Andres Gomez [Fri, 11 Jan 2019 14:42:25 +0000 (16:42 +0200)]
bin/get-pick-list.sh: fix the oneline printing
"--summary" will also print extended header information such as
creations, renames and mode changes.
Let's just use "--no-patch", which suppresses the diff output.
v2: Use "--no-patch" instead of the "-s" abbreviation (Eric).
Fixes: 559c32d2412 ("bin/get-pick-list.sh: simplify git oneline printing")
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Michel Dänzer [Mon, 14 Jan 2019 11:52:52 +0000 (12:52 +0100)]
amd/common: Restore v4i32 suffix for llvm.SI.load.const intrinsic
It was accidentally dropped in commit
e4803ab7d2b6 "amd/common: use
llvm.amdgcn.s.buffer.load for LLVM 8.0", breaking the universe with LLVM
7.
Trivial.
Nicolai Hähnle [Thu, 10 Jan 2019 22:21:46 +0000 (23:21 +0100)]
amd/common/vi+: enable SMEM loads with GLC=1
Only on LLVM 8.0+, which supports the new intrinsic.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nicolai Hähnle [Thu, 10 Jan 2019 21:59:58 +0000 (22:59 +0100)]
amd/common: use llvm.amdgcn.s.buffer.load for LLVM 8.0
llvm.SI.load.const is deprecated.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Iago Toral Quiroga [Fri, 11 Jan 2019 11:54:16 +0000 (12:54 +0100)]
anv/pipeline_cache: free NIR shader cache
Fixes: f6aa9f718516 'anv/pipeline_cache: Add support for caching NIR'
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Danylo Piliaiev [Thu, 10 Jan 2019 16:16:59 +0000 (18:16 +0200)]
glsl: Fix copying function's out to temp if dereferenced by array
Function's out variable could be an array dereferenced by an array:
func(v[w[i]]);
or something more complicated.
Copy index in any case.
Fixes: 76c27e47b906 ("glsl: Copy function out to temp if we don't directly ref a variable")
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 29 Dec 2018 01:54:57 +0000 (17:54 -0800)]
i965: Drop mark_surface_used mechanism.
The original idea was that the backend compiler could eliminate
surfaces, so we would have it mark which ones are actually used,
then shrink the binding table accordingly. Unfortunately, it's a
pretty blunt mechanism - it can only prune things from the end,
not the middle - since we decide the layout before we even start
the backend compiler, and only limit the size. It also basically
gives up if it sees indirect array access.
Besides, we do the vast majority of our surface elimination in NIR
anyway, not the backend - and I don't see that trend changing any
time soon. Vulkan abandoned this plan a long time ago, and I don't
use it in Iris, but it's still been kicking around in i965.
I hacked shader-db to print the binding table size in bytes, and
observed no changes with this patch. So, this code appears to do
nothing useful.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Wed, 7 Nov 2018 13:07:09 +0000 (13:07 +0000)]
egl: fix python lib deprecation warning
DeprecationWarning: the imp module is deprecated in favour of importlib
Instead of complicated logic, just import the file directly.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jason Ekstrand [Sat, 12 Jan 2019 03:36:28 +0000 (21:36 -0600)]
spirv: Emit switch conditions on-the-fly
Instead of emitting all of the conditions for the cases of a switch
statement up-front, emit them on-the-fly as we emit the code for each
case. The original justification for this was that we were going to
have to build a default case anyway which would need them all. However,
we can just trust CSE to clean up the mess in that case. Emitting each
condition right before the if statement that uses it reduces register
pressure and, in one customer benchmark, reduces spilling and improves
performance by about 2x.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 12 Jan 2019 08:04:14 +0000 (02:04 -0600)]
nir/gcm: Support deref instructions
Even though no one's been brave enough to ever use this pass, I like to
keep it functionally working.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 11 Jan 2019 20:33:17 +0000 (14:33 -0600)]
intel/nir: Call nir_opt_deref in brw_nir_optimize
It's an optimization so we should probably be calling it in the
optimization loop.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 11 Jan 2019 21:02:39 +0000 (15:02 -0600)]
spirv: Contain the GLSLang issue #179 workaround to old GLSLang
Instead of applying the workaround universally, detect semi-old GLSLang
via the generator ID and only enable the workaround on old GLSLang.
This isn't nearly as precise as one would like it to be because the
first GLSLang generator id version bump was on October 7, 2017 which is
about 1.5 years after the bug was fixed. However, it at least lets us
disable it for non-GLSLang and for more modern versions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 11 Jan 2019 20:17:24 +0000 (14:17 -0600)]
spirv: Whack sampler/image pointers to uniform
A long time in a galaxy far far away, there was a GLSLang bug with how
it handled samplers passed in as function parameters. (The bug can be
found here: https://github.com/KhronosGroup/glslang/issues/179.)
Unfortunately, that version was shipped in several apps and has been
causing heartburn for our SPIR-V parser ever since.
Recent changes to NIR uncovered a moderately old bug in how we work
around this issue. In particular, we ended up with a deref_cast from
uniform to local which is not a no-op cast so nir_opt_deref wasn't
getting rid of the cast. The only reason why it worked before was
because someone just happened to call nir_fixup_deref_modes which
"fixed" the cast (that shouldn't be happening) and then a later round of
copy-prop would get rid of it. The fact that the deref_cast survived
that long without causing trouble for other parts of NIR is a bit
surprising.
Just whacking the mode of the pointer seems to fix it fairly
unobtrusively. Currently, only apps with this bug will have a local
variable containing an image or sampler.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109304
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Thu, 19 Jul 2018 01:46:09 +0000 (18:46 -0700)]
st/nir: Lower TES gl_PatchVerticesIn to a constant if linked with a TCS.
If the TCS and TES are linked together, we can simply replace the TES's
gl_PatchVerticesIn system value with a constant, possibly allowing extra
optimization or letting the driver avoid uploading a special value.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jonathan Marek [Wed, 19 Dec 2018 04:31:30 +0000 (23:31 -0500)]
glsl/nir: keep bool types when native_integers=false
With the new handling of bool types, the conversion to float in glsl_to_nir
should not apply to bool types anymore.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Marek [Mon, 12 Nov 2018 22:00:08 +0000 (17:00 -0500)]
glsl/nir: ftrunc for native_integers=false float to int cast
out_type in the default cast case is always GLSL_TYPE_FLOAT, so we get a
mov otherwise.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Marek [Mon, 12 Nov 2018 18:08:50 +0000 (13:08 -0500)]
glsl/nir: int constants as float for native_integers=false
All alu instructions emitted with native_integers=false expect float
(or bool in some cases) constants, so this change is necessary.
This will cause changes with some intrinsics which had integer sources,
such as nir_intrinsic_load_uniform. Apparently it might cause issues with
some opt passes, but perhaps those don't apply in OpenGL ES 2.0 cases?
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Wed, 17 Oct 2018 16:34:32 +0000 (11:34 -0500)]
intel/peephole_ffma: Fix swizzle propagation
The num_components value passed into get_mul_for_src is used to only
compose the parts of the swizzle that we know will be used so we don't
compose invalid swizzle components. However, we had a bug where we
passed the number of components of the add all the way through. For the
given source, we need the number of components read from that source.
In the case where we have a narrow add, say 2 components, that is
sourced from a chain of wider instructions, we may not compose all the
swizzles. All we really need to do is pass through the right number of
components at each level.
Fixes: 2231cf0ba3a "nir: Fix output swizzle in get_mul_for_src"
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Thu, 10 Jan 2019 19:10:13 +0000 (11:10 -0800)]
nir: Allow a non-existent sampler deref in nir_lower_samplers_as_deref
GL_ARB_gl_spirv does not provide a sampler deref for e.g. texelFetch(),
so we can't assume that both are present and identical. Simply lower
each if it is present.
Fixes regressions in GL_ARB_gl_spirv tests since I switched everyone to
using this pass. Thanks to Alejandro Piñeiro for catching these.
Fixes: f003859f97c nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
Eric Engestrom [Wed, 2 Jan 2019 12:28:48 +0000 (12:28 +0000)]
travis: avoid using unset llvm-config
Fixes the following errors:
usage: which [-as] program ...
/Users/travis/.travis/job_stages: line 110: --version: command not found
... caused by the use of an undefined $LLVM_CONFIG
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Wed, 16 May 2018 13:18:02 +0000 (14:18 +0100)]
egl: remove unused include
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Wed, 16 May 2018 13:17:30 +0000 (14:17 +0100)]
egl: add missing includes
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Iago Toral Quiroga [Fri, 11 Jan 2019 10:41:01 +0000 (11:41 +0100)]
anv/pipeline_cache: fix incorrect guards for NIR cache
Fixes: f6aa9f718516 'anv/pipeline_cache: Add support for caching NIR'
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Wed, 9 Jan 2019 23:15:49 +0000 (15:15 -0800)]
blorp: Pass the batch to lookup/upload_shader instead of context
This will allow drivers to pin shader buffers if necessary.
i965 and anv do not need to do this today, but iris will.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Wed, 9 Jan 2019 21:31:18 +0000 (13:31 -0800)]
blorp: Add blorp_get_surface_address to the driver interface.
Currently, BLORP expects drivers to provide two functions for dealing
with buffers: blorp_emit_reloc and blorp_surface_reloc. Both record a
relocation and combine the BO address and offset into a full 64-bit
address. Traditionally, blorp_surface_reloc has written that combined
address to an implicitly-known buffer where surface states are stored.
(In contrast, blorp_emit_reloc returns the value.)
The upcoming Iris driver stores surface states in multiple buffers,
which makes it impossible for blorp_surface_reloc to write the combined
address - it only takes an offset, not the actual buffer to write to.
This commit adds a third function, blorp_get_surface_address, which
combines and returns an address, which is then passed to ISL's surface
state fill functions. Softpin-only drivers can return a real address
here and skip writing it in blorp_surface_reloc. Relocation-based
drivers are have options. They can simply return 0 from the new
function, and continue writing the address from blorp_surface_reloc.
Or, they can return a presumed address from blorp_get_surface_address,
and have other relocation processing write the real value later.
For now, i965 and anv simply return 0.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ilia Mirkin [Thu, 27 Dec 2018 01:57:18 +0000 (20:57 -0500)]
docs: fix gallium screen cap docs
Make sure that the next line starts with spaces so that bullets are
maintained throughout, add `` around a few more special tokens, and fix
SAMPLE_COUNT_TEXTURE -> SAMPLE_COUNT.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Danylo Piliaiev [Wed, 5 Sep 2018 12:26:48 +0000 (15:26 +0300)]
glsl: Make invariant outputs in ES fragment shader not to cause error
In all GLSL ES versions output variables in fragment shader are allowed
to be invariant.
From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec:
"Only the following variables may be declared as invariant:
...
- Built-in special variables output from the fragment shader."
From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 3.00 spec:
"Only variables output from a shader can be candidates for invariance."
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107842
Jason Ekstrand [Fri, 12 Oct 2018 22:54:41 +0000 (17:54 -0500)]
anv/pipeline: Cache the pre-lowered NIR
This adds a second level of caching for the pre-lowered NIR that's only
based off of the shader module, entrypoint and specialization constants.
This is enough for spirv_to_nir as well as our first round of lowering
and optimization. Caching at this level should allow for faster shader
recompiles due to state changes.
The NIR caching does not get serialized to disk via either the
VkPipelineCache serialization mechanism or the transparent on-disk
cache. We could but it's usually not that expensive to fall back to
SPIR-V for the odd cache miss especially if it only happens once for
several misses and it simplifies the cache.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 12 Oct 2018 22:40:21 +0000 (17:40 -0500)]
anv/pipeline_cache: Add support for caching NIR
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 12 Oct 2018 22:01:24 +0000 (17:01 -0500)]
anv/pipeline: Hash shader modules and spec constants separately
The stuff hashed by anv_pipeline_hash_shader is exactly the inputs to
anv_shader_compile_to_nir so it can be used for NIR caching.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 13 Oct 2018 00:03:30 +0000 (19:03 -0500)]
compiler/types: Serialize/deserialize subpass input types correctly
They have glsl_sampler_dim enum values of 8 and 9 which don't work when
you & them with 0x7. Fortunately, we have plenty of bits.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 29 Aug 2018 21:40:05 +0000 (16:40 -0500)]
anv/pipeline: Move wpos and input attachment lowering to lower_nir
This lets us make anv_pipeline_compile_to_nir take a device instead of a
pipeline.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Matt Turner [Thu, 10 Jan 2019 23:14:35 +0000 (15:14 -0800)]
i965: Compile fp64 funcs only if we do not have 64-bit hardware support
Brown bag fix...
Jason Ekstrand [Thu, 10 Jan 2019 07:47:14 +0000 (01:47 -0600)]
anv/pipeline: Constant fold after apply_pipeline_layout
Thanks to the new NIR load_descriptor intrinsic added by the UBO/SSBO
lowering series, we weren't getting UBO pushing because the UBO range
detection pass couldn't see the constants it needed. This fixes that
problem with a quick round of constant folding. Because we're folding
we no longer need to go out of our way to generate constants when we
lower the vulkan_resource_index intrinsic and we can make it a bit
simpler.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Rob Clark [Thu, 3 Jan 2019 15:10:28 +0000 (10:10 -0500)]
freedreno/a6xx: fix 3d+tiled layout
The last round of fixing 3d layer+level layout skipped the tiled case,
since tiled texture support was not in place yet. This finishes the
job.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 3 Jan 2019 14:27:58 +0000 (09:27 -0500)]
freedreno/a6xx: move tile_mode to sampler-view CSO
This is known when the CSO is created, so no need to patch it in later.
Also, it seems like smaller textures where the first level is small
enough to be linear, it seems like we should set linear tile mode.
See: dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_byte_3d_pot
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 10 Jan 2019 13:32:51 +0000 (08:32 -0500)]
freedreno/a6xx: separate stencil restore/resolve fixes
Previously we'd use format/etc from the primary (z32) buffer for the
stencil (s8), due to confusion about rsc vs psurf. Rework this to drop
extra arg and push down handling of separate stencil case (and make sure
we take the fmt from the right place).
This doesn't completely fix separate-stencil, but at least it avoids the
GPU scribbling over random other cmdstream buffers and causing a bunch
of bogus fails in dEQP.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 9 Jan 2019 18:03:43 +0000 (13:03 -0500)]
freedreno: make cmdstream bo's read-only to GPU
If nothing else, this will make problems with cmdstream getting blit
over with pixels easier to track down (ie. faults when it first happens
rather than strange failures later from corrupted cmdstream when a
stateobj is later reused).
(NOTE this somewhat depends on the kernel supporting the flag, and the
iommu implementation. But the worst case is just that the cmdstream
ends up writeable as before.)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Guido Günther [Mon, 7 Jan 2019 14:00:00 +0000 (15:00 +0100)]
etnaviv: fix typo in cflush_all description
Signed-off-by: Guido Günther <guido.gunther@puri.sm>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Eric Engestrom [Wed, 9 Jan 2019 12:11:48 +0000 (12:11 +0000)]
radv: remove a few more unnecessary KHR suffixes
Cc: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> (v1)
Rhys Perry [Thu, 10 Jan 2019 11:23:04 +0000 (11:23 +0000)]
nir: fix copy-paste error in nir_lower_constant_initializers
Fixes: 393b59e0772e7bf0426bdf61c740752c4e09dde1
('nir: Rework nir_lower_constant_initializers() to handle functions')
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Andres Gomez [Mon, 7 Jan 2019 17:04:34 +0000 (19:04 +0200)]
docs: complete the calendar and release schedule documentation
As suggested by Emil Velikov.
Cc: Dylan Baker <dylan.c.baker@intel.com>
Cc: Juan A. Suarez <jasuarez@igalia.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Andres Gomez [Mon, 7 Jan 2019 14:11:44 +0000 (16:11 +0200)]
glsl/linker: specify proper direction in location aliasing error
The check for location aliasing was always asuming output variables
but this validation is also called for input variables.
Fixes: e2abb75b0e4 ("glsl/linker: validate explicit locations for SSO programs")
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Andres Gomez [Mon, 7 Jan 2019 13:49:00 +0000 (15:49 +0200)]
editorconfig: Add max_line_length property
The property is supported by the most of the editors, but not all:
https://github.com/editorconfig/editorconfig/wiki/EditorConfig-Properties#max_line_length
Cc: Eric Engestrom <eric@engestrom.ch>
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Tapani Pälli [Mon, 17 Dec 2018 12:17:15 +0000 (14:17 +0200)]
intel/isl: move tiled_memcpy static libs from i965 to isl
Patch moves intel_tiled_memcpy[_sse41] libraries to isl, renames some
functions and types and makes the required build system changes for
meson, automake and Android. No functional changes are introduced.
v2: code cleanups, move isl_get_memcpy_type to i965 (Jason)
v3: move isl_mem_copy_fn to priv header, cleanups (Jason, Dylan)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 18 Oct 2018 16:51:51 +0000 (09:51 -0700)]
i965: Enable 64-bit GLSL extensions
Now that we have software implementations of ARB_gpu_shader_int64 and
ARB_gpu_shader_fp64 we can unconditionally enable these extensions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 19:06:16 +0000 (11:06 -0800)]
i965: Compile fp64 software routines and lower double-ops
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 19:50:55 +0000 (11:50 -0800)]
intel/compiler: Heap-allocate temporary storage
Shaders containing software implementations of double-precision
operations can be very large such that we cannot stack-allocate
an array of grf_count*16.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 19:48:54 +0000 (11:48 -0800)]
intel/compiler: Expand size of the 'nr' field
Shaders containing software implementations of double-precision
operations can be very large such that we have more the 2^16 virtual
registers during optimization.
Move the 'nr' field to the union containing the immediate storage and
expand it to 32-bits.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 22:49:49 +0000 (14:49 -0800)]
intel/compiler: Prevent warnings in the following patch
The next patch replaces an unsigned bitfield with a plain unsigned,
which triggers gcc to begin warning on signed/unsigned comparisons.
Keeping this patch separate from the actual move allows bisectablity and
generates no additional warnings temporarily.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 12 Dec 2018 06:04:42 +0000 (22:04 -0800)]
intel/compiler: Rearrange code to avoid future problems
A follow on commit will move nr to the same union as the immediate
data, so we should assert these invariants before we overwrite the nr
field.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 19:42:44 +0000 (11:42 -0800)]
intel/compiler: Avoid false positive assertions
A follow on patch will move the 'nr' field to the union containing the
immediate field, so prepare by checking that we're only testing these
assertions if the .file is correct.
The assertions with != ARF were kind of silly to begin with because the
<128 check is specifically only for things in the GRF.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Tue, 27 Nov 2018 19:20:20 +0000 (11:20 -0800)]
intel/compiler: Split 64-bit MOV-indirects if needed
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 11 Oct 2018 16:55:38 +0000 (09:55 -0700)]
intel/compiler: Lower 64-bit MOV/SEL operations
Matt Turner [Mon, 10 Sep 2018 21:31:29 +0000 (14:31 -0700)]
nir: Unset metadata debug bit if no progress made
NIR metadata validation verifies that the debug bit was unset (by a call
to nir_metadata_preserve) if a NIR optimization pass made progress on
the shader. With the expectation that the NIR shader consists of only a
single main function, it has been safe to call nir_metadata_preserve()
iff progress was made.
However, most optimization passes calculate progress per-function and
then return the union of those calculations. In the case that an
optimization pass makes progress only on a subset of the functions in
the shader metadata validation will detect the debug bit is still set on
any unchanged functions resulting in a failed assertion.
This patch offers a quick solution (short of a larger scale refactoring
which I do not wish to undertake as part of this series) that simply
unsets the debug bit on unchanged functions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Mon, 10 Dec 2018 19:05:02 +0000 (11:05 -0800)]
nir: Add lowering support for 64-bit operations to software
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Mon, 7 Jan 2019 23:35:31 +0000 (15:35 -0800)]
nir: Create nir_builder in nir_lower_doubles_impl()
We're going to use it more in a future patch, and this avoids a lot of
gross code.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Mon, 10 Dec 2018 19:01:39 +0000 (11:01 -0800)]
nir: Add and set info::uses_64bit
Will be used to communicate that a shader uses 64-bit operations to the
concerned lowering passes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Fri, 13 Jul 2018 00:22:16 +0000 (17:22 -0700)]
nir: Implement lowering of 64-bit shift operations
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Thu, 11 Oct 2018 17:16:25 +0000 (10:16 -0700)]
nir: Wire up int64 lowering functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 24 Feb 2017 05:40:55 +0000 (21:40 -0800)]
nir: Add some more int64 lowering helpers
[mattst88]: Found in an old branch of Jason's.
Jason implemented: inot, iand, ior, iadd, isub, ineg, iabs, compare,
imin, imax, umin, umax
Matt implemented: ixor, bcsel, b2i, i2b, i2i8, i2i16, i2i32, i2i64,
u2u8, u2u16, u2u32, u2u64, and fixed ilt
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Thu, 6 Sep 2018 18:12:24 +0000 (11:12 -0700)]
nir: Tag entrypoint for easy recognition by nir_shader_get_entrypoint()
We're going to have multiple functions, so nir_shader_get_entrypoint()
needs to do something a little smarter.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Wed, 9 Jan 2019 03:49:14 +0000 (19:49 -0800)]
nir: Rework nir_lower_constant_initializers() to handle functions
Previously it assumed that only a single function (the entrypoint)
existed and attempted to lower constant initializers of shader outputs
for each function, for instance.
Sagar Ghuge [Tue, 11 Dec 2018 20:58:36 +0000 (12:58 -0800)]
glsl: Add "built-in" functions to do fp32_to_int64(fp32)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Tue, 11 Dec 2018 21:39:32 +0000 (13:39 -0800)]
glsl: Add "built-in" functions to do fp32_to_uint64(fp32)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Tue, 11 Dec 2018 19:25:19 +0000 (11:25 -0800)]
glsl: Add "built-in" functions to do fp64_to_int64(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Tue, 11 Dec 2018 19:19:38 +0000 (11:19 -0800)]
glsl: Add utility function to round and pack int64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Fri, 7 Dec 2018 23:07:57 +0000 (15:07 -0800)]
glsl: Add "built-in" functions to do fp64_to_uint64(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Fri, 7 Dec 2018 23:05:39 +0000 (15:05 -0800)]
glsl: Add utility function to round and pack uint64_t value
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Thu, 6 Dec 2018 06:37:18 +0000 (22:37 -0800)]
glsl: Add "built-in" functions to do int64_to_fp32(int64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Thu, 6 Dec 2018 01:02:42 +0000 (17:02 -0800)]
glsl: Add "built-in" functions to do uint64_to_fp32(uint64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Mon, 3 Dec 2018 20:09:38 +0000 (12:09 -0800)]
glsl: Add "built-in" functions to do int64_to_fp64(int64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Sagar Ghuge [Fri, 30 Nov 2018 19:50:44 +0000 (11:50 -0800)]
glsl: Add "built-in" functions to do uint64_to_fp64(uint64_t)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Matt Turner [Fri, 9 Nov 2018 06:12:16 +0000 (22:12 -0800)]
glsl: Add "built-in" functions to convert bool to double
And vice versa.
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Fri, 9 Nov 2018 06:05:56 +0000 (22:05 -0800)]
glsl: Add "built-in" functions to do ffract(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Fri, 9 Nov 2018 05:59:42 +0000 (21:59 -0800)]
glsl: Add "built-in" function to do ffloor(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Fri, 9 Nov 2018 05:34:05 +0000 (21:34 -0800)]
glsl: Add "built-in" functions to do fmin/fmax(fp64)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Matt Turner [Wed, 31 Oct 2018 04:48:01 +0000 (21:48 -0700)]
glsl: Add "built-in" functions to do ffma(fp64)
Definitely not actually a fused-multiply add.
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
Elie Tournier [Fri, 11 Aug 2017 13:29:48 +0000 (14:29 +0100)]
glsl: Add "built-in" functions to do round(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Fri, 11 Aug 2017 13:09:01 +0000 (14:09 +0100)]
glsl: Add "built-in" functions to do trunc(fp64)
v2: use mix.
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 22:44:18 +0000 (23:44 +0100)]
glsl: Add "built-in" functions to do sqrt(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 22:11:08 +0000 (23:11 +0100)]
glsl: Add "built-in" functions to do fp32_to_fp64(fp32)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 21:36:28 +0000 (22:36 +0100)]
glsl: Add "built-in" functions to do fp64_to_fp32(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 16:39:23 +0000 (17:39 +0100)]
glsl: Add "built-in" functions to do int_to_fp64(int)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 13:22:47 +0000 (14:22 +0100)]
glsl: Add "built-in" functions to do fp64_to_int(fp64)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Wed, 9 Aug 2017 10:41:13 +0000 (11:41 +0100)]
glsl: Add "built-in" functions to do uint_to_fp64(uint)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 18:13:45 +0000 (19:13 +0100)]
glsl: Add "built-in" functions to do fp64_to_uint(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 17:12:42 +0000 (18:12 +0100)]
glsl: Add "built-in" functions to do mul(fp64, fp64)
v2: use mix
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 14:39:58 +0000 (15:39 +0100)]
glsl: Add "built-in" functions to do add(fp64, fp64)
v2: use mix and findMSB to optimise.
v3: [Sagar] Fix zFrac0 == 0u case in __normalizeRoundAndPackFloat64
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 13:42:56 +0000 (14:42 +0100)]
glsl: Add "built-in" functions to do lt(fp64, fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 13:28:48 +0000 (14:28 +0100)]
glsl: Add utility function to extract 64-bit sign
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Elie Tournier [Tue, 8 Aug 2017 13:23:26 +0000 (14:23 +0100)]
glsl: Add "built-in" functions to do eq/ne(fp64, fp64)
Elie Tournier [Tue, 8 Aug 2017 13:12:35 +0000 (14:12 +0100)]
glsl: Add "built-in" function to do sign(fp64)
v2: use mix.
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 12:55:30 +0000 (13:55 +0100)]
glsl: Add "built-in" functions to do neg(fp64)
v2: use mix.
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Elie Tournier [Tue, 8 Aug 2017 12:39:18 +0000 (13:39 +0100)]
glsl: Add "built-in" function to do abs(fp64)
Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Matt Turner [Thu, 15 Nov 2018 18:18:12 +0000 (10:18 -0800)]
glsl: Create file to contain software fp64 functions
The following patches will add implementations of various
double-precision operations to this file.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 23 Oct 2018 23:01:12 +0000 (16:01 -0700)]
glsl: Add utility to convert text files to C strings
Will be used to convert the .glsl source file containing software fp64
routines to a .h file that can be included while building the compiler.
This commit contains two squashed together: the first from Ian adding
the utility (with the existing title), and the second from Dylan making
the code both python2 and python3 compatible.
This is somewhat modeled after the xxd utility that comes with Vim.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
xxd.py: Make python2 and 3 compatible
This makes use of unicode_literals, so that undecorated strings are
considered text (python2 unicode, python3 str) and not bytes in python2
and text in python3. It makes use of io.open, which provides python2
with python3's open behavior (it's an alias in python3), in particular
support for the 't' and 'b' option. Finally, it decorates all of the
string literals with the 'b' prefix, so that python interprets them as
bytes.
I've removed the stdin and stdout options, as python2 always requires
these to be bytes, but python3 always treats them as text (there is a
way to get at the underlying bytes buffer, but that's even more
complexity), and makes the input files required arguments.
In the meson we use the '@INPUT@' shorthand instead of listing each
input, as meson will expand that to [prog_python, '@INPUT0@', @INPUT1@,
..., @OUTPUT@, ...]
Timothy Arceri [Mon, 9 Apr 2018 04:40:40 +0000 (14:40 +1000)]
glsl: Copy function out to temp if we don't directly ref a variable
Otherwise we can end up with IR that looks like this:
(
(declare (temporary ) vec4 f@8)
(assign (xyzw) (var_ref f@8) (var_ref f) )
(call f16 ((swiz y (var_ref f@8) )))
(assign (xyzw) (var_ref f) (var_ref f@8) )
))
When we really need:
(declare (temporary ) float inout_tmp)
(assign (x) (var_ref inout_tmp) (swiz y (var_ref f) ))
(call f16 ((var_ref inout_tmp) ))
(assign (y) (var_ref f) (swiz y (swiz xxxx (var_ref inout_tmp) )))
(declare (temporary ) void void_var)
The GLSL IR function inlining code seemed to produce correct code
even without this but we need the correct IR for GLSL IR -> NIR to
be able to understand whats going on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 10 Dec 2018 18:58:43 +0000 (10:58 -0800)]
glsl: Add function support to glsl_to_nir
Based on a patch from Tim Arceri, but I had to substantially rewrite it
as a result of the NIR derefs rework.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Fri, 7 Dec 2018 22:03:51 +0000 (14:03 -0800)]
intel/fs: Remove FS_OPCODE_UNPACK_HALF_2x16_SPLIT opcodes.
These are broken on a future platform, but it turns out we don't need
to fix them, since they're just type-converting moves with strided
source. Kill them.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>