Eric Anholt [Tue, 14 Jul 2015 19:32:04 +0000 (12:32 -0700)]
vc4: Cache the texture p1 for the sampler.
Cuts another 12% of vc4_uniforms.o, in exchange for computing it at
CSO creation time.
Eric Anholt [Tue, 14 Jul 2015 19:18:40 +0000 (12:18 -0700)]
vc4: Cache texture p0/p1 setup for the sampler view.
In exchange for a bit of space and computation in CSO setup, we cut
vc4_uniform.c (draw time) code size by 4.8%.
Eric Anholt [Tue, 14 Jul 2015 19:21:23 +0000 (12:21 -0700)]
vc4: Move uniforms handling to a separate file.
The rest of vc4_program.c is about compiling, while this is about
uniform emit at draw time.
Eric Anholt [Tue, 14 Jul 2015 18:54:15 +0000 (11:54 -0700)]
vc4: Fix some -Wdouble-promotion warnings.
No code generation changes from this, but it'll be useful to have this
next time I go checking -Wdouble-promotion.
Jordan Justen [Fri, 12 Jun 2015 02:17:03 +0000 (19:17 -0700)]
i965/cs: Initialize GPGPU Thread Count
This field should always be set for gen8. In the bdw PRM, Volume 2d:
Command Reference: Structures under INTERFACE_DESCRIPTOR_DATA, DWORD
6, Bits 9:0, Number of Threads in GPGPU Thread Group:
"This field should not be set to 0 even if the barrier is disabled,
since an accurate value is needed for proper pre-emption."
In the HSW PRM, the it doesn't mention that it must always be set, but
it should not hurt.
Reported-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Eric Anholt [Sat, 11 Jul 2015 00:00:34 +0000 (17:00 -0700)]
vc4: Fix compiler warnings on release builds.
Eric Anholt [Sat, 11 Jul 2015 00:01:37 +0000 (17:01 -0700)]
vc4: Add better debug for register allocation failure.
Eric Anholt [Fri, 10 Jul 2015 23:11:23 +0000 (16:11 -0700)]
vc4: Drop reloc_count tracking for debug asserts on non-debug builds.
Cuts another 88 bytes of compiled code.
Eric Anholt [Fri, 10 Jul 2015 05:51:06 +0000 (22:51 -0700)]
vc4: Rework cl handling to be friendlier to the compiler.
Drops 680 bytes of code, from avoiding a bunch of extra updates to the
next pointer in the struct.
Eric Anholt [Fri, 10 Jul 2015 21:46:42 +0000 (14:46 -0700)]
vc4: Make a helper function for getting the current offset in the CL.
I needed to rewrite this a bit for safety checking in the next commit.
Despite being a static inline of the same thing that was being done, we
lose 36 bytes of code for some reason.
Eric Anholt [Fri, 10 Jul 2015 05:48:17 +0000 (22:48 -0700)]
vc4: Drop separate cl*_reloc_hindex().
Now that RCL generation is in the kernel, we don't have any other
callers. Oddly, the compiler generates another 8 bytes of code for
this, but the simplification is worth it.
Eric Anholt [Fri, 10 Jul 2015 05:42:22 +0000 (22:42 -0700)]
vc4: Store reloc pointers as pointers, not offsets.
Now that we don't resize the CL as we build (it's set up at the top by
vc4_start_draw()), we can store the pointers instead of offsets from
the base. Saves a bit of math in emitting relocs (about 60 bytes of
code).
Eric Anholt [Tue, 30 Jun 2015 05:32:03 +0000 (22:32 -0700)]
vc4: Add perf debug for when we wait on BOs.
Matt Turner [Mon, 13 Jul 2015 22:40:41 +0000 (15:40 -0700)]
i965: Mark constant static data as const.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 8 Jul 2015 15:30:44 +0000 (17:30 +0200)]
glsl: Lower shader storage buffer object loads to GLSL IR instrinsics
Extend the existing lower_ubo_reference pass to also detect SSBO loads
and lower them to __intrinsic_load_ssbo intrinsics.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 8 Jul 2015 15:03:06 +0000 (17:03 +0200)]
glsl: Lower shader storage buffer object writes to GLSL IR instrinsics
Extend the existing lower_ubo_reference pass to also detect SSBO writes
and lower them to __intrinsic_store_ssbo intrinsics.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Fri, 24 Apr 2015 09:17:15 +0000 (11:17 +0200)]
glsl: Don't do copy propagation on buffer variables
Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Fri, 24 Apr 2015 09:15:48 +0000 (11:15 +0200)]
glsl: Don't do constant variable on buffer variables
Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Fri, 24 Apr 2015 09:14:17 +0000 (11:14 +0200)]
glsl: Don't do constant propagation on buffer variables
Since the backing storage for these is shared we cannot ensure that
the value won't change by writes from other threads. Normally SSBO
accesses are not guaranteed to be syncronized with other threads,
except when memoryBarrier is used. So, we might be able to optimize
some SSBO accesses, but for now we always take the safe path and emit
the SSBO access.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Mon, 6 Apr 2015 08:19:50 +0000 (10:19 +0200)]
glsl: Do not kill dead assignments to buffer variables or SSBO declarations.
If we kill dead assignments we lose the buffer writes.
Also, we never kill UBO declarations even if they are never referenced
by the shader, they are always considered active. Although the spec
does not seem say this specifically for SSBOs, it is probably implied
since SSBOs are pretty much the same as UBOs, only that you can write
to them.
v2:
- Fix the comment (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Mon, 6 Apr 2015 07:37:58 +0000 (09:37 +0200)]
glsl: Don't do tree grafting on buffer variables
Otherwise we can lose writes into the buffers backing the variables.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 10:42:33 +0000 (11:42 +0100)]
mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFER
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 10:37:43 +0000 (11:37 +0100)]
mesa: Implement _mesa_BindBufferBase for target GL_SHADER_STORAGE_BUFFER
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 10:21:52 +0000 (11:21 +0100)]
mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFER
v2:
- Fix error message (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 09:47:17 +0000 (10:47 +0100)]
mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFER
v2:
- Add space before const (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 09:31:23 +0000 (10:31 +0100)]
mesa: Implement _mesa_DeleteBuffers for target GL_SHADER_STORAGE_BUFFER
v2:
- Remove the extra spaces (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 10:50:51 +0000 (11:50 +0100)]
mesa: Initialize and free shader storage buffers
v2:
- Fix indention, used tabs instead of whitespaces. (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Thu, 19 Mar 2015 09:22:00 +0000 (10:22 +0100)]
glsl: fix error messages in invalid declarations of shader storage blocks
Due to GL_ARB_shader_storage_buffer_object extension, shader storage blocks
have the same limitations as uniform blocks.
This patch fixes the corresponding error messages.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 18 Mar 2015 09:52:53 +0000 (10:52 +0100)]
glsl: buffer variables cannot be defined outside interface blocks
Section 4.3.7 "Buffer Variables", GLSL 4.30 spec:
"Buffer variables may only be declared inside interface blocks
(section 4.3.9 “Interface Blocks”), which are then referred to as
shader storage blocks. It is a compile-time error to declare buffer
variables at global scope (outside a block)."
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 18 Mar 2015 09:25:10 +0000 (10:25 +0100)]
glsl: shader buffer variables cannot have initializers
Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
"Buffer variables cannot have initializers."
v2:
- Rewrite error message (Jordan)
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Wed, 18 Mar 2015 08:02:51 +0000 (09:02 +0100)]
glsl: enable binding layout qualifier usage for shader storage buffer objects
See GLSL 4.30 spec, section 4.4.5 "Uniform and Shader Storage Block
Layout Qualifiers".
v2:
- Add whitespace in an error message. Delete period '.' at the end of that
error message (Jordan).
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Thu, 14 May 2015 10:37:07 +0000 (12:37 +0200)]
mesa: add MaxShaderStorageBlocks to struct gl_program_constants
v2:
- Set MaxShaderStorageBlocks to 8.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Thu, 19 Mar 2015 09:15:30 +0000 (10:15 +0100)]
mesa: Add shader storage buffer support to struct gl_context
This includes the array of bindings, the current buffer bound to the
GL_SHADER_STORAGE_BUFFER target and a set of general limits and default
values for shader storage buffers.
v2:
- Use spec values for the new defined constants (Jordan)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Mon, 23 Mar 2015 10:19:12 +0000 (11:19 +0100)]
glsl: Identify active uniform blocks that are buffer blocks as such.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg [Wed, 13 May 2015 09:17:23 +0000 (11:17 +0200)]
glsl: link buffer variables and shader storage buffer interface blocks
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg [Wed, 13 May 2015 08:53:46 +0000 (10:53 +0200)]
glsl: Implement parser support for 'buffer' qualifier
This is used to identify shader storage buffer interface blocks where
buffer variables are declared.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Mon, 18 May 2015 13:47:18 +0000 (15:47 +0200)]
nir: add nir_var_shader_storage
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Fri, 5 Jun 2015 07:11:53 +0000 (09:11 +0200)]
mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader
storage block.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kristian Høgsberg [Wed, 13 May 2015 08:41:55 +0000 (10:41 +0200)]
glsl: Add ir_var_shader_storage
This will be used to identify buffer variables inside shader storage
buffer objects, which are very similar to uniforms except for a few
differences, most important of which is that they are writable.
Since buffer variables are so similar to uniforms, we will almost always
want them to go through the same paths as uniforms.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Iglesias Gonsalvez [Tue, 17 Mar 2015 11:17:27 +0000 (12:17 +0100)]
mesa: define ARB_shader_storage_buffer_object extension
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Timothy Arceri [Mon, 13 Jul 2015 21:41:26 +0000 (07:41 +1000)]
glsl: free interface_types
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Timothy Arceri [Mon, 13 Jul 2015 21:37:59 +0000 (07:37 +1000)]
glsl: replace some more old hash_table uses
The util/hash_table was intended to be a fast hash table
replacement for the program/hash_table see
35fd61bd99c1 and
72e55bb6888ff.
This change replaces some more uses of the old hash table.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Emil Velikov [Fri, 10 Jul 2015 20:27:13 +0000 (21:27 +0100)]
auxiliary/vl: use the correct screen index
Inspired (copied) from Marek's commit for egl/x11
commit
0b56e23e7f3(egl/dri2: use the correct screen index)
v2: Fix copy/pasta errors.
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Tue, 7 Jul 2015 13:44:11 +0000 (14:44 +0100)]
radeon: remove dri_mirror state
Most of the data stored(duplicated) was unused, and for the one that is
follow the approach set by other drivers.
This eliminates the use of legacy (dri1) types.
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Emil Velikov [Tue, 7 Jul 2015 13:13:33 +0000 (14:13 +0100)]
i915: remove unused driFd variable
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Mon, 6 Jul 2015 08:42:01 +0000 (09:42 +0100)]
i965: bump libdrm requirement to 2.4.61 and drop in-tree workaround
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Emil Velikov [Mon, 13 Jul 2015 19:01:39 +0000 (20:01 +0100)]
bugzilla_mesa.sh: sort the bugs list by number
v2: Use change sed/sort based on Ilia's suggestion.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Tue, 30 Jun 2015 13:37:19 +0000 (14:37 +0100)]
radeonsi: directly include radeon/* headers
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Mon, 29 Jun 2015 13:03:22 +0000 (14:03 +0100)]
auxiliary/vl: use loader_open_device() over open()
The former handles O_CLOEXEC (and the lack of it) appropriately.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Mon, 29 Jun 2015 13:01:39 +0000 (14:01 +0100)]
pipe-loader: use loader_open_device() rather than open()
The former handles O_CLOEXEC (and the lack of it) appropriately.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Mon, 29 Jun 2015 12:28:33 +0000 (13:28 +0100)]
pipe-loader: remove pipe_loader_sw_probe_xlib
It was only useful for st/egl, although I've never got to merging the
pipe-loader and inline-helpers before it was removed. There are no users
for it ATM.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Mon, 29 Jun 2015 12:08:06 +0000 (13:08 +0100)]
automake: remove empty GALLIUM_PIPE_LOADER_LIBS
Cc: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Mon, 29 Jun 2015 12:02:21 +0000 (13:02 +0100)]
automake: pipe-loader: remove the 'client' pipe-loader
Was only around as opencl's pipe-loader wanted to link against xcb in
some cases.
Cc: Rob Clark <robclark@freedesktop.org>
Cc: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Mon, 29 Jun 2015 11:44:44 +0000 (12:44 +0100)]
pipe-loader: remove pipe_loader_drm_probe_fd() x_auth argument
No longer used by anyone, as of last commit.
Cc: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Tue, 30 Jun 2015 14:53:27 +0000 (15:53 +0100)]
pipe-loader: simplify pipe_loader_drm_probe
Do not iterate and (attempt to) open the render device, if we're over
the requested number of devices.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Emil Velikov [Mon, 29 Jun 2015 11:36:45 +0000 (12:36 +0100)]
pipe-loader: drop support for non-render node devices
Render nodes have been around for quite some time. Removing support via
the master/primary node allows us to clean up the conditional
compilation and simplify the build greatly.
For example currently we the pipe-loader, which explicitly links against
xcb and friends (for X auth) if found at compile-time. That
would cause problems as one will be forced to use X/xcb, even if it's a
headless system that is used for opencl.
v2: Clarify the linking topic in the commit message.
Cc: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Dave Airlie [Mon, 13 Jul 2015 08:11:20 +0000 (09:11 +0100)]
radeonsi: direct emit intrinsic for DFRAC.
Michel reported this still failed, and this fixed it
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 1 Jul 2015 03:58:24 +0000 (04:58 +0100)]
radeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit support.
This adds the translation from TGSI to AMDGPU llvm backend, for the
64-bit opcodes. The backend pretty much handles everything for us
fine. There is one patch required for SI DFRAC support, that I know
off.
[airlied: fixed missing comma, updated relnotes]
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Guillaume Desmottes [Fri, 17 Apr 2015 13:13:36 +0000 (15:13 +0200)]
loader: don't leak udev_enumerate
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90073
Signed-off-by: Guillaume Desmottes <guillaume.desmottes@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Guillaume Desmottes [Fri, 17 Apr 2015 13:13:35 +0000 (15:13 +0200)]
dri3_open: don't leak the reply
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90073
Signed-off-by: Guillaume Desmottes <guillaume.desmottes@collabora.co.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Rhys Kidd [Sat, 27 Jun 2015 03:14:38 +0000 (13:14 +1000)]
doxygen: Remove doxygen_sqlite3.db with 'make clean'
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Rhys Kidd [Sat, 27 Jun 2015 03:14:37 +0000 (13:14 +1000)]
doxygen: Add doxygen_sqlite3.db to .gitignore
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sat, 11 Jul 2015 19:36:44 +0000 (20:36 +0100)]
docs: add news item and link release notes for mesa 10.6.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Sat, 11 Jul 2015 19:33:16 +0000 (20:33 +0100)]
docs: Add sha256 checksums for the 10.6.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
89cbd91b17989ec7eb1cb93ac427a84dca56cd79)
Emil Velikov [Sat, 11 Jul 2015 18:46:49 +0000 (19:46 +0100)]
Add release notes for the 10.6.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit
9643cce94c8a1938e3342fb83d025a1e5c2aa79b)
Dave Airlie [Wed, 1 Jul 2015 05:31:13 +0000 (06:31 +0100)]
tgsi: add DFMA to the opcode infer functions.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 9 Jul 2015 05:49:56 +0000 (15:49 +1000)]
r600g: move sampler/ubo index registers before temp reg
temp_reg needs to be last, as we increment things
away from it, otherwise on cayman some tests were overwriting
the index regs.
Fixes 2 piglit with ARB_gpu_shader5 forced on cayman.
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 9 Jul 2015 05:22:09 +0000 (15:22 +1000)]
r600g: fix sampler/ubo indexing on cayman
Cayman needs a different method to upload the CF IDX0/1
This fixes 31 piglits when ARB_gpu_shader5 is forced on
with cayman.
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Fri, 10 Jul 2015 20:42:18 +0000 (16:42 -0400)]
nv50, nvc0: enable at least one color RT if alphatest is enabled
Fixes the following piglits:
fbo-alphatest-nocolor
fbo-alphatest-nocolor-ff
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Kenneth Graunke [Thu, 25 Jun 2015 17:08:06 +0000 (10:08 -0700)]
i965: Remove special case for layered drawbuffer attachments.
When binding a layered texture, the layer is already 0. There's no need
to special case this.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Thu, 25 Jun 2015 16:17:38 +0000 (09:17 -0700)]
i965/gen6: Set up layer constraints properly for depth buffers.
This ports over Chris Forbes' equivalent fixes in gen7_misc_state.c
from commit
77d55ef4819436ebbf9786a1e720ec00707bbb19.
No Piglit changes on Sandybridge.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Thu, 23 Apr 2015 00:46:08 +0000 (17:46 -0700)]
i965: Label the repclear shader "meta repclear" rather than "meta clear".
Color clears can be performed via two separate shaders - one is the
generic "meta clear" shader (in meta.c); the other is the i965 specific
"repclear" shader (in brw_meta_fast_clear.c).
Giving them separate names makes them distinguishable when reading
INTEL_DEBUG=shader_time output.
v2: Call it "meta repclear", as suggested by Jason.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Kenneth Graunke [Thu, 2 Jul 2015 00:01:54 +0000 (17:01 -0700)]
i965: Fix indentation in emit_control_data_bits().
The last patch left the code indented too far.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Thu, 2 Jul 2015 00:01:24 +0000 (17:01 -0700)]
i965/gs: Move vertex_count != 0 check up a level; skip one caller.
Paul's original code had emit_control_data_bits() skip the URB write if
vertex_count was 0. This meant wrapping every control data write in a
conditional write.
We accumulate control data bits in a single UD (32-bit) register. For
simple shaders that don't emit many vertices, the control data header
will be <= 32-bits long, so we only need to write it once at the end of
the shader.
For shaders with larger headers, we write out batches of control data
bits at EmitVertex(), when (vertex_count * bits_per_vertex) % 32 == 0.
On the first EmitVertex() call, the above expression will evaluate to
true simply because vertex_count == 0. But we want to avoid emitting
the control data bits, because we haven't accumulated 32-bits worth yet.
In other words, the vertex_count != 0 check is really only necessary in
the EmitVertex() batching case, not the end-of-thread case.
This saves a CMP/IF/ENDIF in every shader that uses EndPrimitive() or
multiple streams. The only downside is that a shader which emits no
vertices at all will execute an additional URB write---but such shaders
are pointless and not worth optimizing.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Timothy Arceri [Wed, 8 Jul 2015 11:26:02 +0000 (21:26 +1000)]
glsl: use set rather than old hash table for ir_validate
When the new hash table implementation was added to Mesa it claimed to be much
faster, see commits
35fd61bd99c1 and
72e55bb6888ff.
The set implementation follows the same implementation strategy so this should
be faster and there was no need to store a data field.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Chad Versace [Fri, 10 Jul 2015 01:46:21 +0000 (18:46 -0700)]
mesa: Fix generation of git_sha1.h.tmp for gitlinks
Don't assume that $(top_srcdir)/.git is a directory. It may be a
gitlink file [1] if $(top_srcdir) is a submodule checkout or a linked
worktree [2].
[1] A "gitlink" is a text file that specifies the real location of
the gitdir.
[2] Linked worktrees are a new feature in Git 2.5.
Cc: "10.6, 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Rob Clark [Thu, 2 Jul 2015 22:07:27 +0000 (18:07 -0400)]
freedreno/a4xx: occlusion query support
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Thu, 9 Jul 2015 22:14:36 +0000 (18:14 -0400)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Mon, 6 Jul 2015 00:17:56 +0000 (20:17 -0400)]
freedreno/ir3/sched: fixup new instr's block
If we split addr/pred, the original instruction could have originated
from a different block. If we don't fixup the block ptr we hit asserts
later (in debug builds).
NOTE: perhaps we don't want to try to preserve addr/pred reg's across
block boundaries.. this at least needs some thought in case addr/pred
writes end up inside a conditional block..
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 5 Jul 2015 23:53:10 +0000 (19:53 -0400)]
freedreno/ir3/ra: fix failed assert for a0/p0
The address and predicate register are special, they don't get assigned
in RA. So do a better job of ignoring them rather than hitting later
asserts.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Sun, 5 Jul 2015 22:23:25 +0000 (18:23 -0400)]
freedreno/ir3: shader-db traces
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Thu, 2 Jul 2015 22:15:43 +0000 (18:15 -0400)]
freedreno: fix crash in fd_invalidate_resource()
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 8 Jul 2015 18:51:46 +0000 (14:51 -0400)]
vc4: unref old fence
Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush(). So driver
should use fence_ref() which will unref the old fence if not NULL.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Eric Anholt <eric@anholt.net>
Rob Clark [Wed, 8 Jul 2015 18:51:10 +0000 (14:51 -0400)]
ilo: unref old fence
Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush(). So driver
should use fence_ref() which will unref the old fence if not NULL.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Chia-I Wu <olvaffe@gmail.com>
Rob Clark [Wed, 8 Jul 2015 18:48:01 +0000 (14:48 -0400)]
freedreno: unref old fence
Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush(). So driver
should use fence_ref() which will unref the old fence if not NULL.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rob Clark [Wed, 8 Jul 2015 19:00:51 +0000 (15:00 -0400)]
gallium: clarify reference counting for fence
Nowhere was it spelled out that the state tracker may expect the pipe
driver to unref the old fence.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rob Clark [Wed, 8 Jul 2015 17:30:22 +0000 (13:30 -0400)]
xa: don't leak fences
XA was never unref'ing last_fence in the various call paths to
pipe->flush(). Add this to xa_context_flush() and update the other
open-coded calls to pipe->flush() to use xa_context_flush() instead.
This fixes a memory leak reported with xf86-video-freedreno.
Reported-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Kenneth Graunke [Mon, 29 Jun 2015 04:16:29 +0000 (21:16 -0700)]
i965/vs: Get rid of brw_vs_compile completely.
After tearing it out another level or two, and just passing the key and
vp directly, we can finally remove this struct. It also eliminates a
pointless memcpy() of the key.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 30 Jun 2015 05:07:37 +0000 (22:07 -0700)]
i965/vs: Remove 'c'/vs_compile from vec4_vs_visitor.
At this point, the brw_vs_compile structure only contains the key and
gl_vertex_program pointer. We may as well pass and store them directly;
it's simpler and more convenient (key-> instead of vs_compile->key...).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Mon, 29 Jun 2015 04:02:15 +0000 (21:02 -0700)]
i965/vec4: Move c->last_scratch into vec4_visitor.
Nothing outside of vec4_visitor uses it, so we may as well keep it
internal.
Commit
db9c915abcc5ad78d2d11d0e732f04cc94631350 for the vec4 backend.
(The empty class will be going away soon.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Mon, 29 Jun 2015 03:55:25 +0000 (20:55 -0700)]
i965/vec4: Move total_scratch calculation into the visitor.
This is more consistent with how we do it in the FS backend, and reduces
a tiny bit of duplication. It'll also allow for a bit more tidying.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Mon, 29 Jun 2015 03:45:47 +0000 (20:45 -0700)]
i965/vec4: Move perf_debug about register spilling into the visitor.
This patch makes us only issue the performance warning about register
spilling if we actually spilled registers. We also use scratch space
for indirect addressing and the like.
This is basically commit
c51163b0cf7aff0375b1a5ea4cb3da9d9e164044 for
the vec4 backend.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Tue, 30 Jun 2015 04:58:47 +0000 (21:58 -0700)]
i965/vec4: Plumb log_data through so the backend_shader field gets set.
Jason plumbed this through a while back in the FS backend, but
apparently we were just passing NULL in the vec4 backend.
This patch passes brw in as intended.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Thu, 12 Mar 2015 17:43:23 +0000 (10:43 -0700)]
i965: Switch on shader stage in nir_setup_outputs().
Adding new shader stages to a switch statement is less confusing than an
if-else-if ladder where all but the first case are fragment shader
specific (but don't claim to be).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Brian Paul [Thu, 9 Jul 2015 22:58:04 +0000 (16:58 -0600)]
tgsi: whitespace fixes in tgsi_parse.c
Trivial.
Brian Paul [Thu, 9 Jul 2015 00:05:27 +0000 (18:05 -0600)]
gallium: fix comment typo in p_shader_tokens.h
Brian Paul [Wed, 8 Jul 2015 21:56:15 +0000 (15:56 -0600)]
gallium/docs: s/treaded/treated/ typo in tgsi.rst
Trivial.
Matt Turner [Wed, 8 Jul 2015 06:33:57 +0000 (23:33 -0700)]
util: Don't link to SHA1 library if shader-cache is disabled.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 8 Jul 2015 01:51:30 +0000 (18:51 -0700)]
i965: Set brw->batch.emit only #ifdef DEBUG.
It's only used inside #ifdef DEBUG. Cuts ~1.7k of .text, and more
importantly prevents a larger code size regression in the next commit
when the .used field is replaced and calculated on demand.
text data bss dec hex filename
4945468 195152 26192
5166812 4ed6dc i965_dri.so before
4943740 195152 26192
5165084 4ed01c i965_dri.so after
And surround the emit and total fields with #ifdef DEBUG to prevent
such mistakes from happening again.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Ben Widawsky [Thu, 9 Jul 2015 17:35:19 +0000 (10:35 -0700)]
i965/hsw: Implement end of batch workaround
This patch can cause an infinite recursion if the previous patch titled, "i965:
Track finished batch state" isn't present (backporters take notice).
v2: Sent out the wrong patch originally. This patches switches the order of
flushes, doing the generic flush before the CC_STATE, and the required
workaround flush afterwards
v3: Only perform workaround for render ring
Add text to the BATCH_RESERVE comments
v4 (By Ken): Rebase; update citation to mention PRM and Wa name; combine two
blocks.
http://otc-mesa-ci.jf.intel.com/job/bwidawsk/171/
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>