Eric Engestrom [Fri, 15 Sep 2017 17:10:57 +0000 (17:10 +0000)]
docs/submittingpatches: add 'test each commit' instructions
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Bas Nieuwenhuizen [Fri, 15 Sep 2017 22:30:18 +0000 (00:30 +0200)]
radv: Add support for more DCC compression with VK_KHR_image_format_list.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Fri, 15 Sep 2017 21:39:45 +0000 (23:39 +0200)]
radv: Add code to check if two formats can share DCC metadata.
Ported from radeonsi.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Sat, 16 Sep 2017 00:47:07 +0000 (17:47 -0700)]
i965: Add an INTEL_DEBUG=reemit option.
Jason and I use this for debugging all the time. Recompiling the driver
to enable it is kind of annoying. It's a great thing to try along with
always_flush_batch=true and always_flush_cache=true to detect a class of
problems - namely, atoms listening to an insufficient set of dirty bits.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jan Vesely [Sat, 16 Sep 2017 00:34:42 +0000 (20:34 -0400)]
clover: Fix build after LLVM r313390
v2: pass llvm context reference instead of a pointer
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Bas Nieuwenhuizen [Tue, 12 Sep 2017 22:12:48 +0000 (00:12 +0200)]
radv: Don't redundantly emit pipelines after secondary cmd buffer.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Bas Nieuwenhuizen [Fri, 15 Sep 2017 19:40:00 +0000 (21:40 +0200)]
radv: Check for GFX9 for 1D arrays in image_size intrinsic.
Only on GFX9 we implement them as 2D images.
This fixes:
dEQP-VK.image.image_size.1d_array.readonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_7x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_writeonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_writeonly_7x1
dEQP-VK.image.image_size.1d_array.writeonly_12x34
dEQP-VK.image.image_size.1d_array.writeonly_1x1
dEQP-VK.image.image_size.1d_array.writeonly_32x32
dEQP-VK.image.image_size.1d_array.writeonly_7x1
Fixes: 1bcb953e166 "radv: handle GFX9 1D textures"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Eric Engestrom [Fri, 15 Sep 2017 17:11:11 +0000 (18:11 +0100)]
i965: drop unused variables
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 31 May 2017 20:48:10 +0000 (13:48 -0700)]
i965/tex: Unify the TexImage and TexSubImage code
It's nearly the same so there's no good reason why it can't be in a
common function. The one difference is that _mesa_store_teximage
calls AllocTextureImageBuffer for us, while _mesa_store_texsubimage
doesn't, but we don't need that anyway - intelTexImage already does it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 31 May 2017 20:43:54 +0000 (13:43 -0700)]
i965/tex: Remove the for_glTexImage parameter from texsubimage_tiled_memcpy
It is set to false in both callers. It isn't needed for glTexImage
because intelTexImage calls AllocTextureImageBuffer before calling
texsubimage_tiled_memcpy.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 31 May 2017 20:35:30 +0000 (13:35 -0700)]
i965/tex: Make a couple of helpers static
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Wed, 31 May 2017 20:32:29 +0000 (13:32 -0700)]
i965: Move TexSubImage functions to intel_tex_image.c
These two paths are basically the same. There's no good reason to have
them in different files.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jason Ekstrand [Sat, 17 Jun 2017 20:50:30 +0000 (13:50 -0700)]
i965/blorp: Set r8stencil_needs_update when writing stencil
This fixes a crash on Haswell when we try to upload a stencil texture
with blorp. It would also be a problem if someone tried to texture from
stencil after glBlitFramebuffers.
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Matt Turner [Thu, 14 Sep 2017 18:00:26 +0000 (11:00 -0700)]
util/u_atomic: Add implementation of __sync_val_compare_and_swap_8
Needed for 32-bit PowerPC.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Fixes: a6a38a038bd ("util/u_atomic: provide 64bit atomics where
they're missing")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Matt Turner [Thu, 14 Sep 2017 17:48:57 +0000 (10:48 -0700)]
util: Link libmesautil into u_atomic_test
Platforms without particular atomic operations require the
implementations in u_atomic.c
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Fixes: a6a38a038bd ("util/u_atomic: provide 64bit atomics where
they're missing")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Lionel Landwerlin [Fri, 15 Sep 2017 14:10:53 +0000 (15:10 +0100)]
vulkan: update headers & registry to VK 1.0.61
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Emil Velikov [Mon, 11 Sep 2017 17:13:55 +0000 (18:13 +0100)]
automake: enable libunwind in `make distcheck'
Enable the toggle to catch when the library is missing from the link
path. Better to test, fail and address before releasing Mesa ;-)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Gert Wollny [Thu, 14 Sep 2017 10:27:42 +0000 (12:27 +0200)]
travis: Add libunwind-dev to gallium/make builds
libunwind is a optional dependency used by the gallium aux module
(libgallium) and consequently the final binaries must be linked against
it. To test whether the library is properly specified in the link pass
add it to the travis-ci build environment and force its use.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Gert Wollny [Thu, 14 Sep 2017 10:27:41 +0000 (12:27 +0200)]
travis: force llvm-3.3 for "make Gallium ST Other"
In Ubuntu Trusty the default version of llvm is 3.4 and the build was
actually randomly picking 3.5 or 3.9. Adding libunwind would then result
is build success or failure depending of what version was picked.
Install the llvm-3.3-dev package and force its use: On one hand it is
the minimum required version we want to the build test against, and on
the other hand forcing the version stabilizes the build.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Gert Wollny [Wed, 13 Sep 2017 13:03:34 +0000 (15:03 +0200)]
mesa/st/tests: Correct build flags and force -std=c++11
Include src/gallium/Automake.inc, correct the build flags accordingly.
Force -std=c++11 (extensively used by the test) as otherwise it gets
defined only when building against llvm >= 3.9.
Fixes: 7be6d8fe12 ("mesa/st: glsl_to_tgsi: add tests for the new
temporary lifetime tracker")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102665
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
Emil Velikov [Fri, 15 Sep 2017 12:40:22 +0000 (13:40 +0100)]
automake: include radv_shader.h in the sources list
Otherwise it will be missing from the tarball, leadin to build failure.
Fixes: d4d777317b9 ("radv: move shaders related code to radv_shader.c")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Gurkirpal Singh [Sat, 12 Aug 2017 16:07:15 +0000 (21:37 +0530)]
st/omx_bellagio: Rename state tracker and option
Changes --enable-omx option to --enable-omx-bellagio
Signed-off-by: Gurkirpal Singh <gurkirpal204@gmail.com>
Reviewed-and-Tested-by: Julien Isorce <julien.iso...@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Tapani Pälli [Thu, 14 Sep 2017 07:26:39 +0000 (10:26 +0300)]
i965: fix build warning on clang
fixes following warning:
warning: format specifies type 'long' but the argument has type 'uint64_t' (aka 'unsigned long long')
cast is needed to avoid this change turning in to another warning:
warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long')
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Samuel Pitoiset [Thu, 14 Sep 2017 16:47:04 +0000 (18:47 +0200)]
radv: fix a potential crash if attachments allocation failed
Also, it's useless to set the error code twice. Though, we
should probably skip the next commands when the command buffer
is considered invalid.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Sep 2017 09:25:24 +0000 (11:25 +0200)]
radv: dump the device name into the hang report
Similar to RadeonSI renderer string.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 14 Sep 2017 09:25:23 +0000 (11:25 +0200)]
radv: add get_chip_name() callback
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Fri, 15 Sep 2017 03:52:22 +0000 (13:52 +1000)]
r600: add .gitignore for egd_tables.h
Timothy Arceri [Thu, 14 Sep 2017 22:22:33 +0000 (08:22 +1000)]
radeonsi: enable STD430 packing of UBOs by default
Before this change we were defaulting to STD140 which is slightly
less efficient at packing arrays.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 14 Sep 2017 22:21:22 +0000 (08:21 +1000)]
st/mesa: set UseSTD430AsDefaultPacking const based on CAP
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 17 Aug 2017 10:12:42 +0000 (20:12 +1000)]
gallium: introduce PIPE_CAP_LOAD_CONSTBUF
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 17 Aug 2017 03:29:54 +0000 (13:29 +1000)]
radeonsi: make use of LOAD for UBOs
v2: always set can_speculate and allow_smem to true
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Tue, 25 Jul 2017 03:08:36 +0000 (13:08 +1000)]
mesa/st: add LOAD support for UBOs
This will allow us to use STD430 packing by default if the driver
supports it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 17 Aug 2017 10:29:27 +0000 (20:29 +1000)]
mesa/st: create add_buffer_to_load_and_stores() helper
Will be used to add LOAD support to UBOs.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 17 Aug 2017 06:50:01 +0000 (16:50 +1000)]
gallium: add CONSTBUF type to tgsi_file_type
This will be use to distinguish between load types when using
the TGSI_OPCODE_LOAD opcode.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Dave Airlie [Tue, 12 Sep 2017 23:23:15 +0000 (09:23 +1000)]
virgl: drop const dimensions on first block.
The virgl protocol version of tgsi doesn't handle this yet,
transform it back to the old ways.
Thanks to Nicolai Hähnle <nicolai.haehnle@amd.com>
for also writing nearly the same patch.
Fixes: 41e342d5 tgsi/ureg: always emit constants (and their decls) as 2D
Tested-by: Rob Herring <robh@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 14 Sep 2017 04:03:19 +0000 (05:03 +0100)]
st/glsl->tgsi: fix u64 to bool comparisons.
Otherwise we end up using a 32-bit comparison which didn't end well.
Timothy caught this while playing around with some opt passes.
Fixes: 278580729a (st/glsl_to_tgsi: add support for 64-bit integers)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kenneth Graunke [Wed, 6 Sep 2017 17:55:07 +0000 (10:55 -0700)]
i965: Print size of validation and relocation lists in INTEL_DEBUG=flush
It's nice to have this information. While we're at it, tweak the
formatting to try and vertically align numbers in the common case.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Tue, 5 Sep 2017 22:14:18 +0000 (15:14 -0700)]
i965: Disentangle batch and state buffer flushing.
We now flush the batch when either the batchbuffer or statebuffer
reaches the original intended batch size, instead of when the sum of
the two reaches a certain size (which makes no sense now that they're
separate buffers).
With this change, we also need to update our "are we near the end?"
estimate to require separate batch and state buffer space. I obtained
these estimates by looking at the size of draw calls in the Unreal 4
Elemental Demo (using INTEL_DEBUG=flush and always_flush_batch=true).
This will significantly impact the size of our batches. I've adjusted
both down to try and be roughly similar to what we had been doing. On
various benchmarks, a 20kB batch and 16kB statebuffer seemed to about
right, but we may need to adjust this further. I tried a 16kB batch,
but that regressed Synmark OglMultithread performance by a fair bit.
32kB for both would have significantly increased our batch sizes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Tue, 5 Sep 2017 22:03:48 +0000 (15:03 -0700)]
i965: Delete BATCH_RESERVED handling.
Now that we can grow the batchbuffer if we absolutely need the extra
space, we don't need to reserve space for the final do-or-die ending
commands.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Tue, 5 Sep 2017 22:57:41 +0000 (15:57 -0700)]
i965: Make BLORP properly avoid batch wrapping.
We need to set brw->no_batch_wrap to actually avoid flushing in the
middle of our BLORP operation, and instead grow the batchbuffer.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Fri, 1 Sep 2017 23:42:56 +0000 (16:42 -0700)]
i965: Grow the batch/state buffers if we need space and can't flush.
Previously, we would just assert fail and die in this case. The only
safeguard is the "estimated max prim size" checks when starting a draw
(or compute dispatch or BLORP operation)...which are woefully broken.
Growing is fairly straightforward:
1. Allocate a new larger BO.
2. memcpy the existing contents over to the new buffer
3. Set the new BO to the same GTT offset as the old BO. When emitting
relocations, we write the presumed GTT offset of the target BO. If
we changed it, we'd have to update all the existing values (by
walking the relocation list and looking at offsets), which is more
expensive. With the old BO freed, ideally the kernel could simply
place the new BO at that offset anyway.
4. Update the validation list to contain the new BO.
5. Update the relocation list to have the GEM handle for the new BO
(which we can skip if using I915_EXEC_HANDLE_LUT).
v2: Update to handle malloc'd shadow buffers.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Wed, 30 Aug 2017 08:37:24 +0000 (01:37 -0700)]
i965: Use a separate state buffer, but avoid changing flushing behavior.
Previously, we emitted GPU commands and indirect state into the same
buffer, using a stack/heap like system where we filled in commands from
the start of the buffer, and state from the end of the buffer. We then
flushed before the two met in the middle.
Meeting in the middle is fatal, so you have to be certain that you
reserve the correct amount of space before emitting commands or state
for a draw. Currently, we will assert !no_batch_wrap and die if the
estimate is ever too small. This has been mercifully obscure, but has
happened on a number of occasions, and could in theory happen to any
application that issues a large draw at just the wrong time.
Estimating the amount of batch space required is painful - it's hard to
get right, and getting it right involves a lot of code that would burn
CPU time, and also be painful to maintain. Rolling back to a saved
state and retrying is also painful - failing to save/restore all the
required state will break things, and redoing state emission burns a
lot of CPU. memcpy'ing to a new batch and continuing is painful,
because commands we issue for a draw depend on earlier commands as well
(such as STATE_BASE_ADDRESS, or the GPU being in a pirtacular state).
The best plan is to never run out of space, which is totally doable but
pretty wasteful - a pessimal draw requires a huge amount of space, and
rarely occurs. Instead, we'd like to grow the batch buffer if we need
more space and can't safely flush.
We can't grow with a meet in the middle approach - we'd have to move the
state to the end, which would mean updating every offset from dynamic
state base address. Using separate batch and state buffers, where both
fill starting at the beginning, makes it easy to grow either as needed.
This patch separates the two concepts. We create a separate state
buffer, with a second relocation list, and use that for brw_state_batch.
However, this patch tries to retain the original flushing behavior - it
adds the amount of batch and state space together, as if they were still
co-existing in a single buffer. The hope is to flush at the same time
as before. This is necessary to avoid provoking bugs caused by broken
batch wrap handling (which we'll fix shortly). It also avoids suddenly
increasing the size of the batch (due to state not taking up space),
which could have a significant performance impact. We'll tune it later.
v2:
- Mark the statebuffer with EXEC_OBJECT_CAPTURE when supported (caught
by Chris). Unfortunately, we lose the ability to capture state data
on older kernels.
- Continue to support the malloc'd shadow buffers.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Fri, 8 Sep 2017 06:43:46 +0000 (23:43 -0700)]
i965: Pass screen to intel_batchbuffer_reset().
This will let us access screen->kernel_features in the next patch.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Wed, 30 Aug 2017 08:37:24 +0000 (01:37 -0700)]
i965: Prepare INTEL_DEBUG=bat decoding for a separate statebuffer.
We'll need to read from both buffers when decoding state.
This also drops the "failed to map" fallback - it's completely useless
on LLC systems where we write directly to the mapped BO. It's not that
useful on non-LLC systems either.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Thu, 31 Aug 2017 20:10:19 +0000 (13:10 -0700)]
i965: Split brw_emit_reloc into brw_batch_reloc and brw_state_reloc.
brw_batch_reloc emits a relocation from the batchbuffer to elsewhere.
brw_state_reloc emits a relocation from the statebuffer to elsewhere.
For now, they do the same thing, but when we actually split the two
buffers, we'll change brw_state_reloc to use the state buffer.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Thu, 31 Aug 2017 18:57:01 +0000 (11:57 -0700)]
i965: Refactor relocs into a brw_reloc_list structure.
I'm planning on splitting batch and state into separate buffers, at
which point we'll need two relocation lists. In preparation for that,
this patch refactors the relocation stuff into a structure we can
replicate...which looks a lot like anv_reloc_list.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 30 Aug 2017 08:40:00 +0000 (01:40 -0700)]
i965: Move brw_state_batch code to intel_batchbuffer.c
The batch buffer and state buffer code is fairly tied together,
and having it in one .c file will make refactoring easier.
Also, drop some commentary above brw_state_batch. The "aperture
checking performance hacks" are long since gone, so that paragraph
makes little sense at this point.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Wed, 30 Aug 2017 07:47:03 +0000 (00:47 -0700)]
i965: Drop a useless ret == 0 check.
Prior to the previous patch, we would pwrite the batchbuffer contents,
and wanted to skip the execbuffer if that failed. Now that we memcpy,
we don't set ret != 0 on failure anymore, so it will always be 0.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Fri, 8 Sep 2017 22:00:14 +0000 (15:00 -0700)]
i965: Use a WC map and memcpy for the batch instead of pwrite.
We'd like to eliminate the malloc'd shadow copy eventually, but there
are still unresolved performance problems. In the meantime, let's at
least get rid of pwrite.
On Apollolake, improves Synmark OglBatch6 performance by:
1.53581% +/- 0.269589% (n=108).
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Wed, 30 Aug 2017 08:04:48 +0000 (01:04 -0700)]
i965: Use batch->bo->size in brw_emit_reloc assertion.
This makes the assertion safe against batchbuffers growing.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Wed, 30 Aug 2017 07:54:40 +0000 (00:54 -0700)]
i965: Delete a batch size assertion that isn't very useful.
This assertion prevents you from doing intel_batchbuffer_require_space
with a size so huge it won't fit in the batchbuffer. This doesn't seem
like a common mistake, and I've never seen the assert to be useful.
Soon, I hope to have batches grow, at which point this won't make sense.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Jason Ekstrand [Wed, 16 Aug 2017 19:09:16 +0000 (12:09 -0700)]
i965/screen: Implement queryDmaBufFormatModifierAttirbs
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Jason Ekstrand [Wed, 16 Aug 2017 19:01:15 +0000 (12:01 -0700)]
i965/screen: Report the correct number of image planes
For non-CCS images, we were reporting just one plane even though they
may have multiple in the case of YUV.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Jason Ekstrand [Wed, 16 Aug 2017 18:54:11 +0000 (11:54 -0700)]
gbm: Add a gbm_device_get_format_modifier_plane_count function
This allows the user to query the number of planes required by a given
format+modifier combination without having to create a bo or surface.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Jason Ekstrand [Wed, 16 Aug 2017 18:53:38 +0000 (11:53 -0700)]
dri/image: Add a format modifier attributes query
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Christoph Berliner [Thu, 14 Sep 2017 19:01:04 +0000 (21:01 +0200)]
drirc: enable glthread for more games (Civ5, CivBE, Dreamfall, Hitman, SR3)
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Wed, 13 Sep 2017 07:34:38 +0000 (09:34 +0200)]
glsl: avoid accessing invalid memory after get_variable_being_redeclared()
After get_variable_being_redeclared() has been called, it is no longer
safe to access the original variable pointer, since its memory might have
been freed.
Since callers of this function should only be accessing the variable pointer
returned by the function, avoid potential bugs by re-assigning the
original variable pointer to the result of the function call,
making it impossible for the remaining code to access an invalid variable
pointer.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Iago Toral Quiroga [Wed, 13 Sep 2017 07:08:01 +0000 (09:08 +0200)]
glsl: make the redeclared variable NULL if it is deleted
get_variable_being_redeclared() can delete the original variable
in a specific scenario. The code sets it to NULL after this so other
code in that same function doesn't try to access trashed memory after
the fact, however, the copy of that variable in the caller code
won't see any of this making it very easy to overlook.
Make the function a bit safer by taking a pointer to the original
variable so we can also make NULL the caller's pointer to the variable
if this function deletes it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Iago Toral Quiroga [Wed, 13 Sep 2017 06:59:18 +0000 (08:59 +0200)]
glsl: use 'declared_var' instead of 'var' after checking redeclarations
Since the original 'var' might have been deleted from this point forward.
Bugzila: https://bugs.freedesktop.org/show_bug.cgi?id=102685
Fixes: 51bf007d2c27fba (glsl: Disallow unsized array of atomic_uint)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Engestrom [Mon, 4 Sep 2017 12:54:52 +0000 (13:54 +0100)]
dri/radeon: use ARRAY_SIZE macro
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Samuel Pitoiset [Mon, 11 Sep 2017 20:28:42 +0000 (22:28 +0200)]
radv: dump the list of enabled options when a hang occured
Useful to know which debug/perftest options were enabled when
a hang report is generated.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 11 Sep 2017 20:02:54 +0000 (22:02 +0200)]
radv: dump last 60 lines of dmesg when a hang occured
Copied from dd_dump_dmesg().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 11 Sep 2017 14:13:05 +0000 (16:13 +0200)]
radv: dump descriptors when a hang occured
Might be useful for checking if all descriptors are sets by
the application.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 11 Sep 2017 14:12:15 +0000 (16:12 +0200)]
radv: save all descriptor pointers into the trace BO
To dump them when a hang is detected.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 11 Sep 2017 11:44:20 +0000 (13:44 +0200)]
radv: dump annotated shaders using UMR
This might be very useful in order to figure out where a shader
is stucked. This uses UMR to detect which instruction is executing
bad things.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 7 Sep 2017 09:05:29 +0000 (11:05 +0200)]
radeonsi: move si_get_wave_info() to AMD common code
This will allow us to use it from radv.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 6 Sep 2017 07:47:21 +0000 (09:47 +0200)]
radv: dump some status MMIO registers when a hang occured
Might report some useful information to help figuring out where
does the hang happened.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 6 Sep 2017 07:38:19 +0000 (09:38 +0200)]
radv/winsys: add a read_registers() callback
To dump some status MMIO registers when a hang is detected.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 5 Sep 2017 13:36:59 +0000 (15:36 +0200)]
radv: dump shader stats when a hang occured
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 5 Sep 2017 13:34:07 +0000 (15:34 +0200)]
radv: add radv_shader_dump_stats() helper
To dump the shader stats when a hang is detected.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 5 Sep 2017 19:07:57 +0000 (21:07 +0200)]
radv: dump the active shaders when a hang occured
Only the disassembly is currently dumped.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 11 Sep 2017 13:00:41 +0000 (15:00 +0200)]
radv: add debug flags for syncing shaders after every draw call
To improve GPU hangs detection when shaders are stucked.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 11 Sep 2017 12:50:12 +0000 (14:50 +0200)]
radv: add radv_cmd_buffer_after_draw() helper function
To share common code after every draw/compute calls.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 5 Sep 2017 19:02:14 +0000 (21:02 +0200)]
radv: save the bound pipeline pointers into the trace BO
When a GPU hang is detected in radv_gpu_hang_occured() we know
which command buffer is faulty but the bound pipelines might
have been updated during the execution.
The pointers to the radv_pipeline objects are emitted just
after the second trace ID, that way it would be easy to dump
the active shaders at the moment of the hang.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 11 Sep 2017 13:12:25 +0000 (15:12 +0200)]
radv: add a comment that describes the trace BO layout
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 13 Sep 2017 09:13:03 +0000 (11:13 +0200)]
radv: initialize the trace BO to 0
To avoid random initial values.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Eric Engestrom [Wed, 6 Sep 2017 10:21:32 +0000 (11:21 +0100)]
swr: use ARRAY_SIZE macro
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Jeremy Huddleston Sequoia [Sun, 8 May 2016 07:47:10 +0000 (00:47 -0700)]
mesa: Deal with size differences between GLuint and GLhandleARB in GetAttachedObjectsARB
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Denis Pauk [Tue, 12 Sep 2017 20:38:45 +0000 (23:38 +0300)]
gallium/{r600, radeonsi}: Fix segfault with color format (v2)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102552
v2: Patch cleanup proposed by Nicolai Hähnle.
* deleted changes in si_translate_texformat.
Cc: Nicolai Hähnle <nhaehnle@gmail.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Tue, 5 Sep 2017 22:46:30 +0000 (15:46 -0700)]
i965: Add an INTEL_DEBUG=submit option for printing batch statistics.
When a batch is submitted, INTEL_DEBUG=bat prints a message indicating
which part of the code triggered the flush, and some statistics about
the batch/state buffer utilization.
It also decodes the batchbuffer in debug builds...which is so much
output that it drowns out the utilization messages, if that's all you
care about.
INTEL_DEBUG=submit now just does the utilization messages.
INTEL_DEBUG=bat continues to do both (as the message is a good indicator
that we're starting decode of a new batch).
v2: Rename from "flush" to "submit" (suggested by Chris) because we
might want "flush" for PIPE_CONTROL debugging someday.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Dave Airlie [Wed, 13 Sep 2017 02:49:31 +0000 (03:49 +0100)]
radv/nir: call opt_remove_phis after trivial continues.
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after this the if gets optimised
so that loop unrolling gets called.
(loop unrolling fails due to instruction count, but at least
it gets to do that.)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Chad Versace [Wed, 13 Sep 2017 18:51:04 +0000 (11:51 -0700)]
util/build_id: Include <dlfcn.h>
Fix the build for Android Nougat.
The dladdr(3) manpage says that <dlfcn.h> is required. On Linux, the
build succeeded without it because build_id.c includes <link.h> which
includes <dlfcn.h>. On Android, we must include <dlfcn.h> directly.
Fixes: 5c98d382 "util: Query build-id by symbol address, not library name"
Reviewed-by: Matt Turner <mattst88@gmail.com>
Chad Versace [Tue, 12 Sep 2017 22:52:03 +0000 (15:52 -0700)]
util: Query build-id by symbol address, not library name
This patch renames build_id_find_nhdr() to
build_id_find_nhdr_for_addr(), and changes it to never examine the
library name.
Tested on Fedora by confirming that build_id_get_data() returns the same
build-id as the file(1) tool. For BSD, I confirmed that the API used
(dladdr() and struct Dl_info) is documented in FreeBSD's manpages.
This solves two problems:
- We can now the query the build-id without knowing the installed library's
filename.
This matters because Android requires specific filenames for HAL
modules, such as "/vendor/lib/hw/vulkan.${board}.so". The HAL
filenames do not follow the Unix convention of "libfoo.so". In
other words, the same query code will now work on Linux and Android.
- Querying the build-id now works correctly when the process
contains multiple shared objects with the same basename.
(Admittedly, this is a highly unlikely scenario).
Cc: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Nicolai Hähnle [Wed, 6 Sep 2017 09:49:12 +0000 (11:49 +0200)]
st/glsl_to_tgsi: remove unused code in temprename
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Wed, 6 Sep 2017 09:43:06 +0000 (11:43 +0200)]
st/glsl_to_tgsi: be precise about merging scopes
enclosing_scope already contains enclosing_scope_first_read.
What we really want to check here -- not for correctness, but
for speed -- is whether last_read_scope already contains
enclosing_scope.
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Nicolai Hähnle [Tue, 5 Sep 2017 14:16:29 +0000 (16:16 +0200)]
ac/surface: match Z and stencil tile config
Fixes various piglit tests on Stoney, see the comment.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 7 Sep 2017 11:20:25 +0000 (13:20 +0200)]
ac/surface: sanity-check that we got a TC-compatible HTILE if requested
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 7 Sep 2017 10:16:14 +0000 (12:16 +0200)]
ac/addrlib: enable assertions in debug builds
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 11 Sep 2017 13:20:41 +0000 (15:20 +0200)]
ac/addrlib: relax an assertion
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 7 Sep 2017 10:16:36 +0000 (12:16 +0200)]
ac/addrlib: relax an assertion
This assertion is triggered on Stoney in Piglit
./bin/framebuffer-blit-levels {draw,read} stencil -auto -fbo
and similar tests. It should be harmless -- just relax it until
we can get internal clarification.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 10 Sep 2017 17:46:31 +0000 (19:46 +0200)]
radeonsi: hard-code pixel center for interpolateAtSample without multisample buffers
The GLSL rules for interpolateAtSample are unfortunate:
"Returns the value of the input interpolant variable at
the location of sample number sample. If
multisample buffers are not available, the input
variable will be evaluated at the center of the pixel.
If sample sample does not exist, the position used to
interpolate the input variable is undefined."
This fix will fallback to monolithic shader compilation when
interpolateAtSample is used without multisampling.
One alternative would be to always upload 16 sample positions,
filling the buffer up with repetition when the actual number of
samples is less, and then ANDing the sample ID with 0xf. However,
that punishes all well-behaving users of interpolateAtSample,
when in reality, only conformance tests should be affected by
the issue.
Fixes
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.*
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai HÃ\83¤hnle [Sun, 10 Sep 2017 17:19:40 +0000 (19:19 +0200)]
radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog
gl_SampleMaskIn is supposed to contain set bits only for the samples that
are covered by the current fragment shader invocation, but the VGPR
initialization hardware loads the set of all bits that are covered at the
current pixel.
Fixes various tests in
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 25 Aug 2017 23:11:14 +0000 (01:11 +0200)]
radeonsi: remove SET_PREDICATION workaround on newer firmware
We need to keep the workaround for older firmware, though.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 25 Aug 2017 22:33:14 +0000 (00:33 +0200)]
amd/common: get ME/PFP/CE firmware feature versions as well
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 8 Sep 2017 16:51:16 +0000 (18:51 +0200)]
radeonsi: rename variable to clarify its meaning
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 26 Aug 2017 22:43:13 +0000 (00:43 +0200)]
radeonsi: make si_init_shader_selector_async static
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 9 Sep 2017 15:36:07 +0000 (17:36 +0200)]
radeonsi: fix segfault in descriptor dumping
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 6 Sep 2017 08:11:40 +0000 (10:11 +0200)]
ddebug: write out final driver log messages with GALLIUM_DDEBUG=always
If the last operation happens to be a non-draw, such as a
transfer_map that triggers a decompress blit, there may be
interesting messages left in the driver log.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tim Rowley [Thu, 7 Sep 2017 23:53:03 +0000 (18:53 -0500)]
swr/rast: Fetch compile state changes
Add InstanceStrideEnable field and rename InstanceDataStepRate to
InstanceAdvancementState in INPUT_ELEMENT_DESC structure.
Add stubs for handling InstanceStrideEnable in FetchJit::JitLoadVertices()
and FetchJit::JitGatherVertices() and assert if they are triggered.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Wed, 6 Sep 2017 19:59:33 +0000 (14:59 -0500)]
swr/rast: adjust linux cpu topology identification code
Make more robust to handle strange strange configurations like a vmware
exported 4-way numa X 1-core configuration.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>