mesa.git
9 years agoglapi: gl_SPARC_asm.py use argparse instead of getopt
Dylan Baker [Fri, 13 Feb 2015 23:49:16 +0000 (15:49 -0800)]
glapi: gl_SPARC_asm.py use argparse instead of getopt

Also drop -m switch, which only accepted a single value or raised an
error, and was unused in the makefile.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_x86-64_asm.py: Use a main function
Dylan Baker [Thu, 12 Feb 2015 22:05:46 +0000 (14:05 -0800)]
glapi: gl_x86-64_asm.py: Use a main function

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_x86_64_asm.py: Use argparse instead of getopt
Dylan Baker [Thu, 12 Feb 2015 22:04:03 +0000 (14:04 -0800)]
glapi: gl_x86_64_asm.py: Use argparse instead of getopt

Also removes the redundant -m argument, which could only be set to
'generic', or it would raise an exception. This option wasn't used in
the makefile.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_x86_asm.py: use a main function
Dylan Baker [Thu, 12 Feb 2015 02:05:35 +0000 (18:05 -0800)]
glapi: gl_x86_asm.py: use a main function

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_x86_asm.py: use argparse instead of getopt
Dylan Baker [Thu, 12 Feb 2015 02:04:22 +0000 (18:04 -0800)]
glapi: gl_x86_asm.py: use argparse instead of getopt

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_gentable.py: use a main function
Dylan Baker [Tue, 10 Feb 2015 22:33:12 +0000 (14:33 -0800)]
glapi: gl_gentable.py: use a main function

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_gentable.py: Replace getopt with argparse
Dylan Baker [Tue, 10 Feb 2015 22:32:40 +0000 (14:32 -0800)]
glapi: gl_gentable.py: Replace getopt with argparse

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_apitemp.py: Use a main function
Dylan Baker [Tue, 10 Feb 2015 18:57:08 +0000 (10:57 -0800)]
glapi: gl_apitemp.py: Use a main function

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_apitemp.py: Convert to argparse instead of getopt
Dylan Baker [Tue, 10 Feb 2015 18:55:45 +0000 (10:55 -0800)]
glapi: gl_apitemp.py: Convert to argparse instead of getopt

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_enums.py: use main() function for if __name__ == "__main__"
Dylan Baker [Mon, 9 Feb 2015 22:19:23 +0000 (14:19 -0800)]
glapi: gl_enums.py: use main() function for if __name__ == "__main__"

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_enums.py: use argparse instead of getopt.
Dylan Baker [Mon, 9 Feb 2015 22:18:30 +0000 (14:18 -0800)]
glapi: gl_enums.py: use argparse instead of getopt.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_procs.py: Use argparse rather than getopt
Dylan Baker [Mon, 24 Nov 2014 22:14:12 +0000 (14:14 -0800)]
glapi: gl_procs.py: Use argparse rather than getopt

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_procs.py: Fix a few low hanging style things
Dylan Baker [Fri, 21 Nov 2014 01:07:48 +0000 (17:07 -0800)]
glapi: gl_procs.py: Fix a few low hanging style things

Shuts up analysis tools to make them return actual problems.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: remap_helper.py: use argparse instead of optparse
Dylan Baker [Thu, 20 Nov 2014 22:07:15 +0000 (14:07 -0800)]
glapi: remap_helper.py: use argparse instead of optparse

Make the code simpler, cleaner, and easier to work with.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: remap_helper.py: Fix some low hanging style issues
Dylan Baker [Thu, 20 Nov 2014 22:01:40 +0000 (14:01 -0800)]
glapi: remap_helper.py: Fix some low hanging style issues

This makes the tools shut up about a bunch of problems, making them more
useful for catching actual problems.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_table.py: replace getopt with argparse.
Dylan Baker [Wed, 19 Nov 2014 21:36:35 +0000 (13:36 -0800)]
glapi: gl_table.py: replace getopt with argparse.

This results in slightly less code, but code that is much more readable.
It has the advantage of putting everything together in one place, all of
the code is self documenting, help messages are auto-generated, choices
are automatically enforced, and the syntax is much less C like, taking
advantage of python features and idioms.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoglapi: gl_table.py: Fix some low hanging style issues
Dylan Baker [Wed, 19 Nov 2014 21:17:48 +0000 (13:17 -0800)]
glapi: gl_table.py: Fix some low hanging style issues

Making the tools shut up about worthless errors so you can see real ones
is very useful

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agoi965/disasm: Skip swizzle disassembly when using 3-src repctrl.
Matt Turner [Mon, 18 May 2015 22:23:28 +0000 (15:23 -0700)]
i965/disasm: Skip swizzle disassembly when using 3-src repctrl.

... since it's always .x, and also always print the subreg offset when
using repctrl.

9 years agonir: Remove sRGB colorspace conversion round-trip.
Matt Turner [Mon, 18 May 2015 21:59:13 +0000 (14:59 -0700)]
nir: Remove sRGB colorspace conversion round-trip.

Some shaders in Civilization V and Beyond Earth do

   pow(pow(x, 2.2), 0.454545)

which is converting to and from sRGB colorspace.

A more general rule that replaces pow(pow(a, b), c) with pow(a, b * c)
actually regresses two shaders in Sun Temple in which the result of the
inner pow is used twice, once by another pow and once by another
instruction. Also, since 2.2 * 0.454545 isn't exactly one, the more
general pattern would have still left us with a pow, and I'm 2.2 *
0.454545 percent sure that's not what they want.

instructions in affected programs:     934 -> 886 (-5.14%)
helped:                                16

9 years agonv50: fix PIPELINE_STATISTICS with HUD, based on nvc0
Samuel Pitoiset [Thu, 21 May 2015 18:14:44 +0000 (20:14 +0200)]
nv50: fix PIPELINE_STATISTICS with HUD, based on nvc0

Tested on NVA8. No regression for ARB_pipeline_statistics piglit tests.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agonv50: fix 64-bit queries with HUD, based on nvc0
Samuel Pitoiset [Thu, 21 May 2015 18:06:19 +0000 (20:06 +0200)]
nv50: fix 64-bit queries with HUD, based on nvc0

A sequence number is written for 32-bits queries to make sure they are
ready, but not for 64-bits queries. Instead, we have to use a fence in
order to fix the HUD because it doesn't wait until the result is ready.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoradeon/vce: adapt new firmware interface changes
Christian König [Thu, 26 Mar 2015 09:00:09 +0000 (10:00 +0100)]
radeon/vce: adapt new firmware interface changes

v2: make this also compatible with original released firmware
v3 (chk): switch to original idea of separate files for fw versions

Signed-off-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com> (v2)
9 years agoradeon/vce: move CPB handling function into common code
Christian König [Thu, 26 Mar 2015 08:52:37 +0000 (09:52 +0100)]
radeon/vce: move CPB handling function into common code

They are not firmware version dependent.

Signed-off-by: Christian König <christian.koenig@amd.com>
9 years agou_math: uses assert, include assert.h
Dave Airlie [Thu, 21 May 2015 01:23:06 +0000 (11:23 +1000)]
u_math: uses assert, include assert.h

this fixes a build problem found on RHEL s390.

not sure what configure options caused it, I couldn't get it on
x86 here.

Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6" mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agoglsl: remove element_type() helper
Timothy Arceri [Thu, 30 Apr 2015 10:45:54 +0000 (20:45 +1000)]
glsl: remove element_type() helper

We now have is_array() and without_array() that make the
code much clearer and remove the need for this.

For all remaining calls to this we already knew that
the type was an array so returning a null wasn't adding any value.

v2: use without_array() in _mesa_ast_array_index_to_hir() and don't use
 without_array() in lower_clip_distance_visitor() as we want to make sure the
 array is 2D.

Reviewed-by: Matt Turner <mattst88@gmail.com>
9 years agoglsl: Use AM_V_GEN/AM_V_at in NIR rules.
Matt Turner [Tue, 19 May 2015 14:38:40 +0000 (07:38 -0700)]
glsl: Use AM_V_GEN/AM_V_at in NIR rules.

9 years agofreedreno/a3xx: set .zw of sprite coords to .01
Ilia Mirkin [Wed, 20 May 2015 08:00:16 +0000 (04:00 -0400)]
freedreno/a3xx: set .zw of sprite coords to .01

Fixes non-determinism in bin/point-sprite rendering, and the stars on
the intro screen to neverball.

Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agofreedreno/ir3: fix immediate usage in tgsi tex fe
Ilia Mirkin [Tue, 28 Apr 2015 03:47:40 +0000 (23:47 -0400)]
freedreno/ir3: fix immediate usage in tgsi tex fe

get_immediate will return a const reference, the requested immediate
isn't necessarily in the x slot. Make sure to use the swizzle.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
9 years agotargets/osmesa: drop the -module tag from LDFLAGS
Emil Velikov [Wed, 20 May 2015 20:51:52 +0000 (21:51 +0100)]
targets/osmesa: drop the -module tag from LDFLAGS

Gallium equivalent of commit 06ff751f97f(darwin: Fix install name of
libOSMesa)

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agodarwin: Fix install name of libOSMesa
Jeremy Huddleston Sequoia [Wed, 11 Feb 2015 10:32:33 +0000 (02:32 -0800)]
darwin: Fix install name of libOSMesa

Passing -module to glibtool causes the resulting library to be called
libSomething.so rather than libSomething.dylib on darwin.

Regardless if libOSMesa is a library or a module, it has been used as
the former for quite some time. Update the build to reflect that and
resolve the naming issue.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
[Emil Velikov: Tweak the commit message.]
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoswrast: Build fix for Solaris
Alan Coopersmith [Sat, 16 May 2015 02:05:45 +0000 (19:05 -0700)]
swrast: Build fix for Solaris

Fixes regression from commit 5b2d3480f57168d50ad24cf0b8c9244414bd3701

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
9 years agonir: Get rid of the array elements parameter on load/store intrinsics
Jason Ekstrand [Tue, 19 May 2015 23:57:43 +0000 (16:57 -0700)]
nir: Get rid of the array elements parameter on load/store intrinsics

Previously, we used intrinsic->const_index[1] to represent "the number of
array elements to load" for load/store intrinsics.  However, this set to 1
by every pass that ever creates a load/store intrinsic.  Also, while it
might make some sense for registers, it makes no sense whatsoever in SSA.
On top of that, the i965 backend was the only backend to ever support it;
freedreno and vc4 just assert that it's always 1.  Let's just delete it.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
9 years agogallium: remove TGSI_SAT_MINUS_PLUS_ONE
Marek Olšák [Sun, 17 May 2015 14:35:14 +0000 (16:35 +0200)]
gallium: remove TGSI_SAT_MINUS_PLUS_ONE

It's a remnant of some old NV extension. Unused.

I also have a patch that removes predicates if anyone is interested.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
9 years agocso: add context cleanup code from st/mesa
Marek Olšák [Mon, 18 May 2015 09:26:10 +0000 (11:26 +0200)]
cso: add context cleanup code from st/mesa

This fixes a crash in nouveau which can't handle
set_constant_buffer(PIPE_SHADER_TESS_*).

Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agomesa/main: validate name syntax for array variables only
Samuel Iglesias Gonsalvez [Wed, 13 May 2015 10:18:31 +0000 (12:18 +0200)]
mesa/main: validate name syntax for array variables only

From ARB_program_interface_query:

 "Note that if an interface enumerates a single active resource list
 entry for an array variable (e.g., "a[0]"), a <name> identifying
 any array element other than the first (e.g., "a[1]") is not
 considered to match."

It doesn't apply to arrays of interface blocks but just to array
variables.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
9 years agoGL3.txt: update softpipe ARB_gpu_shader5 status
Dave Airlie [Wed, 20 May 2015 02:36:14 +0000 (12:36 +1000)]
GL3.txt: update softpipe ARB_gpu_shader5 status

texture gather and it already supported the new instructions.

Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agosoftpipe: start adding gather support (v2)
Dave Airlie [Tue, 19 May 2015 06:29:39 +0000 (16:29 +1000)]
softpipe: start adding gather support (v2)

This adds both ARB_texture_gather and the enhanced gather
for ARB_gpu_shader5.

This passes all the piglit tests, it relies on the GLSL
lowering pass to make textureGatherOffsets work.

v2: use inline to get gather component (Brian)
fix function name, add asserts (Brian)

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agosoftpipe: use arrays to make gather easier
Dave Airlie [Tue, 19 May 2015 06:22:35 +0000 (16:22 +1000)]
softpipe: use arrays to make gather easier

This is a prep change for gather, and it makes more sense
to use an array in these cases.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agotgsi: handle TG4 opcode in tgsi exec
Dave Airlie [Tue, 19 May 2015 06:16:07 +0000 (16:16 +1000)]
tgsi: handle TG4 opcode in tgsi exec

This just adds a new modifier interface for drivers to implement.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agosoftpipe: add textureOffset support.
Dave Airlie [Tue, 19 May 2015 06:12:45 +0000 (16:12 +1000)]
softpipe: add textureOffset support.

This was an oversight when GLSL1.30 was enabled, I think my
misunderstanding.

This fixes a bunch of tex-miplevel-selection tests under softpipe,
and is required for textureGather support.

I'm not sure this won't make sampling slowering, but its softpipe,
correctness first and all that.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agosoftpipe: move control into a filter args struct
Dave Airlie [Tue, 19 May 2015 05:39:47 +0000 (15:39 +1000)]
softpipe: move control into a filter args struct

more stuff for offsets and gather will go in here later.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agosoftpipe: move some image filter parameters into a struct
Dave Airlie [Tue, 19 May 2015 05:31:06 +0000 (15:31 +1000)]
softpipe: move some image filter parameters into a struct

This moves some of the image filter args into a struct,
and passes that instead, this is prep work for adding texture
gather support which needs new arguments.

review: make filter args const.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
9 years agoPost-branch version bump to 10.7.0-devel, add release notes template
Emil Velikov [Tue, 19 May 2015 10:59:50 +0000 (11:59 +0100)]
Post-branch version bump to 10.7.0-devel, add release notes template

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: track GL_ARB_program_interface_query.xml
Emil Velikov [Tue, 19 May 2015 11:51:19 +0000 (12:51 +0100)]
glapi: track GL_ARB_program_interface_query.xml

Add the file to the API_XML list, otherwise there will be no knowledge
by the build that it should be included in the tarball.

Thus the (scons) build will fail.

Fixes: b297fc27aa9(glapi: add GL_ARB_program_interface_query skeleton)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoi965: add brw_cs.h to the sources list
Emil Velikov [Tue, 19 May 2015 11:15:02 +0000 (12:15 +0100)]
i965: add brw_cs.h to the sources list

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agomesa/driver/haiku: Drop Mesa swrast renderer
Alexander von Gluck IV [Sun, 17 May 2015 13:50:43 +0000 (08:50 -0500)]
mesa/driver/haiku: Drop Mesa swrast renderer

This just created extra upkeep and the push to move extern
C's into mesa code would mean a large number of extern's
in core Mesa driver interfaces. The Haiku Gallium renderers
are mostly insulated via the C-based Haiku state tracker.

As any future hardware support in Haiku will be gallium
based, lets just drop swrast.

Haiku has a Mesa 7.12 fork for gcc2 that uses swrast.

This commit fixes the last of the Haiku build issues.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoi965: Use NIR by default for vertex shaders on GEN8+
Jason Ekstrand [Thu, 7 May 2015 22:07:49 +0000 (15:07 -0700)]
i965: Use NIR by default for vertex shaders on GEN8+

GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell:

   total instructions in shared programs: 2742062 -> 2681339 (-2.21%)
   instructions in affected programs:     1514770 -> 1454047 (-4.01%)
   helped:                                5813
   HURT:                                  1120

The gained programs are ARB vertext programs that were previously going
through the vec4 backend.  Now that we have prog_to_nir, ARB vertex
programs can go through the scalar backend so they show up as "gained" in
the shader-db results.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
9 years agofreedreno: fence fix
Rob Clark [Fri, 8 May 2015 19:56:23 +0000 (15:56 -0400)]
freedreno: fence fix

A fence can outlive the ctx, so we shouldn't deref the ctx to get at the
screen.  We need some updates in libdrm_freedreno API to completely
handle fences properly, but this is at least an improvement.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
9 years agoi965: Add gen8 blend state
Ben Widawsky [Fri, 17 Apr 2015 02:24:36 +0000 (19:24 -0700)]
i965: Add gen8 blend state

OLD:
0x00007340:      0x00800000:    BLEND:
0x00007344:      0x84202100:    BLEND:

NEW:
0x00007340:      0x00800000:    BLEND: Alpha blend/test
0x00007344:      0x0000000b84202100: BLEND_ENTRY00:
                        Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
                        function ADD,ADD (color, alpha), Disables: ----
0x0000734c:      0x0000000b84202100: BLEND_ENTRY01:
                        Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
                        function ADD,ADD (color, alpha), Disables: ----
0x00007354:      0x0000000b84202100: BLEND_ENTRY02:
                        Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
                        function ADD,ADD (color, alpha), Disables: ----
0x0000735c:      0x0000000b84202100: BLEND_ENTRY03:
                        Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
                        function ADD,ADD (color, alpha), Disables: ----
0x00007364:      0x0000000b84202100: BLEND_ENTRY04:
                        Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
                        function ADD,ADD (color, alpha), Disables: ----
0x0000736c:      0x0000000b84202100: BLEND_ENTRY05:
                        Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
                        function ADD,ADD (color, alpha), Disables: ----
0x00007374:      0x0000000b84202100: BLEND_ENTRY06:
                        Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
                        function ADD,ADD (color, alpha), Disables: ----
0x0000737c:      0x0000000b84202100: BLEND_ENTRY07:
                        Color Buffer Blend factor ONE,ONE,ONE,ONE (src,dst,src alpha, dst alpha)
                        function ADD,ADD (color, alpha), Disables: ----

v2: Line length fixes, and const usage (Topi)
Safer initialization of name string (Topi)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
9 years agoi965: Add renderbuffer surface indexes to debug
Ben Widawsky [Sat, 16 May 2015 04:18:12 +0000 (21:18 -0700)]
i965: Add renderbuffer surface indexes to debug

This patch is optional in the series. It does make the output much cleaner, but
there is some risk.

Sample output (v3):
0x00007e80:      0x231d7000:  SURF000: 2D R8G8B8A8_UNORM  VALIGN4 HALIGN4 Y-tiled
0x00007e84:      0x05000000:  SURF000: MOCS: 0x5 Base MIP: 0.0 (0 mips) Surface QPitch: 0
0x00007e88:      0x009f009f:  SURF000: 160x160 [AUX_NONE]
0x00007e8c:      0x0000027f:  SURF000: 1 slices (depth), pitch: 640
0x00007e90:      0x00000000:  SURF000: min array element: 0, array extent 1, MULTISAMPLE_1
0x00007e94:      0x00000000:  SURF000: x,y offset: 0,0, min LOD: 0
0x00007e98:      0x00000000:  SURF000: AUX pitch: 0 qpitch: 0
0x00007e9c:      0x09770000:  SURF000: Clear color: R(0)G(0)B(0)A(0)
0x00007ea0:      0x00001000:  SURF000: 0x00001000
0x00007ea4:      0x00000000:  SURF000: 0x00000000
0x00007ea8:      0x00000000:  SURF000: 0x00000000
0x00007eac:      0x00000000:  SURF000: 0x00000000
0x00007e40:      0x234df000:  SURF001: 2D R11G11B10_FLOAT  VALIGN4 HALIGN16 Y-tiled
0x00007e44:      0x09000000:  SURF001: MOCS: 0x9 Base MIP: 0.0 (0 mips) Surface QPitch: 0
0x00007e48:      0x009f009f:  SURF001: 160x160 [AUX_CCS_D (Uncompressed, MULTISAMPLE_COUNT=1)]
0x00007e4c:      0x0000027f:  SURF001: 1 slices (depth), pitch: 640
0x00007e50:      0x00000000:  SURF001: min array element: 0, array extent 1, MULTISAMPLE_1
0x00007e54:      0x00000000:  SURF001: x,y offset: 0,0, min LOD: 0
0x00007e58:      0x00000001:  SURF001: AUX pitch: 0 qpitch: 0
0x00007e5c:      0x09770000:  SURF001: Clear color: R(0)G(0)B(0)A(0)
0x00007e60:      0x0002b000:  SURF001: 0x0002b000
0x00007e64:      0x00000000:  SURF001: 0x00000000
0x00007e68:      0x0002a000:  SURF001: 0x0002a000
0x00007e6c:      0x00000000:  SURF001: 0x00000000

v2: Rebased on Topi's recent series which changed around some of the gen8
surface setup code.

v3: Use ralloc_asprintf instead of asprintf to be more friendly to non-GNU
platforms.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
9 years agoi965: Add Gen9 surface state decoding
Ben Widawsky [Sat, 16 May 2015 04:25:36 +0000 (21:25 -0700)]
i965: Add Gen9 surface state decoding

Gen9 surface state is very similar to the previous generation. The important
changes here are aux mode, and the way clear colors work.

NOTE: There are some things intentionally left out of this decoding.

v2: Redo the string for the aux buffer type to address compressed variants.

v3: Use the shift for compression enable (instead of compression mode) (Topi)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
9 years agoi965: Add gen8 surface state debug info
Ben Widawsky [Thu, 16 Apr 2015 20:46:57 +0000 (13:46 -0700)]
i965: Add gen8 surface state debug info

AFAICT, none of the old data was wrong (the gen7 decoder), but it wa smissing a
bunch of stuff.

Adds a tick (') to denote the beginning of the surface state for easier reading.
This will be replaced later with some better, but more risky code.

OLD:
0x00007980:      0x23016000:     SURF: 2D BRW_SURFACEFORMAT_B8G8R8A8_UNORM
0x00007984:      0x18000000:     SURF: offset
0x00007988:      0x00ff00ff:     SURF: 256x256 size, 0 mips, 1 slices
0x0000798c:      0x000003ff:     SURF: pitch 1024, tiled
0x00007990:      0x00000000:     SURF: min array element 0, array extent 1
0x00007994:      0x00000000:     SURF: mip base 0
0x00007998:      0x00000000:     SURF: x,y offset: 0,0
0x0000799c:      0x09770000:     SURF:
0x00007940:      0x231d7000:     SURF: 2D BRW_SURFACEFORMAT_R8G8B8A8_UNORM
0x00007944:      0x78000000:     SURF: offset
0x00007948:      0x001f001f:     SURF: 32x32 size, 0 mips, 1 slices
0x0000794c:      0x0000007f:     SURF: pitch 128, tiled
0x00007950:      0x00000000:     SURF: min array element 0, array extent 1
0x00007954:      0x00000000:     SURF: mip base 0
0x00007958:      0x00000000:     SURF: x,y offset: 0,0
0x0000795c:      0x09770000:     SURF:

NEW (v1):
0x00007980:      0x23016000:    SURF': 2D B8G8R8A8_UNORM  VALIGN4 HALIGN4 X-tiled
0x00007984:      0x18000000:     SURF: MOCS: 0x18 Base MIP: 0.0 (0 mips) Surface QPitch: 0
0x00007988:      0x00ff00ff:     SURF: 256x256 [AUX_NONE]
0x0000798c:      0x000003ff:     SURF: 1 slices (depth), pitch: 1024
0x00007990:      0x00000000:     SURF: min array element: 0, array extent 1, MULTISAMPLE_1
0x00007994:      0x00000000:     SURF: x,y offset: 0,0, min LOD: 0
0x00007998:      0x00000000:     SURF: AUX pitch: 0 qpitch: 0
0x0000799c:      0x09770000:     SURF: Clear color: ----
0x00007940:      0x231d7000:    SURF': 2D R8G8B8A8_UNORM  VALIGN4 HALIGN4 Y-tiled
0x00007944:      0x78000000:     SURF: MOCS: 0x78 Base MIP: 0 (0 mips) Surface QPitch: ff0000
0x00007948:      0x001f001f:     SURF: 32x32 [AUX_NONE]
0x0000794c:      0x0000007f:     SURF: 1 slices (depth), pitch: 128
0x00007950:      0x00000000:     SURF: min array element: 0, array extent 1, MULTISAMPLE_1
0x00007954:      0x00000000:     SURF: x,y offset: 0,0, min LOD: 0
0x00007958:      0x00000000:     SURF: AUX pitch: 0 qpitch: 0
0x0000795c:      0x09770000:     SURF: Clear color: ----
0x00007920:      0x00007980:    BIND0: surface state address
0x00007924:      0x00007940:    BIND1: surface state address

v2: Style cleanups (Matt)
Fix aux mode dword 7->6 (Topi)
Use exp2 instead of pow (Matt)
Add dwords 8-12 to the dump

v3: Needed to update the surface format name getter for the change in the first
patch in the series

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Cc: Matt Turner <mattst88@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
9 years agoi965: Add gen7+ sampler state to batch debug
Ben Widawsky [Fri, 17 Apr 2015 00:13:00 +0000 (17:13 -0700)]
i965: Add gen7+ sampler state to batch debug

OLD:
0x00007e00:      0x10000000: WM SAMP0: filtering
0x00007e04:      0x000d0000: WM SAMP0: wrapping, lod
0x00007e08:      0x00000000: WM SAMP0: default color pointer
0x00007e0c:      0x00000090: WM SAMP0: chroma key, aniso

NEW:
0x00007e00:      0x10000000: SAMPLER_STATE 0: Disabled = no, Base Mip: 0.0, Mip/Mag/Min Filter: NONE/NEAREST/NEAREST, LOD Bias: 0.0
0x00007e04:      0x000d0000: SAMPLER_STATE 0: Min LOD: 0.0, Max LOD: 13.0
0x00007e08:      0x00000000: SAMPLER_STATE 0: Border Color
0x00007e0c:      0x00000090: SAMPLER_STATE 0: Max aniso: RATIO 2:1, TC[XYZ] Address Control: CLAMP|CLAMP|WRAP

v2: Move GET_BITS macro to here (with paren protection) Ben/Topi
Add const to the sampler pointer (Topi)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
9 years agoi965: Add viewport extents (gen8) to batch decode
Ben Widawsky [Thu, 16 Apr 2015 21:50:33 +0000 (14:50 -0700)]
i965: Add viewport extents (gen8) to batch decode

0x00007da0:      0xc1da740e: SF_CLIP VP: guardband xmin = -27.306667
0x00007da4:      0x41da740e: SF_CLIP VP: guardband xmax = 27.306667
0x00007da4:      0x41da740e: SF_CLIP VP: guardband ymin = -23.405714
0x00007da8:      0xc1bb3ee7: SF_CLIP VP: guardband ymax = 23.405714
0x00007db0:      0x00000000: SF_CLIP VP: Min extents: 0.00x0.00
0x00007db8:      0x00000000: SF_CLIP VP: Max extents: 299.00x349.00

While here, fix the wrong offsets for the guardband (I didn't check if it used
to be valid on GEN4).

v2: Remove leftover GET_BITS which belongs later in the series. (Topi)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Add all surface types to the batch decode
Ben Widawsky [Thu, 16 Apr 2015 16:16:19 +0000 (09:16 -0700)]
i965: Add all surface types to the batch decode

It's true that not all surfaces apply for every gen, but for the most part this
is what we want. (The unfortunate case is when we use a valid surface, but not
for the specific GEN).

This was automated with a vim macro.

v2: Shortened common forms such as R8G8B8A8->RGBA8. Note that this makes some of
the sample output in subsequent commits slightly incorrect.

v3: Use the name from the table (Ken). This requires declaring the surface
format array as extern, and declaring the struct in the .h file.

v4: Move the struct back and create a helper function to obtain the name (Ken)
Get rid of the now useless helper in the state_dump.c

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> (v3)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
9 years agoi965: Add string for surface format to table
Ben Widawsky [Thu, 30 Apr 2015 02:20:35 +0000 (22:20 -0400)]
i965: Add string for surface format to table

Recommended-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
9 years agoi965/fs: Implement integer multiply without mul/mach.
Matt Turner [Thu, 14 May 2015 01:34:03 +0000 (18:34 -0700)]
i965/fs: Implement integer multiply without mul/mach.

Ivybridge and Baytrail can't use mach with 2Q quarter control, so just
do it without the accumulator. Stupid accumulator.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965/fs: Rework compression control selection.
Matt Turner [Thu, 14 May 2015 22:58:20 +0000 (15:58 -0700)]
i965/fs: Rework compression control selection.

The next commit uses an add(16) with a UW destination with a stride of
2, which needs compression control since it's writing two registers. The
old code would have failed to set compression control correctly.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965/fs: Support integer multiplication in SIMD16 on Haswell.
Matt Turner [Tue, 12 May 2015 22:51:44 +0000 (15:51 -0700)]
i965/fs: Support integer multiplication in SIMD16 on Haswell.

Ivybridge (and presumably Baytrail) have a bug that prevents this from
working.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965/fs: Add set_sechalf() method.
Matt Turner [Tue, 12 May 2015 22:51:05 +0000 (15:51 -0700)]
i965/fs: Add set_sechalf() method.

Used in the next commit.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965/fs: Unrestrict constant propagation into integer multiply.
Matt Turner [Fri, 15 May 2015 05:23:22 +0000 (22:23 -0700)]
i965/fs: Unrestrict constant propagation into integer multiply.

Gen8+'s MUL instruction doesn't ignore the high 16-bits of one source
like on earlier platforms, so we can constant propagate into it without
worry. Integer multiplies (not into the accumulator, which is done for
imul_high) are lowered in lower_integer_multiplication(), so it's safe
there as well.

On Broadwell, fragment shaders only:
total instructions in shared programs: 4377769 -> 4377451 (-0.01%)
instructions in affected programs:     48064 -> 47746 (-0.66%)
helped:                                156

On Broadwell, vertex shaders only:
total instructions in shared programs: 2858885 -> 2856313 (-0.09%)
instructions in affected programs:     26380 -> 23808 (-9.75%)
helped:                                134

On Broadwell, vertex shaders only (with INTEL_USE_NIR=1):
total instructions in shared programs: 2911688 -> 2865984 (-1.57%)
instructions in affected programs:     1421715 -> 1376011 (-3.21%)
helped:                                6186

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agoi965/fs: Lower integer multiplication after optimizations.
Matt Turner [Mon, 11 May 2015 16:29:56 +0000 (09:29 -0700)]
i965/fs: Lower integer multiplication after optimizations.

32-bit x 32-bit integer multiplication requires multiple instructions
until Broadwell. This patch just lets us treat the MUL instruction in
the FS backend like it operates on Broadwell, and after optimizations
we lower it into a sequence of instructions on older platforms.

Doing this will allow us to some extra optimization on integer
multiplies.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
9 years agogk110/ir: switch to gk104-style sched codes rather than all-in-one
Ilia Mirkin [Mon, 18 May 2015 16:57:31 +0000 (12:57 -0400)]
gk110/ir: switch to gk104-style sched codes rather than all-in-one

Matches change to envydis/envyas tools.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agoglsl: add stage references for UBO uniforms
Tapani Pälli [Mon, 11 May 2015 10:24:20 +0000 (13:24 +0300)]
glsl: add stage references for UBO uniforms

Patch marks uniforms inside UBO properly referenced by stages.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90397

9 years agoi965: Fix textureSize for Lod > 0 with non-mipmap filters
Iago Toral Quiroga [Tue, 10 Feb 2015 15:40:48 +0000 (16:40 +0100)]
i965: Fix textureSize for Lod > 0 with non-mipmap filters

Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the
actual miplevel count from the hardware (and we avoid re-creating
the miptree structure with all the levels), since we don't expect
levels other than the base level to be needed. Unfortunately,
GLSL's textureSize() function is an exception to this rule. This
function takes a lod parameter that we need to use to return the
size of the appropriate miplevel (if it exists). The spec only
requires that the miplevel exists, so even if the sampler is
configured with a linear or nearest MinFilter, as far as the user
has uploaded miplevels for the texture, textureSize() should return
the appropriate sizes.

This patch fixes this by exposing the actual miplevel count for all
sampling engine textures while keeping the original implementation
for render targets (for render targets textures we do not provide
the miplevel count but the actual LOD we are wrting to, so we
want to make sure that we make this the base level).

Fixes 28 dEQP tests in the following category:
dEQP-GLES3.functional.shaders.texture_functions.texturesize.*

Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
9 years agomesa: Check the lookup_framebuffer return value in NamedFramebufferRenderbuffer
Fredrik Höglund [Sat, 16 May 2015 17:43:39 +0000 (19:43 +0200)]
mesa: Check the lookup_framebuffer return value in NamedFramebufferRenderbuffer

Found by Coverity.

Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
9 years agotgsi/dump: fix declaration printing of tessellation inputs/outputs
Ilia Mirkin [Sun, 13 Jul 2014 18:26:05 +0000 (14:26 -0400)]
tgsi/dump: fix declaration printing of tessellation inputs/outputs

mareko: only output second dimension for non-patch semantics

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agotgsi/ureg: allow ureg_dst to have dimension indices
Ilia Mirkin [Tue, 22 Jul 2014 01:18:14 +0000 (21:18 -0400)]
tgsi/ureg: allow ureg_dst to have dimension indices

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agotgsi/ureg: use correct limit for max input count
Marek Olšák [Thu, 19 Mar 2015 22:31:41 +0000 (23:31 +0100)]
tgsi/ureg: use correct limit for max input count

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agotgsi/sanity: set implicit in/out array sizes based on patch sizes
Ilia Mirkin [Sun, 13 Jul 2014 00:06:03 +0000 (20:06 -0400)]
tgsi/sanity: set implicit in/out array sizes based on patch sizes

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agotgsi/scan: allow scanning tessellation shaders
Ilia Mirkin [Sun, 13 Jul 2014 01:37:45 +0000 (21:37 -0400)]
tgsi/scan: allow scanning tessellation shaders

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium: disable tessellation shaders for meta ops
Marek Olšák [Tue, 14 Oct 2014 09:06:48 +0000 (11:06 +0200)]
gallium: disable tessellation shaders for meta ops

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium/cso: set NULL shaders at context destruction
Marek Olšák [Tue, 23 Sep 2014 13:54:02 +0000 (15:54 +0200)]
gallium/cso: set NULL shaders at context destruction

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium/cso: add support for tessellation shaders
Marek Olšák [Mon, 2 Mar 2015 15:32:25 +0000 (16:32 +0100)]
gallium/cso: add support for tessellation shaders

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium/u_blitter: disable tessellation for all operations
Marek Olšák [Tue, 23 Sep 2014 16:40:27 +0000 (18:40 +0200)]
gallium/u_blitter: disable tessellation for all operations

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium/util: print vertices_per_patch in util_dump_draw_info
Marek Olšák [Thu, 19 Mar 2015 22:26:54 +0000 (23:26 +0100)]
gallium/util: print vertices_per_patch in util_dump_draw_info

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agotrace: implement new tessellation functions
Marek Olšák [Sun, 11 Jan 2015 19:37:37 +0000 (20:37 +0100)]
trace: implement new tessellation functions

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium: add set_tess_state to configure default tessellation parameters
Ilia Mirkin [Sun, 20 Jul 2014 15:36:49 +0000 (11:36 -0400)]
gallium: add set_tess_state to configure default tessellation parameters

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium: add vertices_per_patch to draw info
Ilia Mirkin [Mon, 21 Jul 2014 22:43:53 +0000 (18:43 -0400)]
gallium: add vertices_per_patch to draw info

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium: add tessellation shader properties
Ilia Mirkin [Sat, 19 Jul 2014 14:09:28 +0000 (10:09 -0400)]
gallium: add tessellation shader properties

v2: Marek: rename tess spacing definitions

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium: add interfaces for controlling tess program state
Ilia Mirkin [Sat, 12 Jul 2014 02:09:38 +0000 (22:09 -0400)]
gallium: add interfaces for controlling tess program state

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium: bump shader input and output limits
Marek Olšák [Thu, 19 Mar 2015 22:27:10 +0000 (23:27 +0100)]
gallium: bump shader input and output limits

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium: add new semantics for tessellation
Ilia Mirkin [Sat, 19 Jul 2014 13:39:18 +0000 (09:39 -0400)]
gallium: add new semantics for tessellation

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium: add new PATCHES primitive type
Ilia Mirkin [Sat, 19 Jul 2014 13:27:46 +0000 (09:27 -0400)]
gallium: add new PATCHES primitive type

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agogallium: add tessellation shader types
Ilia Mirkin [Sat, 19 Jul 2014 13:26:09 +0000 (09:26 -0400)]
gallium: add tessellation shader types

v2: Marek: rename shader types

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
9 years agoglapi: Remove offset from the DTD
Ian Romanick [Wed, 13 May 2015 02:46:44 +0000 (19:46 -0700)]
glapi: Remove offset from the DTD

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Whitespace clean up after the previous commit
Ian Romanick [Wed, 13 May 2015 02:43:33 +0000 (19:43 -0700)]
glapi: Whitespace clean up after the previous commit

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Remove all offset tags from the XML
Ian Romanick [Wed, 13 May 2015 02:15:09 +0000 (19:15 -0700)]
glapi: Remove all offset tags from the XML

Changes generated by:

    cd src/mapi/glapi/gen
    for i in *.xml; do
        cat $i |\
        sed 's/[[:space:]]*offset="[^"]*">/>/' |\
        sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*$//' |\
        sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*/ /' > x
        mv x $i
    done

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Use the offsets from static_data.py instead of from the XML
Ian Romanick [Sat, 9 May 2015 02:33:13 +0000 (19:33 -0700)]
glapi: Use the offsets from static_data.py instead of from the XML

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
9 years agoglapi: Add a list of functions that are not used but still need dispatch slots
Ian Romanick [Wed, 13 May 2015 01:09:13 +0000 (18:09 -0700)]
glapi: Add a list of functions that are not used but still need dispatch slots

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Remove static dispatch for functions that didn't exist in NVIDIA
Ian Romanick [Wed, 13 May 2015 00:27:26 +0000 (17:27 -0700)]
glapi: Remove static dispatch for functions that didn't exist in NVIDIA

Comparing the output of

    nm -D libGL.so.349.16 | grep ' T gl[^X]' | sed 's/.* T //'

between Catalyst NVIDIA 349.16 and this commit, the only change is a bunch
of functions that NVIDIA exports that Mesa does not.

If a function is not statically exported by either of the major binary
drivers on Linux, there is almost zero chance that any application
statically links with it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Remove static dispatch for functions that didn't exist in fglrx
Ian Romanick [Tue, 12 May 2015 23:56:37 +0000 (16:56 -0700)]
glapi: Remove static dispatch for functions that didn't exist in fglrx

Comparing the output of

    nm -D arch/x86_64/usr/X11R6/lib64/fglrx/fglrx-libGL.so.1.2 |\
        grep ' T gl[^X]' | sed 's/.* T //'

between Catalyst 14.6 Beta and this commit, the only change is a bunch
of functions that AMD exports that Mesa does not and some OpenGL ES
1.1 functions that Mesa exported but AMD does not.

The OpenGL ES 1.1 functions (e.g., glAlphaFuncx) are added by extensions
in desktop.  Our infrastructure doesn't allow us to statically export a
function in one lib and not in another.  The GLES1 conformance tests
expect to be able to link with these functions, so we have to export
them.

If a function is not statically exported by either of the major binary
drivers on Linux, there is almost zero chance that any application
statically links with it.

As a side note... I find it odd that AMD exports glTextureBarrierNV but
not glTextureBarrier.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Remove static dispatch for functions that didn't exist in 10.3
Ian Romanick [Tue, 12 May 2015 23:01:17 +0000 (16:01 -0700)]
glapi: Remove static dispatch for functions that didn't exist in 10.3

Comparing the output of

    nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

between 10.3.7 and this commit, the only change is the removal of
glFramebufferTextureFaceARB.  This function was removed a couple commits
previously.

glClipControl was, at the time 10.3 shipped, a very new function.  It
was added by GL_ARB_clip_control.  That extension was ratified by the
Khronos Board of Promoters on August 7, 2014.  It's less than a year
old, and I don't think it's is likely that there are many applications
using that extension... much less statically linking with the function.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Remove static dispatch for functions that didn't exist in 10.4
Ian Romanick [Tue, 12 May 2015 22:47:41 +0000 (15:47 -0700)]
glapi: Remove static dispatch for functions that didn't exist in 10.4

Comparing the output of

    nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

between 10.4.7 and this commit, the only change is the removal of
glFramebufferTextureFaceARB.  This function was removed a couple commits
previously.

None of these functions are particuarly new.  If applications were not
statically linking them with 10.4.7, there's approximately zero chance
they will for 10.6.

Almost all of these functions are for GL_ARB_direct_state_access.
Since the whole DSA API wasn't statically exported (and the extension
wasn't enabled!), I think there's exactly zero chance anyone linked
against these symbols.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Remove static dispatch for functions that didn't exist in 10.5
Ian Romanick [Tue, 12 May 2015 22:24:03 +0000 (15:24 -0700)]
glapi: Remove static dispatch for functions that didn't exist in 10.5

Comparing the output of

    nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

between 10.5.5 and this commit, the only change is the removal of
glFramebufferTextureFaceARB.  This function was removed a couple commits
previously.

None of these functions are particuarly new.  If applications were not
statically linking them with 10.5.5, there's approximately zero chance
they will for 10.6.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Remove static_dispatch from the DTD
Ian Romanick [Wed, 13 May 2015 00:17:11 +0000 (17:17 -0700)]
glapi: Remove static_dispatch from the DTD

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
9 years agoglapi: Whitespace clean up after the previous commit
Ian Romanick [Tue, 12 May 2015 23:43:15 +0000 (16:43 -0700)]
glapi: Whitespace clean up after the previous commit

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
9 years agoglapi: Remove all static_dispatch tags from the XML
Ian Romanick [Tue, 12 May 2015 23:27:12 +0000 (16:27 -0700)]
glapi: Remove all static_dispatch tags from the XML

Changes generated by:

    cd src/mapi/glapi/gen
    for i in *.xml; do
        cat $i |\
        sed 's/[[:space:]]*static_dispatch="[^"]*">/>/' |\
        sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*$//' |\
        sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*/ /' > x
        mv x $i
    done

Comparing the output of

        nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

before and after this commit showed no differences.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
9 years agoglapi: Store list of functions with static dispatch in a separate table
Ian Romanick [Tue, 12 May 2015 22:11:09 +0000 (15:11 -0700)]
glapi: Store list of functions with static dispatch in a separate table

The set of functions with static dispatch is (supposed to be) defined by
the Linux OpenGL ABI.  We export quite a few more functions than that
for historical reasons.  However, this list should never grow.

This table is used instead of the static_dispatch tag in the XML to
generate the static dispatch functions.  I used

    nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

before and after the change.  diff showed no differences.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
9 years agoglapi: Store static dispatch offsets in a separate table
Ian Romanick [Sat, 9 May 2015 01:50:11 +0000 (18:50 -0700)]
glapi: Store static dispatch offsets in a separate table

Since the set of functions with static will never change, there is no
reason to store it in the XML.  It's just one of those fields that
confuses people adding new functions.

This is split out from the rest of the series so that in-code assertions
can be used to verify that the data in the Python code matches the XML.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>