Paul Berry [Mon, 10 Oct 2011 20:24:38 +0000 (13:24 -0700)]
i965 Gen6+: De-compact clip plane constants for old VS backend.
In commit
018ea68d8780ab5baeef0b8122b8410e5e55ae6d, when I
de-compacted clip planes on Gen6+, I updated both the old and new VS
back-ends to reflect the change in how clip planes are stored, but I
failed to change the code in gen6_vs_state.c that uploads clip plane
constants when using the old VS back-end.
As a result, if the set of enabled clip planes wasn't contiguous
starting with 0, then clipping would not occur properly. This patch
corrects gen6_vs_state.c to upload clip plane constants in the new
de-compacted form.
This only affects the old VS back-end (which is used for
fixed-function and ARB vertex programs, not for GLSL vertex shaders).
Fixes Piglit test fixed-clip-enables.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41603
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Thu, 13 Oct 2011 14:35:19 +0000 (08:35 -0600)]
st/mesa: kill instruction if writemask=0 in eliminate_dead_code_advanced()
This fixes a bug where we'd wind up emitting an invalid instruction like
MOVE R[0]., R[1]; - note the empty/zero writemask. If we don't write to
any dest register channels, cull the instruction.
v2: simply change/fix the existing test for instruction culling.
Brian Paul [Thu, 13 Oct 2011 13:37:43 +0000 (07:37 -0600)]
s/format/baseFormat/ to be more explicit
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Thu, 13 Oct 2011 13:37:43 +0000 (07:37 -0600)]
mesa: remove redundant buffer checks in copytexsubimage_error_check2()
Again, there was already a call to _mesa_source_buffer_exists() earlier in
the function.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Thu, 13 Oct 2011 13:37:43 +0000 (07:37 -0600)]
mesa: remove redundant buffer checks in copytexture_error_check()
There was already a call to _mesa_source_buffer_exists() earlier in
the function.
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Thu, 13 Oct 2011 13:37:43 +0000 (07:37 -0600)]
mesa: check attachment Type field in renderbuffer_exists()
Instead of the renderbuffer pointer. In the future, attaching a texture
may not mean the renderbuffer pointer gets set too.
Plus, remove some commented-out assertions.
Brian Paul [Thu, 13 Oct 2011 13:37:43 +0000 (07:37 -0600)]
mesa: consolidate _mesa_source/dest_buffer_exists()
v2: add a 'reading' parameter to distinguish between reading and writing
to the renderbuffer (we don't want to check if _ColorReadBuffer is null
when we're about to draw). Eric found this mistake.
Christoph Bumiller [Tue, 11 Oct 2011 13:04:36 +0000 (15:04 +0200)]
d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDER
José Fonseca [Wed, 12 Oct 2011 19:42:05 +0000 (20:42 +0100)]
scons: Use -fno-builtin-memcmp.
ipers framerate on llmvpipe improves 60%.
Issue spotted by Adam Jackson <ajax at redhat.com>.
http://lists.freedesktop.org/archives/mesa-dev/2011-June/009077.html
Dave Airlie [Wed, 12 Oct 2011 07:24:32 +0000 (08:24 +0100)]
softpipe: fix regression with tex tile cache since integer support.
Don't use the uint/int paths for ZS formats for tex tile cache.
fixes: https://bugs.freedesktop.org/show_bug.cgi?id=41695
Signed-off-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Tue, 11 Oct 2011 03:00:01 +0000 (21:00 -0600)]
mesa: make _mesa_update_depth/stencil_buffer() static
These functions were only called in framebuffer.c where they were defined.
Remove the unneeded attIndex parameter too.
Reviewed-by: Eric Anholt <eric@anholt.net>
Chad Versace [Thu, 6 Oct 2011 21:18:35 +0000 (14:18 -0700)]
intel: Assert that no batch is emitted if a region is mapped
What I would prefer to assert is that, for each region that is currently
mapped, no batch is emitted that uses that region's bo. However, it's much
easier to implement this big hammer.
Observe that this requires that the batch flush in intel_region_map() be
moved to within the map_refcount guard.
v2: Add comments (borrowed from anholt's reply) explaining why the
assertion is a good idea.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Paul Berry [Fri, 7 Oct 2011 03:58:18 +0000 (20:58 -0700)]
i965: Fix computation of abs(-x) in FS
When updating a register reference to reflect the fact that we were
taking its absolute value, the fragment shader back-end failed to
clear the negate flag, resulting in abs(-x) getting computed as
-abs(x).
I also found (and fixed) a similar problem in brw_eu.h, but I'm not
aware of an actual manifestation of that problem.
Fixes piglit test glsl-fs-abs-neg-with-intermediate.
Marcin Slusarz [Mon, 10 Oct 2011 21:31:04 +0000 (23:31 +0200)]
nv50: don't crash on TXD opcode
It doesn't implement full TXD, but at least it does not crash.
Fixes arb_shader_texture_lod-texgrad and glsl-fs-shadow2DGradARB-*
piglit tests.
Kenneth Graunke [Fri, 7 Oct 2011 19:32:52 +0000 (12:32 -0700)]
i965: Replace incorrect use of GLboolean with enum brw_compression.
brw_set_compression_control took a GLboolean as an argument, then
promptly used a switch statement to compare it with various enumeration
values. Clearly it's not actually a boolean.
Introduce a new enumeration type, enum brw_compression, and use that.
Found by converting GLboolean to bool; clang then gave warnings about
switching on a boolean and ultimately duplicated case errors.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad@chad-versace.us>
Ian Romanick [Mon, 3 Oct 2011 19:04:09 +0000 (12:04 -0700)]
mesa: Only allow queries of window system FBO on desktop GL w/ARB_fbo
Neither OES_framebuffer_object nor EXT_framebuffer_object allow
querying the window system FBO.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Ian Romanick [Mon, 3 Oct 2011 19:02:18 +0000 (12:02 -0700)]
mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO only
Previously GL_DEPTH_BUFFER and GL_STENCIL_BUFFER were (incorrectly)
allowed for both. Those enums don't even really exist! Now GL_DEPTH
and GL_STENCIL are only allowed for the window system FBO.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Tue, 11 Oct 2011 15:39:28 +0000 (09:39 -0600)]
svga: remove old, unused sincos code for SM2.0
Brian Paul [Tue, 11 Oct 2011 15:30:09 +0000 (09:30 -0600)]
svga: remove support for shader model 2.0
We've been requiring SM 3.0 all along so this just removes unused code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Dave Airlie [Mon, 19 Sep 2011 14:05:51 +0000 (15:05 +0100)]
softpipe: add integer support
This adds support to the clear and tile caches for integer storage
and clearing, avoiding any floating paths.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 11 Sep 2011 08:45:10 +0000 (09:45 +0100)]
gallium: rename ZS stencil type to UINT (v2)
these are never USCALED, always UINT in reality.
taken from some work by Christoph Bumiller
v2: fixup formatting of table + tabs
Signed-off-by: Dave Airlie <airlied@redhat.com>
Brian Paul [Thu, 6 Oct 2011 23:01:48 +0000 (17:01 -0600)]
llvmpipe: don't support rendering to sRGB surfaces
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=34199
Brian Paul [Mon, 10 Oct 2011 23:49:27 +0000 (17:49 -0600)]
draw/llvm: set draw->pt.user.planes field in draw_set_clip_state()
Previously it was getting set in draw_set_mapped_constant_buffer() but
if there were no shader constants, that function wasn't called. So the
pt.user.planes field was null and we died when we tried to access the
clip planes in the LLVM-generated code.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41663
Note: This is a candidate for the 7.11 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 10 Oct 2011 23:43:59 +0000 (17:43 -0600)]
draw/llvm: fix hard-coded number of total clip planes
Instead of 12 use DRAW_TOTAL_CLIP_PLANES. The max number of user-defined
clip planes was increased to 8 so the total number of planes is 14.
This doesn't fix any specific bug, but clearly the old code was wrong.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Mon, 10 Oct 2011 22:35:22 +0000 (16:35 -0600)]
i915g: fix warning about void pointer arithmetic
Stéphane Marchesin [Tue, 11 Oct 2011 01:18:37 +0000 (18:18 -0700)]
i915g: Remove duplicated comment.
Stéphane Marchesin [Mon, 10 Oct 2011 23:56:49 +0000 (16:56 -0700)]
i915g: Update TODO once more.
Chad Versace [Mon, 26 Sep 2011 23:23:26 +0000 (16:23 -0700)]
i965: Change type of brw_context.primitive from GLenum to hardware primitive
For example, GL_TRIANLGES is converted to _3DPRIM_TRILIST.
The conversion is necessary because HiZ and MSAA resolve operations emit
a 3DPRIM_RECTLIST, which cannot be conveyed by GLenum.
As a consequence, brw_gs_prog_key.primitive is also converted.
v2
----
- [anholt] Split brw_set_prim into brw/gen6 variants in previous commit,
since not much code is really shared between the two.
- [anholt] Replace switch statements with table lookups, since this is
a hot path.
Reviewed-by: Eric Anholt <eric@anho.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Chad Versace [Mon, 26 Sep 2011 22:48:54 +0000 (15:48 -0700)]
i965: Split brw_set_prim into brw/gen6 variants
The "slight optimization to avoid the GS program" in brw_set_prim() is not
used by Gen 6, since Gen 6 doesn't use a GS program. Also, Gen 6 doesn't use
reduced primitives.
Also, document that intel_context.reduced_primitive is only used for Gen < 6
Reviewed-by: Eric Anholt <eric@anho.net>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Dave Airlie [Mon, 10 Oct 2011 19:35:34 +0000 (20:35 +0100)]
r600g: drop force int type workaround
now that we have integer texture types I can drop this workaround so that
copies of values is done properly (as floats would fail on some corner cases).
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 10 Oct 2011 19:27:51 +0000 (20:27 +0100)]
r600g: add integer texture/render integer formats for r600/700.
with these I can drop the force int type hack.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Eric Anholt [Tue, 4 Oct 2011 22:36:15 +0000 (15:36 -0700)]
mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.
glDeleteProgram should only be able to remove the one refcount for the
user's reference to the program from the hash table (even though that
ref does live on in the hash table until the last other ref is
removed).
Fixes piglit ARB_shader_objects/delete-repeat.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Zou Nan hai [Wed, 20 Jul 2011 16:12:59 +0000 (00:12 +0800)]
i965: Fix timer query on gen6+
PIPE_CONTROL reported time stamp are 64 bits value incrementing every
80 ns, and only the low 32 bits are active (high 32 are always 0).
v2: Cleaned up whitespace, function arguments (anholt).
Fixes piglit EXT_timer_query/time-elapsed
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Thu, 6 Oct 2011 17:25:34 +0000 (10:25 -0700)]
linker: Fix a slightly incorrect comment
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 7 Oct 2011 21:29:51 +0000 (14:29 -0700)]
hash_table: Make string_to_uint_map make a copy of the name
The hash table needs a copy of the key that it can keep for
comparisons during searches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41499
Cc: Stéphane Marchesin <stephane.marchesin@gmail.com>
Tested-by: Luzipher <luziphermcleod@yahoo.ie>
Tested-by: Michał Lipski <tallica@o2.pl>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Dave Airlie [Mon, 10 Oct 2011 16:20:30 +0000 (17:20 +0100)]
u_blitter: clean up velem setup
as per Brian's suggestion, drop the pointless loops.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Stéphane Marchesin [Mon, 10 Oct 2011 07:12:40 +0000 (00:12 -0700)]
i915g: Update the TODO with another idea.
Stéphane Marchesin [Mon, 10 Oct 2011 00:14:16 +0000 (17:14 -0700)]
i915g: Enable instanced drawing.
Stéphane Marchesin [Sun, 9 Oct 2011 23:49:19 +0000 (16:49 -0700)]
mesa/st: Check for a NULL _LinkedShader[i] before using it.
The rest of the linker/glsl translation code checks for NULL, so I suppose we should check here too. Fixes crash on exit with i915g instanced drawing.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Marek Olšák [Sun, 9 Oct 2011 16:19:58 +0000 (18:19 +0200)]
u_blitter: query vertex shader caps instead of geometry for int vertices
Dave Airlie [Sun, 25 Sep 2011 14:41:59 +0000 (15:41 +0100)]
r600g: uarl fixes.
Not 100% sure these are correct yet
Dave Airlie [Sun, 9 Oct 2011 15:47:03 +0000 (16:47 +0100)]
r600g: enable integer shader cap for evergreen.
Will get to adding r600/r700/cayman support, have it mostly written on
another PC.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 9 Oct 2011 15:35:28 +0000 (16:35 +0100)]
u_blitter: don't create integer vertex elements unless shader supports them
Should fix https://bugs.freedesktop.org/show_bug.cgi?id=41613
We don't want to create these vertex elements unless the pipe driver
vertex stage can handle integers.
Signed-off-by: Dave Airlie <airlied@redhat.com>
José Fonseca [Sun, 9 Oct 2011 12:20:00 +0000 (13:20 +0100)]
st/glx/xlib: Advertise GLX_ARB_create_context(_profile)
They were already implemented, but not advertised.
Marcin Slusarz [Sat, 8 Oct 2011 21:58:32 +0000 (23:58 +0200)]
nouveau: hide some debugging messages behind environment variable
They spam console, but are not very useful - hide them behind
NOUVEAU_MESA_DEBUG environment variable.
Marcin Slusarz [Sat, 8 Oct 2011 22:10:47 +0000 (00:10 +0200)]
nv50,nvc0: avoid unnecessary flushes
Relocations don't consume pushbuffer space, so there is no need to
ensure there is any space in pushbuffer.
Marcin Slusarz [Sat, 8 Oct 2011 21:05:25 +0000 (23:05 +0200)]
nouveau: fix fence hang
If there is not enough space in pushbuffer for fence emission
(nouveau_fence_emit -> nv50_screen_fence_emit -> MARK_RING),
the pushbuffer is flushed, which through flush_notify ->
nv50_default_flush_notify -> nouveau_fence_update marks currently
emitting fence as flushed. But actual emission is done after this mark.
So later when there is a need to wait on this fence and pushbuffer
was not flushed in between, fence wait will never finish causing
application to hang.
To fix this, introduce new fence state between AVAILABLE and EMITTED,
set it before emission and handle it everywhere.
Additionally obtain fence sequence numbers after possible flush in
MARK_RING, because we want to emit fences in correct order.
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Note: This is a candidate for the 7.11 branch.
Dave Airlie [Mon, 26 Sep 2011 18:06:40 +0000 (19:06 +0100)]
r600g/eg: add integer types support
adds handling for int texture/vertices to evergreen.
TODO r600/700 support.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 26 Sep 2011 18:05:18 +0000 (19:05 +0100)]
u_blitter: add integer clear support
We need add a new set of fragment shader variants, along with new vertex
elements for signed and unsigned clears.
The new fragment shader variants are due to the integers values requiring
CONSTANT interpolation. The new vertex element descriptions are for passing
the clear color as an unsigned or signed integer value.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Stéphane Marchesin [Sun, 9 Oct 2011 06:58:46 +0000 (23:58 -0700)]
i915g: Remove another TODO item which was done a while ago.
Stéphane Marchesin [Sun, 9 Oct 2011 06:58:06 +0000 (23:58 -0700)]
i915g: Remove a TODO item.
Stéphane Marchesin [Sun, 9 Oct 2011 06:57:27 +0000 (23:57 -0700)]
i915g: Fix comment.
Stéphane Marchesin [Sun, 9 Oct 2011 06:54:53 +0000 (23:54 -0700)]
i915g: Implement vertex textures.
Stéphane Marchesin [Sun, 9 Oct 2011 03:19:53 +0000 (20:19 -0700)]
i915g: Silence warning.
Stéphane Marchesin [Sun, 9 Oct 2011 00:42:18 +0000 (17:42 -0700)]
i915g: Remove old heuristic flusing remains.
Stéphane Marchesin [Sun, 9 Oct 2011 00:12:37 +0000 (17:12 -0700)]
i915g: Cleanup caps code a bit.
Marek Olšák [Fri, 7 Oct 2011 22:27:16 +0000 (00:27 +0200)]
pb_bufmgr_cache: flush cache when create_buffer fails and try again
NOTE: This is a candidate for the stable branches.
Dave Airlie [Mon, 19 Sep 2011 14:06:23 +0000 (15:06 +0100)]
st/mesa: add readpixel integer support
This adds support for readpixels integer paths, it deals with the signed/unsigned crossovers.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 19 Sep 2011 15:01:00 +0000 (16:01 +0100)]
st/mesa: add support for int type conversion
This adds the various mesa->gallium and gallium->mesa format conversions
along with the GL->gallium texture choosers for integers.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 19 Sep 2011 14:04:48 +0000 (15:04 +0100)]
gallium: add initial pure integer support (v2)
This add support for unsigned/signed integer types via adding a 'pure' bit
in the format description table. It adds 4 new u_format get/put hooks,
for get/put uint and get/put sint so that accessors can get native access
to the integer bits. This is used to avoid precision loss via float converting
paths.
It doesn't add any float fetchers for these types at the moment, GL doesn't
require float fetching from these types and I expect we'll introduce a lot
of hidden bugs if we start allowing such conversions without an API mandating
it.
It adds all formats from EXT_texture_integer and EXT_texture_rg.
0 regressions on llvmpipe here with this.
(there is some more follow on code in my gallium-int-work branch, bringing
softpipe and mesa to a pretty integer clean state)
v2: fixup python generator to get signed->unsigned and unsigned->signed
fetches working.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 5 Oct 2011 18:21:32 +0000 (19:21 +0100)]
mesa/texformat: add integer fallbacks to other formats
This fixes up the integer format choosing to pick the closest mesa format
then the most likely fallback.
(the formatting in this file needs cleaning in another patch).
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 19 Sep 2011 14:06:13 +0000 (15:06 +0100)]
mesa: add packing for int/uint
This just adds a simple packing for GL_UNSIGNED_INT/GL_INT destination formats.
This is enough for at least the gallium drivers to pack both unsigned and signed types for read pixels.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sat, 8 Oct 2011 16:41:33 +0000 (17:41 +0100)]
u_format: add inline helper to find first non void channel
This is used in a few places in drivers as well, also the integer support
can use it as well.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Fri, 7 Oct 2011 18:59:06 +0000 (11:59 -0700)]
i965: Fix inconsistent indentation in brw_eu_emit.c.
Most of these functions used three spaces for the first level of
indentation, but four spaces for the next level. One used tabs and then
three spaces. Some used 3/4 in a then block but 3/3 in the else block.
Normally I try to avoid field days like this, but since the functions
were so inconsistent, even internally, it was making it difficult to
edit without introducing spurious whitespace changes.
So, just get it over with. git diff -b shows 0 lines changed.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Marek Olšák [Fri, 7 Oct 2011 23:06:36 +0000 (01:06 +0200)]
r300g: remove unused r300_resource::tex_offset
Ian Romanick [Tue, 6 Sep 2011 23:11:14 +0000 (16:11 -0700)]
glsl: Remove unused method ir_variable::component_slots
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 7 Sep 2011 19:39:47 +0000 (12:39 -0700)]
mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARB
This function isn't implemented yet, so none of its parameters are
used yet.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Sat, 27 Aug 2011 05:58:51 +0000 (22:58 -0700)]
mesa: Remove unused function _mesa_append_uniform
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Sat, 20 Aug 2011 23:07:10 +0000 (16:07 -0700)]
mesa: Simplify calling Driver.ProgramStringNotify after previous refactors
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Ian Romanick [Sat, 20 Aug 2011 23:06:34 +0000 (16:06 -0700)]
mesa: Simplify destroy_shader_program_variants_cb after previous refactors
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Sat, 20 Aug 2011 23:05:43 +0000 (16:05 -0700)]
mesa: Simplify validate_shader_program after previous refactors
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Sat, 20 Aug 2011 22:00:36 +0000 (15:00 -0700)]
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Sat, 20 Aug 2011 21:26:12 +0000 (14:26 -0700)]
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Sat, 20 Aug 2011 20:51:36 +0000 (13:51 -0700)]
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Chad Versace [Fri, 7 Oct 2011 20:16:01 +0000 (13:16 -0700)]
mesa: Close Doxygen group
In dd_function_table, close the Doxygen group beginning with
\name Support for multiple T&L engines
Marek Olšák [Fri, 7 Oct 2011 17:28:19 +0000 (19:28 +0200)]
u_blitter: bind a NULL geometry shader
Marek Olšák [Fri, 7 Oct 2011 17:10:41 +0000 (19:10 +0200)]
u_blitter: cleanup checking for and restoring saved states
Marek Olšák [Thu, 6 Oct 2011 16:29:02 +0000 (18:29 +0200)]
r300g: disable stream output on SWTCL chipsets
Unimplemented and not so useful for this driver.
Stéphane Marchesin [Fri, 7 Oct 2011 22:14:39 +0000 (15:14 -0700)]
i915g: Add two new unsupported PIPE_CAPs.
Chad Versace [Fri, 7 Oct 2011 17:26:12 +0000 (10:26 -0700)]
i915,i830: Remove dead HiZ assertions in *update_draw_buffer()
i915 and i830 hardware doesn't have HiZ, so remove all HiZ related
assertions from *update_draw_buffer().
I've removed the dead format checks completely rather than replace them
with more appropriate checks. This doesn't reduce "assertion coverage",
however, because when I added these HiZ related assertions in
c8fdf66
there were no pre-existing checks there.
Signed-off-by: Chad Versace <chad@chad-versace.us>
Brian Paul [Fri, 7 Oct 2011 16:55:43 +0000 (10:55 -0600)]
tnl: fix result vector allocation regression
We need to allocate all the output vectors.
Fixes a regression from commit
f7f678331d5e95d2266fe6b3ea1cfa47d6421065
Fixes fd.o bugs 41441 and 41492.
Brian Paul [Fri, 7 Oct 2011 16:38:30 +0000 (10:38 -0600)]
i965: make swizzle_for_size() return unsigned
Silences a warning about comparing to an unsigned variable. It looks like
the result of swizzle_for_size() is always assigned to unsigned vars.
Reviewed-by: Chad Versace <chad@chad-versace.us>
Brian Paul [Fri, 7 Oct 2011 16:38:30 +0000 (10:38 -0600)]
i965: make size_swizzles[] static const
Reviewed-by: Chad Versace <chad@chad-versace.us>
Brian Paul [Fri, 7 Oct 2011 16:38:30 +0000 (10:38 -0600)]
i965: silence unused var warnings in non-debug builds
Reviewed-by: Chad Versace <chad@chad-versace.us>
Brian Paul [Fri, 7 Oct 2011 16:38:30 +0000 (10:38 -0600)]
intel: silence uninitialized var warning
Reviewed-by: Chad Versace <chad@chad-versace.us>
Brian Paul [Thu, 6 Oct 2011 22:52:36 +0000 (16:52 -0600)]
mesa: fix software mipmap generation code for packed Z/stencil formats
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=32458
Reviewed-by: Chad Versace <chad@chad-versace.us>
Brian Paul [Fri, 7 Oct 2011 14:22:35 +0000 (08:22 -0600)]
r300: fix incompatible pointer type warnings
Brian Paul [Fri, 7 Oct 2011 14:22:35 +0000 (08:22 -0600)]
mesa: update gl_texture_image comments
Brian Paul [Fri, 7 Oct 2011 14:22:35 +0000 (08:22 -0600)]
swrast: s/FetchTexelf/FetchTexel/
Brian Paul [Fri, 7 Oct 2011 14:22:35 +0000 (08:22 -0600)]
swrast: silence unused var warnings in non-debug builds
Brian Paul [Fri, 7 Oct 2011 14:22:35 +0000 (08:22 -0600)]
swrast: remove unused swrast_texture_image::FetchTexelc method
We only use the float-valued function now.
Brian Paul [Fri, 7 Oct 2011 14:14:46 +0000 (08:14 -0600)]
mesa: fix image unpacking when storing compressed textures
This fixes failures found with the new piglit texsubimage test.
Two things were broken:
1. The dxt code doesn't handle sources images where width != row stride.
Check for that and take the _mesa_make_temp_ubyte_image() path to get
an image where width = rowstride.
2. If we don't take the _mesa_make_temp_ubyte_image() path we need to
take the source image unpacking parameters into account in order to
get the proper starting memory address of the source texels.
Note: This is a candidate for the 7.11 branch.
Daniel Vetter [Sun, 25 Sep 2011 16:49:02 +0000 (18:49 +0200)]
i915g: handle seperate stencil clear
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 16:35:12 +0000 (18:35 +0200)]
i915g: actually try to clear 16bit depth bufs
... with the right value.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 16:14:16 +0000 (18:14 +0200)]
i915g: hw can't fastclear both depth and color when bbp doesn't match
Do it in two passes in that case.
v2: Don't forget to handle stencil clears.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 16:02:34 +0000 (18:02 +0200)]
i915g: disable scissor in fast clear
Docs say this is obeyed.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 13:54:30 +0000 (15:54 +0200)]
i915g: add some obscure sampler formats
4bit palette ftw!
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Sun, 25 Sep 2011 13:53:55 +0000 (15:53 +0200)]
i915g: fixup clear params emission
Docs say that default shader input color input need to be spec
as ARGB8888. And a clear rect prim essentially uses this value
instead of default diffuse. Depth on the other hands is an ieee
32 bit float. Clear stencil is U8.
Completely different are the clear values for zone init prims.
These are speced in the actual output pixel layout (and need
to be repeated for 16 bit formats).
Clear up the confusion by adding some comments.
v2: Retain the target swizzling support added by Stephan Marchesin.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter [Mon, 26 Sep 2011 07:47:38 +0000 (09:47 +0200)]
i915g: make fixup swizzle into a real hw state
This way it can be reused in the fastclear path.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Jason Wood [Fri, 7 Oct 2011 05:37:48 +0000 (22:37 -0700)]
glsl: Remove version check when looking for identifiers containing "__".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>