 (21:20 +0200)]
gallivm: work around slow code generated for interleaving 128bit vectors
We use 128bit vector interleave for untwiddling in the blend code (with
256bit vectors). llvm generates terrible code for this for some reason,
so instead of generating a shuffle for 2 128bit vectors use a
extract/insert shuffle instead (it only seems to matter we're not using
128bit wide vectors for the shuffle). This decreases instruction count of
the blend code generated for a rgba8 render target without blending from
169 to 113 with llvm 3.1 and from 136 to 114 in llvm 3.2/3.3, and I got
a ~8% (llvm 3.1) and ~5% (3.2/3.3) performance improvement in gears.
(The generated code is still not terribly good as we could actually avoid
the interleaving completely but llvm can't know this.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
José Fonseca [Sat, 8 Jun 2013 07:55:06 +0000 (08:55 +0100)]
scons: Fix implicit python dependency discovery on Windows.
Probably due to CRLF endings, the discovery of python import statements
was not working on Windows builds, causing incremental builds to often
fail unless one wiped out the build directory.
NOTE: This is a candidate for stable branches.
Stéphane Marchesin [Sat, 11 May 2013 01:30:46 +0000 (18:30 -0700)]
st/xlib: Flush the front buffer before doing CopySubBuffer
We flush pending rendering before running CopySubBuffer, which
ensures that the right bits get to the screen.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Stéphane Marchesin [Sat, 11 May 2013 01:29:52 +0000 (18:29 -0700)]
st/xlib: Fix upside down coordinates for CopySubBuffer
The coordinates need to be inverted between glX and gallium.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Eric Anholt [Thu, 6 Jun 2013 18:13:02 +0000 (11:13 -0700)]
mesa: Report core FBO incompleteness cases through GL_ARB_debug_output.
Just like we produce from inside the Intel driver, this can help provide
information quickly about FBO incompatibility problems (particularly when
using apitrace replay).
Currently, in driver-marked incompleteness cases, you'll get both the
driver message and the core message on Intel. Until the other drivers are
fixed to produce output, I think this is better than not putting in a
message for driver-marked incomplete.
Reviewed-by: Brian Paul <brianp@vmware.com>
Paul Berry [Fri, 31 May 2013 16:45:49 +0000 (09:45 -0700)]
intel: flush fake front buffer if server is about to destroy it.
Fixes piglit test "spec/!OpenGL 1.0/gl-1.0-front-invalidate-back"
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Paul Berry [Wed, 29 May 2013 16:48:26 +0000 (09:48 -0700)]
intel: flush fake front buffer more robustly.
When a fake front buffer is in use, if we request the front buffer
(using screen->dri2.loader->getBuffersWithFormat()), the X server
copies the real front buffer to the fake front buffer and returns the
fake front buffer. We sometimes make redundant requests for the front
buffer (due to using a single counter to track invalidates for both
the front and back buffers), so there's a danger of pending front
buffer rendering getting overwritten when the redundant front buffer
request occurs.
Previous to this patch, intel_update_renderbuffers() worked around
that problem by sometimes doing intel_flush() and intel_flush_front()
before calling intel_query_dri2_buffers(). But it only did the
workaround when the front buffer was bound for drawing; it didn't do
it when the front buffer was bound for reading.
This patch moves the workaround code to intel_query_dri2_buffers(), so
that it happens in exactly the circumstances where it is needed.
This should fix some of the sporadic failures in Piglit tests
fbo-sys-blit and fbo-sys-sub-blit.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Paul Berry [Thu, 30 May 2013 14:08:07 +0000 (07:08 -0700)]
intel: make intel_flush_front safe to call during initial MakeCurrent
The patch that follows will fix a bug that prevents
intel_flush_front() from being called often enough. In doing so, it
will create a situation where intel_flush_front() is called during the
initial call to glXMakeCurrent(). In this circumstance,
ctx->DrawBuffer hasn't been initialized yet and is NULL. Fortunately,
intel->front_buffer_dirty is false, so intel_flush_front() doesn't
actually need to do anything. To avoid a segfault, swap the order of
terms in intel_flush_front()'s if statement.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Eric Anholt [Wed, 5 Jun 2013 21:46:19 +0000 (14:46 -0700)]
mesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and desktop 3.2.
piglit OpenGL ES 3.0/minmax now passes. This was also one of the subcase
failures in OpenGL 3.2/minmax (and still is, because our value is too low
for 3.2, but at least we report what it is).
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 5 Jun 2013 21:37:36 +0000 (14:37 -0700)]
mesa: Expose texture array getters on GLES3.
Part of fixing piglit OpenGL ES 3.0/minmax.
v2: s/_gles3/_es3/ in extra name, for consistency (review by Matt).
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Eric Anholt [Wed, 5 Jun 2013 23:20:18 +0000 (16:20 -0700)]
mesa: Fix the return value of TEXTURE_BINDING_2D_ARRAY.
Noticed by inspection when reviewing the next commit.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Wed, 5 Jun 2013 21:27:34 +0000 (14:27 -0700)]
mesa: Expose texel offset limits in GLES3.
Part of fixing piglit OpenGL ES 3.0/minmax.
v2: s/_gles3/_es3/ in extra name, for consistency (review by Matt).
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Roland Scheidegger [Fri, 7 Jun 2013 19:12:22 +0000 (21:12 +0200)]
util: add comment about bogus transfer flags
Roland Scheidegger [Fri, 7 Jun 2013 19:10:59 +0000 (21:10 +0200)]
util: fix util_clear_render_target and util_clear_depth_stencil layer handling
These functions must clear all bound layers, not just the first.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Fri, 7 Jun 2013 00:27:49 +0000 (02:27 +0200)]
llvmpipe: move create_surface/destroy_surface functions to lp_surface.c
Believe it or not but these two are actually the first two functions which
really belong in this file nowadays.
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Fri, 7 Jun 2013 19:03:40 +0000 (21:03 +0200)]
llvmpipe: add support for layered rendering
Mostly just make sure the layer parameter gets passed through to the right
places (and get clamped, can do this at setup time), fix up clears to
clear all layers and disable opaque optimization. Luckily don't need to
touch the jitted code.
(Clears invoked via pipe's clear_render_target method will not work however
since the pipe_util_clear function used for it doesn't handle clearing
multiple layers yet.)
v2: per Brian's suggestion, prettify var initialization and add some comments,
add assertion for impossible layer specification for surface.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Fri, 7 Jun 2013 18:54:54 +0000 (20:54 +0200)]
gallium/docs: fix up transfer description for 1d arrays, add cube map arrays
Transfers always use z/depth for layers no matter if it's a 1d or 2d array
texture, we don't follow OpenGL's crazyness there. Luckily this appears to
only be a doc bug, everyone doing the right thing already.
While here also document z/depth parameter for cube map arrays.
v2: fix typo spotted by Eric Anholt
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Chia-I Wu [Fri, 7 Jun 2013 07:10:19 +0000 (15:10 +0800)]
ilo: fix textureSize() for single-layered array textures
We returned 0 instead of 1 for the number of layers when the array texutre is
single-layered. This fixed it on GEN7+.
Chia-I Wu [Fri, 7 Jun 2013 06:52:48 +0000 (14:52 +0800)]
util: add util_resource_is_array_texture()
Checking if array_size is greater than 1 is not enough for single-layered
array textures.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 7 Jun 2013 16:12:28 +0000 (10:12 -0600)]
docs: update some environment variable info
Drop the GALLIUM_NOSSE/PPC env vars, added ST_DEBUG and some of the
VMware SVGA driver env vars.
Arnas Milasevicius [Thu, 6 Jun 2013 22:21:19 +0000 (01:21 +0300)]
gallium: Remove draw_arrays() and draw_arrays_instanced() functions
Moved draw_arrays() to st_draw_feedback.c and removed draw_arrays_instanced().
draw_arrays() was used by nobody else. Now there's just one "draw" entrypoint
into the draw module.
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Thu, 6 Jun 2013 15:46:40 +0000 (09:46 -0600)]
tgsi: replace tgsi_file_names tgsi_file_names[] with tgsi_file_name() function
This change came from the discovery that the STATIC_ASSERT to check that
the number of register file strings didn't actually work.
Similar changes could be made for the other string arrays in tgsi_string.c
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Chia-I Wu [Tue, 4 Jun 2013 08:39:07 +0000 (16:39 +0800)]
u_vbuf: fix index buffer leak
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Chris Forbes [Mon, 20 May 2013 10:10:29 +0000 (22:10 +1200)]
i965/vs: add support for emitting gl_ClipVertex
Removes the special-case suppression of gl_ClipVertex in the VUE map.
Also calculate vertex outcodes for user clip planes based on
gl_ClipVertex if written; otherwise gl_Position.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chris Forbes [Mon, 20 May 2013 09:51:43 +0000 (21:51 +1200)]
i965/clip: Add support for gl_ClipVertex
When clipping triangles against a user clip plane, and gl_ClipVertex
is provided in the vertex, use it instead of hpos.
TODO: A similar change should be made at some point for line clipping.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chia-I Wu [Fri, 7 Jun 2013 05:39:41 +0000 (13:39 +0800)]
ilo: advertise PIPE_CAP_CUBE_MAP_ARRAY
It was supported but not advertised. Also remove TODO tag for
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT, as it is not a TODO.
Chia-I Wu [Fri, 7 Jun 2013 06:18:59 +0000 (14:18 +0800)]
ilo: add support for TEX2/TXB2/TXL2 in fs
They were already supported, just being rejected in the TGSI translator.
Vinson Lee [Fri, 24 May 2013 06:48:28 +0000 (23:48 -0700)]
glsl linker: Initialize member variable interface_namespace.
Fixes "Uninitialized pointer field" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chia-I Wu [Fri, 7 Jun 2013 05:11:49 +0000 (13:11 +0800)]
ilo: use slab allocator for transfers
Slab allocator is perfect for transfer. Improved OpenArena performance by 1%
with several casual runs.
Chia-I Wu [Tue, 4 Jun 2013 08:20:05 +0000 (16:20 +0800)]
ilo: clean up states upon context destroy
We need to unreference resources that we referenced.
Chia-I Wu [Tue, 4 Jun 2013 05:25:38 +0000 (13:25 +0800)]
ilo: unmap cp bo before destroying it
The BOs are mapped in their entire life times for the chipsets we support so
do not forget to unmap it.
Chia-I Wu [Wed, 5 Jun 2013 18:41:21 +0000 (02:41 +0800)]
ilo: enable bo reuse
This magical line of code must have got lost at some point in the history...
Chia-I Wu [Wed, 5 Jun 2013 04:04:46 +0000 (12:04 +0800)]
ilo: construct 3DSTATE_SF in create_rasterizer_state()
Add ilo_rasterizer_sf and initialize it in create_rasterizer_state().
Chia-I Wu [Tue, 4 Jun 2013 10:37:23 +0000 (18:37 +0800)]
ilo: construct 3DSTATE_CLIP in create_rasterizer_state()
Add ilo_rasterizer_clip and initialize it in create_rasterizer_state().
Chia-I Wu [Mon, 3 Jun 2013 07:34:13 +0000 (15:34 +0800)]
ilo: use emit_SURFACE_STATE() for render targets
Introduce ilo_surface_cso and initialize it in create_surface(). With the
change, we can emit SURFACE_STATE directly from the CSO and remove
emit_surf_SURFACE_STATE(). We do not deal with depth/stencil surfaces yet.
Chia-I Wu [Mon, 3 Jun 2013 07:25:48 +0000 (15:25 +0800)]
ilo: use emit_SURFACE_STATE() for constant buffers
Introduce ilo_cbuf_cso and initialize it in set_constant_buffer(). As
ilo_view_surface is embedded in ilo_cbuf_cso, switch to emit_SURFACE_STATE()
for constant buffers and remove emit_cbuf_SURFACE_STATE().
Chia-I Wu [Thu, 6 Jun 2013 03:28:02 +0000 (11:28 +0800)]
ilo: add emit_SURFACE_STATE() for sampler views
Introduce ilo_view_cso and initialize it in create_sampler_view(). Add
emit_SURFACE_STATE() to GPE, which can emit SURFACE_STATE from
ilo_view_surface.
Chia-I Wu [Thu, 6 Jun 2013 03:16:13 +0000 (11:16 +0800)]
ilo: add ilo_view_surface for SURFACE_STATE
Define struct ilo_view_surface for SURFACE_STATE construction and emission.
Courtney Goeltzenleuchter [Fri, 31 May 2013 19:43:11 +0000 (13:43 -0600)]
ilo: convert generic depth-stencil-alpha pipe state to ilo pipe state
Moving the work to create time reduces the work at emit time.
Saves time overall as create work is only done once.
Fix compiler warning in gen7_pipeline_sol.
[olv: remember pipe_alpha_state instead of pipe_depth_stencil_alpha_state in
ilo_dsa_state]
Chia-I Wu [Fri, 31 May 2013 18:00:55 +0000 (02:00 +0800)]
ilo: introduce vertex element CSO
Introduce ilo_ve_cso and initialize it in create_vertex_elements_state().
This commit goes a step further by setting up mappings from HW VB to PIPE VB,
which we failed to do previously. That allows us to support instanced
rendering.
Chia-I Wu [Mon, 3 Jun 2013 04:35:01 +0000 (12:35 +0800)]
ilo: simplify emit_3DSTATE_DEPTH_BUFFER()
Remove hiz and dsa from the parameters. We would know whether HiZ buffer
exists from ilo_texture once it is supported. DSA state should not affect
3DSTATE_DEPTH_BUFFER.
Chia-I Wu [Fri, 31 May 2013 08:11:38 +0000 (16:11 +0800)]
ilo: introduce blend CSO
Introduce ilo_blend_cso and initialize it in create_blend_state(). This saves
us from having to construct hardware blend states in draw_vbo().
Chia-I Wu [Fri, 31 May 2013 03:52:47 +0000 (11:52 +0800)]
ilo: introduce sampler CSO
Introduce ilo_sampler_cso and initialize it in create_sampler_state(). This
saves us from having to perform CPU-intensive calculations to construct
hardware sampler states in draw_vbo().
Chia-I Wu [Thu, 30 May 2013 11:48:32 +0000 (19:48 +0800)]
ilo: construct SCISSOR_RECT in set_scissor_states()
This allows us to memcpy() the state in draw_vbo(). Add ilo_init_states() and
ilo_cleanup_states() that are called when contexts are created and destroyed
respectively, and properly set the initial scissor state in ilo_init_states().
Chia-I Wu [Thu, 30 May 2013 06:37:49 +0000 (14:37 +0800)]
ilo: introduce viewport CSO
Introduce ilo_viewport_cso and initialize it in set_viewport_states(). This
saves us from having to perform CPU-intensive calculations to construct
hardware viewport states in draw_vbo().