Axel Davy [Wed, 19 Oct 2016 19:38:47 +0000 (21:38 +0200)]
st/nine: Back RT to nine_context
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Wed, 19 Oct 2016 18:41:40 +0000 (20:41 +0200)]
st/nine: Back current index buffer to nine_context
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 18 Oct 2016 20:43:53 +0000 (22:43 +0200)]
st/nine: Back all shader constants to nine_context
For device vs shader float constants and may_swvp,
the same tips than for the other constant types is
used.
Also memset the constants properly.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 18 Oct 2016 18:48:54 +0000 (20:48 +0200)]
st/nine: Back sampler states to nine_context
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 17 Oct 2016 19:43:11 +0000 (21:43 +0200)]
st/nine: Back vs to nine_context
And move programmable_vs storage and computation.
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 17 Oct 2016 19:18:42 +0000 (21:18 +0200)]
st/nine: Back vdecl to nine_context
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 16 Oct 2016 17:16:31 +0000 (19:16 +0200)]
st/nine: Move stream freq data to nine_context
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 16 Oct 2016 16:17:27 +0000 (18:17 +0200)]
st/nine: Move vtxbuf to nine_context
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 16 Oct 2016 15:49:09 +0000 (17:49 +0200)]
st/nine: Move stream_usage_mask to nine_context
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 16 Oct 2016 14:09:51 +0000 (16:09 +0200)]
st/nine: Back textures into nine_context
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 16 Oct 2016 13:56:14 +0000 (15:56 +0200)]
st/nine: Move texture setting to nine_context_*
And move samplers_shadow to nine_context.
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 16 Oct 2016 13:29:46 +0000 (15:29 +0200)]
st/nine: Track changed.texture only for stateblocks
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 16 Oct 2016 09:34:35 +0000 (11:34 +0200)]
st/nine: Move draw calls to nine_state
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
v2: Release buffers for Draw*Up functions in device9.c,
instead of nine_context. This prevents a leak with csmt
where the wrong pointers were released.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 15 Oct 2016 11:52:04 +0000 (13:52 +0200)]
st/nine: Move core of device clear to nine_state
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 15 Oct 2016 11:17:52 +0000 (13:17 +0200)]
st/nine: Introduce nine_context
nine_context is a new structure which goal will be
to contain all internal states. It will be the states
of the second thread in the to-be-introduced CSMT mode.
This patch moves several internal states to nine_context,
while the next patches add the other fields.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 29 Nov 2016 23:00:25 +0000 (00:00 +0100)]
st/nine: Implement WFOG properly
We were advertising support for WFOG (like all win drivers),
but we weren't implementing it.
This patch implements the behaviour. See comments.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 27 Nov 2016 15:23:37 +0000 (16:23 +0100)]
st/nine: Fix ff texture coordinate selection
The code was wrongly detecting which texture coordinates
to generate when the coordinate index was different to
the stage index.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 27 Nov 2016 12:14:21 +0000 (13:14 +0100)]
st/nine: Convert redundant check to assert in ff ps
We disable the alpha stage if the color stage is disabled.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 27 Nov 2016 12:13:13 +0000 (13:13 +0100)]
st/nine: Fix two special cases in ff ps
if first alpha stage is disabled and writes to temp,
diffuse alpha is written to temp.
Last stage always writes to current.
Behaviour was deduced by tests with a test app.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 27 Nov 2016 12:10:52 +0000 (13:10 +0100)]
st/nine: Remove useless code in ff ps
Current is already initialized to Diffuse.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 26 Nov 2016 20:58:29 +0000 (21:58 +0100)]
st/nine: Fix ff cases when stages should be disabled
When a texture is read by a stage for colorop, it should
be disabled, and disable following stages.
When a texture is read for alphaop, 1.0f is read for the input,
which is the behaviour for a dummy texture.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 27 Nov 2016 11:55:46 +0000 (12:55 +0100)]
st/nine: Always initialize current in ff ps
The check was not catching all possible cases.
NVE4 should be fine.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 26 Nov 2016 20:47:44 +0000 (21:47 +0100)]
st/nine: Fix check for ff specular
Fix the check for computing ff specular.
This seems to match the opengl behavior,
and give the correct output on windows.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 26 Nov 2016 13:28:38 +0000 (14:28 +0100)]
st/nine: Do not saturate illumination coefficients in ff
Fixes bad rendering of a test app.
Wine has the same behaviour.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 26 Nov 2016 13:25:44 +0000 (14:25 +0100)]
st/nine: Fix ff COLOR0 w component computation
The computation was wrong. COLOR0's last component
should be equal to the material diffuse w component.
The behaviour was checked with a test app on Windows.
Wine has the same behaviour.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 22 Nov 2016 20:53:03 +0000 (21:53 +0100)]
st/nine: Fix specular enable for alpha
Apparently specular enable doesn't affect
the alpha channel.
Fixes https://github.com/iXit/Mesa-3D/issues/253
Behaviour comfirmed looking in wine sources.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 20 Nov 2016 09:55:54 +0000 (10:55 +0100)]
st/nine: Ignore MULTISAMPLEMASK when RT is not multisampled
We were ignoring MULTISAMPLEMASK for non-maskable multisample
modes, but we were missing the non-multisampled case.
Fixes a crash in Halo.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 6 Dec 2016 20:58:25 +0000 (21:58 +0100)]
driconf: Fix missing gettext
DRI_CONF_NINE_OVERRIDEVENDOR was missing gettext for the
description.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 19 Nov 2016 12:11:15 +0000 (13:11 +0100)]
st/nine: Add new driconf options to control DISCARD behaviour
See the patch for the new controls added.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 19 Nov 2016 11:39:31 +0000 (12:39 +0100)]
st/nine: Rework buffer presentation path
Use the new API for DISCARD.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 18 Nov 2016 18:11:29 +0000 (19:11 +0100)]
st/nine: Fix a leak in Swapchain dtor
Count properly the number of backbuffers,
and use the new info to release the correct
number of buffers
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 18 Nov 2016 22:07:08 +0000 (23:07 +0100)]
d3dadapter/present: Add precision for WaitBufferReleased
Add precision on the behaviour of WaitBufferReleased.
All implementers and users of the API were expecting
that behaviour.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 18 Nov 2016 18:26:54 +0000 (19:26 +0100)]
d3dadapter/present: Add new API to ID3DPresent
The API will enable better support for the commonly
used DISCARD swapchain parameter.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Tue, 6 Dec 2016 21:24:53 +0000 (22:24 +0100)]
st/nine: Silent warnings with guid_str
In non-debug build, the variables are unused,
and thus trigger a compilation warning.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 18 Nov 2016 17:44:43 +0000 (18:44 +0100)]
st/nine: Do not generate gallium NOP on d3d NOP
Some drivers crash if NOP is generated.
Besides there is no point to generate NOP.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Wed, 2 Nov 2016 21:06:29 +0000 (22:06 +0100)]
st/nine: Fix leak in user constant upload path
The new code properly releases the previous buffers
allocated.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 24 Oct 2016 19:50:26 +0000 (21:50 +0200)]
st/nine: Correctly release sw cursor image
cursor.image is used for software cursor
emulation. It wasn't released.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 24 Oct 2016 19:48:13 +0000 (21:48 +0200)]
st/nine: Handle when cursor stride is not what is expected
SetCursor assumes for now a 32x32 argb cursor with pitch 128.
32x32 argb doesn't have pitch 128 on all hw, thus use a
temporary surface with the correct pitch when needed.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 23 Oct 2016 20:27:30 +0000 (22:27 +0200)]
st/nine: Avoid crash on empty Draw*Up
Ignore empty draw calls.
Avoid assertion fault when such draw calls happen
in u_upload_mgr.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 23 Oct 2016 20:26:23 +0000 (22:26 +0200)]
st/nine: Capture texturestage states in pixel stateblocks
pixels stateblocks need to capture these.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 23 Oct 2016 10:16:38 +0000 (12:16 +0200)]
st/nine: Add missing changed states to pixel stateblocks
Some states were not properly recorded in pixel stateblocks.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 23 Oct 2016 10:16:06 +0000 (12:16 +0200)]
st/nine: Add some debug info in stateblocks
This is useful to check what is exactly recorded.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Fri, 21 Oct 2016 15:14:14 +0000 (17:14 +0200)]
st/nine: Remove useless check in surface9 ctor
Textures already have the check in BaseTexture9.
Non-Textures cannot be in the MANAGED Pool.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Wed, 19 Oct 2016 22:00:57 +0000 (00:00 +0200)]
st/nine: Fix bad light initialization in stateblocks
src was initialized instead of dst.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Wed, 19 Oct 2016 20:18:56 +0000 (22:18 +0200)]
st/nine: Remove unused ff.changed.group
It was unused.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Wed, 19 Oct 2016 19:08:57 +0000 (21:08 +0200)]
st/nine: Fix ps multisample check
We want to use centroid for nonmaskable
multisampling as well.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Wed, 19 Oct 2016 18:57:48 +0000 (20:57 +0200)]
st/nine: Fix useless swapchain init checks
In NineDevice9_SetDefaultState we can assume the
implicit swapchain is properly initialized.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 16 Oct 2016 15:47:56 +0000 (17:47 +0200)]
st/nine: Don't update stream_usage_mask in sw path
The variable is used only in the hw path.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sun, 16 Oct 2016 08:54:41 +0000 (10:54 +0200)]
st/nine: Remove useless call to nine_update_state
The call was not needed.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 16 May 2015 14:46:51 +0000 (16:46 +0200)]
st/nine: Add validation to SetSamplerState
Check value validity and mimick Win behaviour.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Sat, 9 Jan 2016 12:07:27 +0000 (13:07 +0100)]
st/nine: Improve doc of D3DPMISCCAPS_POSTBLENDSRGBCONVERT
The cap should be advertised for d3d10 able cards,
but only for Ex contexts.
Unfortunately at this point Mesa has no way to know if
Ex is used or not (the info is got later).
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Axel Davy [Mon, 19 Dec 2016 19:06:51 +0000 (20:06 +0100)]
gallium-docs: Add documentation for when using several contexts
Add documentation to explicit what can be expected and what is allowed
when using several contexts.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Axel Davy [Mon, 19 Dec 2016 18:51:13 +0000 (19:51 +0100)]
gallium-docs: Add documentation for threading requirements
Add documentation for the requirements related to threading
for screens and contexts.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Chad Versace [Fri, 16 Dec 2016 19:00:13 +0000 (11:00 -0800)]
egl: Check config's surface types in eglCreate*Surface()
If the provided EGLConfig does not support the requested surface type,
then emit EGL_BAD_MATCH.
Fixes dEQP-EGL.functional.negative_api.create_pbuffer_surface
on GBM.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Kenneth Graunke [Mon, 19 Dec 2016 22:32:57 +0000 (14:32 -0800)]
glsl: Use ir_var_temporary when generating inline functions.
We were using ir_var_auto for the inlined function parameter variables,
which is wrong, as it suggests that those are real variables declared
by the program.
Normally this doesn't matter. However, if you called built-ins at
global scope, it would pollute the global variable namespace with
these new parameter temporaries. If the shader already had variables
with those names, the linker might see contradictory global variable
declarations and raise an error.
Making them temporaries indicates that these are just things generated
by the compiler internally. This avoids confusing the linker.
Fixes a new Piglit test: glsl-fs-multiple-builtins.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99154
Reported-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Kenneth Graunke [Mon, 19 Dec 2016 19:21:27 +0000 (11:21 -0800)]
i965: Don't bail on vertex element processing if we need draw params.
BaseVertex, BaseInstance, DrawID, and some edge flag conditions need
vertex buffer and elements structs. We can't bail early in this case.
Gen4-7 already do this properly. Gen8+ did not.
Thanks to Ilia Mirkin for helping track this down.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99144
Reported-by: Pierre-Eric Pelloux-Prayer <pelloux@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jonathan Gray [Sun, 11 Dec 2016 15:42:16 +0000 (02:42 +1100)]
mesa: don't attempt to unlock an unlocked debug state mutex
Commit
929fcee47e46781c57f2a354ce0a013915c033d1 introduced code that
attempts to unlock an unlocked mutex which is undefined behaviour.
On OpenBSD this leads to an abort:
0 0x0000124dadfa96ba in thrkill () at <stdin>:2
1 0x0000124dadf3da39 in *_libc_abort () at /usr/src/lib/libc/stdlib/abort.c:52
2 0x0000124d2c1165b5 in *_libpthread_pthread_mutex_unlock (mutexp=<optimized out>)
at /usr/src/lib/librthread/rthread_sync.c:221
3 0x0000124d279c02e4 in init_attrib_groups (ctx=0x124df0fda000) at main/context.c:825
4 _mesa_initialize_context (ctx=ctx@entry=0x124df0fda000, api=api@entry=API_OPENGL_CORE,
visual=visual@entry=0x7f7ffffbdfd0, share_list=share_list@entry=0x0,
driverFunctions=driverFunctions@entry=0x7f7ffffbda60) at main/context.c:1204
5 0x0000124d27b507ec in st_create_context (api=api@entry=API_OPENGL_CORE,
pipe=pipe@entry=0x124dc4910000, visual=visual@entry=0x7f7ffffbdfd0,
share=share@entry=0x0, options=options@entry=0x7f7ffffbe128)
at state_tracker/st_context.c:545
6 0x0000124d27b8639f in st_api_create_context (stapi=<optimized out>,
smapi=0x124d1b608800, attribs=0x7f7ffffbe100, error=0x7f7ffffbe0fc, shared_stctxi=0x0)
at state_tracker/st_manager.c:669
7 0x0000124d27cc5b9c in dri_create_context (api=<optimized out>, visual=0x124d8a0f8a00,
cPriv=0x124de473f240, major_version=<optimized out>, minor_version=<optimized out>,
flags=<optimized out>, notify_reset=false, error=0x7f7ffffbe2b4,
sharedContextPrivate=0x0) at dri_context.c:123
8 0x0000124d27cc5029 in driCreateContextAttribs (screen=0x124d8a0f8400,
api=<optimized out>, config=0x124d8a0f8a00, shared=<optimized out>,
num_attribs=<optimized out>, attribs=<optimized out>, error=0x7f7ffffbe2b4,
data=0x124d77814a00) at dri_util.c:448
9 0x0000124d8e109b00 in drisw_create_context_attribs (base=0x124df3e08700,
config_base=0x124d7a0e7300, shareList=<optimized out>, num_attribs=<optimized out>,
attribs=<optimized out>, error=0x7f7ffffbe2b4) at drisw_glx.c:476
10 0x0000124d8e104b4a in glXCreateContextAttribsARB (dpy=0x124d533f0000,
config=0x124d7a0e7300, share_context=0x0, direct=1, attrib_list=0x7f7ffffbe300)
at create_context.c:78
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Dave Airlie [Mon, 23 May 2016 04:18:03 +0000 (14:18 +1000)]
glsl: allow invariant on fragment shader outputs.
From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
" Only variables output from a vertex shader can be candidates for
invariance."
But this later changes to:
From page 37 (page 43 of the PDF) of the GLSL 1.30 spec:
" Only variables output from a shader can be candidates for
invariance."
We can also find:
From page 37 (page 43 of the PDF) of the GLSL 1.30 spec:
" Initially, by default, all output variables are allowed to be
variant. To force all output variables to be invariant, use the
pragma
#pragma STDGL invariant(all)
before all declarations in a shader. If this pragma is used after
the declaration of any variables or functions, then the set of
outputs that behave as invariant is undefined. It is an error to
use this pragma in a fragment shader."
But this needs to be corrected and it is being addressed at:
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16140
Fixes GL45-CTS.shading_language_420pack.qualifier_order.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Timothy Arceri [Thu, 1 Dec 2016 02:37:38 +0000 (13:37 +1100)]
i965: keep gl_program shader info in sync after gather info
It's possible that nir_shader was cloned and it no longer contains
a pointer to the shader_info in gl_program. So we need to copy
shader_info back to gl_program if that is the case.
Fixes a regression with NIR_TEST_CLONE=true
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98840
Ian Romanick [Tue, 25 Aug 2015 17:11:17 +0000 (18:11 +0100)]
nir: Trivial clean ups in the generated nir_constant_expressions.c
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 25 Aug 2015 16:44:00 +0000 (17:44 +0100)]
nir: Silence unused parameter warnings in nir_constant_expression.c
nir/nir_constant_expressions.c:290:25: warning: unused parameter 'num_components' [-Wunused-parameter]
evaluate_ball3(unsigned num_components, nir_const_value *_src)
^
nir/nir_constant_expressions.c: In function 'evaluate_fddx':
nir/nir_constant_expressions.c:1282:57: warning: unused parameter '_src' [-Wunused-parameter]
evaluate_fddx(unsigned num_components, nir_const_value *_src)
^
v2: Unconditionally mark the parameters as MAYBE_UNUSED instead of
conditionally adding (void) casts to keep the generator simple.
Suggested by Jason.
Number of total warnings in my build reduced from 1575 to 1485
(reduction of 89).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 25 Aug 2015 16:21:47 +0000 (17:21 +0100)]
nir: Silence missing field initializer warnings for vectors in nir_constant_expressions
nir/nir_constant_expressions.c: In function 'evaluate_ball2':
nir/nir_constant_expressions.c:279:7: warning: missing initializer for field 'z' of 'struct bool_vec' [-Wmissing-field-initializers]
};
^
nir/nir_constant_expressions.c:234:10: note: 'z' declared here
bool z;
^
Number of total warnings in my build reduced from 2532 to 2304
(reduction of 228).
v2: Initialize bool vectors with 0 instead of false to keep the
generator simpler. Suggested by Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 12 Dec 2016 21:35:37 +0000 (13:35 -0800)]
glsl: Silence "unused parameter" warnings in ast_type.cpp
glsl/ast_type.cpp: In function ‘bool validate_point_mode(YYLTYPE*, _mesa_glsl_parse_state*, const ast_type_qualifier&, const ast_type_qualifier&)’:
glsl/ast_type.cpp:173:30: warning: unused parameter ‘loc’ [-Wunused-parameter]
validate_point_mode(YYLTYPE *loc,
^~~
glsl/ast_type.cpp:174:45: warning: unused parameter ‘state’ [-Wunused-parameter]
_mesa_glsl_parse_state *state,
^~~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 12 Dec 2016 20:13:13 +0000 (12:13 -0800)]
glsl: Trivial whitespace fixes in link_uniforms.cpp
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 12 Dec 2016 19:19:20 +0000 (11:19 -0800)]
glsl: Silence unused parameter warning in propagate_invariance.cpp
glsl/propagate_invariance.cpp: In member function ‘virtual ir_visitor_status {anonymous}::ir_invariance_propagation_visitor::visit_leave(ir_assignment*)’:
glsl/propagate_invariance.cpp:86:63: warning: unused parameter ‘ir’ [-Wunused-parameter]
ir_invariance_propagation_visitor::visit_leave(ir_assignment *ir)
^~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 12 Dec 2016 18:56:05 +0000 (10:56 -0800)]
glsl: Minor formatting fixes in link_uniform_blocks.cpp
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 9 Dec 2016 23:38:24 +0000 (15:38 -0800)]
glsl: Fix all the whitespace errors in link_uniform_block_active_visitor.cpp
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 9 Dec 2016 21:44:09 +0000 (13:44 -0800)]
mesa: Silence numerous "unused parameter" warnings in dlist.c
main/dlist.c: In function ‘save_DrawArraysInstancedARB’:
main/dlist.c:1748:36: warning: unused parameter ‘mode’ [-Wunused-parameter]
save_DrawArraysInstancedARB(GLenum mode,
^~~~
main/dlist.c:1749:35: warning: unused parameter ‘first’ [-Wunused-parameter]
GLint first,
^~~~~
main/dlist.c:1750:37: warning: unused parameter ‘count’ [-Wunused-parameter]
GLsizei count,
^~~~~
main/dlist.c:1751:37: warning: unused parameter ‘primcount’ [-Wunused-parameter]
GLsizei primcount)
^~~~~~~~~
main/dlist.c: In function ‘save_DrawElementsInstancedARB’:
main/dlist.c:1759:38: warning: unused parameter ‘mode’ [-Wunused-parameter]
save_DrawElementsInstancedARB(GLenum mode,
^~~~
main/dlist.c:1760:39: warning: unused parameter ‘count’ [-Wunused-parameter]
GLsizei count,
^~~~~
main/dlist.c:1761:38: warning: unused parameter ‘type’ [-Wunused-parameter]
GLenum type,
^~~~
main/dlist.c:1762:45: warning: unused parameter ‘indices’ [-Wunused-parameter]
const GLvoid *indices,
^~~~~~~
main/dlist.c:1763:39: warning: unused parameter ‘primcount’ [-Wunused-parameter]
GLsizei primcount)
^~~~~~~~~
main/dlist.c: In function ‘save_DrawElementsInstancedBaseVertexARB’:
main/dlist.c:1771:48: warning: unused parameter ‘mode’ [-Wunused-parameter]
save_DrawElementsInstancedBaseVertexARB(GLenum mode,
^~~~
main/dlist.c:1772:49: warning: unused parameter ‘count’ [-Wunused-parameter]
GLsizei count,
^~~~~
main/dlist.c:1773:48: warning: unused parameter ‘type’ [-Wunused-parameter]
GLenum type,
^~~~
main/dlist.c:1774:55: warning: unused parameter ‘indices’ [-Wunused-parameter]
const GLvoid *indices,
^~~~~~~
main/dlist.c:1775:49: warning: unused parameter ‘primcount’ [-Wunused-parameter]
GLsizei primcount,
^~~~~~~~~
main/dlist.c:1776:47: warning: unused parameter ‘basevertex’ [-Wunused-parameter]
GLint basevertex)
^~~~~~~~~~
main/dlist.c: In function ‘save_DrawArraysInstancedBaseInstance’:
main/dlist.c:1785:45: warning: unused parameter ‘mode’ [-Wunused-parameter]
save_DrawArraysInstancedBaseInstance(GLenum mode,
^~~~
main/dlist.c:1786:44: warning: unused parameter ‘first’ [-Wunused-parameter]
GLint first,
^~~~~
main/dlist.c:1787:46: warning: unused parameter ‘count’ [-Wunused-parameter]
GLsizei count,
^~~~~
main/dlist.c:1788:46: warning: unused parameter ‘primcount’ [-Wunused-parameter]
GLsizei primcount,
^~~~~~~~~
main/dlist.c:1789:45: warning: unused parameter ‘baseinstance’ [-Wunused-parameter]
GLuint baseinstance)
^~~~~~~~~~~~
main/dlist.c: In function ‘save_DrawElementsInstancedBaseInstance’:
main/dlist.c:1797:47: warning: unused parameter ‘mode’ [-Wunused-parameter]
save_DrawElementsInstancedBaseInstance(GLenum mode,
^~~~
main/dlist.c:1798:48: warning: unused parameter ‘count’ [-Wunused-parameter]
GLsizei count,
^~~~~
main/dlist.c:1799:47: warning: unused parameter ‘type’ [-Wunused-parameter]
GLenum type,
^~~~
main/dlist.c:1800:52: warning: unused parameter ‘indices’ [-Wunused-parameter]
const void *indices,
^~~~~~~
main/dlist.c:1801:48: warning: unused parameter ‘primcount’ [-Wunused-parameter]
GLsizei primcount,
^~~~~~~~~
main/dlist.c:1802:47: warning: unused parameter ‘baseinstance’ [-Wunused-parameter]
GLuint baseinstance)
^~~~~~~~~~~~
main/dlist.c: In function ‘save_DrawElementsInstancedBaseVertexBaseInstance’:
main/dlist.c:1810:57: warning: unused parameter ‘mode’ [-Wunused-parameter]
save_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
^~~~
main/dlist.c:1811:58: warning: unused parameter ‘count’ [-Wunused-parameter]
GLsizei count,
^~~~~
main/dlist.c:1812:57: warning: unused parameter ‘type’ [-Wunused-parameter]
GLenum type,
^~~~
main/dlist.c:1813:62: warning: unused parameter ‘indices’ [-Wunused-parameter]
const void *indices,
^~~~~~~
main/dlist.c:1814:58: warning: unused parameter ‘primcount’ [-Wunused-parameter]
GLsizei primcount,
^~~~~~~~~
main/dlist.c:1815:56: warning: unused parameter ‘basevertex’ [-Wunused-parameter]
GLint basevertex,
^~~~~~~~~~
main/dlist.c:1816:57: warning: unused parameter ‘baseinstance’ [-Wunused-parameter]
GLuint baseinstance)
^~~~~~~~~~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Fri, 9 Dec 2016 21:38:44 +0000 (13:38 -0800)]
mesa: Fix all the whitespace errors in dlist.c
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 14 Dec 2016 04:33:08 +0000 (20:33 -0800)]
linker: Accurately mark a uniform block instance array element as used in a stage
Now that information about which array-of-arrays elements are accessed
is tracked, use that information to only mark an instance array element
as used-by-stage if, in fact, it is.
Fixes GL45-CTS.program_interface_query.uniform-block-types.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 15 Dec 2016 22:26:24 +0000 (14:26 -0800)]
glsl: Walk a list of ir_dereference_array to mark array elements as accessed
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Thu, 15 Dec 2016 22:01:28 +0000 (14:01 -0800)]
glsl: Mark a set of array elements as accessed using a list of array_deref_range
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 14 Dec 2016 04:31:19 +0000 (20:31 -0800)]
glsl: Add structures to track accessed elements of a single array
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Wed, 14 Dec 2016 04:29:23 +0000 (20:29 -0800)]
glsl: Add tracking for elements of an array-of-arrays that have been accessed
If there's a better way to provide access to ir_array_refcount_entry
private members to the test functions, I am very interested to know
about it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Francisco Jerez <currojerez@riseup.net>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 12 Dec 2016 21:37:46 +0000 (13:37 -0800)]
glsl: Use simpler visitor to determine which UBO and SSBO blocks are used
Very soon this visitor will get more complicated. The users of the
existing ir_variable_refcount visitor won't need the coming
functionality, and this use doesn't need much of the functionality of
ir_variable_refcount.
v2: ir_array_refcount_visitor::get_variable_entry cannot return NULL, so
don't check it. Suggested by Timothy.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 12 Dec 2016 20:24:18 +0000 (12:24 -0800)]
glsl: Track the linearized array index for each UBO instance array element
v2: Set linearizer_array_index in process_block_array_leaf. Suggested
by Timothy.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 12 Dec 2016 19:58:06 +0000 (11:58 -0800)]
glsl: Fix wonkey indentation left from previous commit
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 12 Dec 2016 19:54:41 +0000 (11:54 -0800)]
glsl: Split process_block_array into two functions
One for the array parts and one for the leaf members. This will
simplify later changes.
The indentation is wonkey after this patch. This was done to make it
more obvious that the function is just getting split. The next patch
will fix the indentation.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Sat, 17 Dec 2016 01:03:15 +0000 (17:03 -0800)]
glsl: Fix program interface queries relating to interface blocks.
This fixes 555 dEQP tests (using the nougat-cts-dev branch), Piglit's
arb_program_interface_query/arb_program_interface_query-resource-query,
and GL45-CTS.program_interface_query.separate-programs-{tess-control,
tess-eval,geometry}. Only one dEQP program interface failure remains.
I would have liked to split this up into several distinct changes, but
I wasn't sure how to do that given thet tangled nature of these issues.
So, the issues:
* We need to treat interface blocks declared as an array of instances
as a single block - removing the outer array. The resource list
entry's name should not include the array length. Properties such
as GL_ARRAY_SIZE should refer to the variable inside the block, not
the interface block's array properties.
* We need to do this prefixing even for structure variables.
* We need to do this for built-ins (such as gl_PerVertex.gl_Position).
* After interface array unwrapping, any variable which is an array
should have [0] appended. It doesn't matter if it's a TCS/TES/GS
input or TCS output - that looked like an attempt to unwrap for
per-vertex variables, but that didn't consider per-patch variables,
and as far as I can tell there's nothing to justify this.
Several Mesa developers have suggested that Issue 16 contradicts the
main specification, but I believe that it doesn't - the main spec just
isn't terribly clear. The main ARB_program_interface query spec says:
"* For an active interface block not declared as an array of block
instances, a single entry will be generated, using the block name from
the shader source.
* For an active interface block declared as an array of instances,
separate entries will be generated for each active instance. The name
of the instance is formed by concatenating the block name, the "["
character, an integer identifying the instance number, and the "]"
character."
Issue 16 says that built-ins should be named "gl_PerVertex.gl_Position",
but several people suggested the second bullet above means that it
should be named "gl_PerVertex[array length].gl_Position".
There are two important things to note. Those bullet points say
"an active interface block", while the others say "variable" or "active
shader storage block member". They also don't mention applying the
rules recursively (unlike the other bullets). Both suggest that
these rules apply to blocks themselves, not members of blocks.
In fact, for GL_UNIFORM_BLOCK queries, we do have "block[0]",
"block[1]", ... resource list entries - so those rules are real,
and actually used. So if they don't apply to block members, then how
should members be named? Unfortunately, I don't see any rules outside
of issue 16 - where the rationale is very unclear. I hope to clarify
the spec in the future.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Fri, 16 Dec 2016 12:54:59 +0000 (04:54 -0800)]
glsl: Drop bogus is_vertex_input from add_shader_variable().
stage_mask is a bitmask of shader stages, so the proper comparison would
be (1 << MESA_SHADER_VERTEX), not MESA_SHADER_VERTEX itself.
But we only care for structure types, and VS inputs cannot be structs.
So we can just drop this entirely.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Kenneth Graunke [Sun, 18 Dec 2016 04:04:32 +0000 (20:04 -0800)]
mesa/get: Convert stencil values to TYPE_UINT.
These are listed as Z+ in the GL spec, and often have values of
0xFFFFFFFF. For glGetFloat, we should return
4294967295.0 rather than
-1.0. Similarly, for glGetInteger64v, we should return 0xFFFFFFFF, not
the sign extended 0xFFFFFFFFFFFFFFFF.
Fixes 6 dEQP tests matching the pattern
dEQP-GLES3.functional.state_query.integers.stencil*value*mask*getfloat
when run in a single process (with state reset code happening between
tests, which makes dEQP set the stencil value mask to 0xFFFFFFFF).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Sun, 18 Dec 2016 03:55:53 +0000 (19:55 -0800)]
mesa/get: Add TYPE_UINT for casting through a GLuint.
The "State Tables" section of the OpenGL specification lists many values
as belonging to Z+ (non-negative integers), not Z (all integers).
For ordinary glGetInteger queries, this doesn't matter. However, when
accessing Z+ values via glGetFloat or glGetInteger64, we need to treat
the source value as an unsigned value. Otherwise, we'll produce a
negative number when bit 31 is set.
This commit merely adds the plumbing. It doesn't convert any values.
v2: Gotta catch 'em all (add missing cases caught by Ilia)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Sun, 18 Dec 2016 03:47:38 +0000 (19:47 -0800)]
mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things.
GetFloat of integer valued things is supposed to perform a simple
int -> float conversion. INT_TO_FLOAT is not that. Instead, it
converts [-
2147483648,
2147483647] to a normalized [-1.0, 1.0] float.
This is only used for COMPRESSED_TEXTURE_FORMATS, which nobody in
their right mind would try and access via glGetFloat(), but we may
as well fix it.
Found by inspection.
v2: Gotta catch 'em all (fix another case of this caught by Ilia)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Michel Dänzer [Fri, 16 Dec 2016 03:11:30 +0000 (12:11 +0900)]
Revert "cso: don't release sampler states that are bound"
This reverts commit
6dc96de303290e8d1fc294da478c4f370be98dea. No longer
necessary with the previous change.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Michel Dänzer [Fri, 16 Dec 2016 02:17:44 +0000 (11:17 +0900)]
cso: Make sanitize_hash safe for samplers
Remove currently bound sampler states from the hash table before pruning
entries from the hash table, so they cannot accidentally be deleted by
the pruning.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Michel Dänzer [Fri, 16 Dec 2016 02:41:54 +0000 (11:41 +0900)]
cso: Store hash key in struct cso_sampler
Preparation for following changes, no functional change intended.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Michel Dänzer [Fri, 16 Dec 2016 09:00:33 +0000 (18:00 +0900)]
cso: Optimize cso_save/restore_fragment_samplers
Only copy/memset the pointers that actually need to be.
v2:
* Cast info->nr_samplers to int for calculating delta (Nicolai)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Michel Dänzer [Fri, 16 Dec 2016 02:13:26 +0000 (11:13 +0900)]
cso: Store pointers to struct cso_sampler in struct sampler_info
Preparation for following changes, no functional change intended.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Michel Dänzer [Fri, 16 Dec 2016 09:05:58 +0000 (18:05 +0900)]
cso: Don't restore nr_samplers in cso_restore_fragment_samplers
If info->nr_samplers > ctx->nr_fragment_samplers_saved, the assignment
would prevent cso_single_sampler_done from unbinding the no longer used
samplers from the driver, which could result in use-after-free. This is
probably unlikely to happen in practice though.
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Liu Zhiquan [Fri, 9 Dec 2016 11:29:56 +0000 (19:29 +0800)]
EGL/android: Enhance pbuffer implementation
Some dri drivers will pass multiple bits in buffer_mask parameter
to droid_image_get_buffer(), more than the actual supported buffer
type combination. For such case, will go through all the bits, and
will not return error when unsupported buffer is requested, only
return error when the allocation for supported buffer failed.
v2: coding style and log changes
v3: coding style changes and update patch format
Signed-off-by: Liu Zhiquan <zhiquan.liu@intel.com>
Signed-off-by: Long, Zhifang <zhifang.long@intel.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
Bas Nieuwenhuizen [Sun, 18 Dec 2016 20:09:28 +0000 (21:09 +0100)]
radv: Use correct workgroup size limits.
Not sure where the 16k comes from, but pretty sure 2k is the max.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 30 Nov 2016 04:08:10 +0000 (04:08 +0000)]
radv: expose the compute queue
v2: Don't expose the SDMA queue and use the CIK check also in the
second if. (Bas)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bas Nieuwenhuizen [Sun, 18 Dec 2016 13:05:19 +0000 (14:05 +0100)]
radv: Only emit PFP ME syncs for DMA on the GFX queue.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sat, 17 Dec 2016 20:53:38 +0000 (21:53 +0100)]
radv: Create an empty CS per ring type.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sat, 17 Dec 2016 20:25:32 +0000 (21:25 +0100)]
radv: Don't enable CMASK on compute queues.
We can't fast clear on compute queues.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Sat, 17 Dec 2016 12:27:37 +0000 (13:27 +0100)]
radv: Use RELEASE_MEM packet for MEC timestamp query.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Mon, 12 Dec 2016 07:45:21 +0000 (08:45 +0100)]
radv: Implement indirect dispatch for the MEC.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Mon, 12 Dec 2016 07:42:44 +0000 (08:42 +0100)]
radv: update vkCmdUpdateBuffer for the MEC.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Mon, 12 Dec 2016 07:38:00 +0000 (08:38 +0100)]
radv: Implement cache flushing for the MEC.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 1 Dec 2016 01:52:31 +0000 (01:52 +0000)]
radv: add semaphore support
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>