Timothy Arceri [Mon, 6 Nov 2017 11:28:21 +0000 (22:28 +1100)]
radeonsi: gather stream info in nir path
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Vinson Lee [Wed, 15 Nov 2017 01:16:32 +0000 (17:16 -0800)]
mapi: Use correct shared libraries suffix on macOS.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Brian Paul [Wed, 15 Nov 2017 05:17:49 +0000 (22:17 -0700)]
tgsi: whitespace clean-ups in tgsi_util.[ch]
Trivial.
Brian Paul [Tue, 14 Nov 2017 17:51:10 +0000 (10:51 -0700)]
svga: s/unsigned/enum tgsi_texture_type/
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 14 Nov 2017 17:50:59 +0000 (10:50 -0700)]
tgsi: s/unsigned/enum tgsi_texture_type/
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Frank Richter [Tue, 17 Oct 2017 08:34:27 +0000 (10:34 +0200)]
gallium/wgl: fix default pixel format issue
When creating a context without SetPixelFormat() don't blindly take the
pixel format reported by GDI. Instead, look for our own closest pixel
format.
Minor clean-ups added by Brian Paul.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103412
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 10 Nov 2017 20:13:46 +0000 (13:13 -0700)]
svga: issue debug warning for unsupported two-sided stencil state
We only have a single stencil read mask and write mask. Issue a
warning if different front/back values are used. The Piglit
gl-2.0-two-sided-stencil test hits this.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Fri, 10 Nov 2017 18:05:01 +0000 (11:05 -0700)]
st/mesa: whitespace fixes in st_manager.c
Trivial.
Brian Paul [Fri, 10 Nov 2017 17:58:28 +0000 (10:58 -0700)]
st/mesa: whitespace clean-ups in st_context.c
Trivial.
Brian Paul [Fri, 10 Nov 2017 18:00:22 +0000 (11:00 -0700)]
st/mesa: move st_manager_destroy() earlier in file
To avoid forward declaration.
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
Brian Paul [Fri, 10 Nov 2017 17:54:11 +0000 (10:54 -0700)]
st/mesa: move st_init_driver_flags() earlier in file
To get rid of forward declaration.
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
Brian Paul [Fri, 10 Nov 2017 17:24:36 +0000 (10:24 -0700)]
docs: update llvmpipe.html build instructions
Wladimir J. van der Laan [Tue, 14 Nov 2017 09:21:23 +0000 (10:21 +0100)]
etnaviv: Add sampler TS support
Sampler TS is an hardware optimization that can be used when rendering
to textures. After rendering to a resource with TS enabled, the
texture unit can use this to bypass lookups to empty tiles. This also
means a resolve-in-place can be avoided to flush the TS.
This commit is also an optimization when not using sampler TS, as
resolve-in-place will now be skipped if a resource has no (valid) TS.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Wladimir J. van der Laan [Tue, 14 Nov 2017 09:21:22 +0000 (10:21 +0100)]
etnaviv: Flush TS cache before changing TS configuration
This is to make sure that the TS is properly flushed to memory before
rendering to a new surface starts.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Wladimir J. van der Laan [Tue, 14 Nov 2017 09:21:21 +0000 (10:21 +0100)]
etnaviv: Add TS_SAMPLER formats to etnaviv_format
Sampler TS introduces yet another format enumeration for
renderable+textureable formats. Introduce it into the etnaviv_format
table as another column.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Wladimir J. van der Laan [Tue, 14 Nov 2017 09:21:20 +0000 (10:21 +0100)]
etnaviv: Check that resource has a valid TS in etna_resource_needs_flush
Resources only need a resolve-to-itself if their TS is valid for any
level, not just if it happens to be allocated.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Wladimir J. van der Laan [Tue, 14 Nov 2017 09:21:19 +0000 (10:21 +0100)]
etnaviv: rnndb update
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Dave Airlie [Tue, 14 Nov 2017 03:23:00 +0000 (13:23 +1000)]
radv: it isn't an error to not support a format or driver
This reverts two of the vk_error changes:
reporting unsupported format is common,
and testing non-amdgpu drivers and ignoring them is also common.
Fixes: cd64a4f70 (radv: use vk_error() everywhere an error is returned)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Tue, 14 Nov 2017 07:52:33 +0000 (23:52 -0800)]
i965: Drop some reserved space remnants.
BATCH_RESERVED was deleted in commit
2c46a67b4138631217 (i965: Delete
BATCH_RESERVED handling.) The reserved_space field is dead code, and
the comments aren't useful these days.
Kenneth Graunke [Tue, 14 Nov 2017 07:48:37 +0000 (23:48 -0800)]
intel: Drop mtypes.h include from brw_compiler.h.
This isn't necessary and causes trouble for a project I'm working on.
Kenneth Graunke [Fri, 3 Nov 2017 21:52:05 +0000 (14:52 -0700)]
i965: Fold ABO state upload code into the SSBO/UBO state upload code.
Having this separate could potentially make programs that rebind atomics
but no other surfaces ever so slightly faster. But it's a tiny amount
of code to add to the existing UBO/SSBO atom, and very related.
The extra atoms have a cost on every draw call, and so dropping some of
them would be nice. This also reclaims a dirty bit.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Fri, 3 Nov 2017 21:52:05 +0000 (14:52 -0700)]
i965: Use nir_lower_atomics_to_ssbos and delete ABO compiler code.
We use the same hardware mechanism for both atomic counters and SSBO
atomics, so there's really no benefit to maintaining separate code to
handle each case. Instead, we can just use Rob's shiny new NIR pass to
convert atomic_uints to SSBOs, and delete piles of code.
The ssbo_start section of the binding table becomes a combined ABO and
SSBO section, with ABOs first, then SSBOs.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 7 Nov 2017 00:05:43 +0000 (16:05 -0800)]
i965: Make a better helper function for UBO/SSBO/ABO surface handling.
This fixes the missing AutomaticSize handling in the ABO code, removes
a bunch of duplicated code, and drops an extra layer of wrapping around
brw_emit_buffer_surface_state().
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Samuel Pitoiset [Tue, 14 Nov 2017 16:27:29 +0000 (17:27 +0100)]
radv: add the vertex buffers BO to the list at bind time
This should reduce the overhead of adding a BO to the current
list, especially when the list is huge. Also, when a new pipeline
is bound, we only need to update the descriptor, the buffer objects
should already be in the list.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 14 Nov 2017 16:27:28 +0000 (17:27 +0100)]
radv: replace vb_dirty with RADV_CMD_DIRTY_VERTEX_BUFFER
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 14 Nov 2017 16:27:27 +0000 (17:27 +0100)]
radv: drop radv_cmd_dirty_mask_t typedef
I don't think we will need a 64-bit unsigned integer for the
dirty flags in the future, and there is still 20 bits left.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 14 Nov 2017 16:29:18 +0000 (17:29 +0100)]
radv: use an unsigned 32-bit integer for radv_queue::family_index
VkDeviceQueueCreateInfo::queueFamilyIndex is an unsigned 32-bit
integer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 14 Nov 2017 15:38:20 +0000 (16:38 +0100)]
radv: do not add the image BO in radv_set_dcc_need_cmask_elim_pred()
radv_fill_buffer() ensures that the image BO is added to the list.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 14 Nov 2017 15:38:19 +0000 (16:38 +0100)]
radv: do not add the image BO in radv_set_color_clear_regs()
radv_fill_buffer() ensures that the image BO is added to the list.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Roland Scheidegger [Thu, 9 Nov 2017 18:53:49 +0000 (19:53 +0100)]
r600: set the number type correctly for float rts in cb setup
Float rts were always set as unorm instead of float.
Not sure of the consequences, but at least it looks like the blend clamp
would have been enabled, which is against the rules (only eg really bothered
to even attempt to specify this correctly, r600 always used clamp anyway).
Albeit r600 (not r700) setup still looks bugged to me due to never setting
BLEND_FLOAT32 which must be set according to docs...
Not sure if the hw really cares, no piglit change (on eg/juniper).
Reviewed-by: Dave Airlie <airlied@redhat.com>
Roland Scheidegger [Thu, 9 Nov 2017 18:50:41 +0000 (19:50 +0100)]
r600: use ieee version of rsq
Both r600 and evergreen used the clamped version, whereas cayman used the
ieee one. I don't think there's a valid reason for this discrepancy, so let's
switch to the ieee version for r600 and evergreen too, since we generally
want to stick to ieee arithmetic.
With this, behavior for both rcp and rsq should now be the same for all of
r600, eg, cm, all using ieee versions (albeit note rsq retains the abs
behavior for everybody, which may not be a good idea ultimately).
Reviewed-by: Dave Airlie <airlied@redhat.com>
Roland Scheidegger [Thu, 9 Nov 2017 18:44:23 +0000 (19:44 +0100)]
r600: use ieee version of rcp
r600 used the clamped version for rcp, whereas both evergreen and cayman
used the ieee version. I don't know why that discrepancy exists (it does so
since day 1) but there does not seem to be a valid reason for this, so make
it consistent. This seems now safer than before the previous commit (using
the dx10 clamp bit).
Note that rsq still uses clamped version (as before even though the table
may have suggested otherwise for evergreen) for r600/eg, but not for cayman.
Will be changed separately for better regression tracking...
Reviewed-by: Dave Airlie <airlied@redhat.com>
Roland Scheidegger [Thu, 9 Nov 2017 18:41:29 +0000 (19:41 +0100)]
r600: use DX10_CLAMP bit in shader setup
The docs are not very concise in what this really does, however both
Alex Deucher and Nicolai Hähnle suggested this only really affects instructions
using the CLAMP output modifier, and I've confirmed that with the newly
changed piglit isinf_and_isnan test.
So, with this bit set, if an instruction has the CLAMP modifier bit (which
clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the result
will be NaN.
D3D10 would require this, glsl doesn't have modifiers (with mesa
clamp(x,0,1) would get converted to such a modifier) coupled with a
whatever-floats-your-boat specified NaN behavior, but the clamp behavior
should probably always be used (this also matches what a decomposition into
min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of
picking the non-nan result).
Some apps may in fact rely on this, as this prevents misrenderings in
This War of Mine since using ieee muls
(
ce7a045feeef8cad155f1c9aa07f166e146e3d00), without having to use clamped
rcp opcode, which would also fix this bug there.
radeonsi also seems to set this bit nowadays if I see that righ (albeit the
llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0"
instead of "Do not clamp NAN to 0" since it was changed, which also looks
a bit misleading).
v2: set it in all shader stages.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544
Reviewed-by: Dave Airlie <airlied@redhat.com>
Roland Scheidegger [Thu, 9 Nov 2017 18:37:54 +0000 (19:37 +0100)]
r600: use min_dx10/max_dx10 instead of min/max
I believe this is the safe thing to do, especially ever since the driver
actually generates NaNs for muls too.
The ISA docs are not very helpful here, however the dx10 versions will pick
a non-nan result over a NaN one (this is also the ieee754 behavior), whereas
the non-dx10 ones will pick the NaN (verified by newly changed piglit
isinf-and-isnan test).
Other "modern" drivers will most likely do the same.
This was shown to make some difference for bug 103544, albeit it is not
required to fix it.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 14 Nov 2017 22:26:23 +0000 (08:26 +1000)]
r600: fix cubemap arrays
A lot of cubemap array piglits fail, port the texture type
picking code from radeonsi which seems to fix most of them.
For images I will port the rest of the code.
Fixes:
getteximage-depth gl_texture_cube_map_array-*
fbo-generatemipmap-cubemap array
getteximage-targets cube_array
amongst others.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Rob Clark [Tue, 14 Nov 2017 23:09:38 +0000 (18:09 -0500)]
freedreno/a5xx: small comment fix
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 14 Nov 2017 19:40:40 +0000 (14:40 -0500)]
freedreno/a5xx: indirect draw support
A couple failures in piglit tests w/ TF or gl_VertexID + indirect draws.
OTOH all the deqp tests (although they don't test those combinations).
I suspect this could be fixed by a firmware update, but I don't think
there is much we can do in mesa for that.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 14 Nov 2017 19:15:27 +0000 (14:15 -0500)]
freedreno/a5xx: split out helper for pipeline stalls
We need a similar thing for indirect draws.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 14 Nov 2017 19:05:56 +0000 (14:05 -0500)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
Timothy Arceri [Mon, 13 Nov 2017 00:34:31 +0000 (11:34 +1100)]
gallium/radeon: disable the cache when nir backend enabled
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Mon, 13 Nov 2017 01:55:34 +0000 (12:55 +1100)]
st/glsl_to_tgsi: use tgsi_get_gl_varying_semantic() for gs/tes outputs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 13 Nov 2017 01:43:36 +0000 (12:43 +1100)]
gallium/tgsi: add tess output supoort to tgsi_get_gl_varying_semantic()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 13 Nov 2017 00:58:59 +0000 (11:58 +1100)]
st/glsl_to_tgsi: make use of tgsi_get_gl_varying_semantic()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Mon, 13 Nov 2017 01:12:21 +0000 (12:12 +1100)]
gallium/tgsi: add prim id to tgsi_get_gl_varying_semantic()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Anuj Phogat [Mon, 13 Nov 2017 19:23:51 +0000 (11:23 -0800)]
i965: Make use of brw_load_register_imm32() helper function
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Nanley Chery <nanley.g.chery@intel.com>
Anuj Phogat [Thu, 9 Nov 2017 19:30:10 +0000 (11:30 -0800)]
i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW
Number of dwords in MI_FLUSH_DW changed from 4 to 5 in gen8+.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Anuj Phogat [Fri, 10 Nov 2017 22:39:17 +0000 (14:39 -0800)]
i965: Program DWord Length in MI_FLUSH_DW
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Anuj Phogat [Fri, 10 Nov 2017 22:22:44 +0000 (14:22 -0800)]
anv/gen10: Enable float blend optimization
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Anuj Phogat [Fri, 10 Nov 2017 22:22:18 +0000 (14:22 -0800)]
intel/genxml: Add Cache Mode SubSlice Register to gen10.xml
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Anuj Phogat [Tue, 7 Nov 2017 19:13:15 +0000 (11:13 -0800)]
anv/gen10: Implement WaSampleOffsetIZ workaround
We already have this workaround in OpenGL driver.
See Mesa commit
3cf4fe2219.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Nanley Chery <nanley.g.chery@intel.com>
Cc: Rafael Antognolli <rafael.antognolli@intel.com>
Andres Rodriguez [Sat, 11 Nov 2017 00:07:24 +0000 (19:07 -0500)]
mesa/st: add missing copyright headers to memoryobjects files
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Andres Rodriguez [Sat, 11 Nov 2017 00:07:23 +0000 (19:07 -0500)]
mesa: minor tidy up for memory object error strings
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Andres Rodriguez [Sat, 11 Nov 2017 00:07:22 +0000 (19:07 -0500)]
broadcom/vc4: fix indentation in vc4_screen.c
Stumbled into this when adding a new PIPE_CAP.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Matt Turner [Tue, 14 Nov 2017 19:24:08 +0000 (11:24 -0800)]
Revert "intel/fs: Use a pure vertical stride for large register strides"
This reverts commit
e8c9e65185de3e821e1e482e77906d1d51efa3ec.
With the actual bug fixed (by commit
6ac2d1690192), this is not
necessary. I'm doubtful of its correctness in any case.
Matt Turner [Fri, 10 Nov 2017 22:00:24 +0000 (14:00 -0800)]
i965/fs: Fix extract_i8/u8 to a 64-bit destination
The MOV instruction can extract bytes to words/double words, and
words/double words to quadwords, but not byte to quadwords.
For unsigned byte to quadword, we can read them as words and AND off the
high byte and extract to quadword in one instruction. For signed bytes,
we need to first sign extend to word and the sign extend that word to a
quadword.
Fixes the following test on CHV, BXT, and GLK:
KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103628
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Matt Turner [Wed, 8 Nov 2017 23:14:19 +0000 (15:14 -0800)]
i965/fs: Split all 32->64-bit MOVs on CHV, BXT, GLK
Fixes the following tests on CHV, BXT, and GLK:
KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot
dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint32_to_int64
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103115
Tim Rowley [Tue, 14 Nov 2017 00:39:38 +0000 (18:39 -0600)]
swr/rast: Faster emulated simd16 permute
Speed up simd16 frontend (default) on avx/avx2 platforms;
fixes performance regression caused by switch to simdlib.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Tim Rowley [Mon, 13 Nov 2017 21:11:21 +0000 (15:11 -0600)]
swr/rast: Use gather instruction for i32gather_ps on simd16/avx512
Speed up avx512 platforms; fixes performance regression caused
by swithc to simdlib.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Derek Foreman [Mon, 30 Oct 2017 20:52:22 +0000 (15:52 -0500)]
egl/wayland: Add a fallback when fourcc query isn't supported
When queryImage doesn't support __DRI_IMAGE_ATTRIB_FOURCC wayland clients
will die with a NULL derefence in wl_proxy_add_listener.
Attempt to provide a simple fallback to keep ancient systems working.
Fixes: 6595c699511 ("egl/wayland: Remove more surface specifics from
create_wl_buffer")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103519
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Marek Olšák [Tue, 7 Nov 2017 18:19:07 +0000 (19:19 +0100)]
radeonsi: remove has_cp_dma, has_streamout flags (v2)
v2: remove r600_can_dma_copy_buffer
Julien Isorce [Mon, 6 Nov 2017 10:08:25 +0000 (10:08 +0000)]
i965: implement (un)mapImage
Already implemented for Gallium drivers.
Useful for gbm_bo_(un)map.
Tests:
By porting wayland/weston/clients/simple-dmabuf-drm.c to GBM.
kmscube --mode=rgba
kmscube --mode=nv12-1img
kmscube --mode=nv12-2img
piglit ext_image_dma_buf_import-refcount -auto
piglit ext_image_dma_buf_import-transcode-nv12-as-r8-gr88 -auto
piglit ext_image_dma_buf_import-sample_rgb -fmt=XR24 -alpha-one -auto
piglit ext_image_dma_buf_import-sample_rgb -fmt=AR24 -auto
piglit ext_image_dma_buf_import-sample_yuv -fmt=NV12 -auto
piglit ext_image_dma_buf_import-sample_yuv -fmt=YU12 -auto
piglit ext_image_dma_buf_import-sample_yuv -fmt=YV12 -auto
v2: add early return if (flag & MAP_INTERNAL_MASK)
v3: take input rect into account and test with kmscube and piglit.
v4: handle wraparound and bo reference.
v5: indent, exclude 0 width and height on the boundary, map bo
independently of the image.
Signed-off-by: Julien Isorce <jisorce@oblong.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Samuel Pitoiset [Tue, 7 Nov 2017 09:02:32 +0000 (10:02 +0100)]
radv: force enable LLVM sisched for The Talos Principle
It seems safe and it improves performance by +4% (73->76).
A drirc based solution is not what we want for now, keep it
simple and improve later if it's really needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Fri, 10 Nov 2017 08:34:46 +0000 (09:34 +0100)]
radv: add nosisched debug option
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Alejandro Piñeiro [Tue, 14 Nov 2017 07:32:18 +0000 (08:32 +0100)]
spirv: fix typo on DO NOT EDIT header
Introduced on commit
157c9a13414b524ce98ea0ea07fce819efc1ba65
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Jon Turney [Mon, 13 Nov 2017 10:13:54 +0000 (10:13 +0000)]
meson: if dep_dl is an empty list, it's not a dependency object
It's ok to use an empty list for dependencies:, but it's not ok to try to
use the found() method of it.
See also https://github.com/mesonbuild/meson/issues/2324
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Bas Nieuwenhuizen [Mon, 13 Nov 2017 22:26:32 +0000 (23:26 +0100)]
radv: Free temporary syncobj after waiting on it.
Otherwise we leak it.
Fixes: eaa56eab6da "radv: initial support for shared semaphores (v2)"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Mon, 13 Nov 2017 22:18:19 +0000 (23:18 +0100)]
radv: Free syncobj with multiple imports.
Otherwise we can leak the old syncobj.
Fixes: eaa56eab6da "radv: initial support for shared semaphores (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Jason Ekstrand [Fri, 3 Nov 2017 23:11:54 +0000 (16:11 -0700)]
i965: Track the depth and render caches separately
Previously, we just had one hash set for tracking depth and render
caches called brw_context::render_cache. This is less than ideal
because the depth and render caches are separate and we can't track
moves between the depth and the render caches. This limitation led
to some unnecessary flushing around the depth cache. There are cases
(mostly with BLORP) where we can end up touching a depth or stencil
buffer through the render cache. To guard against this, blorp would
unconditionally do a render_cache_set_check_flush on it's destination
which meant that if you did any rendering (including a BLORP operation)
to a given surface and then used it as a blorp destination, you would
end up flushing it out of the render cache before rendering into it.
Things get worse when you dig into the depth/stencil state code for
regular GL draw calls. Because we may end up rendering to a depth
or stencil buffer via BLORP, we did a render_cache_set_check_flush on
all depth and stencil buffers in brw_emit_depthbuffer to ensure that
they got flushed out of the render cache prior to using them for depth
or stencil testing. However, because we also need to track dirtiness
for depth and stencil so that we can implement depth and stencil
texturing correctly, we were adding all depth and stencil buffers to the
render cache set in brw_postdraw_set_buffers_need_resolve. This meant
that, if anything caused 3DSTATE_DEPTH_BUFFER to get re-emitted
(currently _NEW_BUFFERS, BRW_NEW_BATCH, and BRW_NEW_BLORP), we would
almost always do a full pipeline stall and render/depth cache flush.
The root cause of both of these problems is that we can't tell the
difference between the render and depth caches in our tracking. This
commit splits our cache tracking into two sets, one for render and one
for depth, and properly handles transitioning between the two. We still
flush all the caches whenever anything needs to be flushed. The idea is
that if we're going to take the hit of a flush and stall, we may as well
flush everything in the hopes that we can avoid a flush by something
else later.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 3 Nov 2017 23:03:52 +0000 (16:03 -0700)]
i965/blorp: Add more destination flushing
Right now we just always flush the destination for render and aren't
particularly careful about depth or stencil. Soon, flush_for_render
isn't going to do the same thing as flush_for_depth and we may be doing
a good deal less depth flushing so we should be a bit more precise.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 3 Nov 2017 23:01:28 +0000 (16:01 -0700)]
i965: Add more precise cache tracking helpers
In theory, this will let us track the depth and render caches
separately. Right now, they're just wrappers around
brw_render_cache_set_*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 3 Nov 2017 22:57:47 +0000 (15:57 -0700)]
i965: Add stencil buffers to cache set regardless of stencil texturing
We may access them as a texture using blorp regardless of whether or not
stencil texturing is enabled.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Tue, 14 Nov 2017 04:13:09 +0000 (20:13 -0800)]
i965: Switch over to fully external-or-not MOCS scheme
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 3 Nov 2017 22:26:17 +0000 (15:26 -0700)]
i965: Use PTE MOCS for all external buffers
We were already using PTE for all render targets in case one happened to
get scanned out. However, this still wasn't 100% correct because there
are still possibly cases where we may want to texture from an external
buffer even though we don't know the caching mode. This can happen, for
instance, on buffers imported from another GPU via prime.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101691
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 3 Nov 2017 22:20:08 +0000 (15:20 -0700)]
intel/blorp: Make the MOCS setting part of blorp_address
This makes our MOCS settings significantly more flexible.
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 3 Nov 2017 22:18:45 +0000 (15:18 -0700)]
anv/blorp: Add a device parameter to blorp_surf_for_anv_image
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 3 Nov 2017 21:31:51 +0000 (14:31 -0700)]
intel/blorp: Use mocs.tex for depth stencil
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 26 Oct 2017 21:54:29 +0000 (14:54 -0700)]
intel/tools/error: Decode compute shaders.
This is a bit more annoying than your average shader - we need to look
at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over
to the dynamic state buffer to read the INTERFACE_DESCRIPTOR_DATA, then
hop over to the instruction buffer to decode the program.
Now that we store all the buffers before decoding, we can actually do
this fairly easily.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Sun, 12 Nov 2017 08:12:04 +0000 (00:12 -0800)]
intel/tools/error: Use do-while for field iterator loops.
while loops skip the first field of the instruction/structure, which
is not what the code intended. It works out because the field we're
looking for doesn't happen to be first, but we ought to do it right
regardless.
Found while writing the next patch, where Kernel Start Pointer is
the first field of INTERFACE_DESCRIPTOR_DATA.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Sun, 12 Nov 2017 07:26:19 +0000 (23:26 -0800)]
intel/tools/error: Decode shaders while decoding batch commands.
This makes aubinator_error_decode's shader dumping work like aubinator.
Instead of printing them after the fact, it prints them right inside the
3DSTATE_VS/HS/DS/GS/PS packet that references them. This saves you the
effort of cross-referencing things and jumping back and forth.
It also reduces a bunch of book-keeping, and eliminates the limitation
that we could only handle 4096 programs. That code was also broken and
failed to print any shaders if there were under 4096 programs.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Sun, 12 Nov 2017 06:37:35 +0000 (22:37 -0800)]
intel/tools/error: Save error state sections and decode them later.
This lets us complete parsing and storing of each buffer's data before
we begin decoding the batchbuffer. This makes it possible to inspect
the state buffer and program buffer, so we can properly decode any
indirect state or shader programs.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Sun, 12 Nov 2017 06:51:07 +0000 (22:51 -0800)]
intel/tools/error: Fix null termination of ring name string.
Ported from intel_error_decode. We don't want to run off the end.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Sun, 12 Nov 2017 06:20:23 +0000 (22:20 -0800)]
intel/tools/error: Drop unused MAX_RINGS #define.
Dead code.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Sun, 12 Nov 2017 06:09:16 +0000 (22:09 -0800)]
intel/tools/error: Refactor buffer matching, add more buffers.
Based on a similar patch to intel_error_decode by Chris Wilson.
While we're de-duplicating the gtt_offset calculation, we can simplify
it to assume two hex digits are there - the kernel has done this since
v4.6, and we already require error states from v4.10.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Sun, 12 Nov 2017 06:04:01 +0000 (22:04 -0800)]
intel/tools/error: Only decode a few sections of error states.
These three are the only we can reasonably decode with genxml.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Sun, 12 Nov 2017 06:17:30 +0000 (22:17 -0800)]
intel/tools/error: Drop unused parameters from decode() helper.
Also change count from a pointer into a value. We were supposed to
be resetting it to 0 (and failed to), but that's gone since we dropped
the pre-ascii85 handling.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Sun, 12 Nov 2017 05:55:27 +0000 (21:55 -0800)]
intel/tools/error: Drop support for non-ascii85 encoded error states.
Error state files used to look like:
render ring --- gtt_offset = 0x0e8f6000
00000000 :
69040000
00000004 :
79090000
...
00007ffc :
00000000
--- ringbuffer = 0x00001000
There were thousands of lines between sections. The file format changed
with Kernel 4.10, and now has a single ascii85-encoded line following
each section heading. This is much easier to parse.
There are a bunch of bugs in our handling of the old style format,
where we'd decode the wrong data, at the wrong time. Fixing all of
these is going to be a giant pain. It's also a lot of extra code
complexity. In order to properly decode indirect state, or compute
shaders, we'll also need to parse data in advance of decoding, which
is going to be a giant pain with this ad-hoc "decode everywhere!"
mentality. So, let's just drop support for the older file format.
This unfortunately requires an error state generated by Kernel 4.10 or
later. That's probably not the end of the world, as we encourage users
to upgrade to the latest kernel when encountering GPU hangs anyway. It
might be a giant pain for people with LTS kernels, though...
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Kenneth Graunke [Sun, 12 Nov 2017 04:57:42 +0000 (20:57 -0800)]
intel/tools/error: Do ascii85 decode first.
The dashes "---" may occur within an ascii85 block, but only an ascii85
block starts with ':' or '~'.
Ported from Chris Wilson's intel-gpu-tools commit:
bceec7e1d8a160226b783c6344eae8cbf4ece144
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Alexander von Gluck IV [Sun, 12 Nov 2017 21:24:15 +0000 (15:24 -0600)]
c11/haiku: Define missing timespec_get on Haiku
Reviewed-by: Brian Paul <brianp@vmware.com>
Alexander von Gluck IV [Sun, 12 Nov 2017 04:20:03 +0000 (22:20 -0600)]
egl/haiku: Correct invalid void* conversion in calloc
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Dylan Baker [Mon, 13 Nov 2017 19:16:28 +0000 (11:16 -0800)]
meson: Remove build_by_default from amd code
This is the same logic as the previous two patches.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Mon, 13 Nov 2017 19:14:47 +0000 (11:14 -0800)]
meson: Don't build intel shared components by default
It's a neat idea, and still useful in some cases, but the intel common
code is used by i965 and anvil only, this is a little clearer.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dylan Baker [Fri, 10 Nov 2017 17:17:08 +0000 (09:17 -0800)]
meson: don't use build_by_default for specific gallium drivers
Using build_by_default : false is convenient for dependencies that can
be pulled in by various diverse components of the build system, the
gallium hardware/software drivers and state trackers do not fit that
description. Instead, these should be guarded using the variable that tracks
whether that driver should be enabled.
This leaves a few helper libraries: trace, rbug, etc, and the generic
winsys bits as `build_by_default : false` because there are a large
number of gallium components that pull them in.
v2: - remove build_by_default from winsys convenience libs as well.
v3: - Always put drivers before winsys for consistency
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
Dave Airlie [Mon, 13 Nov 2017 06:28:35 +0000 (16:28 +1000)]
r600/shader: handle bitfield extract semantics properly.
Fixes:
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldExtract.shader_test
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 13 Nov 2017 06:58:35 +0000 (16:58 +1000)]
r600: handle bitfieldInsert corner case.
This handles the bits >= 32 corner case in bitfieldInsert.
Fixes:
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldInsert.shader_test.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 13 Nov 2017 04:10:25 +0000 (14:10 +1000)]
r600: add gs tri strip adjacency fix.
Like
radeonsi: generate GS prolog to (partially) fix triangle strip adjacency rotation
evergreen hw suffers from the same problem, so rotate the
geometry inputs to fix this.
This fixes:
./bin/glsl-1.50-geometry-primitive-types GL_TRIANGLE_STRIP_ADJACENCY
on evergreen.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 13 Nov 2017 05:40:15 +0000 (15:40 +1000)]
r600: fix isoline tess factor component swapping.
As per radeonsi, the tess factor components for isolines
are reversed.
Fixes: tests/spec/arb_tessellation_shader/execution/isoline.shader_test
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 13 Nov 2017 03:05:25 +0000 (13:05 +1000)]
r600/shader: reserve first register of vertex shader.
r0 in input into vertex shaders contains things like vertexid,
we need to reserve it even if we have no inputs.
This fixes a bunch of tessellation piglits.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Sat, 11 Nov 2017 18:30:35 +0000 (10:30 -0800)]
meson: Move -Dvulkan-drivers handling higher in the file
The window-system auto-detection code (specifically for glx) relies on
with_any_vk being available. This fixes the Vulkan-only build. Also,
this puts it up near the handling of -Ddri-drivers and -Dgallium-drivers
which seems to make a bit more sense.
Fixes: 118a7f044191d4ab15ac9 "meson: add support for xlib glx"
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Jason Ekstrand [Sat, 11 Nov 2017 18:28:54 +0000 (10:28 -0800)]
meson: Stop requiring platforms for Vulkan
It should be perfectly valid to build a completely headless Vulkan
driver. We don't need to require a platform.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Dave Airlie [Fri, 10 Nov 2017 03:46:19 +0000 (13:46 +1000)]
r600: don't emit atomic save if we have no atomic counters.
Otherwise we end up emitting the fence.
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>