mesa.git
10 years agomesa/st: Support ARB_conditional_render_inverted modes
Tobias Klausmann [Sun, 17 Aug 2014 22:41:12 +0000 (00:41 +0200)]
mesa/st: Support ARB_conditional_render_inverted modes

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agogallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTED
Tobias Klausmann [Sun, 17 Aug 2014 01:37:19 +0000 (03:37 +0200)]
gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTED

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agomesa: add ARB_conditional_render_inverted flags
Tobias Klausmann [Sat, 16 Aug 2014 01:25:28 +0000 (03:25 +0200)]
mesa: add ARB_conditional_render_inverted flags

Also add an extension bit so we can safely enable

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agoglapi: add GL_ARB_conditional_render_inverted
Tobias Klausmann [Tue, 19 Aug 2014 00:20:27 +0000 (02:20 +0200)]
glapi: add GL_ARB_conditional_render_inverted

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agoilo: fix PIPE_CAP_VIDEO_MEMORY
Chia-I Wu [Tue, 19 Aug 2014 11:52:07 +0000 (19:52 +0800)]
ilo: fix PIPE_CAP_VIDEO_MEMORY

I changed Emil's patch in f921131a5cebc233749a86cdd44b409c0cecc4ef to report
raw values in the winsys, but forgot to convert the values to megabytes in the
pipe driver.

10 years agoilo: enable HiZ in more cases on GEN6
Chia-I Wu [Sun, 17 Aug 2014 06:13:35 +0000 (14:13 +0800)]
ilo: enable HiZ in more cases on GEN6

With layer offsetting killed, we no longer need to restrict HiZ to
non-mipmapped and non-arary depth buffers.

10 years agoilo: remove layer offsetting
Chia-I Wu [Sun, 17 Aug 2014 06:09:43 +0000 (14:09 +0800)]
ilo: remove layer offsetting

Follow i965 to kill layer offsetting for GEN6.

10 years agoilo: migrate to ilo_layout
Chia-I Wu [Fri, 8 Aug 2014 07:36:36 +0000 (15:36 +0800)]
ilo: migrate to ilo_layout

Embed an ilo_layout in ilo_texture, and remove now duplicated members.

10 years agoilo: add new resource layout code
Chia-I Wu [Fri, 8 Aug 2014 04:42:50 +0000 (12:42 +0800)]
ilo: add new resource layout code

Based on the old code, the new layout code describes the layout with the new,
well-documented, ilo_layout.  It also gains new features such as MCS support
and extended ARYSPC_LOD0 that i965 comes up with (see
6345a94a9b134b1321b3b290bacde228b12af415).

10 years agogallium/radeon: Do not use u_upload_mgr for buffer downloads
Niels Ole Salscheider [Thu, 14 Aug 2014 18:22:26 +0000 (20:22 +0200)]
gallium/radeon: Do not use u_upload_mgr for buffer downloads

Instead create a staging texture with pipe_buffer_create and
PIPE_USAGE_STAGING.

u_upload_mgr sets the usage of its staging buffer to PIPE_USAGE_STREAM.
But since 150ac07b855b5c5f879bf6ce9ca421ccd1a6c938 CPU -> GPU streaming buffers
are created in VRAM. Therefore the staging texture (in VRAM) does not offer any
performance improvements for buffer downloads.

Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
10 years agor600g: copy IA_MULTI_VGT_PARAM programming from radeonsi for Cayman
Marek Olšák [Mon, 18 Aug 2014 21:16:08 +0000 (23:16 +0200)]
r600g: copy IA_MULTI_VGT_PARAM programming from radeonsi for Cayman

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: bump PRIMGROUP_SIZE for some cases
Marek Olšák [Mon, 18 Aug 2014 21:14:34 +0000 (23:14 +0200)]
radeonsi: bump PRIMGROUP_SIZE for some cases

Recommended by hw people.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: set PARTIAL_VS_WAVE(0) when appropriate
Marek Olšák [Fri, 15 Aug 2014 20:45:10 +0000 (22:45 +0200)]
radeonsi: set PARTIAL_VS_WAVE(0) when appropriate

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: set IA_MULTI_VGT_PARAM on SI the same as on CIK (v2)
Marek Olšák [Fri, 15 Aug 2014 14:32:03 +0000 (16:32 +0200)]
radeonsi: set IA_MULTI_VGT_PARAM on SI the same as on CIK (v2)

Nothing's changed for CIK here.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: simplify si_num_banks function
Marek Olšák [Sun, 17 Aug 2014 23:09:31 +0000 (01:09 +0200)]
radeonsi: simplify si_num_banks function

This makes it easier to use.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: use r600_draw_rectangle from r600g
Marek Olšák [Sun, 17 Aug 2014 22:55:40 +0000 (00:55 +0200)]
radeonsi: use r600_draw_rectangle from r600g

Rectangles are easier than triangles for the rasterizer.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: save scissor state and sample mask for u_blitter
Marek Olšák [Sun, 17 Aug 2014 14:25:01 +0000 (16:25 +0200)]
radeonsi: save scissor state and sample mask for u_blitter

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agoradeonsi: don't set CB_SHADER_MASK=1 if there are no color outputs
Marek Olšák [Sun, 17 Aug 2014 22:51:47 +0000 (00:51 +0200)]
radeonsi: don't set CB_SHADER_MASK=1 if there are no color outputs

This hack isn't needed anymore because of the previous u_blitter commit.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
10 years agogallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer
Marek Olšák [Sun, 17 Aug 2014 22:47:01 +0000 (00:47 +0200)]
gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer

This is custom code used by some drivers.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agogallium/util: handle PIPE_BUFFER in util_pipe_tex_to_tgsi_tex
Marek Olšák [Sat, 16 Aug 2014 23:46:31 +0000 (01:46 +0200)]
gallium/util: handle PIPE_BUFFER in util_pipe_tex_to_tgsi_tex

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: only add textures to the list
Marek Olšák [Sat, 16 Aug 2014 23:36:57 +0000 (01:36 +0200)]
rbug: only add textures to the list

rbug-gui cannot display buffers, so it's pointless to add them.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: fix a crash in sampler_view_destroy caused by incorrect context
Marek Olšák [Sat, 16 Aug 2014 23:36:11 +0000 (01:36 +0200)]
rbug: fix a crash in sampler_view_destroy caused by incorrect context

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: send the actual number of layers to the client
Marek Olšák [Sat, 16 Aug 2014 23:34:33 +0000 (01:34 +0200)]
rbug: send the actual number of layers to the client

This sends the correct value for array textures.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: implement streamout context functions
Marek Olšák [Sat, 16 Aug 2014 23:33:46 +0000 (01:33 +0200)]
rbug: implement streamout context functions

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: fix crash in set_vertex_buffers
Marek Olšák [Sat, 16 Aug 2014 23:33:27 +0000 (01:33 +0200)]
rbug: fix crash in set_vertex_buffers

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agorbug: remove contexts from the list properly
Marek Olšák [Sat, 16 Aug 2014 23:32:43 +0000 (01:32 +0200)]
rbug: remove contexts from the list properly

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
10 years agoilo: fold drm_intel_get_aperture_sizes() within probe_winsys()
Emil Velikov [Tue, 19 Aug 2014 09:02:35 +0000 (10:02 +0100)]
ilo: fold drm_intel_get_aperture_sizes() within probe_winsys()

... and store the value in intel_winsys_info/ilo_dev_info.

Suggested-by: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
olv: check for errors and report raw values

10 years agoi965/cfg: Add a foreach_block_and_inst_safe macro.
Matt Turner [Tue, 15 Jul 2014 02:48:15 +0000 (19:48 -0700)]
i965/cfg: Add a foreach_block_and_inst_safe macro.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965/cfg: Add a foreach_inst_in_block_safe macro.
Matt Turner [Fri, 11 Jul 2014 00:30:40 +0000 (17:30 -0700)]
i965/cfg: Add a foreach_inst_in_block_safe macro.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965/cfg: Add a foreach_block_safe macro.
Matt Turner [Mon, 14 Jul 2014 18:15:51 +0000 (11:15 -0700)]
i965/cfg: Add a foreach_block_safe macro.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965: Pass a cfg pointer to generate_{code,assembly}.
Matt Turner [Sat, 12 Jul 2014 04:16:13 +0000 (21:16 -0700)]
i965: Pass a cfg pointer to generate_{code,assembly}.

The loop over all instructions is now two-fold, over all of the blocks
and all of the instructions in each block.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965: Add and use foreach_block macro.
Matt Turner [Sat, 12 Jul 2014 05:31:39 +0000 (22:31 -0700)]
i965: Add and use foreach_block macro.

Use this as an opportunity to rename 'block_num' to 'num'. block->num is
clear, and block->block_num has always been redundant.

10 years agoi965/cfg: Embed link in bblock_t for main block list.
Matt Turner [Fri, 11 Jul 2014 23:17:47 +0000 (16:17 -0700)]
i965/cfg: Embed link in bblock_t for main block list.

The next patch adds a foreach_block (block, cfg) macro, which works
better if it provides a direct bblock_t pointer, rather than a
bblock_link pointer that you have to use to find the actual block.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
10 years agoi965/fs: Optimize gl_FrontFacing calculation on Gen4/5.
Matt Turner [Sun, 10 Aug 2014 17:28:34 +0000 (10:28 -0700)]
i965/fs: Optimize gl_FrontFacing calculation on Gen4/5.

Doesn't use fewer instructions, but it does avoid writing the flag
register and if we want to switch the representation of true for Gen4/5
in the future, we can just delete the AND instruction.

10 years agoi965/fs: Optimize gl_FrontFacing calculation on Gen6+.
Matt Turner [Sun, 10 Aug 2014 16:04:49 +0000 (09:04 -0700)]
i965/fs: Optimize gl_FrontFacing calculation on Gen6+.

total instructions in shared programs: 4288650 -> 4282838 (-0.14%)
instructions in affected programs:     595018 -> 589206 (-0.98%)

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoi965: Use ~0 to represent true on Gen >= 6.
Matt Turner [Sat, 9 Aug 2014 04:00:31 +0000 (21:00 -0700)]
i965: Use ~0 to represent true on Gen >= 6.

total instructions in shared programs: 4292303 -> 4288650 (-0.09%)
instructions in affected programs:     299670 -> 296017 (-1.22%)

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoi965/fs: Optimize emit_bool_to_cond_code for logical exprs.
Matt Turner [Sat, 9 Aug 2014 04:04:26 +0000 (21:04 -0700)]
i965/fs: Optimize emit_bool_to_cond_code for logical exprs.

AND, OR, and XOR can generate the conditional code directly.

total instructions in shared programs: 4293335 -> 4292303 (-0.02%)
instructions in affected programs:     121408 -> 120376 (-0.85%)

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoi965: Use UniformBooleanTrue value for boolean literal true.
Matt Turner [Sat, 9 Aug 2014 02:44:22 +0000 (19:44 -0700)]
i965: Use UniformBooleanTrue value for boolean literal true.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoglsl: Use UniformBooleanTrue value for uniform initializers.
Matt Turner [Sat, 9 Aug 2014 02:46:05 +0000 (19:46 -0700)]
glsl: Use UniformBooleanTrue value for uniform initializers.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agomesa: Upload boolean uniforms using UniformBooleanTrue.
Matt Turner [Fri, 8 Aug 2014 18:58:16 +0000 (11:58 -0700)]
mesa: Upload boolean uniforms using UniformBooleanTrue.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agoi965: Remove dead call to _mesa_associate_uniform_storage().
Matt Turner [Sat, 9 Aug 2014 04:19:42 +0000 (21:19 -0700)]
i965: Remove dead call to _mesa_associate_uniform_storage().

Dead since the call to _mesa_generate_parameters_list_for_uniforms
was removed in commit 12751ef2. So this was why all of that code that
was supposed to fix up the value of a uniform bool to wasn't happening.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
10 years agomapi: Inline shared-glapi/tests/Makefile.
Matt Turner [Fri, 15 Aug 2014 17:08:14 +0000 (10:08 -0700)]
mapi: Inline shared-glapi/tests/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline glapi/tests/Makefile.
Matt Turner [Fri, 15 Aug 2014 17:01:10 +0000 (10:01 -0700)]
mapi: Inline glapi/tests/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline glapi/Makefile.
Matt Turner [Thu, 14 Aug 2014 20:58:04 +0000 (13:58 -0700)]
mapi: Inline glapi/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline es2api/Makefile.
Matt Turner [Thu, 14 Aug 2014 20:47:16 +0000 (13:47 -0700)]
mapi: Inline es2api/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline es1api/Makefile.
Matt Turner [Thu, 14 Aug 2014 19:30:22 +0000 (12:30 -0700)]
mapi: Inline es1api/Makefile.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomapi: Inline shared-glapi/Makefile.
Matt Turner [Thu, 14 Aug 2014 19:20:12 +0000 (12:20 -0700)]
mapi: Inline shared-glapi/Makefile.

10 years agobuild: Let install-lib-links.mk handle .la files in subdirectories.
Matt Turner [Thu, 14 Aug 2014 23:07:26 +0000 (16:07 -0700)]
build: Let install-lib-links.mk handle .la files in subdirectories.

The next patches are going to combine some of the mapi subdirectories'
Makefiles into a single Makefile, giving better build parallelism.

lib_LTLIBRARIES will be set to something like

   lib_LTLIBRARIES = shared-glapi/libglapi.la es2api/libGLESv2.la

and the current code in install-lib-links.mk simply prepends .libs/ and
replaces the .la in order to create the filenames that it needs to ln/cp
into the LIBDIR. This doesn't work when the .la file is actually in a
subdirectory.

This patch fixes this and puts .libs/ in the right place.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
10 years agoi965: Enable instruction compaction on Gen8+.
Matt Turner [Sun, 17 Aug 2014 07:45:27 +0000 (00:45 -0700)]
i965: Enable instruction compaction on Gen8+.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Add support for compacting 3-src instructions on Gen8.
Matt Turner [Sun, 15 Jun 2014 18:29:22 +0000 (11:29 -0700)]
i965: Add support for compacting 3-src instructions on Gen8.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Add support for compacting 1- and 2-src instructions on Gen8.
Matt Turner [Wed, 18 Jun 2014 22:43:23 +0000 (15:43 -0700)]
i965: Add support for compacting 1- and 2-src instructions on Gen8.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen8: Add 3-src instruction compaction tables.
Matt Turner [Sat, 19 Apr 2014 20:38:59 +0000 (13:38 -0700)]
i965/gen8: Add 3-src instruction compaction tables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen8: Add instruction compaction tables.
Matt Turner [Sat, 19 Apr 2014 20:20:55 +0000 (13:20 -0700)]
i965/gen8: Add instruction compaction tables.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Update JIP/UIP compaction code to operate on bytes.
Matt Turner [Tue, 17 Jun 2014 19:14:44 +0000 (12:14 -0700)]
i965: Update JIP/UIP compaction code to operate on bytes.

JIP/UIP were previously in units of compacted instructions. On Gen8
they're in units of bytes.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Reverse condition ordering to let us support other gens.
Matt Turner [Sat, 14 Jun 2014 02:38:51 +0000 (19:38 -0700)]
i965: Reverse condition ordering to let us support other gens.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/disasm: Add CSEL.
Matt Turner [Tue, 19 Aug 2014 01:18:30 +0000 (18:18 -0700)]
i965/disasm: Add CSEL.

10 years agomesa: fix copy and paste errors in glBindVertexBuffers
Timothy Arceri [Thu, 14 Aug 2014 21:43:13 +0000 (07:43 +1000)]
mesa: fix copy and paste errors in glBindVertexBuffers

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
10 years agonv50/ir: (trivial) initialize pointer to silence warning
Tobias Klausmann [Fri, 25 Jul 2014 15:34:18 +0000 (17:34 +0200)]
nv50/ir: (trivial) initialize pointer to silence warning

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
10 years agovc4: Add support for swizzling of texture colors.
Eric Anholt [Mon, 18 Aug 2014 18:07:31 +0000 (11:07 -0700)]
vc4: Add support for swizzling of texture colors.

Fixes swapped colors on the copypix demo and some piglit tests like
pbo-teximage-tiling .

10 years agovc4: Fix handling of non-XYZW swizzles in color outputs.
Eric Anholt [Mon, 18 Aug 2014 18:23:04 +0000 (11:23 -0700)]
vc4: Fix handling of non-XYZW swizzles in color outputs.

The SWIZZLE_1 of the winsys destination was dereffing off the end of the
array, which surprisingly often worked out (since nobody reads the
rendered value anyway, so whatever junk was referenced in the QIR didn't
matter), but shader dumping would sometimes segfault.

10 years agovc4: Extract the swizzle handling from vertex fetch.
Eric Anholt [Mon, 18 Aug 2014 18:18:10 +0000 (11:18 -0700)]
vc4: Extract the swizzle handling from vertex fetch.

I want to reuse this elsewhere, and NONE debug output hasn't been useful
so I don't miss it being as detailed as it was before.

10 years agovc4: Add support for color masking.
Eric Anholt [Mon, 18 Aug 2014 18:46:58 +0000 (11:46 -0700)]
vc4: Add support for color masking.

This gets fbo-colormask-formats working for core formats, which increases
my confidence in some of the swizzle and blend handling.

10 years agovc4: Add a helper for QOP_R4_UNPACK_[ABCD].
Eric Anholt [Mon, 18 Aug 2014 17:53:35 +0000 (10:53 -0700)]
vc4: Add a helper for QOP_R4_UNPACK_[ABCD].

10 years agovc4: Don't forget to set up the offset for render targets.
Eric Anholt [Mon, 18 Aug 2014 17:24:29 +0000 (10:24 -0700)]
vc4: Don't forget to set up the offset for render targets.

This almost fixes fbo-generatemipmap rendering, except that the 1x1 level
isn't getting rendered.

10 years agovc4: Fix multi-level texture setup.
Eric Anholt [Mon, 18 Aug 2014 17:31:36 +0000 (10:31 -0700)]
vc4: Fix multi-level texture setup.

We weren't accounting for the level 0 offset in the texture setup (so it
only worked if it happened to be a single-level texture), and doing so
required that we get the level 0 offset page aligned so that the offset
bits don't get interpreted as the texture format and such.

10 years agovc4: Fix viewport handling in the uniforms upload.
Eric Anholt [Mon, 18 Aug 2014 19:46:24 +0000 (12:46 -0700)]
vc4: Fix viewport handling in the uniforms upload.

I had the right viewports in vc4_emit.c, but grabbed the wrong values in
the uniform setup, so primitives would claim to be in the wrong parts of
the screen.  (The vc4_emit.c state looks like it just decides how big the
clipping guardband is).

This gets fbo-viewport closer to working (which still has the problem that
the HW is always guard-band clipping), and fixes inverted FBO rendering in
general.

10 years agodocs/relnotes: document GLX_MESA_query_renderer
Marek Olšák [Mon, 18 Aug 2014 22:26:01 +0000 (00:26 +0200)]
docs/relnotes: document GLX_MESA_query_renderer

10 years agoclover: Refuse to build a program if there are kernel objects attached to it.
Francisco Jerez [Sat, 16 Aug 2014 13:25:34 +0000 (16:25 +0300)]
clover: Refuse to build a program if there are kernel objects attached to it.

Fixes piglit cl-api-build-program.

Tested-by: EdB <edb+mesa@sigluy.net>
10 years agoclover/util: Pass initial count value to ref_counter constructor.
Francisco Jerez [Sun, 17 Aug 2014 20:26:49 +0000 (23:26 +0300)]
clover/util: Pass initial count value to ref_counter constructor.

And mark the ref_count() method as const.

Tested-by: EdB <edb+mesa@sigluy.net>
10 years agoclover/util: Implement minimalist reference to clover::ref_counter object.
Francisco Jerez [Sun, 17 Aug 2014 20:18:45 +0000 (23:18 +0300)]
clover/util: Implement minimalist reference to clover::ref_counter object.

Tested-by: EdB <edb+mesa@sigluy.net>
10 years agoclover: clGetProgramInfo support for OpenCL 1.2.
EdB [Tue, 5 Aug 2014 17:09:38 +0000 (19:09 +0200)]
clover: clGetProgramInfo support for OpenCL 1.2.

[ Francisco Jerez: Rework using fold() for conciseness. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: EdB <edb+mesa@sigluy.net>
10 years agonouveau: don't keep stale pointer to free'd data
Ilia Mirkin [Sat, 16 Aug 2014 06:46:01 +0000 (02:46 -0400)]
nouveau: don't keep stale pointer to free'd data

If ->sys is non-null, we might decide that it's where the data is
stored.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
10 years agoegl: don't exit process on initialization failure
Ilia Mirkin [Mon, 11 Aug 2014 00:10:24 +0000 (20:10 -0400)]
egl: don't exit process on initialization failure

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomesa: fix compressed_subtexture_error_check() return value
Brian Paul [Fri, 15 Aug 2014 22:55:40 +0000 (16:55 -0600)]
mesa: fix compressed_subtexture_error_check() return value

The function should return GLboolean, not GLenum.
If we detect invalid compressed pixel storage parameters, we should
return GL_TRUE, not GL_FALSE so that the function is no-op'd.
An update to the piglit s3tc-errors test will check this.

Reviewed-by: Matt Turner <mattst88@gmail.com>
10 years agomesa: move _mesa_compressed_texture_pixel_storage_error_check()
Brian Paul [Fri, 15 Aug 2014 22:28:59 +0000 (16:28 -0600)]
mesa: move _mesa_compressed_texture_pixel_storage_error_check()

to pixelstore.c, add const qualifier to the 'packing' parameter.
Add comments.

Reviewed-by: Matt Turner <mattst88@gmail.com>
10 years agomesa: minor improvements to _mesa_compute_compressed_pixelstore()
Brian Paul [Fri, 15 Aug 2014 21:21:01 +0000 (15:21 -0600)]
mesa: minor improvements to _mesa_compute_compressed_pixelstore()

Replace the gl_texture_image parameter with mesa_format since we only
used the image's format.

Add some comments.

Reviewed-by: Matt Turner <mattst88@gmail.com>
10 years agoutil: whitespace and formatting fixes in u_math.h
Brian Paul [Fri, 15 Aug 2014 22:21:15 +0000 (16:21 -0600)]
util: whitespace and formatting fixes in u_math.h

Trivial.

10 years agonouveau: make sure to invalidate any vbo state as well
Ilia Mirkin [Sat, 16 Aug 2014 05:00:39 +0000 (01:00 -0400)]
nouveau: make sure to invalidate any vbo state as well

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
10 years agoi965/gen6: Force ALL_SLICES_AT_EACH_LOD for separate stencil/hiz
Jordan Justen [Wed, 28 May 2014 17:44:13 +0000 (10:44 -0700)]
i965/gen6: Force ALL_SLICES_AT_EACH_LOD for separate stencil/hiz

For gen6 we will use the ALL_SLICES_AT_EACH_LOD miptree layout for
separate stencil/hiz. This is needed because gen6 hiz and separate
stencil only support a single miplevel. When accessing the other LODs,
we will program a tile aligned offset for the bo.

PRM Volume 1, Part 1, 7.18.3.7.2 For separate stencil buffer [DevILK]
to [DevSNB]:
 "The separate stencil buffer does not support mip mapping, thus the
  storage for LODs other than LOD 0 is not needed."

We still allocate storage for the other stencil mip-levels within a
single texture, but each mip-level will use non-mip-array spacing.

PRM Volume 2, Part 1, 7.5.3 Hierarchical Depth Buffer
 "[DevSNB]: The hierarchical depth buffer does not support the LOD
  field, it is assumed by hardware to be zero. A separate
  hierarachical depth buffer is required for each LOD used, and the
  corresponding buffer’s state delivered to hardware each time a new
  depth buffer state with modified LOD is delivered."

We allocate storage for the other hiz mip-levels within a single
texture, but each mip-level will use non-mip-array spacing.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6: Stencil/hiz needs an offset for LOD > 0
Jordan Justen [Wed, 28 May 2014 17:19:37 +0000 (10:19 -0700)]
i965/gen6: Stencil/hiz needs an offset for LOD > 0

Since gen6 separate stencil & hiz only supports LOD0, we need to
program an offset to the LOD when emitting the separate stencil/hiz.

v3:
 * Use new array_layout enum

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6: Force tile alignment for each stencil/hiz LOD
Jordan Justen [Wed, 28 May 2014 17:36:44 +0000 (10:36 -0700)]
i965/gen6: Force tile alignment for each stencil/hiz LOD

Gen6 doesn't support multiple miplevels for hiz and stencil.

Therefore, we must point to the LOD directly during rendering.

But, we also have removed the tile offsets from normal depth surfaces,
so we need to align each LOD to a tile boundary for hiz and stencil.

v3:
 * Use new array_layout enum

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Support array_layout == ALL_SLICES_AT_EACH_LOD for multiple LODs
Jordan Justen [Wed, 28 May 2014 16:30:39 +0000 (09:30 -0700)]
i965: Support array_layout == ALL_SLICES_AT_EACH_LOD for multiple LODs

Previously array_layout ALL_SLICES_AT_EACH_LOD was only used for array
spacing lod0 on gen7+ and therefore was only used with a single mip
level.

gen6 separate stencil & hiz only support LOD0, so we need to allocate
the miptree similar to gen7+ array spacing lod0, except we also need
space for multiple mip levels. (Since OpenGL stencil and depth support
multiple LODs.)

The miptree is allocated with tightly packed array slice spacing, but
we still also pack the miplevels into the region similar to a normal
multi mip level packing.

A 2D Array texture with 2 slices and multiple LODs would look somewhat
like this:

+----------+
|          |
|          |
+----------+
|          |
|          |
+----------+
+---+ +-+
|   | +-+
+---+ +-+
|   | :
+---+

v3:
 * Use new array_layout enum
 * ASCII art!

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Allow forcing miptree->array_layout = ALL_SLICES_AT_EACH_LOD
Jordan Justen [Wed, 28 May 2014 16:05:37 +0000 (09:05 -0700)]
i965: Allow forcing miptree->array_layout = ALL_SLICES_AT_EACH_LOD

gen6 does not support multiple miplevels with separate
stencil/hiz. Therefore we need to layout its miptree with no mipmap
spacing between the slices of each miplevel.

v3:
 * Use new array_layout enum

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Change mipmap array_spacing_lod0 to array_layout (enum)
Jordan Justen [Fri, 13 Jun 2014 22:46:32 +0000 (15:46 -0700)]
i965: Change mipmap array_spacing_lod0 to array_layout (enum)

We will want to setup gen6 separate stencil and hiz miptrees in a
layout that is similar to array_spacing_lod0. This is needed because
gen6 hiz and stencil only support a single mip-level.

In both use cases (gen7+ LOD0 spacing & gen6 separate stencil/hiz),
the array slices will be packed at each LOD without reserving extra
space for LODs within each array slice.

So, we generalize the name of this field and add comments to indicate
the old and new uses.

Motivation for the gen6 change comes from the PRM:

PRM Volume 1, Part 1, 7.18.3.7.2 For separate stencil buffer [DevILK]
to [DevSNB]:
 "The separate stencil buffer does not support mip mapping, thus the
  storage for LODs other than LOD 0 is not needed."

PRM Volume 2, Part 1, 7.5.3 Hierarchical Depth Buffer
 "[DevSNB]: The hierarchical depth buffer does not support the LOD
  field, it is assumed by hardware to be zero. A separate
  hierarachical depth buffer is required for each LOD used, and the
  corresponding buffer’s state delivered to hardware each time a new
  depth buffer state with modified LOD is delivered."

v2:
 * Rename array_spacing_lod0 to non_mip_arrays
v3:
 * Instead, replace array_spacing_lod0 with array_layout enum

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surface
Jordan Justen [Tue, 9 Jul 2013 22:36:32 +0000 (15:36 -0700)]
i965/gen6 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surface

(bf25ee2 for gen6)

Previously we would always find the 2D sub-surface of interest,
and then program the surface to this location. Now we always
program the 3DSTATE_DEPTH_BUFFER at the start of the surface.
To select the lod/slice, we utilize the lod & minimum array
element fields.

We also must disable brw_workaround_depthstencil_alignment for
gen >= 6. Now the hardware will handle alignment when rendering
to additional slices/LODs.

v3:
 * Set depth_mt bo RELOC offset to 0, as was done in bf25ee2

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56127
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6 fbo: make unmatched depth/stencil configs return unsupported
Jordan Justen [Fri, 19 Jul 2013 22:44:56 +0000 (15:44 -0700)]
i965/gen6 fbo: make unmatched depth/stencil configs return unsupported

(f3c886b for gen6)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6 blorp depth: calculate base surface width/height
Jordan Justen [Tue, 9 Jul 2013 22:32:42 +0000 (15:32 -0700)]
i965/gen6 blorp depth: calculate base surface width/height

(e3a49e1 for gen6)

This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6 depth surface: calculate minimum array element being rendered
Jordan Justen [Tue, 9 Jul 2013 22:24:56 +0000 (15:24 -0700)]
i965/gen6 depth surface: calculate minimum array element being rendered

(a23cfb8 for gen6)

In layered rendering this will be 0. Otherwise it will be the
selected slice.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6 depth surface: calculate LOD being rendered to
Jordan Justen [Tue, 9 Jul 2013 22:19:55 +0000 (15:19 -0700)]
i965/gen6 depth surface: calculate LOD being rendered to

(08ef1dd for gen6)

This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6 depth surface: calculate depth (array size) for depth surface
Jordan Justen [Tue, 9 Jul 2013 22:16:35 +0000 (15:16 -0700)]
i965/gen6 depth surface: calculate depth (array size) for depth surface

(bc1acaa for gen6)

This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.

Note: Cube maps are treated as 2D arrays with 6 times as
many array elements as the cube map array would have.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6 depth surface: calculate more specific surface type
Jordan Justen [Tue, 9 Jul 2013 21:56:38 +0000 (14:56 -0700)]
i965/gen6 depth surface: calculate more specific surface type

(171e633 for gen6)

This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.

Note: Cube maps are treated as 2D arrays with 6 times as
many array elements as the cube map array would have.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6_depth_state.c: Remove (gen != 6) code paths
Jordan Justen [Wed, 30 Jul 2014 18:20:48 +0000 (11:20 -0700)]
i965/gen6_depth_state.c: Remove (gen != 6) code paths

Since this code was branched from brw_misc_state.c, it had support for
gen != 6. We can now remove this.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Split gen6 depth hiz state out from brw
Jordan Justen [Wed, 28 May 2014 23:02:12 +0000 (16:02 -0700)]
i965: Split gen6 depth hiz state out from brw

We will program the gen6 hiz depth state differently to enable layered
rendering on gen6.

v2:
 * Remove unneeded gen6_emit_depthbuffer as suggested by Topi

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6: Adjust render height in errata case for MSAA
Jordan Justen [Tue, 25 Feb 2014 19:18:25 +0000 (11:18 -0800)]
i965/gen6: Adjust render height in errata case for MSAA

In the gen6 PRM Volume 1 Part 1: Graphics Core, Section
7.18.3.7.1 (Surface Arrays For all surfaces other than separate
stencil buffer):

 "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the
  value calculated in the equation above , for every other odd Surface
  Height starting from 1 i.e. 1,5,9,13"

Since this Qpitch errata only impacts the sampler, we have to adjust
the input for the rendering surface to achieve the same qpitch. For
the affected heights, we increment the height by 1 for the rendering
surface.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6: Add support for layered renderbuffers
Jordan Justen [Fri, 19 Apr 2013 08:39:51 +0000 (01:39 -0700)]
i965/gen6: Add support for layered renderbuffers

Rather than pointing the surface_state directly at a single
sub-image of the texture for rendering, we now point the
surface_state at the top level of the texture, and configure
the surface_state as needed based on this.

v2:
 * Use SET_FIELD as suggested by Topi
 * Simplify min_array_element assignment as suggested by Topi
v3:
 * Use irb->layer_count for depth instead of rb->Depth
 * Make gl_target const
 * depth - 1, not depth
v4:
 * Merge in dd43900b & b875f39e fixes to prevent 3D texture piglit
   regressions

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965/gen6_surface_state.c: Remove (gen < 6) code path
Jordan Justen [Wed, 30 Jul 2014 18:20:48 +0000 (11:20 -0700)]
i965/gen6_surface_state.c: Remove (gen < 6) code path

Since this code was branched from brw_wm_surface_state.c, it had
support for gen < 6. We can now remove this.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agoi965: Split gen6 renderbuffer surface state from gen5 and older
Jordan Justen [Wed, 28 May 2014 21:18:05 +0000 (14:18 -0700)]
i965: Split gen6 renderbuffer surface state from gen5 and older

We will program the gen6 renderbuffer surface state differently to
enable layered rendering on gen6.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
10 years agometa: Use instanced rendering for layered clears.
Kenneth Graunke [Wed, 13 Aug 2014 23:03:01 +0000 (16:03 -0700)]
meta: Use instanced rendering for layered clears.

Layered rendering is part of OpenGL 3.2; GL_ARB_draw_instanced is part
of OpenGL 3.1.  As such, all drivers supporting layered rendering
already support gl_InstanceID.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agomesa: Expose vbo_exec_DrawArraysInstanced as _mesa_DrawArraysInstanced.
Kenneth Graunke [Wed, 13 Aug 2014 23:02:17 +0000 (16:02 -0700)]
mesa: Expose vbo_exec_DrawArraysInstanced as _mesa_DrawArraysInstanced.

So we can use it in meta.c.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
10 years agoRevert "hud: don't overrun malloced arrays"
Dave Airlie [Fri, 15 Aug 2014 23:14:17 +0000 (09:14 +1000)]
Revert "hud: don't overrun malloced arrays"

This reverts commit 1cfcd0164e1be7d7b05b693f60a262ad735b7565.

This seems to cause r600g lockups,
https://bugs.freedesktop.org/show_bug.cgi?id=82628

Signed-off-by: Dave Airlie <airlied@redhat.com>