mesa.git
5 years agopanfrost/midgard/disasm: Print 8-bit sources
Alyssa Rosenzweig [Tue, 30 Apr 2019 19:16:22 +0000 (19:16 +0000)]
panfrost/midgard/disasm: Print 8-bit sources

This handles the usual case. 8-bit register access parallels 16-bit
access, but with one major caveat: in 8-bit mode, only half of the
register file is actually (directly) accessible as sources. In
particular, for each 16-bit integer register (hrN), we can only index a
*single* 8-bit integer (qrN), corresponding to the lower 8-bits. To get
the upper 8-bits, it is required to do an explicit shift. For example,
to add the bytes of a 16-bit integer hr0.x and get the result as an
8-bit qr0, you'd need to do something like:

   ilsr hr1.x, hr0.x, #8
   iadd qr0.x, qr0.x, qr1.x

This scheme diverges from 32-bit registers, in that both the upper and
lower halves of a 32-bit register are individually accessible as a pair
of half registers. For contrast, to add the lower and upper 16-bits of a
32-bit integer r0.x, you can just:

   iadd hr0.x, hr0.x, hr1.x

Since hr1.x = upper 16-bit of r0.x.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost/midgard/disasm: Support 8-bit destination
Alyssa Rosenzweig [Tue, 30 Apr 2019 19:05:49 +0000 (19:05 +0000)]
panfrost/midgard/disasm: Support 8-bit destination

Meanwhile, we're forced to disable dest_override, since it's not yet
clear how this interacts with other bitnesses (it'll likely need to be
overhauled in any case).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost/midgard: Rename ilzcnt8 -> iclz
Alyssa Rosenzweig [Tue, 30 Apr 2019 06:19:33 +0000 (06:19 +0000)]
panfrost/midgard: Rename ilzcnt8 -> iclz

Per OpenCL.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost/midgard: Fix crash on unknown op
Alyssa Rosenzweig [Tue, 30 Apr 2019 05:06:18 +0000 (05:06 +0000)]
panfrost/midgard: Fix crash on unknown op

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost/midgard/disasm: Fill in .int mod
Alyssa Rosenzweig [Tue, 30 Apr 2019 04:59:28 +0000 (04:59 +0000)]
panfrost/midgard/disasm: Fill in .int mod

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost/midgard/disasm: Extend print_reg to 8-bit
Alyssa Rosenzweig [Tue, 30 Apr 2019 04:58:52 +0000 (04:58 +0000)]
panfrost/midgard/disasm: Extend print_reg to 8-bit

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost/midgard/disasm: Catch mask errors
Alyssa Rosenzweig [Tue, 30 Apr 2019 04:52:36 +0000 (04:52 +0000)]
panfrost/midgard/disasm: Catch mask errors

We silently ignored certain bits of the mask, which causes issues when
disassembly 8/64-bit ops.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost/midgard: reg_mode_full -> reg_mode_32, etc
Alyssa Rosenzweig [Tue, 30 Apr 2019 02:19:26 +0000 (02:19 +0000)]
panfrost/midgard: reg_mode_full -> reg_mode_32, etc

In preparation for 8-bit and 64-bit operands, let's not reinforce the
32-bit-centric biases in the ISA.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agofreedreno/a6xx: deduplicate a few lines
Rob Clark [Sat, 4 May 2019 16:16:58 +0000 (09:16 -0700)]
freedreno/a6xx: deduplicate a few lines

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno: add ubwc_enabled helper
Rob Clark [Sat, 4 May 2019 16:02:54 +0000 (09:02 -0700)]
freedreno:  add ubwc_enabled helper

Since it is dependent on the tile mode (ie. disabled for smaller mipmap
levels), we should handle it a similar way to fd_resource_level_linear().
The code previously mostly did the right thing because the old helper
took the tile mode.

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno: move UBWC color offset to fd_resource_offset()
Rob Clark [Sat, 4 May 2019 15:04:59 +0000 (08:04 -0700)]
freedreno: move UBWC color offset to fd_resource_offset()

Best to keep it encapsulated in the helper which returns layer/level
offset (and actually use that helper everywhere) rather than spreading
the logic around the code.

Also add a helper to find UBWC offset, to complete the encapsulation.

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno/a6xx: buffer resources cannot be compressed
Rob Clark [Sat, 4 May 2019 14:56:12 +0000 (07:56 -0700)]
freedreno/a6xx: buffer resources cannot be compressed

Small cleanup.  They are just an array of data and only ever linear/
uncompressed.

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno: mark imported resources as valid
Rob Clark [Sat, 4 May 2019 12:06:50 +0000 (05:06 -0700)]
freedreno: mark imported resources as valid

If someone is importing a buffer, we can't really know the state of it's
contents, so assume it is valid.

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno/a6xx: UBWC support for images
Rob Clark [Fri, 3 May 2019 20:39:45 +0000 (13:39 -0700)]
freedreno/a6xx: UBWC support for images

There are still some fallbacks we'll need to handle before we can enable
UBWC by default.  I think we may need to fallback to uncompressed if
image atomic operations are used.  And we still need to sort out how to
handle image and sampler views of compressed resources if the image/
sampler view is using a format that does not support compression.  (I
think the latter should hopefully be uncommon outside of deqp/piglit.)

But at least this gets us to the point where supertuxkart works properly
with UBWC enabled ;-)

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno/a6xx: UBWC fixes
Rob Clark [Fri, 3 May 2019 20:10:22 +0000 (13:10 -0700)]
freedreno/a6xx: UBWC fixes

A few fixes that get UBWC working for the games/benchmarks where I
noticed problems before (in particular and manhattan, and stk (modulo
image support for UBWC when compute shaders are used for post-process
effects):

  + fix the size of the UBWC meta buffer (ie, the offset to color
    pixel data) that is returned by ->fill_ubwc_buffer_sizes()
  + correct size/layout for 8 and 16 byte per pixel formats
  + limit the supported formats.. Note all formats that can be
    tiled can be compressed.

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno: update generated headers
Rob Clark [Fri, 3 May 2019 17:23:00 +0000 (10:23 -0700)]
freedreno: update generated headers

Corrects tex state ubwc pitch/size

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno/a6xx: OUT_RELOC vs OUT_RELOCW fixes
Rob Clark [Fri, 3 May 2019 13:22:08 +0000 (06:22 -0700)]
freedreno/a6xx: OUT_RELOC vs OUT_RELOCW fixes

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno/ir3: remove assert
Rob Clark [Fri, 3 May 2019 16:33:34 +0000 (09:33 -0700)]
freedreno/ir3: remove assert

Fixes dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 and .20

ca3eb5db665cbcc2de5a5d3158e3dc68f86e5822 went from silently truncating
the constant state, which was also the wrong thing to do, to an assert.
Which then showed up in a couple of dEQPs.  Actually there is nothing
wrong with larger constant file so just drop the assert.

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agospirv/cl: support vload/vstore
Karol Herbst [Thu, 25 Oct 2018 22:42:52 +0000 (00:42 +0200)]
spirv/cl: support vload/vstore

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agonir: Add nir_op_vec helper
Karol Herbst [Wed, 20 Mar 2019 17:11:20 +0000 (18:11 +0100)]
nir: Add nir_op_vec helper

with that we can simplify code where nir vectors are created

v2: merge both lines in nir_vec

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agonir: Add a nir_builder_alu variant which takes an array of components
Karol Herbst [Wed, 20 Mar 2019 17:09:20 +0000 (18:09 +0100)]
nir: Add a nir_builder_alu variant which takes an array of components

v2: rename to nir_build_alu_src_arr

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agovtn: handle bitcast with pointer src/dest
Karol Herbst [Sat, 9 Mar 2019 19:32:52 +0000 (20:32 +0100)]
vtn: handle bitcast with pointer src/dest

v2: use vtn_push_ssa and vtn_ssa_value

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agomesa: Leave aliasing of vertex and generic0 attribute to the dlist code.
Mathias Fröhlich [Mon, 29 Apr 2019 05:23:58 +0000 (07:23 +0200)]
mesa: Leave aliasing of vertex and generic0 attribute to the dlist code.

Now that dlist compilation again knows if it is inside glBegin/glEnd,
we can leave the decision if aliasing should occur to the vertex attribute
setter functions instead of doing that at glArrayElement time.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agomesa: Correct the is_vertex_position decision for dlists.
Mathias Fröhlich [Mon, 29 Apr 2019 05:23:58 +0000 (07:23 +0200)]
mesa: Correct the is_vertex_position decision for dlists.

We have to use _mesa_inside_dlist_begin_end instead of
_mesa_inside_begin_end to see if we are inside a glBegin/glEnd block in
case of display lists.
So split the is_vertex_position function used in vertex attribute processing
into a imm and dlist variant and use the appropriate _mesa_inside_begin_end
variant.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agomesa: Set CurrentSavePrimitive in vbo_save_NotifyBegin.
Mathias Fröhlich [Mon, 29 Apr 2019 05:23:58 +0000 (07:23 +0200)]
mesa: Set CurrentSavePrimitive in vbo_save_NotifyBegin.

That seems to be lost somewhere. Is needed for correct outside begin/end
detection in display list compilation. And is needed for correct aliasing
in dlists restablished in the next changes.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agomesa: Remove the _glapi_table argument from _mesa_array_element.
Mathias Fröhlich [Wed, 3 Apr 2019 11:28:57 +0000 (13:28 +0200)]
mesa: Remove the _glapi_table argument from _mesa_array_element.

The value is now unused.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agomesa: Constify static const array in api_arrayelt.c
Mathias Fröhlich [Wed, 3 Apr 2019 11:28:19 +0000 (13:28 +0200)]
mesa: Constify static const array in api_arrayelt.c

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agomesa: Remove the now unused _NEW_ARRAY state change flag.
Mathias Fröhlich [Wed, 3 Apr 2019 11:25:22 +0000 (13:25 +0200)]
mesa: Remove the now unused _NEW_ARRAY state change flag.

Is no longer used, so we have less occasions where NewState is non zero.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agomesa: Rip out now unused gl_context::aelt_context.
Mathias Fröhlich [Fri, 3 May 2019 04:53:21 +0000 (06:53 +0200)]
mesa: Rip out now unused gl_context::aelt_context.

Now this part of gl_context state is unused and can be removed.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agomesa: Implement _mesa_array_element by walking enabled arrays.
Mathias Fröhlich [Wed, 3 Apr 2019 11:06:33 +0000 (13:06 +0200)]
mesa: Implement _mesa_array_element by walking enabled arrays.

In glArrayElement, use the bitmask trick to just walk the enabled
vao arrays. This should be about equivalent in execution time to
walk the prepare aelt_context list. Finally this will allow us to
reduce the _mesa_update_state calls in a few patches.

v2: Add comments.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agomesa: Use glVertexAttrib*NV functions for fixed function attribs.
Mathias Fröhlich [Wed, 3 Apr 2019 10:47:36 +0000 (12:47 +0200)]
mesa: Use glVertexAttrib*NV functions for fixed function attribs.

In the glArrayElement implementation, use glVertexAttrib*NV type
functions for fixed function attributes. We do the same in display
execution when the list is replayed using immediate mode attribute
functions. Using a single set of function pointers enables to
use a unified loop to walk the vertex array attributes.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agomesa: Factor out index function that will have multiple use.
Mathias Fröhlich [Wed, 3 Apr 2019 10:33:37 +0000 (12:33 +0200)]
mesa: Factor out index function that will have multiple use.

For access to glArrayElement methods factor out a function to
get the table lookup index for normalized/integer/double access.
The function will be used in the next patch at least twice.

v2: Use vertex_format_to_index instead of NORM_IDX.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
5 years agonir: Add a SSA type gathering pass
Jason Ekstrand [Sat, 5 Jan 2019 15:13:44 +0000 (09:13 -0600)]
nir: Add a SSA type gathering pass

This new pass (which isn't even compile-tested) attempts to determine
the ALU type of all the SSA values in a function impl.  It takes a
greedy approach and assigns intness or floatness to everything it thinks
can possibly contain an int or a float.  Some values will be labled as
both int and float and some will be labled as neither and it is up to
the caller to decide what to do with this information.  However, for a
"nice" shader where the original source contained no bit-casts and no
implicit bit-casts were introduced by optimizations, there shouldn't be
any overlap in the two sets save for the odd CSEd zero constant.

Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
5 years agoiris: Delete bucketing allocators
Kenneth Graunke [Fri, 26 Apr 2019 01:30:57 +0000 (18:30 -0700)]
iris: Delete bucketing allocators

These add a lot of complexity, and I currently can't measure any
performance benefit from having them.  In the past, I seem to recall
seeing a benefit in drawoverhead scores, but currently it looks like
dropping them is either a wash or 1-2% faster.

Drop them to simplify allocations.

5 years agoiris: Force VMA alignment to be a multiple of the page size.
Kenneth Graunke [Sat, 27 Apr 2019 01:53:57 +0000 (18:53 -0700)]
iris: Force VMA alignment to be a multiple of the page size.

This should happen regardless, but let's be paranoid.

5 years agoiris: leave the top 4Gb of the high heap VMA unused
Kenneth Graunke [Fri, 3 May 2019 18:58:57 +0000 (11:58 -0700)]
iris: leave the top 4Gb of the high heap VMA unused

This ports commit 9e7b0988d6e98690eb8902e477b51713a6ef9cae from anv
to iris.  Thanks to Lionel for noticing that it was missing!

5 years agoiris: Fix 4GB memory zone heap sizes.
Kenneth Graunke [Sat, 27 Apr 2019 00:12:24 +0000 (17:12 -0700)]
iris: Fix 4GB memory zone heap sizes.

The STATE_BASE_ADDRESS "Size" fields can only hold 0xfffff in pages,
and 0xfffff * 4096 = 4294963200, which is 1 page shy of 4GB.

So we can't use the top page.

5 years agost/va: check resource_get_info nullity in vlVaDeriveImage
Julien Isorce [Thu, 2 May 2019 22:36:04 +0000 (15:36 -0700)]
st/va: check resource_get_info nullity in vlVaDeriveImage

This pipe_screen function is not implemented by all backends.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110443
Signed-off-by: Julien Isorce <jisorce@oblong.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
5 years agoanv,i965: Stop warning about incomplete gen11 support
Jason Ekstrand [Fri, 3 May 2019 03:00:02 +0000 (22:00 -0500)]
anv,i965: Stop warning about incomplete gen11 support

Both drivers are feature-complete and should be running more-or-less at
perf at this point.  Drop the warning.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
5 years agonir/algebraic: Don't emit empty initializers for MSVC
Connor Abbott [Thu, 2 May 2019 20:22:01 +0000 (22:22 +0200)]
nir/algebraic: Don't emit empty initializers for MSVC

Just don't emit the transform array at all if there are no transforms

v2:
- Don't use len(array) > 0 (Dylan)
- Keep using ARRAY_SIZE to make the generated C code easier to read
(Jason).

5 years agoiris: Resolve textures used by the program, not merely bound textures
Kenneth Graunke [Thu, 2 May 2019 22:42:10 +0000 (15:42 -0700)]
iris: Resolve textures used by the program, not merely bound textures

st/mesa's PBO upload path binds a vertex shader that doesn't use any
textures, but leaves the existing sampler views bound in place.  This
was tricking us into thinking the PBO destination might be bound for
texturing in some cases.  In Civilization VI, this fixes a false self-
dependency issue that was preventing CCS_E compression on upload.
Fixing this slightly improves frame times.

5 years agomeson: Don't build glsl cache_test when shader cache is disabled
Dylan Baker [Tue, 22 May 2018 22:24:16 +0000 (15:24 -0700)]
meson: Don't build glsl cache_test when shader cache is disabled

v2: - Use new with_shader_cache variable instead of
      host_machine.system() == 'windows'

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agotests/vma: fix build with MSVC
Dylan Baker [Mon, 11 Jun 2018 22:11:07 +0000 (15:11 -0700)]
tests/vma: fix build with MSVC

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agoglsl/tests: define ssize_t on windows
Dylan Baker [Tue, 22 May 2018 22:32:22 +0000 (15:32 -0700)]
glsl/tests: define ssize_t on windows

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agoutil/tests: Use define instead of VLA
Dylan Baker [Tue, 22 May 2018 22:00:35 +0000 (15:00 -0700)]
util/tests: Use define instead of VLA

To allow the this test to be built with MSVC, which doesn't support
VLAs.

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agomeson: make nm binary optional
Dylan Baker [Thu, 17 May 2018 20:44:30 +0000 (13:44 -0700)]
meson: make nm binary optional

This makes nm not required, but used if found. In general I imagine that
this means that on windows nm wont be found, and on other platforms it
will.

v2: - fix gbm and egl symbols check tests to only be run if nm is found
    - reword commit message to reflect the code change

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agomeson: Make shader-cache a trillean instead of boolean
Dylan Baker [Wed, 18 Apr 2018 20:20:28 +0000 (13:20 -0700)]
meson: Make shader-cache a trillean instead of boolean

So that it can be implicitly disabled on windows, where it doesn't
compile.

v2: - Use an auto-option rather than automagic.
    - fix shader_cache check (== -> !=)
v4: - Use new with_shader_cache instead of get_option('shader-cache')
      elsewhere in the meson build

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agomeson: switch gles1 and gles2 to auto options
Dylan Baker [Fri, 19 Oct 2018 16:47:41 +0000 (09:47 -0700)]
meson: switch gles1 and gles2 to auto options

This allows them to default to false on windows, but default to true
elsewhere. As a side effect turning off shared-glapi now automatically
turns off gles. Shared glapi remains a boolean defaulting to true.

v5: - new in this version

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agoglsl: fix general_ir_test with mingw
Dylan Baker [Wed, 18 Apr 2018 17:44:44 +0000 (10:44 -0700)]
glsl: fix general_ir_test with mingw

Somewhere down in the depths of the mingw headers 'interface' is
defined, change it to iface like a similar patch did.

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agomeson: always define libglapi
Dylan Baker [Wed, 18 Apr 2018 20:09:07 +0000 (13:09 -0700)]
meson: always define libglapi

This allows the identifier to be used even if shared-glapi isn't build,
which simplifies a bunch of things.

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agomeson: Fix missing glproto dependency for gallium-glx
Chuck Atkins [Fri, 3 May 2019 16:06:22 +0000 (12:06 -0400)]
meson: Fix missing glproto dependency for gallium-glx

Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Cc: mesa-stable <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
5 years agoradv: apply the indexing workaround for atomic buffer operations on GFX9
Samuel Pitoiset [Fri, 3 May 2019 09:45:34 +0000 (11:45 +0200)]
radv: apply the indexing workaround for atomic buffer operations on GFX9

Because the new raw/struct intrinsics are buggy with LLVM 8
(they weren't marked as source of divergence), we fallback to the
old instrinsics for atomic buffer operations only. This means we need
to apply the indexing workaround for GFX9. The load/store
operations still use the new LLVM 8 intrinsics.

The fact that we need another workaround is painful but we should
be able to clean up that a bit once LLVM 7 support will be dropped.

This fixes a GPU hang with AC Odyssey and some rendering problems
with Nioh.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110573
Fixes: 31164cf5f70 ("ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agoget_reviewer.pl: improve portability
Alyssa Ross [Fri, 19 Apr 2019 18:14:37 +0000 (18:14 +0000)]
get_reviewer.pl: improve portability

Not all package managers / users will install perl into /usr/bin,
but /usr/bin/env /should/ always be present.

Using /usr/bin/env means that we can't give the -w argument to Perl,
so I added `use warnings' in the script.

Reviewed-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
5 years agoanv: fix crash when application does not provide push constants
Lionel Landwerlin [Thu, 2 May 2019 14:08:42 +0000 (15:08 +0100)]
anv: fix crash when application does not provide push constants

Found while running Talos Principle.

As far as I can tell running a draw call with a pipeline having push
constants without the application having called vkCmdPushConstants
gives undefined push constant values.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
5 years agoradv: fix radv_get_aspect_format() for D+S formats
Samuel Pitoiset [Thu, 2 May 2019 16:07:11 +0000 (18:07 +0200)]
radv: fix radv_get_aspect_format() for D+S formats

This restores the previous behaviour before YCBCR landed. For D+S
formats, it returns the depth format.

This fixes an assertion with Thrones of Britannia.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110540
Fixes: 66507cc6563 ("radv: Add single plane image views & meta operations")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agointel/fs: Assert when brw_fs_nir sees a nir_deref_instr
Caio Marcelo de Oliveira Filho [Wed, 1 May 2019 23:31:14 +0000 (16:31 -0700)]
intel/fs: Assert when brw_fs_nir sees a nir_deref_instr

Since 09f1de97a76 "anv,i965: Lower away image derefs in the driver"
the backend compiler is not expected to handle any derefs, so let's
assert on it.

This helps identifying problems when a deref is not lowered and
"leaks" into the backend compiler.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agor600: implement resource_get_info
Julien Isorce [Thu, 2 May 2019 22:57:04 +0000 (15:57 -0700)]
r600: implement resource_get_info

Factoring code with resource_get_handle.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110443
Signed-off-by: Julien Isorce <jisorce@oblong.com>
Reviewed-by: Dave Airlie airlied@redhat.com
5 years agoutil/bitset: fix bitset range mask calculations.
Dave Airlie [Mon, 29 Apr 2019 03:17:41 +0000 (13:17 +1000)]
util/bitset: fix bitset range mask calculations.

The MASK macro is used in the RANGE macro, and it should
return the pre-bitset word mask for the (b) value.

i.e.
BITSET_MASK(0) should be undefined since it's meaningless.
BITSET_MASK(31) should give 0x7fffffff
BITSET_MASK(32) should give 0xffffffff
BITSET_MASK(33) should give 0x00000001
BITSET_MASK(64) should give 0xffffffff

However then BITSET_RANGE ends up broken for cases where
it's (b) value is the 0,32,64 value as in that case the lower
mask would be 0 not 0xffffffff.

This fixes the unit tests that I've added, and my code that
uses bitsets.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: bb38cadb1c5f2 "More GLSL code"
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
5 years agoutil/tests: add basic unit tests for bitset
Dave Airlie [Mon, 29 Apr 2019 02:24:58 +0000 (12:24 +1000)]
util/tests: add basic unit tests for bitset

The last test here currently fails as there is a bug in bitset.h

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agonir: fix lower vars to ssa for larger vector sizes.
Dave Airlie [Fri, 3 May 2019 03:23:45 +0000 (13:23 +1000)]
nir: fix lower vars to ssa for larger vector sizes.

This has a couple of hardcoded vec4 limits in it, change them
to the proper sizing to avoid future issues.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agospirv: fix SpvOpBitSize return value.
Dave Airlie [Fri, 3 May 2019 02:53:56 +0000 (12:53 +1000)]
spirv: fix SpvOpBitSize return value.

The spir-v spec says this returns a bool.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agoiris: Disable dual source blending when shader doesn't handle it
Kenneth Graunke [Fri, 3 May 2019 04:14:49 +0000 (21:14 -0700)]
iris: Disable dual source blending when shader doesn't handle it

This is a port of Danylo's eca4a6548d07bbbb02a7768edb397bad7b72cfc2
which fixed the hang on i965.  It fixes GPU hangs in his new Piglit
test, arb_blend_func_extended-dual-src-blending-discard-without-src1.

I avoided my own review feedback here, and decided to simply adjust
3DSTATE_PS_BLEND rather than BLEND_STATE_ENTRY[0].  It has never been
clear to me which the hardware uses in every case.  However, whacking
the enable in 3DSTATE_PS_BLEND seems to be sufficient to fix the hang,
and that packet is already dynamic, so it's easy to handle.  I'd rather
avoid making BLEND_STATE_ENTRY[0] dynamic unless I have to.

5 years agoanv: Stop including POS in FS input limits
Jason Ekstrand [Mon, 29 Apr 2019 05:46:10 +0000 (00:46 -0500)]
anv: Stop including POS in FS input limits

It is an input but it comes in as part of the shader payload and doesn't
count towards the limits.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
5 years agonir: fix nir tex print harder
Rob Clark [Thu, 2 May 2019 21:48:41 +0000 (14:48 -0700)]
nir: fix nir tex print harder

Fixes: 691d5a825a6 nir: rework tex instruction printing
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agodocs: fixup mistake in contents
Erik Faye-Lund [Thu, 2 May 2019 18:24:28 +0000 (20:24 +0200)]
docs: fixup mistake in contents

During a rebase, it seems I accidentally broke the contents-menu,
leading to a duplicate link to freedesktop.org. This was obviously not
intended. Let's fix this.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 7eee13c4679 ("docs: use dl/dd instead of blockquote for
       freedesktop link")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
5 years agolima/ppir: support nir_op_ftrunc
Erico Nunes [Tue, 23 Apr 2019 17:36:34 +0000 (19:36 +0200)]
lima/ppir: support nir_op_ftrunc

Support nir_op_ftrunc by turning it into a mov with a round to integer
output modifier.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
5 years agogitlab-ci: merge meson-glvnd into meson-swr
Eric Engestrom [Tue, 16 Apr 2019 16:06:53 +0000 (18:06 +0200)]
gitlab-ci: merge meson-glvnd into meson-swr

There's no need to have a whole build just for that flag, we can add it
to any build.

v2: Add a note about why we put glvnd where we did (by anholt).

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Acked-by: Dylan Baker <dylan@pnwbakers.com>
5 years agogitlab-ci: simplify meson job names
Eric Engestrom [Tue, 16 Apr 2019 16:06:30 +0000 (18:06 +0200)]
gitlab-ci: simplify meson job names

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
5 years agogitlab-ci: meson-gallium-radeonsi was a subset of meson-gallium-clover-llvm
Eric Engestrom [Tue, 16 Apr 2019 16:06:12 +0000 (18:06 +0200)]
gitlab-ci: meson-gallium-radeonsi was a subset of meson-gallium-clover-llvm

Let's just drop it.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
5 years agogitlab-ci: merge several meson jobs
Eric Engestrom [Fri, 8 Mar 2019 16:33:07 +0000 (16:33 +0000)]
gitlab-ci: merge several meson jobs

Merge the following into `meson-main`/`meson-loader-classic-dri`/
`meson-gallium-swr`:
- meson-vulkan
- meson-gallium-drivers-other
- meson-gallium-st-other

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
[ Michel Dänzer ]
* Rebase and fix up commit log.
* Don't set VULKAN_DRIVERS in meson-loader-classic-dri.
* Remove extraneous whitespace.
* Squash in follow-up fixes.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
[ anholt]
* Add a note why nine and swrast landed where they did.
* Switch from s/meson-vulkan/meson-main/ to
  s/meson-loader-classic-dri/meson-main/ which I think was the original
  intent

Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (anholt changes)
Acked-by: Dylan Baker <dylan@pnwbakers.com>
5 years agogbm: Improve documentation of BO import
Heinrich [Tue, 30 Apr 2019 12:21:04 +0000 (14:21 +0200)]
gbm: Improve documentation of BO import

- Add GBM_BO_IMPORT_FD_MODIFIER to documentation of supported foreign
object types

- Add newline before documentation block

- Improve language

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Daniel Stone <daniels@collabora.com>
5 years agoradv: only need to force emit the TCS regs on Vega10 and Raven1
Samuel Pitoiset [Thu, 2 May 2019 15:44:39 +0000 (17:44 +0200)]
radv: only need to force emit the TCS regs on Vega10 and Raven1

Other GFX9 chips aren't affected.

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agoglsl: fix and clean up NV_compute_shader_derivatives support
Marek Olšák [Wed, 24 Apr 2019 17:16:07 +0000 (13:16 -0400)]
glsl: fix and clean up NV_compute_shader_derivatives support

- make sure compute shader derivatives are exposed for all extensions
- unify duplicated code

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
5 years agost/dri: decrease input lag by syncing sooner in SwapBuffers
Marek Olšák [Mon, 22 Apr 2019 21:11:00 +0000 (17:11 -0400)]
st/dri: decrease input lag by syncing sooner in SwapBuffers

It's done by:
- decrease the number of frames in flight by 1
- flush before throttling in SwapBuffers
  (instead of wait-then-flush, do flush-then-wait)

The improvement is apparent with Unigine Heaven.

Previously:
    draw frame 2
    wait frame 0
    flush frame 2
    present frame 2

    The input lag is 2 frames.

Now:
    draw frame 2
    flush frame 2
    wait frame 1
    present frame 2

    The input lag is 1 frame. Flushing is done before waiting, because
    otherwise the device would be idle after waiting.

Nine is affected because it also uses the pipe cap.

5 years agomeson: add build-summary
Erik Faye-Lund [Fri, 12 Apr 2019 15:51:30 +0000 (17:51 +0200)]
meson: add build-summary

This roughly mirrors what we get from autotools. There's a few
differences, though:

1. The "exec_prefix" output has been dropped. Meson doesn't support
   this, so it makes no sense here.
2. The "llvm-config" output has been dropped. Meson abstracts dependency
   discovery a bit more than our autotools build-system does, so it's
   not easy to get this information as-is.
3. HUD extra stats, SWR archs, Shared/Static libs and CFLAGS / CXXFLAGS /
   LDFLAGS has been dropped. These can be inspected by "meson configure".
4. How we set defines works quite differently in our Meson build-system,
   and the result isn't quite the same. In particular, the DEFINES output
   has been dropped, to avoid having to refactor the code too much.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109326
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
5 years agomeson: give dri- and gallium-drivers separate vars
Erik Faye-Lund [Fri, 12 Apr 2019 15:51:08 +0000 (17:51 +0200)]
meson: give dri- and gallium-drivers separate vars

Variables are cheap, and there's little reason for the dri and gallium
drivers to work on the same variable for the driver list. So let's split
these in two separate lists instead.

This makes it easier to inspect these after-the fact, for instance
for generating a summary of build-settings.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
5 years agomeson: lift driver-collection out into parent build-file
Erik Faye-Lund [Mon, 15 Apr 2019 08:11:43 +0000 (10:11 +0200)]
meson: lift driver-collection out into parent build-file

This way we can mark the dri_drivers and dri_link arrays as temporary,
as all knowledge about them are contained in a single build-file with
clearly visible limited life-span.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
5 years agodocs: mark KHR_blend_equation_advanced done on a6xx
Rob Clark [Thu, 2 May 2019 17:04:17 +0000 (10:04 -0700)]
docs: mark KHR_blend_equation_advanced done on a6xx

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno/a6xx: smaller hammer for fb barrier
Rob Clark [Mon, 29 Apr 2019 17:11:44 +0000 (10:11 -0700)]
freedreno/a6xx: smaller hammer for fb barrier

We just need to do a sequence of commands to flush the cache.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
5 years agofreedreno/a6xx: KHR_blend_equation_advanced support
Rob Clark [Tue, 30 Apr 2019 17:07:02 +0000 (10:07 -0700)]
freedreno/a6xx: KHR_blend_equation_advanced support

Wire up support to sample from the fb (and force GMEM rendering when we
have fb reads).  The existing GLSL IR lowering for blend_equation_advanced
does the rest.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
5 years agofreedreno/ir3: fb read support
Rob Clark [Tue, 30 Apr 2019 17:05:30 +0000 (10:05 -0700)]
freedreno/ir3: fb read support

Lower load_output to txf_ms_fb and add support for the new texture fetch
instruction.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
5 years agofreedreno/drm: expose GMEM_BASE address
Rob Clark [Tue, 30 Apr 2019 17:03:54 +0000 (10:03 -0700)]
freedreno/drm: expose GMEM_BASE address

Needed for sampling from tile buffer (GMEM).

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
5 years agonir: add pass to lower fb reads
Rob Clark [Fri, 26 Apr 2019 17:05:08 +0000 (10:05 -0700)]
nir: add pass to lower fb reads

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
5 years agonir: fix lower_wpos_ytransform in load_frag_coord case
Rob Clark [Fri, 26 Apr 2019 18:39:42 +0000 (11:39 -0700)]
nir: fix lower_wpos_ytransform in load_frag_coord case

Apparently we never hit this path.  Or at least haven't for a rather
long time.  But in either case (load_deref or load_frag_coord), we can
just directly use the intrinsic's ssa dest.  So stop passing the
nir_variable (which would be NULL in the load_frag_coord case) around
and instead just use &intr->dest.ssa.

(This ofc means we need to setup the cursor to insert *after* the
instruction, which seems to be another bug of the original
implementation.)

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
5 years agonir: rework tex instruction printing
Rob Clark [Sun, 28 Apr 2019 15:06:12 +0000 (08:06 -0700)]
nir: rework tex instruction printing

The extra comma at the end was annoying me.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
5 years agofreedreno/ir3: add some ubo range related asserts
Rob Clark [Thu, 2 May 2019 16:37:21 +0000 (09:37 -0700)]
freedreno/ir3: add some ubo range related asserts

And a comment..  since we are mixing units of bytes/dwords/vec4,
hopefully this will avoid some unit confusion.

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno/ir3: add IR3_SHADER_DEBUG flag to disable ubo lowering
Rob Clark [Thu, 2 May 2019 16:33:40 +0000 (09:33 -0700)]
freedreno/ir3: add IR3_SHADER_DEBUG flag to disable ubo lowering

It isn't quite as simple as not running the pass, since with packed
varyings we get load_ubo for block==0 (ie. the "real" uniforms).  So
instead run the pass normally but decline to lower anything in
block > 0

Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno/ir3: fix lowered ubo region alignment
Rob Clark [Thu, 2 May 2019 16:25:36 +0000 (09:25 -0700)]
freedreno/ir3: fix lowered ubo region alignment

Since we emit UBO regions INDIRECTly (ie. not copied into cmdstream but
emit by EXT_SRC_ADDR) we need to keep them 4*vec4 aligned.  Which the
code already mostly did, except for aligning the first UBO region itself
(ie. the one after block==0 which is the "real" uniforms).

Fixes: 893425a607a freedreno/ir3: Push UBOs to constant file
Fixes: 3c8779af325 freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS
Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agofreedreno/ir3: fix shader variants vs UBO analysis
Rob Clark [Wed, 1 May 2019 17:41:51 +0000 (10:41 -0700)]
freedreno/ir3: fix shader variants vs UBO analysis

Otherwise we zero out the state again, but all the UBO loads that we
could lower are already lowered.  End result is that we didn't emit the
uniforms for lowered UBO access in any case where multiple shader
variants are used.

Fixes: 893425a607a freedreno/ir3: Push UBOs to constant file
Fixes: 3c8779af325 freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS
Signed-off-by: Rob Clark <robdclark@chromium.org>
5 years agovulkan/overlay: add TODO list
Lionel Landwerlin [Thu, 28 Feb 2019 13:02:49 +0000 (13:02 +0000)]
vulkan/overlay: add TODO list

Keen on having other people contribute.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
5 years agovulkan/overlay: make overriden functions static
Lionel Landwerlin [Sun, 3 Mar 2019 01:51:43 +0000 (01:51 +0000)]
vulkan/overlay: make overriden functions static

And fix the unused CmdDrawIndirect.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agovulkan/overlay: make overlay size configurable
Lionel Landwerlin [Sun, 3 Mar 2019 00:09:04 +0000 (00:09 +0000)]
vulkan/overlay: make overlay size configurable

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agovulkan/overlay: add a frame counter option
Lionel Landwerlin [Sun, 3 Mar 2019 18:08:36 +0000 (18:08 +0000)]
vulkan/overlay: add a frame counter option

This is useful to normalize the numbers written into the output file
as those number are accumulated over a period of time and number of
frames.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agovulkan/overlay: record all select metrics into output file
Lionel Landwerlin [Sat, 2 Mar 2019 17:49:21 +0000 (17:49 +0000)]
vulkan/overlay: record all select metrics into output file

The output looks something like this (csv style) :

fps, frame, frame_timing(us), submit, draw_indexed, pipeline_graphics, acquire_timing(us), vert_invocations, frag_invocations, gpu_timing(ns)
480.55, 242, 501512, 247, 1444, 1204, 714, 5827272113043296121424174
467.80, 234, 500214, 234, 1412, 1176, 648, 5635680109436188117743760
424.37, 213, 501923, 213, 2130, 1704, 623, 513244899657292105474683
472.15, 237, 501962, 237, 2370, 1896, 667, 5710752110924644122226004
411.32, 206, 500826, 206, 2060, 1648, 709, 49637769649176495333273
458.87, 230, 501228, 230, 2300, 1840, 634, 5542080107758204123112090
475.01, 238, 501044, 238, 2380, 1904, 631, 5734848111477480122087426
471.08, 236, 500972, 236, 2360, 1888, 655, 5686656110498496114816162

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agovulkan/overlay: add a margin to the size of the window
Lionel Landwerlin [Sat, 2 Mar 2019 17:29:12 +0000 (17:29 +0000)]
vulkan/overlay: add a margin to the size of the window

Looks a bit better.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agovulkan/overlay: add no display option
Lionel Landwerlin [Sat, 2 Mar 2019 17:25:22 +0000 (17:25 +0000)]
vulkan/overlay: add no display option

In case you're just interested in data being record to the output
file.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agovulkan/overlay: add pipeline statistic & timestamps support
Lionel Landwerlin [Mon, 25 Feb 2019 16:59:11 +0000 (16:59 +0000)]
vulkan/overlay: add pipeline statistic & timestamps support

v2: switch to VkBase{In,Out}Structure

v3: Add timestamps at begin/end of primary command buffers to estimate
    gpu time spent per submission (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
5 years agovulkan/overlay: record stats in command buffers and accumulate on exec/submit
Lionel Landwerlin [Sat, 2 Mar 2019 17:15:41 +0000 (17:15 +0000)]
vulkan/overlay: record stats in command buffers and accumulate on exec/submit

This significantly reworks how numbers displayed are computed. We
accumulate operations written into command buffers and add those to
the device when submitted to a queue. These collected values are then
used to compute per frame overlay data.

We also accumulate the data over the sampling fps period to produce
numbers for that period of time.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agovulkan/overlay: update help printout
Lionel Landwerlin [Thu, 28 Feb 2019 16:47:56 +0000 (16:47 +0000)]
vulkan/overlay: update help printout

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
5 years agovulkan/util: generate a helper function to return pNext struct sizes
Lionel Landwerlin [Mon, 25 Feb 2019 16:43:15 +0000 (16:43 +0000)]
vulkan/util: generate a helper function to return pNext struct sizes

This will be used to copy chains of structures so that we can alterate
some of them.

v2: Drop vk_util.h include (Eric)
    Use VkBaseInStructure directly (Eric)

v3: Drop --platforms= param to generator script, instead produce a
    file with #ifdef based what platforms are compiled.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>