Chad Versace [Wed, 7 Oct 2015 14:30:52 +0000 (07:30 -0700)]
vk/0.170.2: Merge VkAttachmentView into VkImageView
Chad Versace [Wed, 7 Oct 2015 16:03:47 +0000 (09:03 -0700)]
vk/image: Fix retrieval of anv_surface for depthstencil aspect
If anv_image_get_surface_for_aspect_mask() is given a combined
depthstencil aspect mask, and the image has a stencil surface but no
depth surface, then return the stencil surface.
Hacks on hacks.
Chad Versace [Wed, 7 Oct 2015 14:28:46 +0000 (07:28 -0700)]
vk: Drop -Wextra
Eliminates lots of warnings due to anv_meta.c's inclusion of nir.h.
I like the extra warnings, and they should probably get fixed. However,
git-grep reveals that no other Mesa directory uses -Wextra. Building
Vulkan produces a lot of compiler warnings from core Mesa headers that
no other Mesa developer sees, and hence no other Mesa developer will
fix.
Chad Versace [Wed, 7 Oct 2015 02:11:58 +0000 (19:11 -0700)]
vk: Embed two surface states in anv_image_view
This prepares for merging VkAttachmentView into VkImageView. The two
surface states are:
anv_image_view::color_rt_surface_state:
RENDER_SURFACE_STATE when using image as a color render target.
anv_image_view::nonrt_surface_state;
RENDER_SURFACE_STATE when using image as a non render target.
No Crucible regressions.
Chad Versace [Wed, 7 Oct 2015 01:55:16 +0000 (18:55 -0700)]
vk/pipeline: Emit MSAA finishme only if samples > 1
If samples == 1, then there's nothing for Mesa to do, and the finishme
message is only noise.
Chad Versace [Wed, 7 Oct 2015 01:53:29 +0000 (18:53 -0700)]
vk: Remove stale finishme for stencil image views
They don't work completely. But they work well enough to satisfy
Crucible.
Chad Versace [Wed, 7 Oct 2015 01:17:09 +0000 (18:17 -0700)]
vk: Add anv_image::usage
It's a copy of VkImageCreateInfo::usage. Will be used for the
VkAttachmentView/VkImageView merge.
Chad Versace [Wed, 7 Oct 2015 01:34:37 +0000 (18:34 -0700)]
vk/meta: Fix usage flags for image-wrapped-buffers
In make_image_for_buffer(), use VK_IMAGE_USAGE_SAMPLED_BIT when
transferring from the buffer and use VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
when transferring to the buffer.
Chad Versace [Wed, 7 Oct 2015 01:18:47 +0000 (18:18 -0700)]
vk/image: Remove stale anv_asserts for depthstencil attachments
We don't fully handle mipmapped, array depthstencil attachments. But we
handle the well enough for Crucible's miptree tests.
Jason Ekstrand [Tue, 6 Oct 2015 22:10:45 +0000 (15:10 -0700)]
nir/spirv: Better texture handling
Jason Ekstrand [Tue, 6 Oct 2015 21:44:38 +0000 (14:44 -0700)]
nir/spirv: Update to SPIR-V Rev. 32
Jason Ekstrand [Tue, 6 Oct 2015 17:34:59 +0000 (10:34 -0700)]
vk/0.170.2: Fairly trivial enum shuffling
Jason Ekstrand [Tue, 6 Oct 2015 17:27:50 +0000 (10:27 -0700)]
vk/0.170.2: s/baseArraySlice/baseArrayLayer/
Chad Versace [Tue, 6 Oct 2015 18:42:43 +0000 (11:42 -0700)]
vk: Merge anv_attachment_view into anv_image_view
This prepares for merging VkAttachmentView into VkImageView.
Chad Versace [Tue, 6 Oct 2015 01:13:48 +0000 (18:13 -0700)]
vk: Update comments for anv_image_view
- Document the extent member. It's the extent of the view's base level.
- s/VkAttachmentView/VkImageView/
Jason Ekstrand [Tue, 6 Oct 2015 17:20:10 +0000 (10:20 -0700)]
vk/0.170.2: Add a stage field to ShaderCreateInfo
Jason Ekstrand [Tue, 6 Oct 2015 17:11:50 +0000 (10:11 -0700)]
vk/0.170.2: Rename cs to stage in ComputePipelineCreateInfo
Jason Ekstrand [Tue, 6 Oct 2015 17:09:47 +0000 (10:09 -0700)]
vk/0.170.2: Use ImageSubresourceCopy in ImageResolve
Jason Ekstrand [Tue, 6 Oct 2015 17:07:47 +0000 (10:07 -0700)]
vk/0.170.2: Rename fields in VkClearColorValue
Jason Ekstrand [Tue, 6 Oct 2015 17:04:04 +0000 (10:04 -0700)]
vk/0.170.2: Rework blits to use ImageSubresourceCopy
Jason Ekstrand [Tue, 6 Oct 2015 16:50:01 +0000 (09:50 -0700)]
vulkan.h: Move stuff around
This has no functional change but substantially decreases the diff with the
0.170.2 header.
Jason Ekstrand [Tue, 6 Oct 2015 16:40:39 +0000 (09:40 -0700)]
vk/0.170.2: Rework parameters to CmdClearDepthStencil functions
Jason Ekstrand [Tue, 6 Oct 2015 16:37:21 +0000 (09:37 -0700)]
vk/0.170.2: Add the flags parameter to GetPhysicalDeviceImageFormatProperties
Jason Ekstrand [Tue, 6 Oct 2015 16:32:01 +0000 (09:32 -0700)]
vk/0.170.2: Remove the pCount parameter from AllocDescriptorSets
Jason Ekstrand [Tue, 6 Oct 2015 16:25:03 +0000 (09:25 -0700)]
vk/0.170.2: Rename extension and layer query functions
Jason Ekstrand [Tue, 6 Oct 2015 04:17:12 +0000 (21:17 -0700)]
vk/0.170.2: Update to the new queue family properties query
Jason Ekstrand [Tue, 6 Oct 2015 04:10:20 +0000 (21:10 -0700)]
vk/0.170.2: Re-arrange parameters of vkCmdDraw[Indexed]
Jason Ekstrand [Tue, 6 Oct 2015 03:50:51 +0000 (20:50 -0700)]
vk/0.170.2: Make destructors return void
Jason Ekstrand [Tue, 6 Oct 2015 03:35:08 +0000 (20:35 -0700)]
vk/0.170.2: Rename VkClearValue.ds to depthStencil
Jason Ekstrand [Tue, 6 Oct 2015 03:30:53 +0000 (20:30 -0700)]
vk/0.170.2: Add the subpass field to VkCmdBufferBeginInfo
Jason Ekstrand [Tue, 6 Oct 2015 03:26:21 +0000 (20:26 -0700)]
vk/0.170.2: Rename pointer parameters of VkSubpassDescription
Jason Ekstrand [Tue, 6 Oct 2015 03:17:24 +0000 (20:17 -0700)]
vk/0.170.2: Add unnormalizedCoordinates to VkSamplerCreateInfo
Jason Ekstrand [Tue, 6 Oct 2015 03:15:06 +0000 (20:15 -0700)]
vk/0.170.2: Rename VkTexAddress to VkTexAddressMode
Jason Ekstrand [Tue, 6 Oct 2015 03:06:05 +0000 (20:06 -0700)]
vulkan.h: Various cosmetic changes
These don't affect the driver in any way.
Chad Versace [Tue, 6 Oct 2015 00:27:38 +0000 (17:27 -0700)]
vk: Merge anv_*_attachment_view into anv_attachment_view
Remove anv_color_attachment_view and anv_depth_stencil_view, merging
them into anv_attachment_view. This prepares for merging
VkAttachmentView into VkImageView.
Chad Versace [Mon, 5 Oct 2015 23:58:25 +0000 (16:58 -0700)]
vk: Drop anv_attachment_view::extent
It's duplicated by anv_attachment_view::image_view::extent.
Chad Versace [Mon, 5 Oct 2015 23:24:53 +0000 (16:24 -0700)]
vk: Drop anv_surface_view
Push the members of struct anv_surface_view into anv_image_view and
anv_buffer_view, then remove struct anv_surface_view. Observe that
anv_surface_view::range is not needed for anv_image_view, and so was
dropped there.
This prepares for the merge of VkAttachmentView into VkImageView. Remove
the common parent of anv_buffer_view and anv_image_view (that is,
anv_surface_view) will make the merge easier.
Chad Versace [Mon, 5 Oct 2015 22:49:10 +0000 (15:49 -0700)]
vk: Use consistent names for anv_*_view variables
Rename all anv_*_view variables to follow this convention:
- sview -> anv_surface_view
- bview -> anv_buffer_view
- iview -> anv_image_view
- aview -> anv_attachment_view
- cview -> anv_color_attachment_view
- ds_view -> anv_depth_stencil_attachment_view
This clarifies existing code. And it will reduce noise in the upcoming
commits that merge VkAttachmentView into VkImageView.
Chad Versace [Mon, 5 Oct 2015 21:43:23 +0000 (14:43 -0700)]
vk: Unionize anv_desciptor
For a given struct anv_descriptor, all members are NULL (in which case
the descriptor is empty) or exactly one member is non-NULL.
To make struct anv_descriptor better reflect its set of valid states,
convert the struct into a tagged union.
Chad Versace [Tue, 6 Oct 2015 00:02:42 +0000 (17:02 -0700)]
vk: Drop dependency on no longer extant header
anv_meta no longer uses GLSL shaders, and the build system no longer
converts them to SPIR-V. So remove anv_meta_spirv_autogen.h from
Makefile.am.
(cherry picked from commit
2fc8122f66331e76ac436ea77ad5b57a011b188a)
Chad Versace [Mon, 5 Oct 2015 20:22:44 +0000 (13:22 -0700)]
vk: Return anv_image_view_info by value
The struct is only 2 bytes. Returning it on the stack is better than
returning a reference into the ELF .data segment.
Chad Versace [Mon, 5 Oct 2015 20:17:39 +0000 (13:17 -0700)]
vk/image: Document a Vulkan spec requirement for depthstencil
The Vulkan spec (git
a511ba2) requires support for some combined depth
stencil formats.
Chad Versace [Mon, 5 Oct 2015 15:58:35 +0000 (08:58 -0700)]
vk: Annotate anv_cmd_state::gen7::index_type
It's the value of 3DSTATE_INDEX_BUFFER.IndexFormat.
Chad Versace [Mon, 5 Oct 2015 15:52:42 +0000 (08:52 -0700)]
vk: Better types for VkShaderStage, VkShaderStageFlags vars
In most places, the variable type was the uninformative uint32_t.
Chad Versace [Mon, 5 Oct 2015 14:18:46 +0000 (07:18 -0700)]
vk/0.170.2: Drop VK_BUFFER_USAGE_GENERAL
Chad Versace [Mon, 5 Oct 2015 14:17:07 +0000 (07:17 -0700)]
vk/0.170.2: Drop enum VkBufferViewType
Chad Versace [Mon, 5 Oct 2015 13:48:14 +0000 (06:48 -0700)]
vk/0.170.2: Update VkImageSubresourceRange
Replace 'aspect' with 'aspectMask'.
Chad Versace [Mon, 5 Oct 2015 13:44:30 +0000 (06:44 -0700)]
vk/0.170.2: Drop VK_IMAGE_USAGE_GENERAL
Chad Versace [Sun, 4 Oct 2015 17:00:25 +0000 (10:00 -0700)]
vk/0.170.2: Update VkPipelineMultisampleStateCreateInfo
Chad Versace [Sun, 4 Oct 2015 16:41:22 +0000 (09:41 -0700)]
vk/0.170.2: Update Vk VkPipelineDepthStencilStateCreateInfo
Rename member depthBoundsEnable -> depthBoundsTestEnable.
Chad Versace [Sun, 4 Oct 2015 16:26:25 +0000 (09:26 -0700)]
vk/0.170.2: Update VkRenderPassBeginInfo
Rename members:
attachmentCount -> clearValueCount
pAttachmentClearValues -> pClearValues
Chad Versace [Sun, 4 Oct 2015 16:14:57 +0000 (09:14 -0700)]
vk/0.170.2: Drop VkBufferViewCreateInfo::viewType
Chad Versace [Sun, 4 Oct 2015 16:03:13 +0000 (09:03 -0700)]
vk: Copy current header to vulkan-0.138.2.h
While upgrading Mesa to the new 0.170.2 API, it's convenient to have all
three headers available in the tree:
- vulkan-0.138.2.h, the old one
- vulkan-0.170.2.h, the new one
- vulkan.h, the one in transition
Chad Versace [Sun, 4 Oct 2015 16:01:12 +0000 (09:01 -0700)]
vk: Import header 0.170.2 header LunarG SDK
From the LunarG SDK at tag sdk-0.9.1, import vulkan.h as
vulkan-0.170.2.h. This header is the first provisional header with the
addition of minor fixes.
Jason Ekstrand [Sat, 3 Oct 2015 18:32:29 +0000 (11:32 -0700)]
Merge remote-tracking branch 'mesa-public/master' into vulkan
Emil Velikov [Sat, 3 Oct 2015 12:23:13 +0000 (13:23 +0100)]
docs: add news item and link release notes for 10.6.9
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sat, 3 Oct 2015 12:16:18 +0000 (13:16 +0100)]
docs: add sha256 checksums for 10.6.9
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
8957b696f9cc8a92b2c160c551c34545447ec28a)
Emil Velikov [Sat, 3 Oct 2015 11:37:15 +0000 (12:37 +0100)]
docs: add release notes for 10.6.9
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
ab9aacce2d26a802bac81fc25748320428996692)
Matthew Waters [Mon, 14 Sep 2015 17:35:45 +0000 (18:35 +0100)]
egl: rework handling EGL_CONTEXT_FLAGS
As of version 15 of the EGL_KHR_create_context spec, debug contexts
are allowed for ES contexts. We should allow creation instead of
erroring.
While we're here provide a more comprehensive checking for the other two
flags - ROBUST_ACCESS_BIT_KHR and FORWARD_COMPATIBLE_BIT_KHR
v2 [Emil Velikov] Rebase. Minor tweak in commit message.
Cc: Boyan Ding <boyan.j.ding@gmail.com>
Cc: Chad Versace <chad.versace@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91044
Signed-off-by: Matthew Waters <ystreet00@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Jason Ekstrand [Sat, 3 Oct 2015 01:31:17 +0000 (18:31 -0700)]
i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfo
Now that everything comes in through NIR, we can pick this directly out of
the shader source and don't need to reference the gl_fragment_program.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 3 Oct 2015 01:16:10 +0000 (18:16 -0700)]
i965: Use nir_foreach_variable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 3 Oct 2015 01:15:06 +0000 (18:15 -0700)]
nir: Add a nir_foreach_variable macro
This is a common enough operation that it's nice to not have to think about
the arguments to foreach_list_typed every time.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 2 Oct 2015 23:39:51 +0000 (16:39 -0700)]
i965/nir: Remove the prog parameter from brw_nir_lower_inputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 2 Oct 2015 23:45:48 +0000 (16:45 -0700)]
Merge remote-tracking branch 'mesa-public/master' into vulkan
Tom Stellard [Thu, 24 Sep 2015 16:29:56 +0000 (16:29 +0000)]
radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2
This fixes a race condition in the glx-multithreaded-shader-compile
test.
v2:
- Replace gallivm_init_llvm_{begin,end}() with gallivm_init_llvm_targets().
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Tom Stellard [Thu, 24 Sep 2015 15:57:02 +0000 (15:57 +0000)]
gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2
Drivers and state trackers that use LLVM for generating code, must
register the targets they use with LLVM's global TargetRegistry.
The TargetRegistry is not thread-safe, so all targets must be added
to the registry before it can be queried for target information.
When drivers and state trackers initialize their own targets, they need
a way to force gallivm to initialize its targets at the same time.
Otherwise, there can be a race condition in some multi-threaded
applications (e.g. glx-multihreaded-shader-compile in piglit),
when one thread creates a context for a driver that uses LLVM (e.g.
radeonsi) and another thread creates a gallivm context (glxContextCreate
does this).
The race happens when the driver thread initializes its LLVM targets and
then starts using the registry before the gallivm thread has a chance to
register its targets.
This patch allows users to force gallivm to register its targets by
calling the gallivm_init_llvm_targets() function.
v2:
- Use call_once and remove mutexes and static initializations.
- Replace gallivm_init_llvm_{begin,end}() with
gallivm_init_llvm_targets().
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Fri, 2 Oct 2015 23:24:42 +0000 (16:24 -0700)]
anv/allocator: Add a sanity assertion in state stream finish.
We assert that the block offset we got while walking the list of blocks is
actually a multiple of the block size. If something goes wrong and the GPU
decides to stomp on the surface state buffer we can end up getting
corruptions in our list of blocks. This assertion makes such corruptions a
crash with a meaningful message rather than an infinite loop.
Jason Ekstrand [Fri, 2 Oct 2015 23:20:02 +0000 (16:20 -0700)]
anv: Remove the GLSL -> SPIR-V scraper/converter
This was very useful to get us up-and-going. However, now that we can use
NIR directly for meta shaders, we don't need this anymore and we might as
well drop the glslc dependency.
Tom Stellard [Wed, 30 Sep 2015 15:00:39 +0000 (15:00 +0000)]
gallium/radeon: Use call_once() when initailizing LLVM targets
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Fri, 2 Oct 2015 23:18:44 +0000 (16:18 -0700)]
anv/meta: Use NIR directly for blit shaders
Jason Ekstrand [Fri, 2 Oct 2015 23:18:32 +0000 (16:18 -0700)]
anv/meta: Use NIR directly for clear shaders
Jason Ekstrand [Fri, 2 Oct 2015 23:16:57 +0000 (16:16 -0700)]
anv: Add a back-door for passing NIR shaders directly into the pipeline
This will allow us to use NIR directly for meta operations rather than
having to go through SPIR-V.
Jason Ekstrand [Fri, 2 Oct 2015 23:15:51 +0000 (16:15 -0700)]
anv: Add some NIR builder helpers
These should all eventually be up-streamed. However, since they currently
have no upstream users, they would just bitrot there. We'll keep them
local for the time being.
Jason Ekstrand [Thu, 1 Oct 2015 22:21:57 +0000 (15:21 -0700)]
i965/shader: Get rid of the shader, prog, and shader_prog fields
Unfortunately, we can't get rid of them entirely. The FS backend still
needs gl_program for handling TEXTURE_RECTANGLE. The GS vec4 backend still
needs gl_shader_program for handling transfom feedback. However, the VS
needs neither and we can substantially reduce the amount they are used.
One day we will be free from their tyranny.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 2 Oct 2015 01:15:21 +0000 (18:15 -0700)]
i965/fs,vec4: Get rid of the sanity_param_count
It doesn't exist for anything other than an assert that, as far as I can
tell, isn't possible to trip. Soon, we will remove prog from the visitor
entirely and this will become even more impossible to hit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 1 Oct 2015 22:22:23 +0000 (15:22 -0700)]
i965/vec4: Use nir info instead of pulling things out of [shader_]prog
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 1 Oct 2015 22:12:59 +0000 (15:12 -0700)]
i965/fs: Use the nir info instead of pulling things out of [shader_]prog
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 1 Oct 2015 23:38:59 +0000 (16:38 -0700)]
i965/fs: Move sampler unit lookup into rescale_texcoord
The texunit variable we create and assign in nir_emit_texture gets passed
through two more layers of function calls before it gets to its sole use in
rescale_texcoord. The best part is that we already pass the sampler into
rescale_texcoord so we can just look it up there.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 1 Oct 2015 20:52:21 +0000 (13:52 -0700)]
i965/cs: Remove the prog argument from local_id_payload_dwords
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 1 Oct 2015 19:23:53 +0000 (12:23 -0700)]
i965/backend_shader: Add a field to store the NIR shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 2 Oct 2015 01:27:38 +0000 (18:27 -0700)]
nir: Move GS data to nir_shader_info
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 6 Aug 2015 00:14:59 +0000 (17:14 -0700)]
nir: Add a a nir_shader_info struct
This commit also adds code to glsl_to_nir and prog_to_nir to fill it out.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 5 Aug 2015 23:39:32 +0000 (16:39 -0700)]
nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 1 Oct 2015 00:01:03 +0000 (17:01 -0700)]
i965: Move prog_data uniform setup to the codegen level
As of now, uniform setup is more-or-less unified between vec4 and fs and no
longer requires the fs_visitor. This makes uniform setup more of a
language/API thing than a backend compiler thing. This commit moves
setting up the stage_prog_data.params arrays to the same place as we set up
the rest of stage_prog_data.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 1 Oct 2015 15:55:20 +0000 (08:55 -0700)]
i965: Move binding table setup to codegen time.
Setting up binding tables really has little to do with the actual process
of turning shaders into instructions; it's more part of setting up
prog_data. This commit moves it out of the visitors and with the rest of
the prog_data setup stuff.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 1 Oct 2015 15:30:56 +0000 (08:30 -0700)]
i965/shader: Pull assign_common_binding_table_offsets out of backend_shader
This really has nothing to do with the backend compiler and we'd like to
eventually be able to set this up earlier in the compile process.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 1 Oct 2015 00:37:36 +0000 (17:37 -0700)]
i965/nir: Simplify uniform setup
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Fri, 2 Oct 2015 17:45:53 +0000 (10:45 -0700)]
i965/nir: Pull GLSL uniform handling into a common function
The way we deal with GLSL uniforms and builtins is basically the same in
both the vec4 and the fs backend. This commit takes the best parts of both
implementations and pulls the common code into a shared helper function.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Tue, 29 Sep 2015 21:07:20 +0000 (14:07 -0700)]
i965/nir: Pull common ARB program uniform handling into a common function
The way we deal with ARB program uniforms is basically the same in both the
vec4 and the fs backend. This commit takes the best parts of both
implementations and pulls the common code into a shared helper function.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 30 Sep 2015 20:11:23 +0000 (13:11 -0700)]
i965/vec4: Use the uniform count from nir_assign_var_locations
Previously, we were counting up uniforms as we set them up. However, this
count should be exactly identical to shader->num_uniforms provided by
nir_assign_var_locations. (If it's not, we're in trouble anyway because
that means that locations don't match up.) This matches what the fs
backend is already doing.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 30 Sep 2015 18:47:01 +0000 (11:47 -0700)]
i965/shader: Get rid of the setup_vec4_uniform_value helper
It's not used by anything anymore
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 30 Sep 2015 18:46:36 +0000 (11:46 -0700)]
i965/shader: Pull setup_image_uniform_values out of backend_shader
I tried to do this once before but Curro pointed out that having it in
backend_shader meant it could use the setup_vec4_uniform_values helper
which did different things in vec4 and fs. Now the setup_uniform_values
function differs only by an assert in the two backends so there's no real
good reason to be using it anymore.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 30 Sep 2015 18:02:14 +0000 (11:02 -0700)]
i965/vec4: Get rid of the uniform_vector_size array
The uniform_vector_size array was only ever used by pack_uniform_registers
which no longer needs it.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 30 Sep 2015 17:31:03 +0000 (10:31 -0700)]
i965/vec4: Use the actual channels used in pack_uniform_registers
Previously, pack_uniform_registers worked based on the size of the uniform
as given to us when we initially set up the uniforms. However, we have to
walk through the uniforms and figure out liveness anyway, so we migh as
well record the number of channels used as we go. This may also allow us
to pack things tighter in a few cases.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 30 Sep 2015 22:19:49 +0000 (15:19 -0700)]
glsl/types: Make subroutine types have a single matrix column
That way, if we do the usual thing of multiplying vector_elements by
matrix_columns we get the actual number of components in the type as per
component_slots().
While we're at it, we also switch to using the actual C++ field
initializers for vector_elements and matrix_columns.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 30 Sep 2015 23:09:01 +0000 (16:09 -0700)]
i965: Pull stage_prog_data.nr_params out of the NIR shader
Previously, we had a bunch of code in each stage to figure out how many
slots we needed in stage_prog_data.param. This code was mostly identical
across the stages and had been copied and pasted around. Unfortunately,
this meant that any time you did something special, you had to add code for
it to each of these places. In particular, none of the stages took
subroutines into account; they were working entirely by accident. By
taking this data from the NIR shader, we know the exact number of entries
we need and everything goes a bit smoother.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 30 Sep 2015 23:06:43 +0000 (16:06 -0700)]
i965/vs: Move lazy NIR creation to codegen_vs_prog
The next commit will add code to codegen_vs_prog that requires the NIR
shader to be there in all cases. It doesn't hurt anything to just move it
from brw_vs_emit to its only caller.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Mon, 21 Sep 2015 18:07:32 +0000 (11:07 -0700)]
i965/vec4: Delete the old vec4_vp code
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Mon, 21 Sep 2015 18:03:29 +0000 (11:03 -0700)]
i965/vec4: Delete the old ir_visitor code
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Mon, 21 Sep 2015 17:42:19 +0000 (10:42 -0700)]
i965/vec4: Always use NIR
GLSL IR vs. NIR shader-db results for vec4 programs on i965:
total instructions in shared programs:
1499328 ->
1388354 (-7.40%)
instructions in affected programs:
1245199 ->
1134225 (-8.91%)
helped: 7469
HURT: 2440
GLSL IR vs. NIR shader-db results for vec4 programs on G4x:
total instructions in shared programs:
1436799 ->
1325825 (-7.72%)
instructions in affected programs:
1205599 ->
1094625 (-9.20%)
helped: 7469
HURT: 2440
GLSL IR vs. NIR shader-db results for vec4 programs on Iron Lake:
total instructions in shared programs:
1436654 ->
1325682 (-7.72%)
instructions in affected programs:
1205503 ->
1094531 (-9.21%)
helped: 7468
HURT: 2440
GLSL IR vs. NIR shader-db results for vec4 programs on Sandy Bridge:
total instructions in shared programs:
2016249 ->
1787033 (-11.37%)
instructions in affected programs:
1850547 ->
1621331 (-12.39%)
helped: 14856
HURT: 1481
GLSL IR vs. NIR shader-db results for vec4 programs on Ivy Bridge:
total instructions in shared programs:
1848027 ->
1648216 (-10.81%)
instructions in affected programs:
1660279 ->
1460468 (-12.03%)
helped: 14668
HURT: 1369
GLSL IR vs. NIR shader-db results for vec4 programs on Bay Trail:
total instructions in shared programs:
1848027 ->
1648216 (-10.81%)
instructions in affected programs:
1660279 ->
1460468 (-12.03%)
helped: 14668
HURT: 1369
GLSL IR vs. NIR shader-db results for vec4 programs on Haswell:
total instructions in shared programs:
1848027 ->
1648216 (-10.81%)
instructions in affected programs:
1660279 ->
1460468 (-12.03%)
helped: 14668
HURT: 1369
I also ran our full suite of benchmarks on a Haswell and had the following
statistically significant (according to ministat) changes:
Test master-glsl master-nir diff
bench_OglGeomPoint 461.556 463.006 1.450
bench_OglTerrainFlyInst 184.484 187.574 3.090
bench_OglTerrainPanInst 132.412 136.307 3.895
bench_OglTexFilterAniso 19.653 19.645 -0.008
bench_OglTexFilterTri 58.333 58.009 -0.324
bench_OglVSInstancing 65.049 65.327 0.278
bench_trexoff 69.474 69.694 0.220
bench_valley 40.708 41.125 0.417
v2 (Jason Ekstrand):
- Remove more uses of NirOptions as a switch
- New shader-db numbers
- Added benchmark numbers
Reviewed-by: Matt Turner <mattst88@gmail.com>