Marek Olšák [Mon, 18 Apr 2016 23:19:54 +0000 (01:19 +0200)]
radeonsi: rework polygon stippling to use constant buffer instead of texture
add it to the RW_BUFFERS descriptor array
now the slot masks don't have to have 64 bits
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 18 Apr 2016 21:09:55 +0000 (23:09 +0200)]
radeonsi: generalize si_set_constant_buffer
this will be used in the next commit
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 18 Apr 2016 20:41:48 +0000 (22:41 +0200)]
radeonsi: make RW buffer descriptor array global, not per shader stage
v2: also simplify invalidation of RW buffer bindings (squashed)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 18 Apr 2016 20:16:54 +0000 (22:16 +0200)]
radeonsi: rename and rearrange RW buffer slots
- use an enum
- use a unique slot number regardless of the shader stage
(the per-stage slots will go away for RW buffers)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Roland Scheidegger [Thu, 21 Apr 2016 00:52:35 +0000 (02:52 +0200)]
gallivm: fix bogus argument order to lp_build_sample_mipmap function
Screwed up since
0753b135f6e83b171d8a1b08aea967374f3542bc.
(Only an issue with different min/mag filters, and then only in some cases,
which is probably why it went unnoticed for quite a while.
The effect should have simply been nearest mip filter instead of linear, iff
min was nearest, mag was linear, and all pixels hit the mignifying path.)
Fixes a bunch of dEQP failures.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Wed, 20 Apr 2016 23:55:33 +0000 (16:55 -0700)]
i965: Fix clear code for ignoring colormask for XRGB formats on Gen9+.
In commit
cda886a4851ab767fba40e8474d6fa8190347e4f, Neil made us stop
advertising RGBX formats on Gen9+, as the hardware apparently no longer
has working fast clear support for those formats. Instead, we just
fall back to RGBA formats, and use SCS to override alpha to 1.0.
This is fine, but had one unintended side effect: it made us fall back
to slow clears when the color mask disables alpha. Normally, we ignore
the color mask for non-existent channels. This includes alpha for XRGB
formats as writing garbage to the X channel is harmless. But, now that
we use RGBA, we think there's a real alpha channel, and can't do the
optimization.
To hack around this, check if _BaseFormat is GL_RGB and ignore alpha.
Improves WebGL Aquarium performance on Skylake GT3e by about 50%
by letting it use repclears instead of slow clears.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Iago Toral Quiroga [Wed, 29 Jul 2015 14:01:21 +0000 (16:01 +0200)]
i965/blorp: Improve precission of blitting coordinates when clipping
We do this in two steps: first we clip the dst rect and adjust the src
rect accordingly. Then we do it the other way around. In both passes
the adjustment part involves multiplying by a scale factor that can lead
to a small precision loss. This is breaking a few dEQP tests.
Specifically, the problem happens when we need to clip the same coordinate
twice. For example, if srcX0 and dstX0 need both to be clipped we want to
avoid the situation where we clip srcX0 first, then adjust dstX0 accordingly
but then we realize that the resulting dstX0 still needs to be clipped, so
we clip dstX0 and adjust srcX0 again. Each of these two passes can lead
to precission loss. What we want to do here is detect the rect that leads
to the largest clip (accounting for the scale factor involved), clip that
rect and adjust the other one. With this we ensure that the adjusted
coordinate does not need to be clipped again and we can skip a second pass,
improving precision.
Fixes the following 4 dEQP tests:
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_nearest
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_nearest
dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Bas Nieuwenhuizen [Thu, 21 Apr 2016 16:12:48 +0000 (18:12 +0200)]
radeonsi: Add config parameter to si_shader_apply_scratch_relocs.
shader->config is not updated for compute kernels.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Matt Turner [Wed, 20 Apr 2016 19:29:23 +0000 (12:29 -0700)]
glsl: Relax GLSL 1.10 float suffix error to a warning.
Float suffixes are allowed in all subsequent GLSL specifications, and
it's obvious what the user meant if they specify one. Accept it with a
warning to avoid breaking applications, like Planeshift (although it
looks like between 0.6.1 and 0.6.3 they might have removed the suffixes
from their shaders).
Reviewed-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 20 Apr 2016 21:22:53 +0000 (14:22 -0700)]
i965/fs: Readd opt_drop_redundant_mov_to_flags().
This reverts commit
b449366587b5f3f64c6fb45fe22c39e4bc8a4309.
I removed the pass thinking that it was now not useful, but that was not
true. I believe I ran shader-db on HSW and saw no results, but HSW does
not use the unlit centroid workaround code and as a result does not emit
redundant MOV_DISPATCH_TO_FLAGS instructions.
On IVB, the shader-db results are:
total instructions in shared programs:
6650806 ->
6646303 (-0.07%)
instructions in affected programs: 106893 -> 102390 (-4.21%)
helped: 793
total cycles in shared programs:
56195538 ->
56103720 (-0.16%)
cycles in affected programs: 873048 -> 781230 (-10.52%)
helped: 553
HURT: 209
On SNB, the shader-db results are:
total instructions in shared programs:
7173074 ->
7168541 (-0.06%)
instructions in affected programs: 119757 -> 115224 (-3.79%)
helped: 799
total cycles in shared programs:
98128032 ->
98072938 (-0.06%)
cycles in affected programs:
1437104 ->
1382010 (-3.83%)
helped: 454
HURT: 237
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Topi Pohjolainen [Thu, 21 Apr 2016 09:31:37 +0000 (12:31 +0300)]
i965/blorp: Do not emit pma stall on gen9+
This was left out from the original gen8 upload introduction.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tim Rowley [Thu, 21 Apr 2016 16:10:29 +0000 (11:10 -0500)]
swr: add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT to get_param
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Emil Velikov [Thu, 21 Apr 2016 15:48:34 +0000 (16:48 +0100)]
i965: automake: remove gratuitous "+" during variable assignment
There is not initial assignment, thus appending to it does not work.
Fixes: b27c85c4c08 "i965: add build rule for brw_nir_trig_workarounds.c"
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Rob Herring [Tue, 19 Apr 2016 19:38:41 +0000 (14:38 -0500)]
gbm: add GBM_FORMAT_XBGR8888 format support
Add GBM_FORMAT_XBGR8888/__DRI_IMAGE_FORMAT_XBGR8888 format support which
is needed for Android.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Rob Herring [Wed, 20 Apr 2016 22:39:54 +0000 (17:39 -0500)]
st/dri: add 32-bit RGBX/RGBA formats
Add support for 32-bit RGBX/RGBA formats which are preferred for Android.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Rob Herring [Tue, 19 Apr 2016 19:38:39 +0000 (14:38 -0500)]
dri/common: add MESA_FORMAT_R8G8B8{A8, X8}_UNORM formats as supported configs
Add MESA_FORMAT_R8G8B8A8_UNORM and MESA_FORMAT_R8G8B8X8_UNORM formats as
these are the preferred formats for Android.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Rob Herring [Tue, 19 Apr 2016 19:51:02 +0000 (14:51 -0500)]
i965: add build rule for brw_nir_trig_workarounds.c on Android
Commit
bfd17c76c126 ("i965: Port INTEL_PRECISE_TRIG=1 to NIR.") added a
generated file brw_nir_trig_workarounds.c which broke the Android build.
Add the necessary makefiles to the Android build.
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Tested-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Rob Herring [Thu, 14 Apr 2016 19:40:56 +0000 (14:40 -0500)]
glsl: android: add back missing generated glcpp include path
Commit
4db8f15a2576 ("glsl: move the android build scripts a level up")
dropped a generated include path for glcpp. Add it back adjusting for the
new location.
Signed-off-by: Rob Herring <robh@kernel.org>
Tested-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jonathan Gray [Mon, 21 Dec 2015 05:39:55 +0000 (16:39 +1100)]
loader: add a libdrm case for loader_get_device_name_for_fd
Use dev_node_from_fd() with HAVE_LIBDRM to provide an implmentation
of loader_get_device_name_for_fd() for non-linux systems that
use libdrm but don't have udev or sysfs.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jonathan Gray [Tue, 19 Apr 2016 02:31:20 +0000 (12:31 +1000)]
i965/tiled_memcpy: don't unconditionally use __builtin_bswap32
Use the defines Mesa configure sets to indicate presence of the bswap32
builtins. This lets i965 work on OpenBSD again after the changes that
were made in
0a5d8d9af42fd77fce1492d55f958da97816961a.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jonathan Gray [Tue, 19 Apr 2016 02:29:36 +0000 (12:29 +1000)]
egl/x11: authenticate before doing chipset id ioctls
For systems without udev or sysfs that use drm ioctls in the loader
drm authentication must take place earlier or the loader will fail
"MESA-LOADER: failed to get param for i915".
Patch from Mark Kettenis.
Cc: "11.2 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mark Kettenis <kettenis@openbsd.org>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
[Emil Velikov: remove gratuitous white-space]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Bas Nieuwenhuizen [Thu, 21 Apr 2016 11:23:36 +0000 (13:23 +0200)]
gallium/radeon: Silence possibly uninitialized variable warning.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bas Nieuwenhuizen [Thu, 21 Apr 2016 11:22:08 +0000 (13:22 +0200)]
winsys/amdgpu: Silence possibly uninitialized variable warning.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bas Nieuwenhuizen [Wed, 20 Apr 2016 23:22:02 +0000 (01:22 +0200)]
radeonsi: Enable loading into CE RAM.
We need to enable a bit in the CONTEXT_CONTROL packet for the
loads to work.
v2: Style issues.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bas Nieuwenhuizen [Wed, 20 Apr 2016 23:19:28 +0000 (01:19 +0200)]
radeonsi: Use defines for CONTEXT_CONTROL instead of magic values.
v2: Use field names provided by Nicolai.
v3: Updated to use CONTEXT_CONTROL prefix.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Thomas Hindoe Paaboel Andersen [Wed, 20 Apr 2016 20:34:02 +0000 (22:34 +0200)]
winsys/amdgpu: fix preamble IB size
The missing break caused the IB size to be overwritten with
the size of IB_CONST.
This was introduced in:
7201230582e060aa2eb79c825d3188b437ef7bb8
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Topi Pohjolainen [Tue, 19 Apr 2016 17:08:55 +0000 (20:08 +0300)]
i965/blorp: Reduce the urb size requirement for vertex buffer
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Tue, 19 Apr 2016 16:57:43 +0000 (19:57 +0300)]
i965/blorp: Reduce the size of vertex buffer
Previously the vertex buffer consisted of eight floats per vertex
of which six where constants. These can be as easily provided by
vertex fetcher as it is capable of filling vertex elements with
constant one and zero. This reduces the size of the vertex buffer
from 3 * 8 * 4 = 96 to 3 * 2 * 4 = 24 bytes.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 15 Apr 2016 11:03:18 +0000 (14:03 +0300)]
i965/blorp: Do not tricker urb re-configuration unnecessarily
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 15 Apr 2016 10:39:48 +0000 (13:39 +0300)]
i965/blorp: Skip re-emitting urb config whenever possible
Otherwise clearing with blorp will regress performance in some
synthetic test cases.
v2: Used vsize >= 2 instead of vsize > 0, and updated the comment.
Review by Ken in one of the earlier patches revealed this.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 15 Apr 2016 07:43:05 +0000 (10:43 +0300)]
i965/blorp: Prepare to switch from compute pipeline
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Mon, 11 Apr 2016 21:18:45 +0000 (00:18 +0300)]
i965/blorp: Skip uploading state/options not needed for clears
In case there is no source it means the program does a simple
clear or a resolve. In such case there is no need to program
sampling state or enable pixel kill in fragment shader.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 1 Apr 2016 12:57:54 +0000 (15:57 +0300)]
i965/blorp: Re-introduce clear programs
This partially reverts
2f28a0dc23165123cf1e8b5942acad37878edd8a
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Wed, 6 Apr 2016 08:38:59 +0000 (11:38 +0300)]
i965/meta: Move check for srgb into is_color_fast_clear_compatible()
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Wed, 6 Apr 2016 07:53:04 +0000 (10:53 +0300)]
i965/meta: Expose check for fast clear compatibility
Also add the additional render format check to the same utility.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Mon, 4 Apr 2016 18:05:58 +0000 (21:05 +0300)]
i965/meta: Expose fast clear value setup
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Mon, 4 Apr 2016 10:43:24 +0000 (13:43 +0300)]
i965/meta: Expose non-fast clear rectangle calculation
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Mon, 4 Apr 2016 08:28:03 +0000 (11:28 +0300)]
i965/meta: Expose resolve clear rectangle calculation
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Sun, 3 Apr 2016 19:10:14 +0000 (22:10 +0300)]
i965/meta: Expose fast clear rectangle calculation
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Sun, 3 Apr 2016 19:15:13 +0000 (22:15 +0300)]
i965: Declare input to mcs alignment calculation constant
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Sun, 3 Apr 2016 18:38:24 +0000 (21:38 +0300)]
i965/blorp: Switch the order of render and texture targets
On gen8 color resolving won't work anymore if the target isn't
the first entry in the binding table.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Tue, 5 Apr 2016 07:36:11 +0000 (10:36 +0300)]
i965/blorp: Reduce scope for generator and its inputs
Generator is only needed for getting the assembly.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Sun, 3 Apr 2016 15:51:43 +0000 (18:51 +0300)]
i965/blorp: Add support for disabling color blending
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 1 Apr 2016 18:42:21 +0000 (21:42 +0300)]
i965/blorp: Add support for setting fast clear operation
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Wed, 30 Mar 2016 17:41:30 +0000 (20:41 +0300)]
i965/blorp: Enable blits on gen8
v2 (Ken): Moved switch cases for gen8/9 in texel_fetch() to
earlier patch adding gen8/9 sampling support.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Thu, 7 Apr 2016 15:50:56 +0000 (18:50 +0300)]
i965/blorp: Prepare stencil sampling for gen8
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 1 Apr 2016 09:01:23 +0000 (12:01 +0300)]
i965/blorp: Add check for supported sample numbers
v2 (Ken): Fix the condition on using meta for stencil blits:
use_blorp -> !use_blorp
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 8 Apr 2016 07:22:37 +0000 (10:22 +0300)]
i965/blorp: Add support for sampling 3D textures
This patch adds additional MOV instruction for all blorp programs
that use SHADER_OPCODE_TXF. Alternative is to augment blorp program
key to tell if z-coordinate is needed, add condition to the blorp
blit compiler and to produce a variant with and without the MOV.
This seems a little overkill.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Sat, 9 Apr 2016 16:48:14 +0000 (19:48 +0300)]
i965/blorp: Add support for source swizzle
In order to support cases where gen9 uses RGBA format to back client
requested RGB, one needs to have means to force alpha channel to one
when user requested RGB surface is used as blit source.
v2 (Ken): Use helper for constructing the swizzle (this should be
changed to use brw_get_texture_swizzle() as a follow-up).
Also calculate the swizzle for CopyTexSubImage.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Tue, 29 Mar 2016 07:50:42 +0000 (10:50 +0300)]
i965/blorp: Pipeline upload support for gen8
v2 (Ken): Drop GEN8_RASTER_FRONT_WINDING_CCW in raster state
Add emission of pma stall.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Thu, 21 Apr 2016 07:12:46 +0000 (10:12 +0300)]
i965/gen8: Expose pma stall emission
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Thu, 7 Apr 2016 10:09:52 +0000 (13:09 +0300)]
i965: Allow texture surface state setup to be used by blorp
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 1 Apr 2016 08:21:03 +0000 (11:21 +0300)]
i965/blorp: Prepare sampling for gen9
v2 (Ken): Added switch cases for gen8/9 in texel_fetch(). These
were wrongly introduced in blit-enabling patch.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Wed, 30 Mar 2016 17:50:41 +0000 (20:50 +0300)]
i965/blorp: Prepare render target write for gen8
v2 (Ken): Use payload directly instead of retyping it into vec8.
Drop the implied header, it isn't used for gen6+ anyway.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 6 Mar 2015 12:21:25 +0000 (14:21 +0200)]
i965/blorp/gen6: Prepare vertex buffer setup logic for gen8
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Sun, 1 Mar 2015 20:38:59 +0000 (22:38 +0200)]
i965/blorp/gen7: Expose state setup applicable to gen8
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 15 Apr 2016 07:12:20 +0000 (10:12 +0300)]
i965/blorp: Use 8k chunk size for urb allocation
Previously, we hardcoded "VS URB Starting Address" to 2 (in 8kB chunks),
which meant VS URB data would start at an offset of 16kB.
However, on Haswell GT3 and Gen8+, we allocate the first 32kB for the
push constant region. This means that the PS push constant and VS URB
data regions overlap, which can lead to corruption.
v2 (Ken): Better description of the change, and do not change vs_size
from 2 to 1.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Fri, 6 Mar 2015 13:55:02 +0000 (15:55 +0200)]
i965/blorp/gen7: Prepare re-using for gen8
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Tue, 12 Apr 2016 06:27:00 +0000 (09:27 +0300)]
i965/blorp: Let compiler calculate the vertex buffer size
Currently the size is sizeof(float) times too large. One reserves
GEN6_BLORP_VBO_SIZE many floats whereas GEN6_BLORP_VBO_SIZE stands
for the size of vertex buffer in bytes.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Mon, 2 Mar 2015 09:29:05 +0000 (11:29 +0200)]
i965/gen8: Expose state base address setup
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Tue, 29 Mar 2016 08:36:23 +0000 (11:36 +0300)]
i965/gen8: Expose surface state helpers
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Thu, 31 Mar 2016 07:19:24 +0000 (10:19 +0300)]
i965/gen9: Use correct size for DS_STATE
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Roland Scheidegger [Tue, 19 Apr 2016 00:21:35 +0000 (02:21 +0200)]
glsl: add forgotten textureOffset function for sampler2DArrayShadow
This was part of EXT_gpu_shader4 - as such it should have been supported
by glsl 130.
It was however forgotten, and not added until glsl 430 - with the wrong
syntax no less (glsl 430 mentions it was overlooked).
glsl 440 (but revision 8 only) fixed this finally for good.
At least nvidia supports this with just version glsl version 1.30 as well
(the spec doesn't explicitly say it should be supported retroactively),
so just add this to the other glsl 130 textureOffset functions.
Passes a (hacked) piglit tex-miplevel-selection test (2DArrayShadow
textureOffset -auto) with llvmpipe.
v2: fix up comment (by Ian), add testing to commit message.
Reviewed-by: Dave Airlie <airlied@gmail.com>
Kenneth Graunke [Wed, 6 Apr 2016 05:32:45 +0000 (22:32 -0700)]
i965: Fix interpolateAtSample() on single sampled buffers.
Fixes dEQP-GLES31.functional.shaders.multisample_interpolation tests:
- interpolate_at_sample.non_multisample_buffer.sample_n_default_framebuffer
- interpolate_at_sample.non_multisample_buffer.sample_n_singlesample_rbo
- interpolate_at_sample.non_multisample_buffer.sample_n_singlesample_texture
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 6 Apr 2016 03:14:22 +0000 (20:14 -0700)]
i965: Fix gl_SampleMaskIn[] in per-sample shading mode.
The coverage mask is not sufficient - in per-sample mode, we also need
to AND with a mask representing the samples being processed by the
current fragment shader invocation.
Fixes 18 dEQP-GLES31.functional.shaders.sample_variables tests:
sample_mask_in.bit_count_per_sample.multisample_{rbo,texture}_{1,2,4,8}
sample_mask_in.bit_count_per_two_samples.multisample_{rbo,texture}_{4,8}
sample_mask_in.bits_unique_per_sample.multisample_{rbo,texture}_{1,2,4,8}
sample_mask_in.bits_unique_per_two_samples.multisample_{rbo,texture}_{4,8}
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Tue, 5 Apr 2016 09:09:08 +0000 (02:09 -0700)]
i965: Only enable oMask output when there's a multisample FBO.
The ARB_sample_shading specification says that setting gl_SampleMask
bits to 0 means that the corresponding sample "should be considered
uncovered for the purposes of multisample fragment operations
(Section 4.1.3)."
The OpenGL 4.4 specification, section 17.3.3 ("Multisample Fragment
Operations") specifies:
"No changes to the fragment alpha or coverage values are made at this
step if MULTISAMPLE is disabled, or if the value of SAMPLE_BUFFERS
is not one."
oMask output alters coverage masks and can kill pixels. We need to
disable it in the above case, which conveniently corresponds to
key->multisample_fbo being false.
Khronos bug #12188 also spells this out clearly:
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12188
Fixes two Piglit tests:
tests/spec/arb_sample_shading/builtin-gl-sample-mask-simple 0
tests/spec/arb_sample_shading/builtin-gl-sample-mask 0
Fixes 21 ES3 conformance tests:
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_zero
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_0
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_1
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_2
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_3
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_7
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_zero
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_3
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_4
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_5
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_7
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_zero
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_2
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_3
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_4
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_6
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_zero
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_0
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_2
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_5
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_7
Fixes 9 dEQP-GLES31.functional.shaders.sample_variables tests:
sample_mask.discard_half_per_pixel.default_framebuffer
sample_mask.discard_half_per_pixel.singlesample_rbo
sample_mask.discard_half_per_pixel.singlesample_texture
sample_mask.discard_half_per_sample.default_framebuffer
sample_mask.discard_half_per_sample.singlesample_rbo
sample_mask.discard_half_per_sample.singlesample_texture
sample_mask.discard_half_per_two_samples.default_framebuffer
sample_mask.discard_half_per_two_samples.singlesample_rbo
sample_mask.discard_half_per_two_samples.singlesample_texture
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 6 Apr 2016 02:35:46 +0000 (19:35 -0700)]
i965: Generalize wm_key->compute_sample_id to wm_key->multisample_fbo.
I'm going to need a key entry meaning "we have a multisample FBO,
and multisampling is enabled" in an upcoming patch. This is basically
wm_key->compute_sample_id, except that it also checks that the SAMPLE_ID
system value is read.
The only use of wm_key->compute_sample_id is in emit_sampleid_setup(),
which is only called when handling the SAMPLE_ID system value. So we
can just eliminate the check and generalize the field.
v2: Also update the Vulkan driver.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 6 Apr 2016 02:33:04 +0000 (19:33 -0700)]
i965: Delete now dead persample_2x FS program key flag.
This was only used by the old gl_SampleID calculations. The new code
doesn't need to handle 2x specially.
v2: Delete it from the Vulkan driver, too.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 6 Apr 2016 02:29:36 +0000 (19:29 -0700)]
i965: Simplify gl_SampleID setup on Gen8+.
On Gen7+, the thread payload provides the sample ID - we can read it
in two instructions, without any elaborate calculations. We don't even
need a state dependency - this will properly produce zero in the
non-MSAA case. Unfortunately, we need the state flag anyway, so we
may as well continue to use it to produce a single MOV 0 instead of
SHR/AND.
For some reason, the sample ID field is always zero on Gen7/7.5, so
we can't use this yet. However, it works fine on Gen8+. So, land the
code and use it where it's working, and leave a TODO for later.
v2: Fix register types in the comment (caught by Matt Turner!).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Tue, 19 Apr 2016 01:11:01 +0000 (18:11 -0700)]
i965: Flip key->compute_sample_id check.
This just moves the simple case first.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bas Nieuwenhuizen [Wed, 20 Apr 2016 13:31:22 +0000 (15:31 +0200)]
st/mesa: Use correct size for compute CAPs.
Some CAPs are stored as 64-bit value while Mesa stores
the related constant as 32-bit value.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Kenneth Graunke [Wed, 13 Apr 2016 23:58:10 +0000 (16:58 -0700)]
i965: Properly handle integer types in opt_vector_float().
Previously, opt_vector_float() always interpreted MOV sources as
floating point, and always created a MOV with a F-type destination.
This meant that we could mess up sequences of integer loads, such as:
mov vgrf6.0.x:D, 0D
mov vgrf6.0.y:D, 1D
mov vgrf6.0.z:D, 2D
mov vgrf6.0.w:D, 3D
Here, integer 0/1/2/3 become approximately 0.0f, so we generated:
mov vgrf6.0:F, [0F, 0F, 0F, 0F]
which is clearly wrong. We can properly handle this by converting
integer values to float (rather than bitcasting), and emitting a type
converting MOV:
mov vgrf6.0:D, [0F, 1F, 2F, 3F]
To do this, see first see if the integer values (converted to float)
are representable. If so, we use a D-type MOV. If not, we then try
the floating point values and an F-type MOV. We make zero not impose
type restrictions. This is important because 0D would imply a D-type
MOV, but is often used in sequences such as MOV 0D, MOV 0x3f800000D,
where we want to use an F-type MOV.
Fixes about 54 dEQP-GLES2 failures with the vec4 VS backend. This
recently became visible due to changes in opt_vector_float() which
made it optimize more cases, but it was a pre-existing bug.
Apparently it also manages to turn more integer loads into VFs,
producing the following shader-db statistics on Haswell:
total instructions in shared programs:
7084195 ->
7082191 (-0.03%)
instructions in affected programs: 246027 -> 244023 (-0.81%)
helped: 1937
total cycles in shared programs:
65669642 ->
65651968 (-0.03%)
cycles in affected programs: 531064 -> 513390 (-3.33%)
helped: 1177
v2: Handle the type of zero better.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 13 Apr 2016 23:39:54 +0000 (16:39 -0700)]
i965: Make opt_vector_float() only handle non-type-conversion MOVs.
We don't handle this properly - we'd have to perform the type conversion
before trying to convert the value to a VF.
While we could do that, it doesn't seem particularly useful - most
vector loads should be consistently typed (all float or all integer).
As a special case, we do allow type-converting MOVs of integer 0, as
it's represented the same regardless of the type. I believe this case
does actually come up.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 13 Apr 2016 23:04:04 +0000 (16:04 -0700)]
i965: Fold vectorize_mov() back into the one caller.
After the previous patch, this helper is only called in one place.
So, just fold it back in - there are a lot of parameters here and
not much code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 13 Apr 2016 22:56:07 +0000 (15:56 -0700)]
i965: Rework opt_vector_float() control flow.
This reworks opt_vector_float() so that there's only one place that
flushes out any accumulated state and emits a VF.
v2: Don't break the sequence for non-representable numbers - just skip
recording their values. Only break it for non-MOVs or register
changes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Tue, 19 Apr 2016 00:03:00 +0000 (17:03 -0700)]
anv: s/anv_batch_emit_blk/anv_batch_emit/
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 23:53:11 +0000 (16:53 -0700)]
anv: Remove the old emit macro
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 23:51:12 +0000 (16:51 -0700)]
anv/gen7_pipeline: Use the new emit macro
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 23:33:46 +0000 (16:33 -0700)]
anv/gen7_cmd_buffer: Use the new emit macro
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 22:32:29 +0000 (15:32 -0700)]
anv/device: Use the new emit macro
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 22:24:59 +0000 (15:24 -0700)]
anv/state: Use the new emit macro
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 22:53:14 +0000 (15:53 -0700)]
anv/gen8_pipeline: Use the new emit macro
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 22:29:42 +0000 (15:29 -0700)]
anv/genX_pipeline: Use the new emit macro
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 23:08:49 +0000 (16:08 -0700)]
anv/gen8_cmd_buffer: Use the new emit macro
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 22:20:06 +0000 (15:20 -0700)]
anv/cmd_buffer: Use the new emit macro for quaries
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 22:14:47 +0000 (15:14 -0700)]
anv/cmd_buffer: Use the new emit macro for DRAWING_RECTANGLE
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 22:11:43 +0000 (15:11 -0700)]
anv/cmd_buffer: Use the new emit macro for compute shader dispatch
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 21:55:10 +0000 (14:55 -0700)]
anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANT
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 21:48:33 +0000 (14:48 -0700)]
anv/cmd_buffer: Use the new emit macro for DEPTH/STENCIL_BUFFER
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 21:41:06 +0000 (14:41 -0700)]
anv/cmd_buffer: Use the new emit macro for PIPE_CONTROL and STATE_BASE_ADDRESS
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 21:27:29 +0000 (14:27 -0700)]
anv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE commands
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Jason Ekstrand [Mon, 18 Apr 2016 21:25:03 +0000 (14:25 -0700)]
anv: Add a new block-based batch emit macro
This new macro uses a for loop to create an actual code block in which to
place the macro setup code. One advantage of this is that you syntatically
use braces instead of parentheses. Another is that the code in the block
doesn't even get executed if anv_batch_emit_dwords fails.
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Samuel Pitoiset [Wed, 20 Apr 2016 17:06:24 +0000 (19:06 +0200)]
gk110/ir: make use of IMUL32I for all immediates
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Samuel Pitoiset [Wed, 20 Apr 2016 17:47:37 +0000 (19:47 +0200)]
gk110/ir: do not overwrite def value with zero for EXCH ops
This is only valid for other atomic operations (including CAS). This
fixes an invalid opcode error from dmesg. While we are it, make sure
to initialize global addr to 0 for other atomic operations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Marcin Ślusarz [Sat, 16 Apr 2016 20:48:09 +0000 (22:48 +0200)]
anv: fix build without Wayland platform
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Laurent Carlier [Sat, 16 Apr 2016 19:50:39 +0000 (21:50 +0200)]
anv: fix building on i686 with -mcpu=generic
mcpu=generic doesn't enable sse2, and anvil definitly needs it
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Wed, 20 Apr 2016 17:32:59 +0000 (10:32 -0700)]
spirv: Trivially handle the NonWriteable decoration
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Wed, 13 Apr 2016 20:25:34 +0000 (16:25 -0400)]
nir: rename nir_foreach_block*() to nir_foreach_block*_call()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Samuel Pitoiset [Sun, 10 Apr 2016 20:08:34 +0000 (22:08 +0200)]
nvc0: avoid tex read fault from compute shaders on GK110
After some investigation, it seems like that disabling the UNK02C4
command avoid a read fault with texelFetch() from a compute shader.
I have no clue on what this method actually does, but this avoid the
GPU to hang with basic-texelFetch.shader_test without introducing any
compute-related regressions.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Tue, 19 Apr 2016 01:57:07 +0000 (18:57 -0700)]
i965/vec4: Always split uniforms in array_access_to_pull_constants
Normally, we split uniforms at the end but in Vulkan, we bail because we
don't want pull constants. However, we still need them split because
pack_uniforms relies on it.
I really don't like this patch not because it doesn't work (it does) but
because now that we're using MOV_INDIRECT, uniform numbers and sizes don't
really matter anymore. In the FS backend, uniform splitting and packing is
handled all at once (actual re-assignment of locations happens later) and
we really should do it that way in vec4 eventually as well.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001