José Fonseca [Mon, 19 Apr 2010 16:18:28 +0000 (18:18 +0200)]
nvfx: Adapt for index bias interface change.
José Fonseca [Mon, 19 Apr 2010 16:17:45 +0000 (18:17 +0200)]
nv50: Adapt for index bias interface change.
José Fonseca [Mon, 19 Apr 2010 16:17:11 +0000 (18:17 +0200)]
retrace: Support index bias.
José Fonseca [Mon, 19 Apr 2010 16:16:57 +0000 (18:16 +0200)]
mesa/st: Update for index bias interface change.
José Fonseca [Mon, 19 Apr 2010 16:16:34 +0000 (18:16 +0200)]
st/python: Use index bias.
José Fonseca [Mon, 19 Apr 2010 16:16:20 +0000 (18:16 +0200)]
trace: Implement index bias.
José Fonseca [Mon, 19 Apr 2010 16:16:08 +0000 (18:16 +0200)]
svga: Implement index bias.
Untested.
José Fonseca [Mon, 19 Apr 2010 16:15:39 +0000 (18:15 +0200)]
softpipe: Implement index bias.
José Fonseca [Mon, 19 Apr 2010 16:15:11 +0000 (18:15 +0200)]
llvmpipe: Implement index bias.
José Fonseca [Mon, 19 Apr 2010 16:15:05 +0000 (18:15 +0200)]
identity: Implement index bias.
José Fonseca [Mon, 19 Apr 2010 16:14:58 +0000 (18:14 +0200)]
i965g: Implement index bias.
José Fonseca [Mon, 19 Apr 2010 16:14:48 +0000 (18:14 +0200)]
i915: Implement index bias.
José Fonseca [Mon, 19 Apr 2010 16:14:35 +0000 (18:14 +0200)]
failover: Implement index bias.
José Fonseca [Mon, 19 Apr 2010 16:14:23 +0000 (18:14 +0200)]
cell: Implement index bias.
José Fonseca [Mon, 19 Apr 2010 16:14:04 +0000 (18:14 +0200)]
draw: Implement index bias.
José Fonseca [Mon, 19 Apr 2010 13:08:14 +0000 (15:08 +0200)]
docs: Document indexBias.
José Fonseca [Mon, 19 Apr 2010 06:56:46 +0000 (08:56 +0200)]
gallium: Add index bias parameter to draw_elements and friends.
indexBias corresponds to:
- BaseVertexIndex parameter of D3D9's
IDirect3DDevice9::DrawIndexedPrimitive method
- BaseVertexLocation parameter of ID3D10Device::DrawIndexed
Although a positive indexBias can be easily be implemented in Gallium by
adding indexBias*stride to each vertex buffer base offset, a negative
indexBias cannot, as the final vertex buffer offset could be negative.
I'm not aware of this functionality being exposed to GL drivers, so for
now all hardware drivers will just assert(indexBias == 0).
See also:
- http://msdn.microsoft.com/en-us/library/
bb174369.aspx (D3D9)
- http://msdn.microsoft.com/en-us/library/
ff556126.aspx (D3D10 DDI)
José Fonseca [Sun, 18 Apr 2010 08:34:01 +0000 (10:34 +0200)]
llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure the first one is always position.
With this we correctly handle vertex shaders whose output position is not
in index zero.
José Fonseca [Sun, 18 Apr 2010 07:48:55 +0000 (09:48 +0200)]
softpipe: Preserve/check the signal of the number of scanlines in an edge.
It can become negative in some weird triangles.
José Fonseca [Sun, 18 Apr 2010 07:45:54 +0000 (09:45 +0200)]
draw: Cosmetic cleanups and comments.
José Fonseca [Sat, 17 Apr 2010 13:11:58 +0000 (15:11 +0200)]
retrace: Fix vertex/index/constant buffer dumping.
José Fonseca [Sat, 17 Apr 2010 13:00:13 +0000 (15:00 +0200)]
trace: Handle transfers with zero strides correctly.
José Fonseca [Sat, 17 Apr 2010 12:48:19 +0000 (14:48 +0200)]
st/python: Set the bind flag for the default texture.
José Fonseca [Sat, 17 Apr 2010 12:35:26 +0000 (14:35 +0200)]
retrace: Remove deprecated code.
José Fonseca [Sat, 17 Apr 2010 12:25:05 +0000 (14:25 +0200)]
mesa: Restore comment too.
Vinson Lee [Sun, 18 Apr 2010 07:11:49 +0000 (00:11 -0700)]
glsl: Fix handling of OPCODE_PRINT for no registers case.
A register file value is unsigned so could never be -1. A
value of 0 also aliased to PROGRAM_TEMPORARY.
If an OPCODE_PRINT has no registers to print, set the register
file value to PROGRAM_UNDEFINED and check for that value when
executing this instruction.
Vinson Lee [Sun, 18 Apr 2010 06:48:37 +0000 (23:48 -0700)]
i965: Assert that an OPCODE_IF was seen before an OPCODE_ELSE.
Vinson Lee [Sun, 18 Apr 2010 06:40:14 +0000 (23:40 -0700)]
st/dri: Check for NULL before dereference and assignment.
Vinson Lee [Sun, 18 Apr 2010 06:25:47 +0000 (23:25 -0700)]
nvfx: Initialize variables.
Vinson Lee [Sun, 18 Apr 2010 05:42:03 +0000 (22:42 -0700)]
r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.
Fixes this SCons build error.
"pointer of type 'void *' uses in arithmetic"
Vinson Lee [Sun, 18 Apr 2010 05:23:25 +0000 (22:23 -0700)]
nvfx: Remove unused variables.
Vinson Lee [Sun, 18 Apr 2010 04:21:31 +0000 (21:21 -0700)]
nv50: Initialize variables.
Silences GCC uninitialized variable warnings.
Vinson Lee [Sun, 18 Apr 2010 03:37:53 +0000 (20:37 -0700)]
nv50: Remove unused variable.
Jakob Bornecrantz [Sat, 17 Apr 2010 22:43:41 +0000 (23:43 +0100)]
i915g: Remove broken power of two function
Jakob Bornecrantz [Sat, 17 Apr 2010 22:35:24 +0000 (23:35 +0100)]
i915g: Add some helper functions
Mostly to make the lines not so long.
Jakob Bornecrantz [Sat, 17 Apr 2010 13:55:23 +0000 (14:55 +0100)]
i915g: Fix cubemap layouts
Jakob Bornecrantz [Sat, 17 Apr 2010 22:28:43 +0000 (23:28 +0100)]
i915g: Clean and add some debug printing
Disabled by default
Jakob Bornecrantz [Sun, 18 Apr 2010 01:43:47 +0000 (02:43 +0100)]
gallium/tests: Make trivial apps depend on libs
Marek Olšák [Sun, 18 Apr 2010 00:43:01 +0000 (02:43 +0200)]
r300g: various other cleanups
It seems to me that the resource management code is the most blurry.
Also some of my notes about fastfill are wrong, removing them too.
Marek Olšák [Sun, 18 Apr 2010 00:40:12 +0000 (02:40 +0200)]
r300g: inline screen_buffer functions
Marek Olšák [Sun, 18 Apr 2010 00:37:02 +0000 (02:37 +0200)]
r300g: remove unused declarations
Marek Olšák [Sun, 18 Apr 2010 00:32:54 +0000 (02:32 +0200)]
r300g: add debugging options "notiling" and "noimmd" (for testing)
notiling = Disable texture tiling
noimmd = Disable immediate mode (this optimization was really worth it!)
Marek Olšák [Sat, 17 Apr 2010 22:11:29 +0000 (00:11 +0200)]
r300g: remove r300_transfer::ctx
Marek Olšák [Sat, 17 Apr 2010 22:09:19 +0000 (00:09 +0200)]
r300g: remove use of c++ keywords
Marek Olšák [Sat, 17 Apr 2010 15:00:41 +0000 (17:00 +0200)]
r300g: always create microtiled zbuffer regardless of texture dimensions
Vinson Lee [Sat, 17 Apr 2010 22:47:45 +0000 (15:47 -0700)]
i915g: Remove unnecessary headers.
Vinson Lee [Sat, 17 Apr 2010 22:14:47 +0000 (15:14 -0700)]
nvfx: Remove unnecessary headers.
Vinson Lee [Sat, 17 Apr 2010 21:49:40 +0000 (14:49 -0700)]
nv50: Remove redundant assignment.
Vinson Lee [Sat, 17 Apr 2010 21:45:49 +0000 (14:45 -0700)]
i965g: Remove redundant assert.
Vinson Lee [Sat, 17 Apr 2010 21:24:23 +0000 (14:24 -0700)]
os: Implement pipe_barrier for POSIX platforms without pthread_barrier_t.
This patch was tested on Mac OS X.
Jakob Bornecrantz [Sat, 17 Apr 2010 14:17:33 +0000 (15:17 +0100)]
i915g: Add a software only debuging winsys
Jakob Bornecrantz [Sat, 17 Apr 2010 19:40:36 +0000 (20:40 +0100)]
gallium/tests: Fix trivial examples
Jakob Bornecrantz [Sat, 17 Apr 2010 19:49:57 +0000 (20:49 +0100)]
gallium/util: Ignores
Jakob Bornecrantz [Sat, 17 Apr 2010 19:49:10 +0000 (20:49 +0100)]
progs/tests: Ignores
Vinson Lee [Sat, 17 Apr 2010 19:13:19 +0000 (12:13 -0700)]
r300/compiler: Remove unnecessary header.
Vinson Lee [Sat, 17 Apr 2010 06:25:25 +0000 (23:25 -0700)]
draw llvm: Remove unnecessary header.
Vinson Lee [Sat, 17 Apr 2010 06:08:52 +0000 (23:08 -0700)]
llvmpipe: Remove unnecessary header.
Vinson Lee [Sat, 17 Apr 2010 05:58:49 +0000 (22:58 -0700)]
r300/compiler: Add radeon_program_tex.c to SCons build.
This was missed in commit
f8a14186809356871ae74159c774e9e3959a22e5.
Marek Olšák [Sat, 17 Apr 2010 00:43:47 +0000 (02:43 +0200)]
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
Marek Olšák [Sat, 17 Apr 2010 00:05:26 +0000 (02:05 +0200)]
r300/compiler: replace mirrored-repeat emulation with a faster version
Also, the Negate bitfield was 1 instead of RC_MASK_XYZ in the previous
version, causing incorrect rendering.
Marek Olšák [Fri, 16 Apr 2010 23:31:25 +0000 (01:31 +0200)]
r300/compiler: add handy definitions for XYZ0 and smeared half swizzling
Marek Olšák [Fri, 16 Apr 2010 20:29:19 +0000 (22:29 +0200)]
r300/compiler: make ARB_shadow_ambient optional
This saves constant register space for r300g, which doesn't need
this feature.
Brian Paul [Fri, 16 Apr 2010 20:08:15 +0000 (14:08 -0600)]
llvmpipe: fix color masking
Marek Olšák [Fri, 16 Apr 2010 18:59:35 +0000 (20:59 +0200)]
r300/compiler: restore r500-specific bits of TEX transformations
Brian Paul [Fri, 16 Apr 2010 19:33:35 +0000 (13:33 -0600)]
llvmpipe: fix linking for lp_test_blend
Brian Paul [Fri, 16 Apr 2010 19:34:28 +0000 (13:34 -0600)]
llvmpipe: work-around an LLVM bug
The blend combinations ZERO,DST_ALPHA and ZERO,INV_DST_ALPHA seem to
generate bad code which leads to a segfault.
Brian Paul [Fri, 16 Apr 2010 19:07:15 +0000 (13:07 -0600)]
llvmpipe: clean-up lp_surface_copy()
Remove unreachable code, etc from previous revisions.
Brian Paul [Fri, 16 Apr 2010 19:01:51 +0000 (13:01 -0600)]
llvmpipe: remove unneeded declaration (which caused a warning)
Brian Paul [Fri, 16 Apr 2010 19:01:18 +0000 (13:01 -0600)]
llvmpipe: use unsigned type to avoid warnings
Brian Paul [Fri, 16 Apr 2010 18:58:40 +0000 (12:58 -0600)]
gallium/draw: fix breakage from moving lp_bld_* files
Brian Paul [Fri, 16 Apr 2010 18:20:27 +0000 (12:20 -0600)]
llvmpipe: remove unneeded break stmt
Brian Paul [Fri, 16 Apr 2010 17:14:43 +0000 (11:14 -0600)]
llvmpipe: fix compilation, linking of lp_test_blend
Brian Paul [Fri, 16 Apr 2010 16:34:29 +0000 (10:34 -0600)]
llvmpipe: updated #includes
Brian Paul [Fri, 16 Apr 2010 16:28:21 +0000 (10:28 -0600)]
gallivm/llvmpipe: move lp_bld_blend* files to llvmpipe/ directory
Brian Paul [Fri, 16 Apr 2010 16:22:33 +0000 (10:22 -0600)]
gallivm/llvmpipe: move lp_bld_alpha.c to llvmpipe/ directory
Brian Paul [Fri, 16 Apr 2010 16:20:32 +0000 (10:20 -0600)]
gallivm/llvmpipe: move lp_bld_depth.[ch] to llvmpipe/ directory
This is specific to the llvmpipe driver and not re-usable.
Brian Paul [Fri, 16 Apr 2010 16:17:38 +0000 (10:17 -0600)]
gallivm/llvmpipe: move lp_bld_interp.c to llvmpipe/ directory
This file is specific to the llvmpipe driver and not re-usable.
Brian Paul [Fri, 16 Apr 2010 16:01:32 +0000 (10:01 -0600)]
llvmpipe: rename vars, update comments for texture->resource changes
Brian Paul [Fri, 16 Apr 2010 15:56:38 +0000 (09:56 -0600)]
gallivm: init some vars to silence warnings
Brian Paul [Fri, 16 Apr 2010 15:49:52 +0000 (09:49 -0600)]
llvmpipe: plug in draw's polygon stipple stage
Brian Paul [Fri, 16 Apr 2010 15:49:33 +0000 (09:49 -0600)]
llvmpipe: check for dirty context state in lp_setup_update_state()
This fixes problems with the draw module's aaline, aapoint and
pstipple stages where we change some driver state after the call
to the draw module's draw_arrays() function.
Brian Paul [Thu, 15 Apr 2010 23:40:44 +0000 (17:40 -0600)]
llvmpipe: flush upon PIPE_FLUSH_TEXTURE_CACHE too
Brian Paul [Thu, 15 Apr 2010 22:42:25 +0000 (16:42 -0600)]
llvmpipe: make sure state is up to date before getting vertex layout/info
Some of the draw pipeline stages emit additional vertex attributes.
Without this change, we were getting stale vertex info that didn't
include the extra attributes.
Brian Paul [Thu, 15 Apr 2010 23:41:39 +0000 (17:41 -0600)]
llvmpipe: additional texture assertion
Brian Paul [Thu, 15 Apr 2010 22:24:31 +0000 (16:24 -0600)]
llvmpipe: print_triangle() func (disabled)
Brian Paul [Fri, 16 Apr 2010 15:21:12 +0000 (09:21 -0600)]
softpipe: rename vars, update comments, etc
Use 'resource' instead of 'texture', etc.
Brian Paul [Fri, 16 Apr 2010 15:15:11 +0000 (09:15 -0600)]
st/mesa: add prototype for st_bufferobj_validate_usage()
Brian Paul [Fri, 16 Apr 2010 15:12:41 +0000 (09:12 -0600)]
softpipe: s/template/templat/ to avoid potential C++ issues
Brian Paul [Fri, 16 Apr 2010 15:10:54 +0000 (09:10 -0600)]
Merge the lp-surface-tiling branch into master.
This branch implemented dual representations of texture/drawing surfaces:
one in the conventional linear layout and the other the tiled layout which
is used by the fragment shader pipe. Per-tile flags indicate the layout
of each image tile. In many situations this lets us avoid converting
image data between the two layouts.
Squashed commit of the following:
commit
563a7e3cc552fdcfcaf9ac0d4b1683c3ba2ae732
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 14:48:21 2010 -0600
llvmpipe: convert points/lines to triangles with draw module
This isn't the most efficient way to render points/lines but it allows us
to run more tests.
commit
a8aa763e8a717533f2b13bb6ea53cbccbede68c9
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 14:47:28 2010 -0600
llvmpipe: call llvmpipe_get_texture_tile() for depth/stencil
The returned pointer isn't used, but the tile status/layout info
gets updated. Helps to fix glReadPixels(DEPTH / STENCIL).
commit
463bc64af266194acbea71cd52e26a79b8c8a260
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 10:58:48 2010 -0600
llvmpipe: add store_color to debug cmd_names list
commit
784cc73fb334a9d7b7c93cbd8a1445cdf742ff58
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 10:57:43 2010 -0600
llvmpipe: fix debug build
commit
792c93171ec075664f55720ffed397ac2834a4fc
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 10:49:01 2010 -0600
llvmpipe: fix cube mapping
commit
882b1035db88c3dd8aebe28dc971ac30a9ee39e3
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 09:53:30 2010 -0600
llvmpipe: remove some older/unused code
commit
b807d32b23145301e8842824664d9f06b9c5502e
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 09:29:50 2010 -0600
llvmpipe: silence warning
commit
7b337e64fec92836ccdf9d96216289dd58418e35
Author: Brian Paul <brianp@vmware.com>
Date: Wed Apr 7 17:06:08 2010 -0600
llvmpipe: clean-up, comments in lp_surface_copy()
commit
c52fa36f249cc652fa8d5fdd94d6574127c08c41
Author: Brian Paul <brianp@vmware.com>
Date: Wed Apr 7 16:51:42 2010 -0600
llvmpipe: overhaul tiled/linear memory management
Now we keep per-tile layout info (linear vs. tiled (or neither or both)
and convert from one layout to the other on demand.
commit
4a50ccfd470547c9be0704005818a87014e9c0e9
Author: Brian Paul <brianp@vmware.com>
Date: Wed Apr 7 16:51:27 2010 -0600
llvmpipe: added tile read/write counters
commit
b7d0ea9c687ac8773b083791623826fa604adf21
Author: Brian Paul <brianp@vmware.com>
Date: Mon Apr 5 14:54:04 2010 -0600
llvmpipe: rename some functions
commit
ee45c6e5b95cbd3c8cccc9aa4d45d8aef11e20c4
Author: Brian Paul <brianp@vmware.com>
Date: Mon Apr 5 14:42:15 2010 -0600
llvmpipe: re-org some get block/tile pointer code
commit
26ce97c16c0b6520ff1538803baa772d8c3b1280
Author: Brian Paul <brianp@vmware.com>
Date: Mon Apr 5 14:34:13 2010 -0600
llvmpipe: disable bad assertions
commit
5c670481248c4d46f87f13bf3af5655925e7002d
Author: Brian Paul <brianp@vmware.com>
Date: Fri Apr 2 16:36:11 2010 -0600
llvmpipe: add a special-case optimization to lp_surface_copy()
Be more efficient when copying tiled image to linear image.
Before, the fallback path was always converting the whole source image
to linear. Now we can convert just a sub region.
commit
faa684645e64d6024b3a11e4e08da825e8220b2e
Author: Brian Paul <brianp@vmware.com>
Date: Fri Apr 2 16:15:16 2010 -0600
llvmpipe: assorted texture and tile/line conversion code change s
The tiled/linear conversion functions take x/y positions now to
allow converting only sub-regions.
More texture-related helper functions.
commit
baad81ec5318d44bfac1e37c7643afc0836607bb
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 30 13:18:40 2010 -0600
llvmpipe: convert tiled->linear upon PIPE_FLUSH_SWAPBUFFERS
If we know we're about to do a swapbuffers we should immediately
convert the tiled color tiles to linear instead of later in
llvmpipe_texture_unmap() since we can take advantage of threading/
parallelism here.
commit
928dd41256811daeddb7506a49a34dbad04beaf8
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 30 09:16:58 2010 -0600
llvmpipe: polish-up the llvmpipe_flush() code
commit
dd6014abcf86c517d159b8175e0eaeb167ea2ef6
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 30 09:15:17 2010 -0600
llvmpipe: SETUP_x enum clean-up
commit
0b1ce6da2b28a41f3389685ab93e10b43c950f5d
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 26 10:43:37 2010 -0600
llvmpipe: remove unused vars
commit
4562663480f88162ed4452cb05569eecb67f9f39
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 26 10:31:55 2010 -0600
llvmpipe: cope with non-existant color/depth buffers
The fragment jit functions always grab these pointers, even if they're
not used.
commit
df4329edbaf204ed501f1eac0698b8198178f9af
Author: Brian Paul <brianp@vmware.com>
Date: Thu Mar 25 15:20:15 2010 -0600
llvmpipe: do all render target surface mapping/unmapping in the rast code
commit
3d0c25d5ba8b8f61e8366d4c97324e45d526ff41
Author: Brian Paul <brianp@vmware.com>
Date: Thu Mar 25 14:31:21 2010 -0600
llvmpipe: map z/stencil buffer on demand like color buffers
Plus lots of code clean-up and loose ends taken care of.
commit
c3b6fddd788aef09b4b84b843b7b1272231151e8
Author: Brian Paul <brianp@vmware.com>
Date: Thu Mar 25 13:15:03 2010 -0600
llvmpipe: remove unused write_zstencil field
commit
63374d97836926a6357e9d6dd24a509a8e155c56
Author: Brian Paul <brianp@vmware.com>
Date: Thu Mar 25 09:45:59 2010 -0600
llvmpipe: add missing lp_rast_end() call
Fixes crash on window resize when LP_NUM_THREADS=0.
commit
92fe9952161cc06f6edc58778e9e5a8b9ea447dc
Author: Brian Paul <brianp@vmware.com>
Date: Wed Mar 24 10:15:19 2010 -0600
llvmpipe: add tiled/linear conversion for 16-bit Z images
commit
6605fa28c147f30df351da0e4413cab33e4db5da
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 23 16:06:41 2010 -0600
llvmpipe: implement tiled/linear conversion for Z/stencil images
commit
804528d84ffa292ef9d49d3666cdd3fa099ff3ff
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 23 16:05:45 2010 -0600
llvmpipe: added texture stride comment
commit
66a88c012edf670c4ac887a912f02dcff93266dd
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 23 16:04:07 2010 -0600
llvmpipe: remove unused vars
commit
e2ca8d1328316dc8b36d5f688c16d109e49a6870
Author: Brian Paul <brianp@vmware.com>
Date: Mon Mar 22 18:53:11 2010 -0600
llvmpipe: checkpoint WIP: overhaul texture/surface mapping
Conversion between tiled and linear surfaces is working everywhere now.
The LP_TEXTURE_READ/READ_WRITE/WRITE_ALL flags let us avoid unnecessary
image layout conversions.
Still some loose ends, temporary/debug code, etc.
Need to implement tiled/linear conversion for depth/stencil images.
commit
f2730a03839ee8984c1f537b7cbebba24961397a
Author: Brian Paul <brianp@vmware.com>
Date: Mon Mar 22 14:41:58 2010 -0600
llvmpipe: rename/repurpose lp_rast_store_color()
commit
e192a47552c5d20d2caef452ca7697e2cd852c9b
Author: Brian Paul <brianp@vmware.com>
Date: Mon Mar 22 14:38:51 2010 -0600
llvmpipe: remove lp_rast_load_color()
commit
3cff0bde4b4ab980e1c3e812700419091527c76b
Author: Brian Paul <brianp@vmware.com>
Date: Mon Mar 22 14:11:38 2010 -0600
llvmpipe: remove/consolidate texture image code
commit
3a2f08b6a550c69ef5e874f482be30252cbf8bfa
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 17:03:14 2010 -0600
llvmpipe: checkpoint WIP: directly render to tiled texture buffers
We're now directly writing colors into the tiled texture image buffers.
This is a checkpoint commit with lots of dead code and temporary hacks.
Everything will get cleaned up eventually.
commit
c5ca987e03870849514d4e3c99af143722a09695
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 16:41:14 2010 -0600
llvmpipe: refactor code, create tile_pixel_offset()
commit
2133e8273e937cbac09cd7264d6ce53af9764ddb
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 14:55:11 2010 -0600
llvmpipe: pass LP_TEXTURE_LINEAR/TILED flags around
commit
b9b9d4b82b01f4588721fdc8444740f859b4a021
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 14:51:05 2010 -0600
llvmpipe: checkpoint WIP: hanlde co-existing tiled/linear texture data
Cube maps are temporarily broken, maybe other things.
commit
4cd322e6889940b5f155fcb69041b685b9ef9273
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 11:34:43 2010 -0600
progs/demos: add other modes/patterns to dissolve demo
Brian Paul [Fri, 16 Apr 2010 14:21:34 +0000 (08:21 -0600)]
gallium: comments and whitespace fixes
Brian Paul [Thu, 15 Apr 2010 21:54:14 +0000 (15:54 -0600)]
softpipe: formatting fixes and comments
Brian Paul [Thu, 15 Apr 2010 21:05:04 +0000 (15:05 -0600)]
gallivm: remove some old stuff
Jakob Bornecrantz [Wed, 14 Apr 2010 22:03:51 +0000 (23:03 +0100)]
st/drisw: Stop pretending to be drm_api
Reviewed-by: George Sapountzis <gsapountzis@gmail.com>
Jakob Bornecrantz [Wed, 14 Apr 2010 20:28:12 +0000 (21:28 +0100)]
st/dri: Refactor init code a bit
Reviewed-by: George Sapountzis <gsapountzis@gmail.com>
Vinson Lee [Fri, 16 Apr 2010 07:55:35 +0000 (00:55 -0700)]
st/mesa: Remove NULL check of pointer that could not be NULL.
cbuf has been dereferenced twice earlier in the same if-block. It is
either not NULL or a crash has already occurred.
Corbin Simpson [Fri, 16 Apr 2010 07:39:42 +0000 (00:39 -0700)]
r300/compiler: Fix texture instruction readmasks.
No immediate benefit, it was just bugging me.
Corbin Simpson [Fri, 16 Apr 2010 07:35:10 +0000 (00:35 -0700)]
r300/compiler: Fix magic numbers in readmasks.
Corbin Simpson [Fri, 16 Apr 2010 06:35:48 +0000 (23:35 -0700)]
r300/compiler: Oops, this slipped through.
Corbin Simpson [Fri, 16 Apr 2010 06:23:52 +0000 (23:23 -0700)]
r300/compiler: Save Q for mirror and repeat.
Corbin Simpson [Fri, 16 Apr 2010 05:48:18 +0000 (22:48 -0700)]
r300/compiler: Split off texture fixes to their own file.
Yes, I'm fully aware this generates subpar code on r500.