Ilia Mirkin [Tue, 18 Apr 2017 04:00:40 +0000 (00:00 -0400)]
gallium/targets: fix bool setting on BE architectures
val_bool and val_int are in a union. val_bool gets the first byte, which
happens to work on LE when setting via the int, but breaks on BE. By
setting the value properly, we are able to use DRI3 on BE architectures.
Tested by running glxgears with a NV34 in a G5 PPC.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
[Emil Velikov: squash the vmwgfx hunk]
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Emil Velikov [Mon, 24 Apr 2017 16:22:19 +0000 (17:22 +0100)]
docs: add release calendar page and references to it
Add a page that has information which release is expected when and
associated information.
Reference to it from the "Releasing process" and "Release notes" pages.
v2:
- Add Andres for 17.0.5
- Rework table format to include the branch (Eric)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Emil Velikov [Thu, 27 Apr 2017 16:09:12 +0000 (17:09 +0100)]
travis: bump MAKEFLAGS to -j4
The instance should have 2 cores, yet bumping the jobs to 4 should give
us a minor speed improvement.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Tue, 18 Apr 2017 12:57:31 +0000 (13:57 +0100)]
travis: enable wayland support
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Fri, 7 Apr 2017 13:06:25 +0000 (14:06 +0100)]
travis: add Gallium state-tracker targets
Split into OpenCL and others, since the former is quite time consuming.
v2:
- explicitly enable/disable components
- build libvdpau 1.1 requirement
- enable st/vdpau
- build libva 1.6.2 (API 0.38) requirement
v3: Drop ubuntu-toolchain-r-test from sources (Andres)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Fri, 28 Apr 2017 18:01:33 +0000 (19:01 +0100)]
travis: model scons check target like the make one
Should make things a bit more consistent across the board.
Cc: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Fri, 7 Apr 2017 11:13:56 +0000 (12:13 +0100)]
travis: split the make target to three separate ones
Split the target to allow faster builds for each run.
The overall build time will be more, yet Travis runs multiple builds in
parallel so we're limited by the slowest one.
Things are split roughly as:
- DRI loaders, classic DRI drivers, classic OSMesa, make check
- All Gallium drivers (minus the SWR) alongside st/dri (mesa)
- The Vulkan drivers - ANV and RADV, make check (anv)
v2:
- rework RUN_CHECK to MAKE_CHECK_COMMAND
- explicitly disable DRI loaders
- generate linux/memfd.h locally and enable ANV
- add libedit-dev
v3: Use printf to create the header (Andres).
v4: Really add the libedit + printf hunks.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Thu, 6 Apr 2017 17:01:19 +0000 (18:01 +0100)]
travis: add "make swr" to the build matrix
v2: Quote OVERRIDE variables.
v3: Add missplaced libedit-dev hunk (Andres).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Thu, 6 Apr 2017 15:23:21 +0000 (16:23 +0100)]
travis: add "scons swr" to the build matrix
Requires GCC 5.0 (due to the C++14 requirement) and LLVM 3.9.
v2: Enable the target, add libedit-dev, rework check target.
v3: Comment the current check target, add -j4 SCONSFLAGS, quote OVERRIDE
variables.
v4: Keep check target as-is (Andres)
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Cc: George Kyriazis <george.kyriazis@intel.com>
Reviewed-by: George Kyriazis <george.kyriazis@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Thu, 6 Apr 2017 13:41:44 +0000 (14:41 +0100)]
travis: add separate "scons" and "scons llvm" targets
The former does not require any LLVM, while the latter uses LLVM 3.3.
This way we'll quickly catch any LLVM 3.3+ functionality that gets
introduced where it shouldn't.
Add the full list of addons for each build permutation.
v2: Keep libedit-dev, rework check target.
v3: Comment the current check target, add -j4 SCONSFLAGS
v4:
- Remove llvm-toolchain-trusty-3.3 source (Andres)
- Keep check target as-is (Andres)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Thu, 6 Apr 2017 13:38:40 +0000 (14:38 +0100)]
travis: split out matrix from env
With next commits we'll add a couple of more options.
v2: Rework check target.
v3: Comment the current check target, add -j4 SCONSFLAGS
v4: Keep check target as-is, will rework with later patch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Thu, 6 Apr 2017 13:23:36 +0000 (14:23 +0100)]
travis: rework "if test" blocks in the script section
Split the "if test" blocks so that we get more sensible output in case
of a failure.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Thu, 6 Apr 2017 13:09:58 +0000 (14:09 +0100)]
travis: remove unused -dev packages
We effectively override libdrm-dev and libxcb-dri2-0-dev since we build
and install the package locally.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Thu, 6 Apr 2017 13:02:38 +0000 (14:02 +0100)]
travis: automatically manage ccache caching
According to the manual
"If you are using ccache, use:
language: c # or other C/C++ variants
cache: ccache
to cache $HOME/.ccache and automatically add /usr/lib/ccache to your
$PATH."
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Thu, 6 Apr 2017 15:36:59 +0000 (16:36 +0100)]
travis: enable apt cache
Provides a small, but consistent improvement.
Example numbers of the jobs added later in the series.
"make loaders/classic DRI" - 1s
"scons SWR" - 6s
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Fri, 7 Apr 2017 12:16:21 +0000 (15:16 +0300)]
travis: add the possibility of using the txc-dxtn library
The txc-dxtn library implements the patented S3 Texture Compression
algorithm.
By default it won't be used but we add the possibility of setting the
USE_TXC_DXTN variable to yes in the travis web UI so it will be
installed and used for the scons tests.
Cc: Eric Anholt <eric@anholt.net>
Cc: Rhys Kidd <rhyskidd@gmail.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
[Emil Velikov: keep the LIB prefix, drop the LD_LIBRARY_PATH, fold URL]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Andres Gomez [Wed, 5 Apr 2017 17:27:30 +0000 (20:27 +0300)]
travis: replace Trusty-based LLVM toolchain apt-get with apt addon
Trusty's LLVM toochain repository was whitelisted some time ago. See:
https://github.com/travis-ci/apt-source-whitelist/commit/
479067c5e74cb0c1e2419209179b1afe2edce274
Signed-off-by: Andres Gomez <agomez@igalia.com>
[Emil Velikov]
- set sudo to false
- reference the Trusty change (Rhys)
- keep libedit-dev
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 6 Apr 2017 12:32:36 +0000 (13:32 +0100)]
travis: explicitly LD_LIBRARY_PATH the local libraries
Some of the libraries may be dlopened, which may not always work due to
the non-standard prefix that we're using.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Brian Paul [Sat, 29 Apr 2017 03:48:47 +0000 (21:48 -0600)]
st/wgl: whitespace, formatting fixes in stw_pixelformat.c
Trivial.
Charmaine Lee [Wed, 18 May 2016 17:11:25 +0000 (10:11 -0700)]
st/wgl: allow WGL_BIND_TO_TEXTURE_RGB_ARB for RGBA visuals
We do not need to restrict WGL_BIND_TO_TEXTURE_RGB_ARB to
RGB visuals only. It can be supported with RGBA visuals as well.
This fixes the early exit of cinebench-r15-test trace.
Tested with cinebench-r15, piglit, glretrace.
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Sat, 29 Apr 2017 03:32:05 +0000 (21:32 -0600)]
st/wgl: use ARRAY_SIZE() macro in wglChoosePixelFormatARB()
Trivial.
Brian Paul [Sat, 29 Apr 2017 03:32:05 +0000 (21:32 -0600)]
st/wgl: whitespace/formatting fixes in stw_ext_pixelformat.c
Trivial.
Neha Bhende [Thu, 27 Apr 2017 17:05:35 +0000 (10:05 -0700)]
svga: implement sRGB rendering for imported surfaces
If texture is imported and templ format is sRGB, use compatible sRGB format
to the imported texture format while creating surface view.
tested with MTT piglit, glretrace, viewperf and conform
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Neha Bhende [Thu, 27 Apr 2017 17:37:02 +0000 (10:37 -0700)]
svga: add function svga_linear_to_srgb()
This function will return compatible svga srgb format for corresponding
linear format
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Neha Bhende [Wed, 26 Apr 2017 23:21:32 +0000 (16:21 -0700)]
glx: add missing sRGB attribute check in fbconfigs_compatible()
This patch will allow driver to choose srgb capable FBconfig
if GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB attribute is 1
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Thomas Hellstrom [Fri, 7 Apr 2017 12:54:56 +0000 (14:54 +0200)]
svga: Add a more elaborate format compatibility determination v2
dri3 is a bit sloppy about its format compatibility requirements, so add
a possibility to import xrgb surfaces as argb textures and vice versa.
At the same time, make the svga_texture_from_handle() function a bit more
readable and fix the error path where we leaked a winsys surface.
v2: Addressed review comments by Brian.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Tim Rowley [Sat, 22 Apr 2017 03:14:16 +0000 (22:14 -0500)]
swr/rast: add memory api to SwrGetInterface()
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 21 Apr 2017 18:35:55 +0000 (13:35 -0500)]
swr/rast: use gather instruction for odd format fetch
Small fetch performance optimization - use gather instruction
for odd format fetch instead of slow emulated code.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 21 Apr 2017 18:18:55 +0000 (13:18 -0500)]
swr/rast: enable SIMD16 8x2 tile backend
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 21 Apr 2017 15:21:19 +0000 (10:21 -0500)]
swr/rast: add SwrInit() to init backend/memory tables
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 20 Apr 2017 23:34:29 +0000 (18:34 -0500)]
swr/rast: increment depth/stencil tile pointer in SIMD16 BE
Misplaced #endif preventing depth and stencil hot tile pointers
from incrementing in SIMD16 8x2 configuration of BackendPixelRate.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 20 Apr 2017 00:00:21 +0000 (19:00 -0500)]
swr/rast: add SwrGetInterface() function to return api
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 19 Apr 2017 22:03:32 +0000 (17:03 -0500)]
swr/rast: enable per-warp scratch space for CS
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 19 Apr 2017 17:21:05 +0000 (12:21 -0500)]
swr/rast: reduce simd{16}vertex stack for VS output
Frontend - reduce simdvertex/simd16vertex stack usage for VS output in
ProcessDraw, fixes stack overflow in some of the deeper call stacks under
SIMD16.
1. Move the vertex store out of PA_FACTORY, and off the stack
2. Allocate the vertex store out of the aligned heap (pointer is
temporarily stored in TLS, but will be migrated to thread pool
along with other frontend temporary buffers).
3. Grow the vertex store as necessary for the number of verts per
primitive, in chunks of 8/4 simdvertex/simd16vertex
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 19 Apr 2017 15:58:59 +0000 (10:58 -0500)]
swr/rast: remove default argument from SwrSync()
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 13 Apr 2017 21:26:08 +0000 (16:26 -0500)]
swr/rast: remove unused variables in the SIMD16 FE
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 13 Apr 2017 21:11:09 +0000 (16:11 -0500)]
swr/rast: move construction of const above goto
Fixes gcc error for SIMD16 FE.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 13 Apr 2017 21:01:12 +0000 (16:01 -0500)]
swr/rast: name threads to aid debugging
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 26 Apr 2017 18:11:00 +0000 (13:11 -0500)]
swr/rast: disable buffer overrun warning for Assemble()
Disabling buffer overrun warning for Assemble(uint32_t slot,
simdvector *verts) due to what looks like a MSVC compiler bug
when compiling the SIMD16 FE.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 26 Apr 2017 18:10:23 +0000 (13:10 -0500)]
swr/rast: clean up clipper comments
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 26 Apr 2017 18:09:00 +0000 (13:09 -0500)]
swr/rast: add SIMDAPI decorators in binner/clipper
Fixes MSVC errors with SIMD16 FE.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Tue, 11 Apr 2017 22:25:11 +0000 (17:25 -0500)]
swr/rast: add additional jit utility functions
Not used yet.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 10 Apr 2017 16:29:45 +0000 (11:29 -0500)]
swr/rast: more flexible max attribute slots
Ability to allocate space for an arbitrary number (at compile time)
of positions in the vertex layout.
Removes KNOB_NUM_ATTRIBUTES from knobs.h, replaces the VTX slot
number #defines with the SWR_VTX_SLOTS enum (which contains
replacement for NUM_ATTRIBUTES: SWR_VTX_NUM_SLOTS)
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Kenneth Graunke [Thu, 27 Apr 2017 06:49:49 +0000 (23:49 -0700)]
i965: Drop BRW_NEW_CONTEXT from 3DSTATE_DS/GS on Gen7-7.5.
We already have BRW_NEW_BATCH, which completely covers all the cases
that BRW_NEW_CONTEXT would handle. Drop it.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Thu, 27 Apr 2017 06:48:49 +0000 (23:48 -0700)]
i965: Drop _NEW_TRANSFORM from 3DSTATE_DS/GS on Gen7-7.5.
There's no reason for this as far as I can tell.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Thu, 27 Apr 2017 05:34:50 +0000 (22:34 -0700)]
i965: Set point rasterization rule to UPPER_RIGHT on Gen6-7.5.
Gen4-5 and Gen8+ already set this, but Gen6-7.5 did not. We ought to
be consistent - the answer depends on the API, not the hardware generation.
The Sandybridge PRM says about RASTRULE_UPPER_RIGHT:
"To match OpenGL point rasterization rules (round to +infinity, where
this is the upper right direction wrt OpenGL screen origin of lower
left).
So this is likely the one we should use.
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Kenneth Graunke [Wed, 26 Apr 2017 21:27:15 +0000 (14:27 -0700)]
i965: Always set AALINEDISTANCE_TRUE on Sandybridge.
We set this unconditionally on every other platform. Zero (Manhattan)
isn't even listed as an option in the Sandybridge docs - only "true".
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Wed, 26 Apr 2017 21:28:49 +0000 (14:28 -0700)]
i965: Use true AA line distance on G45/Ironlake.
The original Broadwater and Crestline platforms computed antialiased
line distances using "manhattan" distance, aka a + b = c. Eaglelake
and Cantiga added "true" distance, which apparently does something
like max(a, b) + min(a, b) / 4. Not exactly "true", but at least
more accurate.
The G45 documentation indicates that the old manhattan distance setting
is "only for debug purposes" and should never be used. The Ironlake
documentation no longer mentions AALINEDISTANCE_MANHATTAN, though it
does still contain the narrative about the feature.
At any rate, we should use the more accurate mode.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Andres Gomez [Fri, 28 Apr 2017 17:45:32 +0000 (20:45 +0300)]
docs: add news item and link release notes for 17.0.5
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Fri, 28 Apr 2017 22:17:40 +0000 (01:17 +0300)]
docs: add sha256 checksums for 17.0.5
Signed-off-by: Andres Gomez <agomez@igalia.com>
(cherry picked from commit
6cb65ce2d3689ae7f692f8cf08559109037dd74e)
Andres Gomez [Fri, 28 Apr 2017 17:41:38 +0000 (20:41 +0300)]
docs: add release notes for 17.0.5
Signed-off-by: Andres Gomez <agomez@igalia.com>
(cherry picked from commit
61b134a862ecc1877bbe2f2c14e493b5fb607e04)
Marek Olšák [Mon, 24 Apr 2017 15:27:37 +0000 (17:27 +0200)]
radeonsi: don't load unused compute shader input SGPRs and VGPRs
Basically, don't load GRID_SIZE or BLOCK_SIZE if they are unused, determine
whether to load BLOCK_ID for each component separately, and set the number
of THREAD_ID VGPRs to load. Now we should get the maximum CS launch wave
rate in most cases.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 24 Apr 2017 14:29:22 +0000 (16:29 +0200)]
tgsi/scan: record compute shader system value usage
v2: just do indexing with swizzle[i]
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 24 Apr 2017 10:10:24 +0000 (12:10 +0200)]
radeonsi: add a HUD query for draw calls with primitive restart
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Sat, 22 Apr 2017 22:46:55 +0000 (00:46 +0200)]
radeonsi: tell LLVM not to remove s_barrier instructions
LLVM 5.0 removes s_barrier instructions if the max-work-group-size
attribute is not set. What a surprise.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Apr 2017 19:12:08 +0000 (21:12 +0200)]
radeonsi: fix tess offchip offset for per-patch attributes
We need 4 more bits there. I don't know what is fixed by this.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Apr 2017 17:34:26 +0000 (19:34 +0200)]
radeonsi: pass tessellation ring addresses via user SGPRs
This removes s_load_dword latency for tess rings.
We need just 1 SGPR for the address if we use 64K alignment. The final asm
for recreating the descriptor is:
// s2 is (address >> 16)
s_mov_b32 s3, 0
s_lshl_b64 s[4:5], s[2:3], 16
s_mov_b32 s6, -1
s_mov_b32 s7, 0x27fac
v2: bitcast the descriptor type from v2i64 to v4i32
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Apr 2017 16:56:12 +0000 (18:56 +0200)]
radeonsi: use si_insert_input_ret in si_llvm_emit_tcs_epilogue
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Apr 2017 16:04:00 +0000 (18:04 +0200)]
radeonsi: remove VS epilog code, compile VS with PrimID export on demand
The use of PrimID in the pixel shader is too rare to deserve such
a sizable support code.
The initial idea of the VS epilog was to move the clipping code there and
remove it based on states, but optimized variants are now used to do that
and are easier to support, so the VS epilog has turned out to be not so
useful.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Apr 2017 15:27:10 +0000 (17:27 +0200)]
radeonsi: get InstanceID from VGPR1 (or VGPR2 for tess) instead of VGPR3
VGPR1 = InstanceID / StepRate0; // StepRate0 can be set to 1
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Apr 2017 12:12:52 +0000 (14:12 +0200)]
radeonsi: don't load PrimID in TES if it's not used
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 23:07:19 +0000 (01:07 +0200)]
radeonsi: explain (non-)monolithic shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 02:04:01 +0000 (03:04 +0100)]
radeonsi/gfx9: enable OpenGL 4.5
Tentatively enable it, expecting the scratch buffer support to be done before
the next Mesa release.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 20 Apr 2017 11:06:31 +0000 (13:06 +0200)]
radeonsi/gfx9: 2nd shader of merged shaders should hold a reference of the 1st
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 20 Apr 2017 11:04:02 +0000 (13:04 +0200)]
radeonsi: add reference counting for shader selectors
The 2nd shader of merged shaders should take a reference of the 1st shader.
The next commit will do that.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 23 Apr 2017 00:53:19 +0000 (02:53 +0200)]
radeonsi/gfx9: set VGT_VERTEX_REUSE for ES in ES-GS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sun, 23 Apr 2017 00:48:02 +0000 (02:48 +0200)]
radeonsi/gfx9: set TES registers for merged ES-GS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:24:05 +0000 (03:24 +0200)]
radeonsi/gfx9: disallow scratch buffer for LS-HS and ES-GS
not implemented yet
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 18 Apr 2017 23:53:35 +0000 (01:53 +0200)]
radeonsi/gfx9: always compile monolithic ES-GS (asynchronously)
In addition to the non-monolithic variant.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 18 Apr 2017 23:24:43 +0000 (01:24 +0200)]
radeonsi/gfx9: add support for monolithic ES-GS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 18 Apr 2017 21:49:07 +0000 (23:49 +0200)]
radeonsi/gfx9: make sure the 1st shader's main part exists for merged shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:37:14 +0000 (03:37 +0200)]
radeonsi/gfx9: select shader parts for non-monolithic ES-GS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:37:04 +0000 (03:37 +0200)]
radeonsi/gfx9: add GS prolog support for merged ES-GS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:36:33 +0000 (03:36 +0200)]
radeonsi/gfx9: add VS prolog support for merged ES-GS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:34:56 +0000 (03:34 +0200)]
radeonsi/gfx9: pass GS input SGPRs and VGPRs from the ES part to GS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:34:03 +0000 (03:34 +0200)]
radeonsi/gfx9: store ES outputs to LDS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:33:03 +0000 (03:33 +0200)]
radeonsi/gfx9: load GS inputs from LDS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:31:12 +0000 (03:31 +0200)]
radeonsi/gfx9: get GS wave ID from the correct input
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:29:44 +0000 (03:29 +0200)]
radeonsi/gfx9: add the function signature of merged ES-GS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:21:16 +0000 (03:21 +0200)]
radeonsi/gfx9: set registers and shader key for merged ES-GS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:12:55 +0000 (03:12 +0200)]
radeonsi/gfx9: add GS user SGPRs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:17:24 +0000 (03:17 +0200)]
radeonsi: rename declare_tess_lds -> declare_lds_as_pointer
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:15:52 +0000 (03:15 +0200)]
radeonsi: simplify some shader type conditions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 01:13:58 +0000 (03:13 +0200)]
radeonsi: rename the swizzle parameter of lds_store
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 7 Apr 2017 19:38:09 +0000 (21:38 +0200)]
radeonsi: add si_shader::prolog2
For a GS prolog in merged ES-GS.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 22 Apr 2017 18:07:20 +0000 (20:07 +0200)]
radeonsi/gfx9: move RW_BUFFERS to s[0:1] for merged shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 5 Apr 2017 22:33:45 +0000 (00:33 +0200)]
radeonsi/gfx9: add support for monolithic merged LS-HS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 14 Mar 2017 18:35:28 +0000 (19:35 +0100)]
radeonsi/gfx9: set EXEC for non-mono merged shaders, add a barrier between them
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 14 Mar 2017 13:11:41 +0000 (14:11 +0100)]
radeonsi/gfx9: don't store the HS control word
GFX9 doesn't have it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 21 Feb 2017 02:07:37 +0000 (03:07 +0100)]
radeonsi/gfx9: pass inputs from LS to TCS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 21 Feb 2017 00:42:15 +0000 (01:42 +0100)]
radeonsi/gfx9: add TCS epilog support for merged LS-HS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Mon, 20 Feb 2017 21:25:17 +0000 (22:25 +0100)]
radeonsi/gfx9: add VS prolog support for merged LS-HS
HS input VGPRs must be reserved.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 18 Feb 2017 02:04:21 +0000 (03:04 +0100)]
radeonsi/gfx9: merged shaders have scratch offset at the beginning
also, screen wasn't initialized for compute shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 18 Feb 2017 00:47:27 +0000 (01:47 +0100)]
radeonsi/gfx9: define LS-HS main shader function prototype
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 17 Feb 2017 17:29:17 +0000 (18:29 +0100)]
radeonsi: assign VS/TCS/TES/GS shader input parameter locations dynamically
They will vary with merged stages.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 21:47:57 +0000 (22:47 +0100)]
radeonsi/gfx9: define and set LS-HS user SGPRs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 15 Feb 2017 10:57:47 +0000 (11:57 +0100)]
radeonsi/gfx9: set up shader registers for merged LS-HS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 6 Apr 2017 20:55:06 +0000 (22:55 +0200)]
radeonsi/gfx9: add initial code generation for non-monolithic merged LS-HS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 19 Apr 2017 23:10:17 +0000 (01:10 +0200)]
radeonsi: separate out code for selecting the VS prolog
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 7 Apr 2017 19:41:10 +0000 (21:41 +0200)]
radeonsi/gfx9: add si_shader::previous_stage for merged shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>