Ian Romanick [Wed, 10 Jul 2019 23:28:38 +0000 (16:28 -0700)]
nir/algebraic: Reassociate add-and-shift to be shift-and-add
A common thing in many shaders:
uniform vs { vec4 bones[...]; };
...
x = some_calculation(bones[i + 0]);
y = some_calculation(bones[i + 1]);
z = some_calculation(bones[i + 2]);
This turns into stuff like
vec1 32 ssa_12 = iadd ssa_11, ssa_0
vec1 32 ssa_13 = ishl ssa_12, ssa_3
vec1 32 ssa_14 = intrinsic load_ssbo (ssa_7, ssa_13) (16, 4, 0)
vec1 32 ssa_15 = iadd ssa_11, ssa_1
vec1 32 ssa_16 = ishl ssa_15, ssa_3
vec1 32 ssa_17 = intrinsic load_ssbo (ssa_7, ssa_16) (16, 4, 0)
vec1 32 ssa_18 = iadd ssa_11, ssa_2
vec1 32 ssa_19 = ishl ssa_18, ssa_3
vec1 32 ssa_20 = intrinsic load_ssbo (ssa_7, ssa_19) (16, 4, 0)
By reassociating the shift and the add, we can reduce this to
vec1 32 ssa_12 = ishl ssa_11, ssa_3
vec1 32 ssa_13 = iadd ssa_12, ssa_0
vec1 32 ssa_14 = intrinsic load_ssbo (ssa_7, ssa_13) (16, 4, 0)
vec1 32 ssa_16 = iadd ssa_12, ssa_1
vec1 32 ssa_17 = intrinsic load_ssbo (ssa_7, ssa_16) (16, 4, 0)
vec1 32 ssa_19 = iadd ssa_12, ssa_2
vec1 32 ssa_20 = intrinsic load_ssbo (ssa_7, ssa_19) (16, 4, 0)
v2: Add some commentary from Rhys Perry's nearly identical patch.
All Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs:
16277758 ->
16250704 (-0.17%)
instructions in affected programs:
1440284 ->
1413230 (-1.88%)
helped: 4920
HURT: 6
helped stats (abs) min: 1 max: 69 x̄: 5.50 x̃: 4
helped stats (rel) min: 0.10% max: 18.33% x̄: 2.21% x̃: 1.79%
HURT stats (abs) min: 1 max: 12 x̄: 4.50 x̃: 3
HURT stats (rel) min: 0.18% max: 3.23% x̄: 1.91% x̃: 2.55%
95% mean confidence interval for instructions value: -5.67 -5.31
95% mean confidence interval for instructions %-change: -2.26% -2.16%
Instructions are helped.
total cycles in shared programs:
367118526 ->
365895358 (-0.33%)
cycles in affected programs:
93504145 ->
92280977 (-1.31%)
helped: 2754
HURT: 1269
helped stats (abs) min: 1 max: 47039 x̄: 460.66 x̃: 16
helped stats (rel) min: <.01% max: 34.93% x̄: 3.77% x̃: 1.12%
HURT stats (abs) min: 1 max: 1500 x̄: 35.85 x̃: 9
HURT stats (rel) min: 0.01% max: 17.35% x̄: 2.18% x̃: 0.75%
95% mean confidence interval for cycles value: -387.31 -220.78
95% mean confidence interval for cycles %-change: -2.11% -1.68%
Cycles are helped.
LOST: 1
GAINED: 1
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Andrii Simiklit [Wed, 7 Aug 2019 10:56:38 +0000 (13:56 +0300)]
nir/find_array_copies: Reject copies with mismatched lengths
copy_deref for wildcard dereferences requires the same
arrays lengths otherwise it leads to a crash in optimizations
like 'nir_opt_copy_prop_vars' because these optimizations expect
'copy_deref' just for arrays with the same lengths.
v2: check was moved to 'try_match_deref' to fix aoa cases
(Jason Ekstrand <jason@jlekstrand.net>)
v3: -fixed comment
-the condition merged with other one
(Jason Ekstrand <jason@jlekstrand.net>)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111286
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Alyssa Rosenzweig [Wed, 14 Aug 2019 16:19:54 +0000 (09:19 -0700)]
pan/midgard: Prefix blobber-db output for grepping
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 14 Aug 2019 16:11:55 +0000 (09:11 -0700)]
pan/midgard: Implement blobber-db
We wire through some shader-db-style stats on the current shader in the
disassemble so we can get a quick estimate of shader complexity from a
trace.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Rob Clark <robdclark@chromium.org>
Alyssa Rosenzweig [Wed, 14 Aug 2019 16:11:17 +0000 (09:11 -0700)]
pan/midgard: Break, not return, in disassembler
We'll want to dump some stats after the shader, and I refuse to use one
teensy little goto.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Ian Romanick [Mon, 12 Aug 2019 22:47:35 +0000 (15:47 -0700)]
nir/range-analysis: Fail gracefully on non-SSA sources
Tested-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Christian Gmeiner [Mon, 12 Aug 2019 16:40:17 +0000 (18:40 +0200)]
etnaviv: split destroy_shader
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Christian Gmeiner [Mon, 12 Aug 2019 13:18:20 +0000 (15:18 +0200)]
etnaviv: split link_shader
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Christian Gmeiner [Wed, 14 Aug 2019 08:06:17 +0000 (10:06 +0200)]
etnaviv: split dump_shader
Also this adds the missing impl for etna_dump_shader_nir(..).
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Christian Gmeiner [Wed, 14 Aug 2019 08:00:27 +0000 (10:00 +0200)]
etnaviv: mv etnaviv_compiler.c etnaviv_compiler_tgsi.c
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Christian Gmeiner [Wed, 14 Aug 2019 09:56:02 +0000 (11:56 +0200)]
etnaviv: correct PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE handling
Have a correct answer to GL_MAX_FRAGMENT_UNIFORM_VECTORS and
GL_MAX_VERTEX_UNIFORM_VECTORS.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach l.stach@pengutronix.de
Christian Gmeiner [Wed, 14 Aug 2019 09:39:13 +0000 (11:39 +0200)]
etnaviv: update logic to determine uniform limits
Taken 1:1 from the header file.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach l.stach@pengutronix.de
Christian Gmeiner [Wed, 14 Aug 2019 09:32:50 +0000 (11:32 +0200)]
etnaviv: put uniform limit determination into own function
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach l.stach@pengutronix.de
Marek Vasut [Mon, 3 Jun 2019 22:22:49 +0000 (00:22 +0200)]
etnaviv: Use reentrant screen lock around flush
The flush callback may be called on the same pipe context, and thus
the same stream, from two different threads of execution. However,
etna_cmd_stream_flush{,2}() must not be called on the same stream
from two different threads of execution as that would mess up the
etna_bo refcounting and likely have other ugly side effects.
Fix this by using a reentrant screen lock around the flush callback.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Marek Vasut [Sat, 8 Jun 2019 22:18:29 +0000 (00:18 +0200)]
etnaviv: Add valgrind support
Add Valgrind support for etnaviv to track BO leaks.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Marek Vasut [Mon, 3 Jun 2019 17:49:14 +0000 (19:49 +0200)]
etnaviv: Use hash table to track BO indexes
Use hash table instead of ad-hoc arrays.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Marek Vasut [Sat, 1 Jun 2019 23:07:28 +0000 (01:07 +0200)]
etnaviv: Fix double-free in etna_bo_cache_free()
The following situation can happen in a multithreaded OpenGL application.
A BO is submitted from etna_cmd_stream #1 with flags set for read.
A BO is submitted from etna_cmd_stream #2 with flags set for write.
This triggers a flush on stream #1 and clears the BO's current_stream
pointer. If at this point, stream #2 attempts to queue BO again, which
does happen, the BO will be added to the submit list twice. The Linux
kernel driver correctly detects this and warns about it with "BO at
index %u already on submit list" kernel message.
However, when cleaning the BO cache in etna_bo_cache_free(), the BO
which was submitted twice will also be free()d twice, this triggering
a glibc double free detector.
The fix is easy, even if the BO does not have current_stream set,
iterate over current streams' list of BOs before adding the BO to it
and verify that the BO is not yet there.
Signed-off-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Roman Stratiienko [Tue, 6 Aug 2019 10:29:06 +0000 (13:29 +0300)]
kmsro: Add missing definitions to Android.mk
Signed-off-by: Roman Stratiienko <roman.stratiienko@globallogic.com>
Reviewed-by: Rob Herring robh@kernel.org
Gert Wollny [Tue, 13 Aug 2019 16:08:34 +0000 (18:08 +0200)]
softpipe: Add support for ARB_derivative_control
Enables and passes piglits:
spec/ARB_drivative_control/
dfdx-coarse
dfdx-dfdy
dfdx-fine
dfdy-coarse
dfdy-fine
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Vasily Khoruzhick [Fri, 2 Aug 2019 04:27:17 +0000 (21:27 -0700)]
lima/ppir: print srcs and dests in ppir_node_print_prog()
Now we have an accessors for ppir src, so it's possible to easily
print all srcs and dests while dumping ppir representation.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Vasily Khoruzhick [Fri, 2 Aug 2019 05:04:34 +0000 (22:04 -0700)]
lima/ppir: use src accessors in ppir regalloc
Get rid of most switch/case by using src accessors
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Vasily Khoruzhick [Wed, 24 Jul 2019 22:29:34 +0000 (15:29 -0700)]
lima/ppir: add ppir_node to ppir_src
We'll need it if we want to walk through node sources
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Vasily Khoruzhick [Wed, 24 Jul 2019 22:25:33 +0000 (15:25 -0700)]
lima/ppir: introduce accessors for ppir_node sources
Sometimes we need to walk through ppir_node sources, common
accessor for all node types will simplify code a lot.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Jordan Justen [Tue, 25 Jun 2019 02:24:37 +0000 (19:24 -0700)]
iris: Expose aux buffer as 2nd plane w/modifiers
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Tue, 9 Jul 2019 07:47:15 +0000 (00:47 -0700)]
iris: Export and import surfaces with modifiers that have aux data
The DRI interface for modifiers with aux data treats the aux data as a
separate plane of the main surface.
When the dri layer requests the plane associated with the aux data, we
save the required information into the dri aux plane image.
Later when the image is used, the dri plane image will be available in
the pipe_resource structure's `next` field. Therefore in iris, we
reconstruct the aux setup from this separate dri plane image when the
image is used.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Tue, 26 Mar 2019 07:25:31 +0000 (00:25 -0700)]
iris: Do proper format checks for Y+CCS modifier support
We need to ensure that the DRI image format supports CCS.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Jordan Justen [Sun, 23 Jun 2019 08:16:48 +0000 (01:16 -0700)]
iris: Create single bo for surfaces with modifiers and aux data
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Sun, 23 Jun 2019 07:53:23 +0000 (00:53 -0700)]
iris: Split iris_resource_alloc_aux to enable aux modifiers
Reworks:
* If the aux-state is not ISL_AUX_STATE_AUX_INVALID, then use memset
even when memset_value is zero. The hiz buffer initial aux-state
will be set to invalid, and therefore we can skip the memset. But,
for CCS it will be set to ISL_AUX_STATE_PASS_THROUGH, and therefore
the aux data must be cleared to 0 with the memset. Previously we
would use BO_ALLOC_ZEROED with the CCS aux data, so this memset
wasn't required. Now, the CCS aux data may be part of the main
surface. We prefer to not use BO_ALLOC_ZEROED excessively, so the
memset is needed for the CCS case. (Nanley)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Tue, 13 Aug 2019 08:37:11 +0000 (01:37 -0700)]
iris: Add aux offset into hiz_address
This is not currently required because the hiz buffer is in a separate
buffer, and therefore the offset is 0. If we combine the aux buffer
with the main surface buffer, then the hiz offset may become non-zero.
Suggested-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Tue, 13 Aug 2019 22:14:17 +0000 (18:14 -0400)]
tgsi_to_nir: add assertions for max varying slots
Nine uses GENERIC slots > 31.
Trivial.
Marek Olšák [Tue, 13 Aug 2019 19:26:51 +0000 (15:26 -0400)]
tgsi_to_nir: expand vec3 system values to vec4
for nir_intrinsic_load_work_group_id
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Tue, 13 Aug 2019 19:25:40 +0000 (15:25 -0400)]
tgsi_to_nir: fix incorrect number of image src1 components
Reviewed-by: Eric Anholt <eric@anholt.net>
Mauro Rossi [Tue, 13 Aug 2019 15:38:29 +0000 (17:38 +0200)]
i965/gen11: fix genX_bits.h include path
Instead of "genX_bits.h" use "genxml/genX_bits.h"
as already done in other similar cases
Besides being more correct, it also fixes building error in Android.
Fixes: f0d2923 ("i965/gen11: Emit SLICE_HASH_TABLE when pipes are unbalanced.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Alyssa Rosenzweig [Tue, 13 Aug 2019 14:19:27 +0000 (07:19 -0700)]
panfrost: Workaround bug in partial update implementation
We can't intersect with empty regions.
Fixes: 65ae86b8542 ("panfrost: Add support for KHR_partial_update()")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Eric Anholt [Fri, 28 Jun 2019 23:35:32 +0000 (16:35 -0700)]
gitlab-ci: Run the GLES2 CTS on llvmpipe.
This is the start of doing CTS tests on merges to Mesa master. We use
the surfaceless platform so that we don't need to bother bringing up
weston or X11. The surface size is kept low to reduce runtime, but
this comes at the cost of many rendering tests skipping due to
too-small render targets (as we see the impact of Mesa on the shared
runner pool, we can reevaluate this and what set of CTS tests we want
to run).
We split the job up across 4 runners (each at 4 llvmpipe threads), so
that the job can load-balance across our shared runners and finish
sooner (since dEQP is very single-thread-performance bound).
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Anholt [Thu, 1 Aug 2019 19:14:15 +0000 (12:14 -0700)]
gitlab-ci: Switch the meson-main build type to debugoptimized.
Now that we're running the drivers we build, building with
optimization is important for keeping our runtime down. Shaves about
4 minutes of runtime off of GLES2 CTS of llvmpipe at 64x64.
v2: Only switch meson-main until we enable CTS for other builds
on request by Michel.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Anholt [Thu, 25 Jul 2019 18:02:34 +0000 (11:02 -0700)]
gitlab-ci: Set the prefix to ./install instead of the DESTDIR.
If we don't set DESTDIR, then the DEFAULT_DRIVER_DIR built into the
libraries is correct and we don't need to use LIBGL_DRIVERS_PATH and
friends for CI usage. Incidentally, this moves our installed paths
from /builds/anholt/mesa/install/usr/local/lib (for example) to
/builds/anholt/mesa/install/lib for simplicity.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Anholt [Mon, 22 Jul 2019 19:03:47 +0000 (12:03 -0700)]
gitlab-ci: Build the CTS in the debian build image.
This will let us reuse the image for test runs.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Anholt [Mon, 29 Jul 2019 23:25:56 +0000 (16:25 -0700)]
surfaceless: Fix swrast-path segfault when loader doesn't know driver name.
If we're hitting the swrast fallback path here, it's probably because
we stumbled across a KMS-only device (such as the ASpeed that some of
our CI runners have) that will then return a NULL driver_name. Don't
crash in that case.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Anholt [Tue, 23 Jul 2019 20:18:21 +0000 (13:18 -0700)]
surfaceless: Fix swrast path.
We get a getDrawableInfo() call in the MakeCurrent path, which
platform_device was handling correctly by returning the pbuffer's
width/height but platform_surfaceless segfaulted for. Reuse
platform_device's implementation.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Eric Anholt [Wed, 7 Aug 2019 21:05:51 +0000 (14:05 -0700)]
gitlab-ci: Move around which builds cover which swrast.
I want to enable CI of llvmpipe out of the meson-main build. So, kick
classic swrast/osmesa to meson-i386, then promote llvmpipe to
meson-main (along with nine, now that classic osmesa isn't keeping it
out of there).
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Anholt [Thu, 18 Jul 2019 21:45:57 +0000 (14:45 -0700)]
meson: Don't require DRI classic swrast for OSMesa.
OSMesa doesn't care about this build option, it links against
src/mesa/swrast regardless.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Alyssa Rosenzweig [Fri, 9 Aug 2019 19:32:49 +0000 (12:32 -0700)]
panfrost: Implement transform feedback
Midgard has no hardware support for transform feedback, so we simulate
it in software. Lucky us.
What Midgard does do is write out vertex shader outputs to main memory
unconditonally. Fragment shaders read varyings back from main memory;
there's no on-chip storage for varyings. Whether this was a reasonable
design is a question I will not be engaging in this commit message.
What that does mean is that, in some sense, Midgard *always* does
transform feedback uncondtionally, and there's no way to turn off
transform feedback. Normally, we would allocate some scratch memory
every frame to store the varyings in an arbitrary format (interleaved
for simplicity), and then feed that scratch to the fragment shader and
discard when the rendering completes.
The only difference now is that sometimes, for some buffers, we use a BO
provided to us by Gallium and a format provided by Gallium, instead of
allocating the memory and choosing the format ourselves. This has some
limitations -- in particular, it only works at vec4 granularity, so a
corresponding GLSL linkage patch is needed to correctly implement
transform feedback for non-vec4 types. Nevertheless, given the hardware
already works in this admittedly-bizarre fashion, transform feedback is
"free". Or, at least, it's no more expensive than any other rendering.
Specifically not implemented is dynamically-sized transform feedback
(i.e. with geometry/tesselation shaders).
Spoiler alert: Midgard has no support for geometry *or* tessellation
shaders, despite advertising support. They get compiled to *massive*
compute shaders. How's that for checkbox compliance?
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Alyssa Rosenzweig [Thu, 8 Aug 2019 15:16:09 +0000 (08:16 -0700)]
panfrost: Increment offsets[] per draw
We have to maintain the internal offset ourselves. Per v3d.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Alyssa Rosenzweig [Wed, 7 Aug 2019 17:33:15 +0000 (10:33 -0700)]
panfrost: Fixup stream out information per variant
We could probably get away with doing this once per pipe_shader_state
but let's not jump down that rabbit hole quite yet.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Alyssa Rosenzweig [Wed, 7 Aug 2019 17:26:12 +0000 (10:26 -0700)]
panfrost: Route outputs_written through the compiler
It's there in shader_info, but we need to access it from pan_context.c
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Alyssa Rosenzweig [Wed, 7 Aug 2019 17:11:28 +0000 (10:11 -0700)]
panfrost: Import stream out utility from iris
We'll need this in a moment. Ken's implementation, lightly edited for
Panfrost.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Alyssa Rosenzweig [Thu, 8 Aug 2019 14:46:54 +0000 (07:46 -0700)]
panfrost: Flush when using transform feedback
This is a huge hack to workaround incomplete BO flushing logic, but it's
enough for the dEQP transform feedback tests, and doing the resource
management to get this right is out-of-scope for this patch series.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Alyssa Rosenzweig [Wed, 7 Aug 2019 19:00:14 +0000 (12:00 -0700)]
panfrost: Set PIPE_CAP_TGSI_TEXCOORD
It doesn't really make sense, since we don't have special texture
coordinate varyings, but it'll make some code simpler for XFB and it
doesn't hurt us, even if I lose a bit of my soul setting it.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Alyssa Rosenzweig [Thu, 8 Aug 2019 14:10:24 +0000 (07:10 -0700)]
panfrost: Wire up statistics for primitives
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN should now be handled.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Alyssa Rosenzweig [Thu, 8 Aug 2019 14:01:12 +0000 (07:01 -0700)]
panfrost: Implement callbacks for PRIMITIVES queries
We're just going to compute them in the driver but let's get the
structures setup to handle them. Implementation from v3d.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Rob Clark [Wed, 7 Aug 2019 18:40:31 +0000 (11:40 -0700)]
freedreno/a6xx: move SSBO/image consts to IBO stateobj
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Wed, 7 Aug 2019 18:34:03 +0000 (11:34 -0700)]
freedreno/a6xx: move VS driverparams to it's own stateobj
If driver-params are required, we really should emit it on every draw
for correctness. And if not required, we should emit a DISABLE so that
un-applied state updates from previous draws don't corrupt the const
state.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Fri, 2 Aug 2019 21:07:47 +0000 (14:07 -0700)]
freedreno/ir3+a6xx: same VBO state for draw/binning
Worth ~+20% on gl_driver2
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Fri, 2 Aug 2019 16:57:08 +0000 (09:57 -0700)]
freedreno/a6xx: add fd_emit_take_group()
Which takes ownership of the stateobj. Useful for streaming state-
objs, to avoid an extra ref/unref
Worth ~5% at gl_driver2
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 21:22:46 +0000 (14:22 -0700)]
freedreno/ir3: track # of driver params
To avoid emitting unneeded const state.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 15:35:14 +0000 (08:35 -0700)]
freedreno/a6xx: move immediates to program stateobj
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 15:31:25 +0000 (08:31 -0700)]
freedreno/a6xx: stop using ir3_emit_{vs,fs}_consts()
Should be no functional change. Next step is to re-arrange various
const state into different stateobjs.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 15:13:02 +0000 (08:13 -0700)]
freedreno/ir3: push ctx further up call chain
Move more of the code to deal just w/ screen, without requiring ctx.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 02:00:59 +0000 (19:00 -0700)]
freedreno/ir3: move ring_wfi() further up call chain
Hoist them out of code-paths that will eventually be called directly for
various a6xx+ const related stateobjs.
This ends up duplicating one constlen check in ir3_emit_vs_consts(), to
avoid what could otherwise be an unnecessary WFI on older gens.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 01:26:57 +0000 (18:26 -0700)]
freedreno/all: move more emit helpers to screen
framebuffer_barrier() still depends on the ctx, but the rest can move to
screen.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 01:20:52 +0000 (18:20 -0700)]
freedreno/a3xx-a6xx+ir3: move emit_const* to screen
These don't need to be in context, and we'll need them in screen in a
later patch. Plus it's a good cleanup.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 01:13:38 +0000 (18:13 -0700)]
freedreno/a6xx: add fd6_emit_init_screen()
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 01:12:00 +0000 (18:12 -0700)]
freedreno/a5xx: add fd5_emit_init_screen()
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 01:09:26 +0000 (18:09 -0700)]
freedreno/a3xx: add fd3_emit_init_screen()
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 01:01:07 +0000 (18:01 -0700)]
freedreno/a2xx: add fd2_emit_init_screen()
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 00:58:56 +0000 (17:58 -0700)]
freedreno/a4xx: add fd4_emit_init_screen()
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 00:43:32 +0000 (17:43 -0700)]
freedreno/a2xx: call fd2_emit_ib() directly from fd2
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 00:41:20 +0000 (17:41 -0700)]
freedreno/a5xx: call fd5_emit_ib() directly from fd5
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 00:37:57 +0000 (17:37 -0700)]
freedreno/a4xx: call fd4_emit_ib() directly from fd4
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Thu, 1 Aug 2019 00:35:11 +0000 (17:35 -0700)]
freedreno/a3xx: call fd3_emit_ib() directly from fd3
No reason for the indirection when called from a3xx specific code.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Wed, 31 Jul 2019 22:23:49 +0000 (15:23 -0700)]
freedreno/ir3: move VS driver-param emit
Move DP emit to it's own function. No functional change, just code
motion to prepare for splitting up const state into multiple state-
objs on a6xx.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Mon, 5 Aug 2019 15:35:10 +0000 (08:35 -0700)]
freedreno/ir3: drop unneeded ir3_ra() args
Signed-off-by: Rob Clark <robdclark@chromium.org>
Boris Brezillon [Mon, 12 Aug 2019 10:07:08 +0000 (12:07 +0200)]
panfrost: Add support for KHR_partial_update()
Implement ->set_damage_region() region to support partial updates.
This is a dummy implementation in that it does not try to merge
damage rects. It also does not deal with distinct regions and instead
pick the largest quad as the only damage rect and generate up to 4
reload rects out of it (the left/right/top/bottom regions surrounding
the biggest damage rect).
We also do not try to reduce the number of draws by passing all quad
vertices to the blit request (would require extending u_blitter)
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Daniel Stone [Mon, 12 Aug 2019 10:07:07 +0000 (12:07 +0200)]
st/dri2: Implement DRI2bufferDamageExtension
Add a pipe_screen->set_damage_region() hook to propagate
set-damage-region requests to the driver, it's then up to the driver to
decide what to do with this piece of information.
If the hook is left unassigned, the buffer-damage extension is
considered unsupported.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Harish Krupo [Mon, 12 Aug 2019 10:07:06 +0000 (12:07 +0200)]
egl/dri: Use __DRI2_BUFFER_DAMAGE extension for KHR_partial_update
Use the DRI2 interface callback to pass the damage rects to
the driver.
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Daniel Stone [Mon, 12 Aug 2019 10:07:05 +0000 (12:07 +0200)]
dri_interface: add DRI2_BufferDamage interface
Add a new DRI2_BufferDamage interface to support the
EGL_KHR_partial_update extension, informing the driver of an overriding
scissor region for a particular drawable.
Based on a commit originally authored by:
Harish Krupo <harish.krupo.kps@intel.com>
renamed extension, retargeted at DRI drawable instead of context,
rewritten description
Signed-off-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Harish Krupo [Mon, 12 Aug 2019 10:07:04 +0000 (12:07 +0200)]
egl/android: Delete set_damage_region from egl dri vtbl
The intension of the KHR_partial_update was not to send the damage back
to the platform but to send the damage to the driver to ensure that the
following rendering could be restricted to those regions.
This patch removes the set_damage_region from the egl_dri vtbl and all
the platfrom_*.c files.
Then upcomming patches add a new dri2 interface for the drivers to
implement
Signed-off-by: Harish Krupo <harishkrupo@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Tested-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jordan Justen [Fri, 2 Aug 2019 08:21:12 +0000 (01:21 -0700)]
iris: Implement pipe_screen::resource_get_param
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jordan Justen [Sat, 3 Aug 2019 08:16:48 +0000 (01:16 -0700)]
gallium/dri2: Use pipe_screen::resource_get_param in image queries
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Jordan Justen [Mon, 24 Jun 2019 17:39:03 +0000 (10:39 -0700)]
gallium/dri2: Support images with multiple planes for modifiers
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Jordan Justen [Sat, 3 Aug 2019 08:14:01 +0000 (01:14 -0700)]
gallium/dri2: Refactor image property queries
This refactor will let us more easily use
pipe_screen::resource_get_param as an alternative to
pipe_screen::resource_get_handle.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Jordan Justen [Fri, 2 Aug 2019 20:52:29 +0000 (13:52 -0700)]
state_tracker/winsys_handle: Add plane input field
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Jordan Justen [Fri, 2 Aug 2019 21:00:08 +0000 (14:00 -0700)]
gallium/dri2: Support creating multi-planar modifier images
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Jordan Justen [Mon, 8 Jul 2019 22:05:04 +0000 (15:05 -0700)]
gallium/dri2: Implement dri2ImageExtension.queryDmaBufFormatModifierAttribs
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Jordan Justen [Thu, 1 Aug 2019 20:30:21 +0000 (13:30 -0700)]
gallium/screen: Add pipe_screen::resource_get_param
This function retrieves individual parameters selected by enum
pipe_resource_param. It can be used as a more direct alternative to
pipe_screen::resource_get_handle.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 31 Jul 2019 08:33:08 +0000 (10:33 +0200)]
vc4: clamp gl_PointSize to a minimum of 1.0
The OpenGL ES spec requires that the value of gl_PointSize is clamped
to an implementation-dependent range matching what is advertised by
GL_ALIASED_POINT_SIZE_RANGE. For VC4 this is [1.0, 512.0], but the
hardware won't clamp to the minimum side of the range and won't render
points with a size strictly smaller than 1.0 either, so we need to
clamp manually. For points larger than the maximum size of the range
the hardware clamps automatically.
Fixes piglit test:
spec/!opengl 2.0/vs-point_size-zero
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 31 Jul 2019 07:50:34 +0000 (09:50 +0200)]
v3d: clamp gl_PointSize to a minimum of 1.0
The OpenGL ES spec requires that the value of gl_PointSize is clamped
to an implementation-dependent range matching what is advertised by
GL_ALIASED_POINT_SIZE_RANGE. For V3D this is [1.0, 512.0], but the
hardware won't clamp to the minimum side of the range and won't render
points with a size strictly smaller than 1.0 either, so we need to
clamp manually. For points larger than the maximum size of the range
the hardware clamps automatically.
Fixes piglit test:
spec/!opengl 2.0/vs-point_size-zero
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 31 Jul 2019 07:47:08 +0000 (09:47 +0200)]
nir: add a pass to clamp gl_PointSize to a range
The OpenGL and OpenGL ES specs require that implementations clamp the
value of gl_PointSize to an implementation-depedent range. This pass
is useful for any GPU hardware that doesn't do this automatically
for either one or both sides of the range, such as V3D.
v2:
- Turn into a generic NIR pass (Eric).
- Make the pass work before lower I/O so we can use the deref variable
to inspect if we are writing to gl_PointSize (Eric).
- Make the pass take the range to clamp as parameter and allow it
to clamp to both sides of the range or just one side.
- Make the pass report progress.
v3:
- Fix copyright header (Eric)
- use fmin/fmax instead of bcsel to clamp (Eric)
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 7 Aug 2019 06:32:58 +0000 (08:32 +0200)]
v3d: line length style fixes
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 7 Aug 2019 06:20:35 +0000 (08:20 +0200)]
v3d: honor the write mask on store operations
v2:
- Fix incremental update of the const offset when we need to emit a sequence
with more than one write because of the writemask.
- Do not move the tmu write emission to a separate helper.
v3:
- Get the store writemask before the loop, use ffs to get the first component
to write and clear writemask bits as we process the components (Eric).
- Simplified the code that figured out the number of components for the TMU
config based on the number of tmu writes for stores and atomics.
v4:
- Code clean-ups (Eric).
Fixes:
KHR-GLES31.core.shader_image_load_store.advanced-cast-cs
KHR-GLES31.core.shader_image_load_store.advanced-cast-fs
KHR-GLES31.core.shader_storage_buffer_object.advanced-switchBuffers-cs
KHR-GLES31.core.shader_storage_buffer_object.advanced-switchPrograms-cs
KHR-GLES31.core.shader_storage_buffer_object.basic-operations-case1-cs
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 6 Aug 2019 10:18:17 +0000 (12:18 +0200)]
v3d: refactor ntq_emit_tmu_general() slightly
When we implement write masks on store operations we might need to
emit multiple write sequences for a given store intrinsic. To make
that easier, let's split the emission of the tmud instructions to
their own block after we are done with the code that only needs to
run once no matter how many write sequences we need to emit.
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Mon, 12 Aug 2019 06:36:37 +0000 (08:36 +0200)]
v3d: do not automatically flush current job for SSBOs and shader images
If the current job has a sequence of draw calls involving SSBOs and/or
shader images, we would flush the job in between each draw call.
With this change, we won't flush the current job and we rely on the
application inserting correct barriers by issuing glMemoryBarrier()
when needed.
v2 (Eric):
- When mapping a buffer for writing, we always need to flush.
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Thu, 8 Aug 2019 10:46:43 +0000 (12:46 +0200)]
v3d: only process glMemoryBarrier() for SSBOs and images
PIPE_BARRIER_UPDATE is defined as:
PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE
Which means we were flushing for any flags other than these two, but
this was intended to only flush for ssbos and images.
Actually, the driver automatically flushes jobs as we need, including
writes/reads involving SSBOs and images, so we don't really need to
flush anything when the program emits a barrier. However, this may
lead to excessive flushing in some cases, so we will soon change this
to avoid atutomatic flushing of the current job for SSBOs and images,
meaning that we will rely on the application to emit correct memory
barriers for these that we should make sure to process here.
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Fri, 9 Aug 2019 11:02:32 +0000 (13:02 +0200)]
v3d: fix flushing of SSBOs and shader images
If the current draw call includes SSBOs, then we must flush any jobs
that are writing to the same SSBOs (so that our SSBOs reads are correct),
as well as jobs reading from the same SSBO (so that our SSBO writes don't
stomp previous SSBO reads).
The exact same logic applies to shader images. In this case we were already
flushing previous writes, but we should also flush previous reads.
Note that We don't need to call v3d_flush_jobs_reading_resource() and
v3d_flush_jobs_writing_resource() separately though, since flushing
jobs that read a resource also flushes those writing to it.
Suggested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Caio Marcelo de Oliveira Filho [Mon, 12 Aug 2019 19:55:37 +0000 (12:55 -0700)]
intel/tools: Fix aub_file initialization in intel_dump_gpu
The `device` can be set earlier either by a command line or a by
intercepting an ioctl call to get the I915_PARAM_CHIPSET_ID done by
the application early. In both cases `aub_file` and `devinfo` would
not be initialized.
Fix by splitting the conditions
- `device == 0`: use the FD to get both device and devinfo.
- Or `devinfo.gen == 0`: use `device` to initialize it.
And separatedly, initialize aub_file the first time it is needed.
Fixes: d594d2a0524 ("intel/tools: use device info initializer")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Mon, 22 Jul 2019 22:49:24 +0000 (15:49 -0700)]
i965/gen11: Emit SLICE_HASH_TABLE when pipes are unbalanced.
If the pixel pipes have a different number of subslices, emit a slice
hashing table that will ensure proper workload distribution.
v2: Set Mask field to 0xffff for workaround (Ken).
Rafael Antognolli [Mon, 22 Jul 2019 17:56:53 +0000 (10:56 -0700)]
anv/gen11: Emit SLICE_HASH_TABLE when pipes are unbalanced.
If the pixel pipes have a different number of subslices, emit a slice
hashing table that will ensure proper workload distribution.
v2: Don't need to set the mask - it's mbo (Ken).
Rafael Antognolli [Fri, 19 Jul 2019 22:29:00 +0000 (15:29 -0700)]
iris/gen11: Emit SLICE_HASH_TABLE when pipes are unbalanced.
If the pixel pipes have a different number of subslices, emit a slice
hashing table that will ensure proper workload distribution.
v2: Don't need to set the mask - it's mbo (Ken).
v3: Don't keep a reference to the resource used for emitting the table
(Ken).
Rafael Antognolli [Mon, 1 Jul 2019 20:34:08 +0000 (13:34 -0700)]
intel: Get information about pixel pipes subslices.
v2: Use 1 instead of 1UL (Ken).