Axel Davy [Sun, 25 Sep 2016 19:15:07 +0000 (21:15 +0200)]
st/nine: Disable parts of lighting calculation if no normal provided
Behaviour found in Wine sources, and checked with some test apps.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 17:58:33 +0000 (19:58 +0200)]
st/nine: Fix condition for specular lightning
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 17:39:29 +0000 (19:39 +0200)]
st/nine: Do always accumulate diffuse
According to spec.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sun, 25 Sep 2016 12:55:04 +0000 (14:55 +0200)]
st/nine: Initialize ps ff registers
Found with wine tests for the rTmp register.
Not sure for the other ones.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 12:50:32 +0000 (14:50 +0200)]
st/nine: Do not pollute rTmp in ff ps
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sun, 25 Sep 2016 12:04:17 +0000 (14:04 +0200)]
st/nine: Allocate temporaries on demand for ps ff
Same change than for vs ff.
This makes it easier to not introduce mistakes
reusing temporaries whose result shouldn't be
erased.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sun, 25 Sep 2016 11:34:25 +0000 (13:34 +0200)]
st/nine: Fix texbem
Error found with wine tests.
nine_shader was expecting another order
than the one device9 was using.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sun, 25 Sep 2016 10:43:29 +0000 (12:43 +0200)]
st/nine: Fix ff computation for inverse
Thanks to wine tests.
Apparently 4x4 inverse is to be used, and
if the inverse can't be calculated, the
input matrix is to be used.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 10:16:59 +0000 (12:16 +0200)]
st/nine: Used normed Vtx for reflectionvector
Fix deduced from the spec.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 10:07:29 +0000 (12:07 +0200)]
st/nine: Implement SPHEREMAP
Behaviour checked with a test app.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 00:05:28 +0000 (02:05 +0200)]
st/nine: Enable passthrough only if positiont is used
Wine tests for the passthrough feature are for positiont.
Nothing seems to indicate passthrough happens when positiont
it not used. However having passthrough with positiont makes
sense (to be used with ProcessVertices outputs).
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 25 Sep 2016 14:01:57 +0000 (16:01 +0200)]
st/nine: Fix wrong mask in ff vs
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sat, 24 Sep 2016 21:55:57 +0000 (23:55 +0200)]
st/nine: Fix tweening factor computation
The computation was reversed.
Deduced by tests on windows.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 21:50:58 +0000 (23:50 +0200)]
st/nine: Disable ff vertex blending if required inputs are missing
This behaviour has been partially tested on windows.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 20:49:31 +0000 (22:49 +0200)]
st/nine: Use materials if source is not given.
Deduced by test on windows.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 20:19:14 +0000 (22:19 +0200)]
st/nine: Fix ff SPECULARENABLE
We were (wrongly) adding specular to diffuse
in vertex shaders when SPECULARENABLE was set.
However the spec says specular has to be added
after texture processing (which is in ps).
Besides SPECULARENABLE is flagged as a pixel state.
There was unused support for SPECULARENABLE
in the ps ff code.
Remove the vs code, and use the ps code.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 20:17:22 +0000 (22:17 +0200)]
st/nine: Undefined specular should be full of zeros
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Thu, 29 Sep 2016 20:16:19 +0000 (22:16 +0200)]
st/nine: Implement normal transformation with vertex blending
The formula is different from the one of the spec,
but otherwise nothing particular.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 19:09:08 +0000 (21:09 +0200)]
st/nine: Increase MaxVertexBlendMatrixIndex
Modern cards do advertise 8.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 19:05:04 +0000 (21:05 +0200)]
st/nine: Compact ff vs constants a bit
There are several holes. This patch reduces
the holes a bit, which reduces the size of
the constant buffer uploaded.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 08:42:08 +0000 (10:42 +0200)]
st/nine: Fix vertex blending aVtx computation
There was an multiplication by the world matrix 0
which had nothing to do there.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 08:22:30 +0000 (10:22 +0200)]
st/nine: Reorganize ff vtx processing
The new order simplified the code a bit for
next patches.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 24 Sep 2016 08:14:42 +0000 (10:14 +0200)]
st/nine: Small simplification for position_t and fog
position_t disables fog computation.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 23 Sep 2016 21:14:36 +0000 (23:14 +0200)]
st/nine: Cleaning code for vs temporaries
This has been a real mess up to now: the temporaries
were allocated once, and shared after that between
the different parts of the code.
To help maintaining the code, the temporaries are now
allocated and released on need.
As surprising as it could be, this patch, which was
supposed to introduce no behaviour change, actually
solved a visual bug observed on a sample program.
This was due to ureg_normalize3 polluting a temporary
variable.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 23 Sep 2016 20:24:42 +0000 (22:24 +0200)]
st/nine: No need for the local flag for temporaries in ff
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Fri, 23 Sep 2016 19:50:51 +0000 (21:50 +0200)]
st/nine: Handle D3DRS_NORMALIZENORMALS
When this state is set, the normals computed
in the vs ff shader should be normalized.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Mon, 19 Sep 2016 17:00:23 +0000 (19:00 +0200)]
st/nine: Initial ProcessVertices support
For now only VS 3 support is implemented.
This enables The Sims 2 to work.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 17 Sep 2016 12:16:41 +0000 (14:16 +0200)]
st/nine: Partial software vertex processing support
Software Vertex Processing allows:
. Less limitations for shaders (more loops, etc)
. Less limitations for ff (more enabled lights, 255
matrices for VertexBlend)
In particular shaders can get more constants.
This patch implements support for this (not using software
rendering, but hardware rendering, as llvmpipe and dx10+ hw
have the same limits...)
This is considered a second class path. Even apps asking for
"Mixed Vertex processing" (ie the ability to switch to swvp
on demand) do not use the feature much. Some just initialize
more constants than the normal limit at the start of the
application, but never use more than the normal limit.
When the apps do not need the software vertex processing
features, they do not seem to turn it on. This means it is
ok if that path is slow.
Thus no care has been made to make the path optimized.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 4 Oct 2016 17:45:40 +0000 (19:45 +0200)]
st/nine: Rework vs int and bool constants buffer
This will help to support swvp constants.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 4 Oct 2016 17:29:59 +0000 (19:29 +0200)]
st/nine: Change dirty tracking for vs int and bool constants
This change makes easier to introduce tracking for
swvp constants.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 4 Oct 2016 17:14:42 +0000 (19:14 +0200)]
st/nine: Drop unused constant upload path
This path has been disabled for some time because
of some bugs with it. It hasn't been updated to the
new features, and is not faster.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Axel Davy [Sat, 17 Sep 2016 10:14:58 +0000 (12:14 +0200)]
st/nine: Add support for swvp constants in shaders
swvp has relaxed limits (more nested loops, etc).
In particular it enables more constants.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Thu, 15 Sep 2016 21:00:02 +0000 (23:00 +0200)]
st/nine: Initial mixed vertex processing support
In mixed vertex processing, the user can enable or disable
software vertex processing. It is on hardware by default.
This feature is not a state, and thus the setting doesn't
need to be recorded by stateblocks.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 11 Sep 2016 14:21:43 +0000 (16:21 +0200)]
st/nine: Implement SetNPatchMode
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 11 Sep 2016 13:57:12 +0000 (15:57 +0200)]
st/nine: Implement D3DUSAGE_SOFTWAREPROCESSING
Buffers with this flag must be usable with both software
and hardware vertex processing. Use Staging for fast cpu access.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Patrick Rudolph [Sat, 20 Aug 2016 07:39:08 +0000 (09:39 +0200)]
st/nine: Allocate more space for ATI1
ATIx are "unknown" formats that do not follow block format conventions.
Tests showed that pitch*height bytes are allocated.
apitrace used to depend on this behaviour.
It used to copy more bytes than it has to for the ATI1 block format,
but it didn't crash on Windows.
Increase buffersize for ATI1 to fix this crash.
The same issue was present in WINE but a patch has been sent by me.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 6 Aug 2016 05:54:54 +0000 (07:54 +0200)]
st/nine: Add missing break
Add missing break instruction.
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 12 Jun 2016 20:20:21 +0000 (22:20 +0200)]
st/nine: Implement relative addressing for ps inputs
To implement the feature we copy the ps inputs to a temp array.
This is not optimal for performance, but it is the simplest solution.
This is a feature that is very very rarely used.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 7 May 2016 14:25:03 +0000 (16:25 +0200)]
st/nine: Wait for pending tasks to execute in swapchain
Fixes crash after Reset() when using thread_submit=true
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 7 May 2016 14:14:00 +0000 (16:14 +0200)]
st/nine: Use fixed size arrays for swapchain buffers
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Patrick Rudolph [Sat, 7 May 2016 14:02:59 +0000 (16:02 +0200)]
st/nine: Fix buffer count check for Ex devices
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 17 Apr 2016 17:14:35 +0000 (19:14 +0200)]
st/nine: Disable seamless cubemap for d3d
d3d9 doesn't have seamless cubemap.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 14 Mar 2016 21:19:54 +0000 (22:19 +0100)]
st/nine: Fix some check flags
Uses the new defines introduced in previous commit.
See comment in the commit for more explanation.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 14 Mar 2016 20:26:19 +0000 (21:26 +0100)]
st/nine: Unify some check flags
The new defines will be reused in a later patch.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 30 Sep 2016 18:48:22 +0000 (20:48 +0200)]
gallium/util: Really allow aliasing of dst for u_box_union_*
Gallium nine relies on aliasing to work with this function.
Without this patch, dirty region tracking was incorrect, which
could lead to incorrect textures or vertex buffers.
Fixes several game bugs with nine.
Fixes https://github.com/iXit/Mesa-3D/issues/234
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Axel Davy [Thu, 6 Oct 2016 17:42:21 +0000 (19:42 +0200)]
softpipe: Cap to 2 GB on 32 bits
On 32 bits system, application memory is quite limited.
softpipe uses application memory. To help prevent memory
exhaustion, limit reported memory availability to 2GB.
Some gallium nine apps do check reported memory by allocating
resources until memory is full. Gallium nine refuses allocations
when 80% of the reported memory limit is used. This change
helps some apps to start.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Axel Davy [Mon, 28 Mar 2016 20:34:35 +0000 (22:34 +0200)]
llvmpipe: Cap to 2 GB on 32 bits
On 32 bits system, application memory is quite limited.
llvmpipe uses application memory. To help prevent memory
exhaustion, limit reported memory availability to 2GB.
Some gallium nine apps do check reported memory by allocating
resources until memory is full. Gallium nine refuses allocations
when 80% of the reported memory limit is used. This change
helps some apps to start.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Axel Davy [Thu, 6 Oct 2016 17:35:04 +0000 (19:35 +0200)]
gallium/os: Fix overflow on 32 bits
On systems with more than 4GB of ram,
os_get_total_physical_memory was triggering an integer
overflow for the linux and haiku path, when on
32 bits.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94561
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Axel Davy [Sun, 9 Oct 2016 12:26:32 +0000 (14:26 +0200)]
st/nine: Memset pipe_resource templates
Fixes regression introduced by
ecd6fce2611e88ff8468a354cff8eda39f260a31
and is more future proof than just clearing the next
field.
Other nine usages did already zero out the templates.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Samuel Pitoiset [Sun, 9 Oct 2016 20:17:51 +0000 (22:17 +0200)]
nvc0: fix valid range for shader buffers
When offset != 0, the valid range was wrong because the second
argument of util_range_add() is end, not size.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Mon, 10 Oct 2016 16:06:59 +0000 (12:06 -0400)]
nvc0/ir: fix overwriting of value backing non-constant gather offset
Normally the value is an immediate, which is moved to some temporary, so
there's no problem. In the case of a non-constant offset (as allowed by
ARB_gpu_shader5), we have to take care to copy it first before using it
to build up the bits.
This fixes a compilation error observed in F1 2015.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Vinson Lee [Fri, 7 Oct 2016 20:57:44 +0000 (13:57 -0700)]
glsl: Add missing cache_destroy stub function.
CC glsl/tests/cache_test.o
glsl/tests/cache_test.c: In function ‘test_cache_create’:
glsl/tests/cache_test.c:160:4: error: implicit declaration of function ‘cache_destroy’ [-Werror=implicit-function-declaration]
cache_destroy(cache);
^
Fixes: 87ab26b2ab35 ("glsl: Add initial functions to implement an on-disk cache")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Anuj Phogat [Wed, 5 Oct 2016 19:18:55 +0000 (12:18 -0700)]
docs: Mark GL_OES_viewport_array done on i965
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Chad Versace [Tue, 27 Sep 2016 20:27:21 +0000 (13:27 -0700)]
egl: Unify the EGLint/EGLAttrib paths in eglCreateSync* (v3)
Pre-patch, there were two code paths for parsing EGLSync attribute
lists: one path for old-style EGLint lists, used by eglCreateSyncKHR,
and another for new-style EGLAttrib lists, used by eglCreateSync (1.5)
and eglCreateSync64 (EGL_KHR_cl_event2).
There were two attrib_list parsing functions,
_eglParseSyncAttribList(_EGLSync *sync, const EGLint *attrib_list)
_eglParseSyncAttribList64(_EGLSync *sync, const EGLattrib *attrib_list)
This patch unifies the two attrib_list parsing functions into one,
_eglParseSyncAttribList(_EGLSync *sync, const EGLattrib *attrib_list)
Many internal EGLSync function signatures had *two* attrib_list
parameters to accomodate both code paths: one parameter was an EGLint
list and other an EGLAttrib list. At most one of the parameters was
allowed to be non-null. This patch removes the `EGLint *attrib_list`
parameter, leaving only the `EGLAttrib *attrib_list` parameter, for all
internal EGLSync functions.
v2:
- Consistently use condition (sizeof(int_list[0]) ==
sizeof(attrib_list[0])). [for emil]
v3:
- Don't double-unlock the display in eglCreateSyncKHR.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v2)
Eric Anholt [Mon, 10 Oct 2016 16:18:19 +0000 (09:18 -0700)]
intel: Fix bash-specific redirection.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Eric Anholt [Thu, 6 Oct 2016 22:19:21 +0000 (15:19 -0700)]
gallium: Fix install-gallium-links.mk on non-bash /bin/sh
Debian uses dash by default, which doesn't do '+='. Fixes servo's
osmesa-based headless testing system, which was looking for libOSMesa in
the lib/ directory.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Sun, 9 Oct 2016 04:09:54 +0000 (00:09 -0400)]
nv50/ir: only stick one preret per function
A function with multiple returns would have had multiple preret settings
at the top of the function. While this is unlikely to have caused issues
since we don't use functions in earnest, it could have in some cases
overflowed the call stack, in case a function had a lot of early
returns.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Nicolai Hähnle [Thu, 6 Oct 2016 20:57:55 +0000 (22:57 +0200)]
radeonsi: make more use of si_have_tgsi_compute
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 7 Oct 2016 15:14:54 +0000 (17:14 +0200)]
gallium/radeon: assign a name to LLVM output variables in debug builds
This can be helpful with R600_DEBUG=preoptir.
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 7 Oct 2016 10:54:34 +0000 (12:54 +0200)]
gallium/radeon: avoid redundant work with overlapping in/out arrays
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 9 Sep 2016 08:08:11 +0000 (10:08 +0200)]
radeonsi: support ARB_compute_variable_group_size
Not sure if it's possible to avoid programming the block size twice (once for
the userdata and once for the dispatch).
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Lionel Landwerlin [Fri, 7 Oct 2016 12:53:04 +0000 (13:53 +0100)]
anv: turn on samplerAnisotropy in VkPhysicalDeviceFeatures
According to the Vulkan spec 5.63.4 :
samplerAnisotropy indicates whether anisotropic filtering is supported. If
this feature is not enabled, the maxAnisotropy member of the
VkSamplerCreateInfo structure must be 1.0.
Since we already set maxAnisotropy to 16 and program the hardware according
to the VkSamplerCreateInfo.maxAnisotropy, it seems we can turn this on.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Edward O'Callaghan [Fri, 7 Oct 2016 11:19:19 +0000 (22:19 +1100)]
radv: Use proper header guards over 'pragma once' directives
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tapani Pälli [Fri, 7 Oct 2016 05:41:15 +0000 (08:41 +0300)]
mesa: throw error if bufSize negative in GetSynciv on OpenGL ES
Fixes following dEQP tests:
dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_synciv
dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_synciv
dEQP-GLES31.functional.debug.negative_coverage.log.state.get_synciv
v2: drop _mesa_is_gles check (Kenneth)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98133
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Fri, 7 Oct 2016 05:23:41 +0000 (08:23 +0300)]
glsl: prohibit lowp, mediump precision on atomic_uint
Fixes following dEQP tests:
dEQP-GLES31.functional.debug.negative_coverage.callbacks.atomic_counter.atomic_precision
dEQP-GLES31.functional.debug.negative_coverage.get_error.atomic_counter.atomic_precision
dEQP-GLES31.functional.debug.negative_coverage.log.atomic_counter.atomic_precision
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98131
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Fri, 30 Sep 2016 15:12:12 +0000 (08:12 -0700)]
glsl: optimize copy_propagation_elements pass
Changes make copy_propagation_elements pass faster, reducing link
time spent in test case of bug 94477. Does not fix the actual issue
but brings down the total time. No regressions seen in CI.
v2 (idr): Formatting / whitespace fixes. Embed the acp_ref in the
acp_entry.
v3 (idr): Delete unused copy constructor. Use while(pop_head) instead
of foreach() { remove }.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Dave Airlie [Mon, 10 Oct 2016 00:06:52 +0000 (10:06 +1000)]
radv: don't build without SHA1.
Just copy the section from anv above this.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98167
Signed-off-by: Dave Airlie <airlied@redhat.com>
Edward O'Callaghan [Fri, 7 Oct 2016 12:21:32 +0000 (23:21 +1100)]
docs/features.txt: Add GL_KHR_robustness supported on ES 3.2
Both radeonsi and nvc0 should also support ES so fixup doc.
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Lionel Landwerlin [Tue, 4 Oct 2016 14:15:50 +0000 (15:15 +0100)]
intel: aubinator: enable loading dumps from standard input
In conjuction with an intel_aubdump change, you can now look at your
application's output like this :
$ intel_aubdump -c '/path/to/aubinator --gen=hsw' my_gl_app
v2: Add print_help() comment about standard input handling (Eero)
Remove shrinked gtt space debug workaround (Eero)
v3: Use realloc rather than memcpy/free (Ben)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sirisha Gandikota <Sirisha.Gandikota@intel.com>
Lionel Landwerlin [Wed, 5 Oct 2016 22:52:51 +0000 (23:52 +0100)]
intel: aubinator: enable loading xml files from a given directory
This might be useful for people who debug with out of tree descriptions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sirisha Gandikota <Sirisha.Gandikota@intel.com>
Lionel Landwerlin [Tue, 4 Oct 2016 15:19:43 +0000 (16:19 +0100)]
intel: aubinator: generate a standalone binary
Embed the xml files into the binary, so aubinator can be used from any
location.
v2: Split generation packing into another patch (Jason)
Check for xxd (Jason)
v3: Fix out of tree builds (Jason)
Generate custom variable name rather than names generated by xxd
(Lionel)
v4: Move generated _xml.h files to genxml/ (Sirisha)
v5: Remove newline from makefile (Jason)
v6: Add comment on gen*_xml.h creation (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Fri, 7 Oct 2016 19:07:33 +0000 (12:07 -0700)]
anv/TODO: Update the HiZ task
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Nanley Chery [Fri, 7 Oct 2016 19:07:31 +0000 (12:07 -0700)]
anv: Enable fast depth clears
Provides an FPS increase of ~30% on the Sascha triangle and multisampling
demos.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Chad Versace [Thu, 6 Oct 2016 22:21:53 +0000 (15:21 -0700)]
anv/cmd_buffer: Enable rendering to HiZ
Nanley Chery:
(rebase)
- Resolve conflicts with new anv_batch_emit macro
(amend)
- Handle a QPitch TODO
- Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
- Only use HiZ for single-subpass renderpasses
- Emit the HiZ instruction before the stencil instruction to follow the
optimized clear sequence specified in the PRMs
- Don't modify clear params
- Enable resolves when a HiZ buffer is used to ensure depth buffer validity
Provides an FPS increase of ~15% on the Sascha triangle and multisampling
demos.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Fri, 7 Oct 2016 19:07:27 +0000 (12:07 -0700)]
anv/cmd_buffer: Add code for performing HZ operations
Create a function that performs one of three HiZ operations -
depth/stencil clears, HiZ resolve, and depth resolves.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Jason Ekstrand [Thu, 6 Oct 2016 22:21:51 +0000 (15:21 -0700)]
anv/image: Memset hiz surfaces to 0 when binding memory
Nanley Chery (amend):
- Change memset value from 0xff to 0 (a defined value for HiZ).
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Thu, 6 Oct 2016 22:21:50 +0000 (15:21 -0700)]
anv: Move BindImageMemory to anv_image.c
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Chad Versace [Thu, 6 Oct 2016 22:21:49 +0000 (15:21 -0700)]
anv: Allocate hiz surface
Nanley Chery:
(rebase)
- Use isl_surf_get_hiz_surf()
(amend)
- Only add a HiZ surface onto a depth/stencil attachment
- Add comment above HiZ surface addition
- Hide HiZ behind INTEL_VK_HIZ prior to BDW
- Disable HiZ for untested cases
- Remove DISABLE_AUX_BIT instead of preventing it from being added
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Chad Versace [Thu, 6 Oct 2016 22:21:48 +0000 (15:21 -0700)]
anv: Add func anv_image_has_hiz()
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Chad Versace [Thu, 6 Oct 2016 22:21:47 +0000 (15:21 -0700)]
anv: Add anv_image::hiz_surface
Unused.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Fri, 7 Oct 2016 19:07:22 +0000 (12:07 -0700)]
isl: Correct a comment in the isl_format enum
HiZ is not a color surface, but an auxiliary depth surface.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rob Clark [Fri, 7 Oct 2016 15:58:16 +0000 (11:58 -0400)]
gallium: add missing zero-init for resource templates
Mostly test code, plus one spot I noticed in r600.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Rob Clark [Fri, 7 Oct 2016 15:59:28 +0000 (11:59 -0400)]
freedreno: don't try to shadow layered textures
We will only hit this with multi-planar YUV external images, so we would
probably never hit this code path in the first place. But if we did, it
wouldn't do the right thing so just bail.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 3 Oct 2016 20:24:07 +0000 (16:24 -0400)]
freedreno/a3xx+a4xx: fix clip-plane lowering state
If enabled clip-planes have changed, we need to mark program state
dirty.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Ian Romanick [Wed, 5 Oct 2016 20:21:53 +0000 (13:21 -0700)]
glsl: Let cache_test build when the shader cache is not enabled
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Lionel Landwerlin [Fri, 7 Oct 2016 16:16:55 +0000 (17:16 +0100)]
anv: pipeline cache: fix return value of vkGetPipelineCacheData
According to the spec - 9.6. Pipeline Cache :
If pDataSize is less than the maximum size that can be retrieved by the
pipeline cache, at most pDataSize bytes will be written to pData, and
vkGetPipelineCacheData will return VK_INCOMPLETE.
Fixes the following test from Vulkan CTS :
dEQP-VK.pipeline.cache.pipeline_from_incomplete_get_data.vertex_stage_fragment_stage
dEQP-VK.pipeline.cache.pipeline_from_incomplete_get_data.vertex_stage_geometry_stage_fragment_stage
dEQP-VK.pipeline.cache.misc_tests.invalid_size_test
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Fri, 7 Oct 2016 10:10:37 +0000 (21:10 +1100)]
util: remove unused variable
Also initialise page at declaration.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Martin Peres [Thu, 6 Oct 2016 14:10:35 +0000 (17:10 +0300)]
loader/dri3: import prime buffers in the currently-bound screen
This tries to mirrors the codepath taken by DRI2 in IntelSetTexBuffer2()
and fixes many applications when using DRI3:
- Totem with libva on hw-accelerated decoding
- obs-studio, using Window Capture (Xcomposite) as a Source
- gstreamer with VAAPI
v2:
- introduce get_dri_screen() in the dri3 loader's vtable (krh)
Tested-by: Timo Aaltonen <tjaalton@ubuntu.com>
Tested-by: Ionut Biru <biru.ionut@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71759
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Martin Peres [Thu, 6 Oct 2016 14:07:22 +0000 (17:07 +0300)]
loader/dri3: add get_dri_screen() to the vtable
This allows querying the current active screen from the
loader's common code.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 00:16:51 +0000 (17:16 -0700)]
anv/entrypoints: Save off the entire devinfo rather than a pointer
Since the gen_device_info structs are no longer just constant memory, a
pointer to one is not a pointer to something in the .data section so we
shouldn't be storing it in a static variable. Instead, we should just
store the entire device_info structure.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Fri, 7 Oct 2016 02:08:26 +0000 (12:08 +1000)]
radv: drop all uint for unsigned.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Eric Anholt [Thu, 6 Oct 2016 21:50:04 +0000 (14:50 -0700)]
vc4: Don't worry about partial Z/S clear if the other is already cleared.
We have to be careful to not smash the value they're clearing to, but
other than that we're fine. Avoids quad clears in Processing, which likes
to do glClear(Z|S); glClear(Z).
Improves performance of Processing's QuadRendering demo at 5000 quads by
5.46507% +/- 1.35576% (n=15 before, 32 after)
Eric Anholt [Thu, 6 Oct 2016 21:45:23 +0000 (14:45 -0700)]
vc4: Try to fix the HW-2116 workaround.
We were incrementing the count at the end of vc4_start_draw(), except that
that function returns immediately if we've already started drawing on this
batch. It also failed to count the statechanges from the GFXH-515
workaround.
This incidentally allows repeated glClear() to be coalesced, because the
fast clears aren't counted in draw_calls_queued any more. Fixes most of
the extra flushes in Processing, which emits glClear(Z|S); glClear(Z);
glClear(C) during its frame setup.
Improves performance of Processing's QuadRendering demo at 5000 quads by
3.33538% +/- 2.05846% (n=21 before, 15 after)
Eric Anholt [Thu, 6 Oct 2016 21:35:58 +0000 (14:35 -0700)]
vc4: Drop dead argument from vc4_start_draw().
Eric Anholt [Wed, 5 Oct 2016 21:10:30 +0000 (14:10 -0700)]
vc4: Fix fallback to quad clears of depth in GLX.
The fix in the vc4-jobs series ended up triggering the fallback path on
GLX apps that use depth but not stencil.
Eric Anholt [Wed, 5 Oct 2016 21:22:09 +0000 (14:22 -0700)]
vc4: Add the format name in miptree_debug.
I was curious if my Z/S buffer was actually ZS or ZX, and the vc4 format
of "0" didn't tell me much.
Eric Anholt [Wed, 5 Oct 2016 21:05:51 +0000 (14:05 -0700)]
vc4: Fix perf debug formatting on partial Z/S clear.
Eric Anholt [Wed, 5 Oct 2016 16:21:37 +0000 (09:21 -0700)]
vc4: Drop destination register when it's unused.
This slightly reduces instructions on shader-db, but I think it's just
perturbing register allocation -- the allocator should have always
trivially colored these nodes, before. This commit is just to make QIR
code failing more intelligible when register allocation fails.
Eric Anholt [Wed, 5 Oct 2016 16:07:46 +0000 (09:07 -0700)]
vc4: Fix live intervals analysis for screening defs in if statements.
If a conditional assignment is only conditioned on the exec mask, that's
still screening off the value in the executed channels (and, since we're
not storing to the unexcuted channels, we don't care what's in there).
Fixes a bunch of extra register pressure on Processing's Ribbons demo,
which is failing to allocate.
Eric Anholt [Tue, 4 Oct 2016 23:29:26 +0000 (16:29 -0700)]
vc4: Fix simulator when more than one vc4_screen is opened.
We would assertion fail in setting up the simulator the second time
around. This at least postpones the assertion failure until we've closed
all of the first set of screens and started opening a new set.