mesa.git
9 years agollvmpipe: Add missing LLVMGetGlobalContext() arg in lp_test_format.c.
Vinson Lee [Wed, 1 Oct 2014 04:52:13 +0000 (21:52 -0700)]
llvmpipe: Add missing LLVMGetGlobalContext() arg in lp_test_format.c.

Fix build error introduced with commit
eedbce9c63a3f385908bdc8a69e8be98dd3522ff.

lp_test_format.c: In function ‘test_format_unorm8’:
lp_test_format.c:226:4: error: too few arguments to function ‘gallivm_create’
    gallivm = gallivm_create("test_module_unorm8");
    ^
In file included from ../../../../src/gallium/auxiliary/gallivm/lp_bld_format.h:38:0,
                 from lp_test_format.c:42:
../../../../src/gallium/auxiliary/gallivm/lp_bld_init.h:58:1: note: declared here
 gallivm_create(const char *name, LLVMContextRef context);
 ^

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84538
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
9 years agoglx/dri3: Provide error diagnostics when DRI3 allocation fails
Keith Packard [Wed, 1 Oct 2014 03:03:29 +0000 (20:03 -0700)]
glx/dri3: Provide error diagnostics when DRI3 allocation fails

Instead of just segfaulting in the driver when a buffer allocation fails,
report error messages indicating what went wrong so that we can debug things.

As a simple example, chromium wraps Mesa in a sandbox which doesn't allow
access to most syscalls, including the ability to create shared memory
segments for fences. Before, you'd get a simple segfault in mesa and your 3D
acceleration would fail. Now you get:

$ chromium --disable-gpu-blacklist
[10618:10643:0930/200525:ERROR:nss_util.cc(856)] After loading Root Certs, loaded==false: NSS error code: -8018
libGL: pci id for fd 12: 8086:0a16, driver i965
libGL: OpenDriver: trying /local-miki/src/mesa/mesa/lib/i965_dri.so
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL error: DRI3 Fence object allocation failure Operation not permitted
[10618:10618:0930/200525:ERROR:command_buffer_proxy_impl.cc(153)] Could not send GpuCommandBufferMsg_Initialize.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(236)] CommandBufferProxy::Initialize failed.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer.

This made it pretty easy to diagnose the problem in the referenced bug report.

Bugzilla: https://code.google.com/p/chromium/issues/detail?id=415681
Signed-off-by: Keith Packard <keithp@keithp.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglx/dri3: Use four buffers until X driver supports async flips
Keith Packard [Wed, 2 Jul 2014 20:26:22 +0000 (13:26 -0700)]
glx/dri3: Use four buffers until X driver supports async flips

A driver which doesn't have async flip support will queue up flips without any
way to replace them afterwards. This means we've got a scanout buffer pinned
as soon as we schedule a flip and so we need another buffer to keep from
stalling.

When vblank_mode=0, if there are only three buffers we do:

        current scanout buffer = 0 at MSC 0

        Render frame 1 to buffer 1
        PresentPixmap for buffer 1 at MSC 1

                This is sitting down in the kernel waiting for vblank to
                become the next scanout buffer

        Render frame 2 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                This cannot be displayed at MSC 1 because the
                kernel doesn't have any way to replace buffer 1 as the pending
                scanout buffer. So, best case this will get displayed at MSC 2.

Now we block after this, waiting for one of the three buffers to become idle.
We can't use buffer 0 because it is the scanout buffer. We can't use buffer 1
because it's sitting in the kernel waiting to become the next scanout buffer
and we can't use buffer 2 because that's the most recent frame which will
become the next scanout buffer if the application doesn't manage to generate
another complete frame by MSC 2.

With four buffers, we get:

        current scanout buffer = 0 at MSC 0

        Render frame 1 to buffer 1
        PresentPixmap for buffer 1 at MSC 1

                This is sitting down in the kernel waiting for vblank to
                become the next scanout buffer

        Render frame 2 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                This cannot be displayed at MSC 1 because the
                kernel doesn't have any way to replace buffer 1 as the pending
                scanout buffer. So, best case this will get displayed at MSC
                2. The X server will queue this swap until buffer 1 becomes
                the scanout buffer.

        Render frame 3 to buffer 3
        PresentPixmap for buffer 3 at MSC 1

                As soon as the X server sees this, it will replace the pending
                buffer 2 swap with this swap and release buffer 2 back to the
                application

        Render frame 4 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                Now we're in a steady state, flipping between buffer 2 and 3
                waiting for one of them to be queued to the kernel.

        ...

        current scanout buffer = 1 at MSC 1

                Now buffer 0 is free and (e.g.) buffer 2 is queued in
                the kernel to be the scanout buffer at MSC 2

        Render frames, flipping between buffer 0 and 3

When the system can replace a queued buffer, and we update Present to take
advantage of that, we can use three buffers and get:

        current scanout buffer = 0 at MSC 0

        Render frame 1 to buffer 1
        PresentPixmap for buffer 1 at MSC 1

                This is sitting waiting for vblank to become the next scanout
                buffer

        Render frame 2 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                Queue this for display at MSC 1
                1. There are three possible results:

                  1) We're still before MSC 1. Buffer 1 is released,
                     buffer 2 is queued waiting for MSC 1.

                  2) We're now after MSC 1. Buffer 0 was released at MSC 1.
                     Buffer 1 is the current scanout buffer.

                     a) If the user asked for a tearing update, we swap
                        scanout from buffer 1 to buffer 2 and release buffer
                        1.

                     b) If the user asked for non-tearing update, we
                        queue buffer 2 for the MSC 2.

                In all three cases, we have a buffer released (call it 'n'),
                ready to receive the next frame.

        Render frame 3 to buffer n
        PresentPixmap for buffer n

                If we're still before MSC 1, then we'll ask to present at MSC
                1. Otherwise, we'll ask to present at MSC 2.

Present already does this if the driver offers async flips, however it does
this by waiting for the right vblank event and sending an async flip right at
that point.

I've hacked the intel driver to offer this, but I get tearing at the top of
the screen. I think this is because flips are always done from within the
ring, and so the latency between the vblank event and the async flip happening
can cause tearing at the top of the screen.

That's why I'm keying the need for the extra buffer on the lack of 2D
driver support for async flips.

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
9 years agoi965/fs: Fix the build
Jason Ekstrand [Wed, 1 Oct 2014 00:27:33 +0000 (17:27 -0700)]
i965/fs: Fix the build

9 years agoi965/fs: Fix an uninitialized value warnings
Jason Ekstrand [Tue, 30 Sep 2014 22:41:24 +0000 (15:41 -0700)]
i965/fs: Fix an uninitialized value warnings

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agogalahad: fix indirect draw
Roland Scheidegger [Tue, 30 Sep 2014 17:25:09 +0000 (19:25 +0200)]
galahad: fix indirect draw

Need to unwrap the indirect resource otherwise bad things will happen.

Fixes random crashes and timeouts with piglit's arb_indirect_draw tests.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agogalahad: (trivial) handle cubemap arrays
Roland Scheidegger [Tue, 30 Sep 2014 17:23:37 +0000 (19:23 +0200)]
galahad: (trivial) handle cubemap arrays

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
9 years agoi965/fs: Emit compressed BFI2 instructions on Gen > 7.
Matt Turner [Tue, 30 Sep 2014 22:06:23 +0000 (15:06 -0700)]
i965/fs: Emit compressed BFI2 instructions on Gen > 7.

IVB had a restriction that prevented us from emitting compressed
three-source instructions, and although that was lifted on Haswell,
Haswell had a new restriction that said BFI instructions specifically
couldn't be compressed.

9 years agoi965/fs: Allow SIMD16 borrow/carry/64-bit multiply on Gen > 7.
Matt Turner [Sat, 30 Aug 2014 03:26:11 +0000 (20:26 -0700)]
i965/fs: Allow SIMD16 borrow/carry/64-bit multiply on Gen > 7.

These checks were intended for Gen 7 only. None of these restrictions
apply to Gen 8.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi965/fs: Set MUL source type to W/UW in 64-bit mul macro on Gen8.
Matt Turner [Sun, 28 Sep 2014 00:34:51 +0000 (17:34 -0700)]
i965/fs: Set MUL source type to W/UW in 64-bit mul macro on Gen8.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi965/fs: Optimize sqrt+inv into rsq.
Matt Turner [Sat, 27 Sep 2014 17:34:56 +0000 (10:34 -0700)]
i965/fs: Optimize sqrt+inv into rsq.

Transform

   sqrt a, b
   rcp  c, a

into

   sqrt a, b
   rsq  c, b

The improvement here is that we've broken a dependency between these
instructions. Leads to 330 fewer INV instructions and 330 more RSQ.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi965/vec4: Optimize sqrt+inv into rsq.
Matt Turner [Sat, 27 Sep 2014 17:34:27 +0000 (10:34 -0700)]
i965/vec4: Optimize sqrt+inv into rsq.

Transform

   sqrt a, b
   rcp  c, a

into

   sqrt a, b
   rsq  c, b

In most cases the sqrt's result is still used, so the improvement here
is that we've broken a dependency between these instructions. Leads to
80 fewer INV instructions and 80 more RSQ.

Occasionally the sqrt's result is no longer used, leading to:

instructions in affected programs:     5005 -> 4949 (-1.12%)

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi965/vec4: Call opt_algebraic after opt_cse.
Matt Turner [Sat, 27 Sep 2014 17:34:07 +0000 (10:34 -0700)]
i965/vec4: Call opt_algebraic after opt_cse.

The next patch adds an algebraic optimization for the pattern

   sqrt a, b
   rcp  c, a

and turns it into

   sqrt a, b
   rsq  c, b

but many vertex shaders do

   a = sqrt(b);
   var1 /= a;
   var2 /= a;

which generates

   sqrt a, b
   rcp  c, a
   rcp  d, a

If we apply the algebraic optimization before CSE, we'll end up with

   sqrt a, b
   rsq  c, b
   rcp  d, a

Applying CSE combines the RCP instructions, preventing this from
happening.

No shader-db changes.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agoi965/fs: Extend predicated break pass to predicate WHILE.
Matt Turner [Thu, 4 Sep 2014 20:25:15 +0000 (13:25 -0700)]
i965/fs: Extend predicated break pass to predicate WHILE.

Helps a handful of programs in Serious Sam 3 that use do-while loops.

instructions in affected programs:     16114 -> 16075 (-0.24%)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
9 years agogallivm: Fix build for LLVM 3.2
Mathias Fröhlich [Tue, 30 Sep 2014 20:11:30 +0000 (22:11 +0200)]
gallivm: Fix build for LLVM 3.2

Do not rely on LLVMMCJITMemoryManagerRef being available.
The c binding to the memory manager objects only appeared
on llvm-3.4.
The change is based on an initial patch of Brian Paul.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
9 years agofreedreno: destroy transfer pool after blitter
Rob Clark [Tue, 30 Sep 2014 17:47:58 +0000 (13:47 -0400)]
freedreno: destroy transfer pool after blitter

Blitter can still have transfers hanging around which it frees in
util_blitter_destroy().  So let it clean up before we yank the
transfer_pool from under it.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agofreedreno/lowering: fix token calculation for lowering
Rob Clark [Tue, 30 Sep 2014 20:53:24 +0000 (16:53 -0400)]
freedreno/lowering: fix token calculation for lowering

Indirect registers consume an additional token.  Try to clean up the
token calculation math a bit, and fix it at the same time.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agoi965/fs: Don't make a name for a vector splitting temporary
Ian Romanick [Sat, 24 May 2014 03:03:31 +0000 (20:03 -0700)]
i965/fs: Don't make a name for a vector splitting temporary

If the name is just going to get dropped, don't bother making it.  If
the name is made, release it sooner (rather than later).

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Don't make a name for the function return variable
Ian Romanick [Wed, 9 Jul 2014 02:04:52 +0000 (19:04 -0700)]
glsl: Don't make a name for the function return variable

If the name is just going to get dropped, don't bother making it.  If
the name is made, release it sooner (rather than later).

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Don't allocate a name for ir_var_temporary variables
Ian Romanick [Wed, 9 Jul 2014 02:03:52 +0000 (19:03 -0700)]
glsl: Don't allocate a name for ir_var_temporary variables

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 74 40,578,719,715       67,762,208       62,263,404     5,498,804            0
After  (32-bit): 52 40,565,579,466       66,359,800       61,187,818     5,171,982            0

Before (64-bit): 74 37,129,541,061       95,195,160       87,369,671     7,825,489            0
After  (64-bit): 76 37,134,691,404       93,271,352       85,900,223     7,371,129            0

A real savings of 1.0MiB on 32-bit and 1.4MiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Use ir_var_temporary for compiler generated temporaries
Ian Romanick [Wed, 9 Jul 2014 23:57:03 +0000 (16:57 -0700)]
glsl: Use ir_var_temporary for compiler generated temporaries

These few places were using ir_var_auto for seemingly no reason.  The
names were not added to the symbol table.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Add context-level controls for whether temporaries have real names
Ian Romanick [Wed, 9 Jul 2014 01:55:27 +0000 (18:55 -0700)]
glsl: Add context-level controls for whether temporaries have real names

No change Valgrind massif results for a trimmed apitrace of dota2.

v2: Minor rebase on _mesa_init_constants changes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Never put ir_var_temporary variables in the symbol table
Ian Romanick [Wed, 9 Jul 2014 01:53:09 +0000 (18:53 -0700)]
glsl: Never put ir_var_temporary variables in the symbol table

Later patches will give every ir_var_temporary the same name in release
builds.  Adding a bunch of variables named "compiler_temp" to the symbol
table can only cause problems.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Add the possibility for ir_variable to have a non-ralloced name
Ian Romanick [Tue, 8 Jul 2014 23:57:33 +0000 (16:57 -0700)]
glsl: Add the possibility for ir_variable to have a non-ralloced name

Specifically, ir_var_temporary variables constructed with a NULL name
will all have the name "compiler_temp" in static storage.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Store ir_variable_data::_num_state_slots and ::binding in 16-bits each
Ian Romanick [Wed, 28 May 2014 01:45:40 +0000 (18:45 -0700)]
glsl: Store ir_variable_data::_num_state_slots and ::binding in 16-bits each

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 44 40,577,049,140       68,118,608       62,441,063     5,677,545            0
After  (32-bit): 71 40,583,408,411       67,761,528       62,263,519     5,498,009            0

Before (64-bit): 63 37,122,829,194       95,153,008       87,333,600     7,819,408            0
After  (64-bit): 67 37,123,303,706       95,150,544       87,333,600     7,816,944            0

A real savings of 173KiB on 32-bit and no change on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
9 years agoglsl: Squish ir_variable::max_ifc_array_access and ::state_slots together
Ian Romanick [Wed, 28 May 2014 01:34:24 +0000 (18:34 -0700)]
glsl: Squish ir_variable::max_ifc_array_access and ::state_slots together

At least one of these pointers must be NULL, and we can determine which
will be NULL by looking at other fields.  Use this information to store
both pointers in the same location.

If anyone can think of a better name for the union than "u", I'm all
ears.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 63 40,574,239,515       68,117,280       62,618,607     5,498,673            0
After  (32-bit): 44 40,577,049,140       68,118,608       62,441,063     5,677,545            0

Before (64-bit): 53 37,126,451,468       95,150,256       87,711,304     7,438,952            0
After  (64-bit): 63 37,122,829,194       95,153,008       87,333,600     7,819,408            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
9 years agoglsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Ian Romanick [Thu, 15 May 2014 02:47:28 +0000 (19:47 -0700)]
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private

Also move num_state_slots inside ir_variable_data for better packing.

The payoff for this will come in a few more patches.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
9 years agoglsl: Make ir_variable::max_ifc_array_access private
Ian Romanick [Sat, 24 May 2014 01:57:36 +0000 (18:57 -0700)]
glsl: Make ir_variable::max_ifc_array_access private

The payoff for this will come in a few more patches.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
9 years agoglsl: Store ir_variable::depth_layout using 3 bits
Ian Romanick [Thu, 15 May 2014 01:36:57 +0000 (18:36 -0700)]
glsl: Store ir_variable::depth_layout using 3 bits

warn_extension_index was moved to improve packing.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 73 40,580,476,304       68,488,400       62,796,151     5,692,249            0
After  (32-bit): 73 40,575,751,558       68,116,528       62,618,607     5,497,921            0

Before (64-bit): 71 37,124,890,613       95,889,584       88,089,008     7,800,576            0
After  (64-bit): 62 37,123,578,526       95,150,784       87,711,304     7,439,480            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

v2: Use the enum name with the bit-field and remove the extra casts.
Suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> [v1]
9 years agoglsl: Replace ir_variable::warn_extension pointer with an 8-bit index
Ian Romanick [Wed, 14 May 2014 20:25:14 +0000 (13:25 -0700)]
glsl: Replace ir_variable::warn_extension pointer with an 8-bit index

Also move the new warn_extension_index into ir_variable::data.  This
enables slightly better packing.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 82 40,580,040,531       68,488,992       62,973,695     5,515,297            0
After  (32-bit): 73 40,580,476,304       68,488,400       62,796,151     5,692,249            0

Before (64-bit): 65 37,124,013,542       95,892,768       88,466,712     7,426,056            0
After  (64-bit): 71 37,124,890,613       95,889,584       88,089,008     7,800,576            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
9 years agoglsl: Use accessors for ir_variable::warn_extension
Ian Romanick [Tue, 13 May 2014 18:59:01 +0000 (11:59 -0700)]
glsl: Use accessors for ir_variable::warn_extension

The payoff for this will come in the next patch.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
9 years agoglsl: Eliminate unused built-in variables after compilation
Ian Romanick [Thu, 29 May 2014 00:09:45 +0000 (17:09 -0700)]
glsl: Eliminate unused built-in variables after compilation

After compilation (and before linking) we can eliminate quite a few
built-in variables.  Basically, any uniform or constant (e.g.,
gl_MaxVertexTextureImageUnits) that isn't used (with one exception) can
be eliminated.  System values, vertex shader inputs (with one
exception), and fragment shader outputs that are not used and not
re-declared in the shader text can also be removed.

gl_ModelViewProjectMatrix and gl_Vertex are used by the built-in
function ftransform.  There are some complications with eliminating
these variables (see the comment in the patch), so they are not
eliminated.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 46 40,661,487,174       75,116,800       68,854,065     6,262,735            0
After  (32-bit): 50 40,564,927,443       69,185,408       63,683,871     5,501,537            0

Before (64-bit): 64 37,200,329,700      104,872,672       96,514,546     8,358,126            0
After  (64-bit): 59 36,822,048,449       96,526,888       89,113,000     7,413,888            0

A real savings of 4.9MiB on 32-bit and 7.0MiB on 64-bit.

v2: Don't remove any built-in with Transpose in the name.

v3: Fix comment typo noticed by Anuj.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Eric Anholt <eric@anholt.net>
9 years agoglsl: Validate that built-in uniforms have backing state
Ian Romanick [Thu, 29 May 2014 00:05:14 +0000 (17:05 -0700)]
glsl: Validate that built-in uniforms have backing state

All built-in uniforms are supposed to be backed by some GL state.  The
state_slots field describes this backing state.

This helped me track down a bug in a later patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
9 years agovc4: Don't forget to store stencil along with depth when storing either.
Eric Anholt [Tue, 30 Sep 2014 18:23:29 +0000 (11:23 -0700)]
vc4: Don't forget to store stencil along with depth when storing either.

Otherwise, we'd replace the stencil in our packed depth/stencil with 0s.
Fixes about 50 piglit tests.

9 years agollvmpipe: Reuse llvmpipes LLVMContext in the draw context.
Mathias Fröhlich [Sun, 21 Sep 2014 06:54:00 +0000 (08:54 +0200)]
llvmpipe: Reuse llvmpipes LLVMContext in the draw context.

Reuse the LLVMContext already allocated in llvmpipe_context
for draw_llvm if ppossible. This should decrease the memory
footprint of an llvmpipe context.

v2: Fix compile with llvm disabled.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
9 years agollvmpipe: Make a llvmpipe OpenGL context thread safe.
Mathias Fröhlich [Sun, 13 Jul 2014 10:49:41 +0000 (12:49 +0200)]
llvmpipe: Make a llvmpipe OpenGL context thread safe.

This fixes the remaining problem with the recently introduced
global jit memory manager. This change again uses a memory manager
that is local to gallivm_state. This implementation still frees
the majority of the memory immediately after compilation.
Only the generated code is deferred until this code is no longer used.

This change and the previous one using private LLVMContext instances
I can now safely run several independent OpenGL contexts driven
by llvmpipe from different threads.

v3: Rebase on llvm-3.6 compile fixes.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
9 years agollvmpipe: Use two LLVMContexts per OpenGL context instead of a global one.
Mathias Fröhlich [Thu, 28 Aug 2014 17:49:35 +0000 (19:49 +0200)]
llvmpipe: Use two LLVMContexts per OpenGL context instead of a global one.

This is one step to make llvmpipe thread safe as mandated by the OpenGL
standard. Using the global LLVMContext is obviously a problem for
that kind of use pattern. The patch introduces two LLVMContext
instances that are private to an OpenGL context and used for all
compiles. One is put into struct draw_llvm and the other
one into struct llvmpipe_context.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
9 years agoi965/brw_reg: Make the accumulator register take an explicit width.
Jason Ekstrand [Tue, 30 Sep 2014 17:15:23 +0000 (10:15 -0700)]
i965/brw_reg: Make the accumulator register take an explicit width.

The big pile of patches I just pushed regresses about 25 piglit tests on
SNB.  This fixes the regressions.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agollvmpipe: move lp_jit_screen_init() call after allocation of screen object
Brian Paul [Mon, 29 Sep 2014 22:08:55 +0000 (16:08 -0600)]
llvmpipe: move lp_jit_screen_init() call after allocation of screen object

The screen argument isn't actually used by lp_jit_screen_init() at this
time, but let's move the call so that we pass a valid pointer.

v2: don't leak screen if lp_jit_screen_init() fails.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agotgsi: fix Semantic.Name assignment in tgsi_transform_input_decl()
Brian Paul [Tue, 30 Sep 2014 16:28:34 +0000 (10:28 -0600)]
tgsi: fix Semantic.Name assignment in tgsi_transform_input_decl()

Assign the sem_name parameter, not TGSI_SEMANTIC_GENERIC.
Fixes polygon stipple regression.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
9 years agoutil: simplify PIPE_TEXTURE_CUBE case in util_max_layer()
Brian Paul [Mon, 29 Sep 2014 22:10:18 +0000 (16:10 -0600)]
util: simplify PIPE_TEXTURE_CUBE case in util_max_layer()

For cube resources, the array_size value should be 6.  So handle
that case as we do for array texture resources.  But assert that
array_size==6 just to be safe.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
9 years agosoftpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout()
Brian Paul [Mon, 29 Sep 2014 16:17:15 +0000 (10:17 -0600)]
softpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout()

As with the previous patch for llvmpipe.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agollvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout()
Brian Paul [Mon, 29 Sep 2014 16:15:28 +0000 (10:15 -0600)]
llvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout()

layers (aka array_size) should be 6 for cube textures so we don't need
to special-case it.  But add an assertion just to be safe.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agogallium: add doc note about cube textures and can_create_resource()
Brian Paul [Mon, 29 Sep 2014 16:14:01 +0000 (10:14 -0600)]
gallium: add doc note about cube textures and can_create_resource()

Just to be clear, and echo the description for resource_create().

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agost/mesa: remove unneded PIPE_TEXTURE_CUBE check in st_texture_create()
Brian Paul [Mon, 29 Sep 2014 16:11:41 +0000 (10:11 -0600)]
st/mesa: remove unneded PIPE_TEXTURE_CUBE check in st_texture_create()

Earlier in the function we assert layers==6 for PIPE_TEXTURE_CUBE so
there's no reason to special-case the pt.array_size = layers assignment.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agomesa: Drop the always-software-primitive-restart paths.
Eric Anholt [Thu, 4 Sep 2014 23:05:00 +0000 (16:05 -0700)]
mesa: Drop the always-software-primitive-restart paths.

The core sw primitive restart code is still around, because i965 uses it
in some cases, but there are no drivers that want it on all the time.

Reviewed-by: Rob Clark <robdclark@gmail.com>
9 years agogallium: Drop software-only primitive restart support.
Eric Anholt [Thu, 4 Sep 2014 20:57:23 +0000 (13:57 -0700)]
gallium: Drop software-only primitive restart support.

The drivers not flagging primitive restart support are r300 swtcl, svga,
nv30, and vc4.

The point of primitive restart is to slightly reduce draw call overhead
for apps by batching multiple draws.  If we do an extra pass to read the
index buffer and split back into multiple draws, we've entirely missed the
point.  This is particularly bad for drivers that otherwise have hardware
IB reads, where the readback is probably uncached.

Reviewed-by: Rob Clark <robdclark@gmail.com>
9 years agoi965/fs: Properly calculate the number of instructions in calculate_register_pressure
Jason Ekstrand [Fri, 26 Sep 2014 23:08:52 +0000 (16:08 -0700)]
i965/fs: Properly calculate the number of instructions in calculate_register_pressure

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use the GRF for FB writes on gen >= 7
Jason Ekstrand [Fri, 12 Sep 2014 23:17:37 +0000 (16:17 -0700)]
i965/fs: Use the GRF for FB writes on gen >= 7

   On gen 7, the MRF was removed and we gained the ability to do send
   instructions directly from the GRF.  This commit enables that
   functinoality for FB writes.

   v2: Make handling of components more sane.

i965/fs: Force a high register for the final FB write

   v2: Renamed the array for the range mappings and added a comment

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Handle COMPR4 in LOAD_PAYLOAD
Jason Ekstrand [Tue, 16 Sep 2014 23:28:53 +0000 (16:28 -0700)]
i965/fs: Handle COMPR4 in LOAD_PAYLOAD

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Constant propagate into LOAD_PAYLOAD
Jason Ekstrand [Wed, 24 Sep 2014 21:51:22 +0000 (14:51 -0700)]
i965/fs: Constant propagate into LOAD_PAYLOAD

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Add split_virtual_grfs and compute_to_mrf after lower_load_payload
Jason Ekstrand [Sat, 20 Sep 2014 04:03:25 +0000 (21:03 -0700)]
i965/fs: Add split_virtual_grfs and compute_to_mrf after lower_load_payload

If we are going to use LOAD_PAYLOAD operations to fill MRF registers, then
we will need this.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Add a an optional source to the FS_OPCODE_FB_WRITE instruction
Jason Ekstrand [Tue, 16 Sep 2014 22:16:20 +0000 (15:16 -0700)]
i965/fs: Add a an optional source to the FS_OPCODE_FB_WRITE instruction

Previously, we were use the base_mrf parameter of fs_inst to store the MRF
location.  In preparation for doing FB writes from the GRF, we now also
allow you to set inst->base_mrf to -1 and provide a source register.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use the GRF for UNTYPED_SURFACE_READ instructions
Jason Ekstrand [Thu, 11 Sep 2014 23:43:37 +0000 (16:43 -0700)]
i965/fs: Use the GRF for UNTYPED_SURFACE_READ instructions

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use the GRF for UNTYPED_ATOMIC instructions
Jason Ekstrand [Thu, 11 Sep 2014 23:13:15 +0000 (16:13 -0700)]
i965/fs: Use the GRF for UNTYPED_ATOMIC instructions

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Add a function for getting a component of a 8 or 16-wide register
Jason Ekstrand [Thu, 11 Sep 2014 23:15:10 +0000 (16:15 -0700)]
i965/fs: Add a function for getting a component of a 8 or 16-wide register

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use the instruction execution size directly for texture generation
Jason Ekstrand [Sat, 30 Aug 2014 00:22:57 +0000 (17:22 -0700)]
i965/fs: Use the instruction execution size directly for texture generation

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use exec_size instead of force_uncompressed in dump_instruction
Jason Ekstrand [Wed, 17 Sep 2014 01:02:52 +0000 (18:02 -0700)]
i965/fs: Use exec_size instead of force_uncompressed in dump_instruction

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use instruction execution sizes instead of heuristics
Jason Ekstrand [Sat, 16 Aug 2014 18:34:56 +0000 (11:34 -0700)]
i965/fs: Use instruction execution sizes instead of heuristics

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use instruction execution sizes to set compression state
Jason Ekstrand [Sat, 16 Aug 2014 03:58:50 +0000 (20:58 -0700)]
i965/fs: Use instruction execution sizes to set compression state

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Remove unneeded uses of force_uncompressed
Jason Ekstrand [Fri, 5 Sep 2014 03:40:34 +0000 (20:40 -0700)]
i965/fs: Remove unneeded uses of force_uncompressed

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Derive force_uncompressed from instruction exec_size
Jason Ekstrand [Sat, 16 Aug 2014 18:38:07 +0000 (11:38 -0700)]
i965/fs: Derive force_uncompressed from instruction exec_size

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Make fs_reg::effective_width take fs_inst* instead of fs_visitor*
Jason Ekstrand [Sat, 20 Sep 2014 03:36:52 +0000 (20:36 -0700)]
i965/fs: Make fs_reg::effective_width take fs_inst* instead of fs_visitor*

   Now that we have execution sizes, we can use that instead of the
   dispatch width.  This way it also works for 8-wide instructions in
   SIMD16.

i965/fs: Make effective_width a variable instead of a function

i965/fs: Preserve effective width in constant propagation

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Better guess the width of LOAD_PAYLOAD
Jason Ekstrand [Fri, 12 Sep 2014 05:33:52 +0000 (22:33 -0700)]
i965/fs: Better guess the width of LOAD_PAYLOAD

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Add an exec_size field to fs_inst
Jason Ekstrand [Thu, 14 Aug 2014 20:56:24 +0000 (13:56 -0700)]
i965/fs: Add an exec_size field to fs_inst

   This will, eventually, allow us to manage execution sizes of
   instructions in a much more natural way from the fs_visitor level.

i965/fs: Explicitly set instruction execute size a couple of places

i965/blorp: Explicitly set instruction execute sizes

   Since blorp is all 16-wide and nothing isn't, in general, very careful
   about register width, we'll just set it all explicitly.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Determine partial writes based on the destination width
Jason Ekstrand [Sat, 30 Aug 2014 00:18:42 +0000 (17:18 -0700)]
i965/fs: Determine partial writes based on the destination width

Now that we track both halves of a 16-wide vgrf, we no longer need to worry
about force_sechalf or force_uncompressed.  The only real issue is if the
destination is too small.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Fix a bug in register coalesce
Jason Ekstrand [Tue, 16 Sep 2014 23:34:23 +0000 (16:34 -0700)]
i965/fs: Fix a bug in register coalesce

This commit fixes a bug in register coalesce that happens when one register
is moved to another the proper number of times but the channels are
re-arranged.  When this happens, the previous code would happily coalesce
the registers regardless of the fact that the channel mappins were wrong.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Rework GEN5 texturing code to use fs_reg and offset()
Jason Ekstrand [Thu, 18 Sep 2014 19:16:25 +0000 (12:16 -0700)]
i965/fs: Rework GEN5 texturing code to use fs_reg and offset()

Now that offset() can properly handle MRF registers, we can use an MRF
fs_reg and let offset() handle incrementing it correctly for different
dispatch widths.  While this doesn't have any noticeable effect currently,
it does ensure that the destination register is 16-wide which will be
necessary later when we start detecting execution sizes based on source and
destination registers.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs_reg: Allocate double the number of vgrfs in SIMD16 mode
Jason Ekstrand [Mon, 18 Aug 2014 21:27:55 +0000 (14:27 -0700)]
i965/fs_reg: Allocate double the number of vgrfs in SIMD16 mode

This is actually the squash of a bunch of different changes.  Individual
commit titles follow:

i965/fs: Always 2-align registers SIMD16 for gen <= 5

i965/fs: Use the register width when applying offsets

   This reworks both byte_offset() and offset() to be more intelligent.
   The byte_offset() function now supports offsets bigger than 32. The
   offset() function uses the byte_offset() function together with the
   register width and the type size to offset the register by the correct
   amount.

i965/fs: Change regs_read to be in hardware registers

i965/fs: Change regs_written to be actual hardware registers

i965/fs: Properly handle register widths in LOAD_PAYLOAD

   The LOAD_PAYLOAD instruction is a bit special because it collects a
   bunch of registers (with possibly different widths) into a single
   payload block.  Once the payload is constructed, it's treated as a
   single block of data and most of the information such as register widths
   doesn't matter anymore.  In particular, the offset of any particular
   source register is the accumulation of the sizes of the previous source
   registers.

i965/fs: Properly set writemasks in LOAD_PAYLOAD

i965/fs: Handle register widths in demote_pull_constants

i965/fs: Get rid of implicit register doubling in the allocator

i965/fs: Reserve enough registers for PLN instructions

i965/fs: Make sources and destinations interfere in 16-wide

i965/fs: Properly handle register widths in CSE

i965/fs: Properly handle register widths in register_coalesce

i965/fs: Properly handle widths in copy propagation

i965/fs: Properly handle register widths in VARYING_PULL_CONSTANT_LOAD

i965/fs: Properly handle register widths and odd register sizes in spilling

i965/fs: Don't waste a register on texture lookups for gen >= 7

   Previously, we were waisting a register in SIMD16 mode because we could
   only allocate registers in pairs.  Now that we can allocate and address
   odd-sized registers, let's get rid of this special-case.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Handle printing of registers better.
Jason Ekstrand [Wed, 13 Aug 2014 21:42:40 +0000 (14:42 -0700)]
i965/fs: Handle printing of registers better.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965: Explicitly set widths on gen5 math instruction destinations.
Jason Ekstrand [Thu, 25 Sep 2014 19:06:42 +0000 (12:06 -0700)]
i965: Explicitly set widths on gen5 math instruction destinations.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Make half() divide the register width by 2 and use it more
Jason Ekstrand [Sat, 16 Aug 2014 17:48:18 +0000 (10:48 -0700)]
i965/fs: Make half() divide the register width by 2 and use it more

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Add a concept of a width to fs_reg
Jason Ekstrand [Wed, 13 Aug 2014 19:25:58 +0000 (12:25 -0700)]
i965/fs: Add a concept of a width to fs_reg

Every register in i965 assembly implicitly has a concept of a "width".
Usually, this is derived from the execution size of the instruction.
However, when writing a compiler it turns out that it is frequently a
useful to have the width explicitly in the register and derive the
execution size of the instruction from the widths of the registers used in
it.

This commit adds a width field to fs_reg along with an effective_width()
helper function.  The effective_width() function tells you how wide the
register effectively is when used in an instruction.  For example, uniform
values have width 1 since the data is not actually repeated, but when used
in an instruction they take on the width of the instruction.  However, for
some instructions (LOAD_PAYLOAD being the notable exception), the width is
not the same.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: A little harmless refactoring of register_coalesce
Jason Ekstrand [Fri, 19 Sep 2014 23:42:10 +0000 (16:42 -0700)]
i965/fs: A little harmless refactoring of register_coalesce

Just pass the visitor into is_copy_payload() and is_coalesce_candidate()
instead of a register size and the virtual_grf_sizes array.  Among other
things, this makes the code more obvious because you don't have to figure
out where src_size came from.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/brw_reg: Add a firsthalf function and use it in the generator
Jason Ekstrand [Wed, 13 Aug 2014 19:23:47 +0000 (12:23 -0700)]
i965/brw_reg: Add a firsthalf function and use it in the generator

Right now, this function is a no-op but it indicates that we intend to only
use the first half of the 16-wide register.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Copy propagate partial reads.
Jason Ekstrand [Wed, 24 Sep 2014 00:22:09 +0000 (17:22 -0700)]
i965/fs: Copy propagate partial reads.

This commit reworks copy propagation a bit to support propagating the
copying of partial registers.  This comes up every time we have pull
constants because we do a pull constant read immediately followed by a move
to splat the one component of the out to 8 or 16-wide.  This allows us to
eliminate the copy and simply use the one component of the register.

Shader DB results:

total instructions in shared programs: 5044937 -> 5044428 (-0.01%)
instructions in affected programs:     66112 -> 65603 (-0.77%)
GAINED:                                0
LOST:                                  0

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Refactor fs_inst::is_send_from_grf()
Jason Ekstrand [Sat, 13 Sep 2014 18:49:55 +0000 (11:49 -0700)]
i965/fs: Refactor fs_inst::is_send_from_grf()

A switch statement is much easier to read/edit than a big giant or
statement.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Clean up emit_fb_writes
Jason Ekstrand [Sat, 13 Sep 2014 00:49:49 +0000 (17:49 -0700)]
i965/fs: Clean up emit_fb_writes

This splits emit_fb_writes into two functions: emit_fb_writes and
emit_single_fb_write.  This reduces the amount of duplicated code in
emit_fb_writes and makes the register number fiddling less arcane.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Print BAD_FILE registers in dump_instruction
Jason Ekstrand [Tue, 16 Sep 2014 22:56:47 +0000 (15:56 -0700)]
i965/fs: Print BAD_FILE registers in dump_instruction

Sometimes these show up in LOAD_PAYLOAD instructions and it's nice to be
able to see them.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Make compact_virtual_grfs an optimization pass
Jason Ekstrand [Tue, 16 Sep 2014 20:14:09 +0000 (13:14 -0700)]
i965/fs: Make compact_virtual_grfs an optimization pass

Previously we disabled compact_virtual_grfs when dumping optimizations.
The idea here was to make it easier to diff the dumped shader because you
didn't have a sudden renaming.  However, sometimes a bug is affected by
compact_virtual_grfs and, when this happens, you want to keep dumping
instructions with compact_virtual_grfs enabled.  By turning it into an
optimization pass and dumping it along with the others, we retain the
ability to diff because you can just diff against the compact_virtual_grf
output.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi964/fs: Make immediate fs_reg constructors explicit
Jason Ekstrand [Wed, 10 Sep 2014 17:17:28 +0000 (10:17 -0700)]
i964/fs: Make immediate fs_reg constructors explicit

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Make null_reg_* const members of fs_visitor instead of globals
Jason Ekstrand [Wed, 10 Sep 2014 18:28:27 +0000 (11:28 -0700)]
i965/fs: Make null_reg_* const members of fs_visitor instead of globals

We also set the register width equal to the dispatch width.  Right now,
this is effectively a no-op since we don't do anything with it.  However,
it will be important once we add an actual width field to fs_reg.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use the var_from_vgrf helper function instead of doing it manually
Jason Ekstrand [Tue, 9 Sep 2014 01:34:28 +0000 (18:34 -0700)]
i965/fs: Use the var_from_vgrf helper function instead of doing it manually

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Fix a bug with dead_code_eliminate on large writes
Jason Ekstrand [Wed, 24 Sep 2014 20:16:43 +0000 (13:16 -0700)]
i965/fs: Fix a bug with dead_code_eliminate on large writes

Previously, if an instruction wrote to more than one register, we
implicitly assumed that it filled the entire register.  We never hit this
before because the only time we did multi-register writes was things like
texturing which always wrote to all of the registers.  However, with the
upcoming ability to do 16-wide instructions in SIMD8 and things of that
nature, we can have multi-register writes at offsets and we'll hit this.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use the UW type for the destination of VARYING_PULL_CONSTANT_LOAD instructions
Jason Ekstrand [Mon, 8 Sep 2014 22:26:24 +0000 (15:26 -0700)]
i965/fs: Use the UW type for the destination of VARYING_PULL_CONSTANT_LOAD instructions

Using a floating-point type doesn't usually cause hangs on my HSW, but the
simulator complains about it quite a bit.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Use offset a lot more places
Jason Ekstrand [Sat, 6 Sep 2014 20:48:34 +0000 (13:48 -0700)]
i965/fs: Use offset a lot more places

We have this wonderful offset() function for advancing registers, but we're
not using it.  Using offset() allows us to do some sanity checking and
avoid manually touching fs_reg::reg_offset.  In a few commits, we will make
offset do even more nifty things for us.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: fix a comment in compact_virtual_grfs
Jason Ekstrand [Tue, 19 Aug 2014 23:11:36 +0000 (16:11 -0700)]
i965/fs: fix a comment in compact_virtual_grfs

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Rewrite fs_visitor::split_virtual_grfs
Jason Ekstrand [Tue, 19 Aug 2014 20:57:11 +0000 (13:57 -0700)]
i965/fs: Rewrite fs_visitor::split_virtual_grfs

The original vgrf splitting code was written with the assumption that vgrfs
came in two types: those that can be split into single registers and those
that can't be split at all It was very conservative and bailed as soon as
more than one element of a register was read or written.  This won't work
once we start allowing a regular MOV or ADD operation to operate on
multiple registers.  This rewrite allows for the case where a vgrf of size
5 may appropriately be split in to one register of size 1 and two registers
of size 2.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs_live_variables: Use var_from_vgrf insead of repeating the calculation
Jason Ekstrand [Sat, 6 Sep 2014 17:37:22 +0000 (10:37 -0700)]
i965/fs_live_variables: Use var_from_vgrf insead of repeating the calculation

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/fs: Manually generate the meta fast-clear shader
Jason Ekstrand [Fri, 26 Sep 2014 21:47:03 +0000 (14:47 -0700)]
i965/fs: Manually generate the meta fast-clear shader

Previously, we were generating the fast-clear shader from GLSL.  The
problem is that fast clears require that we use a replicated write rather
than a regular write instruction.  In order to get this we had a
complicated and somewhat fragile optimization pass that looked for places
where we can use a replicated write and used it.  Since replicated writes
have a lot of restrictions, we only ever use them for fast-clear
operations.

This commit replaces the optimization pass with a function that just
generates the shader we want.  This is a) less code, b) less fragile than
the optimization pass, and c) generates a more efficient shader.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoradeonsi: Pass the slice size to si_dma_copy_buffer
Michel Dänzer [Tue, 30 Sep 2014 02:16:52 +0000 (11:16 +0900)]
radeonsi: Pass the slice size to si_dma_copy_buffer

Otherwise some parts of tiled slices can be missed.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
9 years agoradeonsi: Catch more cases that can't be handled by si_dma_copy_buffer/tile
Michel Dänzer [Thu, 11 Sep 2014 02:49:16 +0000 (11:49 +0900)]
radeonsi: Catch more cases that can't be handled by si_dma_copy_buffer/tile

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
9 years agoradeonsi: Fix si_dma_copy(_tile) for compressed formats
Michel Dänzer [Wed, 10 Sep 2014 09:43:56 +0000 (18:43 +0900)]
radeonsi: Fix si_dma_copy(_tile) for compressed formats

Fixes GPUVM faults when running the piglit test "getteximage-formats
init-by-rendering" with R600_DEBUG=forcedma on SI.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
9 years agoradeonsi: Fix tiling mode index for stencil resources
Michel Dänzer [Wed, 10 Sep 2014 01:57:58 +0000 (10:57 +0900)]
radeonsi: Fix tiling mode index for stencil resources

We are currently only dealing with depth-only or stencil-only resources
here, not with resources having both depth and stencil[0]. In both cases,
the tiling mode index is in the tile_mode field, not in the
stencil_tile_mode field.

[0] Add an assertion for that.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
9 years agoilo: fix format of edge flag pointer
Chia-I Wu [Tue, 30 Sep 2014 08:21:15 +0000 (16:21 +0800)]
ilo: fix format of edge flag pointer

The VE format of edge flag pointers was changed in
780ce576bb1781f027797039693b98253ee4813e.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
9 years agoilo: add a pass to finalize ilo_ve_state
Chia-I Wu [Tue, 30 Sep 2014 02:32:53 +0000 (10:32 +0800)]
ilo: add a pass to finalize ilo_ve_state

Add finalize_vertex_elements() to finalize ilo_ve_state.  This fixes a
potential issue with URB entry allocation for VS and move the complexity of
gen6_3DSTATE_VERTEX_ELEMENTS() to the new function.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
9 years agoilo: precalculate aligned depth buffer size
Chia-I Wu [Tue, 30 Sep 2014 07:18:09 +0000 (15:18 +0800)]
ilo: precalculate aligned depth buffer size

To replace the hacky zs_align_surface().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
9 years agoilo: use dynamic bo for rectlist vertices
Chia-I Wu [Sat, 27 Sep 2014 16:41:42 +0000 (00:41 +0800)]
ilo: use dynamic bo for rectlist vertices

The size is always 24 bytes.  We can upload them to the dynamic buffer.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
9 years agost/xa: Fix regression in xa_yuv_planar_blit()
Thomas Hellstrom [Sun, 28 Sep 2014 15:17:22 +0000 (17:17 +0200)]
st/xa: Fix regression in xa_yuv_planar_blit()

Commit "st/xa: scissor to help tilers" broke xa_yuv_planar_blit() and vmwgfx
textured video. Fix this by implementing scissors also in the yuv draw path.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
9 years agoi965: Delete intel_chipset.h.
Kenneth Graunke [Mon, 29 Sep 2014 19:22:04 +0000 (12:22 -0700)]
i965: Delete intel_chipset.h.

Unused; it was replaced by include/pci_ids/i965_pci_ids.h long ago.

Acked-by: Matt Turner <mattst88@gmail.com>